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  Mobile - The Castles of Burgundy is coming to digital in 2019
Posted by: xSicKxBot - 07-09-2018, 12:44 AM - Forum: New Game Releases - No Replies

The Castles of Burgundy is coming to digital in 2019

A digital edition of the excellent The Castles of Burgundy is currently in development and will be out next year. Digidiced, the studio behind mobile board game conversions of such gems as Le Havre: The Inland Port and Agricola, have announced that Castles of Burgundy is one of their next projects.

Berlin-based Digidiced is among the recipients of a new round of Medienboard Berlin-Brandenburg funding, and they’ll be getting €70,000 to support the computerized version of Castles of Burgundy, per Gamesmarket. That’s great news for fans of Stefan Feld’s modern strategy classic, as Digidiced has a stellar record when it comes to producing digital versions of eurogames.

While Digidiced hasn’t formally announced which platforms they’re supporting with The Castles of Burgundy, the studio’s games have generally been available on both iOS and Android devices, as well as through the Windows store.

Look for the digital version of The Castles of Burgundy in 2019.

Image credit: Board Game Geek

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  News - Arc System Works' Kill La Kill Game: Story, Gameplay Details Revealed
Posted by: xSicKxBot - 07-08-2018, 02:00 PM - Forum: Lounge - No Replies

Arc System Works' Kill La Kill Game: Story, Gameplay Details Revealed

At Anime Expo 2018, Arc System Works and Studio Trigger have revealed more details about the Kill la Kill fighting game. Called Kill la Kill The Game: IF, it's a 3D fighter filled with the acclaimed anime series' trademark flashiness and over-the-top action. The team also debuted a new trailer, which shows off main characters Ryuko Matoi and Satsuki Kiryuin in detail. You can watch the trailer above.

During the panel, representatives from publisher Arc System Works, developer APLUS, and Kill la Kill anime studio Trigger all discussed what the game will be like. While the trailer shows Ryuko and Satsuki fighting one-on-one, the team hinted that the game might not adhere to that format entirely, because some of the characters fight hordes of enemies at once in the anime. They did not, however, confirm which other characters from the show will appear in the game.

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Writer Kazuki Nakashima, who worked on Kill la Kill among other acclaimed anime series, is returning to create an entirely new story for the game. While the anime stars Ryuko with Satsuki as the antagonist, the game tells an alternate story from Satsuki's perspective--the kanji for the "IF" portion of the game's name means "alternate thread" or "cloth," a pun on the show's thread and clothing motifs. Studio Trigger considers the game's story canon to the Kill la Kill universe, like "another episode" of the show.

Kill la Kill first aired in 2013 and consists of 24 episodes. It's known for its absurd yet gripping story, visual comedy, and extreme but lighthearted fanservice. While it's not clear if you'll need to have watched the anime to enjoy the game, you should probably watch it anyway.

Kill la Kill The Game: IF is coming to PS4 and PC in 2019. Its developer, APLUS, previously worked on Little Witch Academia: Chamber of Time, another game based on a Trigger anime. Studio Trigger is closely involved in development, including character design. While not directly responsible for development, publisher Arc System Works (BlazBlue, Guilty Gear) also seems to be working closely with A+ on the game.

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  News - My Hero Academia: Two Heroes Movie Will Debut In Theaters This Fall
Posted by: xSicKxBot - 07-08-2018, 07:59 AM - Forum: Lounge - No Replies

My Hero Academia: Two Heroes Movie Will Debut In Theaters This Fall

Funimation confirmed at Anime Expo 2018 that My Hero Academia: Two Heroes debuts in public U.S. and Canadian theaters this fall. Funimation also tweeted out the film's teaser trailer dubbed in English, with both Justin Briner and Christopher Sabat returning to voice Izuku "Deku" Midoriya and Toshinori "All Might" Yagi respectfully. The film had a private debut at Anime Expo and has been getting a positive reception.

For those who haven't been keeping up with My Hero Academia, the popular shonen manga/anime follows the story of Izuku Midoriya, a young boy who's born "Quirkless" in a world where 80% of the human population has a superpowered Quirk. Midoriya idolizes heroes, individuals who've been given special licenses to legally use their superpowers to save others and battle evil, but is repeatedly told his dream of becoming one is impossible without a Quirk.

In a chance encounter, Midoriya meets the world's greatest hero, All Might, and Midoriya's earnest desire to help others inspires All Might to pass his Quirk, One For All, to the young boy. One For All gifts its wielder with enhanced levels of strength and stamina and becomes more powerful with each person it's passed on to. Midoriya uses One For All to enroll in U.A. High School, a place where Japan's greatest heroes are trained, and slowly learns to master One For All under the instruction of All Might and other famous superheroes, while a growing League of Villains begins to put plans into motion.

You won't have to be completely caught up on the My Hero Academia anime to enjoy the upcoming film. Two Heroes occurs in the brief period of time between Seasons 2 and 3, right after Midoriya and his classmates finish their final exams. According to Funimation, the story of Two Heroes follows Midoriya and All Might after the two "receive an invitation from a certain person to go overseas to a giant artificial moving city called I-Island." This island is a gathering place for Quirk research, and while there Midoriya meets Melissa Shield, a girl born Quirkless like he was. When villains attack the island, the heroes will have to work together to ensure the peace.

My Hero Academia was the most awarded anime of 2017 (even earning our number one spot for the year), and Episode 11 of the show's third season has been lauded as one of the best battles in a shonen anime. No specific dates have been chosen for Two Heroes' theatrical release yet, but if previous anime films are any indication, the movie will have screenings in both Japanese and English.

Two Heroes isn't the only My Hero Academia goodness we're getting this year. A new video game, My Hero One's Justice, is scheduled to release for Nintendo Switch, PS4, Xbox One, and PC on October 26. The arena brawler lets you duke it out with your favorite heroes and villains from the manga/anime.

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  News - Marvel's Ant-Man And The Wasp: After-Credits Scenes Explained
Posted by: xSicKxBot - 07-07-2018, 11:39 PM - Forum: Lounge - No Replies

Marvel's Ant-Man And The Wasp: After-Credits Scenes Explained

Ant-Man and The Wasp is now in theaters, if you're wondering if it has any post-credits scenes to stick around for you, you're in luck. As is the Marvel way, it does indeed, with a total of two after-credits scenes to check out after the movie "ends" (I guess we should lean into calling them stingers this time around, right?). The real question on everybody's mind has been whether the after-credits scenes connect Ant-Man and the Wasp with Avengers: Infinity War or 2019's Avengers 4. The answer? Unfortunately, yes. Warning: Spoilers ahead.

In the first scene we get a look at what Scott, Hope, Hank, and Jan have been up to in the time immediately after Jan's return. They've taken their lab-sized bridge to the Quantum Realm and either totally rebuilt it or just conveniently shrunk it down with Pym Particles to fit in the back of a van, and now, Scott's about to make the jump. This time, he's not on a rescue mission, but after more "quantum particles," which he alludes to being part of Ghost's "cure" (the solution to her problem of phasing in and out of different quantum states uncontrollably).

It's worth noting that with this new, smaller bridge, Scott isn't using the submarine like vehicle that Hank used when he went to pull Jan out. He's just going in with the Ant-Man suit and a plucky attitude. That matters because just seconds after Scott successfully makes the jump, he suddenly finds himself out of communication with the team back in the normal sized universe operating the device's control panel. Unsurprisingly, we learn that all three of them were dissolved into dust care of Thanos's Infinity War finger snap, right at the most inopportune time, leaving Scott presumably stranded in the Quantum Realm with no way to get out, no way to communicate with the outside world, and no one alive with the knowledge that he's even there at all.

It's a pretty bleak fate, given how obscure the Quantum Realm is to begin with, and with Hank, Jan, and Hope gone, the list of people smart enough to engineer a way to reach him--or even aware that the Quantum Realm exists--shrinks pretty dramatically.

The second post-credits scene takes place immediately after the first. We're taken to the Lang house--eerily deserted, with the TV cut to an emergency broadcasting channel. Upstairs, the giant ant "stand in" Hope programmed to mimic Scott's routine keeps on keeping on, oblivious to the apocalypse, playing Scott's drum set.

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There's basically an endless list of possibilities revolving around the Quantum Realm. Obviously, part of Avengers 4 is going to have to deal with Scott either getting out of or going further into the Quantum Realm. We learned in this movie that quantum particles can literally affect the nature of reality and can cause (or, significantly, reverse) the phasing of matter between parallel universes. We also learned that spending enough time in the Quantum Realm alters one physiology and can imbue a person with the ability to control--or at least manipulate--quantum particles in people's bodies.

Granted, it's pretty unlikely that Scott is going to stay trapped in the Quantum Realm for as long as Jan was, but we shouldn't rule out the possibility that he's going to come out the other side displaying similar energy manipulation abilities, at least temporarily.

With abilities like that, or with the quantum particles he harvested (and, maybe, can continue to harvest), there's a whole new list of potential failsafes against the Infinity Stones. It's probable--maybe even likely--that when the Stones destroy matter, they're not actually vaporizing it, but instead forcing it to phase out of our reality into another--maybe even into a place that is touching or related to the Quantum Realm. Failing that, it's certainly more than possible that the quantum particles are a way in which the Stones can be reliably counteracted; even if people were literally reduced to dust, if quantum particles can alter the fabric of reality, what's to say they couldn't reach into an alternate universe and pull a new version of a vaporized person back into our dimension?

It's also worth considering that the Quantum Realm may have literally been out of reach of Thanos's snap all together, and thus, in one way or another, immune to the Infinity Stones' powers. Of course, there's the chance that Scott just got lucky enough to not be one of the people randomly chosen, but he's atypical for the surviving group in that he wasn't one of the original Avengers, which is one of the major commonalities between nearly all of the remaining heroes post-Infinity War. If the Quantum Realm is somehow safe from the Stones abilities, it may come into play in a totally different way come Avengers 4 next year.

Looking for more on Avengers 4 and Ant-Man and the Wasp? Read our full Ant-Man and the Wasp review, learn why it was released after Infinity War but set before it, discover the comics history of Ant-Man, and check out everything we know about Avengers 4 so far.

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  News - Daily Deal – The Witness, 70% Off
Posted by: xSicKxBot - 07-07-2018, 11:39 PM - Forum: Lounge - No Replies

Daily Deal – The Witness, 70% Off

The Steam Intergalactic Summer Sale continues! For the next two days, take advantage of huge savings throughout our store on over ten thousand games. You can also help unlock free games by playing our Summer Saliens Game.

Today’s Featured Deals include:

RUST – 75% off
Slime Rancher – 40% off
Batman: The Enemy Within – 40% off
Total War Franchise – Up to 75% off
ARK: Survival Evolved – 67% off
Serious Sam Franchise – Up to 90% off
Hyper Light Drifter – 60% off
and many more!

Along with the sale is the Summer Saliens Game. Team up with other Saliens to fight The Duldrumz on different planets and free the abducted games. Gain XP as you battle, level up, unlock new abilities, and win cosmetic items to deck out your Salien. Plus, get Summer Sale Trading Cards just for playing.

Choose to battle on a planet that piques your interest and you’ll automatically be entered for a chance to win one of its rewards when it’s conquered. The longer your Salien spends on a planet the higher your chances of winning! The groups with the most tiles when a planet is taken will get to plant their flag as conquerors, undoubtedly gaining Saliverse-wide fame in the process.

The Steam Intergalactic Summer Sale will run until 10 AM Pacific, July 5th. Complete information can be found HERE.

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  News - Now Available on Steam – Crash Bandicoot™ N. Sane Trilogy
Posted by: xSicKxBot - 07-07-2018, 11:39 PM - Forum: Lounge - No Replies

Now Available on Steam – Crash Bandicoot™ N. Sane Trilogy

Crash Bandicoot™ N. Sane Trilogy is Now Available on Steam!

Your favorite marsupial, Crash Bandicoot™, is back! He’s enhanced, entranced and ready-to-dance with the N. Sane Trilogy. Relive all your favorite moments in Crash Bandicoot™, Crash Bandicoot™ 2: Cortex Strikes Back and Crash Bandicoot™ 3: Warped, now in fully-remastered graphical glory!

Plus, play the first-ever NEW level built for the original trilogy’s gameplay in almost 20 years. Drawing inspiration from the cut “Waterfall Level” from the first Crash Bandicoot game, Future Tense features several puzzles from the original level set in the futuristic setting from Crash Bandicoot 3: Warped.

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  Xbox Wire - Online FPS Warface is Coming Soon to Xbox One
Posted by: xSicKxBot - 07-07-2018, 11:39 PM - Forum: Xbox Discussion - No Replies

Online FPS Warface is Coming Soon to Xbox One

Dear friends! We’re thrilled to announce that the critically-acclaimed online free-to-play FPS Warface is well on its way to Xbox! Welcome to a massive community with millions of fans all over the world and get ready for a fight!

How did we earn this recognition? There’s no universal answer, as each individual player finds their share of fun in this dynamic and action-packed shooter. For example, a large share of our community is inseparable from PVE content: you can always embark on a short co-op mission or launch a full-scale raid against the devouring hordes controlled by a cunning AI. Tread carefully and dare not underestimate these enemies: a single AI marksman or heavy infantry unit can wipe out your entire squad in the blink of an eye. At higher difficulties the armored personnel carriers and turrets won’t go down to your regular small arms fire, and will require the coordination and teamwork only a tight-knit unit can provide!

Warface Screenshot

Accuracy and individual skill are undeniable advantages, though nothing beats a reliable ally that you can always trust to watch your six. We’ve been cultivating the teamplay mechanics for years in Warface: if you’re going up against a tall obstacle, you need to do a co-op climb. Took a heavy hit to an armor plate? Holler at your nearby Engineer to replace it. Need to get patched up? We’re all getting that mental image and a voice in our heads shouting “Medic!” — all the aforementioned is hardwired into the game, or otherwise encouraged by the existing gameplay features and mechanics. Team up on your way to victory!

Looking for engaging PVP action? Dive right in! Choose any of the game modes and be deployed to one of the multitude of maps, each with a unique feel supplemented by weather conditions, climate or time of the day. Our competitive community is always looking for another soldier to join the fight — whether it’s personal and individual challenges, or competitive 5-on-5 gameplay. Make your way up the Ranked ladder, fight for the right to be in the First League and claim the ultimate prize: unique stripes to be featured on your profile, setting your achievement in stone for everyone to see in every match you play!

Warface Screenshot

By the way, unique marks, badges and stripes are just a small part of the whole customization system at your disposal. You can modify the look of your character, your weapon and even its parts right as you duck for cover amid a gunfight! Character appearance is first-based on your class and can be further enhanced by body skins– a true collector’s heaven!

These are but some reasons to grab a gun and give it a shot. We’re looking forward to the day you enlist in the elite Warface squad and answer the call to arms against the equally enigmatic and ambitious corporation: Blackwood. Better start packing, first squads are getting deployed in September 2018! See you on board, soldiers!

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  News - Review: Johnny Turbo’s Arcade: Two Crude Dudes (Switch eShop)
Posted by: xSicKxBot - 07-07-2018, 11:39 PM - Forum: Nintendo Discussion - No Replies

Review: Johnny Turbo’s Arcade: Two Crude Dudes (Switch eShop)


The bombs fell in New York back in 2010 and turned the once prosperous metropolis into a nightmarish radioactive junkyard. It is now the year 2030 and the U.S government has decided to take back the city from the criminal ‘Big Valley’ gang of freakish mutants. But with the Bad Dudes now well into their 60s and Snake Plissken out of copyright reach, who are you gonna call? A couple of guys who would not look out of place in a WWF ring in the ’80s, of course: enter Johnny Turbo’s Arcade: Two Crude Dudes.

Despite never having reached the popularity of Bad Dudes, this game is the closest we ever got to a proper sequel. It’s also incredible that both games were just two years apart when you consider their graphics; Two Crude features big, detailed and colourful sprites along with some intricate scenarios (and even a few neat graphical effects as seen in the snow and tornado levels). Quite a decent amount of sampled speech helps to flesh out the zany humour further. It completely nails the ’90s arcade salon vibe in a single package.


Gameplay is very similar to Bad Dudes; one button is used to bash people/mutants into submission (now allowing you to hit straight up as well) while a second button allows you to jump, switch from the upper or lower plane and even do a handy dodge roll along the floor by hitting it while aiming diagonally down. But it’s the magical third button that sets this one apart from not only Bad Dudes but the entire genre: the grab button!

Pretty much anything you see in the levels that isn’t nailed down to the ground can be grabbed and used as a melee or impromptu throwing weapon. Enemies are also there to be grabbed and can be unwillingly thrown back at their colleagues. It’s hard not to be impressed when your dude lifts up a whole tank and sends it smashing back to the ground for explosive consequences. If you’re playing with a friend and there is nothing else to grab, you can just grab them and use them as a ranged weapon. Just make sure you apologise afterwards and ensure it was just an accident despite being the twentieth or so time it happens.


The game throws six levels at you, longer and more feature packed than Bad Dudes along with outrageous mutated bosses. It’s an enjoyable romp alone, but it shines brightest with a friend along for the ride. As previously mentioned, the graphics are nicely detailed, the soundtrack offers some memorable tunes, sound effects are appropriately meaty and the speech samples wrap things up nicely. Both your characters and the Big Valley gang crew designs could have lifted straight from Fist of the North Star and no one would bat an eye.

Johnny Turbo’s emulation wrapper once again falls sadly short of the competition’s offerings by having just a few graphics filters and aspect ratio options, once again keeping the all-important DIP switch settings locked away from the player. Bilinear filtering is also always on, so those looking for a sharp, pixelated experience will not find one here.

Conclusion


Two Crude is one of the funniest grab-’em-ups ever made and 27 years later nothing has diluted the insane ’90s colourful vibe in this package. Data East once more succeeded in adapting popular culture into a video game that ends up being more than the mere sum of its parts. Grab a friend and have no fear plunging into a fun-filled half an hour of pure arcade entertainment. Just make sure it looks like an accident every time you toss your partner around.

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  Steam - Steam Intergalactic Summer Sale Day 10
Posted by: xSicKxBot - 07-07-2018, 11:39 PM - Forum: PC Discussion - No Replies

Steam Intergalactic Summer Sale Day 10

The Steam Intergalactic Summer Sale continues! For the next five days, take advantage of huge savings throughout our store on over ten thousand games. You can also help unlock free games by playing our Summer Saliens Game.

Today’s Featured Deals include:

Hunt: Showdown – 20% off
Middle-earth: Shadow of War – 66% off
Europa Universalis IV – 75% off
Jackbox Franchise – Up to 60% off
The Walking Dead: The Telltale Series – Up to 70% off
Tales of Berseria – 70% off
Inside – 55% off
and many more

Along with the sale is the Summer Saliens Game. Team up with other Saliens to fight The Duldrumz on different planets and free the abducted games. Gain XP as you battle, level up, unlock new abilities, and win cosmetic items to deck out your Salien. Plus, get Summer Sale Trading Cards just for playing.

Choose to battle on a planet that piques your interest and you’ll automatically be entered for a chance to win one of its rewards when it’s conquered. The longer your Salien spends on a planet the higher your chances of winning! The groups with the most tiles when a planet is taken will get to plant their flag as conquerors, undoubtedly gaining Saliverse-wide fame in the process.

The Steam Intergalactic Summer Sale will run until 10 AM Pacific, July 5th. Complete information can be found HERE.

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  Mobile - Another one for the library: Hardback is out now on mobile
Posted by: xSicKxBot - 07-07-2018, 11:39 PM - Forum: New Game Releases - No Replies

Another one for the library: Hardback is out now on mobile

By Ian Boudreau 06 Jul 2018

What do we have here? It’s a prequel – a ‘pre-quill,’ as the promotional material puts it – to Paperback, the deck-building word game about becoming a famous novelist. Hardback is now out for Android and iOS devices, and it adds a few new twists on the original formula.

As Penelope Quill, great-grandmother to Paperback’s Paige Turner, you’re once again racing to achieve fame as a novelist. This time, however, you’ll be able to use any card as a wild by playing it face down. That means you’ll lose the benefit from playing the letter on its face, but it gives you extra flexibility when forming words. Another new mechanic is four literary ‘genres’ for cards, each with its own additional traits that provide additional strategic options.

Created by Fowers Games, Hardback’s art (again done by Ryan Goldsberry) is lovely and nails the 19th century aesthetic with charm. It’s going for £4.50 or $4.99 on the App Store and Google Play.

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