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  AppleInsider - GlobalFoundries drops push for next-gen 7nm semiconductor tech
Posted by: xSicKxBot - 08-28-2018, 02:29 AM - Forum: Apples Mac and OS X - No Replies

GlobalFoundries drops push for next-gen 7nm semiconductor tech

 

California chip firm announces a halt to its development of 7-nanometer fabrication technology, leaving Apple partner TSMC and rival Samsung as the only remaining players in the space.

GlobalFoundries headquarters

GlobalFoundries announced Monday that it is backing away from its ambitious plans to develop next-generation semiconductor technology, and will instead refocus its investment on existing technologies.

According to AnandTech, the shift means GlobalFoundries will drop five percent of its staff. The move also means the only remaining players in the next-generation semiconductor space are a pair of current and former Apple suppliers, TSMC and Samsung, respectively, and that the consumer electronics industry as a whole whole may very well find itself more dependent on those companies.

“Demand for semiconductors has never been higher, and clients are asking us to play an ever-increasing role in enabling tomorrow’s technology innovations,” GlobalFoundries CEO Tom Caulfield said in a statement released by the company. “The vast majority of today’s fabless customers are looking to get more value out of each technology generation to leverage the substantial investments required to design into each technology node. Essentially, these nodes are transitioning to design platforms serving multiple waves of applications, giving each node greater longevity. This industry dynamic has resulted in fewer fabless clients designing into the outer limits of Moore’s Law. We are shifting our resources and focus by doubling down on our investments in differentiated technologies across our entire portfolio that are most relevant to our clients in growing market segments.”

GlobalFoundries and Samsung have a joint technology agreement, though it appears the deal will not extend to the fabrication of 7nm chips.

While a difficult feat, shrinking die size increases the density of a given chip to fit more transistors into a smaller space, thereby presenting a number of performance and efficiency improvements. For consumers, benefits typically include a reduction in power usage that can help increase battery life, lower heat production, and a boost to processing capacity.

AMD announced that it would move its 7nm production to TSMC, Reuters reported Monday.

In 2013, Apple reportedly tapped GlobalFoundries to fabricate what would become its A9 system-on-chip for iPhone and iPad, but backed away from doing so at the last minute, in favor of TSMC.

GlobalFoundries’ decision comes months after TSMC ramped up production of its own 7nm chips, a healthy portion of which are likely bound for iPhone and iPad. As a fabless manufacturer, Apple designs its A-series silicon and outsources production to firms with foundries, such as TSMC.

Samsung was an original fab partner, but lost exclusivity starting with the A8, which for reference was built using a 20nm process. TSMC has been Apple’s lone A-series chip fabricator from the 16nm A10 Fusion forward.

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  ASP.NET Core 2.2.0-preview1: Endpoint Routing
Posted by: xSicKxBot - 08-28-2018, 02:29 AM - Forum: C#, Visual Basic, & .Net Frameworks - No Replies

ASP.NET Core 2.2.0-preview1: Endpoint Routing

What is it?


We’re making a big investment in routing starting in 2.2 to make it interoperate more seamlessly with middleware. For 2.2 this will start with us making a few changes to the routing model, and adding some minor features. In 3.0 the plan is to introduce a model where routing and middleware operate together naturally. This post will focus on the 2.2 improvements, we’ll discuss 3.0 a bit further in the future.

So, without further ado, here are some changes coming to routing in 2.2.

How to use it?


The new routing features will be on by default for 2.2 applications using MVC. UseMvc and related methods with the 2.2 compatibility version will enable the new ‘Endpoint Routing’ feature set. Existing conventional routes (using MapRoute) or attribute routes will be mapped into the new system.

public void ConfigureServices(IServiceProvider services)
{
 ...
 
 services.AddMvc().SetCompatibilityVersion(CompatibilityVersion.Version_2_2);
}

public void Configure(IApplicationBuilder app)
{
 ....
 
 app.UseMvc();
}

If you need to specifically revert the new routing features, this can be done by setting an option. We’ve tried to make the new endpoint routing system as backwards compatible as is feasible. Please log issues at https://github.com/aspnet/Routing if you encounter problems.

We don’t plan to provide an experience in 2.2 for using the new features without MVC – our focus for right now is to make sure we can successfully shift MVC applications to the new infrastructure.

Link Generator Service


We’re introducing a new singleton service that will support generating a URL. This new service can be used from middleware, and does not require an HttpContext. For right now the set of things you can link to is limited to MVC actions, but this will expand in 3.0.

public class MyMiddleware
{
 public MyMiddleware(RequestDelegate next, LinkGenerator linkGenerator) { ... }
 
 public async Task Invoke(HttpContext httpContext)
 {
 var url = _linkGenerator.GenerateLink(new { controller = "Store",
 action = "ListProducts" });
 
 httpContext.Response.ContentType = "text/plain";
 return httpContext.Response.WriteAsync($"Go to {url} to see some cool stuff.");
 }
}

This looks a lot like MVC’s link generation support (IUrlHelper) for now — but it’s usable anywhere in your application. We plan to expand the set of things that are possible during 2.2.

Performance Improvements


One of the biggest reasons for us to revisit routing in 2.2 is to improve the performance of routing and MVC’s action selection.

We still have more work to, but the results so far are promising:
image

This chart shows the trend of Requests per Second (RPS) of our MVC implementation of the TechEmpower plaintext benchmark. We’ve improved the RPS of this benchmark about 10% from 445kRPS to 515kRPS.

To test more involved scenarios, we’ve used the Swagger/OpenAPI files published by Azure and Github to build code-generated routing benchmarks. The Azure API benchmark has 5160 distinct HTTP endpoints, and the Github benchmark has 243. The new routing system is significantly faster at processing the route table of these real world APIs than anything we’ve had before. In particular MVC’s features that select actions such as matching on HTTP methods and [Consumes(...)] are significantly less costly.

Improvements to link generation behavior for attribute routing


We’re also using this opportunity to revisit some of the behaviors that users find confusing when using attribute routing. Razor Pages is based on MVC’s attribute routing infrastructure and so many new users have become familiar with these problems lately. Inside the team, we refer to this feature as ‘route value invalidation’.

Without getting into too many details, conventional routing always invalidates extra route values when linking to another action. Attribute routing didn’t have this behavior in the past. This can lead to mistakes when linking to another action that uses the same route parameter names. Now both forms of routing invalidate values when linking to another action.

A conceptual understanding


The new routing system is called ‘Endpoint Routing’ because it represents the route table as a set of Endpoints that can be selected by the the routing system. If you’ve ever thought about how attribute routing might work in MVC, the above description should not be surprising. The new part is that a bunch of concerns traditionally handled by MVC have been pushed down to a very low level of the routing system. Endpoint routing now processes HTTP methods, [Consumes(...)], versioning, and other policies that used to be part of MVC’s action selection process.

In contrast to this, the existing routing system models the application is a list of ‘Routes’ that need to be processed in order. What each route does is a black-box to the routing system – you have to run the route to see if it will match.

To make MVC’s conventional routing work, we flatten the list of actions multiplied by the number of routes into a list of endpoints. This flattening allows us to process all of MVC’s requirements very efficiently inside the routing system.


The list of endpoints gets compiled into a tree that’s easy for us to walk efficiently. This is similar to what attribute routing does today but using a different algorithm and much lower complexity. Since routing builds a graph based on the endpoints, this means that the complexity of the tree scales very directly with your usage of features. We’re confident that we can scale up this design nicely while retaining the pay-for-play characteristics.

New round-tripping route parameter syntax


We are introducing a new catch-all parameter syntax {**myparametername}. During link generation, the routing system will encode all the content in the value captured by this parameter except the forward slashes.
Note that the old parameter syntax {*myparametername} will continue to work as it did before. Examples:

  • For a route defined using the old parameter syntax : /search/{*page},
    a call to Url.Action(new { category = "admin/products" }) would generate a link /search/admin%2Fproducts (notice that the forward slash is encoded)
  • For a route defined using the new parameter syntax : /search/{**page},
    a call to Url.Action(new { category = "admin/products" }) would generate a link /search/admin/products

What is coming next?


Expect more refinement and polish on the LinkGenerator API in the next preview. We want to make sure that this new API will support a variety of scenarios for the foreseeable future.

How can you help?


There are a few areas where you can provide useful feedback during this preview. We’re interested in any thoughts you have of course, these are a few specific things we’d like opinions on. The best place to provide feedback is by opening issues at https://github.com/aspnet/Routing

What are you using IRouter for? The ‘Endpoint Routing’ system doesn’t support IRouter-based extensibility, including inheriting from Route. We want what you’re using IRouter for today so we can figure out how to accomplish those things in the future.

What are you using IActionConstraint for? ‘Endpoint Routing’ supports IActionConstraint-based extensibility from MVC, but we’re trying to find better ways to accomplish these tasks.

What are your ‘most wanted’ issues from Routing? We’ve revisited a bunch of old closed bugs and brought back a few for reconsideration. If you feel like there are missing details or bugs in routing that we should consider please let us know.

Caveats and notes


We’ve worked to make the new routing system backwards compatible where possible. If you run into issues we’d love for you to report them at https://github.com/aspnet/Routing.

DataTokens are not supported in 2.2.0-preview1. We plan to address this for the next preview.

By nature the new routing system does not support IRouter based extensibility.

Generating links inside MVC to conventionally routed actions that don’t yet exist will fail (resulting in the empty string). This is in contrast to the current MVC behavior where linking usually succeeds even if the action being linked hasn’t been defined yet.

We know that the performance of link generation will be bad in 2.2.0-preview1. We worked hard to get the API definitions in so that you could try it out, and ignored performance. Expect the performance of URL generation to improve significantly for the next preview.

Endpoint routing does not support WebApiCompatShim. You must use the 2.1 compatibility switch to continue using the compat shim.

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  Mobile - The Best Sports Manager Games on iOS and Android
Posted by: xSicKxBot - 08-28-2018, 02:29 AM - Forum: New Game Releases - No Replies

The Best Sports Manager Games on iOS and Android

The summer of sport may be drawing to a close, but for many of us the season will start anew on our favourite handheld device. There seems to be no better time to check out the best sports manager games that mobile gaming has to offer.

Not a sports person? Perhaps you’ll enjoy this list of great puzzle games instead!

Better still, armchair sports fans can chill out and enjoy this cerebral selection of sporting simulations without breaking into a sweat. Whether you’r on iOS or Android, a Soccer sycophantic or a Motorsport maniac, we’ve got you covered.

Football Manager Touch 2018 (Review)


Developer: SEGA
Platforms: iPad, Android
Price: $19.99

fmtouch goal2

There is no shortage of mobile football management games clamouring for attention, but the pedigree of the Football Manager series is difficult to argue with. The games predate Arsène Wenger’s appointment as Arsenal manager and have even been recognised by professional football clubs as a valuable source for scouting new players. The Touch games offer a more accessible take on the PC version, with an interface specially designed for tablet devices.

However, this is still a rich and complex simulation with masses of information and options at your fingertips. If you find this just too overwhelming then you can delegate duties, such as training, to your assistant.  As well as the obligatory player roster updates, the latest version has further refined the interface to ensure that information is presented in a more streamlined fashion. There is also a cheaper and even more pared down mobile version for those that prefer to play on their phone rather than tablet.

Motorsport Manager Mobile 3 (Review)


Developer: Playsport Games
Platforms: iOS Universal, Android
Price: $3.99

Motorsport Manager 3 Rev Head

This series scores an easy pole position in the motorsport management genre, and the latest instalment is the best looking and most feature-rich yet. For a sport game on mobile devices, this is achingly beautiful, especially the dioramic race tracks which are just so pretty. But the game has lots of substance as well as style with plenty to keep you busy as the principal of a motorsport team, including recruiting drivers, developing the best cars and investing in your facilities. Once the action switches to the track during qualifying and races you’ll still have plenty of decisions to make on race strategy, car set-up and tyres.

For the third game in the series Playsport Games has added six new championships across GT and endurance races, making it deeper than ever before. As our four-star review suggested, MM3 does a great job of getting players emotionally invested in their teams, with a fine line between winning and losing “A game made up of so many small decisions and menus allows for a surprising amount of excitement. Watching those small dots speed around the screen may not give the surge of pleasure a standard racing game would, but watching your team secure a win, leading to a championship is genuinely wonderful.”

Cricket Captain 2018


Developer: Childish Things Ltd
Platforms:  iOS Universal, Android
Price: £8.99

cricket captain 2018

This series has been around on mobile devices for several years, but without much fanfare, despite being well received by players. Perhaps cricket is more of a niche interest than other sports, particularly among European or American gamers, but this is a must-buy if you are fan of hearing leather on willow.

Cricket management is a very narrow genre, but this game is unrivalled in it with its deep, accurate and comprehensive simulation. Very much the Football Manager of cricket games with its attention to detail, this is packed with features, stats and tactical options that should keep virtual cricket captains happy for many hours.

Football Chairman Pro


Developer: Underground Creative
Platforms: iOS Universal, Android
Price: £2.99

f chairman por

Not so much Championship Manager as Chairmanship Manager. This simple but satisfying simulation puts you at the head of the table in the boardroom rather than being in the manager’s office or dugout. Instead of being the football manager going to the chairman asking for extra funds or more time to build you squad, you are the chairman who makes the decision on the hiring and firing of your club’s manager. If you get that decision right, along with sponsorship deals, stadium development, transfers, contracts and more, you’ll be able to turn your little non-league football team into a major force.

It’s a more basic, quick-playing game than, say, Football Manager but its fast pace allows you to whizz through seasons in minutes and hours rather than days and months, making it great for short sessions on the commute. Despite the simplicity and less detail, it’s still got plenty of choices for you to make as the big boss, and enough addictive power to keep you coming back.

Baseball Highlights 2045


Developer: Peter Kossits
Platforms: iOS Universal, Android
Price: $3.99

Baseball Highlights2

As its name suggests this clever card came condenses baseball matches into short bite-sized 10-minute matches. If you are looking for realism then I suggest you move on as this futuristic take on America’s favourite sport has a player roster that includes robotic and cybernetic players. An entire game consists of each player only playing a total six cards, but it still manages to pack in a lot of tough decisions and tension. On your way to the World Series you get to draft new players into your hand, which gives the whole experience a pleasing bubble-gum card collecting nostalgia.

Punch Club


Developer: tinyBuild
Platforms: iOS Universal, Android
Price: $4.99

Punch Club

This may not be a sports sim in the strictest sense of the word, but if you are interested in a boxing-themed game with lashings of 1980’s nostalgia then Punch Club rings all the right bells. You embark on a Rocky-style quest of vengeance by setting up fights, whilst juggling your work and social life.  It is a game that takes more than its graphical sensibilities from the 1980’s, being tougher than Apollo Creed. This means that you will be doing more grinding than a dirty dancing barista. However, it is still a fine game that is well worth checking out.

New Star Cricket


Developer: New Star Games
Platforms: iOS Universal, Android
Price: Free, Offers In-App Purchases

New Star Cricket

A cricketing themed follow up to New Star Football that is perfect for those who prefer the thwack of willow on leather. You begin your career with a lowly club in your favourite cricketing nation.  Each season you will compete in both 20 and 50 over competitions. Perform well and famous clubs will be queuing up for your signature, you may even get an international call-up. The game does not stray too far from the winning formula of its forbearer. A series of mini-games enable you to improve your skills and have an impact on matches at key points. Gameplay is as equally satisfying in bite-sized spells as it is in marathon sessions, which makes for an ideal mobile game that will have you padding up and heading out to the middle time and time again. 

MLB Manager 2018


Developer: OOTP Developments
Platforms: iOS Universal, Android
Price: $4.99

MLB Manager2

A realistic management simulation that is based on the well–established Out of The Park Baseball Series. You can choose to either guide your favourite team through the 2018 season onwards, play in a fictional baseball world, populated with fresh players and clubs or even re-enact an historical season from days gone by. Management options are extensive; you set line-ups and call the shots as the game unfolds, negotiate contract, trades and drafts. The mobile version is not as complex as its big brother but still rather demanding. The latest version includes updated rosters and improved AI.

While we realise our recent review may throw into doubt MLB’s place on this list, to be honest there aren’t many decent Baseball apps out there, so for now at least MLB Manager retains its place here. OOTP’s main sin seems to be releasing the same game every time with little innovation, so make sure you do your research before deciding whether or not to buy this.

1st & Goal


Developer: R&R Games
Platforms: iOS Universal
Price: $4.99

1st and Goal

Based on a popular board game, 1st & Goal uses a combination of dice and cards to simulate the rough and tumble of American football. Opponents play cards to determine their offensive and defensive strategies and then dice are rolled to determine the outcome. The dice used will depend on the strategies selected.  For instance, if the offensive team chooses a rushing play and their opponents choose a passing defence, then the offensive team will have a big advantage. You can play a one-off exhibition match, compete in the play-offs or embark on a full season. Whatever you decide you will get a game that sticks closely to its board game roots, with straightforward rules, together with tense bluff and double bluff gameplay.

Pro Strategy Football 2018


Developer: Kerry Batts
Platforms:  iOS Universal
Price: £4.99

PSF 18

Considering its popularity, football of the American variety feels very under-represented in games. There are a few arcade-y options and of course EA is present with the usual free-to-play butchering of a great game in the absurdly titled Madden NFL Overdrive Football, but quality management games are few and far between.

The one serious choice is the Pro Strategy Football series, which once again delivered a very solid offering in its 2018 edition and is about to evolve into PSF 2019. It’s a fun and playable coaching game but also accurate and realistic depending how deep you want to dive in. One of the best things about PSF is how flexible it is, so you can have a quick single match or a multi-season career and then on the field you play in beginner mode just choosing the type of play or expert mode in which you can micromanage every player’s role.

It’s a great game for novices who want to learn more about the complexities of gridiron and hardcore players who want to control every aspect of their team.

What would your list of the best sports strategy/management games on mobile look like? Let us know in the comments!

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  PS4 - Donut County
Posted by: xSicKxBot - 08-27-2018, 10:43 PM - Forum: New Game Releases - No Replies

Donut County



Donut County is a physics adventure game where you control a hole in the ground. Every time you swallow something, the hole grows a little bit bigger. You play as a raccoon named BK, a new hire at a startup that uses remote-controlled holes to steal people's trash - along with everything else. When BK falls into a hole himself, he must answer to his best friend Mira and the residents of Donut County who are now stuck 999 feet below their homes.

Publisher: Annapurna Interactive

Release Date: Aug 28, 2018

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  PS4 - Strange Brigade
Posted by: xSicKxBot - 08-27-2018, 10:43 PM - Forum: New Game Releases - No Replies

Strange Brigade



Egypt, the 1930's. Erased from ancient history and buried in a nameless tomb for 4,000 years, Seteki the Witch Queen has risen once again. Only one troop of daring heroes can stand against the fearsome power of Seteki and her army of mummified monstrosities: The Strange Brigade!

Explore remarkable ruins, solve perilous puzzles and uncover tantalising treasure while blasting your way through an array of undead enemies in thrilling third-person action that's certain to bring out your inner adventurer!

Publisher: Rebellion

Release Date: Aug 28, 2018

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  PC - Tanglewood
Posted by: xSicKxBot - 08-27-2018, 10:43 PM - Forum: New Game Releases - No Replies

Tanglewood



TANGLEWOOD. is a brand new and original puzzle-platforming game originally released for the SEGA Mega Drive and Genesis, coming soon to Windows, Mac, and Linux. A true 16-bit, challenging platforming experience that will make fans of the golden gaming era feel warm and fuzzy.

Publisher: Big Evil Corporation

Release Date: Aug 14, 2018

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  PC - The King's Bird
Posted by: xSicKxBot - 08-27-2018, 10:43 PM - Forum: New Game Releases - No Replies

The King's Bird



The King's Bird is a momentum-based precision-platformer that seamlessly combines parkour with aerial movement.

Publisher: Serenity Forge

Release Date: Aug 23, 2018

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  News - Chat with Unavowed lead developer Dave Gilbert at 3PM EDT
Posted by: xSicKxBot - 08-27-2018, 08:09 PM - Forum: Lounge - No Replies

Chat with Unavowed lead developer Dave Gilbert at 3PM EDT

While other point-and-click adventure game developers have moved on to greener pastures, Wadjet Eye games has kept its feet firmly planted in the house that pixel-hunting built, releasing Unavowed just last week on Steam. 

If you haven’t had a chance to check out Unavowed yet, it’s a solid entry in the classic PC games genre that not only tells a solid fantasy story, but contains some neat design upgrades that other developers should pay attention to. 

To learn more about making those new features, we’re going to be streaming Unavowed with lead developer Dave Gilbert today at 3PM EDT over on the Gamasutra Twitch channel. Be sure to join us in Twitch chat to ask Gilbert your own questions! 

And while you’re at it, you can follow the Gamasutra Twitch channel for more developer interviews, editor roundtables and gameplay commentary. 

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  News - Don’t Miss: Crafting an evocative score for Hollow Knight
Posted by: xSicKxBot - 08-27-2018, 08:09 PM - Forum: Lounge - No Replies

Don’t Miss: Crafting an evocative score for Hollow Knight

A musical score is a great way of guiding the player’s emotions. It can offer important clues about the world the player inhabits and indicate the severity of the obstacles being encountered. The 2D action-adventure title Hollow Knight, developed by Team Cherry Games, is an excellent example of this.

In the game, you play as the character Hollow Knight who must explore a ruined kingdom buried beneath the ground. Along the way you’ll collect power-ups, discover new areas, and defeat ancient evils, with your actions underlined by a hugely atmospheric soundtrack by composer Christopher Larkin.

The music for Hollow Knight presented many challenges for Larkin. The most significant being how to create an evocative score with distinguishable leitmotifs. He employed several solutions to achieve this, like using dynamics and varied instrumentation to differentiate tracks from one another, maintaining contact with the development team to ensure the score matched their interpretation of the characters, and taking the time to listen to a variety of influences for new ideas. 

According to Larkin, the initial brief that he received from Team Cherry was to compose a soundtrack demonstrating a sense of “dark elegance using minimal instrumentation”, but that remained “classical and melancholic.” 

The score includes numerous tracks featuring little more than piano and strings, though there are certainly sections where he felt it was possible to add some intense sounds and instrumentation into the mix.

“We definitely started with the soft piano and viola in the opening menu and “Dirtmouth,” but we pull out all the stops for the boss battles.” says Larkin.“That said, the melancholy and a certain sadness is still evident in a lot of these, underneath the crazy runs and shredding.” 

“There are some areas that have very unique instrumentation,” he adds. “We have harp, marimba and other earthy tones for “Greenpath.” We have very Gothic, cold-sounding organ for “Soul Sanctum,” and we use Kalimba, wine glasses and guitar harmonics to give the shiny, crystal sound for Crystal Peak.” In these situations, the visual qualities and the context of the areas have a large impact in the choice of instruments and sounds.”

Some of the tracks required additional musicians and live instruments in order to bring them to life. On “City of Tears,” for example, Larkin employed the talents of soprano singer Amelia Jones to achieve its ethereal quality. While, across the soundtrack, Timothy Cheel’s viola playing contributes a variety of emotions.

Soprano Amelia Jones can be heard on the “City of Tears” track.

“Adding live playing gives the score an element of human touch, and a certain organic sound,” suggests Larkin. “But I think what it really does is give an extra dimension to the musical content. A new interpretation of a melody or idea which I otherwise wouldn’t have done.

He elaborates, “Where I couldn’t get the live performance in, I try to always sculpt my sequenced score to imitate live players. I’m always thinking about how and where the players need to breathe, or change their bow, even if it is the computer playing it back.”

The impact that this has is that it makes each theme feel more individual, as performers can contribute their own nuances to the piece.

While writing the soundtrack, there were several occasions when taking the time to exchange ideas with others helped to improve the finished score. One clear example he notes is with the boss theme Hornet. 

“The team and I would always discuss the layout and the character of each area at length,” says Larkin. “But even then, things didn’t always go right the first time. In the case of Hornet for example, I sent the team a sketch of the track which, while it sounded cool, had quite a heavy bass riff.”

The dev team noted that Hornet’s character is quite sophisticated, elegant and swift despite her deadliness. By better understanding Hornet’s character, how she moves, and how she behaves, Larkin was able to alter the track to better suit the animations and the artwork that the development team had put together.

This comes across in the completed version of the track, as her movements are matched by a more elaborate string accompaniment that implies her speed and grace.

This wasn’t the only input on the soundtrack however. Larkin listened extensively to multiple composers while creating music for the game, including contemporary and classical artists.

Joe Hisaishi has always been a big influence,” Larkin says. “You can definitely hear that in the piano and strings pieces. Same with James Newton Howard and his beautiful romantic cues from King Kong.” He continues, “Classical music also finds its way into my work, especially Mahler and Rachmaninov in developing long themes, as is evident in the White Palace.”

Referencing a diverse selection of music was extremely important for Larkin. It led him to try out lots of new ideas during the process of recording. The “Mantis Lords” theme is a notable example of this.

It was intended as a deliberate nod to the music of Vivaldi and has a sound unlike anything else on the score. This can be heard by the prominent use of harpsichord and its frantic arrangement. These qualities contribute significantly to the characterization of the Mantis Lords, giving them a particularly threatening and regal presence.

The effect of all these measures is a soundtrack evoking a proper sense of place and character, while also fostering an emotional response from the player. Though the score is clearly linked by its elegiac tone and recurring piano, you never really hear the exact same combination of sounds or a similar intensity from the individual tracks.

It’s because of this that Larkin’s score can be considered a success. By drawing from a wide range of voices and inspirations, and making intelligent use of equipment available to him, he managed to insert a great deal of personality into the score. His leitmotifs add greater detail to the world, and also to facilitate the game’s storytelling.

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  Xbox Wire - This Week on Xbox: August 17, 2018
Posted by: xSicKxBot - 08-27-2018, 08:09 PM - Forum: Xbox Discussion - No Replies

This Week on Xbox: August 17, 2018

We know you’re busy and might miss out on all the exciting things we’re talking about on Xbox Wire every week. If you’ve got a few minutes, we can help remedy that. We’ve pared down the past week’s news into one easy-to-digest article for all things Xbox! Or, if you’d rather watch than read, you can feast your eyes on our weekly video show above. Be sure to come back every Friday to find out what’s happening This Week on Xbox!

Inside Xbox is Live from gamescom on Tuesday, August 21
Inside Xbox kicks off one of the world’s largest video game shows with a live broadcast direct from Cologne, Germany on Tuesday, August 21 at 7:30 a.m. PDT/10:30 a.m. EDT on Mixer, Twitch, YouTube, Facebook, and Twitter. Our gamescom content will include the latest on Forza Horizon 4, Sea of Thieves… Read more

Watch an Exclusive Clip from The Walking Dead: The Final Season, Episode 1 Available Now on Xbox One
It’s a bittersweet day here at Telltale. The final chapter in Clementine’s journey has officially begun. Episode One of The Walking Dead: The Final Season is now available on Xbox One which means we’re one step closer to bringing a beloved character’s six-year arc to a close. But before we go, we get to see an empowered… Read more

Xbox Customer Service Update Hero Image

Xbox Customer Service Update Hero Image

What’s New with Xbox Customer Support
Team Xbox is always working to bring you great games, enhanced capabilities, and new ways to play and connect with your friends. As a support team, we want to provide fast and effective help whenever you need it and in the form that works best for you. We’re bringing you new features and new ways to connect… Read more

Inside Xbox One X Enhanced: Shadow of the Tomb Raider
Many of gaming’s most compelling stories come from those who’ve helped to create our favorite Xbox One games. In our Inside Xbox One X Enhanced series, these creators will share the behind-the-scenes accounts of the work involved in enhancing these epic games for Xbox One X, how they’ve helped chart the course… Read more

Rotterdam Trailer Hero Image

Rotterdam Trailer Hero Image

See Maps and Multiplayer in Action in New Battlefield V Trailer
We’re only weeks away from the Battlefield V open beta, and the latest trailer shows the four debuting maps set early in World War II. The trailer’s packed with shots of heated battles showcasing improvements of game mechanics central to the Battlefield franchise, like chaotic 64-player battles, supreme destruction, and… Read more

Defuse a Bomb with Your Friends in Keep Talking and Nobody Explodes
We’re super proud to have launched Keep Talking and Nobody Explodes on Xbox One today! Defusing bombs isn’t something that can be done solo though, so I wanted to give you a rundown of what to expect. You’re going to need to cooperate with your friends to solve these perplexing puzzles before time runs out… Read more

Xbox Controller Grey/Blue and Phantom Hero Image

Xbox Controller Grey/Blue and Phantom Hero Image

Add Something New to Your Xbox Controller Collection
Keep your controller collection as current as your Xbox Game Pass membership. Today, there are two new Xbox controller options to choose from: the Xbox Wireless Controller – Phantom Black Special Edition and the Xbox Wireless Controller – Grey/Blue. The Phantom Black Special Edition will ship to retailers… Read more

Graveyard Keeper Digs Itself up on Xbox One and Xbox Game Pass
Graveyard Keeper is a game about choices, dark humor, and making profit from bodies of fallen RPG heroes, and is available beginning later today on Xbox One and Xbox Game Pass. Over two years ago we were coming off the launch of Punch Club and brainstorming random ideas for what a next game could be… Read more

Call of Cthulhu Hero Image

Call of Cthulhu Hero Image

Call of Cthulhu’s Creeping Terror Coming to Xbox One October 30
Horror comes in many forms. The sudden strike of the hammer, the slow drip of a blood-soaked corridor, the crunch of a monstrous creature feasting on bones. Each evokes their own emotion, their own feeling. What we’re most proud of in Call of Cthulhu is our atmosphere and the creeping sense of dread we chose to evoke… Read more

The Two Sides of Space Hulk: Tactics, Coming Soon to Xbox One
Warhammer 40,000 returns to Xbox One with Space Hulk: Tactics, an enhanced adaption of the classic turn-based strategy board game, coming October 9, and now available for pre-order on the Microsoft Store. In Space Hulk: Tactics, Marine Terminators face off against merciless alien Genestealers in the tight confines of a space hulk… Read more

Rainbox Six Siege - Free Weekend - August 2018

Rainbox Six Siege - Free Weekend - August 2018

Rainbow Six Siege Free Weekend Starts Tomorrow for Xbox Live Gold Members
With more than 35 million players, the Rainbow Six Siege community is growing bigger by the day. If you haven’t yet experienced the tense, tactical gameplay of Siege, you’re in luck. All Xbox Live Gold members will be able to try out the full Rainbow Six Siege experience for free beginning Thursday, August 16… Read more

Turning the Metal up to 11 in Coffee Crisis, Available Now on Xbox One
Hello, Xbox fans! We’re excited to bring Coffee Crisis, our neo-rogue brawler to the Xbox One today. I wanted to introduce the game and explain what makes this dark brew of beat ’em up action so incredibly metal. Right out of the gate, Coffee Crisis hits players with a hard and heavy plot. An evil, deep space race of aliens… Read more

Wailing Heights Hero Image

Wailing Heights Hero Image

Tips and Tricks for Wailing Heights, Available Now on Xbox One
Wailing Heights, a body-hopping adventure game that lets you sing your soul into hand-drawn hipster vampires, vegan werewolves and soul-singing zombies is now available on Xbox One. The puzzles are inspired by classic adventure games such as Monkey Island, Broken Sword and the more recent Thimbleweed Park… Read more

10 Insider Tips for Airheart’s Colorful Airplane World Above the Clouds
In Airheart, your goal is to get to the top of the skies and catch the legendary skywhale. To succeed, you’ll need to battle pirates and drones, catch lots of fish and most importantly: stay alive! You play as Amelia, a young pilot, and fisherwoman wishing to reach the edge of the world and make the big catch… Read more

Road Redemption Hero Image

Road Redemption Hero Image

Road Redemption Coming Soon to Xbox One
With Road Redemption, we focused on making sure its gameplay is immediately satisfying, while still offering depth and rewards for those who spend time to master its systems. We believe this should be the goal of all action game developers. Within the first five minutes of launching the game, you’ll be knocking opponents… Read more

Getting Started in MUT with Madden NFL 19
Madden season is here and it’s time to get your stick skills in game shape and start dominating those intense head-to-head match-ups. Madden NFL 19 brings the digital NFL experience to a new level. Whether you’re a returning player or this is your first season, there’s tons to dive into. You want to build your NFL dream team… Read more

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