Create an account


Welcome, Guest
You have to register before you can post on our site.

Username
  

Password
  





Search Forums

(Advanced Search)

Forum Statistics
» Members: 19,888
» Latest member: Joenwalker
» Forum threads: 21,895
» Forum posts: 22,733

Full Statistics

Online Users
There are currently 1330 online users.
» 4 Member(s) | 1321 Guest(s)
Applebot, Baidu, Bing, Google, Yandex, codestar83, foham38414, gfghfdgd, Joenwalker

 
  News - Destiny 2 Update 2.1.0 Patch Notes: What's New Before Black Armory
Posted by: xSicKxBot - 11-28-2018, 06:00 PM - Forum: Lounge - No Replies

Destiny 2 Update 2.1.0 Patch Notes: What's New Before Black Armory

The launch of Destiny 2's next piece of paid DLC, The Black Armory, is still a week away, but in the meantime we've gotten a major update--patch 2.1.0--to kick off Season 5, known as the Season of the Forge. It introduces a wide variety of new items as well as numerous changes and tweaks that are detailed in the full patch notes.

When you first log in with the update installed, you'll likely want to head to Tess at Eververse first. There you'll be able to see the season's new Bright Engram, the Etched Engram, and its contents. This includes some awesome-looking cosmetics and other Exotics items; there's a firey sparrow, new Exotic weapon ornaments, and much more to collect. You can see a handful of these below.

As for the patch notes, a variety of weapons have been tweaked. Prometheus Lens gets a damage buff, while Ace of Spades' Memento Mori perk has been "reduced to five bullets, but can now be refreshed on reload without having to get rid of all the bonus damage bullets." Machine guns get a slight accuracy boost, while submachine guns get slightly increased range.

Crucible sees the return of Mayhem as a 6v6 playlist, and both Lockdown and Showdown are back in a rotating playlist. Shaxx has new voicelines you'll encounter across an assortment of modes. Shaxx also has new items for direct purchase, as well as new seasonal items and a pinnacle weapon quest. Progression-wise, Valor and Glory now work like Gambit ranks, as they are each divided into three sub-ranks. Legend, however, is not divided into subranks, and you don't have to win at Legend rank to increase your Valor.

Gambit sees progression changes of its own, as rewards should "better match Valor and Glory;" ranking up a subdivision will net you a guaranteed piece of Legendary Gambit gear. Gambit bounties reward twice as many Infamy points as before, and they should be easier to complete. The catch-up mechanic has also been adjusted so that the team in the lead has a better chance of holding onto that lead.

No Caption Provided
Gallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7

The full patch notes can be seen below or on Bungie's website. The developer has also revealed new Exotics coming with the Black Armory DLC, as well a roadmap of Destiny 2 content updates.

Destiny 2 Update 2.1.0 Patch Notes

Sandbox

Supers

  • Chaos Reach
    • Fixed an issue in which having multiple Chaos Reach beams active at one time caused their visual effects to merge together
    • Fixed an issue to allow Chaos Reach beams to penetrate friendly Banner Shields
    • Fixed an issue in which Chaos Reach did not damage Taken Blights
    • Note: Changes to Chaos Reach Cancellation will come with Destiny 2 Update 2.1.1, scheduled for 12/4/2018
  • Nova Warp
    • Fixed an issue in which Nova Warp would sometimes fail to detonate on release.
  • Sentinel
    • Fixed an issue in which Sentinel Shields and Banner Shields would lose energy when guarding near friendly detonations (most notably Thundercrash)
  • Spectral Blades
    • Retuned the Spectral Blades Super to increase the reliability of melee attacks in PvP and to bolster the effectiveness of Super’s stealth capabilities
  • Burning Maul
    • Decreased camera shake and screen flash on hit in an attempt to alleviate feelings of motion sickness when using the Burning Maul Super
  • Thundercrash
    • Adjusted camera during flight sequence in an attempt to alleviate feelings of motion sickness when using Thundercrash Super

Exotic Armor

  • Fixed an issue in which Ophidian Aspect was not increasing the melee range on various Warlock charged melees (Igniting Touch, Ball Lightning, Entropic Pull, Devour, and Atomic Breach)
  • Fixed an issue in which buffs granted by Lunafaction Boots would last for only 15 seconds inside Well of Radiance rather than the entire duration
  • Fixed an issue on Ursa Furiosa so that Super gain from guarding is more consistent between PvE and PvP

Weapons

  • Warden’s Law
    • Replaced perks on Warden's Law that did not function properly with the weapon's archetype
      • Triple Tap replaced with Feeding Frenzy
      • Fourth Time's the Charm replaced with Zen Moment
    • Warden's Law now has bullet contrails
    • Updated the intrinsic perk text on Warden's Law to distinguish it from Aggressive Burst Sidearms
  • High-Impact Scout Rifles
    • High-Impact Scout Rifle damage increased by 1.87%
      • Dev commentary: Previously it was possible to, at VERY high resilience levels, survive three headshots from a high impact scout rifle. This change will ensure that players at any resilience level will be defeated by three headshots.
    • Note: A fix that will return High-Impact Scout Rifles to 150 RPM is planned for Destiny 2 Update 2.1.1, scheduled for 12/4/2018
  • Shotguns
    • Rapid-Fire Frame on Shotguns now increases the reload of all Shotgun shells when empty instead of just the first shell
    • Trench Barrel
      • Trench Barrel perk now deactivates after three shots
      • Trench Barrel description updated to reflect new behavior and also fix an error where it called out increased accuracy instead of increase reload speed
  • Submachine Guns
    • Slightly increased range on Submachine Guns
  • Machine Guns
    • Slightly increased accuracy on Machine Guns

Exotic Weapons

  • Prometheus Lens
    • Prometheus Lens damage increased by 10%
  • Hard Light
    • Fixed an issue where Hard Light could overpenetrate an enemy Banner Shield"
  • Ace of Spades
    • Memento Mori reduced to five bullets, but can now be refreshed on reload without having to get rid of all the bonus damage bullets

General

  • Fixed mantle animation for the Queenbreaker
  • Fixed an issue where some particle effects were appearing in first-person view when using One Thousand Voices
  • Fixed an issue where Bows would sometimes become invisible when equipped
  • Polished the Blade Barrage animation for when the player is holding a Bow
  • Buffed out a missed spot on the Refer-a-Friend Borealis ornament
  • Fixed an issue that would delay the nocking of an arrow when the player picked up ammo while the Bow was both stowed and out of ammo
  • Fixed an issue where the Headseeker perk would no longer function after being activated numerous times without dying
  • Fixed an issue where the Ikelos Hand Cannon and Shotgun where displaying icons for Malfeasance and Chaperone in the obituary
  • Polished Grenade Launcher strafing animations to remove up and down reticle veering
  • Polished Grenade Launcher animations while jumping to prevent stocks from blocking the first-person camera
  • Polished Sniper Rifle and Machine Gun animations while jumping to prevent stocks from blocking the first-person camera
  • Fixed an animation issue that would occur when firing and walking with a Machine Gun
  • Polished Tractor Cannon's sprint animation to feel more natural
  • Fixed an issue where Swords dropped with mods intended for Rocket Launchers, and Rocket Launchers dropped with mods intended for Swords
  • Rapid Hit now displays a status effect buff on activation
    • Known issue: Sniper Rifle precision kills will stack the perk twice; this will be fixed in a later patch
  • Updated Oathkeeper's Exotic perk to remove text for Bow charge speed
  • Tireless Blade perk description updated to match actual behavior where ammo is returned on every other powered Sword kill
  • Fixed an issue where the Momentum Transfer perk was not functioning properly

Crucible

Modes

  • Mayhem will return as a 6v6 rotating playlist with scoring support for new Forsaken Supers
  • Lockdown and Showdown will return as rotating playlists and have been added to Private Matches
  • Scorched and Team Scorched have been added to Private Matches
  • New Shaxx lines, spread between Rumble, Lockdown, Showdown, and a few special medals
  • Single round modes (Clash, Control, etc.) now end with a "Match Complete" countdown similar to those displayed at round complete in round-based modes
  • Added new Crucible medals and associated Triumphs for Forsaken Supers, the Machine Gun weapon archetype, and the Lockdown game mode
  • Added two new gold-tier medals—happy hunting!
  • Fixed an issue where "The Cycle" medal was not being tracked properly
  • Iron Banner now awards unique Iron Banner-themed medals with unique audio cues
  • Iron Banner uses new unique Match Complete banners

Ranks

  • Valor and Glory are now subdivided into three sub-ranks similar to Gambit
  • Valor and Glory have NOT subdivided the Legend rank
  • Valor does NOT require players to win at Legend

Shaxx

  • Shaxx has a new rotation of items available for direct purchase.
    • Players must earn Valor to collect these items
  • A new set of Seasonal Items has been added to Shaxx's inventory
    • Previous seasons' exclusive items have been removed
  • A new pinnacle weapon quest has been added to Shaxx's inventory
    • To allow players to make progress on any character, each step features account-wide objectives
    • This quest requires two types of objectives to be completed: Reach a specific Rank and complete a specific Triumph; players can complete these objectives in any order
  • Previous pinnacle weapon quests continue to be available on Shaxx

Gambit

Ranks

  • Adjusted Infamy rank rewards to better match Valor and Glory. Subdivision rank ups will now always award Gambit Legendary gear

Bounties and Quests

  • Infamy Rank Point rewards from all Gambit bounties have been doubled
  • Many bounties have had their objectives retuned to take less time and be easier to complete
  • Added a new daily bounty for killing Primeval envoys, and slotted it into the daily rotation
  • Fixed an issue where the Malfeasance quest could be progressed in Crucible modes

NOTE: Once S5 begins and Infamy is reset, you must play one Gambit match before redeeming any bounties. Players who turn in these bounties after Season of the Forge begins, but before playing a Gambit match, will not correctly receive points to their Infamy rank from these bounties.Primeval Mechanics

  • Catch-up mechanics have been adjusted to ensure that the leading team retains more of an advantage
  • The trailing team will now receive a maximum of only one bonus stack of the Primeval Slayer buff (previously, they received up to three stacks depending on how far behind the trailing team was)
  • The time before the bonus stack kicks in has been increased to 32 seconds, up from 22 seconds
  • Primevals will hard ping less often, to reduce stunlock against highly coordinated teams

Matchmaking

  • Further addressing error codes that could occur during matchmaking, leading to potential quitter penalties

Clans

General

  • Last Wish raid bounties are now available to anyone who has access to the Last Wish raid.
    • Does not require Clan Rank 4
  • A new season of progression is available, with new perks to pursue

Items and Economy

General

  • Fixed an issue where the "Rainmaker" consumable didn’t provide showers of Glimmer from defeated enemies
  • Fixed an issue where Public Defender Ghost perk wasn't properly applying to public events on Mars, the Tangled Shore, or the Dreaming City
  • Fixed an issue where Nightfall unique rewards were not dropping at the rate intended for non-Forsaken owners
  • Fixed an issue where not picking up Prime Engrams could allow players to earn more than the Prime Attunement buff allows for, putting them in a deficit of further Prime Engrams for a time corresponding to the number of extra Prime Engrams received

Triumphs

  • Fixed an issue where the title of Triumph "Steadfast" was "Meet Sloane on the moon Titan" (you must still meet Sloane on the moon Titan)

Collections

  • Added missing Year 2 gunsmith weapons to Collections (not purchasable due to random rolls)
  • Fixed an issue where the BrayTech RWP Mk. II Scout Rifle was not counting towards Collections for some players
  • Unearned Season 4 gear is now hidden

PC

Controls

  • Added new "Take Screenshot" keybind (defaults to the "Print Screen" key)

Text Chat

  • Added new friend management commands
    • /addfriend
    • /removefriend
  • Added new fireteam management commands
    • /invite
    • /join

Note: The fireteam commands can target any player by providing the player's full BattleTag, allowing players to assemble fireteams without sending friend requests.

UI

General

  • Adjusted item tooltips to fix an issue where perks or other information was cut off on the Character Screen
  • Fixed an issue where the rank-up banner for Crucible and Gambit was not being appropriately displayed on 21:9 resolutions
  • Fixed an issue where players were unable to return to orbit while the Results Screen was up at the end of an activity

Localization

  • Traditional Chinese
    • Fixed an issue where some parts of the Traditional Chinese UI was not loading properly in-game

Misc

Performance

  • Improved activity and destination load times on consoles
    • Note: We are actively investigating load times for loading the player inventory screen, switching between UI tabs starting up the game, signing on, and selecting characters. See This Week at Bungie - 11/08/2018 for more details.

HDR

  • Fixed an issue where brightness was not adjusting properly for players

General

  • Fixed an issue with missing Transmat FX on Amanda's exchange
  • Fixed an issue with erroneous source strings on multiple Dawning and Crimson Days items
  • Fixed an issue that caused several shaders to be unavailable for bulk exchange at Rahool
  • Fixed an issue where some UI elements would not load properly if interacting with a vendor and launching into character inventory
  • Fixed an issue where the Fortunate Projection was causing visual effects issues in third person
  • Fixed an issue in which the IGR version of the "High and Mighty" bounty did not count wanted escapee kills
  • Fixed an issue in which the IGR version of the "I'm Not Sorry, I'm Lost" bounty required too many points for completion
  • Fixed an issue in which the IGR version of the "Through the Crucible" bounty required too few points for completion
  • Fixed an issue that caused high amounts of Baboon errors in the Tower

Print this item

  News - Nyko Is Releasing A Bunch Of Switch Accessories Before The End Of The Year
Posted by: xSicKxBot - 11-28-2018, 06:00 PM - Forum: Nintendo Discussion - No Replies

Nyko Is Releasing A Bunch Of Switch Accessories Before The End Of The Year


In addition to Nyko’s Dualies – a pair of Joy-Con alternatives due out next month – the third-party gaming accessory manufacturer has revealed it will be releasing a number of other products for the Nintendo Switch before the end of the year. The entire range can be pre-ordered from Nyko’s website and Amazon.

First up we have the Charge Base Plus – a charging dock for the Poké Ball Plus priced at $14.99. It’s powered by a Type-C USB cable and allows the ball to be charged when it’s not being used. It also comes with a carry case, providing increased protection when you’re in transit. Take a look below:


For the Super Smash Bros. Ultimate enthusiasts, Nyko will be offering two handy adapters for the Switch. The first is the four port Retro Controller Hub. As you can probably tell, this is based on the design of the official GameCube adapter and allows GameCube controllers to be used while playing the Switch. Much like the actual product, it connects to the system via USB. It will also set you back $14.99. The other product priced at $9.99 is the Retro Controller Adapter. This is a single-port adapter for one GameCube controller. Check out both of these items below:



Finally, to go alongside the Dualies, we have the Wireless Core Controller, which will be available in Clear, Red, Blue, Purple and Green for $29.99. It’s a relatively straightforward gamepad at an affordable price. Here’s a look at all of the different colours:


Would you be interested in any of these Nyko accessories? How about the wireless gamepad? Tell us below.

Print this item

  News - More Than Ten Games Are Being Announced At The 2018 Game Awards
Posted by: xSicKxBot - 11-28-2018, 06:00 PM - Forum: Nintendo Discussion - No Replies

More Than Ten Games Are Being Announced At The 2018 Game Awards


This year will be the fifth edition of The Game Awards and the focus is on making it bigger and better. The event organisers intend to do this by expanding the show’s reach across multiple digital platforms, bringing back the live orchestra and allowing new ways for viewers to vote and interact. That’s not all, though.

In a brief promo video posted on Geoff Keighley’s Twitter account, the one and only host revealed more new games than ever before would be announced at the show. His tweet was a tad more precise, revealing more than ten games are expected. Take a look at the full clip in the tweet below:


In September, Keighley posted a photo on his own Twitter account with Nintendo’s Reggie Fils-Aimé and celebrity chef Wolfgang Puck. Of course, because Reggie was wearing a shirt with a Metroid logo on it at the time, this fueled speculation Metroid Prime 4 would be revealed at this year’s Game Awards. The event is scheduled to take place on 6th December.

In case you missed it, be sure to check out the full list of nominations. Octopath Traveler is up for three awards and Nintendo is set to take out the best family game award.

Do you think Metroid Prime 4 could be one of these “new” games announced, or even showcased? What other Switch related announcements would you like to hear? Tell us below.

Print this item

  EBBR Aims to Standardize Embedded Boot Process
Posted by: xSicKxBot - 11-28-2018, 02:01 PM - Forum: Linux, FreeBSD, and Unix types - No Replies

EBBR Aims to Standardize Embedded Boot Process

Arm’s open source EBBR (Embedded Base Boot Requirements) specification is heading for its v1.0 release in December. Within a year or two, the loosely defined EBBR standard should make it easier for Linux distros to support standardized bootup on major embedded hardware platforms.

At the recent Embedded Linux Conference Europe, Grant Likely, a Linux kernel engineer who works at Arm, explained the basics of EBBR and why we need it. Previous ELC talks by Likely include a primer on hardware hacking basics for software developers.

EBBR is not a new technology, but rather a requirements document based on existing standards that defines firmware behavior for embedded systems. Its goal is to ensure interoperability between embedded hardware, firmware projects, and the OS.

The spec is based largely on the desktop-oriented Unified Extensible Firmware Interface (UEFI) spec and incorporates work that was already underway in the U-Boot community. EBBR is designed initially for Arm Linux boards loaded with the industry standard U-Boot or UEFI’s TianoCore bootloaders. EBBR also draws upon Arm’s Linaro-hosted Trusted Firmware-A project, which supplies a preferred reference implementation of Arm specifications for easier porting of firmware to modern hardware.

EBBR is currently “working fine” on the Raspberry Pi and has been successfully tested on several Linux hacker boards, including the Ultra96 and MacchiatoBIN, said Likely. Despite the Arm Linux focus, EBBR is already in the process of supporting multiple hardware and OS architectures. The FreeBSD project has joined the effort, and the RISC-V project has shown interest. Additional bootloaders will also be supported.

Why EBBR now?


The UEFI standard emerged when desktop software vendors struggled to support a growing number of PC platforms. Yet, it never translated well to embedded, which lacks the uniformity of the PC platform, as well as the “economic incentives toward standardization that work on the PC level,” said Likely. Unlike the desktop world, a single embedded firm typically develops a custom software stack to run on a custom-built device “all bound together.”

In recent years, however, several trends have pushed the industry toward a greater interest in embedded standards like EBBR. “We have a lot of SBCs now, and embedded software is getting more complicated,” said Likely. “Fifteen years ago, we could probably get by with the Linux kernel, BusyBox, and a bit of custom code on top. But with IoT, we’re expected to have things like network stacks, secure updates, and revision control. You might have multiple hardware platforms to support.”

As a result, there’s a growing interest in using pre-canned distros to offload the growing burden of software maintenance. “There’s starting to be an economic incentive to boot an embedded system on all the major distros and all the major SBCs,” said Likely. “We’ve been duplicating a lot of the same boot setup work.”

The problem is that bootloaders like U-Boot behave differently on different hardware, “with slightly different bootstrips and Device Tree setup on each board,” he continued. “It’s impossible for Linux distros to support more than a couple of boards. The growing number of board-specific images also poses problems. Not only is it a problem of the boot flow — getting the firmware on the system into the OS — but of how to tell the OS what’s on the board.”

As the maintainer of the Linux Device Tree, Likely is an expert on the latter issue. “Device Tree gives us the separation of the board description and the OS, but the next step is to make that part of the platform,” he explained. “So far we haven’t had a standard pre-boot environment in embedded. But if you had a standard boot flow and the machine could describe itself to the OS, the distros would be able to support it. They wouldn’t need to create a custom kernel, and they could do kernel and security updates in a standard way.”

Some embedded developers have expressed skepticism about EBBR’s dependence on the “bloated” UEFI code, with fears that it will slow down boot time. Yet, Likely claimed that the EBBR implementation adds “insignificant” overhead.

EBBR also differs from UEFI in that it’s written with consideration of embedded constraints and real-world practices. “Standard UEFI says if your storage is on eMMC, then firmware can’t be loaded there, but EBBR is flexible enough to account for doing both on same media,” said Likely. “We support limited hardware access at runtime and limited variable access to deal with things like the mechanics of device partitioning.” In addition, the spec is flexible enough that “you can still do your custom thing within the standard’s framework without breaking the flow.”

EBBR v1.0 and beyond


When Arm initially released its initial universal boot proposal “nobody was interested,” said Likely. The company returned with a second EBBR proposal that was launched as an open source project with a CC-BY-SA license and a GitHub page. Major Linux distro projects started taking interest.

Arm is counting on the distro projects to pressure semiconductor and board-makers to get onboard. Already, several chipmakers including ST, TI, and Xilinx have shown interest.  “Any board that is supported in U-Boot mainline should work,” said Likely. “Distros will start insisting on it, and it will probably be a requirement in a year or two.”

The upcoming v1.0 release will be available in server images for Fedora, SUSE, Debian, and FreeBSD that will boot unmodified on mainline U-Boot. The spec initially runs on 32- and 64-bit Arm devices and supports both ACPI power management and Linux Device Tree. It requires Arm’s PSCI (Power State Coordination Interface) technology on 64-bit Arm devices. The v1.0 spec provides storage guidance and runtime services guidance, and it may include a QEMU model.

Future releases will look at secure boot, capsule updates, more embedded use cases, better UEFI compliance, and improved non-Linux representation, said Likely. Other goals include security features and a standard testing platform.

“These are all solvable problems,” said Likely. “There are no technical barriers to boot standardization.”

You can watch the complete presentation here:


Print this item

  News - Fallout 76: Review, Tips, Power Armor, And What You Need To Know
Posted by: xSicKxBot - 11-28-2018, 11:59 AM - Forum: Lounge - No Replies

Fallout 76: Review, Tips, Power Armor, And What You Need To Know

Only a few years after Fallout 4's release, Bethesda surprised fans by officially announcing Fallout 76, the next entry in its beloved post-apocalyptic RPG franchise. The new game was revealed in a trailer after a series of teases, and Bethesda discussed it in more detail at E3 2018 and at QuakeCon 2018. We even got an opportunity to play the game at a recent hands-on preview event. But the game is out now, and we've only just began to make strides in Bethesda's sprawling adventure.

To ensure you're kept up to date on everything there is to know about Fallout 76, we've compiled all the information we have on the game so far: the platforms it's on, its online functionality, its anti-griefing features, and where the game falls in the series' timeline.

If you've been playing the beta, you'll be happy to know that the game is receiving a launch day update containing a ton of new content. In the meantime, be on the lookout for our full review, as well a slew of guides to help you get started in the game.

Our Fallout 76 Review

"Bethesda has stated it intends to continue supporting the game for a long time, but at launch, Fallout 76 is a poor experience. There are echoes of the series' admirable qualities, but look past that facade, past the cute Vault Boy animations, past the familiar radio tracks, and you'll find no heart--just an inconsequential wasteland doomed to be nuked over and over again." Read our review.

What is Fallout 76?

Fallout 76 is a prequel to all of the previous Fallout games. Set in 2102, you play an inhabitant of Vault 76 who emerges from the shelter 25 years after the bombs fell on America. Your task is simple: explore what remains of post-apocalyptic America and rebuild civilization.

Longtime fans will likely recognize Vault 76; although it's not a place we've visited before, this isn't the series' first mention of it. Both Fallout 3 and 4 reference it and, according to the Fallout Wikia, this West Virginia-based vault was occupied by 500 of of America's best and brightest minds. Unlike the more grotesque experimental vaults in the Fallout universe, Vault 76 is a control vault intended to be opened 20 or so years after a nuclear war. But if the Vault was supposed to open 20 years after the bombs fell, why have 25 years gone by? The story has a few surprises in store for those willing to tackle its myriad challenges.

Fallout 76 uses the Creation Engine, the same engine used to make Fallout 4, but it will purportedly feature much more graphical detail than its predecessor. Game director Todd Howard has said that Fallout 76 has new rendering and lighting technology, which allows for "16 times" the detail.

Who's Developing It?

Bethesda Game Studios, the Maryland-based developer responsible for the Elder Scrolls series and both Fallout 3 and Fallout 4, is at work on the game. In addition, Bethesda Game Studios Austin--formerly BattleCry Studios--assisted in fine-tuning the Creation Engine to support multiplayer functionality.

Is It An Online Survival Game?

Fallout 76 is a much different sort of game from its predecessors. It's "entirely online," but don't worry, you'll be able to play it solo too. According to Bethesda, the idea to take this approach to open-world survival came four years ago, when it started to work on building a multiplayer Fallout experience. Howard described the game's approach to survival as "softcore," which means death doesn't equal loss of progression.

You can form a party with up to three other players. You won't be able to manage your placement in servers when you login, as you'll automatically be inserted into a session with others upon booting up the game. Of course, you also have the option simply join alongside your friends and play together.

Gallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7Gallery image 8Gallery image 9Gallery image 10

Howard commented that Fallout 76 will have dedicated servers that will support the game "now and for years to come." At launch, there will only be public servers, but Bethesda plans to introduce private servers that will allow players to invite friends to play in order to prevent undesirable behavior.

Some classic mechanics from past games will be changing to accommodate the shift to online play. For example, V.A.T.S has been reconfigured to work in real time, while still allowing players to target specific enemy body parts. But this time around, it has been updated to be more of a tool that allows you to spot out dangers in the environment.

How Big Is The World?

According to Howard, Fallout 76's world is four times the size of Fallout 4. There are six different regions to explore, and each has its own unique style, risks, and rewards. Confirmed areas include the West Virginia State Capitol, The Greenbrier, Woodburn Circle, New River Gorge Bridge, and Camden Park. Contained within each area is a variety of new creatures to encounter, some of which are based on West Virginian folklore. You can take at the full map in the image below.

No Caption Provided

What Can You Do?

Like previous games, players spend the majority of their time exploring and completing quests. However, Fallout 76 does not feature any human non-player characters, as all surviving humans are controlled by active players. Instead, the game uses a combination of robot NPCs, collectible recordings, and environmental storytelling in order to give players what they need to piece together quests and the story at large.

Given the game's premise of rebuilding the world, there's base-building elements similar to Fallout 4. You're able to set up a bases anywhere using an item called the Construction and Assembly Mobile Platform, or C.A.M.P. These can be placed down in the world and allow you to construct an impromptu camp. We got to see the player laying down walls and decorating the base with pool tables, toilets, and other household objects. As the "mobile platform" part of the name implies, your CAMP can also be picked up and relocated, allowing you to move your base anywhere in the world.

No Caption Provided

While you can help build the world, you can also destroy it. If you have the necessary nuclear launch codes, it's actually possible to access a missile silo to fire a nuke at any point on the map. Doing so irradiates the chosen area, but it also allows for the opportunity to discover rare weapons, gear, and items. Be wary; nuking an area also causes more powerful enemies to show up, making it more difficult to survive. But don't be discouraged by this, the C.A.M.P. blueprint system makes it easy for players to quickly rebuild their homes, and if they're privy to an incoming threat, they can pack their things and move to a new location.

As an online experience, player choice is incredibly important, going as far as giving players the freedom to choose who are the heroes and who are the villains. Early footage showcased multiple players engaging in combat and participating in friendly activities, which seems to indicate that players have the freedom to choose their paths in the world of Fallout 76.

How Does Character Creation And Progression Work?

There are similar character creation tools as Fallout 4. However, you're free to change your appearance at any point. In addition, you can also utilize the game's new photo mode during the creation process to better see how your character looks, as well as snap some shots you can share on social media.

The SPECIAL system returns and it's a bit different. Like previous games, SPECIAL encompasses the following stats: Strength, Perception, Endurance, Charisma, Intelligence, Agility, Luck. You're given one point to put into any of those stats every time you level up. The first thing you do when you emerge from the vault is pick a SPECIAL and then you pick a perk in that particular SPECIAL. Essentially, every SPECIAL is a pool of points for your perks.

But unlike previous games, perks are now cards you can equip and unlock as you rank up in a given SPECIAL; though, you're free to swap cards out at any time if you want to alter your build. Each SPECIAL characteristic you develop has a perk card cap of 15. These perk cards can be enhanced further from one to five points to increase their power.

You can obtain additional perk cards via Perk Card Packs (four random cards), which you earn every two levels initially (1-10), and then every 5 after that. You can also pick one perk card per level, usually from your SPECIAL choice. There are hundreds of Perks cards you can unlock, so naturally SPECIAL ranks cap out after a while (you gain a rank up in a SPECIAL each time you level up). At level 50, you'll stop increasing SPECIAL ranks, but you'll still get card packs.

How Does PvP Work?

When you shoot someone you do a little bit of damage, which can be equated to lightly slapping them in order to challenge them to a duel. In response to this, the other player can choose to ignore or engage. If they engage in a battle with you, they'll start to take full damage. The one who is killed in this consenting PvP match has the option to seek revenge. Doing so gives that person the opportunity to get double the rewards granted they're successful.

If you'd rather choose to ignore a PvP match, there's no way to escape being killed--despite the small damage dealt to you during the initiation phases. However, if you are killed by a player under these circumstances, that player becomes a Wanted Murderer and will receive no rewards from having killed you.

A Wanted Murderer is marked on the map as a red star and a bounty is placed on their head. Players looking to cash in on this bounty aren't visible on the Murderer's map. If the murderer is killed, the money from that bounty is taken out their stock.

In order to give players time to properly acclimate to how Fallout 76 plays, PvP won't be available to players until level five. And if you perish from any PvP encounter, the only thing you'll lose is the junk you've been collecting, which can be reclaimed after death if not already picked up by other players. You can always store junk in stashes found around the world, so as to safeguard a portion of your stock. Armor and weapons are retained in your inventory after death.

How It Plays: Our In-Depth Preview

We recently got a hands-on with a build of Fallout 76. It plays similarly to Fallout 4, but it features some new additions that subtly shift the paradigm established by past entries in the series. We got to experience three hours of the game, exploring a decent chunk of the opening area while taking on quests and generally working cooperatively with the players around us. There's a lot to unpack about how the upcoming multiplayer open-world RPG, so be sure to watch the video above and read our full thoughts in our in-depth preview detailing what we got to play.

Any Voice Chat?

It's possible to chat with your teammates and even strangers you discover out in the world. It's area-based so your ability to hear other plays will vary. But if you want nothing to do with strangers, it's possible to mute their voices entirely.

Guides And What To Do First

Fallout 76 is a massive game that just might overwhelm you right at the start. To help ease the pain of emerging from Vault 76, we've gathered together some recommendations of where to go first. But if you want a full rundown on stuff you should know before starting, check out our Fallout 76 beginner's guide. In addition, we have guides on Perk cards and Power Armor locations.

Release Date

Fallout 76 is being developed for PC, PS4, and Xbox One, and is currently scheduled to be released on November 14. Unfortunately, there's no word about a Nintendo Switch release, which didn't seem out of the question after the Skyrim re-release made it to that platform.

Print this item

  News - Nintendo Switch Was The Best-Selling Console On Cyber Monday
Posted by: xSicKxBot - 11-28-2018, 11:59 AM - Forum: Nintendo Discussion - No Replies

Nintendo Switch Was The Best-Selling Console On Cyber Monday


Yesterday, it was revealed Pokémon: Let’s Go, Pikachu! and Let’s Go was the fourth best-selling product during the Black Friday sales. Adobe has now released information to highlight the most popular products in the US on Cyber Monday. In more positive news for Nintendo, the Switch was the third best-selling product on the list.

This information is once again sourced from Adobe Analytics, which analyses “billions of data points across the Adobe Experience Cloud” to collect insights for online retail and e-commerce. The company shared a tool as well which displays these recent online sales trends for Cyber Monday. Here it is below:


As you’ll notice, the Nintendo Switch was only video game console in the top five, managing to outperform other tech devices such as laptops (specifically Dell and Apple) and LG televisions. Ahead of it was L.O.L Surprise and Fingerlings – toys marketed towards children. The Switch also took out fourth place a few days before this, on Small Business Saturday.

After Pokémon made it onto the Black Friday sales chart in fourth place, it’s not all that surprising to see the Switch has had good sales during this period as well. As Twinfinite notes, there’s no guarantee this will make the Switch the most popular video game system during this period, as the above information is limited to online sales data. The NPD is expected to have the results revealing how exactly the Switch performed this holiday season in December.

Did you expect the Switch and its games library to sell well during this period? Did you pick up any Nintendo products yourself over the past week? Tell us below.

Print this item

  Fedora - Standalone web applications with GNOME Web
Posted by: xSicKxBot - 11-28-2018, 11:59 AM - Forum: Linux, FreeBSD, and Unix types - No Replies

Standalone web applications with GNOME Web

Do you regularly use a single-page web application, but miss some of the benefits of a full-fledged desktop application? The GNOME Web browser, simply named Web (aka Epiphany)  has an awesome feature that allows you to ‘install’ a web application. By doing this, the web application is then presented in the applications menus, GNOME shell search, and is a separate item when switching windows. This short tutorial walks you through the steps of ‘installing’ a web application with GNOME Web.

Install GNOME Web


GNOME Web is not included in the default Fedora install. To install, search in the Software application for ‘web’, and install.

Alternatively, use the following command in the terminal:

sudo dnf install epiphany

Install as Web Application


Next, launch GNOME Web, and browse to the web application you wish to install. Connect to the application using the browser, and choose ‘Install site as Web Application’ from the menu:

GNOME Web next presents a dialog to edit the name of the application. Either leave it as the default (the URL) or change to something more descriptive:

Finally, press Create to ‘install’ your new web application. After creating the web application, close GNOME Web.

Using the new web application


Launch the web application as you would with any typical desktop application. Search for it in the GNOME Shell Overview:

Additionally, the web application will appear as a separate application in the alt-tab application switcher:

One additional feature this adds is that all web notifications from the ‘installed’ web application are presented as regular GNOME notifications.

Print this item

  AppleInsider - Hands-on: Boosted’s flagship electric skateboard, the Stealth
Posted by: xSicKxBot - 11-28-2018, 11:59 AM - Forum: Apples Mac and OS X - No Replies

Hands-on: Boosted’s flagship electric skateboard, the Stealth

 

Hands-On

We’re taking an adventurous turn here at AppleInsider by checking out an iPhone-connected gadget you can ride: Boosted’s top-of-the-line electric skateboard, the Stealth.

Boosted Stealth

Boosted debuted on Kickstarter six years ago, and in 2014 launched its first three board models. Since then — helped in no small part by hype from YouTube celebrities like Casey Neistat — the company’s boards have become some of the most sought-after, challenged mainly by the likes of Onewheel and Evolve.

Boosted’s products are now in their third generation, characterized mainly by the company’s switch to in-house parts such as the trucks and deck, and the addition of two smaller boards, the Mini S and Mini X.

The Stealth is a longboard like previous Boosted boards, but no longer uses a bamboo deck, instead turning to a composite design combining poplar, fiberglass, and foam. The company has also reinforced the edges to reduce wear, and done away with a mid-section taper — the result is a flexible yet pretty sturdy-feeling board with more foot space. Other upgrades include metal pulleys and wider, Boosted-made 85-millimeter wheels.

Boosted Stealth

As someone with relatively little skateboard experience, these changes made me feel a little more confident in stepping on, especially since the Stealth starts out in a “Beginner” ride mode that caps speed at 11 miles an hour and stops you from attempting hills. Make no mistake though: unless you’ve been on an electric skateboard before, expect to take several days learning how to comfortably balance and carve. You’ll also want to wear a full assortment of safety gear, not just a helmet, until riding becomes second nature.

It’ll be a little while before I can test another feature, Hyper Mode. This is an option exclusive to the Stealth, with even more acceleration than the Boosted Plus and a top speed of 24 miles per hour. From what I’ve seen online only the brave need apply, and it comes at the cost of battery life — while the board can otherwise last up to 14 miles, that figure gets cut in half.

The Boosted iPhone/iPad app lets you estimate range, update firmware, and track and share rides. You also get an odometer, and notifications when a board is finished charging. None of this is strictly necessary.

Boosted iPhone app

If you have an Apple Watch you can check speed and battery percentage on the fly. I should say that you’ll need to load the app before you start riding, and in practice I found that I was often too focused on balance or steering to safely raise my wrist.

Keep following AppleInsider in coming weeks for a full review, including video of the Stealth in action.

Print this item

  News - The Road Ahead
Posted by: xSicKxBot - 11-28-2018, 09:31 AM - Forum: Lounge - No Replies

The Road Ahead

Welcome to the Season of the Forge. Today, there are new ranks to earn, new pinnacle weapons to acquire in Vanguard missions, Gambit, and the Crucible. We’ve also added more Triumphs and lore for you to collect. That’s just the beginning. On December 4, there’s even more on the way for every Destiny 2 player, whether you own the Annual Pass or you’ve just joined us as a brand new Guardian.

Because we’re taking a new seasonal approach to our post-launch content this year, our team has prepped a new Bungie ViDoc to paint a detailed picture of the road ahead. 




Included in our in-depth look into what awaits you in the seasons to come is a gameplay calendar of events, activities, rewards, and updates that await. You don’t need to freeze frame to see it in full detail. We’ve included it below in all its high-resolution glory.

Throughout each of our three seasons and the Forsaken Annual Pass that rolls out alongside them, we intend to keep your Director filled with things to do each week. Some of those experiences will come and go (like the Dawning and Crimson Days), but others (like the Black Armory forges and raids) remain active after their initial introduction, building on the foundation of activities you can experience each week.

In the coming weeks, Annual Pass holders are in for a series of firsts. Beginning December 4, you’ll be invited to visit the Black Armory. You’ll be sent on a series of quests to rediscover, reactivate, and reclaim four lost forges—and the weapons they offer as reward. A new raid will open on December 7, and the bravest fireteams among us will make their initial runs in hopes of powerful rewards and community glory.

For all players, the Dawning will light up on December 11, and of course we’ll continue to host a conversation right here on bungie.net, providing specific dates and times for all of our major beats throughout the year.

If you’re looking to save the dates for our initial wave, below you’ll find a calendar charting the course for the first few weeks and casting an eye toward February. 

Both of these calendar graphics show our current plans, but are subject to change as development continues. As always, we’ll be right here on bungie.net, following along on socials, and in the game ourselves to make sure we’re providing you with the most up-to-date information about all the goings on in Destiny 2

See you out in the wild!

Print this item

  PS4 - Persona 3: Dancing in Moonlight
Posted by: xSicKxBot - 11-28-2018, 09:23 AM - Forum: New Game Releases - No Replies

Persona 3: Dancing in Moonlight



Choose from several difficulty levels and dance alongside the members of SEES in a customizable rhythm game experience. Characters can tear up the dance floor with a partner by performing well during a song and entering ?Fever? mode; try out some of your favorite character combinations.

Publisher: Atlus

Release Date: Dec 04, 2018

Print this item

 
Latest Threads
$ Temu {{"DISCOUNT"}} Cod...
Last Post: foham38414
3 minutes ago
€ Temu {{"DISCOUNT"}} Cod...
Last Post: foham38414
4 minutes ago
Current Coupon Code SHRUT...
Last Post: gfghfdgd
5 minutes ago
€ Temu {{"DISCOUNT"}} Cod...
Last Post: foham38414
11 minutes ago
Cash App Registration Bon...
Last Post: dipanjali8
38 minutes ago
SAR Temu {{"DISCOUNT"}} C...
Last Post: foham38414
1 hour ago
[°GeT NeW°] ►{{$100 off}}...
Last Post: das36
1 hour ago
[°GeT NeW°] ►{{$120 off}}...
Last Post: das36
1 hour ago
[°GeT NeW°] ►{{$120 off}}...
Last Post: das36
1 hour ago
$ Temu {{"DISCOUNT"}} Cod...
Last Post: foham38414
1 hour ago

Forum software by © MyBB Theme © iAndrew 2016