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  News - Doom & Destiny Coming To Switch, But Not Those Ones
Posted by: xSicKxBot - 02-08-2019, 10:00 AM - Forum: Nintendo Discussion - No Replies

Doom & Destiny Coming To Switch, But Not Those Ones

NSwitchDS DoomAndDestiny 03

Turn-based RPG Doom & Destiny – the self-described ‘Flying Spaghetti-Fantasy Adventure’ – drops onto the eShop tomorrow. A farcical take on the old-school JRPG formula, your party of four friends encounter all the classic things you’d expect to find on a perilous top-down adventure – dragons, elves, monsters, er.., spaghetti – and you’ll likely come across a host of nods and winks to games and characters of old.

Although it’s been seen on various platforms over the years, this is the first time it’ll grace a Nintendo console. The official blurb highlights a comprehensive list of figures including:

– 20 hours of story and 20 hours of extra adventure
– 100 levels of experience and nerdy customization
– Choose your nerdy leader to apply special bonuses to your party
– More than 200 special powers and spells
– More than 300 enemies
– More than 500 items between potions, chips and weapons
– More than 700 locations,
– More than 10,000 lines of crazy dialog
– The one and only Epic Flying Spaghetti Monster!!!

That last entry aside, everything seems to be present and correct for a sterling retro adventure.


You’ll be able to grab this one for yourself for £10.49 / $11.99, directly from the Switch eShop.

It was warmly received on other platforms, so will you be downloading this one on your Switch come Friday? As always, let us know your thoughts.

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  Microsoft - Solving a common corporate conundrum: Making sense of all that data
Posted by: xSicKxBot - 02-08-2019, 10:00 AM - Forum: Windows - No Replies

Solving a common corporate conundrum: Making sense of all that data

Most companies today are collecting enormous amounts of data, and chances are they know that data contains crucial insights about everything from what customers want to purchase at 10 p.m. on Friday versus 7 a.m. on Wednesday to how they could run their businesses more efficiently any day of the week. What’s more, that data is all available in real time.

But too often companies can’t hear those signals, or they hear them too late.

“It would be an understatement to say we’re able to see just the tip of that iceberg. It’s more like we are analyzing a single ice cube out of that iceberg,” said Daniel Yu, director of product marketing, Azure data and artificial intelligence at Microsoft.

Part of the problem is that there’s so much data, and it’s so difficult to understand. Much of this valuable information is in what’s called unstructured or semi-structured data — generated from customer interactions on the web, software as a service apps, social media, mobile apps or IoT devices such as connected refrigerators and intelligent assistants. It is then stored in the cloud, where many of the tools for analyzing it are still maturing.

Yu said that’s left companies feeling they have two choices: They can either have powerful systems that can do really sophisticated analysis but require them to know exactly what their needs are upfront, or they can opt for more flexible systems that don’t give them as many choices for sophisticated analysis and are more time-consuming to manage .

“We think that’s a false choice,” Yu said. “You can have both power and flexibility in analytics, at a reasonable cost.”

Two women sit at a desk, chatting with a man standing next to them
From left, Lidia Rozhentsova , Sofia Iasonidou and Niklas Arbin of BookBeat discuss data analytics tools they have used to make sense of the overwhelming amounts of raw data they gather every day. Photo by Alexander Donka for Microsoft.

On Thursday, Microsoft announced that its customer offerings are getting an upgrade, with the general availability of Azure Data Explorer (ADX) and Azure Data Lake Storage (ADLS).

Microsoft says its Azure-based cloud analytics platform delivers the industry’s best price-performance ratio, a standard that measures the speed of a system against its hourly cost. According to independent testing by GigaOM, analytics with Azure SQL Data Warehouse is up to 14 times faster and costs 94 percent less than other cloud analytics offerings.

Microsoft said ADX can analyze 1 billion records of streaming data per second, using simple query language, while leaving the data and its metadata in its original state. ADLS provides a repository for storing massive amounts of structured or unstructured data, with the efficiency and security features of Azure Blob Storage. This combination is optimized for analytics.

That’s exactly the kind of offering the company says everyone from small startups to big established businesses need.

A good example is BookBeat, a European-based streaming audiobook service that runs its business on the Azure platform. The company uses data analytics to serve customers crisp recommendations based on their own reading history and those of customers with similar interests. It also relies on data to launch new business models, like a shared family account that it rolled out after its data predicted, correctly, that it would succeed.

“All our teams are data-driven,” said Niklas Arbin, head of developers at BookBeat. “We use it for everything.”

Arbin said that, with Azure managing its server infrastructure, BookBeat’s technical specialists are free to work on other essential tasks. That includes mining the data to deliver real insight and value and building internal tools for managing the vast streams of books it offers.

“Azure enables us to use the highest standards in application development, which has been very hard to do in any business intelligence toolset,” Arbin said. “It gives our developers freedom to choose the best tool for the job.”

A desktop with a collection of books neatly stacked against the cubicle wall
Many of the desks at BookBeat’s offices in Stockholm, Sweden, are loaded with analog books as well. Photo by Alexander Donka for Microsoft.

The company doesn’t even have a traditional IT department.

“We don’t have to worry about things like uptime for servers,” Arbin said. “We don’t like working in the middle of the night.”

To John Chirapurath, general manager of Azure data, Blockchain and AI at Microsoft, that sounds like success. He said Microsoft’s goal is to remove complexity for customers wherever possible, from ingesting data to presenting it.

“We always strive to make it very easy for IT staff to adopt analytics and for line of business people to utilize and deliver powerful insights using beautiful products,” Chirapurath said.

Microsoft says another selling point for customers is the company’s long history of securing its Azure cloud, which includes helping customers conform to privacy standards and regulation such as the General Data Protection Regulation, or GDPR.

To Yu, the ongoing advances in cloud analytics technology, and the relentless flow of useful data, are bringing customers to a tipping point. For many, he said it’s no longer going to make sense to host all that data on premises, and devote so many resources to managing those resources, when there are so much more interesting analytics that can be done in the cloud.

“Data and analytics are changing everything for businesses,” Yu said. “There’s not a single company that isn’t thinking about this.”

Related:


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  XONE - 39 Days to Mars
Posted by: xSicKxBot - 02-08-2019, 06:06 AM - Forum: New Game Releases - No Replies

39 Days to Mars



Publisher: It's Anecdotal

Release Date: Feb 06, 2019

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  News - Vivox’s coming SDK brings text and voice chat to Nintendo Switch devs
Posted by: xSicKxBot - 02-08-2019, 06:06 AM - Forum: Lounge - No Replies

Vivox’s coming SDK brings text and voice chat to Nintendo Switch devs

Vivox, the communications platform that powers games like Fortnite and League of Legends, is releasing a SDK that gives Nintendo Switch developers the ability to use the company’s text and voice chat tools in their own multiplayer games.

It’s a welcome utility for devs working with the console since Nintendo’s flagship system isn’t exactly known for intuitive voice chat options, even for the company’s first-party games like Splatoon 2.

According to VentureBeat, Vivox’s tech also offers support for cross-platform play right out of the box, a feature that is creeping up more and more for multiplayer games, with games like Fortnite, Minecraft, and Rocket League now offering cross-console play on several systems.

Vivox itself was recently acquired by Unity, though the Switch SDK itself had been in the works months before that agreement came to be. Vivox also notably offers up its tools for free to smaller developers, so long as less than 5,000 players are logged in to that Vivox-using game at once. More information on that program and Vivox itself can be found on the platform’s website

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  Xbox Wire - Wargroove is Available Today on Xbox One and Windows 10 PC
Posted by: xSicKxBot - 02-08-2019, 06:06 AM - Forum: Xbox Discussion - No Replies

Wargroove is Available Today on Xbox One and Windows 10 PC

The turn-based strategy game Wargroove – and second in-house title created by Chucklefish — carries the torch of the retro turn-based strategy genre for a new generation of fans.

That translates to an impressive suite of tools for you to use with your chosen faction commander. Design your own cut-scenes, share your custom-made maps, exploit your specific “groove” power-ups for a strategic advantage. The world is yours to shape and mold.

Wargroove

Wargroove

What started as a small experiment, according to the fine folks at Chucklefish, is poised to become the kind of game that reinvents the game-space. It’s a robust strategy juggernaut with plenty of Easter eggs and customization, including content-sharing, and cross-play – and as an Xbox Play Anywhere title you can play on both Xbox One and Windows 10 PC.

Best of all, online and offline multiplayer capability for up to four gives players a chance to test allegiances and battle it out in a world expansive enough to burn up a lot of your spare time.

Wargroove

Wargroove

With Wargroove, the path to victory is one of diplomacy, strategy, and epic battles. Get it today!

Wargroove is available now on Xbox One and Windows 10 PC as an Xbox Play Anywhere title. Click here for purchase details.

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  Steam - Now Available on Steam Early Access – Foundation, 10% off!
Posted by: xSicKxBot - 02-08-2019, 06:06 AM - Forum: PC Discussion - No Replies

Now Available on Steam Early Access – Foundation, 10% off!

7.21:
===

GENERAL

* Melee creeps average gold bounty reduced by 3
* Range creeps upgrade cycle gold bounty increased from +3 to +6

* Replaced the primary jungles’ ancient camps with big camps

* Heroes no longer gain 25% more benefit from their primary attributes (affects attributes from both items and the hero)
* All heroes’ primary attribute growth values increased by 15%
* Health per strength increased from 18 to 20

* XP required to reach level 7->12 changed from 640/660/680/800/820/840 to 720/750/780/810/840/870 (the difference is +80/90/100/10/20/30 XP)

* The following melee heroes now have +5 movement speed: Naga Siren, Underlord, Monkey King, Nyx Assassin, Bloodseeker, Riki
* The following melee heroes now have +10 movement speed: Alchemist, Dragon Knight, Meepo
* The following melee heroes now have +15 movement speed: Legion Commander, Lifestealer, Lycan, Sven, Ursa, Wraith King
* Ranged heroes with 295 movement speed and above now have 5 less movement speed

* Tier 2 tower armor increased from 14 to 15
* Tier 3 tower armor increased from 14 to 16
* Melee Barracks armor increased from 13 to 15

* Tower Protection armor bonus for Tier 2/3/4 increased from 3 to 4

ITEMS

* Animal Courier: Flying movement speed increased from 460 to 470

* Aeon Disk: Active status resistance increased from 50% to 75%
* Aeon Disk: Recipe cost reduced from 1350 to 1250

* Battle Fury: Percentage damage bonus against non-hero units changed to be a fixed amount matching Quelling Blade

* Bloodstone: Bloodpact changed from 60% of current mana to 30% of max mana

* Bloodthorn: Cooldown reduced from 18 to 15

* Boots of Travel: Level 2 movement speed increased from +32% to +35%

* Buckler: Activated armor bonus duration on heroes reduced from 25 to 15 (carries through to Mek)

* Crimson Guard: Recipe cost increased from 600 to 750

* Drum of Endurance: Passive changed from a 6% movement speed aura to +20 movement speed to yourself only

* Ethereal Blade: Enemy debuff duration increased from 3 to 4 (matching duration when cast on allies)

* Eul’s Scepter of Divinity: Movement speed bonus changed from +6% percentage to +20 flat

* Holy Locket: Now uses Energy Booster instead of a Void Stone (provides +325 Mana)

* Iron Branch: Cast range increased from 200 to 400

* Manta Style: Movement speed bonus reduced from +25 to +20

* Mask of Madness: Lifesteal increased from 15% to 20%

* Mekansm: Stack limit is now tied to cooldown on cast (like Greaves and Crimson stack mechanics)

* Meteor Hammer: Radius increased from 300 to 315

* Necronomicon: Last Will damage increased from 550/675/800 to 600/700/800

* Nullifier: Duration increased from 5 to 6

* Phase Boots: Recipe changed from Gloves of Haste to Blades of Attack
* Phase Boots: Armor bonus increased from 5 to 6
* Phase Boots: Now gives +18 damage on melee (and +12 on range) instead of +20 attack speed
* Phase Boots: Melee active speed increased from 20% to 22%

* Power Treads: Recipe changed from Blades of Attack to Gloves of Haste
* Power Treads: Attribute bonus reduced from 14 to 10
* Power Treads: Now gives +20 attack speed instead of +12 damage

* Sange and Yasha: Movement speed bonus reduced from +35 to +30

* Solar Crest: Movement speed bonus changed from +6% percentage to +20 flat

* Spirit Vessel: Damage as a percentage of current health increased from 4.5% to 5%
* Spirit Vessel: Movement speed bonus changed from +6% percentage to +20 flat

* Tranquil Boots: Active form movement speed increased from 24% to 26%
* Tranquil Boots: Disabled form movement speed reduced from 20% to 18%

* Vladmir’s Offering: No longer uses Headdress nor provides its hp regen/stats
* Vladmir’s Offering: Now requires a 525 gold recipe

* Wind Lace: Movement speed bonus changed from +6% percentage to +20 flat

* Yasha: Movement speed bonus reduced from +25 to +20
* Yasha and Kaya: Movement speed bonus reduced from +35 to +30

HEROES

* Abaddon: Curse of Avernus curse duration increased from 4 to 4.5
* Abaddon: Aphotic Shield manacost reduced from 115 to 100/105/110/115

* Alchemist: Base movement speed increased by 10
* Alchemist: Base agility increased from 16 to 22
* Alchemist: Chemical Rage base attack time improved from 1.3/1.15/1.0 to 1.2/1.1/1.0
* Alchemist: Level 10 Talent reduced from -8s Unstable Concoction to -7s
* Alchemist: Level 20 Talent Concoction talent now adds the damage to the max instead of the base

* Ancient Apparition: Chilling Touch damage increased from 50/85/120/155 to 50/90/130/170
* Ancient Apparition: Ice Vortex manacost reduced from 65/80/95/110 to 50/70/90/110
* Ancient Apparition: Level 25 Talent reduced from 900 AoE Cold Feet to 700
* Ancient Apparition: Level 25 Talent increased from +4% Ice Blast Kill Threshold to +5%

* Anti-Mage: Fixed Counterspell providing double magic resistance when the shield is active

* Arc Warden: Spark Wraith damage increased from 100/160/220/280 to 100/170/240/310
* Arc Warden: Tempest Double duration increased from 14/16/18 to 16/18/20
* Arc Warden: Level 10 Talent increased from +25 Attack Speed to +30

* Bane: Enfeeble attack speed slow increased from 40/60/80/100 to 50/75/100/125
* Bane: Enfeeble manacost reduced from 70/90/110/130 to 50/75/100/125
* Bane: Level 10 Talent increased from +6 Armor to +7
* Bane: Fiend’s Grip duration increased from 5 to 6

* Batrider: Firefly now grants a 4/7/10/13% movement speed bonus
* Batrider: Firefly duration reduced from 18 to 15
* Batrider: Firefly cooldown reduced from 40 to 34

* Beastmaster: Inner Beast attack speed reduced from 15/25/35/45 to 10/20/30/40
* Beastmaster: Hawk health reduced from 300/450/600/750 to 150/200/250/300
* Beastmaster: Level 15 Talent changed from +40 Boar Damage to +65 Wild Axes Damage
* Beastmaster: Level 20 Talent changed from +80 Wild Axes Damage to +50 Boar Damage
* Beastmaster: Level 25 Talent increased from -15s Hawks Cooldown to -20s
* Beastmaster: Level 25 Talent reduced from +30 Inner Beast Attack Speed to +25

* Bloodseeker: Base movement speed increased by 5

* Bounty Hunter: Shuriken Toss cooldown reduced from 10 to 9
* Bounty Hunter: Jinada gold steal increased from 12/18/24/30 to 12/20/28/36
* Bounty Hunter: Track critical strike damage increased from 140/160/180% to 140/170/200%

* Brewmaster: Drunken Brawler critical strike reduced from 170/200/230/260% to 140/180/220/260%
* Brewmaster: Cinder Brew duration reduced from 7 to 5
* Brewmaster: Cinder Brew duration is refreshed on ignition
* Brewmaster: Cinder Brew ignite DPS increased from 20/25/30/35 to 20/30/40/50
* Brewmaster: Level 10 Talent reduced from +20 Damage to +15

* Bristleback: Viscous Nasal Goo manacost reduced from 25 to 12/16/20/24

* Broodmother: Level 10 Talent increased from +75 Spawn Spiderlings Damage to +125
* Broodmother: Level 15 Talent changed from +35% XP Gain to +15 Agility
* Broodmother: Level 20 Talent increased from +20 Spiders Attack Damage to +30
* Broodmother: Level 25 Talent increased from +350 Spiders Health to +450

* Centaur Warrunner: Retaliate no longer gains charges while it is active

* Chaos Knight: Chaos Strike cooldown reduced from 7/6/5/4 to 4
* Chaos Knight: Chaos Strike lifesteal reduced from 50/55/60/65% to 40/50/60/70%
* Chaos Knight: Chaos Strike max damage increased from 160/190/220/250% to 160/195/230/265%
* Chaos Knight: Reality Rift slow duration increased from 2 to 3
* Chaos Knight: Reality Rift slow reduced from 15/25/35/45% to 10/20/30/40%

* Chen: Divine Favor bonus damage reduced from 10/20/40/80 to 12/24/36/48
* Chen: Divine Favor now provides double bonus damage on non-hero units
* Chen: Divine Favor duration increased from 12 to 14
* Chen: Divine Favor manacost reduced from 110 to 70/80/90/100
* Chen: Hand of God heal increased from 250/400/550 to 300/450/600
* Chen: Level 15 Talent reduced from -10s Divine Favor Cooldown to -7s
* Chen: Level 25 Talent reduced from +400 Hand of God Heal to +350
* Chen: Level 25 Talent increased from +4 Holy Persuasion Max Units to +5

* Clinkz: Level 15 Talent changed from +20% Evasion to +15 Strength

* Clockwerk: Battery Assault cast point removed
* Clockwerk: Rocket Flare manacost reduced from 50 to 35/40/45/50
* Clockwerk: Level 20 Talent changed from +20% Magic Resistance to Rocket Flare True Sight
* Clockwerk: Level 25 Talent changed from Rocket Flare True Sight to +50% Magic Resistance

* Crystal Maiden: Freezing Field now grants you 10 bonus armor while channeling
* Crystal Maiden: Arcane Aura allied mana regen reduced from 1.2/1.7/2.2/2.7 to 1/1.5/2/2.5
* Crystal Maiden: Arcane Aura self mana regen increased from 2.4/4.4/6.4/8.4 to 2.5/4.5/6.5/8.5

* Dark Willow: Bramble Maze manacost reduced from 140/150/160/170 to 100/120/140/160
* Dark Willow: Bramble Maze cooldown reduced from 34/31/28/25 to 25

* Dazzle: Poison Touch mancost increased from 95/110/125/140 to 110/120/130/140
* Dazzle: Shadow Wave cast range reduced from 900 to 800

* Death Prophet: Base damage increased by 3

* Disruptor: Base armor increased by 1

* Doom: Scorched Earth cooldown reduced from 55/50/45/40 to 50/45/40/35
* Doom: Devour health regen from 4/8/13/18 to 3/8/13/18

* Dragon Knight: Base movement speed increased by 10
* Dragon Knight: Dragon Blood health regen increased from 4/7/10/13 to 4/8/12/16
* Dragon Knight: Elder Dragon Form frost attack slow increased from -20 to -30
* Dragon Knight: Level 20 Talent changed from 2x Dragon Blood to +25 Strength
* Dragon Knight: Level 25 Talent changed from +40 Strength to 2x Dragon Blood

* Drow Ranger: Level 15 Talent changed from +25 Attack Speed to +10 Agility

* Earthshaker: Fissure manacost reduced from 125/140/155/170 to 110/130/150/170

* Earth Spirit: Rolling Boulder damage reduced from 100 to 70/80/90/100
* Earth Spirit: Boulder Smash slow reduced from 80% to 60%
* Earth Spirit: Level 15 Talent reduced from +200 Rolling Boulder Damage to +150

* Elder Titan: Level 10 Talent reduced from +25 Movement Speed to +20

* Ember Spirit: Sleight of Fist cooldown reduced from 30/22/14/6 to 18/14/10/6
* Ember Spirit: Base damage increased by 3

* Enchantress: Enchant cooldown reduced from 55/40/25/10 to 22/18/14/10
* Enchantress: Enchant creep duration reduced from 50/60/70/80 to 26/44/62/80
* Enchantress: Enchant manacost reduced from 65 to 40/50/60/70

* Enigma: Midnight Pulse manacost rescaled from 75/95/115/135 to 50/80/110/140

* Faceless Void: Time Dilation AoE increased from 725 to 775
* Faceless Void: Level 10 Talent increased from +8 Strength to +10
* Faceless Void: Level 15 Talent changed from +300 Health to -1s Time Walk Cooldown

* Grimstroke: Phantom’s Embrace rend damage reduced from 120/200/280/360 to 75/150/225/300
* Grimstroke: Ink Swell manacost increased from 90/100/110/120 to 120/130/140/150
* Grimstroke: Ink Swell movement speed reduced from 18% to 12/14/16/18%

* Gyrocopter: Base strength increased from 19 to 22

* Huskar: Attack point reduced from 0.4 to 0.3
* Huskar: Berserker’s Blood max attack speed reduced from 220/260/300/340 to 160/220/280/340
* Huskar: Life Break damage and cost reduced from 34/39/44% to 32/38/44%
* Huskar: Level 15 Talent reduced from +15 Burning Spears DPS to +10

* Invoker: Base damage increased by 3
* Invoker: Exort bonus damage reduced from 4->28 to 3->27 per instance
* Invoker: Level 10 Talent changed from +1.25s Tornado Lift Time to -30s Ghost Walk Cooldown

* Io: Temporarily removed from Captains Mode
* Io: Tether now transfers health and mana even when Io is at max hp/mp
* Io: Overcharge now has an 18 second cooldown and an 8 second duration. No longer has a 2 second toggle.
* Io: Overcharge now costs 40/60/80/100 mana to cast. No longer cost 6% of health and mana per second.
* Io: Overcharge attack speed bonus increased from 40/50/60/70 to 50/80/110/140
* Io: Overcharge damage reduction increased from 5/10/15/20% to 15/20/25/30%
* Io: Relocate delay increased from 2.7/2.35/2 to 3.5/3.25/3
* Io: Relocate cooldown reduced from 130/110/90 to 90/75/60
* Io: Relocate is now cast delay again instead of channeling (being interrupted, silenced, rooted, etc will cancel the ability)
* Io: Level 25 Talent changed from -60s Relocate Cooldown to -30s

* Jakiro: Level 10 Talent changed from +30% XP Gain to +300 Attack Range
* Jakiro: Level 15 Talent changed from +300 Attack Range to +40% XP Gain

* Juggernaut: Base armor reduced by 1
* Juggernaut: Omnislash no longer allows you to teleport while using it
* Juggernaut: Healing Ward movement speed reduced from 420 to 400
* Juggernaut: Omnislash cooldown increased from 130/120/110 to 130
* Juggernaut: Level 15 Talent changed from +1s Blade Fury to +50 Blade Fury Movement Speed

* Keeper of the Light: Level 10 Talent changed from 8% Spell Lifesteal to +30% XP Gain
* Keeper of the Light: Level 15 Talent changed from +30% XP Gain to +1 Will-O-Wisp Health Count

* Kunkka: Level 25 Talent changed from -1.5s Tidebringer Cooldown to +60% Tidebringer Cleave

* Legion Commander: Base movement speed increased by 15
* Legion Commander: Level 20 Talent reduced from +40 Movement Speed to +35
* Legion Commander: Level 25 Talent changed from -10s Press The Attack Cooldown to 350 AoE Press The Attack

* Leshrac: Diabolic Edict increased from 9/18/27/36 to 11/22/33/44
* Leshrac: Level 25 Talent reduced from +50 Diabolic Edict Explosions to +40

* Lich: Frost Shield slow reduced from 35% to 20/25/30/35%
* Lich: Chain Frost damage reduced from 300/400/500 to 250/375/500
* Lich: Level 25 Talent increased from +40% slow to +50%

* Lifestealer: Base movement speed increased by 15
* Lifestealer: Base armor increased by 2
* Lifestealer: Level 15 Talent reduced from +30 Movement Speed to +25

* Lina: Base damage increased by 3

* Lion: Level 10 Talent increased from +75 Cast Range to +100
* Lion: Level 15 Talent increased from +120 Gold/Min to +150

* Lone Druid: Spirit Bear movement speed increased from 340/355/370/385 to 340/360/380/400
* Lone Druid: Spirit Bear attack damage increased from 35/50/65/80 to 35/55/75/95
* Lone Druid: Level 20 Talent changed from -0.3 Spirit Bear Attack Time to 0 Entangle Cooldown
* Lone Druid: Level 25 Talent changed from 0 Entangle Cooldown to -0.5s Spirit Bear Attack Time

* Luna: Level 10 Talent increased from +200 Cast Range to +300

* Lycan: Base movement speed increased by 15
* Lycan: Wolves armor reduced from 1 to 0
* Lycan: Wolves magic resistance reduced from 80% to 70%
* Lycan: Wolves health increased from 230/260/290/320 to 300/350/400/450
* Lycan: Howl health regen increased from 4/6/8/10 to 4/8/12/16

* Medusa: Fixed Mystic Snake bouncing to Spell Immune enemies
* Medusa: Level 10 Talent reduced from +20 Damage to +15
* Medusa: Level 15 Talent reduced from +35% Mystic Snake Mana Steal to +30%
* Medusa: Level 20 Talent changed from +700 Mana to -4s Mystic Snake Cooldown
* Medusa: Level 25 Talent changed from +7 Split Shot Targets to +1000 Mana

* Meepo: Base movement speed increased by 10

* Mirana: Sacred Arrow movement speed increased from 857 to 950

* Monkey King: Base movement speed increased by 5
* Monkey King: Wukong’s Command attack rate improved from 1.3 to 1.2

* Morphling: Strength gain increased from 2.3 to 2.6
* Morphling: Level 15 Talent increased from +15s Morph Duration to +20s

* Naga Siren: Base movement speed increased by 5
* Naga Siren: Mirror Image duration from 24 to 26
* Naga Siren: Mirror Image damage taken reduced from 475/450/425/400% to 400%
* Naga Siren: Level 20 Talent increased from -5s Ensnare Cooldown to -7s

* Nature’s Prophet: Using tango on a sprout tree will 2x regen (like eating a branch tree)
* Nature’s Prophet: Level 20 Talent changed from -4s Sprout Cooldown to +25% Cooldown Reduction

* Necrophos: Death Pulse damage increased from 100/140/180/220 to 100/150/200/250
* Necrophos: Level 15 Talent increased from +20% Ghost Shroud Slow to +30%

* Night Stalker: Hunter in the Night movement speed bonus increased from 20/25/30/35 to 22/28/34/40%
* Night Stalker: Removed Scepter
* Night Stalker: Dark Ascension now provides full unobstructed vision, instead of only 900 range
* Night Stalker: Level 15 Talent changed from +150 Cast Range to +15% Lifesteal

* Nyx Assassin: Base movement speed increased by 5
* Nyx Assassin: Strength gain increased from 2.3 to 2.5
* Nyx Assassin: Level 10 Talent increased from +60 GPM to +90
* Nyx Assassin: Level 10 Talent increased from +6% Spell Amp to +8%

* Ogre Magi: Fireblast cooldown reduced from 12/11/10/9 to 11/10/9/8
* Ogre Magi: Multicast 2x chance increased from 60% to 70%

* Omniknight: Heavenly Grace status resistance reduced from 50/60/70/80% to 50%
* Omniknight: Heavenly Grace duration increased from 8 to 10
* Omniknight: Heavenly Grace now provides 7/14/21/28 bonus strength
* Omniknight: Heavenly Grace manacost increased from 75 to 80/90/100/110

* Outworld Devourer: Sanity’s Eclipse multiplier from 9/10/11 to 8/9/10
* Outworld Devourer: Level 15 Talent reduced from +30 Movement Speed to +25

* Pangolier: Base damage increased by 4
* Pangolier: Level 10 Talent changed from +20 Movement Speed to +300 Swashbuckle Slash Range

* Phantom Assassin: Rearranged Level 15 Talents – +25% Cleave vs +15% Lifesteal
* Phantom Assassin: Rearranged Level 20 Talents – +20% Blur Evasion vs -4 Armor Corruption
* Phantom Assassin: Rearranged Level 25 Talents – +5% Coup de Grace vs Triple Strike Stifling Dagger

* Phantom Lancer: Level 10 Talent increased from +10% Evasion to +15%
* Phantom Lancer: Level 20 Talent increased from +4 Max Juxtapose Illusions to +5

* Phoenix: Sunray can no longer move forward while rooted

* Pudge: Base damage increased by 6

* Queen of Pain: Scream of Pain manacost reduced from 95/110/125/140 to 80/100/120/140
* Queen of Pain: Shadow Strike damage per tick increased from 30/45/60/75 to 30/50/70/90

* Razor: Attack backswing reduced from 0.7 to 0.4
* Razor: Level 10 Talent increased from +200 Health to +225

* Riki: Base damage increased by 4
* Riki: Base movement speed increased by 5
* Riki: Level 20 Talent increased from +0.2 Backstab Multiplier to +0.3

* Rubick: Telekinesis lift duration reduced from 1/1.4/1.8/2.2 to 0.8/1.2/1.6/2.0
* Rubick: Level 15 Talent increased from -45 Fade Bolt Hero Attack to -60

* Sand King: Burrowstrike damage increased from 85/150/215/280 to 100/160/220/280
* Sand King: Sand Storm AoE increased from 350/450/550/650 to 425/500/575/650

* Shadow Demon: Soul Catcher manacost reduced from 110 to 50/70/90/110
* Shadow Demon: Shadow Poison manacost reduced from 50 to 35/40/45/50

* Shadow Fiend: Presence of the Dark Lord armor reduction increased from 3/4/5/6 to 4/5/6/7

* Shadow Shaman: Level 20 Talent reduced from +3s Shackles Duration to +2.5s

* Silencer: Last Word cooldown reduced from 28/22/16/10 to 22/18/14/10
* Silencer: Level 10 Talent increased from +5 Armor to +6

* Skywrath Mage: Mystic Flare deals damage to creeps if no heroes are around

* Slardar: Level 25 Talent reduced from +1.5s Slithereen Crush Stun to 1.25s

* Slark: Pounce no longer does 30/60/90/120 damage

* Sniper: Headshot now has a back knockback of 10
* Sniper: Level 15 Talent changed from +35 Shrapnel DPS to +15% Shrapnel Slow

* Spectre: Strength gain increased from 2.3 to 2.5
* Spectre: Spectral Dagger movement speed increased from 8/12/16/20% to 10/14/18/22%
* Spectre: Level 20 Talent reduced from +20% Spectral Dagger to +18%

* Storm Spirit: Electric Vortex manacost reduced from 85 to 60/70/80/90
* Storm Spirit: Level 10 Talent changed from +20 Damage to +30 Overload Damage

* Sven: Base movement speed increased by 15
* Sven: Warcry shield health changed from 110/220/330/440 to 80/110/140/170 + 1/1.5/2/2.5x your strength
* Sven: Storm Hammer cooldown increased from 13 to 16/15/14/13
* Sven: Storm Hammer damage reduced from 100/175/250/325 to 80/160/240/320

* Techies: Remote Mines manacost reduced from 200/240/300 to 120/180/240

* Templar Assassin: Meld debuff is now applied before the attack damage is reduced by armor
* Templar Assassin: Fixed meld bonus damage being increased by Spell Amplification
* Templar Assassin: Level 10 Talent changed from +3 Psionic Traps to +15% Evasion
* Templar Assassin: Level 15 Talent changed from +7 Armor to +25 Movement Speed

* Terrorblade: Strength reduced from 16 + 1.7 to 15 + 1.5

* Tidehunter: Anchor Smash damage reduction from -45/50/55/60 to -30/40/50/60%

* Timbersaw: Reactive Armor bonus armor reduced from 1.3/1.4/1.5/1.6 to 1/1.1/1.2/1.3
* Timbersaw: Reactive Armor bonus health regen reduced from 1/1.2/1.4/1.6 to 1/1.1/1.2/1.3
* Timbersaw: Reactive Armor max stacks increased from 5/10/15/20 to 6/12/18/24
* Timbersaw: Whirling Death tree bonus damage increased from 10/15/20/25 to 12/18/24/30
* Timbersaw: Level 20 Talent increased from +10% Cooldown Reduction to +15%

* Tiny: Avalanche AoE reduced from 400 to 325/350/375/400
* Tiny: Avalanche cooldown increased from 23/20/17/14 to 26/22/18/14
* Tiny: Level 15 Talent reduced from +125 Avalanche Damage to +100
* Tiny: Level 15 Talent increased from +350 Health to +400

* Treant Protector: Living Armor damage block increased from 20/40/60/80 to 25/50/75/100
* Treant Protector: Scepter now causes Treant’s Overgrowth to deal damage instead of only Enchanted Trees
* Treant Protector: Overgrowth duration increased from 3/3.75/4.5 to 3.25/4/4.75
* Treant Protector: Level 20 Talent increased from +40 Leech Seed Damage/Heal to +50

* Troll Warlord: Level 15 Talent increased from +75 Whirling Axes Damage to +90
* Troll Warlord: Level 20 Talent increased from +20% Evasion to +25%

* Tusk: Tag Team slow duration reduced from 0.5 to 0.4
* Tusk: Tag Team manacost increased from 40/50/60/70 to 70
* Tusk: Tag Team cooldown increased from 15 to 24/21/18/15

* Underlord: Base movement speed increased by 5

* Undying: Level 15 Talent changed from Tombstone On Death to +30 Tombstone Zombie Damage
* Undying: Level 20 Talent changed from +30 Tombstone Zombie Damage to Tombstone On Death

* Ursa: Base movement speed increased by 15
* Ursa: Fury Swipes damage reduced from 10/16/22/28 to 7/14/21/28

* Vengeful Spirit: Level 20 Talent increased from -5s Magic Missle Cooldown to -6s

* Venomancer: Strength gain increased from 1.9 to 2.1

* Viper: Nethertoxin AoE increased from 350 to 380
* Viper: Nethertoxin damage increased from 20/35/50/65 to 30/45/60/75

* Visage: Level 10 Talent reduced from +125 Cast Range to +100
* Visage: Level 20 Talent reduced from +60 Familiars Movement Speed to +50
* Visage: Level 20 Talent increased from +15 Soul Assumption Damage Per Charge to +20

* Warlock: Base strength increased by 2
* Warlock: Chaotic Offering attack damage increased from 75/125/175 to 100/150/200
* Warlock: Golem attack backswing reduced from 0.74 to 0.57

* Weaver: Level 10 Talent changed from +7 Strength to +75 Shukuchi Damage
* Weaver: Level 15 Talent changed from +75 Shukuchi Damage to +14 Strength

* Windranger: Level 15 Talent increased from +100 Attack Range to +125
* Windranger: Level 15 Talent increased from +100 Powershot Damage to +125

* Winter Wyvern: Cold Embrace base health regen increased from 15 to 14/18/22/26
* Winter Wyvern: Cold Embrace manacost changed from 75 to 50/60/70/80

* Witch Doctor: Maledict cooldown reduced from 50/40/30/20 to 30/26/22/18
* Witch Doctor: Level 10 Talent increased from +5 Armor to +6

* Wraith King: Base movement speed increased by 15

* Zeus: Reworked Static Field. Now affects enemies directly affected by your abilities. No longer has a range.

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  News - Minecraft 1.14 Snapshot 19W06A
Posted by: xSicKxBot - 02-08-2019, 06:06 AM - Forum: Minecraft - No Replies

Minecraft 1.14 Snapshot 19W06A

This week’s snapshot is a small one, but it brings a fancy new splash screen! Start up the snapshot and you’ll find out right away.


A full summary of the content available in this snapshot can be found in the changelog on Minecraft.net, the following is a short summary:


  • Added a new splash screen and slightly improved startup time
  • Updated LWJGL to 3.2.1
  • Particles are now broken up into individual textures rather than being in particles.png
    • This breaks resource packs right now but we’re working on a way to still be able to load old resource packs

  • Adjustments to the Wandering Trader
  • New optional tag for block items: BlockStateTag
    • Contains map of block state properties to be overwritten after block is placed (note: item model is not affected).

  • Fixed bugs

To get snapshots, open your launcher and go to the “launch options” tab. Check the box saying “Enable snapshots” and save. To switch between the snapshot and normal version, you can find a new dropdown menu next to the “Play” button. Back up your world first or run the game on in a different folder (In the “launch options” page).


Please report any and all bugs you find in Minecraft to bugs.mojang.com.


Snapshots can corrupt your world, please backup and/or run them in a different folder from your main worlds. 


Share your thoughts on how 1.14 is shaping up in the comments below!

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  News - Crimson Days 2019
Posted by: xSicKxBot - 02-08-2019, 06:06 AM - Forum: Lounge - No Replies

Crimson Days 2019

“Do you hear that? Love beckons. And when love beckons, who among us can say no?” —Lord Shaxx

Crimson Days returns on Tuesday, February 12. This year’s event will be similar to the one from last year, but we have changed a few things up and added a few new rewards.  

Crimson Doubles is the 2v2 Crucible playlist at the center of the event. The combat scenario is 2v2 Clash with a round-based twist. Stay in close proximity to your partner and your abilities will recharge at a faster rate. Stray too far, and your enemies will be given a waypoint leading to your location. If you can’t find a partner, don’t worry, we’ll play matchmaker and find one for you. To sweeten the deal we will be turning on Valor bonuses throughout the event for both Crimson Doubles and all other Crucible modes. 

You will start out by speaking with Lord Shaxx in the Tower, who will give you the Fire of the Crimson Days emblem. He will have five Crimson Bounties available for you. Crucible not your cup of tea? The Bounties will send you to both PVE and PVP activities. There will be four daily bounties and one weekly bounty which calls for you to  duo Nightfall with your partner. 

The Rewards


Last year there was a series of rewards for completing specific activities. The rewards are returning, but the way you earn them has changed. Shaxx will be giving out Confectionery Hearts for completing Crimson Doubles matches and turning in Crimson Bounties. You will use those to purchase the rewards.

Some of you may have some or all of the rewards from last year, so we have added two new rewards for you to earn.

Similar to Horror Story in the last Festival of the Lost, a max power weapon will be available during Crimson Days. Shaxx will be offering a new bow, “The Vow”, in exchange for Confectionery Hearts. 

The Vow comes fully masterworked and is the first bow available to all players of Destiny 2 and will be Power 650 for Forsaken players. Here it is in action.

While you are playing Crimson Doubles you will be earning 7 Confectionery Hearts with every win and 5 for every loss. Each daily bounty will reward you with 15 Hearts, and the weekly Nightfall Duo bounty will give you 75! Here are the Confectionery Heart costs for each reward Shaxx is offering: 

Tirastrella Legendary Ghost Shell – 25

Undeterred Exotic Sparrow – 50

The Vow Legendary Bow – 100

Wardcliff Coil Ornament – 125

Flaunting Dance Legendary Emote – 150

Warmhearted Gift Package – 15

If you are still looking to spend your extra hearts, Shaxx will also be offering a Warmhearted Gift Package that will give you a chance to receive Enhancement Cores, weapons, mods, gear, and resources. 

That’s not all. Along with these reward there will be a set of Crimson Days Triumphs for you to complete. We don’t want to spoil all the treats and reveal the Triumphs just yet, but we will let you know the sweet reward for completing them all. 

If you complete all of the Crimson Days Triumphs, you will earn the Sugary Ghost Shell. 

Double Drops


Double drops are back. A Crimson Engram will drop with every Bright Engram a player earns. Crimson Engrams will also be available for Silver. The contents of the Engram have not changed, so if you didn’t get everything you wanted last year or are new to Destiny, this is your chance to grab some of these items.

The Tiny Bow Emote and the Shot through the Heart Ornament for The Vow will also be available for direct purchase in Eververse bundles. 

Crimson Days will begin next Tuesday, February 12, and conclude on the weekly reset at 9 AM PST on Tuesday, February 19. Start looking for a partner to be your Crimson Bond and get ready for a fun week of hearts, sweets, and fun.  

Showing some Love


When earning the legendary bow from Lord Shaxx, The Vow, players will receive a discount code to unlock The Vow Hoodie for purchase from Bungie Rewards.
In addition, every purchase comes with a Bungie Foundation pin and the Bungie Store will donate $7 for each pin distributed during Crimson Days directly to support the Bungie Foundation’s granting of technology wishes for Make-A-Wish in honor of you.

 Make sure you’ve opted-in for email notifications on Bungie.net to receive your discount code. Players will have through February 19 at 9AM Pacific to redeem this Bungie Reward offer.

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  News - The Simpsons Renewed For Two More Seasons On Fox
Posted by: xSicKxBot - 02-08-2019, 03:56 AM - Forum: Lounge - No Replies

The Simpsons Renewed For Two More Seasons On Fox

The Simpsons, which is already one of the longest-running TV shows in history, will continue to get new episodes for the foreseeable future. Fox has officially renewed the show for Seasons 31 and 32. This will take the show up to an unthinkable 713 episodes.

According to Deadline, Fox also signed deals with the cast members for Seasons 31 and 32, though terms were not disclosed. For its current 30th season, The Simpsons continues to be a ratings success. As of January 20, individual episodes were reaching an audience of 7.5 million viewers on average across all platforms. Fans might agree that the quality of the show has declined in recent years, but it's clear the show and wider franchise remains wildly popular.

The Simpsons' multi-decade run hasn't been without issues and controversy. Comedian Hari Kondabolu's 2017 documentary, The Problem With Apu, explores Apu as a character and focuses on him as a stereotype. Series creator Matt Groening responded to the controversy by saying "people love to pretend they're offended."

Outside of the TV series, The Simpsons Movie was released in 2007 and there is talk about another one. There are also Simpsons theme park attractions and a multitude of merchandise like Duff beer.

In other news, Disney is buying many of 20th Century Fox's assets, and that means the company will assume ownership of The Simpsons going forward.

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  News - Fortnite Season 8 Is Approaching, And Earthquakes Have Begun Occurring In-Game
Posted by: xSicKxBot - 02-07-2019, 09:51 PM - Forum: Lounge - No Replies

Fortnite Season 8 Is Approaching, And Earthquakes Have Begun Occurring In-Game

With Season 7 of Fortnite winding down and a new season on the horizon, strange phenomena have once again begun occurring in the hit battle royale game. Epic Games typically heralds the arrival of each new season with some kind of world-changing event, so this isn't entirely surprising. This time, however, the developer is literally shaking things up, as players have begun to experience earthquakes while playing.

Following the release of game's 7.30 update, dataminers discovered audio files indicating some sort of earthquake event would occur in the game (via Fortnite Insider). It appears the tremors have started, as players on Twitter and Reddit are posting clips of the map spontaneously quaking in the middle of a match.

The aforementioned audio files were labeled as "small," "med," and "lrg," suggesting the tremors players are experiencing in the game will only continue to grow in strength as we approach Season 8. As for what they could mean for the new season, that remains anyone's guess at this point, although it'll likely result in some portion of the map being dramatically transformed.

Season 7 of Fortnite is set to end on February 28 according to Epic's website, which means you only have a little time left to complete any outstanding challenges and unlock this season's skins and other rewards. If you need help mopping up any remaining tasks, you can find tips and guides in our complete Season 7 challenges roundup.

In other Fortnite news, Epic recently rolled out the game's 7.30 content update, which introduced another new item to the game: Bottle Rockets. The developer also tweaked environmental campfires so they can be lit to restore health and kicked off another limited-time mode.

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