Godot 3.2.4 Beta Adds Sprite Batching Support - Printable Version +- Sick Gaming (https://www.sickgaming.net) +-- Forum: Programming (https://www.sickgaming.net/forum-76.html) +--- Forum: Game Development (https://www.sickgaming.net/forum-80.html) +--- Thread: Godot 3.2.4 Beta Adds Sprite Batching Support (/thread-97958.html) |
Godot 3.2.4 Beta Adds Sprite Batching Support - xSicKxBot - 10-26-2020 Godot 3.2.4 Beta Adds Sprite Batching Support <div style="margin: 5px 5% 10px 5%;"><img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/10/godot-3-2-4-beta-adds-sprite-batching-support.jpg" width="1920" height="1080" title="" alt="" /></div><div><div><img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/10/godot-3-2-4-beta-adds-sprite-batching-support.jpg" class="ff-og-image-inserted"></div> <p>Earlier this week the first beta of <a href="https://godotengine.org/article/dev-snapshot-godot-3-2-4-beta-1">Godot 3.2.4 was released</a> bringing several fixes and improvements as well as a few new features.</p> <p>The primary features of the first Godot 3.2.4 beta from the <a href="https://godotengine.org/article/dev-snapshot-godot-3-2-4-beta-1">Godot blog</a> include:</p> <ul> <li>Android App Bundle and subview embedding support.</li> <li>2D batching for GLES3 (remember that we added it for GLES2 in 3.2.2), and improvements to GLES2’s batching.</li> <li>A new software skinning for MeshInstance to replace the slow GPU skinning on devices that don’t support the fast GPU skinning (especially mobile).</li> <li>Several smaller fixes and improvements</li> </ul> <p>Downloads for all major platforms are available for download <a href="https://godotengine.org/article/dev-snapshot-godot-3-2-4-beta-1">here</a>. The major new feature of most interest to me is the new sprite batching, an optimization trick to improve 2D rendering speeds. In the <a href="https://www.youtube.com/watch?v=HrM-dJklrZU">video below</a> we run the <a href="https://github.com/cart/godot3-bunnymark">popular Bunnymark test </a>on Godot 3.2.3 and the new Godot 3.2.4 and we saw respectable improvements.</p> <figure class="wp-block-embed-youtube wp-block-embed is-type-video is-provider-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"> <div class="wp-block-embed__wrapper"> <div class="ast-oembed-container"><iframe class='youtube-player' width='1500' height='844' src='https://www.youtube.com/embed/HrM-dJklrZU?version=3&rel=1&fs=1&autohide=2&showsearch=0&showinfo=1&iv_load_policy=1&wmode=transparent' allowfullscreen='true' style='border:0;'></iframe></div> </div> </figure> <div class="code-block code-block-1"> <ins class="adsbygoogle" data-ad-format="autorelaxed" data-ad-client="ca-pub-5156240514307514" data-ad-slot="1997524572"></ins> </div> </div> https://www.sickgaming.net/blog/2020/10/25/godot-3-2-4-beta-adds-sprite-batching-support/ |