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Review: Despelote (Switch) – An Irresistible And Appropriately Beautiful Game

despelote Review - Screenshot 1 of 5
Captured on Nintendo Switch (Docked)

Editor’s note: This game launched in North America on 11th December, but won’t hit European eShops until 13th January.


For some, football is something to play; for some, it’s something to watch; for others, it’s something to be scared of in the playground. But in 2001, in Ecuador, football meant just about everything to just about everyone. At least, that’s the story told by Despelote, a game that conjures the magic of childhood and football fever and makes it captivatingly relatable.

The game opens with you playing video soccer on an old console. As it’s gradually revealed that you’re sitting in a family living room, your parents’ chatter creeping into your awareness, you are connected very intimately with the protagonist of the game — its designer — Julián, a kid in Ecuador in 2001.

That year, Ecuador clinched a game against Peru, starting a journey towards first-time World Cup qualification, and everyone’s there for it. Your family are watching football, school kids are playing football at break time, overheard grown-up conversations are about football, and it’s blaring on TVs in bars and shop windows. The sense of optimism brewing around this national event permeates every aspect of life and it’s impossible not to be swept up in it.

despelote Review - Screenshot 2 of 5
Captured on Nintendo Switch (Docked)

This historic moment fixes the story in place and time, creating a little bubble of childhood. The nostalgia is flavoured with small adventures, like skipping school to take in the glorious scenery of Ecuador, aggravating your teacher, and playing out too long in the rain.

Gameplay-wise, this is all delivered in a variety of ways. That opening moment of playing on the console gives you a top-down, black-and-white football game, controlled with an innovative two-stick arrangement. The game then moves into first person, your “real-world” playtime football-kicking coming to mirror the console game’s controls. From this perspective, you sit in class, check your watch, skip school, talk to your friends, and, yes, kick around a football.

Much of the time, you’re just an observer, building the sense of being a kid and following whatever is set out for you by the adults in your life. You listen to lessons while you wait for the bell; you ride in the back seat and hear conversations happening in the front. Among the passive moments are a variety of first-person interactions, almost always involving or adjacent to football.

despelote Review - Screenshot 3 of 5
Captured on Nintendo Switch (Docked)

Despelote doesn’t try to riff on a central mechanic. In place of that, it develops themes of memory and childhood through a range of gameplay approaches. This keeps the experience light while making the excitement about the football feel totally irresistible. However you look at it, however you interact with it, everything is football. From Julián Cordero’s perspective, everything orbits around football, but other key moments in Ecuador’s history play out, too, from dollarisation to the country’s first showing at the Venice Film Festival.

This gameplay-light approach does mean Despelote asks for a certain mindset. This isn’t a game driven by challenge, mastery, or meaningful choice, and there are long stretches where your role is simply to exist in the moment it presents. Progress is gentle, more like turning a page of a book than developing gameplay, and the designer is happier letting scenes wash over you than pushing you forward. If you’re willing to meet it on those terms, the restraint feels purposeful; if not, this gentle vignette may feel too far from a traditional game.

despelote Review - Screenshot 4 of 5
Captured on Nintendo Switch (Handheld/Undocked)

Visually, the game could hardly be more distinctive. The art, by Sebastián Valbuena, sees figures drawn by hand in black outlines on white backgrounds making up the cast of the game. They sit on top of hazily dithered two-tone scenes. This effect layered on top of the 3D environment completely disguises the level of detail in the world, its lighting and textures – almost anything that might normally contribute to overall visual impressions.

The graphics are therefore, in a sense, flawless. The art direction is expressed to its full, love it or hate it. In motion, it comes to life in a way screenshots can’t convey, and once you’re immersed, the world is living and breathing. This is helped by the voicing of all dialogue and the inclusion of real video of football matches, displayed through the same vibrant filter.

All the spoken language is Spanish, with English speech bubbles written out onscreen. This adds beautifully to the sense of place and authenticity; I was transported to Ecuador and my imagination ran with it. Meanwhile, active sound effects and incidental sounds lift the realism of the world. Music is relatively sparse and often diegetic, with key moments of wistful guitar – but this contributes to a matter-of-fact tone that doesn’t overegg the emotional heart of the story. And an emotional response is what the game is all about. Yes, football provides a pitch for it to play on, but this is a relatable story even to someone with no interest in the sport.

despelote Review - Screenshot 5 of 5
Captured on Nintendo Switch (Docked)

A slightly dry tone also makes room for some light humour. With Despelote, Cordero doesn’t take himself too seriously. A lack of self-importance places the protagonist as just one thread in the tapestry, which again builds a sense of a moment in history. A remembered story is always one you can’t alter, so drifting through this autobiographical account makes total sense. That said, if you’re looking for greater agency or action, maybe this won’t quite be for you.

It’s to Cordero’s credit that they also knew when to stop. The game tells its story without padding, then ties it in a bow and bids farewell after just a couple of hours. It lands as a complete work and can’t be criticised for being short – but bear in mind that this is not some open-ended adventure.

Conclusion

With its distinctive presentation and light-touch mechanics, Despelote builds a mesmerising feeling of a community brought together by a fleeting football obsession. The historic moment of Ecuador’s journey towards World Cup qualification grounds the story in time and place, perfectly capturing the author’s salad days. Whether you play, watch, or avoid football, this is a beautifully-told story you can enjoy.

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Talking Point: What Are You Playing This Weekend? (20th December)

RE Santa
Image: Nintendo Life

Ah yes, the weekend. Not just any ol’ weekend either! No, it’s the weekend before Christmas, which means it’s time to start preparing your stomachs for an avalanche of food and chocolate.

This week in the world of Nintendo, it seems that there may be an alternative to those ruddy Game Key Cards after an announcement from ININ Games. We also received a lovely new Switch 2 Edition of Divinity: Original Sin 2 from Larian Studios, so hopefully this is a little precursor of things to come from the acclaimed developer.

We also heard some rather grim news confirming that the US had its worst November since 1995 in terms of hardware sales, which may be partially attributed to just how darn expensive everything is these days. In lighter news, however, the highly-anticipated Final Fantasy VII Remake Intergrade received a free demo on the Switch 2 eShop, so be sure to give it a shot if you’re interested!

Jim Norman, Staff Writer

The Christmas spirit is well and truly underway at Casa Jim this weekend, so I’ll be bringing out the big guns with Super Mario Party Jamboree and Nintendo Switch Sports. As has become something of a tradition in recent years, I’ll probably end up dusting off the Wii U GamePad and setting up a few rounds of Nintendo Land to keep everyone happy — they just don’t make ‘em like this any more!

Sure, I technically still have a bunch of 2025 games that I’d like to finish before the year is up, but hey, that’s not very festive now is it?

Ollie Reynolds, Staff Writer

I’m checking out Layers of Fear: The Final Masterpiece Edition on the Switch 2 at the moment, so please keep an eye out for my review very soon!

Otherwise, since I’ve pretty much finalised my list for Game of the Year, I’m in no hurry to try and play games that I might have missed over the months. With that in mind, I’m going to go back to something familiar and comforting… Yes, Resident Evil – how did you know?

Gonçalo Lopes, Contributor

My head has been up in the (virtual) clouds since the VGA announcement of Ace Combat 8: The Wings of Theve so I got back into Ace Combat 7: Skies Unknown, a game that is begging for a Switch 2 update. The final physical games arrived so there will also be some Mandragora: Whispers of the Witch Tree and Old School Rally thrown into the rotation along with Halo: The Master Chief Collection (on my way to Halo 3 now!).

Game of the week is Yakuza Kiwami 2. It is my goal to wrap it up before 2026. So far up to chapter 9 and loving every bit of it. It reminds me we are but two shy months away from Kiwami 3! Happy holidays everyone!

Kate Gray, Contributor

I’m playing… oh dear. The same games as last week. Aren’t I boring. That’s Outer Worlds 2, Hades II, and Astro Prospector. They’re good! And I don’t have the brainpower for anything new in the run-up to Christmas!

I’m also playing through the festive content in Hello Kitty Island Adventure, but that’s because I wrote a lot of it, so… does that count? Probably not. Also, does this count as self-promotion? Am I in trouble? Please don’t give me a lump of coal. Or whatever the Nintendo Life version of that is.

Alex Olney, Video Producer

My weekend should be pretty full this side of Christmas (we’re having duck), but if I manage to find some time to squeeze in a game or two, I’ll definitely be diving into Layers of Fear: The Final Masterpiece Edition. I loved the original, but never delved into anything beyond the base game, so I’m keen to see what this new version can throw at me.

Felix and I are also planning to continue our time with We Were Here Together at some point as well, but that is… unlikely to happen over the immediate weekend.

Alana Hagues, Deputy Editor

Octopath Traveler 0 is going to take Zach and I a long time to get through. We’re maybe 35 hours through and the town building has only just opened up more. How long do we have left? No idea, and that’s kind of exciting!

But for the holidays, I’ve picked up Tiny Bookshop and despelote. The latter I’ve been waiting to come to Switch for a while, and the former seems like perfect cosy Christmas gaming. However you celebrate, readers, make time for your loved ones and get some rest!


Well, that’s what we have planned for this weekend, but what about you? Let us know your picks in the following poll.

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Video: Pragmata Hands-On Impressions Shared By Capcom

Update []: Capcom has shared another video of its upcoming Switch 2 release Pragmata. This ‘Part 2’ video is loaded with first-impressions from more content creators. Pre-orders for amiibo have also gone live in Japan this week,

Once again, a gameplay demo for Pragmata will be released for the Switch 2 and other platforms at some point in the future.


Original Story: [Sat 13th Dec, 2025 00:35 GMT]:

Capcom yesterday announced its new sci-fi action adventure Pragmata, starring Hugh and his android companion Diana, would be coming to the Switch 2 in April 2026.

As you might have already heard, this title (where you explore a lunar research station) adds a “unique hacking twist” to gameplay – combining basically puzzle solving, fire fights and more, as you take down robot enemies. To help illustrate what’s going on, Capcom has now uploaded a new “hands-on” impressions video, featuring some of its “friends” who explain their own experiences with this new game.

Once again, the demo for Pragmata is available to try out now on Steam, and will be “coming later” to the Switch 2 and other console platforms. Here’s a bit about what you can expect when it does arrive on Nintendo’s hybrid system:

“The gameplay demo, known as Sketchbook, lets you try out the tactile combat system that fully engages both sides of your brain, while you also get to experience what it’s like to traverse the lunar research station.”

“You might discover new things as you replay the demo! Complete the demo to receive an illustration from Diana and don’t forget to share it with #PRAGMATA on your socials.”

Pre-orders have also gone live in select locations. This title will set you back $59.99 (or your regional equivalent), and there’s an amiibo for Diana on the way. Capcom will also be offering some DLC known as the ‘Shelter Variety Pack’. This includes the following items:

Pragmata
Image: Capcom

Will you be checking out Pragmata when it launches for Switch 2 on 24th April 2026? Let us know in the comments.

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Marvel Cosmic Invasion “Bug-Blasting Patch” Update For Switch And Switch 2 Now Live

Following the release of the beat ’em up Marvel Cosmic Invasion on the Switch and Switch 2 earlier this month, a new update for the title has now been rolled out.

According to the development team, this new update is packed with fixes and quality-of-life tweaks. There’s also plenty of “bug-blasting” in this latest patch. Here’s the full rundown, via the game’s Steam page:

Marvel Cosmic Invasion Update (19th December 2025)

It’s time for an upgrade! If you drop into the fight in MARVEL Cosmic Invasion you’ll find a new update, packed with fixes and quality-of-life tweaks. This bug-blasting patch is live now on all platforms, so suit up, jump in and get back into the fight, Super Heroes!

Bug Fixes

  • We’ve fixed an issue which would prevent the “Special Attack Assemble” achievement from triggering in online modes
  • We’ve given Wolverine and She-Hulk a pep talk – fixing their grab attack and stopping them from freezing mid action.
  • We’ve fixed Annihilus moving out of view if his armor is broken by She-Hulk’s Spinning throw
  • We’ve also stopped Annihilus from become intangible if his armor is broken by Wolverine’s grab and slash attack
  • We’ve fixed missing subtitles for Spider-Man’s first post-Annihilus battle dialogue
  • We’ve fixed a blocker that meant the last player couldn’t pick an already-selected Super Hero in Arcade Mode (even if the Doppleganger modifier was turned on)
  • We’ve fixed an issue where move lists were displaying incorrectly in multiplayer, if Player One was using a keyboard
  • We’ve also had a chat with Hela to ensure she doesn’t get bored and go idle if host players leave a multiplayer game during the fight
  • We’ve also fixed achievement-related freezes on Windows and Xbox, as well as various crash issues on PlayStation 4, PlayStation 5, Nintendo Switch and Nintendo Switch 2

Smaller Fixes

  • We’ve fixed an issue that was making it impossible to change Super Hero’s colour profile after hitting Continue for Arcade mode
  • We’ve fixed the life bar showing incorrect costumes when changing characters
  • We’ve made sure that feedback is shown correctly when Super Heroes run out of ammo
  • We’ve also fixed an issue where over-time damage numbers from Phyla-Vell’s cosmic damage was not displaying correctly in multiplayer
  • We’ve fixed character select inconsistencies which could cause Super Hero icons to be incorrectly greyed out

Whatever platform it has come from, we wanted to say thank you to all the Super Heroes out there who are joining the fight in MARVEL Cosmic Invasion and have come to give us feedback. The detail you’ve provided has been instrumental in helping us to squash these bugs.

The MARVEL Cosmic Invasion team at Tribute Games and Dotemu


Plenty of other games have been getting in their final updates of 2025 in this week. This includes both first and third-party titles for the Switch and Switch 2. If you want to find out more about Cosmic Invasion, check out our review here on Nintendo Life.

How has your experience been with this game so far? Let us know in the comments.

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Another Switch 2 Game Has Been Updated This Week, Here Are The Full Patch Notes

Daemon x Machina: Titanic Scion
Image: Marvelous

One game that you might have missed in the earlier months of the Switch 2’s lifecycle was Daemon x Machina: Titanic Scion. Although it was a bit clunky in some parts, it’s still a decently deep mech combat experience.

The game also got an eShop demo, and a roadmap was announced in September. Since then, it’s been updated multiple times with new content. Now, Marvelous and First Studio have rolled out updates 1.2.1 and 1.2.2. These updates add new bosses and a whole lot of fixes.

Here’s the full rundown courtesy of the official game page:

Daemon x Machina: Titanic Scion 1.2.1 & 1.2.2 Updates (18th December 2025)

Update 12/18: The Daemon X Machina: Titanic Scion 1.2.1 and 1.2.2 updates are now available worldwide. Please see the updated patch notes below.

New Bosses

・”Chaldia”, “Insania Rex RT: Ω”, and “Immortal Void RT: Ω” have been added as new boss enemies.
・ The missions “Battle Chaldia’s Effigy”, “Battle Insania Rex RT: Ω”, and “Battle Immortal Void RT: Ω” will be added to the Rematch Simulator at the base.

Bug Fixes (Ver. 1.2.1)

・Fixed an issue in multiplayer on the guest side where enemies that die on the water would be stuck in a loot state.
・Fixed an issue where the bike could no longer be upgraded after reaccepting the mission “Subject: Let’s ride!”.
・Fixed an issue where certain forms could not be inverted or rotated in the Decal Editor.
・Fixed an issue where the game would freeze during HUD customization under certain conditions.
・Fixed an issue where progress through “Rescuing Raven – Defeat the Axiom Soldiers” could sometimes stop during multiplayer.
・Fixed an issue where the screen would sometimes remain dark when Seer dies in missions such as “Subject: Prototype performance test”.
・Fixed an issue where the knuckle “Abrupt Shock” could not equip the attachment “Physical Damage ↑”.
・Fixed an issue where the auxiliary equipment “Fortis” could not equip the attachment “Total Ammo ↑”.
・Fixed an issue where attachment slots would not be added when developing the auxiliary equipment “Fortis”.
・Fixed an issue where damage was reduced when attacking from a grab state with the “Grand Chariot” blade.
・Fixed an issue in multiplayer during Chapter 11 “Developing Specialized Equipment” where leaving the party before delivering the key item would remove the item from your possession.
・Fixed an issue where Enfoca-related missions could no longer be accepted if Enfoca was defeated during a mission request from her.
・Fixed an issue where Weiser RT: α did not appear in the mountainous area as intended.
・Fixed an issue where the objective for “Investigate Zeruchroar” would sometimes display even when the mission was not accepted.
・Fixed an issue where the fog would remain if a guest joined after defeating the “All-Seeing One”.
・Fixed an issue where Toby would sometimes not appear when playing the story “Forge’s Request: Lapis Lacrima” via the Rematch Simulator.
・Fixed an issue where the “New” mark would not be applied upon obtaining Flying Swallow.
・Fixed an issue where the attack judgment would remain after defeating Dreadnought at a certain time.
・Fixed an issue where Insania Rex could not be defeated if a mission was abandoned at a certain time.
・Fixed an issue in multiplayer where the display could become bugged when firing straight down with the Heavy Armor “Falx”.
・Fixed an issue in multiplayer where incorrect values would appear when checking another player’s information.
・Fixed an issue where the Arsenal could be unequipped by following a specific procedure when loading loadout data.
・Fixed an issue where it was possible to equip a passive skill of a different level than the player’s own when acquiring a fusion skill.
・Adjusted the cooldown time of sniper rifles to be the same whether in or out of scope mode.
・Fixed an issue where the player’s hair would disappear at the base entrance when using the “Reset Body” feature or turning off “Outer Mutation” with severe mutation.
・Fixed an issue where legs would become transparent in the Grand Entrance “Starting Up the Arsenal” when greaves are hidden.
・Fixed an issue where Grausam RT: Ω could sometimes get stuck in Femto ore during battle.
・Fixed an issue where it was possible to move behind the background near the Western Laboratory area.
・Fixed an issue in the “Investigate the Depths” mission of “Into the Abyss” where the game would sometimes not progress.
・Fixed an issue where music and sounds could sometimes stop while playing “Into the Abyss”.
・Fixed an issue where the player could suddenly warp to a different location during the battle with Snatcher in “Into the Abyss”.
・Fixed an issue where the Blossom’s partner registration and voice would sometimes become unobtainable after making a certain amount of progress in “Into the Abyss”.
・Fixed an issue where the game could freeze after completing “Deactivate the 3rd Layer of the Forcefield” and disbanding multiplayer in “Into the Abyss”.
・Fixed an issue where Blossom could sometimes disappear under certain conditions during “Investigate the Depths – Defeat the Immortals” in “Into the Abyss”.
・Fixed an issue where the battery could sometimes not be carried in Locus Initi’s Third Survey Area General Control Building in “Into the Abyss”.
・Fixed an issue where Blossom’s hairstyle could become distorted during event scenes in “Into the Abyss”.
・Fixed an issue that made it possible to move behind the background in the Locus Initi’s Third Survey Area General Control Building in “Into the Abyss”.
・Fixed an issue where a Spit Bee: E was placed out of bounds in the underground facility of the Second Survey Area in “Into the Abyss”.
・Removed items placed in inaccessible locations in the Sovereign Axiom Femto Function Research Building in “Into the Abyss”.
・Fixed an issue where an excessive amount of Peculiar Scrap could be obtained from containers placed in the field in “Into the Abyss”.
・Fixed an issue where Peculiar Scrap could sometimes appear in an unreachable location when defeating the Primordial in “Into the Abyss”.
・Fixed an issue in “Into the Abyss” multiplayer where attack effects from Grand Entrances did not occur during battle with Rebellion RT: Ω.
・Corrected the locations of Immortal appearances in the Second and Third Survey Areas in “Into the Abyss” to match existing regions.
・Corrected issues with the projectile effects of some Assault Shift-equipped armor obtained at Locus Initi in “Into the Abyss”.
・Fixed an issue where the critical range of the “Notung” laser blade had an incorrect value due to parameters in “Into the Abyss”.
・Fixed an issue where the “Rapid-Fire Capability ↑” attachment could not be equipped on the Laser Minigun and Laser Machine Gun in “Into the Abyss”.
・Fixed an issue where “Battle Crossandra”, “Battle Exploit”, and “Battle Aggregate” were not registered or would disappear in the Simulator in “Into the Abyss”.
・Fixed an issue where you could no longer enter the Sovereign Axiom Communications Tower once it had been cleared in “Into the Abyss”.
・Fixed multiple other bugs.

Bug Fixes (Ver. 1.2.2)

・Added the following attachments: Memory Consumption ↓ Lv4; Memory Consumption ↓ Lv5
・Fixed an issue where the main story would progress unintentionally when the player accepted a simulator mission while Chapter 10-3 “Talk to Raven” was in progress.
・Fixed an issue where an area alert would be displayed unintentionally after starting “Battle Rebellion RT: Ω” in the simulator.
・Fixed an issue that prevented Primordial from being defeated.


Apart from this title, some other Switch 2 games have been updated this week. This includes Mario Kart World, and just yesterday, Bethesda rolled out a patch for Skyrim on Nintendo’s new hybrid system.

If you want find out more about Daemon x Machina: Titanic Scion, be sure to check out our review. And once again, there’s the demo you can download from the eShop.

Have you tried out this game on the Switch 2 yet? Let us know in the comments.

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Splatoon 3’s Annual In-Game Event Frosty Fest Returns Early Next Year

Splatoon 3 - Frosty Fest
Image: Nintendo

Although Nintendo ended Splatoon 3‘s “regular updates” some time ago now, it’s been revived this year with the release of a free Switch 2 update and some major game patches.

Now, as 2025 comes to a close, the return of Frosty Fest has been announced. This time the question is: “Who do you spend the holidays with?” Is it with your friends, family or solo?

This in-game event will kick off early next year on 9th January 2026 and runs until 11th January 2026. Here’s the official announcement:

In case you missed it, the free Switch 2 update for Splatoon 3 (which launched a week after the Switch 2 in June) includes a bump in resolution and frame rate.

Nintendo also announced a new Splatoon spin-off known as Splatoon Raiders. This game will be arriving exclusively on the Switch 2 in 2026.

Have you spent much time with Splatoon 3 this year? Will you be participating in the upcoming Frosty Fest? Let us know in the comments.

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“A Really Good Experience” – Digital Foundry Dives Into Switch 2’s Final Fantasy VII Remake Demo

Square Enix had a holiday treat in store for us earlier this week, when it dropped the Final Fantasy VII Remake Intergrade demo on the Switch 2 eShop. Before the full game launches next year, you can now get an idea of what to expect by playing through the iconic opening sequence for free.

But how does it hold up from a technical standpoint? Here to answer that very question are the experts from Digital Foundry, who have been diving into the demo to see what it can muster.

Right from the jump, DF notes that the Switch 2 is running the ‘Intergrade’ version of the game (as its name suggests), with all the improved bells and whistles that we previously saw on the PS5 re-release. The frame rate is still at 30fps, mind you, but we knew that already.

On a similarly optimistic note, Digital Foundry describes the HDR implementation as “excellent”, with popping highlights and dark zones which don’t appear washed out.

In terms of image quality, the game isn’t fully comparable to any other console version. The image is a little soft, but “still clear enough”, with some dithering weirdness when objects are in motion and across select surfaces. DF puts the Switch 2’s approximate internal resolution count at 1080p, stating that it’s “really, really beautiful in portable mode”.

All in all, it sounds like it’s holding up really rather well. The DF analysis concludes that the demo is currently “one of the best looking games on Switch 2”, though whether that all holds up for the final, much larger version remains to be seen.

That full version will arrive on Switch 2 on 22nd January, and any demo data that you get under your belt until then will carry over to the full release.

What do you make of the FFVII Remake demo? Let us know in the comments.

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Neopets Makes Its Big Console Return In 2026 With Classic Mini Game Collection

Those of you of a certain age will remember Neopets. Arriving with a bang in 1999 as a free-to-play virtual browser game where you look after digital pets, it exploded in popularity, spawning merchandise, toys, video games, trading cards, and more. It’s still pretty massive today, even!

On the video game side, things have been a little quieter on that front in recent years for console owners, (it’s been 20 years since the last home console game), but that changes on 26th March 2026 with the release of Neopets: Mega Mini Games Collection.

Acting as a sort of return to the heyday of Neopets, this collection brings together 25 classic Neopets minigames including Turmac Roll, where you roll a little turmac across the ground and collect fruit while avoiding obstacles, and Meerca Chase II, which is a bit like Snake.

Of course, you can still play most of these on a browser, but developer Outright Games has stated that these minigames have been updated with refreshed visuals and more-polished controls.

There’s also a brand new minigame in the form of Starlight Symphony, and secret 27th one. DLC, seasonal events, story mode, and online leaderboards (all connected to your Neopets account if you wish) all round out the package.

Neopets: Mega Mini Games Collection was originally announced back in October 2025, but today’s announcement confirms that the game will be available to pre-order on the eShop from15th January 2026.

A Neopets game was rumoured to be coming to Switch years ago, but that never happened. We only had to wait another four years for an actual announcement!


Will you be grabbing Neopets: Mega Mini Games Collection on Switch next year? Let us know in the usual spot!

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Opinion: Marvel Cosmic Invasion Caps Off A Great Year To Be A Superhero Fan

Marvel Cosmic Invasion
Image: Dotemu

Cards on the table: I am a big superhero fan and I always have been. I’ve read the comics, I’ve played the games, I’ve watched the movies, I’ve got the tattoos *gulp*. I am usually pretty adept at bending things to see the positives — heck, I can even defend Thor: The Dark World on a good day — but the last few years have been real dark for us fans of caped crusaders.

There have been some high points: Marvel TV (on the whole) has been rather solid, I’ve played more Marvel Snap than I care to admit, Marvel’s Spider-Man 2 was far better than some folk give it credit for, Batman: Arkham Shadow got its TGA flowers, and show me one animated film in the last five years that doesn’t have some Spider-Verse DNA in it. But, generally, it has been a very long time since I’ve been able to say “I love superheroes” without needing to have a clarifying statement in the back pocket for the inevitable, and often completely valid, comeback.

The MCU has seen more misses than hits in the wake of Endgame, DC has had nothing magical to its name in a good decade unless its title begins with a “The”, and the less said about the Sony Pictures Universe of Marvel Characters (SPUMC, yes really), the better.

But in 2025, that all changed. I started leaving the cinema feeling wholly optimistic, I stopped anticipating a fight whenever I logged a 4-star minimum MCU review on Letterboxd, and, most importantly for this site, I had a blast with Marvel Cosmic Invasion. Superheroes are super again, and I couldn’t be happier.

Marvel Cosmic Invasion
Image: Dotemu

I’ll get to the Switch-relevant stuff in just a moment, but first, let’s remember all of the other good meat that 2025 has served up. Animated TV has been wonderful, with Your Friendly Neighbourhood Spider-Man — the best animated Spidey since Spectacular — as a personal highlight. Live-action has been the same; Daredevil: Born Again put me right back in mind of the OG Netflix series, Peacemaker was ace, and even though I had some gripes with Ironheart and its icky presentation of the joys of AI, there’s no denying that its heart (heh) was in the right place.

Movies, too, have seen a real focus on quality stories over forward-thinking multiversal set-ups. Yeah, Captain America: Brave New World was guff, but Thunderbolts* and Fantastic Four are the closest we’ve come to some Phase One magic in yonks. And Superman, gosh, Superman might just be the only film I’ve watched in 2025 that managed to make me feel positive about the world — and I watched Paddington in Peru for the first time this year, for crying out loud!

Games have taken similarly optimistic steps. Marvel Rivals might have launched last year, but it’s gone from strength to strength in 2025, and it still has my attention — an achievement that precisely zero other hero shooters can boast. The mobile tactics RPG MARVEL Mystic Mayhem hasn’t gobbled up quite as much of my time, but I like the little I have played of it, despite its pay-to-win trappings. And, without a VR headset on hand, I haven’t checked out Deadpool VR, but hey, Geoff liked it!

All of this brings me to my beloved Marvel Cosmic Invasion, the game I knew would cap off my super 2025 and on which there was an awful lot riding. I was immensely fond of Shredder’s Revenge back in 2022, so to see Tribute and Dotemu turning to Marvel for a follow-up was pretty much a dream scenario for little old Jimmy.

But do you know what brought the biggest smile to my face? The fact that this is clearly a game made by fans for fans.

Loins girded, I booted up Cosmic Invasion on launch day, and I loved it (shock, horror). The 15-hero roster contained enough deep cuts to tickle me in a special ‘you don’t see that in the MCU’ kinda way, while still landing on my familiar favourites. I got an unbelievable kick out of using the Cosmic Swap ability to rack up crazy combos, flinging enemies into the air as Captain America before telekinetically dunking them down a pit as Phoenix.

And there are few composers working today who can capture the soundscape of the SNES quite like Tee Lopes, who smashes it out of the park once again — but after Sonic Mania, Shredder’s Revenge and the Streets of Rage 4 DLC, can we really be that surprised?

I know Cosmic Invasion might not have been for everyone (heck, I can totally understand some of the gripes that our own Tom Massey had with it), but it certainly was for me.

I could wax lyrical all day about the gorgeous pixel art, the way the Challenge structure encourages you to actually use the whole roster, or how the ace Annihilation comic book storyline has been adapted to fit the new medium. But do you know what brought the biggest smile to my face? The fact that this is clearly a game made by fans for fans.

We knew about the stacked voice cast before launch, but I will never tire of hearing the cartoon VAs — the voices that defined my childhood — returning to their roles once again. Everyone will have their favourites, but, to me, Alison Sealy-Smith is Storm, Cal Dodd is Wolverine. Heck, after a rewatch of The Spectacular Spider-Man (I didn’t plan to mention it twice in one feature, I promise), Josh Keaton increasingly is Spidey.

Marvel Cosmic Invasion
Image: Dotemu

And what about all of those callbacks? The way that She-Hulk breaks the fourth wall and calls out background cameos or genre tropes. The healing food items that are shaped like mini Marvel puns (shoutout to the bejewelled ice cream on Thanos’ ship that made me laugh out loud when I put ‘Infinity Cone’ together). How each and every character has several swap-specific voice lines depending on which hero they are subbing out for — something the game’s narrative designer, Yannick Belzil, said took up a good two weeks of writing when I spoke to him last month.

On the surface, the game is a neat throwback beat ’em up, but it’s packed with so much love for the source material, so many deep cuts, that I was in a perpetual state of pointing at the screen like that one Leonardo DiCaprio meme. Come on, show me a comic book fan who doesn’t relish the smug kick of clocking a reference that they feel was written just for them.

2026 has quite the follow-up to pull off, and it’s bringing out the big guns to do so. We’ve got Spider-Man: Brand New Day, Avengers: Doomsday, Supergirl and Clayface on the big screen; Lanterns, Wonder Man, VisionQuest, and more Daredevil and animated Spidey on the small. Insomniac’s Wolverine and Marvel Tokon, and Dispatch on Switch will keep the gaming side of things ticking over (plus Marvel 1943: Rise of Hydra, hopefully), and that’s just the confirmed projects.

In previous years, such a packed line-up of superhero screenings would send a shiver down my spine — that’s a lot of homework — but after the joys of 2025, I’m ready to strap on my web-shooters and proudly declare myself a True Believer once again.

Have your superhero passions similarly been reignited in 2025, or is the constant onslaught of new releases still wearing you down? Let us know in the comments.

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PHP 8.1.34 Released!

The PHP development team announces the immediate availability of PHP
8.1.34. This is a security release that addresses CVE-2025-14180,
CVE-2025-14178, and CVE-2025-14177. All PHP 8.1 users are encouraged to upgrade to this version. For source downloads of PHP 8.1.34 please visit our downloads page.
Windows source and binaries can also be found there. The list of
changes is recorded in the ChangeLog. Release Announcement: <https://php.net/releases/8_1_34.php>
Downloads: <https://php.net/downloads>
Windows downloads: <https://www.php.net/downloads.php?os=windows&version=8.1>
Changelog: <https://php.net/ChangeLog-8.php#8.1.34>
Release Manifest: <https://gist.github.com/ramsey/07dd97a2c1656af958a33c7c70ce3fc6> Many thanks to all the contributors and supporters! Ben Ramsey, Patrick Allaert, & Joe Watkins P.S. Remember PHP 8.1 end-of-life is December 31, 2025! After the 31st,
the PHP project will no longer provide security support for PHP 8.1.
Please upgrade for continued security support.
<https://www.php.net/supported-versions.php> It has been our pleasure to serve as your PHP 8.1 release managers.
Thank you for entrusting us with this responsibility. php-8.1.34.tar.bz2
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Thread (1 message)

  • Ben Ramsey