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Godot 3.2.4 Beta Adds Sprite Batching Support

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Godot 3.2.4 Beta Adds Sprite Batching Support

Earlier this week the first beta of Godot 3.2.4 was released bringing several fixes and improvements as well as a few new features.

The primary features of the first Godot 3.2.4 beta from the Godot blog include:

  • Android App Bundle and subview embedding support.
  • 2D batching for GLES3 (remember that we added it for GLES2 in 3.2.2), and improvements to GLES2’s batching.
  • A new software skinning for MeshInstance to replace the slow GPU skinning on devices that don’t support the fast GPU skinning (especially mobile).
  • Several smaller fixes and improvements

Downloads for all major platforms are available for download here. The major new feature of most interest to me is the new sprite batching, an optimization trick to improve 2D rendering speeds. In the video below we run the popular Bunnymark test on Godot 3.2.3 and the new Godot 3.2.4 and we saw respectable improvements.






https://www.sickgaming.net/blog/2020/10/...g-support/
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