As previously revealed, volume one will arrive next week on 28th February. It includes the new playable character Shinobu Jacobs, who is played by Kimberly Brooks, and also the new Badman Strikes Back Adventure.
The second DLC pack, Bubblegum Fatale, is set to follow this and will be released on 30th April. It includes the new playable character Bad Girl, an additional stage and another new adventure.
As we’ve already mentioned, the Season Pass is available for $9.99 / £8.99 / €9.99 – although this is included in physical copies of the game and some digital bundles.
Did you buy this game in the end? Has this DLC got your attention? Tell us below.
Posted by: xSicKxBot - 02-24-2019, 12:31 AM - Forum: Lounge
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Reggie Fils-Aime Retiring From Nintendo; Doug Bowser To Take Over
Reggie Fils-Aime, the longtime president and COO of Nintendo of America, will retire this spring, he and the company announced in a joint statement on Thursday. Taking over his role will be the company's current senior vice president of sales and marketing, Doug Bowser, a man whose name requires a "yes, really" after every mention.
Fils-Aime has been in this role for more than a decade, having gotten the job in May 2006 following a three-year stint as the executive VP of sales and marketing. He has effectively served as the company's face in North American territories for much of his tenure as president; he's often seen in Nintendo Direct streams and was often the primary presenter back when the company did live E3 media briefings. Fils-Aime stood out both due to his Terminator-like stature and meme-friendly antics, like when he danced in an attempt to convince a western audience to take notice of Yo-Kai Watch.
"Nintendo owns a part of my heart forever," Fils-Aime said in a press release revealing his departure. "It's a part that is filled with gratitude--for the incredibly talented people I've worked with, for the opportunity to represent such a wonderful brand, and most of all, to feel like a member of the world's most positive and enduring gamer community. As I look forward to departing in both good health and good humor, this is not 'game over' for me, but instead 'leveling up' to more time with my wife, family and friends."
In addition to that message, Nintendo shared a video from Fils-Aime on Twitter in which he thanks fans for their support. "I wanted to reach out directly to you, the Nintendo community, because there's one thing I really want to say: thank you," Fils-Aime said. "Thank you for your never-ending support, and for your passionate love of Nintendo. And personally, for giving me a Mushroom Kingdom full of incredible memories that I will never forget, ever." In addition to this, there's also been an outpouring of well-wishes on Twitter from various members of the games industry.
"I really appreciate everything Reggie has done for Nintendo," said Nintendo president Shuntaro Furukawa. "Inside and outside our company, Reggie is known as an exceptional leader. We are grateful that he is leaving the business in good shape with strong momentum. While we will miss him and we wish him the very best in his retirement, we are also pleased to have such an able successor ready to step into that role. Doug Bowser and the rest of the team will ensure a seamless transition and continued momentum for Nintendo."
Fils-Aime will officially step down on April 15, at which point Bowser will assume the title of president of Nintendo of America. Prior to his current position at Nintendo, he worked for EA. When he was first hired at Nintendo, he tweeted an image offering his thanks but--with a nod toward his surname--Mario and Luigi plushes discreetly tied up in the background.
— Nintendo of America (@NintendoAmerica) May 20, 2015
Bowser also had a comment to share in the press release regarding Fils-Aime's retirement. "It has been my great fortune to work with and be mentored by Reggie for four years at Nintendo of America," he said, before going on to menacingly promise, "And rest assured, we will continue to build on his work to evolve and expand our brand, furthering Nintendo's global mission of creating smiles. There are millions more of those to come."
Analogue Mega Sg To Feature Unreleased Sega Genesis/Mega Drive Game
When Analogue released its modern reimagining of the NES, the Analogue Nt, it was a thing of beauty. The premium $500 price, though, meant it was destined for the serious enthusiast market only. Its follow up, the Analogue Nt Mini, trimmed a couple of features but came in at a far more realistic pricepoint for the average gamer.
Then followed the Analogue Super Nt, doing for the 16-bit SNES what it had done for the console’s predecessor. Every console also came with an extra special gift – an exclusive Director’s Cut of Super Turrican featuring material that had to be cut from the original cartridge due to memory restrictions. With the upcoming Analogue Mega Sg – an equivalent modern interpretation of Sega’s Mega Drive/Genesis – fans were hoping there’d be a similar present awaiting them on the new console.
From the look of that trailer, they’re not going to be disappointed! The company posted the above video showing off Hardcore, a run-and-gun shooter from Digital Illusions (or DICE as they’re better known) that was cancelled in 1994 in a 99% complete state. Apparently the only known source code came from “a single, dead hard drive that was barely recovered”.
Analogue go on to describe the game thusly:
Hardcore is a fast paced, euro-style run’n’gun, space base thriller. We’re dedicated to preserving this piece of video game history and Hardcore is included digitally on each Mega Sg system.
The game will go by the name Ultracore ‘due to licensing reasons’, but whatever it’s called, it looks absolutely terrific. It’ll be a treat to tuck into a game from the era – not a remake, not an homage; a genuine 25-year-old Mega Drive game that had been ‘lost’.
The console is on pre-order for $189.99 from Analogue’s website and is scheduled to ship in April.
As you can probably tell, we’re quite excited – it’d be a massive shame if the game turns out to be rubbish! Does this make the Analogue Mega Sg a more attractive proposition? Share your thoughts below.
Four More Xbox One Backwards Compatible Games Out Now
Larry "Major Nelson" Hryb has announced four more games are now backwards compatible on Xbox One. The first three are all a part of the Lost Planet series, while the fourth is a Resident Evil game.
All three of the mainline Lost Planet games--Lost Planet: Extreme Condition, Lost Planet 2, and Lost Planet 3--are now backwards compatible, as is the gold edition of the first game, titled Lost Planet: Colonies. Resident Evil Code: Veronica X, an extended cut version of a game that originally released on Dreamcast, is also now backwards compatible.
Published by Capcom, the Lost Planet franchise consists of a series of shooters that follow the struggles of different protagonists that all live on a planet that's in the midst of an ice age. Gameplay evolves throughout the series, but each title primarily focuses on survival in the harsh environment, as well as shootouts with alien creatures or soldiers from corporations hell bent on controlling the planet. At the time of its release in 2007, we enjoyed Lost Planet: Extreme Condition--calling it "a great action game because it focuses on tense, thrilling battles." We weren't quite as fond of Lost Planet 2 or its sequel, criticizing the former for its "broken, tedious, or downright frustrating" missions and the latter for struggling to maintain the series' identity.
Resident Evil Code: Veronica X continues the series' survival horror gameplay, following the story of siblings Chris and Claire Redfield after the events of Resident Evil 2. In our Resident Evil Code: Veronica X review, Joe Fielder gave the game a 9/10, praising it for its visuals and soundtrack while also commending the storytelling in spite of some cheesy moments.
To play any of these four games on Xbox One, you'll either need to own their respective physical Xbox 360 copy or buy their digital versions from the Xbox Live marketplace. We've outlined the full list of Xbox One backwards compatible games, and also highlighted some of our favorites.
Rumour: French Gaming Website Suggests Cuphead Could Come To Switch
Further to last night’s rumours suggesting that Microsoft is planning to bring an Xbox app, Project X Cloud and its Game Pass service to Switch, more details have come to light regarding the possible cross-pollination.
French gaming website Jeuxvideo has extra details regarding the potential collaboration between the two gaming giants. Firstly, the site mentions not only Ori and the Blind Forest, but also 2D platforming boss-battler Cuphead as one of the potential games come to Switch, although it’s unclear if they’ll be native games or part of the 100 Game Pass and X Cloud titles potentially available before 2020 arrives. Getting Cuphead on Switch in any form, regardless of the technicalities, would be something of a coup for Nintendo after Microsoft nabbed lifetime console exclusivity for the game which emulates classic Fleischer animation from the early 20th century.
While no mention is made of PlatinumGames’ dead projectScalebound, there are suggestions that a big Microsoft franchise ‘could’ potentially come to Switch in some form. The website is hazier on the details in this area, so we’d recommend a significantly larger pinch of salt here. As a reminder for the Nintendo purists, the biggest exclusive series on Xbox include Forza, Gears of War and Halo. Master Chief for Smash? Quiet down at the back!
The company also owns Rare, the British developer which used to be in Nintendo’s wheelhouse until they were sold along with their IPs to Microsoft in 2002. The developer’s catalogue – especially for the Nintendo 64 era – holds a special place in the heart of many Nintendo gamers, so even the slightest possibility that we could see Rare Replay with classics like Banjo-Kazooie or Perfect Dark once again on a Nintendo console is very exciting.
Let’s not get carried away, though. While Jeuxvideo is certain that high-level meetings have taken place, other details are sketchy. It does mention that sources refuse to confirm whether Nintendo games could appear on Microsoft platforms, although we can’t imagine Nintendo would permit that. With Microsoft languishing in third place this generation following the bungled launch of Xbox One, an alliance would arguably stand to benefit the Redmond company over Nintendo.
That said, Switch gamers stand to win big if it’s possible we’ll see Rare games back on a Nintendo system for the first time in a long while (Nintendo-owned IPs notwithstanding, of course). Regardless, these whispers represent exciting times for an industry that’s more in flux than ever.
“Reggie and Phil sittin-“… No, hang on… “Doug and Phil sitting in a tree…” Is this wishful thinking? Do you think this move would make sense for both parties? Any Xbox exclusives you wouldn’t mind trying on Switch? Share your thoughts in the usual place.
If you decide to try Azure, chances are you will not be able to immediately move 100% of your on-prem databases and relevant applications in one go. You’ll probably come up with a migration plan that spans weeks, months or even years. During the migration phase you will be spinning up new instances of Azure SQL Database and turning off on-prem SQL Server instances, but for a little bit of time there will be overlap.
To help manage the cost during such transitions we offer the Azure Hybrid Benefit. You can convert 1 core of SQL Enterprise edition to get up to 4 vCores of Azure SQL Database at a reduced rate. For example, if you have 4 core licenses of SQL Enterprise edition, you can receive up to 16 vCores of Azure SQL Database.
If you want to learn more check out the Azure Hybrid Benefit FAQ and don’t forget, if you have any questions around migrating your .NET applications to Azure you can always ask for free assistance. If you have any questions about this post just leave us a comment below.
For the past few years, we have worked on expanding Steam beyond games and software by building a video platform that supports paid and free video content. In reviewing what Steam users actually watch, it became clear we should focus our effort on offering content that is either directly related to gaming or, is accessory content for games or software sold on Steam.
As part of this refocus, we have retired the Video section of the Steam Store menu with an expectation that video content is discovered via the associated game or software store page, or through search, user tags, recommendations, etc.
Over the coming weeks a number of non-gaming videos will be retired and will no longer be available for purchase. Previously purchased content will remain available to owners.
This week at Bungie, the Drifter is preparing for a turn to lead the next season.
We’re nearing the end of Season of the Forge. Guardians have plundered the Black Armory of its secrets and weapons. Shaxx hosted Crimson Days and Lord Saladin is watching over the final Iron Banner of the season. Before the Drifter takes center stage, we’ll be hosting a Raid-Along livestream featuring Scourge of the Past. If you’ve ever wanted to know what it’s like to build a raid from the ground up, this is your chance to peek behind the curtains here at Bungie.
Scourge of the Past Raid Along
Date: Tuesday, February 26
Time: 10 AM–12 PM PST
Members of the Raid Test team will be fighting the good fight, as designers, artists, producers and more lend commentary on taking an idea and creating the greatest challenge our game has to offer.
Alright, Alright, Alright…
To get Gambit primed for the Season of the Drifter, we have been working on some Quality of Life improvements We’re changing the way this little game is played, based on our own experience as players and a lot of feedback that we’ve collected since Forsaken launched. Today, Senior Designer Robbie Stevens is speaking on behalf of the team to take us through the changes you can expect on March 5.
Robbie: As we build on the Gambit theme in Season of the Drifter, we want to make sure to address some of the top feedback items for the base activity. Below is a sneak peek of changes we’ve made based on the community’s feedback. Expect more details and additional quality-of-life changes for Gambit when Season of the Drifter drops on March 5.
Changed the third round of Gambit to a Primeval rush sudden death. This will speed up Gambit matches overall and add a change of pace to the final round.
Overhauled how we choose the invader spawn location and increased the number of invader spawn points for each map. This should greatly reduce the chances of spawning very near or in direct line of sight of an enemy Guardian.
Implemented Idle Protection which means that players that remain dormant for too long will not receive end-of-match rewards or Infamy points.
The Triumph “Light vs. Light” can now be progressed by killing any Guardian using a Super, not just invaders. This makes attaining the Dredgen title a less daunting task.
Adjustments to Blocker types by deposit tier:
Small Blocker = Taken Goblin with less health than the previous Phalanx.
Medium Blocker = Taken Captain with more health than the previous Knight.
Large Blocker = Taken Knight with more health than the previous Ogre.
These changes arrive with the Season of the Drifter. To get you ready for the change in seasons, we’re enabling Triple Infamy for the final week of Season of the Forge.
Triple Infamy
Start: 2/26/2019, 9 AM PST
End: 3/5/2019
Are you looking to become a Dredgen and impress the Drifter? Or maybe acquire a few weapons to round out your collection? Wins, losses, and bounties will all reward you with increased Infamy throughout the week.
Back to the Sandbox
Alongside the Gambit quality-of-life changes, our Sandbox Team will be fine-tuning some weapon archetypes to refresh the gameplay experience in Destiny 2. The following is a quick preview of some changes coming with Destiny Update 2.2.0, with developer commentary from Sandbox Designer Victor Anderson:
Linear Fusion Rifles
These Energy weapons have dominated Gambit for quite some time. First came Sleeper Simulant. Then came the Queenbreaker. We’ve made them less forgiving so we can enjoy a change of pace.
Linear Fusion Rifle aim-assist values will receive an adjustment to reduce effectiveness at very long ranges.
While Queenbreaker has high aim-assist values by default, we discovered an issue where it was not honoring aim-assist values that applied to other Linear Fusion Rifles of the same archetype. This resulted in Queenbreaker having over double the intended aim assist.
Linear Fusion Rifles will receive a 10% damage increase in PvE to compensate for the above changes.
Shotguns
In Season of the Drifter, we’re making a few changes to rapid-fire Shotguns, and the Full Auto perk. We’re doing this for a few reasons, one of them being that the Full Auto perk feels far too important to Shotguns in PvE. This perk effectively doubles the damage output of any given Shotgun due to the rate of fire increase.
While we believe it is important to have useful perks on your weapons, the efficacy of this was so impactful that rapid-fire Shotguns became the only Shotguns worth considering for PvE. When the following changes release in Season of the Drifter, we hope you might be inspired to equip an aggressive Shotgun or maybe even take a slug Shotgun for a spin in a PvE activity.
Shotguns will receive a damage multiplier in PvE activities, effectively doubling their damage.
The Legend of Acrius is an exception to this.
Full Auto rate-of-fire bonus for Shotguns is now +10%, down from +100%.
In addition, it no longer increases the Shotgun pellet spread.
Default rate-of-fire values for have also shifted:
Aggressives are 55 RPM, up from 45 RPM
Precisions are 70 RPM, up from 55 RPM
Lightweights are 80 RPM (they were erroneously stated to be 90 RPM previously)
Rapid-Fire 140 RPM, down from 200 RPM (they were previously natively 100 RPM, but due to the intrinsic full auto, actually had 200 RPM)
Also reduced base damage for Shotguns across the board to align with their new rates of fire on a per sub-archetype basis.
Ammo reserves for Shotguns were re-evaluated due to the increased efficiency of having more damage per shot.
We also took the opportunity to slightly adjust Shotguns for the Crucible. While Shotguns will remain effective in the Crucible, we have toned down the range at which Shotguns could secure a one-shot kill.
Additionally, the team has some information regarding balance changes for the One-Eyed Mask Exotic, which will release with Update 2.2.0:
One-Eyed Mask
In various combat situations, One-Eyed Mask has been too effective, and has become a non-choice Exotic for Titans in PvP environments. After implementing the following changes, we believe the Exotic will still be potent if used well, but there will be more opportunities to counter it.
The duration of the Mark of Vengeance has been reduced from 15 seconds to 8 seconds
The way players refill health after a successful kill has changed. Before, it restored all of your health and the overshield refilled over time. Now, the health refills over time alongside the overshield. This should give a leg up when encountering situations where multiple people are fighting one person with the One-Eyed Mask equipped.
Vengeance will no longer trigger for players in Super. This was making Supers far too potent.
A new season means a new reality in combat. Keep up the chatter, and we’ll keep curating the Sandbox so that Destiny adapts to the way you play!
They’ll Be Your Guide
Navigating the various destinations of Destiny can sometimes be difficult, whether a snag occurs when following a quest line or an enemy fails to appear in the world. The Player Support Team is here to shine a light on the right path forward so you can get you to the loot you’ve been hunting.
This is their report.
Destiny 2 Update 2.2.0 Resolved Issues Preview – Part 2
Following the conversation from last week, here’s the second batch of player-impacting issues that we expect to be resolved with Update 2.2.0 in early March.
“Mint Condition” Triumph: The “Mint Condition” Triumph is not unlocking.
“Forged in Fire” Triumph: The “Forged in Fire” Triumph is not unlocking.
“Master Smith” Triumph: The “Master Smith” Triumph is not updating for Rare research frame completions.
“Calculated Trajectory” Triumph: The “Calculated Trajectory” Triumph and medal do not trigger in Iron Banner.
“The Eternal Return” Emblem: The emblem “The Eternal Return” is not updating each time players conquer Dûl Incaru in the Dreaming City.
“Senior Recruiter” Emblem: The emblem “Senior Recruiter” is not updating for Refer-a-Friend referral completions.
“Black Armory Devotee” Bounty: The “Black Armory Devotee” bounty does not progress when using non-frame Black Armory weapons.
Check back next week for our third and final Resolved Issues Preview for Update 2.2.0. For the full Destiny 2 Update 2.2.0 patch notes when they are available, players should monitor our Updates page.
Relics of the Golden Age
Also resolved in Update 2.2.0 is an issue that has caused confusion regarding the “Relics of the Golden Age” quest for Sturm.
Currently, one of the steps in this quest directs players to “decrypt” five Legendary engrams and one Exotic engram. In Update 2.2.0, this quest description will update to direct players to “pick up” these engrams, which aligns with Year 2 world-drop engram behavior.
To set the correct expectations, here are special cases that players should be aware of when completing this step:
Prime Engrams do not count toward this quest step.
Vendor rank-up rewards and Cryparch-purchased engrams do not count toward this quest step.
Fated Engrams and direct-purchase Exotics from Xûr do not count toward this quest step.
Engrams left in activities that recover to postmaster do not count toward this quest step.
Year 1-style Legendary and Exotic engrams that slot into players’ inventories and require manual decryption do not count toward this step. These are very rare, but are still available from some sources.
As always, players who encounter gameplay issues should report them to the #Help forum.
Take A Seat
Whether it is a group of Crucible Legends or a single Titan taking down a raid boss, we’re always excited to see what the community brings to the table for the Movie of the Week. Watch as Chaperones, Whispers, and a Midnight Coup dominate their enemies in the clips below.
Movie of the Week: Destiny Fun Police—Born Again
Honorable Mention: Making Us Proud
If you’d like a chance at the Lens of Fate emblem, be sure to submit your footage to the Community Creations portal on bungie.net.
With just 12 days between you and Season of the Drifter, the team is hard at work dotting the i’s and crossing the t’s on Destiny 2 Update 2.2.0.
Before we go, I wanted to share a quick preview of something that the Hunters among you have been asking for. If you ever found yourself thinking, “It would be awesome if I could see my entire cloak when previewing shaders,” we have some good news for you. Update 2.2.0 will make a slight change to your view when inspecting cloaks in the character screen.
We’ll have more patch note previews leading up to Season of the Drifter. Until then, have a great weekend, and we’ll see you in the wild.
Cheers,
dmg04
P.S.—Shoutout to every single Guardian among you who has completed the Shattered Throne Dungeon solo. I was finally able to conquer this challenge on Tuesday. In other words, the bread has been baked.
Yonder shipwrecks players on the vast island of Gemea, a land enshrouded in an evil murk. By exploring the land, joining forces with the locals and contributing to their community through optional talents like farming, crafting, cooking, fishing and brewing, adventurers can help the island flourish.