Posted by: xSicKxBot - 08-01-2019, 02:02 AM - Forum: Lounge
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After The Cats Movie Trailer, Another Cat-Themed Movie Adds To Its Cast
Movies about cats are very popular these days--yes they are--and now another cat-themed movie has added more actors to its cast.
The Tom and Jerry movie, which is based on the classic animated show that in its new form will seemingly blend live-action and CG, has welcomed Ken Jeong, Rob Delaney, Jordan Bolger, and Pallavi Sharda to its cast, according to Entertainment Weekly.
The Tom and Jerry movie will also star Colin Jost, Chloe Grace Moretz, and Michael Pena. Fantastic Four and Ride Along director Tim Story is directly the Tom and Jerry movie.
According to Entertainment Weekly, the Tom and Jerry movie follows the cat and mouse after they get booted from their home and must live in a New York hotel. Chloe Grace Moretz plays the character Kayla, who works at the hotel and is tasked with hosting a fancy wedding there. No one wants to come to a wedding with a mouse problem, so Kayla brings in Tom the cat to get rid of Jerry.
It probably won't go to plan.
There have been Tom and Jerry movies over the years, but this new one seems to be the first of its kind with its hybrid nature, the full details of which are unclear at this stage.
In other news about cat movies, the first trailer for the movie version of Cats recently came online--and it's terrifying meme-generator. The movie stars Idris Elba, Judi Dench, Rebel Wilson, Ian McKellan, James Corden, and Jennifer Hudson.
You Can Now (Unofficially) Run Android On Nintendo Switch
On the one hand, we love the simplicity of the Nintendo Switch, and the fact that it acts as a dedicated games console and nothing more is a rather charming thing. On the other, it’s sometimes frustrating that we need to boot up another console or device to run things like Netflix, and we wouldn’t say no to a simple web browser, either.
As you may well be aware, the Switch, and particularly earlier models of the console, are vulnerable to hacking. This has caused a saddening amount of immoral behaviour and piracy in the past, but also allowed other owners to play around with the system in creative ways at their own risk. One example of this is this new ROM which turns the console into an Android device – Netflix, internet browser, and all.
You can see it all working in the video below from xdadevelopers – the Joy-Con appear to work with most applications natively, and you can even use the seamless docking feature of the console as normal. There are setbacks, too, thanks to the Switch not having a camera, microphone, or GPS (don’t expect your Switch to suddenly transform into a giant satnav), but it’s an interesting development nonetheless.
If it wasn’t clear already, running something like this on your Switch would be entirely at your own risk – this is not a Nintendo-approved action to take. On the plus side for those who do like this sort of thing, the entire ROM actually runs from an SD card rather than the console itself.
Are you still desperate for Netflix, a browser, or other apps? Or are you completely happy with the Switch how it is? We can already sense the ‘FOLDERS NOW’ comments down below.
Splatoon 2 has now been updated to Version 5.0.0, likely the final major update that the game will receive. As promised, it brings options for players to play on previous Splatfest stages as well as lots, lots more.
Thankfully, Nintendo has issued the full patch notes. We’ve got them all for you below, so strap yourselves in and have a good read.
Version 5.0.0
Changes to Private Battle
“Turf War (Splatfest)” has been added to the modes available in Private Battle.
Selecting “Turf War (Splatfest)” will result in the following changes:
Stage music and animations will be those used during a Splatfest.
The 24 Shifty Station stages used in previous Splatfests will be available to select as multiplayer stages.
Team ink colors can be selected from among the color combinations used in all previous Splatfests.
Changes to Gear
“Splatfest Tee Replica” has been added as new gear.
After applying the update you can acquire this gear by pressing A in front of the cardboard box that appears in Inkopolis Square.
The Splatfest Tee Replica differs from standard gear in the following ways:
As with the Splatfest Tee, the Splatfest Tee Replica’s primary gear ability is “Ability Doubler”.
Its appearance changes to match the ink color of the player’s team.
While playing in “Turf War (Splatfest)” in Private Battle, if any player has this gear equipped, it will cause their team’s Splatfest Team Name to appear as the match is beginning.
Changes to Multiplayer
Adjusted the position of clams that appear during a match of Clam Blitz for all stages.
Stage terrain and object placement for the following stages has been changed.
Stage
Change
Shellendorf Institute
Stage terrain has been modified for all game modes.
Lowered the height of the central roof.
Expanded the area of the open spaces on the left and right, depending on the game mode.
Adjusted overall object placement.
New Albacore Hotel
Stage terrain has been modified for all game modes.
Increased the number of inkable walls and made access to higher areas easier from within a team’s base.
Adjusted overall object placement.
Adjusted specific object placement in Splat Zones and Tower Control game modes.
Changed the form factor of crates used to gain access to the center of the stage.
Specifications for some of the main weapons have been changed.
Weapon
Change
Sploosh-o-matic
Neo Sploosh-o-matic
Sploosh-o-matic 7
Increased damage dealt to the armor surrounding a player using a Booyah Bomb by roughly 17%.
Splattershot Jr.
Custom Splattershot Jr.
Kensa Splattershot Jr.
Increased damage dealt to the armor surrounding a player using a Booyah Bomb by roughly 17%.
Aerospray MG
Aerospray RG
Aerospray PG
Increased damage dealt to the armor surrounding a player using a Booyah Bomb by roughly 17%.
Splash-o-matic
Neo Splash-o-matic
Increased damage dealt to the armor surrounding a player using a Booyah Bomb by roughly 17%.
Splattershot
Tentatek Splattershot
Kensa Splattershot
Hero Shot Replica
Octo Shot Replica
Increased damage dealt to the armor surrounding a player using a Booyah Bomb by roughly 17%.
.52 Gal
.52 Gal Deco
Kensa .52 Gal
Increased damage dealt to the armor surrounding a player using a Booyah Bomb by roughly 17%.
N-ZAP ‘85
N-ZAP ‘89
N-ZAP ‘83
Increased damage dealt to the armor surrounding a player using a Booyah Bomb by roughly 17%.
Luna Blaster
Luna Blaster Neo
Kensa Luna Blaster
Expanded the radius within which a shot’s explosion will deal 50.0 damage by roughly 2%.
Squeezer
Foil Squeezer
Decreased ink consumption of first shot fired when pressing ZR by roughly 8%.
Carbon Roller
Carbon Roller Deco
Increased damage dealt to the armor surrounding a player using a Booyah Bomb by roughly 2%.
Splat Roller
Krak-On Splat Roller
Kensa Splat Roller
Hero Roller Replica
Increased damage dealt to the armor surrounding a player using a Booyah Bomb by roughly 2%.
Flingza Roller
Foil Flingza Roller
Increased the radius of the area ink droplets can fall in when making a vertical swing by roughly 12%.
Classic Squiffer
New Squiffer
Fresh Squiffer
Increased the damage dealt by a shot just prior to being fully charged from 70.0 to 80.0.
Goo Tuber
Custom Goo Tuber
Increased the shot range of a fully charged shot by roughly 1%.
Due to the above change, shot range of all shots that aren’t fully charged has been increased by a proportionate amount.
Tri-Slosher
Tri-Slosher Nouveau
Decreased gaps around the hit box of the central shot (of the ink blasts fired with a shot from these weapons) to make targets easier to hit, even when angling a shot up or down.
Nautilus 47
Nautilus 79
Decreased shot variance when firing while on the ground by roughly 8%.
Dapple Dualies
Dapple Dualies Nouveau
Clear Dapple Dualies
Increased area of ink coverage when shots land by roughly 3%.
Glooga Dualies
Glooga Dualies Deco
Kensa Glooga Dualies
Decreased ink consumption from shots fired by roughly 6%.
Splattershot Pro
Forge Splattershot Pro
Kensa Splattershot Pro
Decreased the effect of the “Main Power Up” gear ability.
Changed the amount of gear ability required to deal up to 49.9 damage from 3.9 times to 4.2 times the amount of the primary gear ability.
Each secondary gear ability is worth 0.3 of the primary gear ability.
Specifications for the following special weapons have been changed.
Special Weapon
Change
Increased the speed of shots fired by roughly 5%.
Ultra Stamp
When swinging the hammer to smash the ground, decreased the amount of time required to complete the first swing, and the time required to raise the hammer overhead for the second swing by roughly 2/60 of a second each.
Points required for using specials have been changed for certain main weapons.
Weapon
Before
After
Splattershot
Hero Shot Replica
180
170
Blaster
Hero Blaster Replica
180
170
H-3 Nozzlenose
180
170
Splat Roller
Hero Roller Replica
180
170
Splat Dualies
Hero Dualie Replicas
190
180
Fixed an issue occurring when the Sub Power Up gear ability is equipped causing Torpedoes or Fizzy Bombs launched toward a concave corner of stage terrain to clip into that terrain.
Fixed an issue causing a Torpedo’s explosion to damage an opponent standing on a thin floor or platform if the torpedo hits the underside of the floor while tracking a target.
Fixed an issue in Inkblot Art Academy allowing players to clip inside a specific piece of stage terrain.
Fixed an issue in Inkblot Art Academy making a specific wall impossible to climb smoothly depending on the way it had been inked.
Fixed an issue in Walleye Warehouse where removing the cardboard from within a portion of one of the glass walls made visibility through the wall different for each team.
Fixed an issue in Walleye Warehouse allowing players who moved beneath a certain platform and then used a Splashdown special to pass through the platform and end up on top of it.
Fixed an issue in Arowana Mall occurring during Tower Control and Rainmaker modes allowing players to gain access to the opponent’s base via a specific Ink Rail.
Fixed an issue in Goby Arena allowing a player who super jumped to an ally pressed up against a specific piece of stage terrain to clip inside it and remain there.
Fixed an issue in Piranha Pit causing player movement to be held up slightly when walking off a specific conveyor belt.
Fixed an issue in Piranha Pit occurring in Rainmaker mode allowing players to gain access to the opponent’s base via a specific Ink Rail.
Fixed an issue in Wahoo World allowing players to clip inside a specific piece of stage terrain.
Fixed an issue in Wahoo World making a specific wall impossible to climb smoothly depending on the way it had been inked.
Fixed an issue in the Shifty Station stage, The Maze Dasher, where a portion of stage terrain differed from the version of the stage originally released previously as part of a Splatfest.
Changes to Salmon Run
Specifications for some of the main weapons have been changed.
1
Advanced issues found
▲
1
Weapon
Change
Worker’s Range Blaster
Reduced ink consumption by roughly 8%.
Worker’s Carbon Roller
Increased the maximum damage dealt by a horizontal swing by roughly 33%.
Increased the maximum damage dealt by a vertical swing by roughly 14%.
Worker’s Octobrush
Increased the maximum damage done by flinging ink while swining the brush by roughly 50%.
With the final Splatfest done and dusted, and now this fan-service update being firmly in place, it certainly feels like we’re nearing the end of Splatoon 2’s long and wonderful journey.
Will you be sticking around in Inkopolis for months to come? Let us know in the comments.
Google Cloud To Offer VMware Data-center Tools Natively
Google this week said it would for the first time natively support VMware workloads in its Cloud service, giving customers more options for deploying enterprise applications. The hybrid cloud service called Google Cloud VMware Solution by CloudSimple will use VMware software-defined data center (SDCC) technologies including VMware vSphere, NSX and vSAN software deployed on a platform administered by CloudSimple for GCP. (Source: Network World)
Posted by: xSicKxBot - 08-01-2019, 02:02 AM - Forum: Windows
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Diversity and cybercrime: Solving puzzles and stopping bad guys
After protecting data and thwarting digital wrongdoers for more than two decades, Diana Kelley bristles at suggestions that cybersecurity is a dry or dull career choice.
“I think it is the most interesting part of IT. It can be a fascinating puzzle to solve. It can be like a murder mystery on that show, ‘Law & Order,’ except that when they find a dead body, we find a network breach,” she says.
“As we investigate, we go back through all these twists and turns. And, sometimes we discover that the real culprit isn’t the one we had suspected at the beginning.”
As Microsoft’s global Cybersecurity Field Chief Technology Officer, she wants to erase misconceptions that might be stopping people from more walks of life from entering her profession – which, she argues, needs new ways of thinking and innovating.
Successful companies know that by building diversity and inclusion within their ranks, they can better understand and serve their many and varied customers. Cybersecurity teams need to read from the same playbook so they can better anticipate and block attacks launched by all kinds of people from all sorts of places.
“Cybercriminals come from different backgrounds and geo-locations and have different mindsets,” Kelley says. “They collaborate and use very diverse attack techniques to come after individuals, companies, and countries. So, it helps us also to have a very diverse set of protection and controls to stop them.”
Knowing how attackers might think and act can be difficult for any cybersecurity team, particularly if it is made up of people from similar backgrounds with similar viewpoints. It is the kind of conformity that can even lead to a sort of “groupthink,” which results in blind spots and unintended bias.
The power of different viewpoints
“If people think in the same ways again and again, they are going to come up with the same answers. This only stops when different viewpoints are raised, and different questions are heard.”
Kelley says attackers come from, and operate in, many different environments, and cybersecurity teams need to match this diversity as much as they can. However, the make-up of today’s international cybersecurity community remains surprisingly homogenous.
“About 90 percent are men and, depending on where you are in the world, they are often white men,” she says. “In Asia, it tends to be a little worse. Only about nine percent are women.”
The need for change comes amid unprecedented demand for cybersecurity and a chronic shortage of skilled specialists across the world. Kelley sees this an opportunity.
“We’ve got this big gap in hiring, so why not create a more diverse and inclusive community of people working on the problem?” she said in an interview on her recent visit to Singapore, one of many global cities vying for talent in the sector.
One major concern is gender imbalance. Even though many well-paying jobs are up for grabs, relatively few women are taking up, and staying in, cybersecurity roles.
Fixing the gender imbalance
“When I got into the field almost 30 years ago, women had very low representation in computer science in general,” Kelley says. “Back then, I just assumed it would change over time. But it hasn’t.”
Studies show that girls often drop out of STEM (science, technology, engineering, and math) subjects in middle or high school. Some women university graduates do enter the profession. But a lot end up leaving – many for cultural reasons in the workplace.
“There is a high attrition rate. We need to promote the value of studying STEM. And, we also need to work for the people who are in the field now by creating inclusive work environments.”
Kelley joined Microsoft about two years ago. Since then, she has been struck by its strong culture of respecting diverse viewpoints and encouraging inclusion – things she hasn’t seen stressed in some other companies.
“Not every idea is a great idea. But that doesn’t mean it should be mocked or dismissed. It should be respected as an idea. I have spoken to some women elsewhere who say because they didn’t feel heard or respected, they didn’t want to stay in IT.”
Bringing in all sorts of people
Kelley says more can be done to build up diversity and inclusion beyond fixing the gender mix. Again, she is impressed by Microsoft’s efforts. “Yes, we need to engage more women. But we also need to bring in all sorts of people from different social and career backgrounds.
“For instance, our team – the Cybersecurity Solution Group at Microsoft – is looking for people who may not have worked in cybersecurity in the past, but have a great interest (in technology) as well as other talents. So we are creating diversity that way too.”
Kelley recounts her own sideways entry into the field. She fell in love with computers and software during her teens when she discovered for herself how vulnerable networks at the time could be.
Later she graduated from university with a very non-techie qualification: a degree in English. Her first few jobs were editorial roles, but being tech-savvy soon meant she became the “go-to IT guy” in her office.
“Finally someone said to me, ‘Hey, you know what? IT is your calling, and we are hiring.’ So, what had been a hobby for me then became a career.”
She eventually moved into cybersecurity after an intruder broke into a network she had just built. “I pivoted from being a network and software person to someone very much focused on creating secure and resilient architectures and networks to thwart the bad guys.”
We need diverse thinkers
Looking to the future, she wants a broader pool of job seekers to consider careers in cybersecurity, even if they did not like STEM at school.
“We need diverse thinkers … people who understand psychology, for example, who can help understand the mindsets behind these attacks. We need great legal minds to help with ethics and privacy. And, political minds who understand lobbying.”
The cybersecurity world needs individuals who are altruistic and have a little more. “We go into this field because we want to do the right thing and protect people and protect data. That is a critical part. And, it also really helps to have a sort of a ‘tinkering mindset.’”
She explains that when cybersecurity professionals create systems, they also have to produce threat models. To do that, they need to think about, ‘What if I was a bad guy? What if I was trying to take this apart? How could it be taken apart?’ That is the point where they can start to work out how to make their system more attack resistant.
Meanwhile, she is eager to debunk a few myths swirling around the subject of cybercrime.
For starters, the days of the smart lone wolf kid in a hoodie hacking for fun from his bedroom are more or less over. Nowadays, only a tiny minority of perpetrators cause digital mischief and embarrassment just for the bragging rights or are “hacktivists” who want to advance social or environmental causes.
Ominously, there are sophisticated state-sponsored actors targeting the vulnerabilities of rival powers. Governments around the world are rightly worried about their citizens’ data. But they also fear for the security of vital infrastructure, like power grids and transport systems. Accordingly, military strategists now rate cyber as a field of warfare alongside land, sea, and air.
That said, most of the bad guys are simply in it for the money and do not deserve the glory and headlines they sometimes get.
“They are not glamorous. Many are in big criminal syndicates that just want to grab our data – hurting us and hurting our loved ones.”
Mario Maker 2 Switch Sales Off To An Impressive Start
Nintendo has released its earnings report for the first quarter of the fiscal year 2019, which covers the period from April to June 30. Not only did the company move another 2.13 million Switch consoles worldwide during that time frame, bringing the system's lifetime total close to 37 million, it also launched one of the system's most anticipated releases this year, Super Mario Maker 2, and the game is off to an impressive start.
According to Nintendo's earnings report, Super Mario Maker 2 sold 2.42 million units worldwide during the fiscal quarter. What makes this especially impressive is that the game launched right at the end of the quarter, on June 28, so it managed to move more than 2 million copies in only three days of availability.
Mario Maker 2 wasn't the only Nintendo game that performed well during the recent fiscal quarter. The company's best-selling Switch title, Mario Kart 8 Deluxe, shifted another 1.2 million units worldwide, bringing its lifetime sales up to 17.89 million. The star-studded mascot fighter Super Smash Bros. Ultimate also continues to perform well; the game now sits at 14.73 million units and will likely soon overtake Super Mario Odyssey as Switch's second-best-selling game. You can see Nintendo's revised top 10 Switch best-sellers list here.
Nintendo recently increased the number of levels players can upload in Super Mario Maker 2. Prior to the update, players could only share a maximum of 32 courses on the game's online Course World hub, but that limit has now been doubled. Nintendo says it will increase the level upload limit one more time in the future. The company will also release an update that allows players to play online with friends, although it hasn't yet announced when that update will go live. You can read more about the game in our Super Mario Maker 2 review.
Nintendo is releasing a cheaper, portable-focused version of the Switch--dubbed the Nintendo Switch Lite--this September. This iteration of the console removes some of the system's features, such as its detachable Joy-Cons and ability to connect to a television, to better suite handheld play. Meanwhile, the base Nintendo Switch is also receiving a modest revision, with much longer battery life. The revised Switch will cost the same as the original model ($300 USD) and will launch in the US sometime in mid-August.
Crash Team Racing Will Soon Allow Players To Buy Wumpa Coins With Real Money
The Activision blog has outlined the next update coming to Crash Team Racing Nitro-Fueled on 2nd August and one of the most notable additions is the inclusion of microtransactions.
As there’s now an excessive amount of cosmetic content in this nitro-fueled racer, Activision and Beenox will soon allow players to “fast-track” their Wumpa Coin collection. Essentially, you’ll be able to buy more coins with real cash from the Switch eShop. Activision says this will have no impact on the core mechanics. Here are the full details:
With all this content available, there will also now be a way for players to fast-track their Wumpa Coin collection if they like. Starting in early August, players will have the option to purchase Wumpa Coin bundles from their game console stores to supplement the Coins they earn by playing. This option won’t change the game’s core mechanics – players will still earn Wumpa Coins by playing the game in any mode, just as before. They will just able to purchase additional coins if they choose.
The rest of the update, due out on 2nd August, will send players back to prehistoric times with the Back N. Time Grand Prix. It starts this Friday, runs until 25th August and is available to players with an online connection.
This event will come with new characters, skins, karts, customisation items and a new track. The new track is titled ‘Prehistoric Playground’ and will immerse racers in a world filled with Jurassic-themed content. The new items include the Nostalginator and Mammoth Karts, the “Fake Crash” skin and cave painting stickers. Baby T will also make his debut as a Grand Prix reward character (provided you complete the Bronze Tier of the Nitro Gauge) and a “Fake” Baby T skin is the final item in the Gold Tier.
As part of this event, the Pit Stop will be restocked. Some higlights include “adorable” baby versions of Crash and Coco. There’ll also be some new skins like Mad Scientist Crash, Sabertooth Pura and Stone Age N. There are new challenges and refreshed leaderboards as well. For more information, check out the full blog post.
As for the future, even more characters (including Spyro) are on the way:
we’re also excited to let fans know that they can expect more of their favorite characters from the Crash Bandicoot universe to join in on the Nitro-Fueled fun in the seasons after. Get ready for characters like N. Brio, Nina Cortex, and Komodo Moe to start shredding up the racetrack soon!
Are you still playing CTR on the Switch? Leave a comment below.
If you’re hoping to grab a Nintendo Switch Lite all for yourself, you’ve certainly come to the right place. Pre-orders for Nintendo’s latest console are now popping up all over the place and we’re gathering them for you below.
At the time of writing, all three standard colours of Switch Lite are available for pre-order from numerous UK and US retailers. You’ll also find a couple of options available for the fancy Pokémon edition console (or the Switch Lite Zacian & Zamazenta Edition, to give it its full name) in the US.
We’ll make sure to add to this list with any more Switch Lite deals we find going forward, so feel free to bookmark this page and check back if you’re hoping for a particular price or retailer. In the meantime, let us know if you spot any more options by leaving a comment below. We’ve also added a Frequently Asked Questions section to clear up any queries you might have about this new version of Nintendo Switch, including the differences between this and the standard model.
Where to pre-order Nintendo Switch Lite – USA
Please note that some of the links on this page are affiliate links. If you click them and make a purchase we may receive a small percentage of the sale which helps support the site. Please read our FTC Disclosure for more information.
Where to pre-order Nintendo Switch Lite – UK
Nintendo Switch Lite FAQ
What are the features of the Switch Lite?
The standard model’s left-side buttons have been replaced with a traditional D-Pad, and the speakers have moved from the front of the console to the bottom. Here’s a look at the Switch Lite from all angles, including all of the buttons, ports and other fancy gizmos available.
What gameplay modes does Switch Lite support?
One of the key features of the standard Switch model is its three gameplay modes: TV mode, Tabletop mode, and Handheld mode. However, the Nintendo Switch Lite can only be played in handheld; it cannot connect to the TV and does not feature a kickstand to use in a Tabletop setup.
It’s also worth noting that the Nintendo Switch Lite does not feature HD Rumble or an IR Motion Camera, although the console will recognise other wireless Joy-Con.
Are all Switch games compatible with Switch Lite?
The Nintendo Switch Lite can play any Switch games which support handheld mode.
For games that do not support handheld mode, players can wirelessly connect compatible controllers to the Switch Lite and effectively create a makeshift tabletop setup. If you’re using original Joy-Con controllers, you’ll need to have a way of recharging them as they cannot be docked to the Switch Lite.
What comes in the box with Switch Lite?
The Nintendo Switch Lite does not include a dock, HDMI cable, or kickstand like the original model. Instead, the box will simply contain the console and an AC adaptor.
What are the Switch Lite specs?
Here are the Nintendo Switch Lite vital statistics along with a comparison to the standard model:
Dimensions: Nintendo Switch Lite: 3.6″ high, 8.2″ long, 0.55″ deep | Nintendo Switch: 4″ high, 9.4″ long, 0.55″ deep with Joy-Con attached
Weight: Nintendo Switch Lite: .61lbs | Nintendo Switch: 0.88lbs with the Joy-Con attached
Screen: Nintendo Switch Lite: 5.5″ touchscreeen, 720p | Nintendo Switch: 6.2″ touchscreen, 720p
Battery Life: Nintendo Switch Lite: approx. 3 – 7 hours | Nintendo Switch: approx. 2.5 – 6.5 hours
Storage: Nintendo Switch Lite: 32GB | Nintendo Switch: 32GB
What Switch Lite colours or styles are available?
The Nintendo Switch Lite will be available in yellow, grey, or turquoise at launch.
A special Pokémon edition has also been revealed for a November release, which looks rather lovely:
How much does Switch Lite cost?
Missed all those pre-order links at the top of the page? Nintendo Switch Lite’s recommended retail price will be $199.99 / £199.99. The Nintendo Switch’s recommended retail price has been $299.99 / £299.99 since it launched in 2017, so the Lite variant will save you 100 notes if you’re happy to sacrifice a few of the features detailed above.
When does Switch Lite launch?
The Nintendo Switch Lite will be available from 20th September, while the snazzy Zacian & Zamazenta Edition (the Pokémon one) will arrive on 8th November, just a week before the launch of Pokémon Sword and Shield.
Are you thinking of securing a ‘Lite Switch’ ready for its release date of 20th September or will you be waiting for more colours to pop up (Spice Orange, perhaps…)? Tell us below.
Raiders of the North Sea is the second game in a series of board games, collectively known as the North Sea trilogy. Whilst the first game focuses on building ships and the third one revolves around exploration, the middle game has a more bloodthirsty raiding and pillaging theme. Players take on the role of Viking warriors competing to gain the recognition of their chieftain. Not from building fancy boats or sending postcards from far-off lands but from plundering settlements for gold, iron and livestock.
Raiders is a worker placement game, which has similar mechanics and complexity to Lords of Waterdeep. Turns are simple; players begin each round with a worker, which they place on any vacant village space. They then carry out the location’s action; a visit to the gatehouse, for example, allows the player to add two extra Viking cards to their hand. Next, the player removes a previously placed worker and also performs this action. Thus, each player will always have a worker in hand that can be brought into play during the following round.
The village houses eight different buildings and there are also three different colours of workers, which may influence the effect of each building. The workers that are coloured black for instance, will gather more silver when they visit the Silversmith. A Viking can be added to your crew by visiting the barracks and playing a crew card. Crew cards will have a military strength and a hire cost and two special actions. The forager, for example, may have zero military strength, but she only costs one silver to hire and she can provide you with extra provisions when you visit the mill. The avenger is a nasty piece of work, he has a strength of three and when killed or discarded, opponents are forced to lose crew members or silver. There is a nice variety of cards, all of which are strikingly illustrated using the same stunning artwork that featured in the original board game.
Working in the village is all well and good, but you cannot leave your newly recruited Viking crew just sitting around braiding their beards and admiring each other’s tattoos. Eventually, you will want to scroll the map northwards to see all of those nice juicy settlements that are just waiting to be pillaged. There are four progressively tougher types of settlement; harbours, outposts, monasteries and fortresses. To raid a settlement, you must have a large enough crew, adequate provisions, a worker of the required colour and sometimes you will also need some gold. In addition to plunder, most settlements will also allow players to earn some bonus victory points by overwhelming any opposition. The attacker rolls combat dice and adds the military strength of their crew and if the total is high enough then extra victory points will be awarded. Players can further enhance their military strength by using plundered iron to craft extra armour at the village armoury.
Raiding isn’t without its risks and attacking a settlement that contains black Valkyries will result in the death of some of your crewmembers. This isn’t all bad as an honourable one-way trip to the afterlife is looked upon favourably by the gods and so presents another way of earning victory points. Some unfortunate fellows must have victim tattooed on their foreheads; the gravedigger, for instance, is a useless fighter but does earn gold when he meets his inevitable demise. After a raid, Vikings can use their ill-gotten gains at the village’s Longhouse to fulfil the chieftain’s requests for specific sets of goods.
The digital version does a brilliant job of recreating the feel of the board game. The striking artwork has been stylishly reused, the illustrations of the different Vikings are especially brilliant. They are both imaginative and full of character, with more facial hair on display than at a craft beer festival. This version adds a few extra flourishes of its own, with some neat graphical animations, alongside incidental music and sound effects that are perfectly pitched to create atmosphere without ever becoming annoying.
For me, the biggest disappointment is that at the moment there isn’t a pass and play mode, which means that local games are limited to battles against AI opponents. There is, however, a captivating ten-level solo campaign to work through. It never gets that taxing but does add new Viking cards and twists to the rules for you to contend with. There are also plenty of well thought out achievements to aim for. Completing these will increase your level, something that has no impact on the actual game but it is a little extra to aim for. Online options include both asynchronous and live games, with the possibility of adding extra AI opponents to make up the numbers.
For such a ruthless theme, the gameplay is rather forgiving. The option to not just place but also to remove workers significantly cuts down on the blocking tactics that play such a large part in many worker placement games. The dice rolling may put some players off but the range of possible results is small and the gamble is only for a few more victory points rather than outright failure. The multiuse Viking cards also serve to reduce frustration; if a card doesn’t fit in with the rest of your crew then you can always exchange them for an immediate benefit.
Thankfully, all of this leniency doesn’t make the game any the less exciting or entertaining to play. It slips into a satisfying rhythm of building up your supplies and then raiding. The strict limit on the number of resources that a player can hold prevents stockpiling. The colour of the worker that you pick up may also impact on your raiding plans. The ever-present risk of death at the hands of a Valkyrie force some agonising decisions about when it is worth sacrificing a valuable crew member in return for plunder and Valkyrie points. All of these factors mean that whilst many worker placement games can begin to feel a little too linear and repetitive after a few games. Raiders manages to hold the feeling of monotony at bay by always presenting the player with interesting choices.
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