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  Announcing ASP.NET Core in .NET 5
Posted by: xSicKxBot - 09-09-2023, 11:54 PM - Forum: C#, Visual Basic, & .Net Frameworks - No Replies

Announcing ASP.NET Core in .NET 5

Daniel Roth

Daniel

.NET 5 is now released! .NET 5 is the next version of .NET Core and the future of the .NET platform. With .NET 5 you have everything you need to build rich, interactive front end web UI and powerful backend services.

ASP.NET Core in .NET 5 is loaded with lots of great new features and improvements. Here’s a sampling:

For a full list of everything that’s new in ASP.NET Core in this release, check out the ASP.NET Core in .NET 5 release notes. See also the .NET 5 release notes for additional details and known issues.

Get started


To get started with ASP.NET Core in .NET 5, install the .NET 5 SDK. .NET 5 is also included with the latest updates to Visual Studio and Visual Studio for Mac, so if you’ve already updated your IDE, then you should be good to go.

Visual Studio 2019 16.8 or later is required to use .NET 5 from Visual Studio. .NET 5 is also supported with Visual Studio for Mac. To use .NET 5 with Visual Studio Code, install the latest version of the C# extension.

Upgrade an existing project


To upgrade an existing ASP.NET Core app from .NET Core 3.1 to .NET 5:

To upgrade an existing ASP.NET Core app from .NET 5 RC2 to .NET 5:

  • Update all Microsoft.AspNetCore.*, Microsoft.Extensions.*, and System.* package references to 5.0.0.

That’s it! You should be all set to enjoy the benefits of .NET 5.

See also the full list of breaking changes in ASP.NET Core for .NET 5.

Performance improvements


With every .NET release a special effort is made to improve all aspects of the performance in ASP.NET Core applications. ASP.NET Core in .NET 5 is the fastest .NET web framework we’ve ever shipped!

.NET 5 contains great performance improvements in the runtime and libraries and for the gRPC components. These improvements, when applied to ASP.NET Core, result in some significant wins in throughput (RPS) and latency. The performance results below are taken from the TechEmpower benchmarks for ASP.NET Core with .NET Core 3.1 and from the latest results for ASP.NET Core with .NET 5.

Troughput (max, in RPS)

Scenario 3.1 5.0 Change
Plaintext Platform 8,593 11,690 +36.0%
Json Platform 872 1,261 +44.6%
Fortunes Platform 344 423 +23.0%
Plaintext 3,993 4,420 +12.4%
Json 743 912 +22.6%
Fortunes 223 259 +16.2%

Latency (mean, in ms)

Scenario 3.1 5.0 Change
Plaintext Platform 1.52 0.82 -46.3%
Json Platform 1.24 0.41 -66.7%
Fortunes Platform 1.57 1.26 -19.7
Plaintext 0.87 0.83 -4.2%
Json 1.52 1.20 -21.1%
Fortunes 1.11 0.87 -21.6

The “platform” tests represent highly optimized benchmark implementations, while the non-platform tests use more typical framework components.

The TechEmpower performance composite score, an index based on all of the TechEmpower benchmarks aggregated together, increased from 5,659 to 6,626 with .NET 5, which represents a 17% increase.

Deploy .NET 5 Web Apps to Azure App Service Today


The ASP.NET and Azure App Service teams have worked tirelessly together throughout the .NET 5 timeline to make sure ASP.NET developers have access to the latest bits of the .NET 5 runtime on day zero. This means that, as soon as you can download .NET 5 and get started building apps with it, you can deploy those .NET 5 apps to App Service using Visual Studio and Visual Studio Code, and you’ll have full support for deploying .NET 5 apps to App Service using GitHub Actions.

This day-zero availability of .NET 5 on App Service will be made possible by their new Early Access Runtime feature, which will enable not only .NET 5 apps, but every subsequent release of .NET from now on. This means no more waiting for the platform to support the runtime – it’ll “just be there” as soon as the runtime is available. You can learn more about the Azure App Service Early Access Runtime technology on the App Service team’s blog.

Whilst Early Access will give you a supported path to deploying your .NET 5 apps to Azure App Service immediately, there are some slight nuances to how Early Access works with which you can familiarize yourself on the App Service Early Access .NET page.

Join us for the .NET 5 release at .NET Conf 2020


Come celebrate with us and learn all about the .NET 5 release at .NET Conf 2020, a FREE, three day virtual developer event co-organized by the .NET community and Microsoft. This year marks the 10th anniversary of the conference, and it will be better than ever with over 80 live sessions from speakers in the community and from the Microsoft product teams. The conference starts today and goes from November 10-12. We hope you can join us!

Thank you!


Thank you to everyone in the community who helped make this release of .NET 5 possible! This release represents the culmination of many GitHub issues, pull requests, design feedback comments and documentation updates contributed by many members of the .NET community. We couldn’t have made it to this point without you!

We hope you enjoy this release of ASP.NET Core in .NET 5. We are eager to hear about your experiences with this latest release. Let us know what you think on GitHub by filing new issues and by commenting on or expressing your support (?) for existing ones.

Thanks again for trying out ASP.NET Core!



https://www.sickgaming.net/blog/2020/11/...-in-net-5/

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  AppleInsider - Child safety advocacy group launches campaign against Apple
Posted by: xSicKxBot - 09-09-2023, 11:54 PM - Forum: Apples Mac and OS X - No Replies

AppleInsider - Child safety advocacy group launches campaign against Apple

Apple’s abandoned child protection feature

Heat Initiative, a child safety advocacy group, is launching a multi-million dollar campaign against Apple to pressure the company into reinstating iCloud CSAM detection.

Heat Initiative said it would launch the campaign against Apple after pressing the tech giant on why it had abandoned plans for on-device and iCloud Child Sexual Abuse Material (CSAM) detection tools. The launch comes after Apple giving its most detailed response yet as to why it backed off its plans, citing that it would uphold user privacy.

In response to Apple, Heat Initiative has officially launched its campaign website. The advocacy group issues a statement on the front page that reads, “Child sexual abuse is stored on iCloud. Apple allows it.”

“Apple’s landmark announcement to detect child sexual abuse images and videos in 2021 was silently rolled back, impacting the lives of children worldwide,” the statement continues. “With every day that passes, there are kids suffering because of this inaction, which is why we’re calling on Apple to deliver on their commitment.”

The website contains alleged case studies that detail multiple cases where iCloud had been used to store sexual abuse materials, including photos, videos, and explicit messages.

It calls on Apple to “detect, report, and remove sexual abuse images and videos from iCloud,” as well as “create a robust reporting mechanism for users to report child sexual abuse images and videos to Apple.”

The company provides a copy of a letter it sent directly to Tim Cook, saying that it was “shocked and discouraged by your decision to reverse course and not institute” CSAM detection measures.

It also includes a button that allows visitors to send a prewritten email demanding action from Apple to the entire Apple executive team.

Child Sexual Abuse Material is an ongoing severe concern Apple attempted to address with on-device and iCloud detection tools. These controversial tools were ultimately abandoned in December 2022, leaving more controversy in its wake.

The Heat Initiative is not alone in its quest. As spotted by 9to5mac, the Christian Brothers Investment Services, and Degroof Petercam are respectively filing and backing a shareholder resolution about the topic.



https://www.sickgaming.net/blog/2023/09/...nst-apple/

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  Microsoft - We are focused on building and deploying AI in a safe, secure, and trans
Posted by: xSicKxBot - 09-09-2023, 11:54 PM - Forum: Windows - No Replies

Microsoft - We are focused on building and deploying AI in a safe, secure, and trans

Frontline workers represent the face of organizations and make up the lion’s share of the workforce. But new Work Trend Index data reveals that 1 in 2 frontline workers cite being burned out in their jobs. Investing in technology that supports the frontline is key. Notably, 65% of frontline workers are optimistic that AI will help them in their jobs.  
We are excited to highlight new Microsoft solutions and investments in next-generation AI for the frontline workforce across nearly every business. Frontline managers and workers can optimize their time from work order creation to schedule management with Copilot in Dynamics 365 Field Service and the new Shifts plug-in for Microsoft 365 Copilot. In Viva Connections, frontline workers can stay up-to-date on internal communications. And with shared device mode for Intune, VMware and SOTI, employees can simplify the sign-in experience securely.  
Today’s announcements not only reduce administrative burden and time on spent on manual tasks, but also enable frontline workers to focus on end customer experiences and receive an overall improved employee experience. Learn more here: https://lnkd.in/e9Ash_82



https://www.sickgaming.net/blog/2023/08/...nd-beyond/

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  CNCF Reaches 100 End User Community Members
Posted by: xSicKxBot - 09-09-2023, 11:54 PM - Forum: Linux, FreeBSD, and Unix types - No Replies

CNCF Reaches 100 End User Community Members

The Cloud Native Computing Foundation  (CNCF), which sustains and integrates open source technologies like Kubernetes and Prometheus, today announced that its End User Community has grown to 100 members. The CNCF End User Community consists of enterprises and startups that are committed to accelerating the adoption of cloud native technologies and improving the deployment experience. (Yahoo!)

Click Here!



https://www.sickgaming.net/blog/2019/08/...y-members/

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  Fedora - Contribute at the Test Week for the Anaconda WebUI Installer for Fedora Wor
Posted by: xSicKxBot - 09-09-2023, 11:54 PM - Forum: Linux, FreeBSD, and Unix types - No Replies

Fedora - Contribute at the Test Week for the Anaconda WebUI Installer for Fedora Wor

The Workstation team is working on the final integration of Anaconda WebUI Installer for Fedora Linux Workstation. As a result, the Fedora Workstation Working Group and QA teams have organized a test week from Monday, Aug 28, 2023 to Monday, Sept 04, 2023. The wiki page in this article contains links to the test images you’ll need to participate. Please continue reading for details.

How does a test week work?


A test week is an event where anyone can help ensure changes in Fedora Linux work well in an upcoming release. Fedora community members often participate, and the public is welcome at these events. If you’ve never contributed before, this is a perfect way to get started.

To contribute, you only need to be able to do the following things:

  • Download test materials, which include some large files
  • Read and follow directions step by step

The wiki page for the Anaconda WebUI test week has a lot of good information on what and how to test. After you’ve done some testing, you can log your results in the test day web application. If you’re available on or around the days of the event, please do some testing and report your results. We have a document which provides all the necessary steps.



https://www.sickgaming.net/blog/2023/08/...rkstation/

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  News - This Week In Destiny – 06/29/2023
Posted by: xSicKxBot - 09-09-2023, 11:54 PM - Forum: - No Replies

[b]News - This Week In Destiny – 06/29/2023[/b]

This week in Destiny, we have a cutscene and a few updates.



https://www.sickgaming.net/blog/2023/06/29/this-week-in-destiny-06-29-2023/

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Information News - Malware included with some mods on CurseForge
Posted by: xSicKxBot - 09-09-2023, 11:54 PM - Forum: Minecraft - No Replies

News - Malware included with some mods on CurseForge

A malicious user has created several accounts and uploaded projects containing malware to the platform.

Separately a user belonging to Luna Pixel Studios (LPS) was hacked and was used to upload similar malware.

CurseForge has banned all accounts relevant to this and disabled the LPS one as well. They are in direct contact with the LPS team to help them restore their access.

To be clear CurseForge is not compromised. No admin account was hacked.

CurseForge has made a Detector Tool that will enable you to check whether you have been compromised by any of the projects containing said malware. This tool relied on the amazing work of the author community who has investigated these malicious files and published their efforts on hackmd.io:
https://hackmd.io/B46EYzKXSfWSF35DeCZz9A#Credits

Please use the following article to understand which projects were containing said malware and whether you need to use the tool and how to do so: https://support.curseforge.com/en/support/solutions/articles/9000228509-june-2023-infected-mods-detection-tool/

CurseForge has made the tool available and open sourced and it can be directly found here: https://github.com/overwolf/detection-tool



https://www.sickgaming.net/blog/2023/06/...urseforge/

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  Activision News - Activision Blizzard Recognized on Fortune’s “100 Best Companie
Posted by: xSicKxBot - 09-09-2023, 11:54 PM - Forum: Lounge - No Replies

Activision News - Activision Blizzard Recognized on Fortune’s “100 Best Companie

SANTA MONICA, Calif.–(BUSINESS WIRE)– Activision Blizzard, Inc. (NASDAQ: ATVI), the world’s leading interactive entertainment company, was recognized today on Fortune’s “100 Best Companies to Work For®” list for the fourth consecutive year.

“To connect the world through epic entertainment, we recruit and develop the world’s best talent,” said CEO Bobby Kotick. “We’re proud to be recognized for so many years as one of the best companies to work for. We remain committed to constant improvement so we are always one of the very best places to work.”

As part of the Great Place to Work® Trust Index,™ employees were asked for detailed feedback on their experiences working at Activision Blizzard. 91 percent of employees said they feel they can be themselves at Activision Blizzard. 91 percent also said that it’s a fun place to work. And 96 percent of employees reported that they are proud to tell other people they work for Activision Blizzard.

Activision Blizzard, comprising over 10,000 employees at Activision, Blizzard Entertainment and King, has more than 385 million players in 196 countries. The company’s portfolio of iconic franchises includes Call of Duty®, Overwatch®, World of Warcraft® and Candy Crush®. In 2017, Activision Blizzard was also recognized as a member of the Fortune 500, as one of the world’s most innovative companies, and one of the most admired.

In 2017, Activision Blizzard continued to build on its reputation as the leading interactive entertainment company, releasing acclaimed gaming titles Destiny 2 and Call of Duty: WWII, celebrating the fifth anniversary of Candy Crush Saga, the top grossing iOS and Android game in the United States, and preparing for the launch in January 2018 of the Overwatch League™, the first major global pro esports league featuring city-based competition.

Activision Blizzard is hiring! What’s life like at the company? Click here for an immersive 360-degree video experience of what it’s like to work at Activision Blizzard or visit www.activisionblizzard.com/careers.

Methodology

To identify the 100 Best Companies to Work For®, each year Fortune partners with Great Place to Work to conduct the most extensive employee survey in corporate America. The ranking is based on feedback from more than 232,000 employees at Great Place to Work-Certified™ companies with more than 1,000 employees. Winning a spot on this list indicates the company has distinguished itself from peers by creating a great place to work for employees – measured and ranked through our analysis of the results of our Trust Index© survey and Culture Audit© questionnaire. Through the Trust Index©, employees anonymously assess their workplace, including the honesty and quality of communication by managers, degree of support for employees’ personal and professional lives and the authenticity of relationships with colleagues. Results from the survey are highly reliable, having a 95% confidence level and a margin of error of 5% or less. Companies’ results on the Trust Index© survey are compared to peer organizations of like size and complexity. The Culture Audit© includes detailed questions about benefits, programs and practices. To be considered for our Best Workplaces lists, companies must become Great Place to Work-Certified™. Details are available at https://www.greatplacetowork.com/certification.

About Activision Blizzard

Activision Blizzard, Inc., a member of the Fortune 500 and S&P 500, is the world’s most successful standalone interactive entertainment company. We delight hundreds of millions of monthly active users around the world through franchises including Activision’s Call of Duty®, Destiny and Skylanders®, Blizzard Entertainment’s World of Warcraft®, Overwatch®, Hearthstone®, Diablo®, StarCraft®, and Heroes of the Storm®, and King’s Candy Crush™, Pet Rescue™, Bubble Witch™ and Farm Heroes™. The company is one of the Fortune “100 Best Companies To Work For®.” Headquartered in Santa Monica, California, Activision Blizzard has operations throughout the world, and its games are played in 196 countries. More information about Activision Blizzard and its products can be found on the company’s website, www.activisionblizzard.com.

About Fortune

Fortune is a global leader in business journalism known for its unrivaled access to industry leaders and decision makers. Founded in 1930, Fortune has transformed into a digital-first operation with nearly 17 million monthly unique visitors on Fortune.com as well as 3.4 million global readers in print. Fortune is home to some of the strongest business franchises, including: Fortune 500, Best Companies to Work For, World’s Most Admired Companies, Fastest Growing Companies and Most Powerful Women. The Fortune Conference Division extends the brand’s mission into live settings, hosting a wide range of annual conferences for top-level executives, including the FORTUNE Global Forum and the Most Powerful Women Summit.

Activision Blizzard, Inc.
Investors and Analysts:
ir@activisionblizzard.com
or
Press:
pr@activisionblizzard.com

Source: Activision Blizzard, Inc.

News Provided by Acquire Media



https://www.sickgaming.net/blog/2018/02/...tive-year/

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  Steam - Now Available on Steam – Quake Champions
Posted by: xSicKxBot - 09-09-2023, 11:54 PM - Forum: New Game Releases - No Replies

Steam - Now Available on Steam – Quake Champions

Quake Champions is Now Available on Steam!

Step into the Arena. Compete against players from around the world in this fast-paced shooter that combines the dark mythos of the original Quake with the skill-based competition of Quake III Arena. Become a Champion.



https://www.sickgaming.net/blog/2022/08/...champions/

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  News - Poll: Hasn’t Nintendo Always Been An ‘Entertainment’ Company?
Posted by: xSicKxBot - 09-09-2023, 11:54 PM - Forum: Nintendo Discussion - No Replies

News - Poll: Hasn’t Nintendo Always Been An ‘Entertainment’ Company?

Nintendo Mario thinking
Image: Nintendo Life

The times are a-changin’ for Nintendo, it seems. Nobody would doubt that the company has been video game-focused for the past few decades, but with theme parks, movies, and mobile apps popping up all over the place, it seems that the Big-N is moving in a slightly different direction.

This was echoed by Nintendo of America president Doug Bowser in a recent interview with the Washington Post, in which he stated that Nintendo is now “evolving into being an entertainment company with gaming as a nucleus of the overall business model.” This will come as no surprise to many of us — you can’t walk through town without seeing Mario DVDs, toys, and LEGO sets at the moment — and having put all of its hardware eggs in one basket by uniting its handheld and home console lines with Switch, diversification into arenas beyond the creation of video game systems and software makes sense.


But the question is, hasn’t Nintendo always been an entertainment company? Are the firm’s recent shenanigans of buying up animation studios and expressing a desire to make more movies really all that surprising? Remember, this is the company that started out life making playing cards before moving into toys and running love hotels, after all…

Being an ‘entertainment’ company doesn’t necessarily mean having your financial fingers in many production pies. It’s true, Nintendo’s main focus since the ’80s has been video games, but the figurehead of Mario has long transcended the titles in which he has appeared — much like people recognise Mickey Mouse without having ever watched Steamboat Willie.


Doug Bowser is gesturing towards Nintendo’s move towards becoming a Disney-like powerhouse whose reach extends far beyond its main product, but it is nonetheless interesting to consider just how we have all perceived the company for all these years.

So, what do you reckon? Has Nintendo always been in the larger ‘entertainment’ business, or is this a sign of a bold new direction? Fill in the following poll to let us know which side you fall on, and then take to the comments to share your thoughts.




https://www.sickgaming.net/blog/2023/09/...t-company/

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