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Random: Someone Created A Zonai Dragon In Zelda: Tears Of The Kingdom

Dragon Zelda
Image: Nintendo Life

We’ve seen some pretty weird and wonderful builds in The Legend of Zelda: Tears of the Kingdom, but this one is most certainly one of the wildest out there.

Much like Breath of the Wild, the latest Zelda entry features dragons, all of which gently glide around the land of Hyrule, occasionally shooting down into a chasm leading to the Depths. They’re undoubtedly among the most impressive creatures discoverable in the game, but one player apparently wanted to go one step further.

They created their own dragon.

Yes, by utilising a bunch of Zonai equipment (which appears to be mostly fans), it looks like you can actually create a reasonably authentic, fire-breathing dragon. In the above clip, you can see the creation bobbing along in the air next to a dragon whose name and purpose we shall not spoil here.

Granted, it doesn’t look like this thing could actually be of any use in the game (and it looks absolutely ridiculous in motion, too), but it’s a pretty cool creation nonetheless. It’s just missing a few Koroks dangling from its tail.

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The Legend of Zelda: Tears of the Kingdom

What do you make of this custom Tears of the Kingdom dragon? Have you come up with anything equally crazy? Let us know in the comments section below.

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Mario + Rabbids Sparks Of Hope Creative Director Teases “Secret Hidden Message” In Rayman DLC

Ahead of the launch of the Mario + Rabbids Sparks of Hope – Rayman in the Phantom Show DLC next week, the game’s creative director Davide Soliani has shared a rather interesting message with the game’s fanbase.

He starts out talking about how Rayman was the first game he worked on at Ubisoft when he joined in 1999 and goes on to ask for fan support, as he’s on a mission to “bring Rayman back to the glory he deserves”.

And if that wasn’t already enough, there’ll apparently be a “secret hidden message” that’s unlocked when you 100% the latest DLC. Unsurprisingly, this notice from the creative director has already led to some speculation online about a possible Rayman revival, so if it does end up being anything significant, we’ll let you know.

Here’s the message in full, courtesy of ‘RaymanTogether’ on social media:

Davide Soliani: For all of us at Ubisoft Milan who worked on DLC 3, it was a dream come true to be able to bring Rayman back into the Mario + Rabbids universe because Rayman is the first game I made when I joined Ubisoft in 1999.

There I worked on Rayman for Game Boy Color, Rayman’s movements, and at the time the designers didn’t only make the game structure and the rules but also the levels, so I learned to make my first levels, exploit the limitations of the console and memory limitations and for me so it was a dream to be able to bring back in Rayman in the Phantom Show DLC.

So I hope that the community and all Rayman players support us as much as possible because I’m on a mission: my mission is to be able to bring Rayman back to the glory he deserves.

Among other things, in the DLC there is a secret hidden message that players who will 100% complete the DLC can read! So I hope for your support and I hope you like it!

What do you think the creative director of Mario + Rabbids might be teasing here? Take a guess below.

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Vampire Survivors Tops The Switch eShop Charts In US, UK & Japan

Vampire Survivors

Last week, the roguelike bullet hell indie hit Vampire Survivors made its debut on the Nintendo Switch.

It’s available on the eShop for the very low price of $4.99/£3.99 and the DLC packs are also available for just a few dollars each. In addition to this, there’s currently an introductory sale price, slashing 10% off.

It seems all of this has helped the game quickly rise to the top of the Switch eShop sales charts across multiple regions around the world including the US, UK and Japan. The game’s development team has responded to this news via social media, thanking Switch owners for all the support:

If you’ve not already played this game, be sure to check out our Nintendo Life review. We gave it an “excellent” nine out of ten stars, calling it a must-play:

Have you bought this game on the Switch yet? Vote in our poll and tell us below.

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GameDriver Is Now An “Official Nintendo Middleware Tools Provider”

Enhancing game development on Switch

Nintendo Switch
Image: Damien McFerran / Nintendo Life

California software developer GameDriver has announced it’s now an official Nintendo middleware tools provider.

Developers working on Switch games will now be able to utilise GameDriver’s automated testing solutions to optimise game development and the quality assurance process. This also gives Switch developers working with Unity access to a suite of automated testing features – enhancing the creation and QA process. GameDriver plans to extend its on-device testing capabilities for the Switch to Unreal Engine and Godot in the “near future”.

Here’s a statement from GameDriver co-founder and CEO Robert Gutierrez about this announcement:

“We are honored to be included as a middleware partner by Nintendo. Nintendo has always been associated with producing only the highest quality entertainment and at GameDriver our goal has always been to enable developers and studios to achieve the level of QA quality that Nintendo is known for. Being added to Nintendo’s list of available middleware partners highlights the strength of the GameDriver platform and backs up Nintendo’s commitment to high-quality games.”

And below is a little bit more about how GameDriver benefits developers working on Switch games (via Business Wire):

“GameDriver’s on-device testing capabilities enable developers to test directly on Nintendo Switch development kits, providing an accurate assessment of game functionality and user experience. Developers are able to simulate inputs, improve test coverage for both 2D and 3D environments, and utilize industry-leading object identification for streamlined debugging efforts. By significantly reducing the need for manual testing or relying on the editor-based testing tools provided in the Unity and Unreal Engine toolkits, GameDriver provides studios with substantial ROI, whilst simultaneously freeing up developers and enabling them to find more high-quality bugs.”

[source businesswire.com]

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Sonic Origins Plus Update Goes Live On Switch, Here Are The Full Patch Notes

Apart from some news for Sonic Frontiers and the upcoming Sonic Superstars this week, Sega has also rolled out a brand new patch for its retro compilation Sonic Origins Plus.

On the Switch, in particular, the opening animation quality for the game has been improved. Along with this, players can also look forward to some Game Gear game improvements, audio fixes and multiple game-specific fixes.

Here are the patch notes (via Steam):

Patch Notes:

• New Feature – Players can toggle off Anti-Aliasing to have a “nearest neighbor” pixel rendering in Sonic 1/2/3&K/CD and all Game Gear games in the Options Menu.
• New Feature – Players can toggle Game Gear sound to Mono in the Options Menu. This feature addresses the “double audio” Game Gear audio issue.
• Game Gear games will now fill into the provided screen space properly.
• Super Amy will have proper after-images while running.
• Amy’s movements will appear smoother in Sonic 2 Special Stages.
• Metallic Madness Zone 2 item boxes location and contents are properly placed.
• In Quartz Quadrant Zone 2, Amy will no longer disappear as the camera moves away in certain conditions.
• Players can now pause the game while in Doomsday Zone.
• In Boss Rush mode against Egg Tilter, Knuckles will have proper rolling animations from springs.
• In Flying Battery Zone, spin-dashing into the magnetic presses will no longer result in instant collision death.
• The correct description for “Jump” is now present in the Chinese localization of the Sonic 3&K digital manual.
• In Competition Mode, Knuckles’ change direction movement has been adjusted.
• Additional physics adjustments have been made in Sandopolis Zone.
• Menu text will no longer shrink after entering the Museum and returning to the Main Menu.
• Amy will now be able to complete stage loops while using her Rush Attack.
• The game will no longer crash while playing as Sonic and Tails after collecting the 6th Chaos Emerald in Sonic 1.
• In Sonic CD, Extras that are unlocked will now remain unlocked.
• In Sonic CD, Amy will appear in the proper coordinates after time travelling in certain levels.

In case you missed it at launch, Sonic Origins Plus adds 12 Game Gear titles, makes Amy Rose a playable character and much more. You can learn more about this title in our Nintendo Life review:

Have you tried out this update yet on the Nintendo Switch? Comment below.

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Get a 2TB iPad Pro 12.9-inch for just $1,299 ($900 off retail)

Save $900 on a 2TB iPad Pro.

A record-breaking discount is in effect on Apple’s M1 iPad Pro 12.9-inch with 2TB of storage, delivering the lowest price on record exclusively for AppleInsider readers.

To activate the exclusive offer, head over to Apple Authorized Reseller Adorama.com and enter promo code APINSIDER. With the coupon code, which knocks an extra $200 off on top of Adorama’s $700 instant rebate that’s already in place, the M1 iPad Pro price drops to $1,299. This is the cheapest price we’ve seen on the closeout Wi-Fi model in Silver.

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Fine-Tuning GPT-3.5 Turbo – How to Craft Your Own Proprietary LLM

5/5 – (1 vote)

The much-awaited feature for GPT-3.5 Turbo is here: fine-tuning. And guess what? GPT-4 is next in line this autumn. Dive in to discover how this can revolutionize your applications and user experiences.

What’s New?

OpenAI now empowers you to tailor GPT-3.5 Turbo with your data, ensuring the model aligns perfectly with your specific needs. Preliminary results? A fine-tuned GPT-3.5 Turbo can rival, and sometimes even surpass, the base GPT-4 in specialized tasks. And here’s a cherry on top: the data you use remains yours. OpenAI respects your privacy and won’t use it for other model training.

Why Fine-Tune?

Ever since GPT-3.5 Turbo hit the scene, there’s been a clamor for a more personalized touch. Here’s what fine-tuning brings to the table:

  1. Steerability Boost: Want the model to follow instructions to the T? Fine-tuning is your answer. For instance, if you need the model to always reply in German, fine-tuning ensures it does just that.
  2. Consistent Formatting: If you’re into tasks like code completion or API call composition, fine-tuning ensures the model’s responses are formatted just the way you want. Imagine converting user prompts into precise JSON snippets seamlessly.
  3. Customized Tone: Every brand has its voice. With fine-tuning, GPT-3.5 Turbo can echo the unique tone of your brand, ensuring consistency across interactions.

Added Bonuses

  • Shorter Prompts, Same Performance: Fine-tuning means you can trim your prompts and still get top-notch results.
  • More Tokens: GPT-3.5 Turbo, when fine-tuned, can now manage 4k tokens, a whopping double from before. Some early birds have even slashed their prompt sizes by up to 90%, making API calls faster and more cost-effective.

Maximizing Fine-Tuning: The real magic happens when you blend fine-tuning with techniques like prompt engineering, information retrieval, and function calling. Hungry for more insights? OpenAI’s fine-tuning guide is your go-to resource.

You can stay updated on new developments by subscribing to our tech newsletter by downloading the following Python cheat sheet:

Step-by-Step Guide to Fine-Tuning GPT-3.5 Turbo

Step 1: Data Preparation

Before you start, you need to prepare your data in a specific format. This data will guide the model on how to behave. For instance, if you want the model to act as an assistant that occasionally misspells words, your data would look like this:

{ "messages": [ { "role": "system", "content": "You are an assistant that occasionally misspells words" }, { "role": "user", "content": "Tell me a story." }, { "role": "assistant", "content": "One day a student went to schoool." } ]
}

Here, the system instructs the assistant’s behavior, the user provides a prompt, and the assistant responds accordingly.

Step 2: Uploading Your Data

Once your data is ready, you need to upload it to OpenAI. Use the following curl command:

curl https://api.openai.com/v1/files \ -H "Authorization: Bearer $OPENAI_API_KEY" \ -F "purpose=fine-tune" \ -F "file=@path_to_your_file"

Replace path_to_your_file with the path to your prepared data file. Ensure your OpenAI API key is correctly set in the $OPENAI_API_KEY environment variable.

💡 Recommended: OpenAI Python API – A Helpful Illustrated Guide in 5 Steps

Step 3: Initiating the Fine-Tuning Job

With your data uploaded, it’s time to create a fine-tuning job. Use this curl command:

curl https://api.openai.com/v1/fine_tuning/jobs \
-H "Content-Type: application/json" \
-H "Authorization: Bearer $OPENAI_API_KEY" \
-d '{ "training_file": "TRAINING_FILE_ID", "model": "gpt-3.5-turbo-0613"
}'

Replace TRAINING_FILE_ID with the ID you received after uploading your data in Step 2.

Once the model completes the fine-tuning, it’s ready for production use. It will have the same rate limits as the base model.

Step 4: Deploying the Fine-Tuned Model

To use your freshly fine-tuned model, employ the following curl command:

curl https://api.openai.com/v1/chat/completions \
-H "Content-Type: application/json" \
-H "Authorization: Bearer $OPENAI_API_KEY" \
-d '{ "model": "ft:gpt-3.5-turbo:org_id", "messages": [ { "role": "system", "content": "You are an assistant that occasionally misspells words" }, { "role": "user", "content": "Hello! What is fine-tuning?" } ]
}'

Replace org_id with your organization’s ID.

Pricing

Pricing Breakdown:

Fine-tuning costs are categorized into training and usage:

  • Training: $0.008 per 1K Tokens
  • Usage Input: $0.012 per 1K Tokens
  • Usage Output: $0.016 per 1K Tokens

To illustrate, a gpt-3.5-turbo fine-tuning job with a 100,000 tokens training file, trained over 3 epochs, would cost approximately $2.40.


Updates on GPT-3 Models:

In July, OpenAI revealed that the original GPT-3 models (ada, babbage, curie, and davinci) would be phased out by January 4th, 2024. However, the good news is that babbage-002 and davinci-002 are now available as replacements. You can access these models via the Completions API.

Furthermore, these models can be fine-tuned using the new API endpoint /v1/fine_tuning/jobs. This endpoint is more versatile, supporting the API’s future growth. Transitioning from the old /v1/fine-tunes to the new endpoint is a breeze. More details are available in the updated fine-tuning guide.

☠ Note: The old /v1/fine-tunes endpoint will be discontinued on January 4th, 2024.

The pricing for both base and fine-tuned GPT-3 models will be provided subsequently.

Source: https://openai.com/blog/gpt-3-5-turbo-fine-tuning-and-api-updates

Coming Soon: OpenAI is gearing up to launch a user-friendly fine-tuning UI. This will offer developers a more intuitive way to monitor ongoing fine-tuning tasks, access completed model versions, and much more. Stay tuned!

With these steps, you’re well on your way to customizing GPT-3.5 Turbo to your unique requirements. Happy fine-tuning!

Learn More 🪄

💡 Recommended: 6 Easiest Ways to Get Started with Llama2: Meta’s Open AI Model

The post Fine-Tuning GPT-3.5 Turbo – How to Craft Your Own Proprietary LLM appeared first on Be on the Right Side of Change.

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We are focused on building and deploying AI in a safe, secure, and transparent way, to help expand opportunity across India—and beyond.

Frontline workers represent the face of organizations and make up the lion’s share of the workforce. But new Work Trend Index data reveals that 1 in 2 frontline workers cite being burned out in their jobs. Investing in technology that supports the frontline is key. Notably, 65% of frontline workers are optimistic that AI will help them in their jobs.  
We are excited to highlight new Microsoft solutions and investments in next-generation AI for the frontline workforce across nearly every business. Frontline managers and workers can optimize their time from work order creation to schedule management with Copilot in Dynamics 365 Field Service and the new Shifts plug-in for Microsoft 365 Copilot. In Viva Connections, frontline workers can stay up-to-date on internal communications. And with shared device mode for Intune, VMware and SOTI, employees can simplify the sign-in experience securely.  
Today’s announcements not only reduce administrative burden and time on spent on manual tasks, but also enable frontline workers to focus on end customer experiences and receive an overall improved employee experience. Learn more here: https://lnkd.in/e9Ash_82

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Review: Bomb Rush Cyberfunk – Bleeding Cool Style But Always In Jet Set’s Shadow

Bomb Rush Cyberfunk Review - Screenshot 1 of 5
Captured on Nintendo Switch (Handheld/Undocked)

Bomb Rush Cyberfunk is an immensely conflicting outing that capitalizes on nostalgia by drawing water from the same punk-as-hell city tap as Jet Set Radio. Sometimes the cup runs over. Others, rusted pipes bleed into the water, poisoning the experience.

Jet Set Radio casts a low-poly shadow over any game about street culture or graffiti—cel-shaded or not—and Bomb Rush Cyberfunk deserves better than getting labeled as an imitator and getting hocked in some back alley tourist trap with knockoff Gucci bags and Rolex watches. But despite its effort to tag its own turf, Bomb Rush ends up retreading old ground and painting over tags left by the Dreamcast classic and reigning king of the microgenre.

For those unaware, Jet Set Radio is a cult classic from Sega’s ill-fated but fondly-remembered Dreamcast console, which launched in 1999. US-based readers may know it as Jet Grind Radio, though later versions (like the one found on Steam today) go by its original Japanese title. The cult classic has gone on to influence counterculture and gaming alike thanks to its distinct sense of style and singular understanding of Japanese street culture in the late ’90s and early 2000s.

Bomb Rush Cyberfunk Review - Screenshot 2 of 5
Captured on Nintendo Switch (Docked)

Its influence is so pervasive that even Nintendo took a few cues from its immutable style in creating Splatoon. Aside from PC, it’s available to play on modern platforms only via the soon-to-close Xbox 360 marketplace, and it’s never graced a Nintendo platform before (minus the GBA de-make), so the mere existence of a game like Bomb Rush on Switch is really exciting because, aside from a few minor differences, Jet Set Radio and Bomb Rush Cyberfunk share near-identical gameplay loops.

You’re part of a crew of graffiti artists (or writers) whose goal is to tag the city’s various boroughs with your crew’s graffiti and in doing so, become the ruler of the streets. Spraying your tag involves a series of directional prompts and successfully tagging something might alert the police to your presence. Dealing with the cops is tricky; they’re corrupt and trigger-happy. Eager to take down you and your crew of vandals, they will use lethal force, so you’ll need to outrun them.

Bomb Rush introduces a few innovations to the formula, though nothing that re-invents the urethane wheel. You’re no longer locked to skates; instead you’re given the choice between BMX bikes, skateboards, and classic skates. And, aside from a few story moments, you can play as any of the characters in the Bomb Rush Crew.

Bomb Rush Cyberfunk Review - Screenshot 3 of 5
Captured on Nintendo Switch (Handheld/Undocked)

The other major innovation here is tagging; instead of following the game’s directional prompts, you’re able to decide from a few directions to press that will result in different images to throw up on the walls of New Amsterdam. Different combinations will result in different paintings, though instead of discovering them on your own, you’ll be tasked with unlocking them after defeating rival crew members in various types of competitions designed to show off your skills, street smarts, and speed.

In between tagging walls, you’ll encounter a number of diversions throughout the game’s five sprawling levels. Mini-challenges that encourage you to high-five a set number of little statues around each level scatter New Amsterdam and provide you with opportunities to unlock secret songs and new outfits for the playable characters. That’s where another innovation comes in: when the cops get smart to your paint-spraying antics, you can head to a bathroom to change your outfit and lose the heat.

Levels are also absolutely packed with miles upon miles of rails to grind on, ensuring that even something as simple as going to the opposite side of a level to complete an objective becomes a game within itself as you get the chance to try and build up the biggest combo you possibly can by jumping from rail to rail, riding on billboards and pulling off manuals to extend your string of fancy moves. Pulling off a sick combo taps into an unbeatable sense of momentum that deserves praise, but combos rarely feel conclusive or meaningful unless you’re in the midst of competing against a CPU to get the most points. It’s absolutely baffling that the scoring system doesn’t track your points in individual sorties into Bomb Rush’s bustling boroughs. Even a rating after completing a level or chapter would be nice, but players are awarded no such thing on completing a level.

Just as difficult as it is to discuss Bomb Rush Cyberfunk without also mentioning Jet Set Radio, it’s impossible to bring up Bomb Rush without also paying respect to its absolutely stellar soundtrack. Hideki Naganuma, the notoriously Family Guy-obsessed composer whose work on Jet Set Radio played a major part in cementing its cult status makes his triumphant return to making lo-fi beats to skate to alongside a cypher of other newcomers, including 2 Mello and GRRL. It’s hard to communicate just how spectacular this soundtrack is, but suffice it to say, it’s easily one of the best of the year and a worthy contender for one of the best soundtracks of the Switch era. We’re sure to be listening to it for a while to come.

Part-in-parcel with its audio design, Bomb Rush Cyberfunk is an absolute treat to look at. Even on a day one, launch-edition Switch that’s seen scratches, falls, and dozens of moves, Bomb Rush’s environments and colors pop off the screen in handheld mode. From the red light district in Mataan to the bright yellow power plant, each environment boasts its own distinct style and vibe and set of environmental challenges. We spent hours in each level just trying to explore every nook and cranny in the game’s sprawling levels. It’s a shame it’s so hard to take screenshots while racking up a 90-trick combo. One standout aspect beyond the immaculate vibes seen in BRC’s environments is its graffiti. Each individual piece oozes character with plenty of different styles on display. Artists are even credited individually for their work within the game, which is a rare, refreshing touch.

Bomb Rush Cyberfunk Review - Screenshot 4 of 5
Captured on Nintendo Switch (Docked)

Of course, with such high biog, busy environments, and the ability to fly through the game’s levels comes a few drawbacks and performance issues. For the most part, the game just drops a frame or two, but going from area to area prompts painfully long loading screens, even compared to the long load screens you might find in Tears of the Kingdom. Long load times are far from Bomb Rush’s greatest tech issue, though. We encountered multiple full-on crashes that lost some progress and required us to re-open the game, which exacerbated the long load times.

Conclusion

No matter how excellent its soundtrack or sense of momentum may be, there’s no shaking the sense that Bomb Rush Cyberfunk is in a race against its own sense of nostalgia. The game rips, but more often than not it feels like that’s because Jet Set Radio ran before it. That’s not to say it’s bad, but part of what makes Jet Set Radio so fun and unique is its raw originality. Bomb Rush Cyberfunk feels like a sequel in everything but name—for better and for worse. For every banger in its soundtrack, there’s a moment of jank or a feeling that this game hasn’t left 2000. Again, it’s still a great time, but it’s lacking that lightning-in-a-bottle feel that JSR had. That’s totally fine, and for people who missed out on it, this will feel much fresher.

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Flashlight Tag codes August 2023

If you’re hoping to spot some Roblox Flashlight Tag codes, don’t worry, some bright spark is collecting them all in one place for you. With so much to do and ways to play with friends, you’re going to want to make sure you’re all-tag-ether ready to spot your pals and tag them in no time!

Just before we turn on the lights and shine a torch onto the rest of this guide, be sure to check out our huge library of content covering the best Roblox games. Be sure to switch on over to our guides on Yeet a Friend codes, Ski Race codes, Rider World codes, Strong Leg Simulator codes, IQ Wars Simulator codes, and, for something a bit different, check out our guide on Brawlhalla codes as well.

Flashlight Tag codes

Active codes:

  • LAUNCH – 500 credits and one free chest roll (new)
  • FREECOMMONBOX – free chest roll
  • 3KLIKES – 1500 credits

Expired codes:

There are no expired Flashlight Tag codes.

What are Flashlight Tag codes?

Flashlight Tag codes are a collection of numbers and letters you can use within the game to bag yourself some delightful rewards. Developer @repensky creates and distributes codes to coincide with events, updates, and holidays. However, don’t worry, we’re always on the hunt and ready to update this guide when new codes appear. Just bookmark this page and check back soon to stay up to date.

How do I redeem Flashlight Tag codes?

It’s easy to redeem Flashlight Tag codes, just follow these steps:

  • Open up Roblox
  • Fire up Flashlight Tag
  • Hit the codes button to open the text box
  • Enter codes into the box
  • Click redeem
  • Enjoy your rewards!
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Well then folks, that’s all the Flashlight Tag codes we have for today, but we’re hoping to spot more soon. If you need even more great guides today, be sure to check out content covering Dodge Stars codes and Hoop Simulator codes next.