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  Mobile - Pocket Tactics Presents: Not The Weekender
Posted by: xSicKxBot - 11-03-2018, 02:41 PM - Forum: New Game Releases - No Replies

Pocket Tactics Presents: Not The Weekender

As Nick mentioned last week, The Weekender is dead. Long live the Weekender! Or rather, long live whatever will rise to take it’s place. He’s not leaving us, and we still want to let you know what deals crop up, what new games are out etc… it’s just that we may change-up how we do that.

For starters, I’m going to be handling a lot more of it myself which will free up Nick to work on bigger and better things. We’re going to be trying out a new monthly column, and I imagine he will return to reviewing & feature work as well. His first entry of the new column will drop on Friday, November 30th.

For the sake of easing the transition, I’ve put together a weekend gaming guide myself this week along the lines you’re used to. This will probably start changing over time as we figure out how best to deal with the various elements that made Out Now/The Weekender so valuable.

What We’ve Been Up to


As far as the week goes, we kicked things off with our belated review of Stardew Valley, and then followed up with an even more belated review of colourful puzzler ELOH. Yesterday we put up a guide to some quality free games on iOS, and C&C Rivals’ release date was revealed.

What do we have coming up? Well our writers are hard at work, and over the next week (or so), you may see the following:

  • Reviews of Element RTS & Love Letter.
  • An in-depth look at C&C Rivals.
  • Another round of updates to key guides (although I’ll try not to do as many, as soon).

We’re also interested in looking at some of the games below, but those articles are unlikely to be turned around in time for next week.

Meanwhile, in mobile gaming…

Out Now


For now, unless otherwise stated, assume that we haven’t managed to get any hands-on time with these games. As we transition to this new world order it will take a while before I can start testing out games as Nick did. Thank you for your patience.

Old School Runescape (iOS Universal & Android) – Full review planned!


One of the headline releases for this week – this classic version of iconic MMORPG Runescape has made the jump to mobile. I remember playing this game back in the early early days, before World of Warcraft came out (Runescape was first launched in 2001, WoW dropped in ’04). ‘Old School’ Runescape is based on an older version of the game from 2007 which was released in 2013 as a stand-alone experience.

It’s a free-to-play game with a subscription option (check the store page for details on what you get), and the development is entirely community driven. For new content to be added to the game, it needs to pass a 75% vote. This mobile port also has cross-platform enabled, so you can play it on any device. Unlike a lot of MMO/RPGs, there’s no central narrative – it’s a wholly sandbox environment, with both PvE and PvP content. And FAQ with more details can be found here.

[embedded content]

Football Manager 2019 Touch (iPad & Android)
Football Manager 2019 Mobile (iOS Universal & Android)


Football Manager’s annual release is upon us, and this time it’s come with a slight name change. I’m not sure what the significance is in not having the year at the end, but I’m sure it was super-important.

As a reminder, FM Touch is a streamlined version of the PC game that only works on tablets, where-as FM Mobile is a bespoke game, offering a slim-downed version of Football Manager to account for the fact that it also works on phones. We reviewed FM Touch 2018 a couple of months ago, and changes in the 2019 version include new tactical styles, the inclusion of the German Bundesliga and a new UI interface

New features in FM 19 Mobile include the introduction of licensed kits, new leagues from Russian and China and similar UI enhancements. We’ll get you a review of at least one of these as soon as we can.

[embedded content]

Farabel (iOS Universal & Android) – Full review planned!


Another one for the review pile, Farabel is a turn-based strategy game where players start at the end of the story, at maximum power. As you progress through the campaign, you jump back in time and you and your get weaker and weaker as you try and fight to save your city.

It’s an interesting twist on the typical design of a strategy game campaign, and I wish I’d been able to give you some hands-on thoughts. Other features include a challenge mode, a ‘classic’ mode that has you build an army via a points-buy system and see what you can do with it and a ‘defence’ mode.

[embedded content]

Squids Odyssey (iOS Universal & Android)


Something different to round-off our new releases – it’s another premium turn-based strategy game, but one with a colourful and unique aesthetic. Squids Odyssey has you building a team of heroic squids to take on crabs and other pesky crustaceans across 90+ missions and a variety of classes and squad combinations.

I’m afraid all we can provide is the trailer, but this might be an interesting break from the usual turn-based tactics games we get… although, you’ve got to really like sea creatures, I guess. We might take a look at this one ourselves at some point.

[embedded content]

Updates


Pocket City (Review) (iOS Universal & Android)


One of our favourite releases of the year, Pocket City has received a major content update that includes a larger map option for new cities (inc. sandbox), some UI improvements on the new iPhone XS, XS Max & XR and a new ‘Zoo’ structure, to name but a few things. It’s always great to have an excuse to jump in to an excellent game.

Stardew Valley (Review) (iOS Universal)


The seminal farming/rpg sim has had a string of mobile updates since it’s release last week, the latest of which including some stability fixes for mine levels, and control improvements for fishing. Anyone using an iPhone XR will also now have the correct resolution displaying.

A lot of the updates deal with minor bug-fixing and QoL improvements but keep an eye out for the major overhaul coming to the game’s control schemes on mobile. The developers have confirmed these are in the works, but we don’t know when they’ll land. We do know some of the details though, as this updated wiki page highlights. A lot of options there!

Sales


Zombie Rogue (Review) (iOS Universal & Android) – $1.99


We weren’t a fan of this one, but plenty of people came out in its defence in the comments so it’s worth highlighting that this has been discounted. Zombie-themed survival horror with a twist.

Heroes of Steel RPG Elite (iOS Universal & Android) – $1.99


One of the Trese Brother’s games, Heroes of Steel is a turn-based fantasy RPG that takes you through a winding, epic adventure as you try to protect the last remnants of humanity. Like most Trese games, there’s a free version you can try, but the premium game is now discounted to just a couple of bucks. Please note, you can’t transfer save game data between the free and premium versions.

Reiner Knizia’s Modern Art: The Card Game (iOS Universal) – $0.99


Another Knizia game, we’ve not actually taken a look at this one before, but it’s only a dollar if anyone wants to speculate. It’s described as a card game of management and valuation. You must drive up the prices of your favourite artworks, holding out for the best price.

Age of Rivals (Review) (iOS Universal & Android) – $1.99


A PT favourite, Age of Rivals is discount again to only a couple of bucks. It’s been cheaper but not since June 2017 and that seems like a one-off so far. This is still a fair price for an excellent strategy boardgame.

Seen anything else you liked? Played any of the above? Let us know I the comments!

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  News - You Can Pretend Fortnite's Battles Are Real With The Game's First IRL Nerf Gun
Posted by: xSicKxBot - 11-03-2018, 07:42 AM - Forum: Lounge - No Replies

You Can Pretend Fortnite's Battles Are Real With The Game's First IRL Nerf Gun

The vast obsession with Epic Games' Fortnite long ago spilled into real life in the form of children everywhere frantically performing the floss dance. Soon, fans will be able to add reenacting their favorite Fortnite moments with foam darts, using the first Nerf blaster modeled after one of the weapons that appears in the game.

Nerf announced on Instagram that it'll soon sell a dart-flinging version of Fortnite's AR-L assault rifle. The orange and yellow toy gun has flip-up sights and a 10-dart magazine, according to Hasbro's website. It should also be pretty formidable in dart-based warfare, on account of it's motorized to shoot darts rapidly, like the in-game gun after which it's modeled.

According to Hasbro's website, the AR-L will run players $50 when it's released on June 1, 2019. It'll be the first Fortnite-based Nerf blaster the company releases, which is the result of a partnership between Epic Games and Hasbro. No other guns have been announced yet, but presumably they'll eventually run at least some of the gamut of what's available in game, which includes pistols, sniper rifles, shotguns, and more.

Creating Nerf battles with friends isn't the only way fans can bring Fortnite competition into their regular lives. Hasbro also released a Fortnite-branded version of Monopoly at the start of October. Epic Games' Worldwide Creative Director Donald Mustard showed off the art for the game on Twitter back in September, and described it as "a unique spin on the classic game mashed up with last player standing Fortnite."

If you'd rather actually play the video game version of Fortnite, there's a lot going on right now with the game's Halloween-themed event. Check out our guides for tackling Fortnite's new challenges: finding all the Flaming Hoops, and speeding past Radar Signs.

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  Microsoft - Team Xbox looks lack on their favorite ID@Xbox and indie game memories
Posted by: xSicKxBot - 11-03-2018, 07:42 AM - Forum: Windows - No Replies

Team Xbox looks lack on their favorite ID@Xbox and indie game memories

All of us here on Team Xbox are tremendous fans of the talent involved in the creation of games, especially those that come into the ID@Xbox program. From cartoon platformers to adventure games to strategy simulators, there’s a robust catalog of titles that deliver countless memories from those gaming worlds. It’s almost unfair that we can only share a few of those with you too, but we’ve taken some of our most memorable moments and captured them here in this feature. Enjoy.

Chris Charla – Senior Director of ID@Xbox

Having been part of ID@Xbox since the beginning, it’s extremely hard to pick one moment from the thousands of great moments and games and people involved with this program on both the Xbox and developer side. But if you made me pick just one, it would be E3 2015, when I was onstage, in the dark, watching Chad and Jared Moldenhauer introduce Cuphead. I knew how hard they were working, and I knew that after the teaser the year before, people were expecting a lot. I also know how much that trailer was going to blow everyone away. That moment when the StudioMDHR logo came up on stage, I got goosebumps like I never have before, and I just could not get the silly grin off my face watching that game own the stage at E3. There have been tons and tons and tons of other fantastic moments and games over the last five years, but that moment will always stay with me!

Brothers Screenshot

Brothers Screenshot

Phil Spencer – Head of Xbox

The game that comes to mind for me is Brothers. I have such a vivid memory of the first time I completed the game as there’s a key moment at the end in which the game mechanic is designed to reinforce the emotion I felt as a player. If you haven’t played it, Brothers is a cooperative, puzzle-based game where each thumbstick controls one of the two brothers on screen simultaneously. In the game, the brothers’ mother has died and their dad is sick and in need of medicine. The game is about the brothers’ quest to get medicine and by the end of the game, the older brother dies as well. As the story draws to a close, the younger brother is alone, trying to get back to his dad and to do so, he must swim across a stream. We learn early in the game that the younger brother does not swim. Until this moment in the game, he’s only crossed water on the back of his older brother.

So there I was, trying to finish the game, pausing and working to solve the puzzle of how to get the younger brother across the water without his older brother. And then the answer just came to me and when I tried it and it worked – it was spine tingling. I felt the loneliness and sadness of the young brother. I don’t think I’ve ever encountered a gameplay mechanic that evoked emotion in the way Brothers did for me and so many other players.

Never Alone

Never Alone

Ashley McKissick – Head of Xbox Game Pass

Four years ago, when my son was six-years-old, we spent our winter vacation playing Never Alone and exploring the Iñupiat culture together.  It was the perfect game to play with my little one. The co-op nature meant that we had to work together, and the controls were so intuitive and well-crafted. The fact that, while playing through the adventure, we also got to learn about this special Alaskan Native community, made it even more special. I also just absolutely loved the art style in Never Alone, especially the environments, and I am so glad that ID@Xbox enabled us to discover this game. Playing this little gem will remain a fond holiday memory for my son and I.

Manual Samuel

Manual Samuel

Craig Duncan – Studio Head, Rare Games

I’ve enjoyed many incredible ID@Xbox games over the years but my favorite moment is quite a recent one while browsing the what’s new in Xbox Game Pass section there was a game called Manual Samuel. I hadn’t heard of it but was drawn to the art of a cartoon death holding a puppet and then spent the next few hours being pulled out of my gaming comfort zone doing what appeared to be normal everyday tasks; without spoiling the plot which everyone should experience spoiler free it made me smile throughout and laugh at some of the dialog and the crazy moments that poor Samuel had to navigate with appropriate well deserved achievements awarded throughout including probably the craziest driving achievement I have ever earned ? A really funny, enjoyable and unique little adventure.

Overcooked 2

Overcooked 2

Katie Stone Perez – Principal Program Manager, Mixer

The timer ends, you see the results, and my daughters jump up and cheer “We did it!” We have come together as a family and defeated the unbread. That’s my favorite ID@Xbox moment. My family loves playing games together and Overcooked 2 provides a great level of challenge but when we work together we can always be successful. Each level starts with us coming up with a plan and then the chaos ensues. The game has become an almost nightly ritual for us before bed and I love that we can have that moment of success that unites us as a family.

Chariot

Chariot

Jeff Rubenstein – Xbox Comms and Inside Xbox Host

I may not recall my daughter’s first word, or exactly when she took her first steps. Should we have saved a lock of hair from her first haircut? Yet I vividly remember her first Minecraft world, I showed her how to record her first PotG in Overwatch, and was sitting right next to her during her first Fortnite Victory Royale – the culmination of a carefully laid game education curriculum that began with… Chariot. Yes, Frima Games’ platformer has players dragging a king’s coffin to a more luxurious burial site to placate his demanding spirit (who berates you on your journey), but it’s colorful, kid-friendly, and teaches the mechanics of platforming and cooperative play. More importantly, it sparked a love of gaming and a father-daughter bonding activity that continues to this day. And that’s better than a pair of bronzed baby shoes any day.

Stardew Valley

Stardew Valley

Graeme Boyd – Xbox Live’s AceyBongos and Inside Xbox Host

The day I got married is one of the greatest days of my life. I am, of course, talking about Stardew Valley. My real wedding was pretty good too, I guess. But in Stardew Valley, getting married felt like the culmination of months of hard work and careful relationship building as I carved out my new life on the farm. It felt like acceptance.

That’s the funny thing about Stardew Valley – it starts out like a nice mash-up of Harvest Moon, Animal Crossing, and even Minecraft. But soon enough the rhythms of it – tending your crops, selling your goods, making new friends, exploring the town, the seasons rolling in and out – they get inside you. You feel part of something special. And for me, that experience was one of the most relaxing and fulfilling I’ve ever had in a video game. Stardew Valley became my happy place (I still have a map of the town next to my desk at work and I gaze longingly at it during stressful conference calls). Getting married made it even happier.

Oh, yeah. I got married to Leah. Obviously.

Thomas Was Alone

Thomas Was Alone

Will Tuttle – Editor in Chief of Xbox Wire

I’m a sucker for a great narrative and ID@Xbox has no shortage of amazing narrative-driven games, from the haunting family drama of the excellent What Remains of Edith Finch to the sci-fi horror of Soma. The best of these combine a compelling narrative with unique simple-but-complex gameplay. One of my favorite games of this generation, Thomas Was Alone by Bithell Games, is a pitch-perfect example of that intoxicating blend. At first glance, the game looks like a straightforward, minimalistic platformer starring a group of quadrilateral shapes, but it quickly becomes clear that it’s much more.

Thanks to top-notch writing and some truly wonderful narration by British humorist Danny Wallace (who won a BAFTA for his performance), those little blocks become Thomas, Claire, Chris, John, and Laura. By combining those beautifully humanized shapes with some good old-fashioned puzzle platforming, Thomas Was Alone helped to push the medium forward in unexpectedly new ways.

Cuphead Screenshot

Cuphead Screenshot

Larry Hryb – Xbox Live’s Major Nelson and Inside Xbox Host

As a fan of film, music and obviously video games, I’ve long had an appreciation for content created and produced by independent studios. So, when I heard the ID@Xbox team was celebrating the release of their 1,000th indie title, I naturally considered some of my favorites and it was impossible not to think about Cuphead.

Cuphead is an absolute gem, featuring beautifully crafted visuals reminiscent of sound cartoons from the golden age of animation. The soundtrack is easily some of the best music you will hear in a video game, composed using live musicians playing jazz, early big band, and ragtime music, a favorite genre of mine. But Cuphead doesn’t just look and sound great, it plays great too. My colleagues may heckle me a bit as I praise Cuphead’s gameplay since I am admittedly “challenged” by some of the levels, but the game is just so much fun to play.

As great as Cuphead is though, the real magic of the game is with the number of subtle references (some might even call them Easter Eggs) seamlessly interwoven into the game. I heard mention of a Street Fighter reference when you battle the frogs Ribby and Croaks, and when I encountered that particular scene, it indeed appeared to be a clear tribute to Street Fighter.

Sure, there are the more obvious ones, like a building in the background named after the developers or the name of their studio appearing in different places. But when you dig a little deeper, you’ll discover a seemingly unending link to other cartoon characters, video games and real people including actors, musicians, artists, and cartoonists. It’s fascinating as you play the game when you recognize one of these subtle links and even more fascinating to think of all the hidden connections yet to be discovered.

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  Microsoft - Weird and wonderful games from ID@Xbox
Posted by: xSicKxBot - 11-02-2018, 10:43 PM - Forum: Windows - No Replies

Weird and wonderful games from ID@Xbox

A thousand games have launched through the ID@Xbox program – hopefully, you’ve picked that up by now. My name’s Glenn and I’ve been doing marketing for the ID@Xbox program almost from day one, so I’ve been around for the launch of all but a couple of these. (And I have the grey hair to prove it. Seriously, I had no grey hair before I started working on ID.)

Other than my impeccable grammar and stunning fashion sense, one thing I pride myself in is playing (nearly) all the ID@Xbox games. So, when we got to the 1,000 game milestone I thought to myself, “Hey, Self, I should write an article celebrating all the amazing, landmark, award-winning games in the ID@Xbox program!” And then I thought: “Meh – that’s exactly what everybody would expect, and ID@Xbox is about embracing all kinds of games – including new, unique and different games – from independent publishers.” And what I enjoy as much as anything else about working on the ID team is finding strange and usual games that you’d never see anywhere else.

So, here we go – some of the most unusual, strangest, and even flat out weird games that you can find on Xbox One, courtesy of the ID@Xbox program.

Anarcute – It’s cute anarchy. Get it? Your goal is to assemble a group of cute animals to take on the evil corporations ruling and ruining the world. As you march through the city wreaking havoc you recruit cute companions to join your cause Mob rule has never been so cute! And man is it cute. They make civil disobedience unbelievably cute. Even the music’s cute!

Goat Simulator In this paradigm of sublime brilliance from the geniuses at Coffee Stain you play (as you might have guessed) as a goat. And you destroy things. And lick things. And when you lick things your goat tongue sticks to things. And can steal Deadmau5’s head. And jump on trampolines (so many trampolines). And you can morph into a tall goat (giraffe), or fancy goat (penguin), etc. And you earn points for doing things. And I guess there are missions – I don’t know, I was too busy licking things.

Headlander – Don’t lose your head over this one! In this 2D puzzle game with some light combat, you fly around as a head on a jetpack thing and suck off the heads of robots, then stick your head on their bodies, thereby gaining control of each robot’s specific abilities. While the “head sucking” premise alone would earn this game a spot on this list, the groovy sci-fi spin on “Austin Powers” kicks it over the edge – we would expect nothing other than something this unique from our friends at Double Fine, creators of Psychonauts, Broken Age, and others.

Level 22 – You’re late for work and you have to sneak to your desk without being seen by the boss or you’re fired! It’s a stealth game set in the world of work which sounds really simple, but it’s actually a pretty complex puzzle game with the addition of vents to crawl through, doughnuts to distract guards with, newspapers and coffee cups and all manner of office paraphernalia. And some of the achievements in this game are seriously meta. This was one of our earlier ID@Xbox releases and I played this thing into the ground. At work. While I should have been working. Don’t tell the boss!

Maize – I used to live in Iowa and I like corn. There I said it. I’m not sure if that’s why I was drawn to the game or if it was the incredible visuals and beautiful art portraying sentient corn exploring a farm and then a laboratory to unravel the mystery of why sentient corn exists in the first place. And along the way you pick up an obnoxious talking teddy bear robot companion who just simply cannot believe that he’s saddled with being a sidekick to a dumb corn stalk. I mean, can you blame him? If you like adventure games, and corn, and teddy bears, and hysterical writing, and corn, then this is the game for you. And if you don’t like all those things then you really need to put some time aside to reevaluate your life choices.

Roundabout – You’re a limo driver and for some reason your limousine is constantly spinning in circles. Sure, you probably could have stopped to get it fixed at any point – sounds like a transaxle (I have no idea what that means). But you just go with it. With your horribly broken car you pick people up, drop them off and undertake various missions. And it’s all intercut with full motion videos (FMV) of these wacky people you’re picking up being wacky. This one is worth playing for the FMV scenes alone, if not to simply try to find out why somebody would make a game like this.

Thomas Was Alone – Unlike a lot of the other games on this list, Thomas Was Alone isn’t a funny game. It’s a serious game about a group of characters, each with distinctive, well developed personalities and a sophisticated character arc that progresses throughout the story. And they’re blocks. Blocks of different colors and sizes, but basically squares are rectangles. But you really care about those squares and rectangles by the end of the story. You really do. It’s weirdly beautiful.

Soda Drinker Pro – This is the crème-de-la-crème of weird games. This is the Mt. Everest of strangeness. This is the Mona Lisa of bizarre-o land. To describe this game in writing is an affront to the majesty of its absurdity, but with apologies I’ll give it a try. You drink soda. And you’re really good at it. And you drink soda on the beach, in a park, in a city and in various other locations appropriate to the activity of drinking soda. If you have mad skillz you can locate some bonus sodas. Sounds amazing, right? But wait, that’s not the half of it – literally. If you manage to stumble through some texture on one wall in level two you are transported to a completely different game. And that game is… also quite unique. There are some turtles and clocks and… who am I kidding I can’t possible describe it. If you have the chops to be a Soda Drinker – and not an amateur soda drinker – then check it out. (And if you’re from the Midwest and you say “Pop” I guess you’re out of luck.)

And so, that’s my list. There are many, many more strange and weird games that you should check out. Honorable mentions include: I Am Bread, Manual Samuel, Stay, The Magic Circle, Three Fourths Home and so many more. Please, go check out some of the weirdness that the ID@Xbox program delivers!

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  XONE - GRIP
Posted by: xSicKxBot - 11-02-2018, 04:41 PM - Forum: New Game Releases - No Replies

GRIP



GRIP is a futuristic combat racer inspired by the Rollcage games from 1999/2000. Combine furious speed with intense action to create memorable racing moments.

Publisher: Wired Productions

Release Date: Nov 06, 2018

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  PC - Damsel
Posted by: xSicKxBot - 11-02-2018, 04:41 PM - Forum: New Game Releases - No Replies

Damsel



Cause distress in this challenging fast-paced action platformer. Experience a dark cartoon world come to life as frenetic gameplay meets comic book visuals and storytelling. Dash through beautiful arenas vanquishing vampires, rescuing hostages, disarming bombs, hacking servers and much more.

Publisher: Screwtape Studios

Release Date: Oct 19, 2018

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  PC - GRIP
Posted by: xSicKxBot - 11-02-2018, 04:41 PM - Forum: New Game Releases - No Replies

GRIP



GRIP is a futuristic combat racer inspired by the Rollcage games from 1999/2000. Combine furious speed with intense action to create memorable racing moments.

Publisher: Caged Element Inc.

Release Date: Nov 06, 2018

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  News - Pokemon Go Gengar Day Coming This Weekend With Shiny Gengar
Posted by: xSicKxBot - 11-02-2018, 04:41 PM - Forum: Lounge - No Replies

Pokemon Go Gengar Day Coming This Weekend With Shiny Gengar

Ghost Pokemon have been a common sight in Pokemon Go this past week thanks to the recent Halloween 2018 festivities, and soon one will be the star of its very own special event. Niantic has announced it is hosting a Gengar Day on Saturday, November 3, bringing the Shadow Pokemon to Raid Battles for a limited time.

Like Pokemon Go's monthly Community Days, Gengar Day will be a brief event, only running for three hours. During that window of time, the Shadow Pokemon will appear as a Raid Battle at Gyms. These require a Raid Pass to join, but you'll be able to get five of them for free from a nearby Gym to help you participate.

Not only will Gengar spawn frequently at Gyms during the event, you'll also have a chance of coming across a Shiny one. You may not initially be able to tell it's a Shiny at first glance, however; unlike most other Pokemon, Gengar's Shiny variant is only subtly different from its standard form. It's still worth getting one, though, particularly if you plan on picking up Let's Go Pikachu or Let's Go Eevee for Nintendo Switch when they launch next month.

Shiny Mega Gengar artwork for Pokemon X/Y
Shiny Mega Gengar artwork for Pokemon X/Y

Any Gen 1 Pokemon you catch in Pokemon Go can be transferred to the Switch titles, where you'll then be able to recapture them at a new facility called the Go Park. If you do manage to find and get a Shiny Gengar during the upcoming Gengar Day event, you'll want to bring it over to Let's Go; Gengar is one of the few Pokemon capable of Mega Evolving, and Shiny Mega Gengar (pictured above) is one of the coolest-looking Pokemon in the games. You can find the hours for each region's Gengar Day event below.

Pokemon Go's Halloween event is scheduled to end on November 1. It introduced a handful of new Ghost and Dark Pokemon to the game, along with the Gen 4 Legendary Pokemon Giratina, which will appear in Raid Battles until November 20. You'll also be able to encounter another Gen 4 Ghost Pokemon, Spiritomb, by completing a new Special Research questline.

Meanwhile, Pokemon: Let's Go Pikachu and Eevee launch for Nintendo Switch on November 16. As previously mentioned, players can transfer monster from Go to Let's Go, and doing so is the key to getting the new Mythical Pokemon Meltan, which we recently learned is able to evolve into a Pokemon called Melmetal. You can read more about the games in our hands-on impressions of Let's Go Pikachu and Eevee.

Pokemon Go Gengar Day Hours

Americas, Greenland

  • Pacific Time: 11 AM - 2 PM
  • Eastern Time: 2 PM - 5 PM

Asia-Pacific

  • 12 PM - 3 PM JST

Europe, Middle East, Africa

  • 9 AM - 12 PM UTC

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  News - Video: How devs can find the right branching narrative structure
Posted by: xSicKxBot - 11-02-2018, 04:41 PM - Forum: Lounge - No Replies

Video: How devs can find the right branching narrative structure

For RPGs, choice, consequence and replayability are viewed as crucial aspects of the genre. How can developers provide players with a satisfying experience without tripling or quadrupling their workload?

In this 2016 GDC talk, academic Jay Taylor-Laird explains how to more effectively use a story map as a creative and analytical tool when making narrative games.

Taylor-Laird compares three common branching structures, discussing the positives and negatives from both story and production perspectives.

He explains why the repeating diamond narrative or parallel paths structure is most successful in providing a satisfying branching experience, without the headache of a traditional branching narrative.

It was an insightful talk that’s still worth watching, so developers shouldn’t miss the opportunity to do so now that it’s freely available on the official GDC YouTube channel!

In addition to this presentation, the GDC Vault and its accompanying YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC or VRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.

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  Xbox Wire - A Message from the Game Pass Team
Posted by: xSicKxBot - 11-02-2018, 04:41 PM - Forum: Xbox Discussion - No Replies

A Message from the Game Pass Team

I know for certain I’ve written this before, but the Xbox Insider Team is committed to bringing your ideas and feedback to life. The Xbox Ideas website is one of the most recent methods for gathering your insight and ideas for brand new features or important iterations on existing features. We’ve seen a lot of great requests here, but we’re always looking for more. In fact, we’ve even got a quick message from Jiunwei, an Engineering Lead for Game Pass, who wants to hear from you on how to grow Xbox Game Pass on console and mobile:

“The Game Pass team is always eager to hear from our subscribers and get their ideas on how we can make Game Pass even better! The Xbox Idea Drive has been very useful in giving us ideas on what to work on next. It also helps validate many of the things we’re already working on! So, when we announce the ‘next big thing,’ we’ll have confidence that our customers are going to be genuinely excited for it!” – Jiunwei, Xbox Game Pass Engineering Lead

If you have some time this week, why not check out the Xbox Game Pass Idea Drive? Jiunwei and the Xbox Game Pass team are keeping an eye on the forum (and our subreddit!) so let them know how they can continue improving upon Xbox Game Pass!

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