Melmetal, Evolution of Mythical Pokémon Meltan, discovered!
The Pokémon Company International and Nintendo announced the discovery of a new Pokémon, Melmetal. Meltan, a Mythical Pokémon recently discovered in the world of Pokémon GO, evolves into Melmetal, making Meltan the first Mythical Pokémon known to be able to evolve.
Melmetal: Revived after 3,000 Years Melmetal was worshiped in ancient times as a Pokémon with the power to create metal. Because of its Evolution from Meltan, its body has hardened and is now incredibly sturdy. Melmetal is made of liquid metal, and its flexible arms can be whipped forward to deliver a devastating punch. It can also execute a powerful, unique Steel-type physical move known as Double Iron Bash. By using the hex nut in its chest like an axle to spin its arms around, Melmetal can deal a double strike to its opponent. The weight of the heavy hex nuts on its arms combined with the spinning motion gives the Double Iron Bash move extraordinary power.
Evolving Meltan into Melmetal The Evolution of the Mythical Pokémon Meltan into Melmetal can only occur in Pokémon GO and requires 400 Meltan Candies. Like Candies that can be collected for other Pokémon, players can obtain Meltan Candies by catching Meltan (after opening a Mystery Box) and sending them to Professor Willow or by walking around with Meltan selected as their Buddy Pokémon. Fans can also obtain Meltan Candies by sending that Pokémon from Pokémon GO to the Pokémon: Let’s Go, Pikachu! or Pokémon: Let’s Go, Eevee! video games. Fans can have fun exploring the Kanto region with Melmetal once they bring it over from Pokémon GO to Pokémon: Let’s Go, Pikachu! or Pokémon: Let’s Go, Eevee!
To see the latest update on the Meltan research being conducted by Professor Oak and Professor Willow, please view this video: https://youtu.be/6ddxlXwEQ30.
Pokémon: Let’s Go, Pikachu! and Pokémon: Let’s Go, Eevee! will be available exclusively on Nintendo Switch on November 16, 2018. For more information, please visit Pokemon.com/PokemonLetsGo.
Nintendo partners with Institute of Play to bring Nintendo Labo to schools across U.S.
Nintendo and the Institute of Play have teamed up to bring Nintendo Labo kits into elementary classrooms nationwide, combining the innovative play of Nintendo Labo with the basic principles of science, technology, engineering, art and mathematics (STEAM) to inspire kids and help make learning fun. Nintendo will provide Nintendo Labo: Variety Kits and Nintendo Switch systems to participating classrooms to reinforce skills such as communication, creativity and critical thinking. The program aims to reach approximately 2,000 students ages 8 to 11 during the 2018-2019 school year.
Nintendo Labo kits provide the tools to make DIY creations called Toy-Con, including a Fishing Rod, Piano and RC Car, among others; play games with these Toy-Con creations through a mix of physical and digital experiences; and discover how Nintendo Switch technology brings it all to life. Ever since the first two Nintendo Labo kits debuted in April, people of all ages have become amateur inventors using a mode included in the software called Toy-Con Garage. Toy-Con Garage introduces basic principles of programming, allowing anyone to use the tools and technology within each kit to develop their own imaginative creations, from fully-realized musical instruments to analog clocks and much more.
Helping to build curriculum for the program is the Institute of Play, which works as a trusted partner with teachers and schools in developing play-based learning experiences for students. This specialized nonprofit research and design organization has an interdisciplinary team of educators, researchers, game designers and school leaders, which makes it especially qualified for this Nintendo Labo program. Nintendo and the Institute of Play also share a mission of making people smile.
“We are always on the lookout for new tools and technologies that combine the best of learning with the spirit of play, and in Nintendo Labo we found an inspiring and innovative approach in both areas,” said Arana Shapiro, Co-Executive Director of the Institute of Play. “Teachers in the pilot program are already seeing the natural fit for Nintendo Labo in the classroom, and now we can bring that dynamic to schools across the country.”
The Institute of Play is currently conducting a pilot program with schools in the greater New York area. Nintendo and the Institute of Play will use these pilot classes to develop a Nintendo Labo Teacher Guide that will allow other educators to implement Nintendo Labo in the classroom to promote the development of skills such as creative problem solving and collaboration. The Nintendo Labo Teacher Guide will include sample lesson plans and learning modules dedicated to basic elements of STEAM and the Make, Play and Discover components of Nintendo Labo. The guide will be available for free later this fall to anyone who wants to incorporate Nintendo Labo into their classrooms or homes.
Once the pilot is complete, the program will expand to approximately 100 schools across the United States. Schools that wish to take part in the program can apply at http://instituteofplay.org/nintendolabo. Each participating school will be provided with Nintendo Switch systems and Nintendo Labo: Variety Kits, as well as the Nintendo Labo Teacher Guide. The in-classroom program will run through March 2019.
This program is part of a broader North American initiative to introduce Nintendo Labo in different educational settings. In Canada, Nintendo is partnering with Actua, Canada’s leading education-outreach organization for STEM topics, to inspire Canadian youth to be the innovators of tomorrow through digital literacy programs that offer hands-on experience with new and emerging technologies like Nintendo Switch and Nintendo Labo.
“The ingenuity of Nintendo Switch brings Nintendo Labo to life to provide a fun way for kids to explore basic STEAM topics together and be entertained while building a fundamental understanding of the technology behind them,” said Nintendo of America President and COO Reggie Fils-Aime. “We hope our programs in the United States and Canada encourage kids to explore, tinker, problem-solve and, in the process, get excited about design and technology – all while having fun.”
As previously announced, the Wii Shop Channel will close for good on January 30, 2019. The ability to add Wii Points was removed earlier this year, but if you still have any Wii Points that you wish to spend, you must do so before January 30, 2019.
Welcome to how to create an abstract icon set in Adobe Illustrator! The theme we’re working on will be chess. In this tutorial we will learn the step by step process of how to create an abstract set of icons using basic shapes and tools.
For more examples of abstract icon sets, check out GraphicRiver where you can find a wide variety of different abstract icons.
1. How to Set Up a New Project File
Step 1
Let’s get started by setting up a New Document in Adobe Illustrator (File > New or Control-N). For this tutorial, we will use the settings below:
Number of Artboards: 1
Width: 850 px
Height: 850 px
Units: Pixels
In the Advanced tab, use the following settings:
Colour Mode: RGB
Raster Effects: Screen (72ppi)
Preview Mode: Default
Step 2
Go to Edit > Preferences > General and set the Keyboard Increment to 1 px.
Step 3
Go to Units and use the settings shown below.
General: Pixel
Stroke: Points
Type: Points
2. How to Set Up the Layers
Step 1
Next, you will need to structure the project by creating layers. Select the Layers panel and create two layers. Name them as follows:
Layer 1: Background
Layer 2: Icons
Step 2
Make sure that you select the background layer to begin creating the background.
3. How to Create the Background Color
Step 1
With the background layer selected, click on the Rectangle Tool (M) and create a 850 x 850 rectangular area to place your icons in. This should fit the entire area of the Artboard.
Step 2
Make sure that the rectangle is still selected, and click on the Gradient Tool. In the angle section, select 45 Degrees from the drop-down menu.
Step 3
Select two colors for the gradient. For this tutorial, we will use the following:
R: 70
G: 82
B: 162
Step 4
For the second color, we will use the following:
R: 138
G: 105
B: 173
Step 5
The final background should look like the image below. Lock the background layer by clicking on the lock icon, and click on the icon layer to start creating the icons.
4. How to Create a Pawn Icon
Step 1
Choose the Pen Tool (P) and adjust the settings of stroke to the following:
Stroke Weight: 6
Cap: Round Cap
Corner: Miter Join
Align Stroke: Align Stroke to Center
Step 2
Start by selecting the Ellipse Tool (L) and creating a small circle. To create a perfect circle, press and hold the Shift keyon the keyboard whilst clicking and dragging with the mouse.
Step 3
Select the Pen Tool (P) and create two lines underneath the circle.
Step 4
Select the Rounded Rectangle Tool (M) and create a shape underneath the two lines. You can adjust the curvature of the corners by pressing the Up Arrow or the Down Arrow on your keyboard whilst creating the shape (clicking and dragging with the mouse).
With the shape still selected, change it to a fill shape.
Step 5
Duplicate the shape by copying it (Control-C) and then paste it into place (Control-Shift-V).
Add a stroke to the second shape with a width of 20 pt. For the best results, align the stroke to the outside.
Step 6
With the second shape still selected, go to the top menu and select Object > Expand to open the Expand window. Make sure both Fill and Stroke are selected, and then click OK.
Step 7
This will create a shape from the stroke. Make sure that the shape is still selected and, using the Pathfinder, click on Unite. This will merge the shape.
Step 8
Change the shape to a stroke by using the Eyedropper Tool (I) and align the stroke to the outside.
Step 9
Use the Ellipse Tool (L) to create a small circle at the bottom to complete the pawn icon.
5. How to Create a Rook Icon
Step 1
To start creating the rook icon, use the Rectangle Tool (M) to create a small rectangle shape.
Step 2
Create a slightly larger rectangle shape and set it to Stroke by using the Eyedropper Tool and selecting one of the strokes we used previously on the pawn icon.
Step 3
Use the Rectangle Tool (M) to create a small rectangle shape at the top.Then use the Ellipse Tool (L) to create a small circle at the bottom (holding the Shift keyon the keyboard to create a perfect circle).
Step 4
Use the Rectangle Tool (M) and follow the steps below to create the top of the rook icon.
Step 5
Select all the shapes in Step 4 and click on Pathfinder > Unite.
Step 6
This will merge all the shapes together.
Step 7
With the new shape selected, change it into a stroke by using the Eyedropper Tool (I) to ensure that the weight of the stroke is the same.
Step 8
To create the semicircles, you need to start by creating a circle using the Ellipse Tool (L). Place a rectangle over the circle using the Rectangle Tool (M).
Step 9
Select both the shapes (making sure that the rectangle is arranged on top of the circle) and then select Pathfinder > Minus Front.
Step 10
This will remove the rectangle shape and the part of the circle which is overlapping.
Step 11
Duplicate the semicircle by copying it (Control-C) and then pasting it (Control-V).
Step 12
Select the duplicate semicircle and then Right-Click on it. From the menu, select Transform > Select. Choose Vertical axis at 90 Degrees and then click OK.
Step 13
Make sure that both semicircles are aligned horizontally opposite each other.
Step 14
Place the semicircles on either side of the shapes to complete the rook icon.
6. How to Create a Knight Icon
Step 1
To start creating the knight icon, create a duplicate of the rook icon. With the duplicate icon, use the Selection Tool (V) or the Direct Selection Tool (A) to remove the middle shapes of the icon.
Step 2
Use the Polygon Tool to create a triangle. Whilst using the Polygon Tool, press the Up Arrow keyor Down Arrow keyon the keyboard to increase or decrease the number of sides.
To create an equilateral triangle,press and hold the Shift keyon the keyboard whilst creating the shape.
Create a smaller equilateral triangleand place it in the middle.
Step 3
Rotate the semicircles on either side of the triangle so that the strokes align diagonally (Right Click > Transform > Rotate).
Step 4
To create the head of knight icon, use the Rounded Rectangle Tool and the Ellipse Tool (L) to create the shapes below.
Step 5
Use the Rectangle Tool (M) and place two rectangles above the shapes as shown below.
Step 6
Use the Minus Front Tool on the overlapping shapes.
Step 7
This will create a straight edge where the shapes used to overlap. Move the two shapes together so that they resemble the image below.
Step 8
Use the Minus Front Tool again to remove the left side of the shape and change them both into a stroke.
Step 9
Select both shapes and use Pathfinder > Unite to combine them into a single shape.
Step 10
Select the Add Anchor Point Tool (+) and add a point near the left corner of the shape. Then use the Direct Selection Tool (A) to drag the top left corner to the left to create the ear.
Step 11
Use the Direct Selection Tool (A) and remove the point shown in the image below.
Step 12
Use the Pen Tool (P) and draw out three extra points on the right side of the shape.
Step 13
Select the curve points and drag them to the middle using the mouse to create the neck of the horse. Hold the Shift key on the keyboard to select multiple points.
Step 14
Once you are happy with the way the horse head looks, use the Ellipse Tool (L) to create the eye (remember to press and hold the Shift keyon the keyboard to create a perfect circle).
Step 15
Add a line underneath the head and position it underneath the previous shapes to create the final knight icon.
7. How to Create a Bishop Icon
Step 1
To start creating the bishop icon, create a duplicate of the knight icon. With the duplicate icon, use the Selection Tool (V) or the Direct Selection Tool (A) to remove the top shapes (the horse head) of the icon.
Step 2
Use the Ellipse Tool (L) and hold the Shift keyon the keyboard to create a perfect circle on top of the icon.
Step 3
Use the Direct Selection Tool (A) to move the top point of the circle slightly upwards. This will create an egg-like shape.
Step 4
Select the handlebars with the Direct Selection Tool (A) and move them to the middle point to create a teardrop shape.
Step 5
Use the Ellipse Tool (L) to create a circle and place it on top of the teardrop shape. Then use the Pen Tool (P) to create a cross, and place it inside the teardrop shape to create the final bishop icon.
8. How to Create a Queen Icon
Step 1
To start creating the queen icon, create a duplicate of the bishop icon. With the duplicate icon use the Selection Tool (V) or the Direct Selection Tool (A) to remove the top and middle shapes of the icon.
This will leave just the two circles at the bottom and the semicircles on the sides.
Step 2
Rotate the semicircles slightly. To do this, Right-Click on the shapes, and then go to Transform > Rotate,following the image below.
Step 3
Use the Ellipse Tool (L) to create two circles, with the outer circle using a stroke and the inner circle using a fill. Remember to hold the Shift keyon the keyboard to create a perfect circle.
Step 4
Use the Ellipse Tool (L) to create two overlapping circles side by side on top of the other shapes.
Step 5
Use the Ellipse Tool (L) to create a small circle on top.
Step 6
To create the base of the crown, use the Pen Tool (P) or the Rectangle Tool (M) to draw the shape as seen in the image below. When using the Pen Tool, you can hold the Shift key on the keyboard in order the draw a straight line vertically or horizontally. This will make it easier to align.
From there, use the Direct Selection Tool (A) to select the curve points (hold Shift to select multiple points) and move the points towards the centre with the mouse to transform the corners into curves.
Step 7
Complete the queen icon by placing the crown on top of the shapes, as shown in the image below.
9. How to Create a King Icon
Step 1
To create the king icon, duplicate the queen icon. With the duplicate icon, use the Direct Selection Tool (A) to delete the middle circle shapes.
Step 2
Use the Direct Selection Tool (A) to delete the small circle shape at the top of the crown.
Step 3
Use the Rectangular Shape Tool (M) to create two squares (one larger outline and one smaller fill shape). Place the smaller square inside and in the middle of the larger square.
From there, select both squares and rotate them both by 45 degrees (Right Click > Transform > Rotate) and place both squares in the centre space of the icon.
Step 4
Use the Pen Tool (P) to create a small cross on top of the crown.
Awesome! You’re Finished!
Congratulations! You have successfully completed this tutorial. Feel free to share your own creations below! I hope you found this tutorial helpful and that you’ve learned many new tips and tricks that you can use for your future illustrations. See you next time!
Learn More Icon Skills!
If you liked this and are looking to learn some new icon skills, check out these tutorials below! Expand your expertise by going through these in-depth guides. Happy designing!
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Experience the critically acclaimed, genre-defining game DARK SOULS: REMASTERED. Revisit the ancient lords with enhanced details to the meticulous world. DARK SOULS: REMASTERED includes the main game plus the Artorias of the Abyss DLC.
Deep and Dark Universe
Delve into an epic dark fantasy universe stricken by decline and the Curse. Explore its intricate world design–full of hidden passages, dungeons and secret–and uncover its deeply rooted lore.
Each End is a New Beginning
Each playthrough surprises you with new challenges and unexpected facets of the game. Don’t bet on completing the game only once.
Gameplay Richness and Possibilities
Apply hundreds of unique combinations of weaponry, armor, magic, and crafting options to create your own playstyle and gaming experience.
Sense of Learning, Mastering, and Accomplishment
From your first steps to mastery, build your character while refining your playing skills. Learn to strategize freely and experience the rewarding taste of overcoming daunting foes.
The Way of the Multiplayer (up to 6 players with dedicated servers)
Online player capacity has been increased from 4 to 6 players, with password matchmaking available for the first time!
Whatever your motivations are to play online*—collaboration or confrontation, support or betrayal—you’ll find your true home among the nine covenants. Which allegiance will you choose?
In Pokémon: Let’s Go, Pikachu! and Pokémon: Let’s Go, Eevee!, the fun doesn’t end after the player becomes the Pokémon League Champion. After becoming Champion, the player will encounter Master Trainers who are dedicated to training a particular species of Pokémon. Accordingly, there is a Master Trainer for every Pokémon species in the Kanto region. An image of each Master Trainer’s favorite Pokémon is displayed above their head. Battling a Master Trainer is a true test of skill and strength since items cannot be used in battle. Players who emerge victorious from the battle can leave with that Master Trainer’s title. Titles can then be displayed prestigiously in-game during Link Battles.
Pokémon: Let’s Go, Pikachu! and Pokémon: Let’s Go, Eevee! will be available exclusively on Nintendo Switch on November 16, 2018. For more information, please visit http://pokemon.com/pokemonletsgo.
Embark on an all new LEGO adventure by becoming the best villain the universe has seen in LEGO DC Super-Villains.
The Justice League has disappeared! A new group of strange, wannabe superheroes calling themselves the “Justice Syndicate” has appeared…but what are they up to? Sometimes, it takes more than a superhero to get the job done, and it’s up to the player and a group of misfits to uncover the intentions of Earth’s new strange, wannabe superheroes.
LEGO DC Super-Villains lets you join DC’s best villains on an all-new mischievous adventure, written in collaboration with DC Comics. Players can create and play as a new super-villain, joining up with The Joker, Harley Quinn, Lex Luthor, Deathstroke, Killer Frost, Sinestro, and countless others from the Legion of Doom. Players will set out on an epic adventure to ensure their villainy remains unrivaled.
Unleash all your tricks to uncover whatever scheme the Justice Syndicate has planned.
Mix and match pilots, wings, weapons, and hulls to defend the Atlas star system in Starlink: Battle for Atlas
The Atlas Star System is under threat from Grax and the Forgotten Legion, an evil robot force. It’s up to you and your band of interstellar pilots to free Atlas! Starlink: Battle for Atlas offers a whole new gameplay experience: pick your pilot, build your own modular Starship, mount it onto the controller and see it come to life in-game instantly.
Starlink: Battle for Atlas offers players a new, customizable gameplay experience.
Features
• Fully customize your starship: Be as creative as you’d like–mixing and matching pilots, hulls, wings, and weapons to assemble your ideal starship. Changes to your physical ship instantly appears in-game, allowing you to immediately jump into battle.
• Explore an entire star system: Travel throughout the Atlas Star System, seamlessly visiting exotic alien worlds with their own ecosystem and wildlife. Just remember, space is a dangerous place – not all planets will be hospitable to you. Enemies that you encounter will react intelligently and fight back.
• Get creative in combat: Build your own unique playstyle. Experiment with different abilities, weapon types, and status effects to discover and unleash devastating combos.
• Exclusively for the Nintendo Switch™ system: Fox McCloud appears as a special guest pilot in the game, teaming up with the Star Initiative to help stop the Forgotten Legion. Players have the opportunity to explore the Atlas Star System in Fox’s Arwing, a high-performance combat spacecraft.
• Every choice you make in Starlink: Battle for Atlas has an impact, evolving the world based on your actions. Choose wisely, and fight to stop Grax and the Forgotten Legion!
Summon up a Nintendo Switch bundle with Diablo III: Eternal Collection starting Nov. 2
The devil is literally in the details of a new Nintendo Switch bundle featuring Blizzard’s legendary game Diablo III: Eternal Collection, launching exclusively at GameStop on Nov. 2. Fans who pick up the devilish bundle will receive a Nintendo Switch system and dock featuring Diablo III artwork, a download code for the Diablo III: Eternal Collection game and a themed carrying case, all at a suggested retail price of $359.99.
Diablo III: Eternal Collection contains the full classic game, as well as all of its expansion content: Rise of the Necromancer and Reaper of Souls. In addition, fans who play the Nintendo Switch version will receive in-game items that are only available on Nintendo’s hit console. These in-game bonuses include a variety of items from The Legend of Zelda series, including Ganondorf Transmog Armor, a companion Cucco pet and a Golden Triforce Portrait Frame.
In Diablo III: Eternal Collection, players choose between one of seven classes, including Barbarian, Crusader, Demon Hunter, Monk, Necromancer, Witch Doctor and Wizard, to set off on a dark and memorable adventure to destroy demons and discover loot. The critically acclaimed game is hailed for its style and gameplay, which is perfect for playing on the TV or on the go using Nintendo Switch.
Complete the mission…or face erasure. That’s all Neku knows after regaining consciousness in the middle of a busy intersection without his memories. Now he and his partner must fight to survive a life-or-death game in the urban labyrinth of Tokyo.
This definitive version of Square Enix’s action-RPG classic brings the twisted tale to life on the Nintendo Switch™ system along with a new chapter, exclusive two-player combat, and some killer, newly remixed music.
Features:
• Fight to survive the week-long “Reapers’ Game” playing out on the crowded streets of Shibuya, Tokyo. Includes all standard story content from the Nintendo DS™ and mobile versions.
• Hours of additional content, including the bonus chapter, “Another Day,” and the Nintendo Switch exclusive chapter, “A New Day.”
• Join a friend for local, two-player co-op combat in Tabletop or TV mode.
• Collect an array of mysterious, stylish pins with powerful psychic abilities, then point the way to victory in real-time, action-fueled RPG battles.
• Distinctive modern art from a team of artists led by producer Tetsuya Nomura, best known for his work on the Kingdom Hearts and Final Fantasy game series.
• The expansive soundtrack boasts a wide array of genres, including everything from rock to hip-hop to electronica. Also contains new remixed music tracks!