"The Oppressor Mk I was a landmark in hybrid vehicle design. Well, the Mk II takes off where its little brother landed - and it never comes down. This is about the closest you can get to throwing a saddle on a rocket engine, bolting on some optional heavy artillery, and pressing the big red button.
Please note: This vehicle can only be modified at the Specialized Workshop inside a Terrorbyte."
―Warstock Cache & Carry description.
The Pegassi Oppressor Mk II is a custom hoverbike featured in Grand Theft Auto Online as part of the After Hours update, released on July 14th, 2018, during the The Black Madonna Residency Week event.
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Oppressor Mk II
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This article or section refers to "enhanced version" content in the Xbox One, PlayStation 4, and PC renditions of Grand Theft Auto V and/or Grand Theft Auto Online, that is absent on the Xbox 360 or PlayStation 3 versions.
For a complete list of the features of the "enhanced" version of Grand Theft Auto V, please see here.
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VEHICLE: Oppressor Mk II
An Oppressor Mk II in Grand Theft Auto Online.
The Oppressor Mk II appears as an upgraded version of the Oppressor, essentially replacing the wheels for the ability to hover, featuring wings that extend when in flight mode and prop stands to land.
The main body itself is the same as the Oppressor, featuring the same front fairing, seat and tail, while the lower side features a large turbine engine resembling that of a hover bike from the movie Looper and sharing some resemblances from the BMW hover bike concept. Along with that are four vectoring nozzles, which, unlike those from the Hydra, tilt automatically when stationary or flying at full speed. It also retains the rocket booster mounted on the rear.
Performance
Grand Theft Auto Online
Vehicle
The Oppressor Mk II has the ability to both hover above ground and fly, similar to the Deluxo, as well as operate a large rocket boost reused from the original Oppressor.
Above ground, the vehicle handles like a normal motorbike. Its maximum speed is about 130 mph. The rocket boost has little to no effect while on top speed, but helps significantly to gain speed as it alone is capable to boost the vehicle to 135 mph for a short time.
Above water, the vehicle handles like a hovercraft. It is faster than any boat and capable of doing tighter corners than even a Seashark. Even severe weather with huge waves has no effect on handling, but the player needs to be cautious not to dive into the water, as this instantly wrecks the vehicle.
To start flying, the player simply needs to pull up the stick. The wings automatically unfold upon reaching about 3 ft height, similarly to a Deluxo in hover mode. There is no need to toggle a flying mode like on the original Oppressor. While flying, the vehicle's top speed is limited to about 110 mph but the rocket boost is not limited so it has much more effect. When stopped while flying, the vehicle stays put for a few seconds and then slowly starts descending like a helicopter.
Note that by pressing the handbrake button, the vehicle's wings will retract and rapidly decreases altitude, being a faster way to get down to the ground/sea level without having to move around and tilting downward.
Ability
The rocket boost is relatively short and operates for less than a second. To replenish the boost, the player simply needs to let go of the accelerator; however, maintaining speed will slow down the recharge. This can be done while hovering above ground or water or by stopping while in midair, but the player needs to be cautious when on the ground, as countermeasures do not function unless the player is in mid-air.
Countermeasures
The vehicle can be fitted with countermeasures to improve its defensive capabilities against homing missiles, each one with their own attributes:
The Chaff countermeasure disrupts the targeting system from missile launchers, rendering them unable to lock on the vehicle for five seconds. They have a delay of five seconds before being used again and only have 10 uses.
The Flare countermeasure drops fewer flares from around the rear of the vehicle, which can "disorient" the homing missile in order to avoid chasing the vehicle. They have a delay of three seconds before being used again and only have 20 uses.
The Smoke countermeasure creates a trail of smoke that can disorient the enemy pilot, but its effectiveness is very limited, as the trail is large enough for a standard cockpit and the enemy pilot would just need to move away and follow the smoke trail. It has no delay between uses and can be used indefinitely.
Weaponry
The Oppressor Mk II features a set of weapons operated by the driver, which can be changed through customization:
With the stock weapon option, the bike features two front machine guns coming from either side of the fairing, next to the headlight, which behaves similarly to those found on many land vehicles. Aiming is a bit tricky and firepower is the same as most mounted machine guns, so it is mostly recommended for on-foot targets.
With the explosive machine gun option, the bike features two explosive guns, which behaves like the 30mm explosive cannons from vehicles like the Valkyrie and the RM-10 Bombushka. These have a slow fire-rate and a relatively short range, which may make players an easy target when attacking,
With the missile option, the vehicle features four rocket launchers, which are able to destroy unarmored vehicles easily, although they have limited ammo (about 20 rockets). These missiles are the same type used on the Stromberg, having much better homing performance and range than missiles fired from most other attack vehicles or the Homing Launcher, making them nearly impossible to avoid unless at a very tight angle compared with your target. However, they are still not quite sufficient for fully destroying the strongest vehicles within the ammo limit, such as a fully armored Insurgent Pick-Up Custom. Its low vertical attack angles mean it will remain vulnerable to small arms and mounted weapons fire that typically can aim at least 45 degrees up. This also complicates manual aiming when lock-on is disabled. As a result, it is a poor choice when fighting heavily armored vehicles and other players on foot, since it will always make the operator vulnerable, especially when the target is already impossible to take down in a short amount of time, giving them chances to return fire.
It’s a pretty busy week here at PT towers – not only did we kick off voting for our GOTY Awards, but we’ve also begun the look-out for a new Editor (and Staff Writer) to lead Pocket Tactics into the future. Not to mention some reviews, news and other features, and it’s been a well-rounded time in the world of mobile games.
Next week we’ve got reviews of recently released games going up (Space Grunts 2, for sure), as well as some experimental Black Desert Mobile coverage (see below) and more typical features. During the Xmas/New Year period content will be a bit lighter, but I’ve got some retrospectives and of course we’ll share the GOTY results.
Another board game release this week, this time it’s Dire Wolf Digital’s adaptation of this Reiner Knizia classic set during the Warring States period of China. It’s predominantly a tile-placement game, where you must place pieces of different types in order to develop your realm and compete with the other players. We’ve got Matt hard at work on a review, so expect to hear more from us on this over the next week or so.
The popular Free-to-Play MMORPG Black Desert Online has come to mobile. In the post-World of Warcraft landscape MMOs can have a hard time finding their audience, but Black Desert has managed it surprisingly well. The combat mechanics make it more like an Action-RPG than a true mmo, and are quite fluid, and the majority of the game content is playable for free – it’s mainly cosmetic items that carry most of the micro-transactions.
I played this for a bit on PC, so coming to the mobile version is a bit of a surreal experience – the game certainly looks quite similar on my Google Pixel 3XL, so the developers have done a great job making the game look pretty. UI is quite busy, but that’s to be expected, and controls come in the form of a virtual joystick for movement, and buttons to trigger combat abilities. There’s a lot of auto-pathing and movement options to take advantage of, and the game throws a lot of information at you quite quickly, so the new-player experience is kind of weird.
Hats off to TouchArcade for spotting this one as I wasn’t expecting this to appear anytime soon, but Square Enix have stealth released the Remastered version of The Last Remnant. I remember reviewing this on the Xbox 360 ages ago. It was… ok? I think? I know people speak quite fondly of it in general. It’s a JRPG through-and-through.
The mobile version is quite pricey ($20) and has a large install size (8.5GB in total!), and it also requires iOS 13 or above. We don’t currently have a review planned for this one but if I can get code, might be worth looking at. RPGs of this calibre don’t often come to mobile.
I’d personally not heard of this game before prior to the developers reach out to me; Dragon Castle is a Mahjong-inspired table-top game that’s been brought to digital platforms by Studio Clangore, the same people behind the digital port of Potion Explosion. We’ve got Matt Thrower doing a review for us, so in the meantime check out the trailer…
A quick shout-out to this one as it’s been on our radar for a while and has finally been released into the wild. It’s a 2D game about building different types of machines and testing them to explore the game world, from gliders to space ships. There’s at least 50 types of blocks you can use for your inventions, and the game boasts realistic simulations such as wind and temperature.
App Updates & News
Cosmic Frontline AR has just received a major update, which adds a new game mode and the ability to play without AR. It also redesigns the maps, and balances difficulty, with better graphics and new tutorials. Dick reviewed it for us earlier this year, so I had him take a look at the update. While he didn’t think it warranted any special attention, he was impressed by the changes and if this had been the state at launch, he commented that the game would have gotten a slightly higher score.
War Tortoise 2 is a thing, apparently. And that’s about the only thing I can say about it because even after having watched the trailer, I have no idea what’s going on (third-person rails shooter, by the looks of things).
It’s been ages since we looked at a decent Word game, and this one caught my eye because it blends word puzzles with strategy mechanics. Hexicon is currently available to try for free via Testflight and Google Play Early Access, and involves players fighting for board control via word-smithing. There is a central objective that gives points, and then the boards reset, with the first to 16 points being the winner. Seems quite deep and complex, so might try this one out for ourselves.
Also worth noting that Terraforming Mars did receive a major update after launch, which fixed things like notifications for multiplayer matches. Since it was released while Matt was working on his review we folded it into the main article, but we’re aware that the state of the game just after launch wasn’t great.
Sales
Black Friday seems like such a long time ago now, but so long ago that decent sales haven’t been sparse. Still, found a few interesting ones crop-up you might like to check out:
Seen anything else you liked? Played any of the above? Let us know in the comments!
Posted by: xSicKxBot - 12-14-2019, 10:13 AM - Forum: Lounge
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This Week At Bungie – 12/12/2019
This week at Bungie, a new Season is upon us.
Season of Dawn has finally come. Osiris calls upon you to combat the remnants of the Red Legion and prevent them from creating an alternate reality where they are victorious. Guardians are swarming Mercury and the Sundial in an effort to fix time itself. Obelisks revealed themselves on Mars and the Tangled Shore, bringing new Bounties to complete for sweet loot.
We are two days into the new Season with much more on the horizon. A legend needs saving, and additional obelisks will become available on alternate destinations next week.
Not only is this a change in Seasons, but an opportunity for your arsenal to evolve. New Exotic Catalysts are in the wild, granting benefits to a few Exotics you know and love. New Legendary weapons have been introduced, some packing new perks to give you an edge in combat. Keep an eye out for Vorpal Weapon, granting you additional damage against bosses, vehicles, and Guardians with their Super active. We’ve already had a few players ask if the Boss Spec weapon mod stacks, to which we say… go find out!
Three new Exotics have also been introduced to Destiny 2 for owners of Shadowkeep.
Hunter: The Bombardiers
Parting Gift: Dodging leaves behind an explosive that detonates after a short delay, damaging enemies around it.
Warlock: Promethium Spur
Embers of Light: While Daybreak is active, defeating combatants or Guardians creates a Healing and Empowering Rift at their location.
Titan: Severance Enclosure
Spheromatik Trigger: Defeating a Guardian with a melee attack or a combatant with a finisher unleashes a damaging explosion.
We’ll be watching as you earn your loot, perfect your loadouts, and dominate your enemies in combat. Think you’ve created a good build? Sound off on Twitter and you might find a retweet from @Bungie.
Dawn of the Dawning
Along with the cold weather, Eva Levante is returning to the Tower. The Dawning is all about keeping warm though, as you’ll be asked to bake cookies for your favorite (and less than favorite) vendors in our solar system.
The Dawning
Begins: 9:00 AM Pacific on 12/17/2019
Ends: 9:00 AM Pacific on 1/14/2020
All of Eva’s ingredients and cookies return from last year’s event. We also added new ingredients and recipes and made some improvements to the baking process. For each batch of cookies delivered, you’ll gain progress towards bounties and rewards for some Seasonal cheer.
This year, Eva has a new SMG for you to bake: the Cold Front. Additionally, if you missed out on the perfect roll for the Machine Gun Avalanche last year, it’s your time to shine. Both weapons will be available to earn throughout the entire event.
Weekly and repeatable Dawning bounties also grant Bright dust, giving you more sources of this currency for new items on the Eververse storefront.
One item will be Silver only: The Perfect Ten finisher.
In Case You Missed It
Did you find yourself in a mad dash to finish your Season of the Undying Triumphs and forget to pick up a few of your Season track rewards? We have good news! We created a new portal on the Seasons page that grants access to your Season Pass rewards track. Any items you earned will be available to claim, even if a season has ended.
Steps for success:
Ensure you have available in-game inventory space, and at least 10 slots available at your postmaster
Sign in to Bungie.net, or sign in to the Destiny Companion App
Repeat for any alternate characters that may have missed their items
A New Dawn
A funny thing happened on the way to Dawn. With the added functionality of mod stacking in Armor 2.0, players were quick to find an interesting combination that could fully recharge a super in a single dodge. Player Support was quickly on the case.
This is their report.
From this page, players can learn how to get started with this new Season, as well as find out vital information and known issues relevant to Season of Dawn.
Holiday Treats
Next week, The Dawning returns for all players in Destiny 2. Just like Festival of the Lost, New Light players will need to ensure they meet the following requirements before they can participate in The Dawning festivities:
Escape the Cosmodrome to unlock The Tower.
Achieve 770 Power.
Once The Dawning is live, players should look to our help.bungie.net support landing page for our official Destiny 2 Dawning Guide. Until then, players can learn more about The Dawning by visiting our event page.
Destiny 2 Season of Dawn Known Issues
With the launch of this new Season, our Player Support Team continues their ongoing efforts in monitoring player reports in search of the latest gameplay-impacting issues. For the running tally, players should always look to our active Known Issues thread.
Here are some key items following this week’s launch:
Some PC settings will reset when players close and reopen the Destiny 2 client. Settings which have been confirmed to be impacted include: Window Mode, Resolution, Vsync, Framerate Cap, Anti-Aliasing Mode, and the key-binding for forward movement.
Resonant Stems are not providing Override Frequencies when consumed.
Some Forsaken activities cannot be accessed – and result in HONEYDEW errors when launched.
Dynamo mods have been temporarily disabled to mitigate an issue where they recharged Super energy abnormally quickly.
The Sunbreaker Titan Bundle has been temporarily removed from Eververse since it was not being discounted for players who already owned some ornament pieces.
Players who accept or complete a quest from Osiris will need to back out of his menu entirely and interact with him again to continue picking up other quests. This must be repeated for every quest picked up.
Players may not be able to progress the Sundial activity if the player who started the encounter dies before their allies join them. Players can work around this issue by quitting the activity or logging out and relaunching Destiny 2.
The Season of Dawn seal for the “Savior” title incorrectly lists a requirement of 28 Triumphs completed to unlock. The seal will unlock after completing the 15 Triumphs listed in the seal contents.
The Season 9: Challenges Triumph does not progress when a weekly challenge is completed.
The Season 9: Rituals Triumph does not progress when weekly Gambit bounties or Infamy ranks are earned.
The Season 9: Engagement Triumph does not progress when motes are banked.
As always, players encountering service issues should follow @BungieHelp on Twitter or monitor our support feed on help.bungie.net for the latest info. Players encountering other issues are encouraged to report them to the #Help forum.
Can we Just Call it a Tie?
Two creations were brought to my attention this week, both of which could win a “Movie of the Week” with no issue… if they were released on different weeks. We had studio-wide conversations over who should be given the winning title. It was a pretty tight call, but there can only be one.
Movie of the Week: Moon’s Haunted
Honorable Mention: Awaken
Cheers to each submission, as they’ll both be taking home a Movie of the Week emblem. If you’d like a chance for the emblem, submit your video to the Community Creations page.
This is your second to last TWAB of the year. Holidays are on approach, and the blog will be taking a short hibernation as we ring in the New Year. But don’t worry, we’ll still have many people in-house, making sure things are running smoothly and ensuring you won’t encounter any unexpected issues while baking your Dawning cookies. Network Operations, Player Support, Community, and more will be at the ready to lend a helping hand.
See you again next week. It’s almost time to get that bread.
Nintendo Of America Has 14 Internships Up For Grabs In Summer 2020
If you’ve always dreamt of getting your foot in the door and working for your favourite video game company, Nintendo of America has a selection of internships open for applications on its careers website.
As noted on reddit by user Jeezy1296, the 14 available positions are predominantly at the firm’s Redmond, Washington headquarters, although a couple of marketing positions are also available in Redwood City, California.
The internships cover a host of disciplines including Audio Software Engineering, Build Tools Software Engineering, Analytics and Finance. They’ll take place from May/June to August 2020 and you’ll need to be legally authorised to work in the US if you fancy putting yourself forward.
You’ll also need a solid graduate-level foundation in your chosen field, but if you reckon you’ve got what it takes and fancy spending the summer walking the halls where Reggie once reigned, check out Nintendo of America’s jobs website. And if you’re successful, let us know what it smells like in the building. We’re guessing… lavender, with a hint of nutmeg.
Jump The Shark When Maneater Stalks Switch Next May
Last night at The Game Awards, Tripwire Interactive announced via a new trailer that Maneater, an open-world and savage shark sim, will be swimming to Switch on 22nd May 2020.
In a world where millions of sharks are killed each year by humans and (according to the trailer above) only five humans succumb to the big toothy fish, it’s about time that Jaws and his buddies got revenge, and it seems they’re doing so in spectacularly bloody fashion.
Self-described as a single-player action-RPG, you’ll be terrorising the waters of the Gulf Coast chomping on whatever or whomever you come across as you evolve constantly into a more efficient killer.
As you can see from the trailer, it’s nothing if not savagely violent – they way Samuel L. Jackson went in classic shark shlockfest Deep Blue Sea seems to be par for the course in Maneater. We remember that film being a fun leave-your-brain-at-the-door movie – we guess we’ll find out if Tripwire can sustain that level for an entire game when the game’s unleashed in May next year.
Woah here she comes… Let us know if you’re keen for Jaws to get his revenge with a chewy little comment below.
Xbox Insider Release Notes – Delta and Omega Ring (1911.191202-1836)
Hey Delta and Omega ring users! Today’s Xbox Insider Release Notes highlight the latest fixes, known issues, and features coming to your console. Starting at 6:00 p.m. PT today, users will receive the latest 1911 Xbox One system update (build: 19H1_RELEASE_XBOX_DEV_1911\18363.8124.191202-1836). Keep reading for more details.
System Update Details:
OS version released: 19H1_RELEASE_XBOX_DEV_1911\18363.8124.191202-1836
Available: 6:00 p.m. PT – December 3, 2019
Mandatory: 3:00 a.m. PT – December 4, 2019
New Features
Home (Experiment)
The next phase of the Xbox One Home dashboard experience is here for Delta! Learn more about what to expect and what these experiments are on the blog.
Fixes for Delta and Omega
We’ve heard your feedback, and we’re happy to announce the following fixes have been implemented for this 1911 build:
Audio
Fixed an issue where audio would change from Dolby Atmos to 7.1.
Disney+ App
Fixed an issue where audio/video could get out of sync with Dolby Atmos.
Home
We’ve fixed an issue where some users dashboard would not load.
Fixed an issue where users were unable to select items in content blocks.
My Games & Apps
Fixed an issue where users would not see the Disney+ app in their Ready to Install section.
Party Chat
Fixed an issue with random disconnects in party chat.
Store
We’ve fixed an issue where the Store would not launch for some users.
System
Various stability fixes and improvements.
Known Issues for Delta and Omega
We understand some issues have been listed in previous Xbox Insider Release Notes. These issues aren’t being ignored, but it will take Xbox engineers more time to find a solution. We appreciate your patience at this time!
Audio
Users who have Dolby Atmos enabled and console display settings set to 120hz with 36 bits per pixel (12-bit) are experiencing loss of Dolby Atmos audio in some situations.
Workaround: Disable 120hz or set Video Fidelity to 30 bits per pixel (10-bit) or lower.
Dolby Access
Users are unable to complete the setup for Dolby Atmos in the app and the app is not recognizing Dolby Atmos headphones.
Note: Make sure you have the latest version of the app installed, and if you still have problems please submit feedback.
Profile Color
Sometimes users may encounter the incorrect Profile color when powering on the console.
Are you not seeing your issue listed above? Make sure to use Report a problem to keep us informed of your issue. We may not be able to respond to everyone, but the data we’ll gather is crucial to finding a resolution.
Learn more about feedback and how each ring is differentiated in the following links:
For more information regarding the Xbox Insider Program follow us on Twitter and join the community subreddit for support and updates. Keep an eye on future Xbox Insider Release Notes for more information regarding your Xbox One Update Preview ring!
Posted by: xSicKxBot - 12-14-2019, 10:13 AM - Forum: Lounge
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Watch Russ Bullock break down the dev process for MechWarrior 5: Mercenaries
If you were playing PC Games in the ’90s, you probably couldn’t wander through a game store without stumbling on one of the many MechWarrior games that dominated the era. Recently, they’ve been missing from store shelves–until this week, with the release of MechWarrior 5: Mercenaries on the Epic Game Store.
Today on the GDC Twitch channel, Piranha Games CEO Russ Bullock dropped by to discuss the latest entry in the venerated game series, and break down what it took to bring MechWarrior back to its single-player roots. Bullock was kind enough to break down everything from how the studio scaled up to handle the long development process, to the particular design decisions intended to evoke how the series played in the ’90s.
If you’d like to hear some dev tales from the making of the newest MechWarrior, you can see the full conversation with Bullock in the video above. And for more developer interviews and select GDC talks, be sure to follow the GDC Twitch channel.
In this free Alpha test, you will fend for yourself and defeat other survivors in unique and exciting top-down Survival Battle Royale gameplay. Become your favorite character and outlast your opponents by combining your wits and strategy with searching and item crafting to become the ultimate survivor.