Posted by: xSicKxBot - 12-14-2019, 10:13 AM - Forum: Lounge
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New Ghost Of Tsushima Trailer Teases Summer 2020 Release Date
As teased earlier this week--during the December PlayStation State of Play--Sony revealed an extended Ghost of Tsushima trailer during The Game Awards. The trailer finally gave us another look at the impressive-looking PS4 exclusive and concluded with an official release date window: Summer 2020.
The trailer is an extended version of the one that premiered during the State of Play broadcast that aired recently, featuring a mix of gameplay and cinematic footage. Developer Sucker Punch sheds more light on the trailer in a post on the PlayStation Blog.
"Today, we debuted a brand-new trailer that delves deeper into the identity our hero is forced to adopt in order to save his home: The Ghost," Sucker Punch wrote. "While Jin starts our game as a samurai, he'll learn skills and adopt tactics that are decidedly not samurai-like, and you can get a small taste in the footage we revealed today."
Jin is one of the only samurai to survive the Mongol invasion of the island of Tsushima in 1274. Sucker Punch promises to share more details about Ghost of Tsushima "in the months ahead." You can watch the latest trailer for the game above. If you'd like to secure your own copy of the title, be sure to check out our Ghost of Tsushima pre-order guide.
There were a ton of other announcements during The Game Awards. You can catch up on all the biggest news and reveals from this year's show below.
AAPL analysts spar over state of Chinese iPhone sales
China, the world’s largest smartphone market, has been nothing short of a moving target for Apple. A salvo shots fired by top analysts this week only evidences one thing: the only near-term certainty with Apple and China may be more uncertainty.
Apple store in Hangzhou, China.
Credit Suisse issued a cautionary note on Apple’s iPhone performance in greater China early Thursday morning. In the note, seen by AppleInsider, analyst Matthew Cabral said that checks showed a more than 35% yearly decline in Chinese iPhone shipments in November — trailing far behind a broader Chinese smartphone market that has remained relatively flat over the same period.
In presenting the data, Cabral acknowledged the challenging year-over-year compare Apple faced given vast differences in the timing of its iPhone launches over the past two years and similarly cautioned clients about reading too much into potentially “volatile” monthly data.
Nonetheless, the November drop was the second straight double-digit decline in Chinese iPhone shipments, he said, following on the heels of a 10.3% yearly decline for October. That would imply a more than 7% overall decline in Chinese iPhone shipments since the launch of Apple’s iPhone 11 family, Cabral added, explaining that mix shift towards the lower-priced “iPhone 11” model amongst most the region and a significantly discounted Renminbi may only intensify Apple’s struggles.
Cabral’s note caused a stir amongst AAPL investors who, also fearing potential complications from a looming tariff deadline, sent shares sliding over 1.5% before reversing course on upbeat trade comments tweeted by President Trump a couple of hours later.
“While early indicators of demand on the iPhone 11 cycle were consistently better-than-expected, sustained softness in China (is an incremental concern, particularly given the increasingly easy [year-over-year] compares,” Cabral wrote. “At this stage, we’re hesitant to extrapolate weak Chinese data points broadly across Apple’s global footprint given our view that structural factors are at play (we see aggressive local competition and a narrower ecosystem advantage in China) and build plans remain largely unchanged, per our Asia team.”
Credit Suisse maintained its “Neutral” rating on AAPL shares with a $221 price target. The firm’s views on Chinese iPhone sales almost immediately came under scrutiny from rivals, with Evercore ISI analyst Amit Daryanani reiterating his firm’s newly established $305 price target and “Outperform” rating. He issued a note to clients urging them to “look past the [Chinese] iPhone noise and focus on several upside catalysts” that he believes will help the iPhone maker post a solid beat to earnings for its current December quarter.
“We think investors appear to be reacting to data-points related to China’s MIIT smartphone data that shows a decline in the month of November,” Daryanani said. He stressed the tough year-over-year compare that Cabal had originally alluded to while presenting his bearish Phone call — the fact that iPhone XR was launched in November 2018, while the iPhone 11 was released in September 2019.
When normalized over three months, Daryanani believes recent Chinese iPhone data “points to a trendline that’s actually up slightly at 3% year-over-year. The Evercore analyst issued a note to clients just one day earlier raising his target on AAPL shares to $305 from $275, vouching his opposing view that iPhone 11 sales will actually surprise to the upside this quarter, outperforming relatively low expectations due in part to $50 price cut between the iPhone XR to the iPhone 11 that “has been particularly well received in China.”
With a population of roughly 1.4 Billion, China and its smartphone market remain a massive, yet thus far elusive target for Apple and international smartphone vendors. Though it has outsold rival Samsung, Apple has only managed to muster up a single-digit share of the overall Chinese smartphone sales. The company is dwarfed by local rivals such as Huawei, Xiaomi, Vivo, and Oppo, who combine to control over 80% of the market.
In a move atypical for the company, Apple earlier this year admitted to overshooting the Chinese market with the iPhone XR and issued a revenue guidance warning, which ultimately saw sales in the region slip nearly 5% year-over-year.
“While we anticipated some challenges in key emerging markets, we did not foresee the magnitude of the economic deceleration, particularly in Greater China,” Apple CEO Tim Cook said at the time. “In fact, most of our revenue shortfall to our guidance, and over 100 percent of our year-over-year worldwide revenue decline, occurred in Greater China across iPhone, Mac, and iPad.”
Cook added that “while macroeconomic challenges in some markets were a key contributor to this trend, we believe there are other factors broadly impacting our iPhone performance, including consumers adapting to a world with fewer carrier subsidies, US dollar strength-related price increases, and some customers taking advantage of significantly reduced pricing for iPhone battery replacements.”
Though Apple may be making strides towards more attractively priced smartphones with the iPhone XR, its struggles to stem the bleeding and remain relevant in emerging markets could not be more relevant at a time where the company’s greatest prospects for revenue growth arguably lie within those same countries. According to a recent Bank of America global smartphone forecast released earlier this week, Apple lost share during the third quarter of the year in every key emerging and major market except for the US, including losses in China, India, and Latin America.
The firm’s Global Research division cited Strategy Analytics data in estimating that Apple currently maintains 12% of the global smartphone market, but just a wavering 5% share in China that’s expected face continued pressure over the next several years.
Just how much of Apple’s near term growth opportunity remains tied to China and its booming smartphone market is likely to remain a hotly contested debate. Of all the analysts who provide coverage of Apple, Morgan Stanley’s Katy Huberty has arguably had her finger closest to pulse when it comes to expectations in China.
“We caution extrapolating China iPhone Data points,” she said Friday, in an apparent jab Credit Suisse’s call. She reiterated her firm’s “Overweight” rating and $296 price target on Apple shares but shared nothing further.
The next time we expect to hear from Apple on how it’s faring in China will be late January 2020, when the company reports results of its current, first fiscal quarter of the new year.
At the close of trading on Friday, Apple stock closed at $275.15, a new all-time high. Notably, the Chinese government and President Trump announced that they agreed in principle for a “phase one” deal to hopefully wind down the trade war. Tariffs expected to commence on December 15 on a wide array of Apple products will not be implemented, and a 15% tariff placed on September 1 will be halved “in phases.”
“It’s all 1s and 0s.” People say this when they’re making a joke or a sarcastic remark. When it comes to computers thought, it’s really true. And at the hardware level, that’s all there is. The processor, the memory, various forms of storage, USB, HDMI, and network connections, along with everything else in that cell-phone, tablet, laptop, or desktop only uses 1s and 0s. Bytes provide for the grouping of the 1s and 0s. So they are a big help in keeping them organized. Let’s looks at how they do that.
Bytes are the unit of measure for data and programs stored and used in your computer. Though the byte has existed for a long time in computer history and has taken several forms, it’s current 8 bit length is well settled. Taken either singly or as adjacent groups, bytes are the generally accepted most common way the Bits in a computer are kept organized.
So what’s a bit? A bit is a binary digit; that is it can have only two values. In computers the two values a bit can have are zero (0) and one (1). That’s it, no other choices. A byte is just eight binary bits that are taken together to represent binary numbers. Through various coding schemes the numbers can represent a wide variety of other things like the characters we write with.
The table below shows a single Little-Endian byte showing individual bits of this byte and their associated powers of two. The decimal values of each power of two is show with each bit for reference. The line between Bit 3 and Bit 4 is where the byte is sub divided into four bit groups called Nibbles. Little-Endian is a very commonly used byte format. Stay tuned for more on Endians. If you’re curious about the name, do a search on (etymology of endian).
One Little-Endian Byte:
Bit0
Bit1
Bit2
Bit3
Bit4
Bit5
Bit6
Bit7
Power of 2
20
21
22
23
24
25
26
27
Decimal value
1
2
4
8
16
32
64
128
Each nibble of a byte can hold a four bit binary number as shown in the following table. If a bit is set to “1” that power of two adds to the value of the nibble. If a bit is set to “0” that power of two does not add to the value of the nibble. A byte which is two nibbles can hold a two digit hexadecimal number. Bits are really all that a computer can use. Programmers and engineers developing computer hardware use hexadecimal to make dealing with the bits easier. In the table below the least significant bit is on the left 20, 21, 22, 23
One Little-Endian Nibble:
Binary Number
Hexidecimal Value
0000
0
1000
1
0100
2
1100
3
0010
4
1010
5
0110
6
1110
7
0001
8
1001
9
0101
A
1101
B
0011
C
1011
D
0111
E
1111
F
I’ll explain Littel-Endian starting with a one byte diagram. The longer lines at the end of this frame are the boundaries of the byte so if you were drawing a group of adjacent bytes it would be clear where one byte left off and another began. The small lines divide the frame into individual locations where each of the eight bits can be shown. The medium line in the middle divides the byte into two equal four bit pieces which are the nibbles. Nibbles also have a long and varied history. I’ve never seen that they have been standardized. However the current well settled view is that nibbles are groups of four bits as I have shown them below. All of these lines only exist as people draw bytes. The lines don’t exist in the computer.
Byte Illustration
The Lower Nibble and Upper Nibble are labels as they would be used in a Little-Endian byte. In Little-Endian, the least significant digit is on the left end of a number. So the Lower Nibble is the least significant half of the number in the byte. Likewise the least significant bit is on the left LSBit (usually noted as LSB) stands for Least Significant Bit. and the most significant bit is on the right. The Upper Nibble on the right is the most significant half of the number. MSBit (usually noted as MSB) is the most significant bit. This is opposite to how we write decimal numbers with the most significant digit on the left. This is called Little-Endian because the “little end” of the number comes first.
With the byte being able to hold two hexadecimal digits, a byte can hold hexadecimal numbers between 00 and FF (0 to 255 in decimal) So if you are using bytes to represent the characters of a human readable language you just give each character, punctuation mark, etc. a number. (Then of course get everyone to agree with the coding you invented.) This is only one use for bytes. Bytes are also used as program code that your computer runs, numbers for various data you might have, and everything else that inhabits a computer in the CPU, memory, storage, or zooming around on the various buses and interface ports.
As it turns out there are two commonly used byte formats. Little-Endian has been used in the prior examples. Its feature is having the least significant digit on the left and the most significant digit on the right. If we were to write the decimal number 1620 in Little-Endian format it would be 0261.
There is also a byte format called Big-Endian. As you might expect it is opposite of Little-Endian with the most significant digit on the left and the least significant digit on the right. Like we write decimal numbers.
There are reasons for using both and the meaty reasons are beyond the scope of this article. However, Little-Endian tends to be used in microprocessors. The x86-64 processors in most PCs use the Little-Endian byte format. Though the later generations do have special instructions that provide limited use of Big-Endian format. The Big-Endian byte format is widely used in networking and notably in those big Z computers. Now you’re not necessarily limited to one or the other. The newer ARM processors can use either Endian format. Devices like microprocessors that can use both Big-Endian and Little Endian are sometimes referred to as Bi-Endian.
Well, sometimes you really need more than one byte to hold a number. To that end there are longer formats available that are composed of multiple bytes. For instance: The x86-64 processors Have Words which are 16 bits or 2 bytes that happen to be lined up next to each other head to tail, so to speak. They also have Double Words (32 bits or 4 bytes), and Quad Words (64 bits or 8 bytes). Now these are just examples of data forms made available by the processor hardware.
Programmers working with languages have many more ways to organize the bits and bytes. When the program is ready, a compiler or another mechanism converts the way that the program has bits and bytes organized into data forms that the CPU hardware can deal with.
Video: No More Heroes 3 Gets An Extended Cut Trailer And It’s Absolutely Wild
At this year’s Game Awards, we got a look at an extended cut of the upcoming Switch exclusive, No More Heroes 3. Thankfully it’s still on track for a 2020 release. Have fun trying to make sense of what exactly is going on in the clip above.
Last month, Suda51 said the game was about 35 to 40 percent complete. He also mentioned how it would be an open-world title once again, but informed players not to expect too much, because Grasshopper is only a mid-sized studio.
Are you looking forward to the return of Travis Touchdown as the beam wielding professional assassin? Comment down below.
Three New Star Wars Outfits Have Been Added To Fortnite’s Item Shop
The epic collaboration between Fortnite and Star Wars continues. Following on from the addition of the stormtrooper outfit in November, Epic is now adding three more Star Wars skins to the game, this time based on the upcoming movie release, TheRise of Skywalker.
These three outfits include Rey, Finn and the new Sith Trooper outfit. All of these are available from the in-game item shop.
On 14th December, a scene from Star Wars: The Rise of Skywalker will also premiere via an in-game Fortnite event. This exclusive scene will be screened at Risky Reels and features an appearance from the movie’s director J.J. Abrams.
Update: At the 2019 Game Awards, it was also revealed players would get the free whisper glider if they attend the event on the 14th December. Take a look below:
What do you think of these new outfits? Comment below.
Posted by: xSicKxBot - 12-14-2019, 12:00 AM - Forum: Lounge
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Xbox Creator Reacts To Series X Announcement -- "That's Ridiculously Glorious"
One of the biggest reveals at The Game Awards was the announcement of Xbox Series X, which we now know is the name of Microsoft's next-generation console previously known as Xbox Scarlett. We also got a look at the console itself and learned a variety of details in an exclusive interview with Phil Spencer. Responses to the reveal have poured in from people across the industry, but what does the creator of Xbox think about it?
Seamus Blackley, who created the Xbox, said on Twitter that he was blown away by the announcement of Xbox Series X. "Well, f**k me. That's ridiculously glorious," Blackley said. "It's always weird for me when a new is announced. It's a combination of pride, nostalgia, geriatric-ness, and the sense of wonder and excitement that these devices produce. There are WHOLE WORLDS in that box. I love this."
Xbox Series X releases in Holiday 2020 with Halo Infinite as one of its launch titles. The console's design makes it look like a PC tower, though Microsoft confirmed it can be oriented either vertically or horizontally. The console will ship with a new controller that features a Share button, which is something that the PlayStation 4 has had since 2013.
Microsoft also announced a new Xbox Series X game today in the form of Senua's Saga: Hellblade II from developer Ninja Theory.
I'm not the Author of it,
All credits to @kiddion
EZ GTA 5 Hacks / GTA V Hacks Cheats menu
THIS WORKS ON NEWEST GTA V VERSION. 1.48
For a long time I've been working on my own external menu. Even though I mainly wrote it for myself, I'm guessing it should be stable and useful enough to others as well, but it's still a work in progress.
I've tried to add the usual features that most menu's seem to have. But I've been mainly focusing on adding unique features that make the game play more enjoyable. The most notable feature would be a built-in online vehicle spawner, AFAIK the first time ever this is done externally.
For spawning vehicles, three different types of spawning is supported:
"Spawn Anonymous" will spawn vehicles near the player if there's enough room. This method should support all vehicle types, including both types of Blimp, Snow vehicles and so on. (This one will not work on the Army base.)
"Spawn Pegasus" will spawn vehicles through Pegasus, it is the simplest method and should support all vehicle types.
"Spawn Personal Vehicle" will spawn vehicles utilizing one empty slot in your garage. This won't spawn blacklisted vehicles, nor will it spawn Special Vehicles, planes or Helicopters. However it will spawn them near and is probably the most stable method.
Other new(?) features include requesting any personal vehicle without mechanical cooldown, calling an air-strike, heli backup and other online services (all for free).
This mod is completely external and doesn't use any natives whatsoever.
To use it:
Download the mod
Start GTA5 and wait until the game has fully loaded
Start the mod
Default keys include: to show/hide the menu, to go back, and to navigate up/down through the menu options. and to decrease/increase the current value. to activate an option, toggle its value or applying any changed setting.
Configuration options:
Code:
Keybindings can be changed in the accompanying config.json file.
Besides the menu navigation keys, you can also add hotkeys. At the moment the list of supported "Actions" is limited, but you can add hotkeys in the config file under "Hotkeys".
Current supported actions include:
"CallAirstrike"
"CallHeliBackup"
"ChooseCharacter"
"ClearWantedLevel" to immediately clear your wanted level,
"DeliverAmmo"
"DeliverAvenger"
"DeliverBullshark"
"DeliverMinigun"
"DeliverMOC"
"DeliverPersonalVehicle"
"DeliverTerrorbyte"
"DetachObjects"
"GetPersonalVehicle" to get your current personal vehicle nearby,
"HealAll" to heal both your character and your vehicle at once,
"HealAllVehicles"
"HealPlayer" to heal your character and add max armor,
"HealVehicle" to heal the vehicle you are currently using or have been using most recently,
"InstantBullshark"
"InstantRCBandito"
"KillAllCars" to instantly kill all available cars (except your last entered vehicle),
"KillAllEnemies"
"KillAllMissionPeds"
"KillAllMissionVehicles"
"KillAllNPCs" to instantly kill all available NPCs,
"KillCurrentVehicle"
"LeaveOnline"
"MaxAllAmmo"
"MaxCurrentAmmo"
"RefillBoost" to refill the vehicle rocket-boost for Oppressor, Ruiner 2000 and so on,
"RemoveInsuranceClaims"
"RepairOnlineVehicle" to auto-repair your current vehicle (online)
"RetrievePersonalVehicle" to have your currently selected personal vehicle delivered nearby
"StartCreatorMode"
"SuicidePlayer"
"TeleportToLastVehicle" to teleport to the location of your currently active vehicle
"TeleportToObjective" to teleport to the yellow marker on your GPS Navigation (only working for the yellow marker that has a yellow route),
"TeleportToWaypoint" to teleport to the purple marker on your GPS Navigation,
"ToggleBribeAuthorities" to bribe the authorities,
"ToggleCopsTurnBlindEye" to have the cops turn a blind eye
"ToggleExplosiveAmmo"
"ToggleExplosiveFists"
"ToggleFireAmmo"
"ToggleFreezeAmmo"
"ToggleGhostOrganisation"
"ToggleGodmode"
"ToggleInfiniteAmmo"
"ToggleInfiniteBoost" to toggle infinite boost on/off
"ToggleInfiniteClip"
"ToggleOffradar" to toggle off-radar (only for GTA:O).
"TogglePassive" to toggle between passive/active (only for GTA:O).
"ToggleSuperjump" to toggle super jump on/off
"ToggleVehicleGodmode" to toggle god mode on your last entered vehicle
"ToggleWantedLevel" to quickly toggle between 5-stars and no wanted level.
"TriggerBoatPickup"
"TriggerBunkerProduction"
"TriggerBunkerResearch"
"TriggerHeliPickup"
"TriggerHeliVIPPickup"
"TriggerMCProduction"
"QuitMenu" to quit the menu
This binds to "TeleportToWaypoint", to "HealAll", to "ClearWantedLevel", to "TeleportToObjective" and to "RefillBoost".
Disclaimer: This is for EDUCATIONAL AND EVALUATION PURPOSES ONLY.
No responsibility is held or accepted for misuse.
Use at your own risk!
FAQ (Read this before posting here!):
"Why is Windows Defender/Avast/... saying this is a virus?"
This mod is looking for key-presses (to navigate the menu) and is reading/writing to the memory of another process and some AV are nervous about that. This mod has been manually reviewed thoroughly by a forum's file moderator and is considered safe, otherwise it wouldn't have been approved.
I can start the menu, but none of the options seem to work?
If you can navigate the menu, but none of the menu options seem to work it is probably caused by your anti-virus blocking the mod from writing to the GTA5.exe process. Please make an exclusion, disable your AV or switch to a better one. (And remember, Windows Defender is an AV too...)
In some cases, especially on Steam, you may need to run the mod "As Administrator" (when the game was started "As Administrator" too, e.g. after an update).
The menu instantly closes when I open it?
To anyone having the problem where the menu instantly closes when you open it, tap the 0 on NUMPAD a few times and try to open the menu again, that should help.
Can I spawn for others?
If you spawn an anonymous vehicle, others should be able to access that too. And you can spawn multiple anonymous vehicles as long as you don't keep standing at the exact same spot.
Does this menu have any money options?
This mod has a strong focus on enhancing the regular game play, rather than add loads of money fast. However, there are a couple of ways to make some extra money. E.g. you can upgrade the npc money pickups in the game, get better money rewards for e.g. doing daily missions and mission jobs, do IE/MC/Bunker missions without cooldown and more. It is also possible to drop money on either yourself of players in sight (either near you or while spectating).
The best way at the moment is by using the "Minimum Job Payout" and start a mission like "Blow Up II" that's going to fail when you blow up all vehicles. When the mission has started, go to the World section in the mod menu and scroll to "Kill All Cars".
Now you can repeatedly:
Press Numpad5 (kill all cars, failing the mission)
Wait a couple of seconds (about 10 seconds)
Press "PageUp" (Quick restart)
Wait about 50 seconds for the mission to load.
This will make you 100k/minute. I hear you can tweak it to go even faster, with a 20s total for each cycle.
Can I use it online?
Yes, some functions only work when online.
Does this work for any GTA version other than 1.46?
Probably not. The online services and online spawn definitely won't.
Can I get banned?
You can always get banned when you are reported, even when you aren't using any mods. So far external menu's have never been detected. Nevertheless using options such as Godmode and teleporting are dangerous when used around other players.
Can I add custom teleport locations?
Yes you can use the "Add Current Location" in the Teleport => Custom Locations menu. You can use if for one session, or save your new locations using "Save Config" in the Menu Settings.
Known issues:
Sometimes spawing a vehicle via Pegasus won't succeed. You'll get a refund instead. I'm still looking into this.
Anonymous vehicle spawing won't work when there's something in the way, e.g. an existing vehicle, npc or object. Reposition a bit or walk while keep trying.
Sometimes getting your personal vehicle won't work the first time. After that it should work fine.
Without an empty garage slot, you won't be able to use the "Personal Vehicle Spawning" method. Use Pegasus and/or Anonymous instead.
For most items with ranges in the mod (e.g. Weapon Range) you need to press the action-key (Numpad 5) to apply the change. I may choose to change this in the future.
Vehicle Godmode and gravity changes are gone once you enter a new vehicle. This is because these are a per-vehicle setting. The only time the "Godmode" bit is toggled for a vehicle, is when you actually press the godmode button. The only time gravity is changed is when you change it using the menu.
Vehicle settings like handling options are restored for the previous vehicle once you enter a new one. This is intentional, vehicle handling options apply to all vehicles in the game that have the same model so also the ones NPCs drive.
Weapon settings like range and damage are restored once you switch to a different weapon. This is intentional, these weapon options apply to all weapons in the game that have the same model so also the ones NPCs are using to shoot you...
Off Radar (online) is patched and will only work for one minute. Use Ghost Organization instead.
New kicks are easy to find, so the Force Kick protection will not always work on every type of kick.
Please report any issues you find!
Credits/thanks to:
Scriptkiddy1337, for getting me interested in GTA modding in the first place, helping out, sharing knowledge and for having fun.
sub1to, for getting me interested in GTA modding in the first place, for sharing lots of info, signatures and more.
TG13, for for getting me interested in GTA modding in the first place.
zorg93, for making the best GTA research tool ever, and sharing some insights on how to remove insurance claims.
COBIT, for finding a way to activate "Fix Vehicle"
unknownfinga, for buying me a Steam version of the game and
kodex999, essOften and MeowFlax for lending me accounts to test with, Everyone that actively contributed to the GTA Reversal thread, especially the early pioneers.
Changelog:
modest-menu v0.8.4 - 30th July 2019
- Update for GTA5 v1.48
- [Player] Add support for Night and Thermal Vision
- [Player] Add support for blackout mode (electrical lights off)
- [Unlocks] Temporarily remove the updates that haven't been updated yet (will return)
- [Services] Fix Bunker Delivery calculation for near deliveries.
- [Config] Add many new key bindings[/b]
Lionsgate To Produce Hybrid Live-Action Movie Starring Ubisoft’s Rabbids
Back in October, we heard how the third-party video game giant Ubisoft was working on a number of animated series “inspired by” its existing IP such as Rayman, Hungry Shark and Watch Dogs.
Now, Deadline Hollywood is reporting Lionsgate has acquired the rights to produce a “hybrid live-action” movie based on the French publisher and developer’s Rabbids series. Todd Lieberman and David Hoberman from Mandeville Films (Beauty and the Beast and Wonder) will supposedly be producing it with Jason Altman and Margaret Boykin on behalf of Ubisoft Film & Television.
The studio is currently in “advanced talks” with Todd Strauss-Schulson to direct, and Alex Young is expected to be the executive producer. The screenplay is being written by Matt Senreich, Tom Sheppard & Zeb Wells and was originally written by Todd Rosenberg at Sony. Meredith Wieck and Chelsea Kujawa will oversee the development of the film for Lionsgate.
Would you be interested in watching a Rabbids movie? Comment down below.
Magic Legends, Action-MMO From Neverwinter Devs, Announced At Game Awards
The classic collectible card game Magic: The Gathering is expanding into a new genre, with a MMO action-RPG. A brief cinematic trailer debuted at the award show. The game will let you create your own Planeswalker and adventure in the world. A beta is planned for 2020.
Magic Legends is coming from Cryptic Studios and Perfect World, the developer and publisher of the Dungeons & Dragons MMO Neverwinter. The team is being headed up by Star Trek Online vet Stephen Ricossa.
"Cryptic Studios is known for making games based on franchises we love and this is no exception," said Ricossa in the announcement. "We've assembled a team of talented developers who are incredibly passionate about Magic: The Gathering and share a collective deep knowledge of the franchise. We're thrilled to have the opportunity to bring the multiverse to life in a way that fans have never experienced before."
The studio says more details are coming in January. For the time being, you can sign up for the beta test through the official site.
Posted by: xSicKxBot - 12-13-2019, 10:08 AM - Forum: Windows
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Xbox Series X unveiled – our fastest, most powerful console ever
Xbox Game Studios unveils Senua’s Saga: Hellblade II, a new chapter in the award-winning Hellblade story from Ninja Theory
For eighteen years and three console generations, the Xbox community has shown us the power both games and fun can have on all of us. As we enter a new generation of gaming, we see a future where you’re instantly absorbed in your games – where worlds are even more lifelike, immersive, responsive and surprising – and where you are at the center of your gaming experience. With the new Xbox Series X, we will realize that vision.
Xbox Series X will be our fastest, most powerful console ever and set a new bar for performance, speed and compatibility, allowing you to bring your gaming legacy, thousands of games from three generations and more forward with you. Its industrial design enables us to deliver four times the processing power of Xbox One X in the most quiet and efficient way, something that is critically important in delivering truly immersive gameplay. We also designed Xbox Series X to support both vertical and horizontal orientation. It’s bold and unique, very much like our fans around the world and the team of collaborators and innovators who built it.
The name Xbox is an expression of our deep history in gaming, our team’s unrelenting passion, and our commitment to both our fans and the future of gaming at Microsoft. It also signifies our belief that a gaming console should be for just that – gaming.
Alongside Xbox Series X, we also unveiled the new Xbox Wireless Controller. Its size and shape have been refined to accommodate an even wider range of people, and it also features a new Share button to make capturing screenshots and game clips simple and an advanced d-pad derived from the Xbox Elite Series 2 Wireless Controller. The new Xbox Wireless Controller will be compatible with Xbox One and Windows 10 PCs, and will be included with every Xbox Series X.
The possibilities of what Xbox Series X enables developers to achieve was also brought to life this evening with the unveiling of Senua’s Saga: Hellblade II. A sequel to the award-winning Hellblade: Senua’s Sacrifice from world-renowned developers Ninja Theory, the game is being built to leverage the full power of Xbox Series X. The footage shared tonight was captured in-engine and reflects the power of Xbox Series X available to developers to deliver new universes, experiences and games in ways you have never imagined.
Bringing Developers’ Dreams to Life with Xbox Series X
Games today deliver amazing visuals and tell an array of different and deep stories. That’s why, when we started work on Xbox Series X, it was vital we continue to advance state-of-the-art visual capabilities for developers, while also ensuring they could realize even greater feeling, emotion and empathy in their games. With Xbox Series X, we will elevate the way games look, play and feel. We will also remove the technical barriers faced in previous generations and enable developers to create more expansive, immersive gaming worlds that invite more players to play.
From a technical standpoint, this will manifest as world-class visuals in 4K at 60FPS, with possibility of up to 120FPS, including support for Variable Refresh Rate (VRR), and 8K capability. Powered by our custom-designed processor leveraging the latest Zen 2 and next generation RDNA architecture from our partners at AMD, Xbox Series X will deliver hardware accelerated ray tracing and a new level of performance never before seen in a console. Additionally, our patented Variable Rate Shading (VRS) technology will allow developers to get even more out of the Xbox Series X GPU and our next-generation SSD will virtually eliminate load times and bring players into their gaming worlds faster than ever before.
We are minimizing latency by leveraging technology such as Auto Low Latency Mode (ALLM) and giving developers new functionality like Dynamic Latency Input (DLI) to make Xbox Series X the most responsive console ever. Xbox Series X is also designed for a future in the cloud, with unique capabilities built into the hardware and software to make it as easy as possible to bring great games to both console and elsewhere. Xbox Series X will deliver a level of fidelity and immersion unlike anything that’s been achieved in previous console generations.
One Console, Four Generations of Gaming
One of the things we’re most proud of with Xbox Series X is the promise we’re delivering to our fans who have and continue to invest with Xbox. Thanks to backward compatibility, you can expect your gaming legacy, thousands of your favorite games across four generations of gaming, all your Xbox One gaming accessories, and industry-leading services like Xbox Game Pass to be available when you power on your Xbox Series X in Holiday 2020.
Building on our compatibility promise, with Xbox Series X we’re also investing in consumer-friendly pathways to game ownership across generations. Leading the way with our first-party titles including Halo Infinite in 2020, we’re committed to ensuring that games from Xbox Game Studios support cross-generation entitlements and that your Achievements and game saves are shared across devices. As we branch out and extend gaming to more players around the world, console gaming will remain at the heart of our Xbox offering. Game creators around the globe are already hard at work building content for Xbox Series X and our 15 Xbox Game Studios are developing the largest and most creatively diverse lineup of Xbox exclusive games in our history. On behalf of Team Xbox, we’re excited to enter the future of console gaming with you and can’t wait to share more in 2020.