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  News - Confusion Reigns After Mistake Leaves Popular Pokemon GO YouTubers Banned
Posted by: xSicKxBot - 02-20-2019, 09:30 AM - Forum: Nintendo Discussion - No Replies

Confusion Reigns After Mistake Leaves Popular Pokemon GO YouTubers Banned


A raft of popular Pokémon GO YouTubers – including Marksman, Mystic7 and Trainer Tips – received accidental bans yesterday and were locked out of their Google accounts after being informed that their family-friendly content contained prohibited material.

Account owners were informed via a stock response that their videos contravened YouTube’s guidelines and were given no further information. Speaking to the BBC, YouTuber Billiam Thies said that his Google account was also deleted, leaving him unable to rectify the problem or find out the exact cause.


After some general confusion and an outcry on social media, Google reinstated the blocked accounts and admitted they had been banned mistakenly. The company hasn’t divulged the exact reason for the flagging error, although there’s speculation that it’s to do with an overzealous algorithm hunting elicit content and mistaking harmless, common abbreviations in Pokémon GO and other clips (including archived Club Penguin videos) for very serious material.

Owners were swiftly reunited with their accounts once Google realised the error, and it’s good to know the company is taking active measures to protect users of all ages from the very unsavoury, darker parts of the internet. However, in a world where more than ever judgements are made after reading only a sensationalist headline, accusations like this can cause serious damage online, regardless of intent.

We’d imagine the above-mentioned YouTubers will get on just fine now this has blown over, and we’d hope that any smaller content creators affected don’t suffer any long term consequences thanks to this error.

What are your thoughts? Better to be safe than sorry and let the bots flag every tiny thing? Do you think any YouTubers will suffer from this obvious mistake in the long term? Let us know what you think below.

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  News - Random: Epic Games Sues After Unofficial Fortnite Event Sullies The Brand
Posted by: xSicKxBot - 02-20-2019, 09:30 AM - Forum: Nintendo Discussion - No Replies

Random: Epic Games Sues After Unofficial Fortnite Event Sullies The Brand

LawyersAway

Yesterday we reported on an unofficial Fortnite event in the UK (in the fair city of Norwich, to be exact) and it seems that the weekend woes, bad press and refund requests aren’t the last of the headaches for the organisers.


According to Eurogamer, Epic Games has taken note of the hubbub surrounding the disorganised event and is taking legal action to prevent any further events.

According to Norwich Evening News, Shaun Lord, head of the snappily named Exciting Events company responsible for ‘Fortnite Live’, had planned further events in both Spalding and Newark, hoping that the festival would gain traction. However, that seemed to be unlikely after yesterday’s news stories, and impossible now Epic’s legal eagles have decended.

“We want to keep this going because we are a family business,” Lord said, “we want to do this for the kids and this is for the kids who love the game of Fortnite.”

We admit to feeling just a little sorry for the organisers. Their brazen use of Fortnite assets to promote the event notwithstanding, it’s a shame that their ambition outstripped their abilities to put on a decent show for fans. For all his missteps, it’s hard to disagree when Lord bristles at comparisons to Fyre Festival.

“To relate to that was a bit harsh. People are entitled to their own opinion and we can’t stop that.”


Unfortunately, Epic games are able to stop any future events, so if residents of Spalding and Newark want in on Battle Royale-based festival fun, they’ll have to hope that Tetris 99 gets its own knock-off event in the near future.

Think Epic is missing a trick by not organising more official Fortnite events? How far would you travel to participate in a well-organised one? Drop us a line below…

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  Microsoft - ‘Minecraft: Education Edition’ offers new standards-aligned math lessons
Posted by: xSicKxBot - 02-20-2019, 09:30 AM - Forum: Windows - No Replies

‘Minecraft: Education Edition’ offers new standards-aligned math lessons

We have launched a new series of Math activities aligned to all grade 3 Common Core math standards. The first collection of resources features over 30 activities including lesson plans, rubrics, student worksheets, and downloadable worlds. Learn how to round numbers, find variables, use fractions and more, all in immersive and creative Minecraft: Education Edition lessons.

Download the guide to discover a list of applicable standards along with links and descriptions of Minecraft: Education Edition activities that focus on each objective.

Educators can access these lessons for free at any time via our math subject kit. (Hint: Control+F, or Command+F on a Mac, is the perfect tool to help you search for a specific standard or math topic.)

Below are a few lessons to get you started teaching math with Minecraft:

Repeated Addition With Parkour
Standard: 3.OA.A.1
Students analyze math models and build their own parkour course in Minecraft using arrays to demonstrate understanding of multiplication.

Round Number Video
Standard: 3.NBT.A.1
Students will learn how to round to the nearest 10s and 100s by building math models in Minecraft and recording a video.

Fraction Pixel Art
Standard: 3.NF.A.1
Students design pixel art images in Minecraft then discuss number patterns and unit fractions to develop an understanding of fractions as numbers.

We will be sure to update you as content for additional age levels are released. In the meantime, share your classroom creations with us on Pinterest or Twitter via @playcraftlearn and #MinecraftEDU.

The post Announcing new standards-aligned math lessons appeared first on Minecraft: Education Edition.

This post was originally published on this site.

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  News - Top 10 UK Games Chart: Crackdown 3 Makes Slow Start In Debut Week
Posted by: xSicKxBot - 02-20-2019, 03:25 AM - Forum: Lounge - No Replies

Top 10 UK Games Chart: Crackdown 3 Makes Slow Start In Debut Week

Far Cry: New Dawn wins the battle of the new releases this week as it debuts at No.1 in the UK physical sales chart, ahead of Metro: Exodus at No.2. Xbox One console exclusive Crackdown 3, however, fails to make the top 10 for the week ending February 16.

Sales monitor GfK Chart-Track also notes that Metro: Exodus was top of the chart in terms of revenue--likely owing to New Dawn's lower RRP. Microsoft's commitment to making all first party games available on release day at no extra cost with Xbox Game Pass should also be remembered. For comparison's sake, the last big Xbox exclusive, Forza Horizon 4, debuted at No.3, so Crackdown 3's No.13 finish may come as a disappointment for Microsoft. Jump Force is the final new release this week, and it finishes at No.4 in its first week on sale.

Far Cry: New Dawn launched to a mixed critical reception. We awarded the spin-off a 6/10 in our Far Cry: New Dawn review, with critic Edmond Tran stating the open-world title "is a palatable but unremarkable spin-off that feels like it could have achieved so much more."

Our 8/10 Metro: Exodus review, meanwhile, was rather more positive. Michael Higham said "Exodus puts together a charismatic crew of friends and family that you'll want to follow to the ends of the earth."

Finally, Crackdown 3 has suffered from a poor reception from critics, including a 5/10 in GameSpot's Crackdown 3 review. Chris Pereira said "the game has little new to offer beyond cool destruction tech that never gets put to good use."

You can read the full top 10 sales chart below, courtesy of UKIE and Chart-Track. Note this table does not include digital sales data, and so should not be considered representative of all UK game sales.

  1. Far Cry: New Dawn
  2. Metro: Exodus
  3. Red Dead Redemption 2
  4. Jump Force
  5. FIFA 19
  6. Resident Evil 2
  7. New Super Mario Bros. U Deluxe
  8. Kingdom Hearts
  9. Mario Kart 8 Deluxe
  10. Call of Duty: Black Ops 4

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  News - Vambrace: Cold Soul Brings Roguelike Fantasy To Switch This Summer
Posted by: xSicKxBot - 02-20-2019, 03:25 AM - Forum: Nintendo Discussion - No Replies

Vambrace: Cold Soul Brings Roguelike Fantasy To Switch This Summer


Coming from Devespresso Games, the Korean studio behind The Coma: Recut, their latest game is planned for a summer release on Switch and other consoles following a PC launch in April.

Vambrace: Cold Soul is a hand-illustrated ‘roguelite’ adventure set in the city of Icenaire. The city is populated by a host of unusual survivors and it’s your job as Evelia Lyric – the only human who can enter the city – to form a party from the characters you meet and venture out on expeditions.

It looks to be a narrative-rich adventure game involving crafting and battling. You’re fighting against the King of Shades who has cursed the city (hence the permanent chilliness, although what do you expect if you call your city Icenaire?) and created an army of undead Wraiths to terrorise all who remain. All sounds a little bit Game of Thrones…


It certainly looks nice. Here are a few highlighted features from the official blurb:

Features
·
Embark on an epic fanasy-adventure spanning 7 intriguing chapters
· Complete sub-quests to unlock up to 26 new, thematic character skins
· Assemble your party from 5 races and 10 unique classes of recruits
· Craft items and armour from precious materials gathered on your trips that will unlock new skills and enhance stats
· Make crucial decisions – one wrong turn can seal your party’s fate
· Prepare well or condemn your comrades to permanent death
· Find codex pages to expand upon the world’s history and mythical lore

Like the look of this or have you had your fill of roguelike adventures? Think you can survive the White Walke…, sorry, the Wraiths and take down the King of Shades? Share your thoughts in the usual place.

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  News - Prototype Red & Blue Data Sheds More Light On Pokémon’s Origins
Posted by: xSicKxBot - 02-20-2019, 03:25 AM - Forum: Nintendo Discussion - No Replies

Prototype Red & Blue Data Sheds More Light On Pokémon’s Origins

Pkmn Cropped.original

Similar to the previously unearthed prototype designs for Pokémon Gold & Silver, further discoveries seem to have been made about original Pokémon Red & Blue monsters. A fresh batch of prototype assets has been published by Helix Chamber which includes clearer, better-quality versions of previously uncovered goodies.

The whole story surrounding the anonymous origins of these prototypes should have keen pokéstorians on their guard, as it did Helix Chamber when the fan group was first approached, but the authenticity of the sprites has been independently verified against other data – all these assets appear to be legitimate.

We already knew from previous documentation that an earlier name for the gotta catch ’em all game was ‘Capsule Monsters’, but now we get a much clearer picture of a prototype title screen which shows an early pokéball as the ‘O’ in ‘Monsters’.

Title V1

Another picture shows an early version of what appears to be a Rhydon standing over the revised ‘Pocket Monsters’ logo:

Title V2

There’s plenty more to check out: an entire folder’s worth of assets for fans to download and examine in detail, including an early Blastoise named ‘Totartle’ and analysis of the fabled Missingno – the well-known glitch that’s easily found in-game – plus a whole sheet of early designs.

Pokemon

Head over to Helix Chamber for the exhaustive lowdown.

Think Pokémon would have taken over the world under a different guise? Are any of these prototype ‘mon more interesting than Metapod? Drop us a line in the comments…

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  PC - Anthem
Posted by: xSicKxBot - 02-20-2019, 02:58 AM - Forum: New Game Releases - No Replies

Anthem



Anthem is a shared-world action-RPG in which players delve into a vast world teeming with amazing technology and forgotten treasures. The world is also filled with savage beasts and ruthless marauders where Freelancers are called to defeat the forces plotting to conquer humanity. In Anthem, up to 4 friends unravel the world?s mysteries and take on its most fearsome challenges together. Shared danger means shared glory, and successful Freelancers are all be richly rewarded for successful exploits. Throughout their adventure, players outfit their Freelancers with powerful Javelin exosuits, each of which are equipped with unique weapons and abilities. Players also customize their Javelin with gear they earn and craft throughout the adventure, and leave a lasting mark on the world. [Electronic Arts]

Publisher: Electronic Arts

Release Date: Feb 22, 2019

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  News - Isometric Puzzler Golf Peaks Tees Off On Switch Soon
Posted by: xSicKxBot - 02-19-2019, 09:23 PM - Forum: Nintendo Discussion - No Replies

Isometric Puzzler Golf Peaks Tees Off On Switch Soon


If you’re in the market for a nice relaxing round of golf on your Switch, then Polish publisher 7lvls.com has you covered with their upcoming Golf Peaks, which looks rather nice indeed.

Let’s find out a bit more about this upcoming puzzler from their press release:

No understanding of golf is required – just grab your Joy-Con controllers and conquer the mountain peaks by making your way to the hole, however not in the usual skill-shot based style. Instead, plan your strategy and use action cards to move the ball! Solve over 100 enjoyable yet challenging puzzles accompanied by relaxing music and minimalist, eye-pleasing graphics and conquer the summits!

Golf Peaks is an award-winning, relaxing puzzler where you climb mountains by playing golf. The title uniquely combines puzzle mechanics with an easy-to-learn card-based movement system, providing the player with numerous action cards. Each card moves the ball in a different way and at varying distances.

The game offers over 100 challenging levels and nine worlds to discover. Each level has various block types to experiment with, which brings diversity to the gameplay. The minimalistic visuals accompanied by a relaxing soundtrack make Golf Peaks a mind-soothing experience.


Here are some of the features which the game boasts:

– Challenging gameplay: complete over 100 levels and discover 9 worlds
– Diversity: experiment with various block types
– Strategy: use cards to move the ball
– Mind-soothing: minimalist visuals and a relaxing atmosphere
– Immersive: experience the gameplay with HD Rumble integration
– The possibility to play the game using either Joy-Con controllers or touch screen
– Zero understanding of golf required!

Golf Peaks will cost $4,99 / €4,99 and ascend towards Nintendo Switch on March 14th. Do you plan to pick this one up?

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  Mobile - You have 24 hours to vote in the 15th IMGA – have your say
Posted by: xSicKxBot - 02-19-2019, 09:23 PM - Forum: New Game Releases - No Replies

You have 24 hours to vote in the 15th IMGA – have your say

By Joe Robinson 19 Feb 2019

It’s a bit of a slow week for us at the moment, but fear not, we’ve got reviews coming tomorrow and Thursday to tide you over before another Weekender update. In the meantime, I thought we could go for something a little different today.

IMGA have announced the nominees for their 15th International Mobile Game Awards, and for the next 24 hours the public is being given a say via the Public Choice Award.

There’s a total of 153 nominees available, and you can only vote for one game out of the bunch – voting will end at 4PM GMT tomorrow. There’s a lot of names to sift through, but here are few PT favourites that you could vote for if you wanted to:

  • Alphabear 2, English word puzzle, Spry Fox LLC, United States
  • Alto’s Odyssey, Team Alto, United Kingdom
  • Donut County, Ben Esposito, United States
  • ELOH, jcstranger / Salon Alpin / Broken Rules, Austria
  • Kingdom Rush Vengeance, Ironhide Game Studio, Uruguay
  • One More Button, Tommy Søreide Kjær, Norway
  • Rebel Inc., Ndemic Creations, United Kingdom
  • Reigns: Game of Thrones, DevolverDigital, United States
  • The Room: Old Sins, Fireproof Games, United Kingdom

Please do check the full list if you can find the time though – there’s plenty of other games there (including Fortnite & PUBG Mobile, as it happens). The main awards, like the Grand Prix, will be decided by a panel of experts.

Along with these ‘Global’ awards, the IMGA runs regional awards in China, the MENA area and South-East Asia. If you’re interested you can look up past winners (which include games like Monument Valley and Tokaido) here.

All of the winners of this year’s awards, including Public Choice, will be announced on March 19th.

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  Logical & in Bash
Posted by: xSicKxBot - 02-19-2019, 08:51 PM - Forum: Linux, FreeBSD, and Unix types - No Replies

Logical & in Bash

One would think you could dispatch & in two articles. Turns out you can’t. While the first article dealt with using & at the end of commands to push them into the background and then diverged into explaining process management, the second article saw & being used as a way to refer to file descriptors, which led us to seeing how, combined with < and >, you can route inputs and outputs from and to different places.

This means we haven’t even touched on & as an AND operator, so let’s do that now.

& is a Bitwise Operator


If you are at all familiar with binary operations, you will have heard of AND and OR. These are bitwise operations that operate on individual bits of a binary number. In Bash, you use & as the AND operator and | as the OR operator:

AND

0 & 0 = 0 0 & 1 = 0 1 & 0 = 0 1 & 1 = 1

OR

0 | 0 = 0 0 | 1 = 1 1 | 0 = 1 1 | 1 = 1

You can test this by ANDing any two numbers and outputting the result with echo:

$ echo $(( 2 & 3 )) # 00000010 AND 00000011 = 00000010 2 $ echo $(( 120 & 97 )) # 01111000 AND 01100001 = 01100000 96 

The same goes for OR (|):

 $ echo $(( 2 | 3 )) # 00000010 OR 00000011 = 00000011 3 $ echo $(( 120 | 97 )) # 01111000 OR 01100001 = 01111001 121

Three things about this:

  1. You use (( ... )) to tell Bash that what goes between the double brackets is some sort of arithmetic or logical operation. (( 2 + 2 )), (( 5 % 2 )) (% being the modulo operator) and ((( 5 % 2 ) + 1)) (equals 3) will all work.
  2. Like with variables, $ extracts the value so you can use it.
  3. For once spaces don’t matter: ((2+3)) will work the same as (( 2+3 )) and (( 2 + 3 )).
  4. Bash only operates with integers. Trying to do something like this (( 5 / 2 )) will give you “2”, and trying to do something like this (( 2.5 & 7 )) will result in an error. Then again, using anything but integers in a bitwise operation (which is what we are talking about now) is generally something you wouldn’t do anyway.

TIP: If you want to check what your decimal number would look like in binary, you can use bc, the command-line calculator that comes preinstalled with most Linux distros. For example, using:

 bc <<< "obase=2; 97" 

will convert 97 to binary (the o in obase stands for output), and …

 bc <<< "ibase=2; 11001011" 

will convert 11001011 to decimal (the i in ibase stands for input).

&& is a Logical Operator


Although it uses the same logic principles as its bitwise cousin, Bash’s && operator can only render two results: 1 (“true”) and 0 (“false”). For Bash, any number not 0 is “true” and anything that equals 0 is “false.” What is also false is anything that is not a number:

 $ echo $(( 4 && 5 )) # Both non-zero numbers, both true = true 1 $ echo $(( 0 && 5 )) # One zero number, one is false = false 0 $ echo $(( b && 5 )) # One of them is not number, one is false = false 0

The OR counterpart for && is || and works exactly as you would expect.

All of this is simple enough… until it comes to a command’s exit status.

&& is a Logical Operator for Command Exit Status


As we have seen in previous articles, as a command runs, it outputs error messages. But, more importantly for today’s discussion, it also outputs a number when it ends. This number is called an exit code, and if it is 0, it means the command did not encounter any problem during its execution. If it is any other number, it means something, somewhere, went wrong, even if the command completed.

So 0 is good, any other number is bad, and, in the context of exit codes, 0/good means “true” and everything else means “false.” Yes, this is the exact contrary of what you saw in the logical operations above, but what are you gonna do? Different contexts, different rules. The usefulness of this will become apparent soon enough.

Moving on.

Exit codes are stored temporarily in the special variable ? — yes, I know: another confusing choice. Be that as it may, remember that in our article about variables, and we said that you read the value in a variable using a the $ symbol. So, if you want to know if a command has run without a hitch, you have to read ? as soon as the command finishes and before running anything else.

Try it with:

 $ find /etc -iname "*.service" find: '/etc/audisp/plugins.d': Permission denied /etc/systemd/system/dbus-org.freedesktop.nm-dispatcher.service /etc/systemd/system/dbus-org.freedesktop.ModemManager1.service [etcetera] 

As you saw in the previous article, running find over /etc as a regular user will normally throw some errors when it tries to read subdirectories for which you do not have access rights.

So, if you execute…

 echo $? 

… right after find, it will print a 1, indicating that there were some errors.

(Notice that if you were to run echo $? a second time in a row, you’d get a 0. This is because $? would contain the exit code of echo $?, which, supposedly, will have executed correctly. So the first lesson when using $? is: use $? straight away or store it somewhere safe — like in another variable, or you will lose it).

One immediate use of ? is to fold it into a list of chained commands and bork the whole thing if anything fails as Bash runs through it. For example, you may be familiar with the process of building and compiling the source code of an application. You can run them on after another by hand like this:

 $ configure . . . $ make . . . $ make install . . . 

You can also put all three on one line…

 $ configure; make; make install 

… and hope for the best.

The disadvantage of this is that if, say, configure fails, Bash will still try and run make and sudo make install, even if there is nothing to make or, indeed, install.

The smarter way of doing it is like this:

 $ configure && make && make install

This takes the exit code from each command and uses it as an operand in a chained && operation.

But, and here’s the kicker, Bash knows the whole thing is going to fail if configure returns a non-zero result. If that happens, it doesn’t have to run make to check its exit code, since the result is going to be false no matter what. So, it forgoes make and just passes a non-zero result onto the next step of the operation. And, as configure && make delivers false, Bash doesn’t have to run make install either. This means that, in a long chain of commands, you can join them with &&, and, as soon as one fails, you can save time as the rest of the commands get canceled immediately.

You can do something similar with ||, the OR logical operator, and make Bash continue processing chained commands if only one of a pair completes.

In view of all this (along with the stuff we covered earlier), you should now have a clearer idea of what the command line we set at the beginning of this article does:

mkdir test_dir 2>/dev/null || touch backup/dir/images.txt && find . -iname "*jpg" > backup/dir/images.txt &

So, assuming you are running the above from a directory for which you have read and write privileges, what it does it do and how does it do it? How does it avoid unseemly and potentially execution-breaking errors? Next week, apart from giving you the solution, we’ll be dealing with brackets: curly, curvy and straight. Don’t miss it!

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