Although there was no date attached to this news, the official Japanese Pokémon website has now confirmed this update as Version 3.1.0, and it should be arriving soon. When the update goes live, trainers will be able to transfer their Pokémon from the DLC over to HOME.
Again, this update should be just around the corner – with the first DLC pack arriving next month on 13th September It will be followed by the second DLC ‘The Indigo Disk’ in winter 2023. As can be seen in the image above, the Mythical Pokémon Shaymin has also been spotted.
When the update arrives, we’ll let you know.
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One segment in the video showed off a new Tera Type. Nintendo has now taken to social media – teasing this nineteenth Tera Type:
Nintendo: “In The Hidden Treasure of Area Zero for #PokemonScarletViolet, a new Tera Type has been discovered—a nineteenth Tera Type. Something about it seems different from the eighteen Tera Types we’ve seen before. What is the truth behind this nineteenth Tera Type?”
Based on the trailer, it seems this 19th Terrestallisation is linked to all existing Tera Types. You can catch this moment in the above trailer around the 2-minute mark. Just keep in mind, this won’t be made available until the second DLC is released.
This same trailer also revealed starters from previous generations would be returning and much more.
What are your own thoughts about the mysterious new Tera Type? Comment below.
Please note that some external links on this page are affiliate links, which means if you click them and make a purchase we may receive a small percentage of the sale. Please read our FTC Disclosure for more information.
Netflix has confirmed it will be bringing its gaming service to set-top boxes and smart televisions, but it probably won’t arrive on the Apple TV just yet.
An app that acted as a game controller for Netflix games was discovered on August 8, sparking rumors of an introduction of its games platform to televisions. In a Monday announcement, Netflix confirmed the rumors were true.
After making mobile games a part of the Netflix experience, the streamer advised it was rolling out a “limited beta test” to a small number of members in Canada and the United Kingdom, on a select number of smart TVs and via PC and Mac through the Netflix website.
Two games will be provided for the trials, with Night School Studio’s “Oxenfree” and “Molehew’s Mining Adventure” available to play by the selected members. Players will also be able to use the controller app when using a smart TV, though they could also use a keyboard and mouse when using the desktop.
Netflix is using the test to shake down its game-streaming technology and controller app before a wider launch. Eventually, it will be available on Amazon Fire TV, Chromecast with Google TV, Nvidia Shield TV, Roku devices and TVs, LG and Samsung smart TVs, and Walmart ONN, with other additional devices to be added “on an ongoing basis.”
One big name missing from the list is the Apple TV, and the omission may be due to Netflix’s existing troubles running its gaming service on mobile. Due to App Store rules that prevent apps from becoming third-party app storefronts that also affect game-streaming services, Netflix’s mobile games are offered separately to the main Netflix app, rather than as part of it.
It is likely that the same problem could occur for the Apple TV app, with Netflix made to release separate apps for the games rather than using its main Netflix video-streaming app as the hub.
Believe it or not The Legend of Zelda: Tears of the Kingdom has now been out for just over three whole months. In that time, many of us have spent 100+ hours exploring the multiple layers of Hyrule, taking on familiar faces and getting lost in the adventure of it all. It’s a sobering feeling, therefore, when you beat the game’s final boss and roll credits only for the newly unlocked completion percentage on your Purah Pad to remind you that you still have 70% of the game left to complete.
Such is the sheer size of Tears of the Kingdom, that pouring ~50 hours into the main story is hardly scratching the surface of the full experience on offer. It’s a big wide world out there, and a threat like Ganondorf is but a drop in the ocean of Shrines, Side Quests and *shivers* Korok seeds…
Much like Breath of the Wild, you can only see your completion percentage after defeating the final boss and the displayed number overlooks certain elements of the game — your Side Quests, for example, do not count towards 100% completion on your Purah Pad.
In fact, the percentage is based on a rather small number of tasks: Discover all Shrines and Lightroots, visit every named location (including smaller points like towns, wells, cave/chasm entrances, Skyview Towers and Zonai Device Dispensers), find all Dragon Tears and, yes, collect all 1,000 Korok Seeds (thanks to the good folk at IGN for the completion checklist).
Image: Nintendo Life
The list may be small (ish), but getting to the big 100% is no easy feat. In fact, most of us at Nintendo Life Towers aren’t even remotely close to reaching absolute completion (this writer is still sitting on a measly 40.81%). So, we thought that we would open it up to you lovely lot and see how close everybody is to hitting that triple-figure percentage.
If you have beaten the game’s main story (and don’t worry if you haven’t, you can always come back and vote another time) then open up your map and check out the percentage in the bottom right. Chances are, it doesn’t come close to matching up against the number of hours that you have put into the game — join the club — but who knows, perhaps we have just been slacking off.
Does your percentage match your playtime or do you still have another game’s worth of tasks to complete? Vote in our polls below and let us know in the comments what you still have left to do — or if you’re even going to bother!
What’s your completion percentage on your Zelda: Tears of the Kingdom save file? (1,497 votes)
100% – Tears of the Completed3%
90 – 99%2%
80 – 89%3%
70 – 79%7%
60 – 69%10%
50 – 59%10%
40 – 49%6%
30 – 39%4%
20 – 29%2%
10 – 19%3%
0 – 9%8%
Who knows? I still haven’t beaten the final boss…41%
How many hours have you put into Zelda: Tears of the Kingdom? (1,414 votes)
Following on from the recent Dreamsnaps update, Disney Dreamlight Valley has received a new hotfix that should go toward improving the experience via various gameplay, visual, and UI bug fixes.
The list isn’t too extensive, but there’s some good stuff here, regardless. Let’s take a peek at what’s in store:
– Fixed additional causes of Initialization Error #201. – Fixed an issue in which the Dreamsnaps menu would not appear in the Event tab for some Xbox players. – Fixed an issue in which items placed in Furniture Mode would occasionally disappear and be reset to their original locations after leaving the menu. – Fixed an issue in which some players found one of their in-game houses completely empty after updating to the DreamSnaps Update. – “Boss Up” quest: Fixed an issue that prevented the game from registering the mystical sword after it was picked up, preventing progress in the quest. – Implemented further improvements to drastically reduce chances of the DreamSnaps voting queue appearing empty with no applicable submissions to vote on. – Fixed an issue which prevented the “new item” notification from disappearing after viewing the WALL·E Dream Bundle. – Fixed an issue which caused DreamSnaps progression rewards to appear for sale in Scrooge McDuck’s Store. – Fixed an issue in which some players did not receive chest rewards for their participation in a DreamSnaps challenge. – Fixed an issue in which using a quest item on a keyhole with the right mouse button would occasionally cause the player’s inventory to behave strangely, eating a different food item from the one selected. – Adjusted the DreamSnaps logo on the DreamSnaps Long Sleeve Shirt. – Various additional bug fixes.
So there you go! The fix is available now with Gameloft encouraging users to continue sharing any issues and bugs to facilitate future hotfixes.
Are you playing the Dreamsnap update for Disney Dreamlight Valley? What do you make of it? Let us know your thoughts with a comment down below.
If you need Roblox Mushroom Race codes you’re in the right place, as our fun guide covers everything from stalk to cap to help you in this fungus-focused frolic. Grab a mushroom and bounce your way through this brilliant Roblox title, racing around on fungi and never getting spored. We’ve saved you the truffle of searching the internet and sifted through all the shiitake to give you the best of the bunch.
Currently, there are no expired Mushroom Race codes.
What are Mushroom Race codes?
Mushroom Race codes are specific sets of letters and numbers you can input into the game to unlock exclusive rewards, boosts, and bonuses. Developer xFrozen Obbys releases codes to coincide with events, updates, and holidays. To stay up to date, bookmark this page and check back regularly as we update this guide whenever new codes appear.
How do I redeem Mushroom Race codes?
It’s easy to redeem Mushroom Race codes, just follow these simple steps:
Alright fungi folks, that’s all the Mushroom Race codes we have for today. If you’re a huge Roblox fan, then be sure to check out our other guides covering Get Heavy codes and RetroStudio codes next.
When you’re looking to make a video game purchase these days, chances are there are many factors which contribute to your ultimate decision. Pre-release hype and online opinion will almost certainly influence your choice, but the image on the cover on the box is unlikely to carry quite as much weight. We’re not saying that modern games have poor covers – it’s just that the industry has moved on, and many games are sold digitally, reducing the impact of good box artwork.
Back in the ’90s, before the internet arrived and games got hyped months (if not years) ahead of their eventual release, box artwork was so important when it came to selling a game that Western publishers would go as far as to commission entirely new cover imagery when localising Japanese games, and, in some cases, all three major regions (Japan, North America and Europe) would get different box artwork.
The Art Of The Box, the latest 564-page tome from Bitmap Books, aims to celebrate this period in gaming history by shining a light on the work of the artists who, perhaps without you even knowing, influenced many of the purchasing choices you made back in the ’80s and ’90s.
Of course, the real selling point of a book of this nature is the artwork, and The Art Of The Box is bursting with over 350 full-colour images taken from some of the most famous video games of their era. These range from the evocative covers of early Atari VCS titles – which often had to do a lot of heavy lifting when it came to selling the concept of each graphically primitive title – to the wonderfully complimentary art of the ’90s, when video game graphics had caught up just enough to ensure some degree of parity between the characters on the box and those in-game. There are even some quite recent titles included here, such as Dishonored and Blazing Chrome. The included artwork looks utterly fantastic, boasting plenty of detail and vibrant colour – we assume some kind of touching-up process was involved with the older pieces, but these images look as fresh as the day they were created.
While there’s a global mixture of artists here, it’s almost inevitable that the balance is skewed towards the Western audience. Japanese legends such as Matsushita, Shinkiro and Eisuke Ogura are featured, but it would have been nice to see more of their countrymen make the cut – however, given how tricky it is to get Japanese developers and artists to talk about their work, it’s an understandable omission.
As we alluded to earlier, the industry is shifting towards a digital-only future; just like movies and albums, video games will soon be defined less by their cover artwork and more by the online buzz which surrounds them. This natural evolution isn’t necessarily a bad thing – goodness knows how many terrible games were purchased back in the day thanks to above-average box artwork – but it does feel like we’re losing something as part of the process; if you harbour similar misgivings, then The Art of the Box is likely to be right up your street.
Celebrating a more innocent time when purchasing decisions were often influenced by the quality of a game’s cover, The Art Of The Box shines a long-overdue light on the talents of legends such as Bob Wakelin, Tom DuBois and Susumu Matsushita, and is a must-have for any self-respecting retro gamer.
Please note that some external links on this page are affiliate links, which means if you click them and make a purchase we may receive a small percentage of the sale. Please read our FTC Disclosure for more information.
Pokémon Sleep launched on iOS and Android almost a month ago and now the development team has begun to discuss what features will be drifting into the sleep tracking app over the coming months.
Shared in a post on the official @PokemonSleep Twitter account, we got a first look at all of the features that are currently in development for the game as well as some that are slated to be worked on in the future. In terms of what we can look forward to first of all, the team revealed that it is currently working on adding new Pokémon species and even more relaxing sounds into the game as well as fixing a number of flagged issues.
The team also confirmed that it will go on to optimise the app’s battery usage when sleep tracking, though this is not one of the features currently in development.
You can find all of the upcoming features and adjustments in the full post below.
The post also notes that, as a thank you for downloading, all those registered to Pokémon Sleep by 2nd September will have a free in-game gift that can be accessed by tapping on the gift box icon in the app. The gift contains the following items:
10x Poké Biscuit
30x Healthy Candy S
1x Growth Incense
1x Focus Incense
There is no specific date as to when these new features will be coming our way just yet, though we should hear about them via the in-game news in the future.
Is there anything that you are particularly excited to see coming soon to Pokémon Sleep? Leave a comment to let us know.
Bullet-Hell Shmup Castle of Shikigami 2 launched digitally on the Switch eShop earlier this year, and while Red Art Games had previously announced a physical release would be incoming, we weren’t sure what exactly this would entail until now.
Launching in Q2 2024 (oof), the release will comprise three separate SKUs: a Standard Edition for $39.99/€39.99, a Deluxe Edition for $39.99/€39.99, and a Dream Edition for $69.99/€69.99. The latter two will be available exclusively through the Red Art Games store and will be limited to 300 and 500 units respectively.
The Dream Edition is particularly interesting since it will provide a retro-style box that’s remarkably similar to classic Dreamcast titles. In addition, you’ll be getting an acrylic stand, an original soundtrack CD, a double-sided poster, and a special reversible sleeve. It looks rather lovely indeed, and you can check out all of the included goodies in the below image.
Image: Red Art Games
In our review for Castle of Shikigami 2, we said it “comes easily recommended to fans of bullet hell shooting games”, praising the layered strategies, the new modes, and the great soundtrack.
Will you be picking up a physical edition of Castle of Shikigami 2? Let us know in the comments below.
GAME has today announced that its ‘Ultimate Pokémon Hunt’ will be offering the chance to win some limited-edition Pokémon prizes in six secret UK stores between 21st August and 2nd September.
The hunt will be coming to each store on one day only, so you are going to have to act fast if you want to be in with a chance of taking home a prize. As for what prizes are on offer, GAME has announced that those taking part have the chance to get their hands on the Pokemon Arceus V Star Ultra Premium Collection — a store exclusive — as well as Pokémon TCG Trainer Boxes, plushes, battle figures and more.
To take part, you will have to pay attention to the GAME Twitter, Instagram and Facebook accounts during the event period. A clue will be posted the night before the hunt, hinting at which city the secret store will be located in. A second hint will be posted on the day itself, teasing the specific store where the hunt is being held.
We know that the hunt will be coming to the following secret locations, which should help narrow the daily hints down a little:
Edinburgh
Brighton
Belfast
Manchester
Oxford Street
Birmingham
But wait, there’s one more catch. Those who successfully pick out the day’s designated store — and arrive during opening hours — will have to correctly answer a Pokémon-specific question in order to unlock one of the available prizes. Get brushing up on your knowledge, Trainers.
Chances are, these events are going to very busy on the day and the available prizes (which will be distributed on a first come first served basis) are limited, so maybe don’t get your hopes too high for a guaranteed success. That said, if you find yourself in the area then there is no harm in trying, right?
Will you be taking part in GAME’s Ultimate Pokémon Hunt later this month? Let us know in the comments.
Please note that some external links on this page are affiliate links, which means if you click them and make a purchase we may receive a small percentage of the sale. Please read our FTC Disclosure for more information.