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Street Fighter 6’s Next Update Is Adding New Avatar Game Modes

Ahead of the release of Ingrid in Street Fighter 6 next week, Capcom has announced new modes for the title.

This includes a new Avatar Random Match and Avatar Arcade Mode, with both modes releasing alongside the new paid DLC character on 28th May 2026. Here’s a bit more about what to expect, and you can check out the official trailer above.

“Mix and match special moves to create a one-of-a-kind avatar with a fighting style of your very own and take them into these two chaotic modes to earn rewards and level up. You can even play Avatar Arcade Mode to strengthen your bonds with different masters by fighting them as much as you like, giving another option to unlock Outfit 2 for each master!”

The returning character Ingrid is part of Street Fighter 6’s Year 3 Character DLC Pass, which also includes Sagat, C. Viper and Alex. If you want to find out more about Street Fighter 6 on the Switch 2, be sure to check out our review here on Nintendo Life. We gave the Switch 2 port eight out of ten stars.

Will you be giving this new update a go when it arrives in Street Fighter 6? Let us know in the comments.

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Review: Coffee Talk Tokyo (Switch) – An Enjoyable, Bittersweet Third Blend

Coffee Talk Tokyo Review - Screenshot 1 of 8
Captured on Nintendo Switch (Docked)

When I was a teenager, I landed my first-ever job as a barista at a busy chain coffee shop in the heart of New York. When I didn’t have my nose in the books at school, I’d spend hours making all manner of drinks for the city’s thirsty clientele. It was daunting work — customers expected to get their drinks fast, and the surplus of orders during the morning and midday rushes could get downright brutal. I’d emerge at the end of each shift, clothes and hands reeking of coffee grounds, and command my aching feet to take me to class or back to my apartment.

I absolutely loved it.

Despite the pressures that came with fielding a seemingly never-ending queue of customers, I came to appreciate how the job broadened my perspective on people. I became familiar with plenty of the shop’s regulars, from the woman waiting to enthusiastically burst inside with her two dogs as soon as the store opened each morning to the building’s stern landlord who walked in every day to insistently order a small black coffee. Just plain. Not sweet. Nothing in it. In case I had forgotten how he likes it.

Coffee Talk Tokyo Review - Screenshot 2 of 8
Captured on Nintendo Switch (Docked)

I may not have gotten to know any of them particularly closely, but for the first time in my life, I was exposed to an unfiltered supply of people from all walks of life with unique stories. It helped me learn to see outside myself and my own preconceived notions about what the world was all about.

If learning about people and expanding your horizons is the jewel at the heart of the unrefined chunk of rock that is working in customer-facing food and beverage service, then Coffee Talk Tokyo is the idealised version — an experience that sands down the rough edges, leaving only that glittering core behind.

The third entry in developer Toge Productions’ visual novel series, Coffee Talk Tokyo retains the series’ winning loop of making drinks for fantastical customers and helping them work through their life struggles. This time, though, the rain-soaked streets of Seattle have been traded in for the stylings and mythological backdrop of Japan.

Coffee Talk Tokyo Review - Screenshot 3 of 8
Captured on Nintendo Switch (Handheld/Undocked)

It’s far from a drastic shift, but Coffee Talk Tokyo still excels as a visual novel through its sleek presentation, excellently-written cast, and dazzling, character-driven narrative that tackles numerous hard-hitting topics with real emotional depth and nuance.

Similar to its predecessors, most of Coffee Talk Tokyo plays out across a single screen: the front bar of a late-night coffee shop nestled deep inside Japan’s capital city. Throughout each in-game day, you’ll get to know a small but diverse group of regulars as they take a seat at the bar, order drinks, and chat with one another about their ongoing trials and tribulations.

The main source of interactivity centres around the franchise’s returning drink-making minigame, in which you listen to a customer’s request at various story junctions and make them a beverage consisting of three ingredients. Some orders are cut-and-dry, while others are more abstract and require a bit of experimentation (and guesswork) on your part.

Coffee Talk Tokyo Review - Screenshot 4 of 8
Captured on Nintendo Switch (Handheld/Undocked)

Drink-making is not terribly complex, and it starts to feel rather repetitive with the limited options afforded to you, but there’s still satisfaction to be found in getting orders right. Doing so will also increase character affection levels, potentially unlocking new story events and endings.

Outside of making orders, you’ll primarily be listening to the cast as they open up about the personal challenges they face in their everyday lives. Discounting a returning face or two, Coffee Talk Tokyo features a standalone story with a new cast of characters based on Japanese yōkai.

The characters are just as interesting and three-dimensional as ever, with a satisfyingly diverse array of stories to tell: Jun, a water dragon and superstar singer-songwriter, faces a creative crisis that threatens to destroy his music career; Kenji, a freshly-retired kappa salaryman struggles to find purpose after a life spent working himself to the bone; Ayame, an amnesiac ghost trapped between the realms of life and death, desperately searches for clues to illuminate her unresolved business on Earth.

Coffee Talk Tokyo Review - Screenshot 5 of 8
Captured on Nintendo Switch (Docked)

These three are just a small smattering in the game’s overall tapestry of characters, which is excellent from end to end. While a few shine with particular brightness, each and every one feels well-developed, and it’s a joy to see how their stories interconnect with one another as they form bonds and talk through their problems. And, boy, what problems they are.

The emotional challenges that the characters face feel specific and somewhat mundane, yet realistic and relatable for players of different backgrounds and experiences. It runs a wide gamut of topics: life after a traumatic injury, learning to accept the cultural shifts of new generations, grieving the loss of loved ones, how well-intentioned support can still feel like pressure, and plenty more.

These topics are treated with the maturity they deserve, and the game strikes an effective balance between broaching topics with delicacy and refusing to pull punches on their hard and often complicated truths. In several cases, the game offered perspectives on issues that I had never considered before — valuable lessons and advice that I hope to carry forward.

Coffee Talk Tokyo Review - Screenshot 6 of 8
Captured on Nintendo Switch (Handheld/Undocked)

Of course, none of this would work all that well if Coffee Talk Tokyo’s character dialogue wasn’t rock solid, and it’s more than up to the task. Though the game does stretch the line of credibility a bit in terms of how considerate and thoughtful its characters can be (there is a mighty number of gentle “Are you okay?” proddings), it’s all done in the service of getting everyone to open up and have genuine, meditative conversations.

Dialogue feels organic as distinct personalities mesh and clash with one another in unexpected ways. None of these characters is perfect, and the way they bounce off of each other’s idiosyncratic personalities as they discuss what’s on their minds imbues the game’s musings with real personality and weight. I’ll fully admit that there are some hard-hitting lines and sequences in here that made my eyes more than a little watery.

In addition to the main interactions between characters, you can also whip out your phone at a moment’s notice to scroll through the in-game social media Tomodachill and read posts from characters that give additional insight on their interests, relationships, and general state of mind as the story progresses. Reading certain posts can impact story progression, but it’s also just fun to see what characters are up to when they’re not sitting at your bar and sipping on a drink.

Coffee Talk Tokyo Review - Screenshot 7 of 8
Captured on Nintendo Switch (Docked)

Completing a single playthrough of Coffee Talk Tokyo offers a satisfying conclusion to the game’s narrative on its own. However, the game incentivises repeat playthroughs through alternate paths, additional dialogue sequences, and multiple endings for characters based on your drink choices and Tomodachill engagements.

Replayability is further bolstered by the game’s two extra Endless modes: one which lets you make drinks for customers at your own pace for as long as you want, and another which challenges you to correctly make as many drinks as possible within a set time limit. These side modes are nice inclusions but ultimately minor distractions from the game’s real meat, which lies in its core narrative.

On top of everything else, Coffee Talk Tokyo has great presentation across the board. The pixel art is some of the best in the business, from the cosy interior of the coffee shop to the expressive character emotes. The relaxing soundtrack of lo-fi beats, lovingly crafted by returning series composer Andrew “AJ” Jeremy, serves as the perfect auditory backdrop for ruminations over steaming cups of tea and coffee.

Coffee Talk Tokyo Review - Screenshot 8 of 8
Captured on Nintendo Switch (Handheld/Undocked)

All told, Coffee Talk Tokyo retains every part of what made its predecessors so great and successfully translates it all into a new Japanese-flavoured package. That said, it’s still quite a familiar package for anyone who has played either of the previous two games. While there are more options for drink-making and a couple of other minor refinements, the game doesn’t take any massive swings in developing its gameplay systems. It still has the same bones, and they’re very strong bones, but I wouldn’t mind the series taking an opportunity to deepen its scope and introduce a few more fresh twists on the now tried-and-tested formula.

Conclusion

Coffee Talk Tokyo may lean into the refreshed stylings of its new, titular locale, but the series’ foundation of listening to deep conversations about the complexities of life while brewing a host of delicious drinks is still intact and just as enjoyable as ever. The issues this eclectic cast of pixies, ghosts, and other creatures face are ironically some of the most human you’ll find in any visual novel out there — and you might just be surprised at how much you take away from their journeys of hardship and self-discovery.

It definitely falls more on the iterative side of sequels as far as its gameplay systems go, but there’s still plenty of substance to satisfy regulars and, perhaps, bring in a whole host of new customers as well.

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It’s Official, Nintendo Is Heading To Gamescom This Year

Gamescom Logo
Image: Gamescom

After putting together a staggering on-floor presence last year, Nintendo has announced that it’ll be returning to Cologne this summer for Gamescom 2026.

The news was shared by the Nintendo DE X account, confirming that the company will be in attendance throughout the whole event from 26th – 30th August. Naturally, there’s no information on what games it’ll have to show at the moment, but we’ll be keeping an eye out over the coming weeks for more details.

As a reminder, the company let attendees go hands-on with the likes of Metroid Prime 4: Beyond, Pokémon Legends Z-A, Elden Ring: Tarnished Edition, Final Fantasy 7 Remake Intergrade, Hollow Knight: Silksong, and Hades II at Gamescom 2025 — and we still don’t have a release date for one of those, a whole year on.

Whether Elden Ring makes its mighty return this year remains to be seen, but we’ve got our fingers crossed that there will be another first-party title or two that we’re yet to hear about.

What do you think Nintendo has up its sleeve for Gamescom 2026? Let us know in the comments.

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Apple Watch Ultra could get first major redesign for version 4

Sources within the supply chain back up previous reports that the forthcoming Apple Watch Ultra 4 will be a significant update that includes doubling its number of sensors.

Following reports that the regular Apple Watch Series 12 will not be a major update, there are now reports that the Apple Watch Ultra 4 will be. According to Digitimes, the new model will have a visible redesign that includes the addition of further unspecified sensors.

This fits with what the same publication said in August 2025, where it specifically said that the Apple Watch would double its number of sensors.

Neither report describes what those sensors are, but they will presumably be health-related. What this new report does say is that the update is a big deal for the Taiwan-Asia Semiconductor Corporation (TASC) firm, which makes the sensors.

It’s estimated that the new sensors and a redesign will lead the Apple Watch Ultra 4 to getting up to 30% more orders than its predecessor.

Apple has long worked with TASC, including on attempts to add glucose monitoring to the Apple Watch. Apple has been working to add this to all models of the Apple Watch, but the new report appears to be specifically and only about the Apple Watch Ultra.

If the claims are correct, this will mark the first major redesign of the Apple Watch Ultra since its original launch in 2022. A second generation did follow in 2023, which added a brighter screen.

For 2024, Apple made no changes to the Apple Watch Ultra, except for releasing it in black as well as silver. The 2025 Apple Watch Ultra 3 was also a minor update, except that it added 5G support.

Apple is most likely to announce the Apple Watch Ultra 4 at its iPhone event in September 2026. The new report says that TASC is expecting major orders from July, which approximately fits the schedule for final Watches to be ready in September.

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Using GameChat Will Actually Boost Pragmata’s Performance On Switch 2

If you’ve played Pragmata on the Switch 2, then you’ll know by now that it’s a pretty solid port from Capcom. Visuals look nice, it performs well, and it’s just a damn good game through and through. But what if you could push the performance even further?

Well, as demonstrated by the chaps over at Digital Foundry, you can, and it’s all tied to GameChat. So essentially, playing the game normally will yield a frame rate of around 47-53fps depending on the situation, but if you shrink the display down while using GameChat, this will actually increase the frame rate.

So when playing with the GameChat display set to ‘medium’, the frame rate will increase up to around 58fps, while shrinking it down even further boosts it up to that 60fps sweet spot. The reason? According to DF, decreasing the size of the display will also shrink the resolution down, with the ‘medium’ size yielding results of 432p, and the ‘small’ size coming out at 360p.

It seems, however, that this is a quirk limited to RE Engine games from Capcom, at least at the time of writing. Similar tests were performed on Layers of Fear from Bloober Team, and it seems that using GameChat at all, regardless of the display size, negatively impacts overall performance.

So, is it ideal? No, far from it. But if you’re adamant about playing Pragmata at 60fps, then it looks like you can do so by loading up a GameChat screen and shrinking the display down. Bonkers, right?

Will you be testing this out? Let us know your thoughts with a comment in the usual place.

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Hands On: The Classic Zelda Formula Is In Safe Hands With ‘The Adventures Of Elliot’

The Adventures of Elliot: The Millennium Tales
Image: Square Enix

The “classic” Zelda format has been on hiatus for a little while now. Echoes of Wisdom certainly tapped into a nostalgic vibe, but for a new top-down Zelda, you’ve got to go all the way back to 2013’s A Link Between Worlds to get your typical set-up of unlockable dungeons, Sage collecting, and puzzles with clearly-designed solutions. Even then, it was a lot more open than the 2D titles before it, thanks to Ravio’s item rental. My point is, Zelda is a different beast in this post-BOTW world, and who knows when Nintendo will next return to its roots?

Fortunately, we don’t need to sit around waiting for the House of N to get that classic Zelda fix. Many other developers have picked up the mantle in recent years, but few have reminded me of SNES Hyrule quite as much as Square Enix’s The Adventures of Elliot: The Millennium Tales.

You might recall this one rounding out the July 2025 Partner Direct. I wouldn’t blame you if it slipped your mind, however. The HD-2D art style, while still gorgeous, is hardly as groundbreaking today as it was back in 2018, and that name… talk about word soup, eh?

A demo arrived shortly after its reveal, which, upon closer inspection, had more than a little Zelda in its DNA. All these months on, I see that the Hylian vibes have grown even stronger.

I was lucky enough to go hands-on with an even bigger chunk of the game at a recent Square Enix preview event, where I played through roughly 90-minutes of dungeons, battles, and a good helping of open-world exploration. My biggest takeaway is that ‘Elliot’ is how you remember your first Zelda game, overflowing with mystery, puzzles, and adventure possibilities. Nobody does Zelda quite like Nintendo, but Square Enix is taking a damn good run at it.

Just in case this one slipped your mind, ‘Elliot’ is an action RPG from Square Enix’s Team Asano — the team that brought us the likes of TRIANGLE STRATEGY, Bravely Default, and the Octopath series — alongside Bravely Default II co-dev Claytechworks. It follows a young hero named Elliot (funnily enough), who, joined by his fairy companion Faie, sets out into a monster-filled open world and hops through time to save a princess.

It’s all so very Zelda-coded that if Tingle had cropped up in one of the rooms, I wouldn’t have batted an eyelid.

If that’s not ringing any bells for you, well, the set-up is Zelda to a T, and while Elliot is a little more chatty than the mostly-silent Link, Faie is absolutely Navi, Tatyl or Tri — albeit a slightly more useful variant with a ‘Partner Chattiness’ option to tweak to your liking.

My demo started in the Doorway Ruins, a dungeon that appropriately greeted me with a huge, red locked door. Taking the side routes led me through a series of bouncing-light mirror puzzles, treasure chests, bombable walls and solutions hidden between multiple floors, all before a final boss key kicked me back into the very room I started in to unlock that first passage and face the boss inside.

It’s all so very Zelda-coded that if Tingle had cropped up in one of the rooms, I wouldn’t have batted an eyelid. But there’s more to ‘Elliot’ than mere imitation. While the puzzles and dungeon layouts themselves were immediately familiar, there’s an unexpected depth under the surface.

Take Elliot’s combat skills, for example. We’ve all seen the sword, bow and arrow, bombs and boomerang before, but this hero can wield them like no 2D Link ever could. Aside from the ability to aim in all eight directions, there’s an upgrade system that packs in bonus abilities in return for collectible Magicite — shards of which can be found in smashed pots or monster remains. These boosts include arrows hitting multiple enemies, self-aim projectiles, or more powerful swing in certain scenarios, and they can be toggled on or off as you please.

Adding even more variety to proceedings, Faie comes with a batch of special abilities of her own. A few I saw include granting Elliot a burst of speed or warping abilities, but some of these can also apply to combat. The ‘Ignite’ skill, for instance, lets Faie chip away at enemies on one side of the screen with flame attacks, while Elliot takes a more traditional sword-and-shield approach on the other. It all allowed for a level of customisation that made exploring the overworld a blast.

Once I left the dungeon, I was only able to see a small section of what Philabieldia has to offer, but I was immediately drawn to the snowy Whiterea region; it’s so densely packed with secret caves, micro dungeons and shrines, I could have spent my entire time in a small segment alone and still only scratched the surface. Bearing in mind that the overworld and all its challenges will change as Elliot travels between different ‘Ages’ (think Hyrule as Child Link vs Adult Link in Ocarina of Time), this promises to be a rather beefy adventure.

I spent my time getting to grips with the attack patterns of the impressively varied enemies, collecting cats (yes, really), and uncovering hidden paths to yet more loot, but this was one of those joyous preview sessions where I could scan the room and see 10 different journalists embarking on 10 different missions.

I’m sure that the titular tale of ‘The Millennium Tales’ will be interesting enough to keep us on the main path (I didn’t really get a sense of any narrative in this brief look), but for all those prone to getting lost in a side quest or two, watch out for this one.

It should go without saying, but yes, this HD-2D joint is another stunner. The character sprites are just as detailed as we’ve come to expect from this art style now, but perhaps more so than any HD-2D title before it, the backdrops feel truly alive. Be it the glint of a treasure chest on a far-off platform, or the glow of a fire enemy in a dark cave, Philabieldia is a treat for the eyes — I’m already making an advanced apology to my screenshot button for the repeated mashing that’s in store.

I should note that my preview took place on PS5, but based on everything I saw in last year’s Switch 2 demo, I’m hopeful that the game will hold up every bit as well on Nintendo’s hardware as it does on the more powerful system, especially as it’s only coming to the newer Nintendo console, unlike Octopath Traveler 0. Keep those fingers crossed, folks.

With a final bit of dungeon exploring under my belt (in the wonderfully fantasy-named Dragon Pillar Dungeon, of all places), my preview came to an end. If the demo had my curiosity, this session fully had my attention. June is already looking like a busy one, but I’ll certainly be putting some time aside to see what else ‘The Adventures of Elliot’ has in store for me.


The Adventures of Elliot: The Millennium Tales launches on Switch 2 on 18th June.

Will you be checking this one out next month? Let us know in the comments.

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Rumour: Watch Out PS2, Switch May Soon Get A Big Boost In India

Switch - India
Image: Nintendo Life

When Nintendo released its latest financial data, a lot of people were understandably focused on the news that the Switch 2 would soon be getting a price hike in the west. But one little nugget that fell under the radar was the fact that the original Switch is getting closer and closer to the lifetime sales of the PS2.

Whether the Switch will actually surpass 160 million sales and beat the PS2 is touch and go at the moment, but launching the console in a new region might give it the boost it needs to cross the finishing line.

Yes, according to Day Zero Media, Nintendo may be gearing up to release the Switch in India in 2027 at 20,000 rupees. It’s said that only the original model is being released, so no OLED Model, no Switch Lite, and certainly no Switch 2. That said, this would mark the first instance that the console is officially available in the region, with Redington said to be handling distribution.

You can get the console in India via the grey market at similar prices, and Day Zero Media states that the Lite is also comparable at around 18,000 – 21,000 rupees with the OLED Model sitting at around 35,000. Still, Nintendo hasn’t had an official presence in the region for quite a while – you’re looking at the Wii and DS era – so this could be a pretty big deal.

It’s hard to say just how successful such a launch would be 10 years after the Switch’s original release elsewhere, but with well over 1 billion people living in India, it’s safe to say that the console would probably receive a sizeable boost in sales.

Whether that boost is enough to push the Switch over 160 million lifetime sales is anyone’s guess right now. And hey, Sony could still find another 5-10 million PS2 sales down the back of the couch. Either way, we’ll have to wait until Nintendo or Redington make an official announcement.

What do you make of this? Do you think an official release in India will help the Switch’s lifetime sales? Let us know with a comment.

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Namco’s Caught The Suika Game Fever In This Upcoming Puzzler

Suika Game took the world by storm when it first launched back in 2021. The simple gameplay loop of matching pieces of fruit to make bigger fruits has spawned a fair few clones in the years since, and now, Namco’s getting in on the hype.

Developer BeXide has announced that it is teaming up with Bandai Namco on Namco Legendary Mountains, an upcoming Switch and Switch 2 puzzler that throws the likes of Pac-Man, Dig Dug and more of the studio’s iconic figures into the Suika structure.

The objective here is similar to the game that so clearly inspired it: land two matching figures next to each other to transform them into a larger object. The twist is that this all takes place in a 3D ‘dish’, which you can spin around to see the puzzle from all different angles. The figures themselves are little voxel capsules, with more unlocking the longer you play — if the promise of an adorable voxel mouse isn’t enough to keep you coming back, we don’t know what is.

Here’s a rundown of the game’s key features and a handful of screenshots from its Steam listing:

■ How to Play
Simple controls. Just toss the Voxel capsules into the field!When two voxels of the same kind collide, they transform into a larger one.Keep them on the field—don’t let them fall!
■ Immerse Yourself in Classic Titles with Dedicated Stages & Sounds
Alongside a main stage that blends elements from multiple titles,you can enjoy dedicated stages for these all-time classics:PAC-MAN, DIG DUG, XEVIOUS, MAPPY, and THE TOWER OF DRUAGA!
Beyond just the visuals, the iconic music will take your gameplay to the next level!
■ Collect Over 100 Unique Voxels
Clear various challenges to keep unlocking new ones!
Build your favorite lineup and enjoy a fully customized experience!
■ Build Your Own Gallery
Showcase your collection in the “Collection Room.”Arrange them freely to recreate your favorite memories or build the ultimate crossover universe!
■ Aim for the Top in Score Attack!
Relive the thrill of carving your name into the arcade high score board.
Compete in online rankings against players worldwide to claim the top spot!

BeXide hasn’t given a specific release date for this one just yet, though we do know that it’ll come our way at some point this Summer, so keep those eyes peeled.

Will you be checking out Namco Legendary Mountains on Switch (2) later this year? Let us know in the comments.

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UK Charts: Indiana Jones Commences His Great Circular Crusade On Switch 2

Indiana Jones
Image: Bethesda Softworks

Good morning, everyone! It’s a new week, which means it’s time to see what’s going on in the world of boxed game sales in the UK.

Indiana Jones and the Great Circle launched on the Switch 2, and so finds itself at number 2 in the top 40. Platform split indicates that the new release vastly outsold other platforms at 99%, with PS5 and Xbox likely hovering at under 1% each.

A great start, then, and a clear message that customers are very eager to get their hands on big ports for the Switch 2. That it’s one of few major releases to come fully packed on the cartridge is a huge bonus, too. Still, it wasn’t quite enough to beat Tomodachi Life: Living the Dream to the top spot.

Nintendo’s weird and wonderful life sim continues to perform well, and this may be sending a message to the higher ups that supporting the OG Switch is going to be a worthwhile endeavour for the foreseeable future, especially as a Switch 2 price hike looms in the distance.

Enough waffling – here’s the full top 40, with platform breakdowns for games available on Switch, Switch 2, and other consoles:

Last Week This Week Game Platform Split

2

1

Tomodachi Life: Living the Dream

NEW (ish)

2 Indiana Jones and the Great Circle Switch 2 99%, PS5 0%, Xbox 0%

NEW

3

Directive 8020

7

4 Resident Evil Requiem PC 48%, PS5 43%, Switch 2 6%, Xbox 3%

5 Mortal Kombat 1 PS5 99%, Xbox 1%, Switch 0%

3

6

Pokémon Pokopia

5

7

Mario Kart World

1

8 EA Sports FC 26 PS5 42%, Switch 29%, Switch 2 11%, Xbox 10%

9

Call of Duty: Black Ops 7

8

10

Pokémon Legends: Z-A

Switch 50%, Switch 2 50%

9

11 Super Mario Galaxy + Super Mario Galaxy 2

11

12 Minecraft

12

13 Animal Crossing: New Horizons Switch 68%, Switch 2 32%

15

14 Donkey Kong Bananza

13

15 Super Mario Bros. Wonder Switch 61%, Switch 2 39%

17

16 Mario Kart 8 Deluxe

24

17 Super Mario Party Jamboree Switch 55%, Switch 2 45%

14

18 Crimson Desert

19 High on Life 2

22

20 Grand Theft Auto V

30

21 Resident Evil 2

21

22

Resident Evil 3

28

23 Pragmata PS5 61%, Xbox 23%, Switch 2 16%

31

24 Mafia Trilogy

25 Skater XL

26

26

Resident Evil 4

27 Mortal Kombat Legacy Kollection PS5 51%, Switch 27%, Switch 2 22%

34

28 The Legend of Zelda: Breath of the Wild Switch 2 63%, Switch 37%

32

29 Nintendo Switch Sports

25

30 Little Nightmares Complete Edition Switch 100%, PS4 0%

23

31 Split Fiction PS5 75%, Switch 2 18%, Xbox 8%

16

32 Saros

33 Elden Ring: Nightreign

19

34 F1 25

35

Just Dance 2026 Edition

37

36 The Legend of Zelda: Tears of the Kingdom Switch 2 56%, Switch 44%

37 Monster Hunter Wilds

35

38 Super Mario Odyssey

40

39 Harry Potter: Quidditch Champions PS5 71%, Switch 29%, Xbox 0%, PS4 0%

20

40 Clair Obscur: Expedition 33

[Compiled by GfK]

< Last week’s charts


That’s it for this week’s physical UK charts. Did you pick up anything new last week? Let us know in the comments.