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Assassin’s Creed Black Flag Resynced Will Finally Be Revealed This Week

AC Black Flag
Image: Ubisoft

Ubisoft has confirmed that Assassin’s Creed Black Flag Resynced will finally be properly revealed this week on 23rd April at 5pm BST / 6pm CEST / 9am PT / 12pm ET.

Yes, the upcoming remaster / remake / whatever the heck it is will be receiving its own dedicated showcase, during which we’ll presumably be treated to some gameplay along with platform confirmation and release date.

Of course, the question on our minds is whether Resynced will launch on the Switch 2. We’re not completely convinced it will at this stage, but given that Ubisoft managed to get Assassin’s Creed Shadows running remarkably well on the system gives us plenty of hope.

As part of its announcement, Ubisoft also reiterated that the original Black Flag has “reached over 34 million players”. It remains one of the most critically-acclaimed entries in the series, perhaps only topped by Assassin’s Creed II, which you can play on Switch as part of the Ezio Collection.

We’ll be keeping a close eye on the upcoming showcase, and you can tune in directly on YouTube or Twitch if you want to catch it for yourself. Otherwise, we’ll provide all the necessary highlights here, including whether or not it’s bound for the Switch 2.

A recent rumour from Insider Gaming indicated that Resynced will launch on 9th July 2026 which, if true, really isn’t that far away. Fingers crossed.

Will you be checking out the upcoming Black Flag Resynced showcase? Are you hoping for a Switch 2 release? Let us know.

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Tomodachi Life: Living The Dream Was Reportedly Feature-Complete A Year Ago

Tomodachi Life: Living the Dream
Image: Nintendo

Have you all been living the dream this weekend? If you’ve been playing Tomodachi Life: Living the Dream, then you likely have! Stuffed full of hilarious possibilities and an endless amount of creativity, it’s been the meme of the weekend.

And good friend of the site Jon Cartwright highlighted some interesting news about the life sim’s development: the game may have been ready almost a year ago, if a USK rating is to be believed.

According to the rating, the game was classified on 20th May 2025, meaning it was at least ready for play-testing and basically done, save a few final things.

Tomodachi Life: Living the Dream rating USK
Image: USK

This isn’t anything new for Nintendo; over the years, there have been frequent reports that the company has sat on game reveals and announcements for games that are already complete.

Metroid Prime Remastered, for example, was reportedly rated by the USK almost two years before it was released. Fire Emblem Engage was also a similar story. Those are just two examples, but it’s happened a number if times.

Nintendo may have had to do some last-minute tweaks on Living the Dream between the May 2025 rating and the release, but essentially, this rating implies that the Big N had the space to find a slot for the game that worked.

It also meant the team likely wasn’t scrambling to get the game done on time, which is always a good thing. And that seems to have been reflected in the reviews and online feedback from fans, who are having a blast making people laugh online with their ridiculous creations.

Are you enjoying Tomodachi Life: Living the Dream on Switch? Want to see anything added to the game? Let us know in the comments.

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Dang, We Got An Elden Ring Movie Release Date Before The Switch 2 Port

Elden Ring
Image: Bandai Namco

Bandai Namco has announced that the A24 movie adaptation Elden Ring will release on 3rd March 2028. It will also be filmed for IMAX, so expect some sweeping landscape shots to feature throughout.

This means that, yes, we’ve received a firm release date for the Alex Garland-directed movie before the upcoming Switch 2 port of the original game. What the heck is going on..? Regardless, full production is set to commence in Spring 2026 (so basically any day now), and the full cast has also been confirmed:

– Kit Connor (Warfare, Heartstopper)
– Ben Whishaw (Skyfall, Paddington)
– Cailee Spaeny (Alien: Romulus, Civil War)
– Tom Burke (Furiosa: A Mad Max Saga, Black Bag)
– Havana Rose Liu (Bottoms)
– Sonoya Mizuno (Ex Machina)
– Jonathan Pryce (The Two Popes)
– Ruby Cruz (Willow, Bottoms)
– Nick Offerman (The Last of Us)
– John Hodgkinson
– Jefferson Hall
– Emma Laird
– Peter Serafinowicz

Elden Ring: Tarnished Edition is still expected to launch on the Switch 2 in 2026, though it’s now been over a year since the debut trailer was showcased during the Switch 2 Direct in April 2025. It’s since been playable at numerous gaming events, but Bandai Namco has refrained from providing a firm release date.

Pre-orders for the game opened up on Amazon, indicating that the Game-Key Card release will be priced at $79.99.

Will you be checking out the Elden Ring movie in 2028? Let us know your thoughts with a comment down below.

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Review: Vampire Crawlers: The Turbo Wildcard From Vampire Survivors (Switch) – An Expert Adaptation Of Excess

Vampire Crawlers: The Turbo Wildcard from Vampire Survivors Review - Screenshot 1 of 5
Captured on Nintendo Switch (Docked)

Sometimes a game is so good it creates its own genre. Whether you call it a survivorslike, bullet heaven, or something else entirely, Vampire Survivors pretty much invented an entire roguelite subgenre. So, when your game creates a whole new genre, where do you go next? Cards, of course.

Vampire Crawlers is the latest game from the Vampire Survivors studio, Poncle. The greatest trick that has been hiding in plain sight is that Vampire Crawlers isn’t a sequel. It’s not a spinoff either. Vampire Crawlers is an adaptation. It translates the survival sensation to a deckbuilder really well, twisting familiar tenets into a new creation, and it’s mostly structurally sound, even if it sometimes buckles under its own weight.

Vampire Crawlers is all about combos. Like traditional deckbuilders, you have a pool of mana, and each card costs mana to play. However, the order you play cards matters greatly. If you play cards in ascending mana cost order, you’ll get a combo, multiplying the damage, Armor, or other effects you gain from the next card played in the combo. For instance, if you play the Whip (costs zero mana), then play Garlic (costs one mana), Garlic will deal double its usual damage.

Vampire Crawlers: The Turbo Wildcard from Vampire Survivors Review - Screenshot 2 of 5
Captured on Nintendo Switch (Docked)

That’s not the only combination mechanic, though. Evolutions are also here, allowing you to combine your cards into more powerful ones. Most of these formulas are exactly as they were in Vampire Survivors. If you know your way around those weapons, you’ll be right at home combining weapons here.

My go-to quickly became NO FUTURE, an explosive bouncing device created by combining the Runetracer and Armor. It’s very powerful, scales really well with the Duplication Ring, and is probably the reason for the photosensitivity warning that displays when you launch the game.

If there’s anything to complain about regarding combat, it’s that it’s a little hard to strategise. New cards are gained by levelling up, much like how you would receive weapons and equipment in Survivors. However, when you level up, there’s no way to look at your deck to see which mana cost card you could use more cards of to boost your combo, or create possible evolutions. You gain more control over these level-ups as you buy upgrades in the game, such as the ability to skip rewards or banish certain cards from the reward possibilities, but it would be nice to lay plans a little more carefully and with more knowledge.

Vampire Crawlers: The Turbo Wildcard from Vampire Survivors Review - Screenshot 3 of 5
Captured on Nintendo Switch (Docked)

Certain user interface elements can be a little tough to manage in fights, too. It borrows the very helpful intention system, allowing you to see how much damage and shield the enemies will be looking to use. However, it’s hard to tell how close enemies are to death. If you hover over a card, you get to see a preview of how much damage it will do to each enemy, and those numbers will be red if it’s going to take one out.

But because of not having max health numbers, it’s hard to know if you should be more aggressive to take out enemies or build up Armor on certain turns. And like Vampire Survivors, once you get a powerful enough build, you don’t really need to think about the numbers. You just kill everything.

Where Vampire Crawlers really lets its combat sing is its lack of limitations. There are cards to increase your mana and allow you to draw cards. This is the easiest deckbuilder I’ve played to essentially create an endless turn. Though there are some mechanics built to curb these infinites, you can continue pushing your luck to keep the numbers going up forever. There’s no limit on the amount of cards you can have in your hand at once. There’s no mana cap. The only thing limiting you is getting the right cards to make your build work.

Vampire Crawlers: The Turbo Wildcard from Vampire Survivors Review - Screenshot 4 of 5
Captured on Nintendo Switch (Handheld/Undocked)

It wouldn’t be a game in the Vampire Survivors series without a ton of unlocks. New cards, characters, and other gameplay modifiers are unlocked as you play, and while you may eventually find the character and cards you turn towards whenever you get the option, the constant drip of new things made it always feel like I had at least one new way to freshen up my next run.

You can even modify cards in really unique ways. In one run, I created a Whip that cost -1 mana, meaning I had a lower floor to start combos on, and I got 1 mana just for playing it. Oh, and it stole money from every foe it killed.

However, under the weight of all this content and depth, some cracks start to show. I had a frequent visual bug where, despite all enemies being defeated, one or two remain on screen. It was easy to move past in the dungeon, but could make things a little confusing for a moment.

The worst bug I faced was after defeating a boss encounter, but the encounter didn’t end. I had to use a technique to summon another enemy just to defeat it and end the encounter; if I didn’t have the means to do that, I would have had to reset the run (which was going really well!). I’m not sure if these issues are Switch 2-specific (I played the Switch 1 version on a Switch 2, although Poncle has since revealed a native Switch 2 version), but I’m crossing my fingers they’re eventually fixed regardless.

Vampire Crawlers: The Turbo Wildcard from Vampire Survivors Review - Screenshot 5 of 5
Captured on Nintendo Switch (Docked)

Speaking of Switch 2-specific, Vampire Crawlers really sings, especially in handheld mode. With how busy the screen can get with various effects and how crowded your hand can get, the touchscreen is a godsend. You can tap pretty much everything on the screen to see what is going on with it, and get definitions for certain stats. The cards in your hand can also be rearranged using this which feels great. It’s a dream “I have a half-hour lunch break to play a run” roguelite.

Conclusion

If you’re going to create a deckbuilder out of Vampire Survivors, I think Vampire Crawlers is pretty much exactly the result you’d hope for – minus some bugs. It combines all of the weapons and power-ups from the first game with clever fusions and twists on traditional deckbuilding tentpoles.

Even things that are annoying — not being able to check your deck when selecting an upgrade and hard to track damage numbers — feel like quirks of the franchise. It scratches my brain in a familiar way, and the euphoric feeling of creating a broken build still feels great.

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Is creating a book still worth it in 2026?

What are some of the benefits of writing your own book? Let’s recap the basics, starting with more non-fiction oriented benefits and moving into higher-level fiction writing benefits later in this article.

Benefit 1: Career Prospects 🚀 and Authority

Not everybody respects book authors. Yet – most do:

“Publishing a book is still a powerful authority signal: one survey found that 75% of people view professionals as more qualified thought leaders when they have authored a book, while broader B2B research shows that 73% of buyers trust thought leadership more than traditional marketing when judging expertise.” – ChatGPT Deep Research

Publishing an authority book can be viewed as rocket fuel for your career – especially if book writing is not your main job but you’re doing it on the side.

It’s a classic positive expected-value activity:

  • Some will respect you more for having written a book on the side.
  • Some will respect you much more.
  • And the rest will respect you the same. 

Nobody will respect you less.

Now you may ask: How can it help me in my specific career?

Well, it might help you get a better job or get respected more in your current job/business.

Story: A friend of mine one day decided to coauthor a technical authority book about an engineering-related topic he was interested in (on the side). At the time, he was working a job in the social sector. The book was the key trust element that got him the exact dream job position at the company creating the engineering tool he was writing about. He loves his new job more and earns twice the income. The book was a major element of this success story – he may not have gotten the job without the book. 

For example, say you publish books in your area of expertise, build authority, and ultimately lift your income by only 20% as a first- or second-order consequence. The average salary in the US is roughly $60k, so +20% creates an additional +$12k per year. Investing that additional +$12k/y into an index fund yielding 9% p.a. results in a nice additional nest egg of $613k after 20 years.

The compounding effects of book writing can be magical! Of course this carries a few assumptions but nothing too unrealistic: 9% annual yield, a one-time 20% salary boost by building authority in your field, that’s about it.

And also please note that I didn’t even mention the immediate first-order cash flow your book might generate passively on Amazon KDP, for instance.

How can you publish a book – or multiple books – in your area of expertise? 

Well, just get started writing a draft with a non-fiction engine.

You can edit the book in a Word document and include your own stories, so it becomes yours.

I know you will find that the quality of your generated book is surprisingly high. Paying the equivalent of a coffee at Starbucks to become a (published) author is not too heavy a burden.

✨ You could be a published author this week!

Benefit 2: Personal Development + Learning

If you want to master any subject, write about it. Not enough time? The next best thing is to prompt AI to write about it – then read what it wrote. 

This way, you can generate books about your weird fringe interests to learn about hyper-individualized subjects such as:

  • How to Get Yourself to Bed as a Mom (33) When Nighttime Is the Only Time You Feel Free
  • How to Run a Household Where Everyone Eats Differently Without Cooking Four Dinners
  • How to Become Socially Fluent When You’re Already Smart but Somehow Weird in Groups
  • How to Prepare for a Nuclear Conflict in Stockholm/Sweden
  • Tailor-Made Diet Recommendations for 36-Year-Old Men with IBS and Skin Problems

You get the point, it could become even more specific like ‘Understanding Thermodynamics as a 43-Year-Old Working in Elderly Care’.

These books don’t exist but you can write them easily – one or even all of them – and own the rights to publish or consume them. Producing such a highly personalized book with ImagineYourBook might be even cheaper than ordering it on Amazon!

Benefit 3: Bragging Rights

I didn’t want to leave this unnamed.

Yeah, it’s not super sophisticated but I know that many people will publish books just so they can identify as authors.

While I didn’t build a first-class book-writing engine to fulfill people’s needs for external validation, I still know that many will use it exactly for that reason. 

I will not judge you for maximizing your well-deserved bragging rights.

Benefit 4: Self-Actualization, Fiction, and Travel

Let’s not go there too deeply – but what if your basic needs are already satisfied? What if you already have money, status, and you don’t need to learn new random stuff or monetize books?

In that case, you’re probably an avid fiction reader yourself. You might even have some novel ideas or need to read certain types of fiction books that you may not easily find on Amazon.

For example, I’ve always loved “The Talented Mr. Ripley”-style stories. I love the Mediterranean and go there regularly with my family. With ImagineYourBook, I can now generate exactly the fiction book I want, set in the vacation area I’m currently visiting. For instance, I can learn local history, culture, and what great places to visit by reading a crime novel set in a small village on the Amalfi Coast in Italy.

 👉 Write your travel guide fiction book with our engine

Benefit 5: Fun and Play

Last but not least, the best thing about AI is that it allows us to produce fun little things quickly and fool around.

You can write stories with your loved ones as protagonists and their specific character traits. You can write what-if stories changing physical laws such as gravity. You can write stories about your own childhood. You can invent stories that play like live games as you read through them.

Your imagination is now the only limit.

Imagine Your Book!

The post Is creating a book still worth it in 2026? appeared first on Be on the Right Side of Change.

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“A Big Miscalculation On My Part” – Hideki Kamiya On Leaving Bayonetta 3 Up To Interpretation

Bayonetta 3
Image: Nintendo

Though many folks loved Bayonetta 3 (we awarded it a 10/10 upon release), many fans have understandable concerns regarding the game’s multiverse setting and the events of its ending. Spoiler alert right from the start with this one, we’ll be diving into some pretty hefty stuff here.

So to explain further, Bayonetta 3 included a multiverse narrative in which our heroine was simply one of many Bayonettas, each of which found herself in grave peril. This in itself felt like a pretty drastic departure from the narratives of the first two games, but according to creator Hideki Kamiya in his latest book The World of Hideki Kamiya (thanks, Nintendo Everything), he actually dropped hints long before Bayonetta 3.

“We often hear that said, but actually the existence of a multiverse was depicted from the first Bayonetta. Since it was displayed in a low-key way perhaps it didn’t fully convey the idea.

“So in Bayonetta there is a scene directly after you battle Balder right? In that, you rescue Cereza, a young child who had been absorbed into Balder’s body, and then send Cereza to the past, and it’s here that the timeline splits.

“After sending Cereza to the past, there is a scene where Bayonetta returns to the present and approaches Luka, and the background is doubled-up and blurred. That is a depiction of the real universe and another, diverged universe layering over each other. It’s a display of two worlds existing in parallel.”

He goes on to encourage those who believe that the multiverse idea came out of nowhere to go back and play the first two games, though he also concedes that “the explanations were not sufficient”.

Moving onto the ending of the game, in which many had assumed concluded with the death of Bayonetta and the introduction of Viola as the new main protagonist, Kamiya also states that hints are dropped to imply that Bayonetta is actually alive and well.

“But in Bayonetta 3, some amongst the players imagined the situation quite negatively, and just accepted that ‘Bayonetta is dead.’ That was a big miscalculation on my part, and I understood the difficulty of thinking about how much space players should have left open for interpretation.

“To say it clearly, the ending of Bayonetta 3 does imply that Bayonetta is still alive. There’s a menu where you choose your destination with a dart, that is a bit like Viola’s room right? As you clear stages, things you gathered during Viola’s journey such as photographs and keepsakes start getting added there too. After clearing the final chapter in the menu there will be a single new photo of Viola added, and in that photo you can clearly see Luka from behind. If Luka is there in this world, perhaps somewhere Bayonetta is too…”

We’re not entirely convinced these explanations will be sufficient for some fans, but it does all make sense, at least. However, we sincerely doubt we’ll see anything from the Bayonetta franchise anytime soon now that Kamiya has left PlatinumGames. The company still exists, to be sure, but a lot of the core creators have now moved on.

Kamiya is currently hard at work with his new studio Clovers on a direct sequel to the acclaimed adventure Okami, though its release window and target platforms are currently unknown.

Do you think Kamiya’s explanations are sufficient here? Share your thoughts with a comment in the usual place.

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Pragmata Has Already Shot Past Its First Major Sales Milestone

Pragmata
Image: Capcom

Capcom’s latest sci-fi adventure, Pragmata, launched to high praise last week, but as an original IP with no recognisable faces to its name, would audiences be quick to latch onto it? Yes, yes they would.

The studio has today announced that Pragmata’s worldwide sales have already surpassed one million units sold — and that’s from just two days of sales data!

In a press release on the Capcom Investor Relations site, the studio specifically calls out the game’s free demo and its arrival on Switch 2 as strategies that “generated significant momentum” for Pragmata from the jump and appealed to as big an audience as possible.

“We are truly delighted that so many players around the world have enjoyed the game, enabling us to reach this milestone of one million units sold,” the dev team says, “Moving forward, we will continue making every effort to deliver the appeal of PRAGMATA to an even broader audience”.

We had a great time with Pragmata on Switch 2, calling it “the full package” and “another excellent Switch 2 port from Capcom” in our review. Let’s hope this isn’t the last we see of this newbie, eh?

Have you checked out Pragmata yet? Let us know your thoughts on it so far in the comments below.

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UK Charts: Tomodachi Life Is Living The Dream In Its Debut Week

Tomodachi Life: Living the Dream
Image: Nintendo

We had to give our eyes a little rub and pull a double-take as we opened this week’s UK charts data this morning. Is that… Tomodachi Life: Living the Dream in the top spot?

Yes, despite the series selling rather well on 3DS, there was a part of us that thought the gap until Living the Dream might have dampened enthusiasm a little, but no! The Switch life sim has immediately grabbed the gold in its debut week, even beating Capcom’s multi-platform original, Pragmata (for which only 13% of sales came from Switch 2).

These newbies mean that Resident Evil Requiem has slipped down to third, while Pokémon Pokopia has dropped all the way down to sixth. Hey, at least Marvel Cosmic Invasion has pulled in some fans after the physical finally launched last week!

Here’s the full top 40, with platform breakdowns for games available on Switch, Switch 2, and other consoles:

Last Week This Week Game Platform Split

NEW

1

Tomodachi Life: Living the Dream

NEW

2 Pragmata PS5 81%, Switch 2 13%, Xbox Series 6%

1

3

Resident Evil Requiem

PC 62%, PS5 33%, Switch 2 4%, Xbox Series 2%

25

4 Tekken 8

32

5 Elden Ring

2

6

Pokémon Pokopia

4

7

Mortal Kombat 11 Ultimate

PS4 68%, PS5 32%, Switch 0%

7

8 Super Mario Galaxy + Super Mario Galaxy 2

5

9 Mario Kart World

10

Armored Core VI: Fires of Rubicon

8

11 Pokémon Legends: Z-A Switch 58%, Switch 2 42%

17

12 Resident Evil 4

38

13 The Witcher III: Wild Hunt Complete Edition

NEW

14 Marvel Cosmic Invasion PS5 40%, Switch 2 35%, Switch 20%, Xbox Series 5%

3

15 Starfield

16

16

Super Mario Bros. Wonder

Switch 56%, Switch 2 44%

15

17 Animal Crossing: New Horizons Switch 70%, Switch 2 30%

9

18 Donkey Kong Bananza

20

19 Minecraft

21

20

Mario Kart 8 Deluxe

24

21 Nioh 3

13

22

Mad Max

11

23 Crimson Desert

23

24 Super Mario Party Jamboree Switch 63%, Switch 2 37%

29

25 Grand Theft Auto V

27

26

Resident Evil 2

27 WWE 2K26 PS5 75%, Xbox Series 15%, Switch 2 10%

37

28

Nintendo Switch Sports

19

29 Resident Evil 3

30 Little Nightmares: Complete Edition Switch 100%, PS4 0%

26

31 Dragon’s Dogma II

32

The Legend of Zelda: Breath of the Wild

Switch 2 55%, Switch 45%

30

33 Resident Evil 7: Biohazard Gold Edition

18

34

EA Sports FC 26

PS5 59%, Switch 17%, Switch 2 11%, Xbox Series 7%

35 Super Mario Odyssey

36 Lego Jurassic World PS4 86%, Switch 14%

37 Call of Duty: WWII

31

38 Mortal Kombat X

39

39 Dark Souls Trilogy

40

The Legend of Zelda: Tears of the Kingdom

Switch 2 56%, Switch 44%

[Compiled by GfK]

< Last week’s charts


That’s it for this week’s physical UK charts! Any surprises? Did you pick any of these games up? Let us know in the comments.

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We Might Have Just Got Our Best Look At Link In The Legend Of Zelda Movie

Link
Image: Nintendo

With principal photography now wrapped on The Legend of Zelda movie, it’s likely that Nintendo and Columbia Pictures will want to start the hype train engine ahead of its release on 7th May 2027.

The movie’s Director of Photography, Gyula Pados, may have jumped the gun slightly, though. In a now-deleted post on Instagram (thanks, Wario64), he showcased a clipboard to presumably commemorate the completion of principal photography.

The key image on the clipboard depicts Link standing next to the Triforce. Meanwhile, the word ‘Umami’ is displayed prominently on the right, with ‘Director – Wes Ball’ and ‘Camera – Gyula Pados’ just underneath.

So, is this our best look at Link so far? Well, possibly. One thing that immediately stands out is the fact that the character in the image looks nothing like Benjamin Evan Ainsworth, the 17-year-old actor cast to play the lead role.

So it seems likely, then, that this is merely some concept art. Even if that’s the case, it’s clearly an incredibly faithful depiction of Link that seems to be leaning into the aesthetics from Twilight Princess. Y’know, if you ignore the giant cape he seems to be rocking.

So we’ll have to wait and see just how accurate this image really is. There’s no denying its authenticity given it came directly from Gyula Pados, but whether the final portrayal of Link comes even close to the image remains to be seen.

What do you make of this image from Gyula Pados? Reckon it’s our best look at Link so far? Let us know with a comment.

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Mailbox: The Wii U’s Legacy, Mii Singing, Hippos – Nintendo Life Letters

Nintendo Life Mailbox
Image: Damien McFerran / Nintendo Life

Guess who’s back, back again? NL Mailbox‘s back, tell a friend.

Yes, it’s once again time to recline in a comfy chair with your favourite beverage by your side, as we rifle through our monthly mailbag. Got something you want to get off your chest? We’re ready and waiting to read about your game-related ponderings.

Each month we’ll highlight a Star Letter, the writer of which will receive a month’s subscription to our ad-free Supporter scheme. Check out the submission guidelines at the bottom of this page.

It’s a fairly light month, but let’s not prevaricate about the bush, let’s dive right into things…

Nintendo Life Mailbox – April 2026

“it is fun to bounce off them” (***STAR LETTER***)

Hello,

I am wondering what your favourite Nintendo hippo is. The highest-profile ones currently are probably the Hoppos from Mario Wonder along with their appearance as one of the Wonder Effects in Mario Tennis Fever.

The Mario universe also has several others such as the tree-climbing Bopapodamuses from Donkey Kong Country Returns, High-Octane Hippo from WarioWare Move It, the big-eared Hippopo enemies from Super Mario RPG, Scoff from Donkey Kong 64 and the bubble-blowing Hippo from Super Mario Land 2, along with a level in that game with multiple names including the ‘Hippo Zone’.

Outside of the Mario universe, we have ten Animal Crossing villagers who are hippos (Bertha, Biff, Bitty, Bubbles, Clara, Harry, Hippeux, Lulu, Rocco and Rollo). Fun fact: hippo is the only land animal to have had a total of one villager in an Animal Crossing game, with only one hippo villager in Wild World.

There is also the Ground-type Pokemon Hippopotas and its evolution Hippowdon. Zelda: Link’s Awakening has a hippo model in the Animal Village posing for a painting. And while he is not actually a hippo, we can consider King Hippo from Punch-Out too. My favourite is probably Hoppos because it is fun to bounce off them. I would love a Hoppo amiibo!
eXtremeHippo

With all the stuff going on right now, I just enjoyed this one. Hippos. What’s not to like?

Oh, and favourite hippos? Easy. It’s the fruit-eating Kablasta hippos from Labo VR. – Ed.

Kablasta Nintendo Switch
Hungry, hungry hippos — Image: Nintendo Life

“Skipping to the good bits”

Hey, guys! Avid reader here.
Skipping to the good bits, I was wondering how you feel about the Wii U’s legacy now that practically its entire library is on switch.
It came to my attention when I was gushing to my friend about the Wii U, and he retorted saying that it’s redundant given the present ports, and I’ll confess I have no rebuttal to that, haha.

I ultimately do appreciate the Wii U for what it left behind (though I kinda wish the Yakuza and Zelda remasters would get ported already). I still own a Wii U pro controller even if I haven’t found a way to connect it to my steam deck.

Cheers!
Yousef

The Wii U walked so the Switch run and jump and wahoo into the stratosphere. It’s still the best place to play Mario Maker, Nintendo Land was an underrated winner, and I still love being able to whack a golf ball from my GamePad into the telly. I liked the Wii U and it’s curvy discs then, and I like them now.

There are still a handful of exclusives, but Wii U will never be truly gone all the while it holds Affordable Space Adventures in its cold, dead hand. – Ed.

Wii U Pro Controller
Image: Damien McFerran / Nintendo Life

“make my Mii sing”

Dear Nintendo Life staff

I wonder who has the most creativity when playing games like Tomodachi Life 3DS and ACNH. I have tried to make my Mii sing with “Indonesian” language by typing certain words with English accent that sounds like Indonesian pronounciation. For example, I typed Ke Chow Wuck to make my Mii say “Kecoak” (Cockroach).
Also, from ACNH I did a lot of photoshoots at Harv Island to make random narrative photoshoots such as a WICKED scene, my Halloween story, ACNH anniversary, Holidays, etc.
Well, that’s how I enjoy both of those games.
From: Anti-Matter

I take any opportunity to crowbar my Star Trek uniforms into our ACNH coverage, and I smell an opportunity right now.

Therefore, t’is I, my dear Anti-Matter, who has the most creativity with games like these. Marvel at my creative genius in the pic below, as I wear my First Contact/latter-era DS9 Mister Worf get-up while relaxing in my Captain Picard Ready Room. – Ed.

Animal Crossing
Then again, it’s taken me 370 hours to do this. Time well spent…right? — Image: Nintendo Life

“a pun master”

Hi there,
Do you guys have a pun division, or is every author a pun master? Even if the topic of an article doesn’t interest me, I always check what pun you came up with. Excellent work!
xmkbest

Very kind. We’ve all studied punnery to varying degrees, and Jim is currently writing his pun master’s thesis. I would write one here, but that would be a bit crass, no? There’s a sensitivity to the art, to the craft of pun. You can’t just jam one in anywhere willy-nilly.

Plus, it’s Friday evening and I can’t think of one. – Ed.

Bonus Letters

“Hello everyone I want to give this to Mr. Miamoto” – Super Mario

If you can’t get face time with him, we’re never getting that interview. – Ed.

Could you please provide more information about New Nintendo 3DS?” – Alivhuna

The non-XL New one is the best. And I’ve got 19 pink and white striped faceplates for it in my basement. Will that do? – Ed.

New 3DS Monster Hunter
Image: Gemma Smith / Nintendo Life

That’s all for this month! Thanks to everyone who wrote in, whether you were featured above or not.

Got something you’d like to get off your chest? A burning question you need answered? A correction you can’t contain? Follow the instructions below, then, and we look forward to rifling through your missives.

Nintendo Life Mailbox submission advice and guidelines

  • Letters, not essays, please – Bear in mind that your letter may appear on the site, and 1000 words ruminating on the Legend of Heroes series and asking Alana for her personal ranking isn’t likely to make the cut. Short and sweet is the order of the day. (If you’re after a general guide, 100-200 words would be ample for most topics.)
  • Don’t go crazy with multiple correspondences – Ideally, just the one letter a month, please!
  • Don’t be disheartened if your letter doesn’t appear in the monthly article – We anticipate a substantial inbox, and we’ll only be able to highlight a handful every month. So if your particular letter isn’t chosen for the article, please don’t get disheartened!

How to send a Letter to the Nintendo Life Mailbox

  • Head to Nintendo Life’s Contact page and select the subject “Reader Letters” from the drop-down menu (it’s already done for you in the link above). Type your name, email, and beautifully crafted letter into the appropriate box, hit send, and boom — you’re done!