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I spent the weekend in Animal Crossing: New Horizons’ 3.0 update hotel, and now I’m obsessed again

It’s the year 2026, nearly six years after the debut of Animal Crossing: New Horizons – a life-changing game for us stuck in the house at the time. Now, it’s got a big 3.0 update and a shiny Nintendo Switch 2 version to bring it up to speed.

Similar to the Welcome Amiibo update coming to Animal Crossing: New Leaf three years after its release on the 3DS, the 3.0 (sorry, there’s no fun name for it) update has brought us all running back and revitalized our island with some new commerce options and plenty of tourists to cater to.

The biggest draw of the update is the fancy new hotel, run by Kapp’n’s family, Leilani, Laila, and Grams. They’re back in the series after a hiatus, but finally, we can say hello once more, before helping them out by decorating all eight rooms of the hotel, and even finding lost guests to check in that roam the island.

The addition of extra villagers wandering the island makes it feel much more alive – considering we have two shops and a museum, and I’ve made an outdoor market and concert space-turned-funfair, it felt odd having just a handful of animals sometimes wandering around. Now, there’s usually one or two souls actually looking at what I’ve built. I do sympathize with those who have a themed village and have, for lack of a better word, ugly villagers now invading their pastel-themed plots.

animal crossing 3.0 update - Reneigh in a themed hotel room

It’s not all about tourism, though. Hopping into bed for a snooze allows you to access the new Slumber Village that Luna lets you set up. After seeing people go wild on TikTok making any number of cool new locations, I got as far as making one, running around, putting two villagers down… and then decision paralysis took hold, and I couldn’t figure out where to start or what to do. I will make a nice area, but I’ll be darned if I know how to begin. Maybe I’ll make a lizard-filled island and pretend it’s Jurassic Park.

Something that could help me out is the new Animal Crossing Zelda and Splatoon-themed items. Now, you do need an amiibo or two to unlock these (and the associated villagers), but chances are a lot of us have them hanging around. Granted, I’m a huge Splatoon and specifically Breath of the Wild fan anyway, but the items included in the 3.0 update are cool and good quality. I immediately invited Tulin to live in my village, even if his jock personality goes against most of my cozy, slow-life decor.

animal crossing 3.0 update - a villager talking to Tulin about muscles

The new items include a decayed guardian – which still comes to life – a customizable goddess statue, and the Master Sword itself. I think I prefer the Splatoon collection, even if that also doesn’t match my cozy island theme. The clothing replicas of key Splatoon 3 items are funky fresh, and the Crab Tank is bloody cool. There’s now one outside Nook’s Cranny as a sort of ‘star product’… or shoplifting deterrent; you decide.

One item that I won’t be using, sadly, is the megaphone. Sure, it’s a nostalgic addition from the New Leaf days, but I never used it in the 3DS game due to crippling anxiety given by shouting a villager’s name while alone in my room and bad memories of my Nintendogs not hearing me or learning commands. I’ve seen plenty of posts showing how badly this thing works, too, so it shall stay on the shelf in the shop.

There’s also the range of vintage game consoles available now – allegedly, anyway, as I’ve yet to work out how to get them. Though while F-Zero and Dr. Mario are cool, I just want the minigames back from New Leaf. I’d give many a bell to play Desert Island Escape again, especially since we now inhabit a literal island.

animal crossing 3.0 update - Resetti yelling at a villager

Let’s look at the other side of this double whammy of upgrades, shall we? Alongside the 3.0 update, we got an official Nintendo Switch 2 version of the game. For a mere $4.99, you can upgrade your game to get smooth new 2026 graphics and shorter loading times. This does make a difference, as loading up the game on an original Switch took a while.

The game does stay at 30fps, but performance is much better. Granted, my island is rather busy, but it started almost lagging on my original Switch. It wasn’t choppy, but it got noticeably slower. With the Nintendo Switch 2 update, this no longer happens, so I’m free to run through my giant farm at my own pace.

Mouse controls also make an appearance here. It’s nice to see they’re included, and will make designing intricate posters and t-shirts much easier, but I don’t use it for decorating rooms due to the original controls being ingrained into me after nearly six years.

animal crossing 3.0 update feature - a character customizing a goddess statue item

While I doubt I’ll spend another 900 hours in New Horizons – that was thanks to a combination of the game’s release during the week of the first COVID lockdown, furlough from a retail job, and Nookazon popping off – this has inspired me to update my island with a dig site by the museum, decorating the pier and beach around the museum, and add more activities for the visitors to ignore.

I think I’d rather have paid for the update rather than the Switch 2 upgrade, but either way, here we are in the year 2026 with a swathe of new content to revitalize one of my all-time favorite games. Perhaps I’ll see you soon while trading furniture or hopping through themed Slumber Islands.

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Lovely-Looking Cinematic Adventure Sequel ‘Planet Of Lana II’ Gets A 10-Minute Gameplay Vid

Wishfully Studios’ sublime debut, Planet of Lana, brought some top-notch puzzle/platforming action to Switch back in April 2024. Indeed, we went so far as to give this beautiful-looking cinematic adventure a rather splendid 8/10 back at launch.

Now, its Swedish dev, alongside publisher Thunderful Games (now majority owned by Atari), has dropped a full 10 minutes of unedited gameplay footage from the game’s soon-to-be-released sequel, the cunningly titled Planet of Lana 2: Children of the Leaf. Oh yes.

You can check out the video above, and we’ve got to say, rather unsurprisingly, it’s looking like something we’ll want to be playing as soon as it drops, on both Switch consoles, sometime in 2026. Keeping its predecessor’s stylish sci-fi tone, the trailer shows off a game that will surely look fantastic in handheld mode on either Switch.

The original Planet of Lana made amazingly good use of its sci-fi setting and its gorgeous art-stylings to hammer home an emotional, absorbing and otherworldly tale, which also has its fair share of very good puzzles and platforming to keep you busy.

You know the score if you’ve played cinematic games of this ilk before, your Icos, Insides, and Another Worlds. Lots of running in fabulously animated fashion, basically, whilst avoiding death and making peace with the fact you have little in the way of defence. Relaxing!


Liking the look of Planet of Lana 2? Played the first game? Let us know your thoughts!

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Nintendo Boosts Its Reach With Another ‘Nintendo Today!’ Update

Nintendo Today!
Image: Nintendo

Nintendo has updated its Nintendo Today! app for Android and iOS, boosting its reach with additional releases in four countries (thanks, Nintendo Everything).

As detailed in the (very brief) patch notes, the app is now live in Argentina, Israel, Saudi Arabia, and the United Arab Emirates.

Nintendo Today! – Version 2.3.0 Update

Now available in Argentina, Israel, Saudi Arabia, and the United Arab Emirates.

If you’ve yet to experience the delights of the Nintendo Today! app, it’s essentially Nintendo’s primary way of communicating key announcements and updates since its launch in 2025. You’ll often find that new trailers or even Nintendo Direct announcements will be made on the app before they go live on social media or YouTube.

One such announcement was for Splatoon Raiders, the single-player spin-off title for the Splatoon series on Switch 2. A debut trailer was released on 10th June 2025, but we’ve yet to hear anything more about this mysterious title. Here’s hoping Nintendo will host a fresh Direct soon and reveal its secrets.

How often do you check the Nintendo Today! app? Do you even have it downloaded? Let us know with a comment.

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Pokémon’s Game Boy Development Process Took A “Great Deal Of Trial And Error”

Pokemon
Image: Gemma Smith / Nintendo Life

Although Pokémon has become a global powerhouse over the past 30 years, the series’ beginnings didn’t necessarily happen overnight.

In a special video message during the New York Game Awards recently (where Pokémon received the prestigious ‘Andrew Yoon Legend Award’ for industry impact), The Pokémon Company president and CEO Tsunekazu Ishihara reflected on the origins of the series and the challenges the team faced during the development of the original Pokémon games.

These Game Boy titles started as a “simple concept” where players would be able to catch creatures and trade them with friends. However, making this come to life wasn’t exactly easy with such “limited resources” and it actually required a lot of “trial and error” over a six-year time frame, according to Ishihara, who worked as a producer on these titles.

Tsunekazu Ishihara: The development process, however, was not quite as easy. It took a great deal of trial and error to figure out how to actulize this idea with the limited resources we had available.

In the end, it took six years to complete the first games, Pokémon Red and Pokémon Green.

Still, we all felt confident in the main gameplay elements that would become the foundation of the Pokémon video game series: catch, raise, trade, and battle.

The team believed this formula would work because the elements were tied to “fundamental experiences” everyone had as children when they were out catching bugs, growing plants and raising animals.

Ishihara also admits he was “uncertain at first” about the game being able to appeal to people overseas, but he realises now it’s been able to transcend language, cultural barriers and truly has the “power to connect the world”. He adds how he’s using this as a “major driving force” when it comes to producing the next game, and how to make it “more enjoyable for everyone”.

Pokémon will celebrate its 30th anniversary next month on Pokémon Day, which takes place on 27th February 2026.

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Kirby Air Riders Is Getting Its First Update Of 2026 “Soon”

Kirby Air Riders
Image: Nintendo

Kirby Air Riders on the Switch 2 is content complete, but it’s not done with game updates just yet. Although fans were informed the team would be disbanding soon, game director and video game legend Masahiro Sakurai mentioned in December how there might be one more round of adjustments.

Nintendo’s Japanese customer support page on social media has now revealed new update data for Kirby Air Riders will be arriving soon. As for what riders can expect, there’ll apparently be various bug fixes and balance adjustments.

As usual, the latest updates for the game are not compatible with past replays, so be sure to save replay data before downloading this latest patch. Here’s a rough translation detailing this next update, and official patch notes will follow when the update goes live.

“We plan to release update data for “Kirby’s Air Rider” soon. This update data will include bug fixes and balance adjustments. After the update, it will no longer be compatible with replays of the update data Ver. 1.2.0 or earlier, so you will not be able to play replays that have already been saved in “Temporary Saved Data” or “Replay with Data” in “Replay”. If you have a replay that you want to keep, please “record” on the playback settings screen of “Temporary Save Data” or “Replay with Data” before downloading the update data, and convert it to a video file. *A microSD Express card is required to use this function.”

Although this might be one of the last significant updates for Kirby Air Riders, the in-game events have been scheduled to run for a “year after launch”. When we hear more about the next update for Kirby Air Riders and what exactly it contains, we’ll let you know.

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The Studio Behind The Sonic Boom Games On 3DS Has Been Shut Down

Sonic Boom
Image: SEGA

There have already been multiple layoffs and closures in the opening weeks of 2026, and in case you missed it, Meta (formerly Facebook) last week announced the closure of three studios. Apart from Armature, one of these developers was Sanzaru Games, which was acquired by Meta in 2020 and had been working under Oculus Studios in its Reality Labs division.

If the name doesn’t ring a bell, the California-based team was one of the developers who worked on the Sonic Boom games. This includes the 3DS titles Shattered Crystal and Fire & Ice. Before working on these particular games, it had helped out with multiple Sly Cooper titles, and was founded in 2006 by former Activision developers.

As reported by Bloomberg, this closure is part of Meta’s plans to cut more than 1,000 jobs from its Reality Labs business, which was working on Oculus VR hardware and software. Twisted Pixel (located in Texas and known for games such as The Maw, Ms Splosion Man and Marvel’s Deadpool VR) was also impacted.

Sonic Boom was a spin-off of the Sonic the Hedgehog series. It also included an animated television series, comic series and toy line. Back in 2020, Sonic fans actually got an update about the show, with the executive producer Bill Freiberger mentioning at the time how it wouldn’t be making a comeback.

In more recent years, Sanzaru worked on Spyro Reignited Trilogy (Year of the Dragon) and until its closure had been developing new VR titles.

Our thoughts go out to everyone impacted by these closures at Meta, and if we hear any significant updates, we’ll let you know.

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Nintendo Music Adds Another Legendary Zelda Soundtrack, Here’s Every Song Included

Zelda: Phantom Hourglass
Image: Nintendo

To get the Zelda 40th anniversary celebrations underway, Nintendo Music has this week added The Legend of Zelda: Phantom Hourglass soundtrack.

The primary composers were Kenta Nagata and Toru Minegishi, who both previously worked on the soundtrack for the GameCube title The Legend of Zelda: The Wind Waker. This DS follow-up was originally released in 2007 and features characters such as Linebeck.

The album on Nintendo Music contains 80 tracks in total and has a runtime of 1 hour and 31 minutes. Here’s every song included (warning: contains spoilers):

The Legend of Zelda: Phantom Hourglass – Nintendo DS, 2007

  1. Title Theme (The Great Sea)
  2. File Selection
  3. Paper-Cutout Theatre – Beginning
  4. Paper-Cutout Theatre – Meeting
  5. Paper-Cutout Theatre – Princess Zelda
  6. Paper-Cutout Theatre – Demon King’s Scheme
  7. Paper-Cutout Theatre – The Boy Who Became a Hero
  8. Paper-Cutout Theatre – Departure
  9. The Pirate Ship
  10. The Ghost Ship Appears
  11. Tetra’s Call
  12. South Mercay Island
  13. House Theme
  14. Oshus’s Theme
  15. Oshus’s Sword Training
  16. Item Acquired
  17. Cavern Interior
  18. Linebeck’s Theme
  19. Item Acquired (Dizzy)
  20. Fortune-Teller’s House
  21. Phantom Hourglass Acquired
  22. Temple of the Ocean King: Commencing Search
  23. Looming Phantom
  24. Phantom Strike
  25. Beedle’s Shop Ship
  26. Spirit Gem Acquired
  27. Approaching the Ghost Ship
  28. Temple Interior
  29. Battle
  30. Important Item Acquired
  31. Boss Battle
  32. Sand of Hours Appears
  33. Sand of Hours Acquired
  34. A Spirit Opens the Way
  35. Spirit Rescued
  36. Heart Container Acquired
  37. North Mercay Island
  38. Cannon Game Explained
  39. Boss Battle at Sea
  40. Game Over
  41. Spirit Rescued?
  42. Conversation with Oshus
  43. Ciela’s Awakening
  44. Jolene Attacks
  45. Foggy Seas
  46. Tetra Located
  47. Paper-Cutout Theatre – Bellum
  48. Link and Tetra
  49. A New Voyage
  50. Big Gold Rupee Acquired
  51. Goron Island
  52. Goron Island House Theme
  53. Rupoor Acquired
  54. Magic Box
  55. Important Item Acquired
  56. Phantom Sword Acquired
  57. Bellum Battle
  58. Bellum Battle (Recovered Memories)
  59. Tetra Restored
  60. Reunited with Tetra
  61. Tetra Abducted
  62. Bellum Lives
  63. Bellum Battle (Ghost Ship)
  64. Bellum’s Tenacity
  65. Linebeck Captured
  66. Linebeck Possessed
  67. Bellum Battle (Phantom)
  68. The Ocean King Appears
  69. Conversation with the Ocean King
  70. Final Conversation
  71. Parting Ways with Ciela
  72. Staff Credits
  73. Epilogue
  74. Wireless Mode – Battle Mode: Begin
  75. Wireless Mode – Battle Mode: Playing as Link
  76. Wireless Mode – Battle Mode: Defeated
  77. Wireless Mode – Battle Mode: Link Defeated
  78. Wireless Mode – Battle Mode: Victory
  79. Wireless Mode – Battle Mode: Lose/Draw
  80. Wireless Mode – Battle Mode: Results

If you want to listen to this music on the Nintendo Music app, you’ll need to have an active Switch Online membership. This follows an update last week which added the Mario & Luigi: Brothership soundtrack, and the week before this Fire Emblem: Path of Radiance was added.

You can see this growing list of Nintendo Music albums in our full guide here on Nintendo Life. This follows last week’s reveal of a new Zelda Lego set.

What do you think of the latest soundtrack to join Nintendo Music? Let us know in the comments.

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Video: Nintendo Highlights Enhanced Switch Games On Switch 2

Since the arrival of the Switch 2 last June, Nintendo has served up enhancements for multiple first-party games. These come with all sorts of updates from optimised visuals, HDR support to Joy-Con 2 mouse controls.

Now that the holiday season is pretty-much over, and there’s likely some new owners of the Switch 2, the firm has released a brand new trailer spotlighting the Switch games enhanced on its latest system. This includes a handful of titles that were updated last year.

In case you missed it, here’s what each of these games offer:

Super Mario Galaxy + Super Mario Galaxy 2

SMG
Image: Nintendo
  • Optimised visuals
  • Joy-Con 2 mouse controls

Super Mario Odyssey

Super Mario Odyssey
Image: Nintendo
  • Optimised visuals
  • HDR support
  • GameShare Support

Pokémon Scarlet & Violet

Pokemon Scarlet and Violet
Image: The Pokémon Company
  • Optimised visuals
  • Improved frame rate

The Legend of Zelda: Echoes of Wisdom

Zelda Echoes
Image: Nintendo
  • Optimised visuals
  • HDR Support

Clubhouse Games: 51 Worldwide Games

ClubHouse Games
Image: Nintendo
  • GameShare Support

Captain Toad: Treasure Tracker

Captain Toad
Image: Nintendo
  • Optimised visuals
  • HDR Support
  • GameShare Support

Of course, these are just a portion of the enhanced Switch games on the Switch 2, and you can get more details about each of these upgrades in our previous coverage here on Nintendo Life.

Nintendo has also released updates for games such as Splatoon 3, and it’s rolled out various paid upgrades for select titles as well to enhance the experience. Just last week, Animal Crossing: New Horizons – Nintendo Switch 2 Edition was released.

How are you finding the enhanced Switch experiences on the Switch 2 so far? What other games would you like to see receive this treatment? Let us know in the comments.

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Ball X Pit’s First Free Content Update Bounces Onto Switch Next Week

Just when we thought we were out, BALL x PIT drags us back in.

Yes, after being teased back in December, Kenny Sun has today announced that the immensely addictive roguelike will land its first free major update on 26th January — that’s just one week away!

The ‘Regal Update’ looks positively packed with even more Breakout-inspired mayhem. Chief among the additions is The Carouser, an all-new character who can spin his returning balls around himself in a protective orbit, and The Falconer, another straight-shooter who’s supported by her two flanking ball-throwing birds. There’s also eight new balls and a bunch of new passive effects to play with, so your runs can get even more random.

What’s more, the dev has revealed that there’s another surprise getting announced on launch day, so we’ll be keeping an eye out for that one.

It’ll add to what was already an impressively engaging game at launch. “It operates in such perfect balance that it appeals both to the one-more-go instinct and to more cerebral planning and creativity,” we said of Ball x Pit in our 9/10 review. With three free content updates planned for this year, it’ll be interesting to see whether it can get its claws in us all over again.

Will you be checking out this free Ball x Pit content update? Bounce down to the comments and let us know.

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Anniversary: Resident Evil: Deadly Silence Is 20 Years Old Today – Were You A Fan?

RE: DS
Image: Gavin Lane / Nintendo Life

Resident Evil has a special place in my heart, and not just because it’s a stone-cold classic of gaming, a bona fide icon of the horror genre, and all that sort of guff.

No, I also have very fond memories of riding the bus home with the original PlayStation release of this particular game clutched tightly to my 16-year-old chest. I’d waited and waited, scanned every magazine and collected every nugget of information available over a very long gestation period. I couldn’t wait any longer to get started at the Spencer Mansion. It was genuinely, possibly the most excited I’ve ever been about a game in the run-up to launch.

Who could have known, amidst the excitement of that bus journey, that just 10 years later, just one teeny tiny decade down the line, this sort of incredible horror experience (which at the time had us all shouting “It looks like a f*****g movie!”) would be available to play, and with extras to boot, on a dinky portable system? Not me, that’s for sure. But that’s what Resident Evil: Deadly Silence brought to the table, exactly 20 years ago today in Japan. Happy Birthday, you deadly silent scamp, you!

Even more surprising — and it’s awful to do this to something on its birthday, but it is what it is — I really didn’t enjoy Deadly Silence very much for a whole bunch of reasons. Yep, I just did that whole big, nice, positive preamble in order to dump even harder on a game. On its birthday.

By the time 2006 rolled around, and as timeless as it is, Resi felt decidedly old-school in its design and gameplay, and in presenting the OG PSX game as a base for the most part here, it really did take a lot of love for Resi to press on through a port that felt stodgy and rather bad to play, and that’s before you even get to the smaller screen that sucked a lot of the tension out of proceedings.

Of course, it’s easy to snipe from here, from the safety of a hill positioned some 20 years in the future, but even at the time, I distinctly remember this one feeling a bit naff, a bit pointless given we already had nice revamped versions of the OG Resi, and very tired on the gameplay front considering we’d all just recently(ish) recovered from Resident Evil 4.

Also, you must remember, at this point, we hadn’t quite arrived at the critical retro/nostalgia inflection point for tank-control Resident Evil. It was too soon. It was just an ‘old’ game in 2006, and there were far better games to be playing, never mind better ports of this very same experience.

Alright. Enough putting the touchscreen knife in. Let’s be nice. What Deadly Silence did add to the mix in order to strengthen its appeal was some slightly enhanced character graphics, a 180-degree quick turn, and a “Rebirth” mode, which utilised the console’s touchscreen to jab at enemies with a knife in first person. So that’s good!

[embedded content]

C’mon, how many other games let you reenact that bit from Aliens!?

Except the Rebirth mode wasn’t good. Not good at all, in fact. Besides aimlessly jabbing at Zs, it also let you do some other trivial stuff like turning valves, which all felt a bit pointless and unresponsive overall, and so not really worth the effort.

However! Look. It was a portable version of a classic, and if you only had a DS, well, it was a solid enough way to experience a genre-definer if you really felt the need! Just eat your cake.


Played Resident Evil: Deadly Silence? Liked it, loathed it, or indifferent? [Hey, I liked it! – Ed.] Make sure to let us know!