10-25-2020, 05:58 PM
Drag[en]gine Hands-On
<div style="margin: 5px 5% 10px 5%;"><img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/10/dragengine-hands-on.jpg" width="1920" height="1080" title="" alt="" /></div><div><div><img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/10/dragengine-hands-on.jpg" class="ff-og-image-inserted"></div>
<p>The <a href="https://developer.dragondreams.ch/">Drag[en]gine</a> is a highly modular, open source (C++) game engine that has been under active development for several years. The Drag[en]gine’s modular approach is built around the GLEM concept breaking your game project into the <strong>G</strong>ame Script, <strong>L</strong>auncher, <strong>E</strong>ngine and <strong>M</strong>odules layers. The Game Script is implemented by default in Dragonscript, another open source project <a href="https://github.com/LordOfDragons/dragonscript">available here</a>. Drag[en]gine is open source under the LGPL license <a href="https://github.com/LordOfDragons/dragengine">on GitHub</a>.</p>
<p>If you want to get started with Drag[en]gine you can download binaries for Linux and Windows <a href="https://dragondreams.ch/?page_id=152#downloads-igde">available here</a>, it’s most likely the IGDE file you want to start with. There are a number of samples to get you started <a href="https://github.com/LordOfDragons/deexamples">available here</a>. You can learn more about Drag[en]gine in the <a href="https://www.youtube.com/watch?v=ZyW22zRk6A8">video </a>below.</p>
<figure class="wp-block-embed-youtube wp-block-embed is-type-video is-provider-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio">
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<div class="ast-oembed-container"><iframe class='youtube-player' width='1500' height='844' src='https://www.youtube.com/embed/ZyW22zRk6A8?version=3&rel=1&fs=1&autohide=2&showsearch=0&showinfo=1&iv_load_policy=1&wmode=transparent' allowfullscreen='true' style='border:0;'></iframe></div>
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https://www.sickgaming.net/blog/2020/10/...-hands-on/
<div style="margin: 5px 5% 10px 5%;"><img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/10/dragengine-hands-on.jpg" width="1920" height="1080" title="" alt="" /></div><div><div><img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/10/dragengine-hands-on.jpg" class="ff-og-image-inserted"></div>
<p>The <a href="https://developer.dragondreams.ch/">Drag[en]gine</a> is a highly modular, open source (C++) game engine that has been under active development for several years. The Drag[en]gine’s modular approach is built around the GLEM concept breaking your game project into the <strong>G</strong>ame Script, <strong>L</strong>auncher, <strong>E</strong>ngine and <strong>M</strong>odules layers. The Game Script is implemented by default in Dragonscript, another open source project <a href="https://github.com/LordOfDragons/dragonscript">available here</a>. Drag[en]gine is open source under the LGPL license <a href="https://github.com/LordOfDragons/dragengine">on GitHub</a>.</p>
<p>If you want to get started with Drag[en]gine you can download binaries for Linux and Windows <a href="https://dragondreams.ch/?page_id=152#downloads-igde">available here</a>, it’s most likely the IGDE file you want to start with. There are a number of samples to get you started <a href="https://github.com/LordOfDragons/deexamples">available here</a>. You can learn more about Drag[en]gine in the <a href="https://www.youtube.com/watch?v=ZyW22zRk6A8">video </a>below.</p>
<figure class="wp-block-embed-youtube wp-block-embed is-type-video is-provider-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio">
<div class="wp-block-embed__wrapper">
<div class="ast-oembed-container"><iframe class='youtube-player' width='1500' height='844' src='https://www.youtube.com/embed/ZyW22zRk6A8?version=3&rel=1&fs=1&autohide=2&showsearch=0&showinfo=1&iv_load_policy=1&wmode=transparent' allowfullscreen='true' style='border:0;'></iframe></div>
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</figure>
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https://www.sickgaming.net/blog/2020/10/...-hands-on/