Can poor Luigi survive in a haunted house and save Mario? Not without your help!
Solve petrifying puzzles and suck up all the spooky spirits in the Luigi’s Mansion™ game, available now for the Nintendo 3DS™ family of systems.
Follow a map on the touchscreen, shine a flashlight, blow fire, shoot water, stun ghosts, and trap them…before Mario is trapped forever! As you capture spirits with your Poltergust 3000, you could also rake in millions in hidden, in-game riches for our hard-luck hero.
Golf, keys and dodge ball! New games arrive for Nintendo Entertainment System – Nintendo Switch Online
Fans all across the country have signed up for Nintendo Switch Online to enjoy what the paid service has to offer, including online play in popular multiplayer games; Save Data Cloud backup; a smartphone app for voice chat and other features for supported games; exclusive special offers; and the ability to experience classic NES™ games with added online play. As promised when the first set of 20 NES games was announced, more retro games are coming to Nintendo Switch™, starting today!
NES Open Tournament Golf – Challenge another player in Stroke, Match and Tournament modes on three fantasy courses in the USA, the UK and Japan. Make sure you keep an eye on the wind and distance to the hole before selecting your club, or else you’ll be racking up some high scores … which is exactly what you don’t want to do in this game.
Solomon’s Key – As Dana, a skilled and talented hero, you must strategically maneuver through over 40 stages using mysterious block-creation skills and other magical powers. Free the captive Fairy in each stage by finding the Bell, and escape by grabbing the Magic Key. Use quick thinking and magical firepower to discover hidden items and evade numerous enemies as you race against the clock.
Super Dodge Ball – In Super Dodge Ball, you take control of the USA Dodge Ball team and travel the world in an effort to become the best dodge ballers around. Step onto playing fields in countries all over the globe and use a combination of normal and super shots to help take down your opponents. But be careful, as some destinations have surfaces that can affect your footing.
In addition to these NES games, Nintendo Switch Online users will also notice the arrival of special save data for the Legend of Zelda™ game. Now, players can choose to start their adventure with a ton of rupees and items, including the White Sword, Magical Shield, Blue Ring and Power Bracelet. Special save data for other NES titles will become available in the future, offering fun new entry points into fan-favorite games.
As previously announced, new additions to the NES – Nintendo Switch Online library in November will include Metroid™, Mighty Bomb Jack and TwinBee, while December will see the release of ADVENTURES OF LOLO, Ninja Gaiden and Wario’s Woods™.
Special footage of Meltan in the wild and method to catch this new Mythical Pokémon revealed
Following the recent discovery of Meltan, The Pokémon Company International, Niantic, Inc., and Nintendo are now able to reveal more information on this new Mythical Pokémon and how it can be captured in Pokémon GO and transferred to Pokémon: Let’s Go, Pikachu! or Pokémon: Let’s Go, Eevee!
Since the discovery of the new Pokémon, Professor Oak and Professor Willow have been hard at work conducting research into Meltan, and they have shared their latest findings in a brand-new video:https://youtu.be/YOJuzTBIQfE.
Pokémon GO players will be able to assist Professor Willow’s ongoing investigation into Meltan with the introduction of new Special Research tasks coming to the app this winter.
Players hoping to capture Meltan will be able to view its behavior in an all-new video:https://youtu.be/YVbH3pNuipc. It looks like Meltan is very curious and loves metal objects.
Generally, sending Pokémon from Pokémon GO to Pokémon: Let’s Go, Pikachu! or Pokémon: Let’s Go, Eevee! will result in players receiving certain items in the app, such as Candies for the species of Pokémon sent. However, the first time players send a Pokémon from Pokémon GO to Pokémon: Let’s Go, Pikachu! or Pokémon: Let’s Go, Eevee!, they can receive a very special item—a Mystery Box.
Once the Mystery Box is opened in Pokémon GO, Meltan will begin to appear in the game, and players can attempt to catch it in the same way as any other Pokémon. When Meltan has been caught, it can then be transferred to a GO Park in Pokémon: Let’s Go, Pikachu! or Pokémon: Let’s Go, Eevee! Players can also get a Mystery Box for sending Pokémon to a friend’s Pokémon: Let’s Go, Pikachu! or Pokémon: Let’s Go, Eevee! game. After it has been used, the Mystery Box will close and can only reopen again after a set time, at which point the player will need to send a Pokémon to their own or a friend’s Pokémon: Let’s Go, Pikachu! or Pokémon: Let’s Go, Eevee! game.
Pokémon: Let’s Go, Pikachu! and Pokémon: Let’s Go, Eevee! will be available exclusively on Nintendo Switch on November 16, 2018. For more information, please visit Pokemon.com/pokemonletsgo.
Get a cardio workout at home or on the go with Fitness Boxing for Nintendo Switch
It’s time to get off the couch and get moving! In the Fitness Boxing game, a Nintendo Switch exclusive launching on Jan. 4, you can participate in boxing-based workouts while bopping along to instrumental versions of some popular music hits.
While gripping the Nintendo Switch Joy-Con controllers, you will be punching, weaving and squatting using the built-in motion controls to get your whole body moving – no need for additional gym equipment! It’s a great way to burn off some calories after holiday gatherings or work on those fitness New Year’s resolutions you make every year.
Daily training in Fitness Boxing offers both low- and high-intensity options. After selecting from a diverse group of trainers, you can customize their looks with unlockable trainer outfits. The game estimates your approximate body mass index (BMI) and daily calories burned so you can track your progress. As you move toward reaching your goals, you can earn more songs and will also have the opportunity to engage with more challenging training circuits.
With two-player mode, you can team up with a friend or family member to play in tandem or face off in a virtual boxing ring.
Because of the portable power of the Nintendo Switch system, Fitness Boxing can be played at home in TV Mode or on the go using Tabletop mode. For busy moms that might not have time to head to the gym, this game is a great way to get in a quick workout no matter where you are.
Follow this tutorial step-by-step to create a retro Nintendo Game Boy that you can use in video games, graphic design and illustration projects whilst learning how to model in Cinema 4D.
Some of the skills you’ll learn in this tutorial include creating basic 3D modelling, importing reference images and basic rendering techniques.
In this, the first part of the two-part tutorial, I’ll show you how to:
How to create Materials
How to Colour the Model
How to Render the Game Boy
10. How to Create a New Material
Step 1
Located near the bottom of the screen there should be a material selection window. Click on Create > New Material to create a new material to use that you can edit. I’ll use the materials to colour in the various objects and parts of our Nintendo Game Boy.
Step 2
Double click on the new material to bring up the Material Editor. This is where you can adjust the various properties of your material such as the colour, transparency and reflectance etc.
For this particular style we will only be interested in flat colour.
Step 3
Untick the boxes for Colour and Reflectance and tick the button for Luminance. This gives us the flat colour look for our final image.
Step 4
To add a material to the object, drag and drop the material to the object using the mouse.
You can also drag and drop the material onto the object listed on the right of the screen.
The same material can be used for multiple parts of the model. For example, you can use this one material for the front, back and middle parts of our Nintendo Game Boy model.
11. How to Adjust the Material Properties
Step 1
In the Material Editor, click on the arrow button next to Texture and select Sketch and Toon > Cel from the menu.
Step 2
Click on the new Cel button that appears next to Texture to bring up a new menu.
Step 3
In this new menu, adjust the settings as follows:
Change the Diffuse to match the image at below. It should be greyscale with the colour getting light from left to right.
Untick Camera.
Tick Lights.
Tick Shadows
Select Multiply from the drop down menu.
Step 4
Select a colour by double clicking on the colour option box.
The Material Editor gives you many different options for choosing and picking your colour. These include RGB, HSV etc. Choose whichever option you are most familiar with as a flat colour. Because of the Multiply shading mode, the different colour shades will also appear in the material.
If the material has already been applied to the model, the colour of the model will automatically be adjusted to the new material colour.
12. How to Adjust the Shading
Step 1
To get a better idea of the shading and how our render will eventually turn out, click on the small black arrow on the bottom right of the Render Button and select Interactive Render Region from the menu.
Step 2
Adjust the window so that it fits around the Game Boy model. Look for the very small arrow on the right hand side of the window and use the mouse to drag it to the top (this increases the resolution). Decrease the resolution by moving the arrow down if you need to.
Step 3
To change the way the light source is facing go to Options > Default Light.
Add a light object to the scene if you are more comfortable working that way.
Step 4
In the Default Light window, click where you would like the light source to come from on the sphere and it will sync with the view port. Experiment with different lighting positions to come up with a lighting situation that you like.
This can be adjusted at anytime.
13. Other Lighting Solutions
Step 1
To set up the basic lighting, you’ll want to go to the Floor button located in the top menu bar. Left Click-Hold and then select Physical Sky from the menu.
Step 2
Ensuring that Physical Sky is selected in the menu on the right, a new menu will appear on the bottom right of the screen. Select the Time and Location tab and choose a time using the left and right arrow keys. This will change the lighting of the scene. Choose a suitable time to light up the scene.
Step 3
To add lighting to the scene, select the Add Light button in the top menu bar at the top of the screen.
This will create a Light Object which you can move around the scene. Move the light object using the Move Tool to a suitable position.
Step 4
To customise the lighting further, experiment with the light object options in the bottom right of the screen. Here you can adjust the Intensity, Light Type and even Colour.
14. How to Colour the Screen
Step 1
Duplicate the material by holding CTRL on the keyboard and then using the mouse to click and drag the material to the side.
Step 2
Double click on the new material to open up the Material Editor and select Luminance. From there we can change the colour to the following:
R: 79
G: 222
B: 183
We can also click on Cel to change the shading properties of this material if needed.
Step 3
Duplicate the first material again (hold CTRL and click and drag with the mouse).
Step 4
Double click on the new material to open up the Material Editor and select Luminance. From there you can change the colour to the following:
R: 111
G: 126
B: 135
Step 5
To create a flat colour, select Cel and change the properties of Diffuse to one colour.
Step 6
To apply the new materials to the object, use the mouse to drag and drop the materials to the object that you wish to colour. Drag and drop the material to the object list on the right side of the screen.
Drag and drop the screen material onto the Game Boy screen.
Step 7
Drag and drop the dark grey material onto the screen border of the Game Boy.
15. How to Colour the Buttons
Step 1
Duplicate a new material from the first material again (hold CTRL and click and drag with the mouse). Double click on the new material to open up the Material Editor and select Luminance. Change the colour to the following:
R: 232
G: 96
B: 32
Step 2
Duplicate a new material. Double click on the new material to open up the Material Editor and select Luminance. From there we can change the colour to the following:
R: 165
G: 199
B: 219
Step 3
Drag and drop the light grey material onto the button borders of the Game Boy.
Step 4
Drag and drop the bright red material onto the main buttons of the Game Boy.
16. How to Colour the D-Pad & Small Buttons
Step 1
Duplicate a new material as you did before. Double click on the new material to open up the Material Editor and select Luminance. From there change the colour to the following:
R: 89
G: 98
B: 106
Step 2
Drag and drop the new material onto the D-Pad, Start and Select buttons of the Game Boy.
17. How to Render the Game Boy
Step 1
Click on the Render Settings button located in the top menu bar.
Step 2
In the Save settings you can select the file location that you want to save your image in. Make sure you also choose the format (PNG) and tick Alpha Channel.
You may wish to tick Alpha Channel on, if you want to continue editing the image in another program such as Adobe Photoshop.
Step 3
Under the Output Settings choose the resolution, height and width of the image. This tutorial uses the settings 1920×1200 72dpi.
Step 4
In the Anti-Aliasing settings, select Cubic (Still Image) which can be found under Filter. This will ensure that your render is nice and sharp.
Step 5
Click on the Render button to render your final image. Remember to make sure that you have selected the right view in your viewport (front, right, left or perspective etc.) and that you are happy with the camera angle.
Choose a suitable angle in the viewport by navigating around the scene.
Step 6
You can also create a camera if you would like greater control over the camera and render options.
The End Result
Wait for the final render to finish. Once the render is complete you can repeat the steps above and change the camera or the view port to create a new image from a different angle.
Throughout the course of the project you have successfully learnt how to:
Import Reference Images
Prepare for Modelling
Model the retro Game Boy
Create Materials
Colour the Model
Render the Game Boy
Feel free to share your own creations below. You can also export your image into Adobe Photoshop to enhance it further or to use it as part of a larger image.
Nintendo Switch bundle with $45 worth of Fortnite bonuses is now available!
A new Nintendo Switch bundle is now available in stores, and it offers the best value for fans of Fortnite. It’s the perfect way for newcomers (and super fans) to skydive into the world of Fortnite and play the console version of the global phenomenon anytime and anywhere.
Available at a suggested retail price of $299.99, the Nintendo Switch: Fortnite – Double Helix Bundle includes the Nintendo Switch system, the Fortnite game (which is free to download) and $45 worth of unique Fortnite goodies, including:
1x unique Double Helix Outfit
1x unique Telemetry Back Bling
1x unique Pinpoint Pickaxe
1x unique Rotor Glider
1,000 V-Bucks (in-game Fortnite currency)
The 1,000 V-Bucks can be used to purchase other in-game items, and are enough to trade in for a newly released Season 6 Battle Pass, which will grant you access to even more cool in-game stuff like new outfits, new challenges and pets.
Nintendo Switch is the only platform that allows you to take the full console experience of Fortnite anywhere you go. The system is great for playing Fortnite with friends at parties, while commuting or even when at home on the TV. And with rewards that are unique to this bundle, there’s no better deal for the Fortnite and Nintendo fans in your life.
Throw a party anytime, anywhere with the Super Mario Party™ game! Gather your friends and family and compete in the fan-favorite board game mode. There are over 80 brand-new minigames to test your skills in: from flipping steak to striking a pose, a variety of clever challenges are always just around the corner.
The fun doesn’t stop there though! Keep the party going with a 2 vs. 2 team mode* called Partner Party, pair up two Nintendo Switch™ systems to play games in Toad’s Rec Room**, and experience the series’ first online minigame mode, Online Mariothon***.
Features:
The original 4-player Mario Party series board game mode is back: choose where to move, which Dice Block to roll, and how to win the most Stars.
Work together to win! Compete as a team of two in the Partner Party mode*. This team edition of Mario Party features free movement and shared dice rolls.
Parties of one should check out the new single player mode, Challenge Road. Play through a series of minigames and complete specific tasks.
Go online! Test your skills in sets of five minigames with Mariothon and compete against players worldwide in Online Mariothon***.
Toad’s Rec Room lets you pair up two Nintendo Switch™ systems**, which you’ll lay side-by-side on a flat surface like a real tabletop game. Play a mini baseball game, battle tanks in custom arenas, or even see who can match the most bananas by repositioning the systems however you see fit.
Games, systems and some accessories sold separately. *Additional accessories may be required for multiplayer mode. **Additional games and systems required. ***Nintendo Switch Online membership (sold separately) and Nintendo Account required for online play. Not available in all countries. Internet access required for online features. Terms apply. Learn more at https://www.nintendo.com/switch-online
Grab your Mega Buster and get ready to slide into a new adventure with Mega Man 11!
In the newest evolution of the iconic series, Mega Man must battle fierce Robot Masters to save the day. Using a combination of hand-drawn and 3D visuals, the iconic series blends classic side-scrolling challenge with an impressive new look.
Features
Introducing the new Double Gear System! Using the Speed Gear, Mega Man can slow the flow of time, granting him an advantage in difficult situations. Additionally, the Power Gear overclocks the Mega Buster, releasing powerful rapid-fire and charged-up blasts.
Earn the top-spot in Challenge Mode! Rise up the leader boards by playing through score attack or with various rules.
With several new features and a variety of difficulty modes, this is the perfect opportunity to everyone to experience this legendary hero’s return – whether you’re playing Mega Man for the first time or re-visiting an old friend.
Nintendo Switch Online membership (sold separately) and Nintendo Account required for online play. Not available in all countries. Internet access required for online features. Terms apply. Learn more at https://www.nintendo.com/switch-online
Nintendo Power Podcast is the official podcast of Nintendo of America, in which guests such as Nintendo employees and developers discuss the world of Nintendo each month.
In Episode 9, host Chris Slate (previously editor-in-chief of the Nintendo Power™ magazine) is joined by Nintendo of America’s Kirk Scott and Vince Chon from the Publisher and Developer Relations team, plus Camille Van Duyn from Strategic Communications to discuss recent game announcements and some of the biggest titles coming this fall to the Nintendo Switch system. The group also responds to listener comments about the Nintendo Entertainment System – Nintendo Switch Online lineup, takes the Warp Zone quiz and more.
Nintendo Labo Creators Contest No.2: Winners Announced!
We’re happy to announce that the winning creations for Best Toy-Con Musical Instrument and Best Gaming Experience using Toy-Con Garage have now been selected.
Let’s take a look at the winning entries. The Grand Prize winner for Best Toy-Con Musical Instrument was kimobe, for the Pocket Floor Piano, a portable instrument that you can even hang on the wall.
Looking for more DIY projects? The Nintendo Labo: Vehicle Kit is now available! Make, play, and discover with a Toy-Con Car, Toy-Con Submarine, Toy-Con Plane, and more! Learn more on the official site.