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  Open Collaboration in Practice at Open Source Summit
Posted by: xSicKxBot - 07-09-2018, 02:11 PM - Forum: Linux, FreeBSD, and Unix types - No Replies

Open Collaboration in Practice at Open Source Summit

A key goal in my career is growing the understanding and best practice of how communities, and open source communities in particular, can work well together. There is a lot of nuance to this work, and the best way to build a corpus of best practice is to bring people together to share ideas and experience.

In service of this, last year I reached out to The Linux Foundation about putting together an event focused on these “people” elements of Open Source such as community management, collaborative workflow, governance, managing conflict, and more. It was called the Open Community Conference, which took place at the Open Source Summit events in Los Angeles and Prague, and everything went swimmingly.

This train though, has to keep moving, and we realized that the scope of the event needed broadening. What about legal, compliance, standards, and other similar topics? They needed a home, and this event seemed like a logical place to house them. So, in a roaring display of rebranding, we renamed the event to the Open Collaboration Conference. It happens again at the Open Source Summit, this year in Vancouver from August 29-31 and then in Edinburgh from October 22-24, 2018.

The upcoming event in Vancouver is looking fantastic. Just like last year, we had a raft of submissions, so thanks everyone for making my job (rightly) difficult for choosing the final set of talks.

Featured Talks


Unsurprisingly, we have some really remarkable speakers, from a raft of different organizations, backgrounds, and disciplines. This includes:

Oh, and I will be speaking, too, delivering a new presentation called “Building Effective Community Leaders: A Guide.” It will cover key principles of leadership and how to bake them into your community, company, or other organization.

In addition to this, don’t forget the fantastic networking, evening events, and other goodness that will be jammed into an exciting few days. As usual, this all takes place at the Open Source Summit, and you view the whole schedule and learn more about how to join us at https://events.linuxfoundation.org/events/open-source-summit-north-america-2018/.

Finally, I will be there for the full event. If you want to have a meeting, drop me an email to jono@jonobacon.com.

Sign up to receive updates on Open Source Summit North America:

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  PS4 - Shining Resonance Refrain
Posted by: xSicKxBot - 07-09-2018, 12:44 PM - Forum: New Game Releases - No Replies

Shining Resonance Refrain



Assume the role of Yuma Ilvern and stop the Empire from exploiting the power of the ancient dragons, including the soul of the Shining Dragon within you. With the help of your friends, realize your destiny, save Astoria, and unleash the strength you?ve always had locked away.

Publisher: Sega

Release Date: Jul 10, 2018

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  PC - Warhammer 40,000: Gladius - Relics of War
Posted by: xSicKxBot - 07-09-2018, 12:44 PM - Forum: New Game Releases - No Replies

Warhammer 40,000: Gladius - Relics of War



Warhammer 40,000: Gladius ? Relics of War brings you to a world of terror and violence. Four factions will engage in a brutal war for dominance over the planet?s resources. In the first 4X turn-based strategy game set in Warhammer 40,000 you will lead one of four unique factions.

Publisher: Slitherine

Release Date: Jul 12, 2018

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  News - Review: Marvel's Ant-Man And The Wasp -- What Infinity War?
Posted by: xSicKxBot - 07-09-2018, 06:44 AM - Forum: Lounge - No Replies

Review: Marvel's Ant-Man And The Wasp -- What Infinity War?

There's a recurring source of tension in Ant-Man and the Wasp thanks to Scott Lang's sentence of two years under house arrest for his actions in Captain America: Civil War. No matter how many zany adventures Paul Rudd's character has in this sequel, he has to periodically race back to his San Francisco apartment and re-don his ankle bracelet whenever hapless FBI agent Jimmy Woo (the funny Randall Park) decides to check in on him. It's a fun bit, and it harks back to an earlier age in the MCU, when a Marvel hero's biggest concern could be staying out of trouble with the law.

We've yet to see what a post-Infinity War world looks like in the Marvel Cinematic Universe. Regardless of how it eventually gets undone, what effect will Thanos's finger snap have in the short term? How will the tone shift in Avengers 4? Those questions are irrelevant in Ant-Man and the Wasp, which quickly places itself before the events of Infinity War. That may be a knock against it for those hoping for some answers, but this movie's tone is much lighter as a result, perfectly in line with the original Ant-Man's.

The first Ant-Man introduced Scott Lang (Rudd) along with Hank Pym (Michael Douglas) and his daughter Hope van Dyne (Evangeline Lilly). Ant-Man and the Wasp directly picks up their story following Scott's involvement in Civil War: Scott's two years of house arrest are almost up, but Hope drags him back into a life of illegal heroism in a plot to save her mother, Michelle Pfeiffer's Janet van Dyne, from the "quantum realm" in which she's been stranded for 30 years.

How can Janet be alive down there after all this time? How could Hank and Hope possibly find her? This movie is brimming with pseudo-scientific mumbo jumbo about things like "entanglement" and "quantum tunnels." It gets a little exhausting, but the movie is self aware about its own ridiculousness; at one point, Scott asks Hank and his colleague Bill Foster (Laurence Fishburne) whether they just stick the word "quantum" in front of everything to make it sound more scientific. Good question, Scott!

Ant-Man and the Wasp introduces a couple of new villains in the forms of Hannah John-Kamen's Ghost, who stalks the heroes in hopes of stealing their secret lab, and Walton Goggins' Sonny Burch, a black market merchant who decides he wants the quantum tech for himself. Goggins is his typical hilariously sleazy self, while John-Kamen's more overtly dramatic performance fits her character.

No Caption Provided

But most important is the Wasp herself, Evangeline Lilly's Hope van Dyne, who completely owns this movie. Hope proves--unsurprisingly--to be a much more capable Ant-Man than Ant-Man himself, with confidence and skill that are thrilling to watch. It makes the entire plot of the first movie--that Hank had to enlist the deadbeat Scott in the first place instead of just trusting his daughter to do the job--seem even more ludicrous in retrospect. Hopefully Lilly decides to stick around the MCU for a while, as her presence would be much appreciated in future installments.

Like the first Ant-Man, this movie has great fight choreography that sees both heroes frequently changing from normal to small to massive and back again in creative ways. Some of the most fun sequences are car chases where one or more vehicles are constantly shrinking down to Hot Wheels size and back to normal, throwing off pursuers and causing general zany chaos.

No Caption Provided

There's an added dash of humor from the fact that Scott's suit for much of the movie is malfunctioning, leaving him unable to control when he changes size. That leads to an especially funny sequence where Scott is running around his daughter's middle school at about 3 feet tall, trying to remain undetected. Cassie herself is still played by the ridiculously charismatic Abby Ryder Fortson, who gives Paul Rudd tit-for-tat in every scene they're in together.

Michael Peña's Luis returns with a vengeance too, with his voice-overed montage gag from the first--in which he tells a story while the characters he's describing act it out--is funnier than ever. This time around he gets injected with a sort of truth serum, causing his rapid fire rambling to span topics ranging from Scott's psychiatric health to his family's love of Morrissey. He's more actively involved in the story, as well, which is pure wish fulfillment for viewers who loved his character in the first movie.

No Caption Provided

Like the original Ant-Man, Ant-Man and the Wasp is primarily a palette cleanser in the MCU as a whole (the first movie was sandwiched in between the dense Age of Ultron and the dour Civil War). Ant-Man and the Wasp is hilarious, fun, silly, self aware, and creative. Filled with pseudo-science gobbledigook, crazy action, and multiple villains all vying for screen time, it's one of the most comic-booky MCU movies yet. The fates of all our favorite heroes after Avengers: Infinity War may still be up in the air, but in the meantime, Ant-Man and the Wasp is a welcome distraction.

The GoodThe Bad
Lighthearted and funnyPseudo-science mumbo jumbo gets ridiculous
Evangeline Lilly phenomenal as the WaspNo answers for Infinity War fans
Multiple fun new villains
Creative shrinking-and-growing action
Self aware about its sillier aspects
Much-needed palette cleanser following Infinity War

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  PS4 - Kona VR
Posted by: xSicKxBot - 07-09-2018, 12:44 AM - Forum: New Game Releases - No Replies

Kona VR



Publisher: Ravenscourt

Release Date: Jun 19, 2018

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  News - The Sims Mobile has amassed $15M in revenue in four months
Posted by: xSicKxBot - 07-09-2018, 12:44 AM - Forum: Lounge - No Replies

The Sims Mobile has amassed $15M in revenue in four months

The Sims Mobile has pulled in over $15 million in global revenue since launching on March 6. 

That’s according to a brief report from analytics outfit Sensor Tower, which revealed that approximately 59 percent of that worldwide revenue came from the United States. 

The UK was the second most lucrative region for the free-to-play title, but it was some distance behind the States with only 8 percent of player spending taking place on British soil. 

Despite being the new kid on the block, The Sims Mobile is still being outshone by its predecessor The Sims FreePlay, which brought in twice as much revenue as Mobile during June. 

Of course, FreePlay does have something of a head start on its younger sibling, having launched all the way back in 2012. 

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  News - Blog: How to use C# Events in Unity
Posted by: xSicKxBot - 07-09-2018, 12:44 AM - Forum: Lounge - No Replies

Blog: How to use C# Events in Unity

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.


Objective


The main objective of this blog post is to give you an idea about how to use C# Events in Unity.

What is problem with Delegates?

What is an Event?

Why Events are used?

How to declare an Event?

You may have all these questions in your mind.

Don’t worry, you are at the right place.

Let’s start, Do you remember the problem of Delegates?

If we use a single delegate after the use of multicast delegates then it will reset the existing invocation list.

This situation is very difficult to track if multiple classes subscribe to the same delegate.

This is the reason why we have Events.

Let’s see how they work.

Events are a type of special delegates which are used when you want to notify other classes when something happens. Like, on GameStart, on Gameover.

Let’s take a look on declaration and use of an Events.

1. Declare a Delegate

public delegate void OnGameStart();

2.Create an Event

public static event OnGameStart onGameStart;

3. Point to method

onGameStart += Move;

4. Invoke an Event

onGameStart ();

Let’s, create a simple game using Event Delegate.

Step 1

  • Create an empty GameObject name it as you like.

Step 2

  • Create C# script name it EventManager.

Write following code in EventManager.cs

public class EventManager : MonoBehaviour {
 public delegate void OnButtonClick();
 public static event OnButtonClick onButtonClick;
 public void RaiseOnButtonClick() {
 if (onButtonClick != null) {
 onButtonClick();
 }
 }
 }

Step 3

  • Assign it to an empty GameObject.

Step 4

  • Create a 2d object and assign knob as sprite in SpriteRenderer.

Step 5

  • Create  C# script name PlayerTransformAndColor.

Write following code in PlayerTransformAndColor.cs

public class PlayerTransformAndColor : MonoBehaviour {
 
 public SpriteRenderer spriteRenderer;
 public Color color1, color2;
 private void OnEnable()
 {
 EventManager.onButtonClick += ChangePosition;
 EventManager.onButtonClick += ChangeColor;
 }
 public void ChangePosition() {
 transform.position += Vector3.one * 2;
 }
 public void ChangeColor() {
 spriteRenderer.color = color2;
 }
 }

Step 6

  • Assign it to empty GameObject.

Now let’s do some changes in PlayerTransformAndColor.cs

public class PlayerTransformAndColor : MonoBehaviour {
 public SpriteRenderer spriteRenderer;
 public Color color1, color2;
 private void OnEnable()
 {
 EventManager.onButtonClick += ChangePosition;
 EventManager.onButtonClick += ChangeColor;
 EventManager.onButtonClick = ChangeRotation;
 }
 public void ChangePosition() {
 transform.position += Vector3.one * 2;
 }
 public void ChangeColor() {
 spriteRenderer.color = color2;
 }
 public void ChangeRotation() {
 transform.Rotate(0, 90, 0);
 }
 
 }

You may find the error. Like shown in below,

error

Got the  idea, How Events overcome the problem of Delegates.??

Events adds a layer of abstraction and protection on delegate, this protection prevents client of the delegate from resetting the delegate and invocation list.  

Now let’s take one more practical example. That gives you more clear idea about how event handle multiple event listeners by only one event Invocation.

For this, we’ll follow these steps.

Step 1

  • Create an empty GameObject name it EventManager.

Step 2

  • Create C# scrip and name it Eventmanager.

Write following code in EventManager.cs

public class EventManager : MonoBehaviour {
 public delegate void OnRest(); //Declare a Delegate
 public static event OnRest onReset; //Create an Event
 public delegate void OnReStart(); //Declare a Delegate
 public static event OnReStart onReStart; //Create an Event
 public static void RaiseOnReset()
 {
 if (onReset != null)
 {
 onReset(); //Invoke an Event
 }
 }
 public static void RaiseOnReStart()
 {
 if (onReStart != null)
 {
 onReStart(); //Invoke an Event
 }
 }
}

Step 3

  • Assign it to an empty GameObject(EventManager).

Step 4

  • Create an empty GameObject name it EventHandler.

Step 5

  • Create C# script name it EventHandler

Write following code in EventHandler.cs

public class EventHandler : MonoBehaviour
{
 void Update()
 {
 if (Input.GetKeyDown(KeyCode.P))
 {
 EventManager.RaiseOnReset(); // Function call to invoke an Event
 }
 else if (Input.GetKeyDown(KeyCode.S))
 {
 EventManager.RaiseOnReStart(); // Function call to invoke an Event
 }
 }
}

Step 6

  • Assign it to an empty Gameobject(EventHandler).

Step 7

Create a 3D game object(Cube).

Step 8

  • Create C# script name it ObjectMotion.

Write following code in ObjectMotion.cs

 public class ObjectMotion : MonoBehaviour
 {
 private float minRange, maxRange;
 private float speed, restartSpeed;
 private Vector3 newPosition;
 private void OnEnable()
 {
 EventManager.onReset += Reset;
 EventManager.onReStart += Restart;
 }
 void Start()
 {
 minRange = 1;
 maxRange = 3;
 speed = Random.Range(minRange, maxRange);
 restartSpeed = speed;
 }
 void Update()
 {
 newPosition = transform.position;
 newPosition.x = Mathf.Sin(Time.time) * speed;
 transform.position = newPosition;
 }
 private void OnDisable()
 {
 EventManager.onReset -= Reset;
 EventManager.onReStart -= Restart;
 }
 public void Reset()
 {
 speed = 0;
 }
 public void Restart()
 {
 speed = restartSpeed;
 }
 }

Step 9

  • Assign it to 3D GameObject(Cube).

Now create multiple copies of 3D GameObject.

Run Unity, and press “P” to reset the position and “S” to restart the motion.

From the above examples we may come to the  following conclusion,

Conclusion


  • Delegates and Events help us to write modular and reusable code.
  • Always use Events together with Delegates for safety.
  • Do not forget to unsubscribe otherwise, it will lead to memory leak.

Feel free to contact us if you really liked this blog. And don’t forget to share your comments below!

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  Xbox Wire - Alpha – Skip Ahead Registrations Now Closed
Posted by: xSicKxBot - 07-09-2018, 12:44 AM - Forum: Xbox Discussion - No Replies

Alpha – Skip Ahead Registrations Now Closed

Thanks to all the Xbox Insiders who answered the call to join Alpha – Skip Ahead! We’ve now reached our capacity for Alpha – Skip Ahead and will be preventing additional Xbox Insiders from joining until further notice.

For those enrolled in Alpha – Skip Ahead, the first RS5 build will become available within the coming week. Please keep an eye on the Xbox Insider Blog for further details.

Our most sincere thanks to all the Xbox Insiders helping us build the future of Xbox together! Whether you’re currently flighting an RS4 build or gearing up to flight an RS5 build, we value your feedback.

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  News - Random: Fortnite Burger Sign Disappears From Map, Winds Up In Real-Life Desert
Posted by: xSicKxBot - 07-09-2018, 12:44 AM - Forum: Nintendo Discussion - No Replies

Random: Fortnite Burger Sign Disappears From Map, Winds Up In Real-Life Desert


Ever since the almighty rocket launch event that took place in Fortnite a week ago, strange cracks and rifts have been appearing all over the map, seemingly changing and evolving with each day. This has evolved into specific locations being sucked out of the game through what appears to be some kind time vortex – and things are getting really weird.

One such location is the Durrr Burger mascot which can usually be found on top of a restaurant in Greasy Grove. As you can see in the clip below, the giant sign simply disappeared a couple of days ago, and no one knew exactly why or where it went.


As it turns out, the Durrr Burger seems to have wound up in a real-life desert. Yes, in our real-life world. Twitter user @selashiloni was “scouting shoot locations for an upcoming photoshoot” when he stumbled across a giant burger sitting in the middle of nowhere. Signs are scattered around the site mentioning an “anomaly”, and there’s even what appears to be a Fortnite police car.



So how did it get there? Well, it could be an enormous stunt pulled by some very dedicated fans, or it could be – and we hope this is the case – a next-level bit of marketing from Epic Games. Other locations such as the Tomato Man head at Tomato Town, the motel sign, and the Lonely Lodge sign have also been destroyed by the strange swirling vortex – perhaps we’ll see these pop up in real-life places soon, too?

Do you think this is a genius marketing ploy? Or do you think fans have taken it upon themselves to add a humorous twist to the Season 5 tale? Let us know with a comment below.

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  Steam - Steam Intergalactic Summer Sale Day 13
Posted by: xSicKxBot - 07-09-2018, 12:44 AM - Forum: PC Discussion - No Replies

Steam Intergalactic Summer Sale Day 13

The Steam Intergalactic Summer Sale continues! For the next two days, take advantage of huge savings throughout our store on over ten thousand games. You can also help unlock free games by playing our Summer Saliens Game.

Today’s Featured Deals include:

RUST – 75% off
Slime Rancher – 40% off
Batman: The Enemy Within – 40% off
Total War Franchise – Up to 75% off
ARK: Survival Evolved – 67% off
Serious Sam Franchise – Up to 90% off
Hyper Light Drifter – 60% off
and many more!

Along with the sale is the Summer Saliens Game. Team up with other Saliens to fight The Duldrumz on different planets and free the abducted games. Gain XP as you battle, level up, unlock new abilities, and win cosmetic items to deck out your Salien. Plus, get Summer Sale Trading Cards just for playing.

Choose to battle on a planet that piques your interest and you’ll automatically be entered for a chance to win one of its rewards when it’s conquered. The longer your Salien spends on a planet the higher your chances of winning! The groups with the most tiles when a planet is taken will get to plant their flag as conquerors, undoubtedly gaining Saliverse-wide fame in the process.

The Steam Intergalactic Summer Sale will run until 10 AM Pacific, July 5th. Complete information can be found HERE.

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