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  AppleInsider - Overnight updates to physical Apple Stores could hint at fast post-ev
Posted by: xSicKxBot - 09-13-2023, 08:24 AM - Forum: Apples Mac and OS X - No Replies

AppleInsider - Overnight updates to physical Apple Stores could hint at fast post-ev

AirPods Pro could get USB-C upgrade

Apple tends to hold its iPhone events on a Tuesday and release products about ten days later, but overnight updates to physical retail stores could mean quick product availability.

Of course, it could just be a simple marketing update. Apple tends to update marketing like posters and displays after an event anyway, so this wouldn’t be unusual.



https://www.sickgaming.net/blog/2023/09/...ilability/

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  News - Special-Edition Community Focus: Nine
Posted by: xSicKxBot - 09-13-2023, 08:24 AM - Forum: - No Replies

[b]News - Special-Edition Community Focus: Nine[/b]

From Witherhoard to Withermore; meet Nine.



https://www.sickgaming.net/blog/2023/07/14/special-edition-community-focus-nine/

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  News - Mortal Kombat 1 Welcomes In The New Era With Launch Trailer
Posted by: xSicKxBot - 09-13-2023, 08:24 AM - Forum: Nintendo Discussion - No Replies

News - Mortal Kombat 1 Welcomes In The New Era With Launch Trailer

Mortal Kombat 1 is out in a week’s time, but NetherRealm Studios has dropped the game’s launch trailer nice and early to get fans amped up for the newest entry in the bloodiest fighting game series around.

The launch trailer sets up some of the story for this “reboot”, where Fire God Liu Kang has created a brand new world. But we also get a look at Shang Tsung and Reiko — a general under his command — in combat.

While the latter only gets a brief section in the trailer, Shang Tsung’s fatality is on full display during the gameplay snippets, which is expectedly gory.

Reiko made his debut in Mortal Kombat 4 as a last-minute addition and caused some controversy among MK fans as some home console ports added a scene which shows Reiko in Shao Kahn’s throne room, where he adorns the skull mask. This has since been debunked by other games in the franchise. However, this is Reiko’s first playable appearance in some time, having been benched as a Kameo character for a while.

Even though Mortal Kombat 1 is only seven days away, some people have managed to get their hands on a Switch version of the game early and leaks are floating around on the internet, so be wary!


Mortal Kombat 1 launches on Switch on 19th September. Is the upcoming fighting game In Your Blood? Give us your thoughts in the comments.



https://www.sickgaming.net/blog/2023/09/...h-trailer/

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  (Indie Deal) Hogwarts Legacy & PlayStation Deals
Posted by: xSicKxBot - 09-12-2023, 10:40 AM - Forum: Deals or Specials - No Replies

(Indie Deal) Hogwarts Legacy & PlayStation Deals

[www.indiegala.com]
Hogwarts Legacy is an open-world action RPG set in the world first introduced in the Harry Potter books.
https://www.youtube.com/watch?v=BtyBjOW8sGY&ab_channel=HogwartsLegacy
PlayStation PC LLC Sale, up to 81% OFF
[www.indiegala.com]

Pre-Order: Hearts of Iron IV: Arms Against Tyranny
[www.indiegala.com]
Four Northern democracies are seemingly helpless against nearby predatory dictatorships. Despite their size, Finland, Norway, Denmark, and Sweden have a chance to avoid conquest through clever diplomacy or fierce resistance. Write a new history of the Nordic countries.
https://www.youtube.com/watch?v=Ex2cgsCqqeo&ab_channel=HeartsOfIronIV


https://steamcommunity.com/groups/indieg...9290545868

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  AppleInsider - Apple allegedly arguing iMessage isn’t big enough to be EU gatekeep
Posted by: xSicKxBot - 09-12-2023, 10:39 AM - Forum: Apples Mac and OS X - No Replies

AppleInsider - Apple allegedly arguing iMessage isn’t big enough to be EU gatekeep

Apple’s iMessage

With just days to go before the European Union’s Digital Markets Act designates gatekeepers, Apple is allegedly arguing iMessage isn’t popular enough to be classified as a gatekeeper service.

The EU’s Digital Markets Act was first proposed in October 2020, but it didn’t get official approval until July 2022. The new law became applicable in April 2023, designates gatekeepers on September 6, then goes into effect in March 2024.

A report from Financial Times sourced from two anonymous individuals says Apple and Microsoft are arguing their “flagship services” are not popular enough to fall under the EU’s definition of gatekeeper services. Apple is specifically arguing iMessage should not be labeled a gatekeeper service.

The EU is expected to reveal which services fall under its gatekeeper banner in the first week of September. The DMA is meant to throttle perceived monopolistic powers of large tech firms, like Apple, Microsoft, and Google.

If Apple’s iMessage does fall under the DMA ruleset, it means Apple will be required to open iMessage to third-party operators. However, how Apple might do that remains to be seen.

To meet the requirements of a gatekeeper service, the EU says it must have at least 45 million monthly active users. The company must also exceed 7.5 billion euros annually or have a market cap that surpasses 75 billion euros.

Apple has confirmed that there are over 1 billion active iPhones in the world. However, the company does not go into detail regarding regions, so it’s unknown if iMessage reaches the 45 million monthly active users in the region.

Apple does meet the monetary requirements. There is some chance the iMessage user base is below the 45 million mark in the EU if only because other chat services dominate the region.

Apple allegedly arguing iMessage does not meet the requirements is a change from July. The company, along with Microsoft and others, confirmed the EU’s new gatekeeper law applied to them in a blanket statement, but didn’t carve out specific services like iMessage before.

Despite Apple’s apparent change of heart, the first list of gatekeeper services should be published in September. If iMessage does avoid the list, it does not mean it won’t be added in the future.

The App Store is likely to also be included in the EU’s gatekeeper services list. Apple has allegedly been working on App Store alternatives for iPhones since 2022.



https://www.sickgaming.net/blog/2023/09/...r-service/

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  News - This Week In Destiny – 07/13/2023
Posted by: xSicKxBot - 09-12-2023, 10:39 AM - Forum: - No Replies

[b]News - This Week In Destiny – 07/13/2023[/b]

This week in Destiny, a mid-Season preview entered the chat.



https://www.sickgaming.net/blog/2023/07/13/this-week-in-destiny-07-13-2023/

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  News - Review: 30XX – Excellent Mega Man X-Style Run ‘N’ Gunning, With A Rogue
Posted by: xSicKxBot - 09-12-2023, 10:39 AM - Forum: Nintendo Discussion - No Replies

News - Review: 30XX – Excellent Mega Man X-Style Run ‘N’ Gunning, With A Rogue

30XX Review - Screenshot 1 of 6
Captured on Nintendo Switch (Docked)

Though Capcom hasn’t necessarily abandoned the Mega Man brand as a whole, it’s indisputably reduced how often it produces new games in that celebrated franchise. For example, it’s been 19 years since the last new Mega Man X release (and let’s be real, X8 was a rough entry to end on), but that series now lives on in the efforts of its fans. A few years ago, Battery Staple Games released 20XX, a cute roguelite take on Mega Man gameplay, and now it’s followed up that effort with 30XX. It isn’t without issues, but we’re happy to report that 30XX feels like an overall improvement over its predecessor, and stands as a worthy homage to a beloved series.

Gameplay in 30XX follows the template of classic Mega Man X. You run ‘n’ gun through eight themed levels capped off with a tough boss fight, collecting new weapons or abilities each time you beat another boss, then challenge some extra tough final stages. The gimmick here, however, is that 30XX is structured like a roguelite, so each stage is different each run and there are myriad upgrades you can collect along the way to help even the odds a little bit. There are two playable characters, named Ace and Nina, and they take after Zero and X, respectively. Both have their pros and cons, though we generally preferred Nina’s ranged gameplay over Ace’s sword-swinging skills.

30XX Review - Screenshot 2 of 6
Captured on Nintendo Switch (Docked)

A key element that really elevates the fun of 30XX is how smooth the controls feel. In a game as hyper-focused on precision and skill as this, hiccups or sluggish controls could easily torpedo any sense of fairness, but 30XX proves to be consistently tight and responsive. We didn’t notice any frame drops in our experience and the movement tech feels outstanding; characters are snappy and agile, and feel like they can properly navigate the precise obstacles laid out before you.

Throughout each stage, you’ll often come across a few augments—or “Augs”—that will buff up your character for the duration of that run. Augs can do things like bolster your damage output or give a small shield that constantly orbits you and soaks up damage, and given that there are around 240 Augs to discover, there’s quite a bit of build variety you can experiment with. You can also periodically find Cores, which are armor pieces that give you new abilities like a double jump or a short hover. There’s quite a variety of these on offer, too, and we appreciated how much they mix up your approach to gameplay, not to mention that having a decent Core loadout is all but necessary for surviving the later stages.

30XX Review - Screenshot 3 of 6
Captured on Nintendo Switch (Handheld/Undocked)

Across a run, you’ll usually pick up a decent amount of a currency called Memoria, and when you inevitably lose, you’ll be sent back to the hub where you can spend it on permanent upgrades. These range from flat increases to your starting health and energy to more general buffs like the ability to choose from more levels when you beat a boss or to recycle upgrades that you encounter during a run. We appreciated having this meta-progression system in place, as 30XX can be an utterly brutal experience and these upgrades help level the playing field a bit. Plus, it’s nice to have another goal to shoot for beyond simply beating the next level, and you’ll likely find yourself attempting yet another run after a loss just to see how the new upgrades affect you.

Speaking of upgrades, a big change here from 20XX is that the new weapons and abilities you get from the boss of each level are tailored to each character, effectively doubling the number of abilities that you can play with. For example, one boss grants Nina a lighting attack that can home in on enemies, while that same boss grants Ace a downward thrust attack that sends out lightning balls scurrying along the floor. We appreciated how this creates new ways to play and makes each character feel more distinguished than before, giving players even more toys to experiment with as they figure out what builds work best for them.

If roguelike randomness isn’t your cup of tea, there’s a new mode called Mega Mode that may be more up your alley. Here, the boss stages are laid out in a cute, selectable grid reminiscent of classic Mega Man games, and though each level is still randomly generated, subsequent attempts after failing will see you running through the same stage each time. This allows you to progress by practicing and learning the level layouts, and when you couple this with the fact that all Augs and Cores stay with your character even after deaths, you have a mode that ultimately feels a lot more friendly to those who want a more traditional platforming experience.

30XX Review - Screenshot 4 of 6
Captured on Nintendo Switch (Docked)

And if you’d like some help getting through stages, you can always play in co-op mode, which allows for both couch and online multiplayer. We noticed performance taking just a bit of a hit here, but nothing that notably affected gameplay, and the fun of having an extra character on hand to assist in collecting goodies and overcoming bosses more than made up for any dropped frames. Overall, it feels like 30XX is intended to be played as a more single-player experience, but rest assured that co-op is still an enjoyable time if you want to go that route.

Rounding out the package here is a community mode wherein you play levels designed by fellow players using in-game assets. There are various filters you can use to sort levels by popularity or type, and there are all kinds of off-the-wall ideas here that would never fit in the game proper, but nonetheless add some cool stuff to engage with. We played one stage that lovingly recreated Green Hill Zone in 30XX’s engine—there were even some speed upgrades given out upfront so you could move extra fast through it. Mileage will vary here, of course, but it’s tough to argue against the value that it adds to an already highly replayable game.

While 30XX is an overall great experience, one issue we ran into is that the level design can feel a little hit-or-miss. Though stages are ultimately comprised of handmade sections that are randomly stitched together, they don’t always fit in a way that properly emulates a hand-designed level. For example, we encountered many situations where the difficulty was all over the place—extremely tough sections would be followed by segments that were a breeze, which can make for a rather oddly paced experience.

30XX Review - Screenshot 5 of 6
Captured on Nintendo Switch (Handheld/Undocked)

Beyond this, levels get substantially more difficult as you get further into a run, to the point where a stage can feel less like a fair challenge and more like a ROM hack Kaizo level. Having the right upgrades from earlier in the run can certainly take the edge off, but it’s never guaranteed that the upgrades you need will drop, and we experienced many instances where a section was virtually impossible to traverse without taking a lot of damage. If you just want to win at all costs, you can always activate the Assist Mode and tweak various parameters like enemy damage or player health, but this feels like an imperfect solution to a problem that exists at the design level.

For those of you who aren’t put off by the difficulty, you’ll be pleased to learn that there’s a way to make 30XX even harder via the Entropy system. Taking after the Heat system from Hades, Entropy allows you to activate modifiers at the start of a run that raise difficulty, such as negating the effects of healing items or raising enemy health. Each active modifier raises your Entropy level by one, and if you manage to complete a run, you’ll be rewarded with more currency for continuing meta progression. The catch is that you can’t endlessly farm these rewards at the same Entropy level, you’ll have to continuously stack more modifiers to boost your level if you want to keep progressing. Though toying with this was much too tough for us, we nonetheless appreciated that such a system is in place to give even more longevity. Those of you who enjoy a real challenge will have plenty of content to overcome if you’re up for it.

30XX Review - Screenshot 6 of 6
Captured on Nintendo Switch (Docked)

Visually, 30XX has gotten quite an upgrade over its predecessor, which featured an art style that made it look more like a mid-effort Flash game. 30XX trades this for a much more visually appealing hi-bit art style that very closely mirrors the visuals of the PSX generation of Mega Man X, and it employs this art style to fantastic effect. Whether you’re stumbling past the dark, stained-glass halls of a cathedral or weaving between foes in a high-tech tropical paradise, each level feels notably distinct from the last and is filled with some excellent spritework, most notably in the detailed backgrounds.

This is matched by an equally great chiptune soundtrack that manages to feel traditional without being overly derivative of past works. The high-energy tracks here do a nice job of matching the often intense pace of combat, and there’s a solid amount of variety here. Music is catchy without being overly repetitive, and it doesn’t distract too much from the action.

Conclusion


Although it can be a bit uneven, 30XX is ultimately an enjoyable take on action platforming with a roguelite twist. The high difficulty, extreme replayability, and gorgeous visuals all come together to make for an action platformer you won’t want to miss out on. Beyond this, Mega Mode makes this one a solid recommendation even for those who don’t usually like roguelites, as it strips out most of the randomness and presents a more old-school challenge. For any fans of Mega Man, retro action platformers, or roguelikes, 30XX covers all those bases and then some, and deserves a spot in your Switch library.



https://www.sickgaming.net/blog/2023/09/...ite-twist/

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  News - Rumors say Apple may introduce more “eco-friendly” iPhone accessories
Posted by: xSicKxBot - 09-12-2023, 10:39 AM - Forum: Lounge - No Replies

News - Rumors say Apple may introduce more “eco-friendly” iPhone accessories

With news on the iPhone 15 imminent, rumors are also starting to swirl about the other extras due to arrive alongside a swanky new phone. According to a report from MacRumors, the tech giant is moving towards more iPhone 15 eco-friendly accessories and moving away from its previous focus on silicone and leather products. Check out the best iPhone 14 Pro cases if you still need to get something for yourself.

Previously, Apple released several silicone accessories alongside each iPhone release, many including features such as MagSage charging. Alongside new eco-friendly cases, Apple is also expected to be introducing other items made of renewable materials, including their popular Sport Band, Solo Loop, and AirTag Loop.

The MacRumors support also mentions that Apple is likely to be phasing out its leather iPhone cases, so it seems the California-based tech manufacturer is creating a clear message of sustainability and environmental responsibility. We’ll have to wait until the official iPhone 15 event to learn more, but more sustainable products can only be a good thing.

If you want to learn all about possible iPhone 15 eco-friendly accessories as soon as they appear, be sure to watch the Apple Event below when it premieres.

YouTube Thumbnail

So, tech fans, that’s all we have on iPhone 15 eco-friendly accessories for today, but we hope to be adding some concrete confirmation soon. For now, be sure to check out our guide to the best iPhone 13 cases next.



https://www.sickgaming.net/blog/2023/09/...cessories/

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  PC - Mediterranea Inferno
Posted by: xSicKxBot - 09-12-2023, 10:38 AM - Forum: New Game Releases - No Replies

PC - Mediterranea Inferno



Explore the inner demons of three childhood friends on a summer retreat. Unearth secrets, fears and obsessions as you help them reconnect and rediscover themselves. A mature and treacherous visual novel from the creator of Milky Way Prince – The Vampire Star.

Publisher: Santa Ragione

Release Date: Aug 24, 2023




https://www.metacritic.com/game/pc/mediterranea-inferno

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  (Indie Deal) FREE Qvabllock, One Piece & Tom Clancy's Rainbow Six Siege Deals
Posted by: xSicKxBot - 09-11-2023, 02:48 PM - Forum: Deals or Specials - No Replies

(Indie Deal) FREE Qvabllock, One Piece & Tom Clancy's Rainbow Six Siege Deals

[freebies.indiegala.com]
Will you cope with such a difficult task?
You have to go through 30 rooms filled with labyrinthine and corridors. Use squares of a certain color to open doors.
[freebies.indiegala.com]
Pre-Order: SWORD ART ONLINE Last Recollection
[www.indiegala.com]
Pre-order bonus: Black Swordsman Swords Skins Set
Obtain 5 Sword Weapon Skins for 1-handed sword type weapons in-game.
Includes:
• Weapon Skin: Elucidator
• Weapon Skin: Dark Repulser
• Weapon Skin: Remaining Heart
https://www.youtube.com/watch?v=vWjQLz_vzd0&ab_channel=BandaiNamcoEntertainmentAmerica
One Piece Franchise Sale, up to 90% OFF
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Tom Clancy's Rainbow Six Siege, up to 67% OFF
[www.indiegala.com]
Pre-Purchase: Ghostrunner 2
[www.indiegala.com]
Pre-order Ghostrunner 2 to receive the Traditional Katana Pack including:
Red Eye Dragon Traditional Sword and Hand Skin
Golden Traditional Sword and Hand Skin
Upgrade to the Brutal Edition for 48 Hour Early Access!
https://www.youtube.com/watch?v=3aBvnMDp8F0&ab_channel=505Games


https://steamcommunity.com/groups/indieg...9290503971

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