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  Mobile - Black Desert Mobile gets its first new class – the Sorceress
Posted by: xSicKxBot - 01-30-2020, 05:29 AM - Forum: New Game Releases - No Replies

Black Desert Mobile gets its first new class – the Sorceress

By Joe Robinson 29 Jan 2020

Anyone who’s familiar with the PC version of Black Desert Online will be used to the development studio adding in new classes, whether they be brand new or new gender-specific options for existing class-types.

With a much smaller class-set on launch, Black Desert Mobile has all of that to look forward too, and the first new class since launch has just been added: Say hello to The Sorceress.


You can make your character look like anything, of course, but the ‘default’ look for the new class looks oddly familiar… imagine if The Witcher’s Yennefer were done in Anime styling and wore less clothes, perhaps. For the header imagine I selected one of the less risque clothing options in the character creation menu.

The Sorceress is billed as an adaptable class, capable of both up-close and long ranged attacks. This can be summarized by two of her moves – the Shadow Kick, which does exactly what you think it does and the Dark Pulse, which is a ranged attack. As you can see from the video above she can do a bunch of other moves as well, depending on your style.

This new update also brings with it a new magical enhancement system as well. When your Black Spirit consumes items, it can generate magical residue which can be in turn used to buff weapons via the new system.

Of course, you know what the best thing about this new update is – I get to play the Flappy Bird game again.



https://www.sickgaming.net/blog/2020/01/...sorceress/

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  Microsoft - Microsoft commercial strength powers second quarter results
Posted by: xSicKxBot - 01-30-2020, 05:29 AM - Forum: Windows - No Replies

Microsoft commercial strength powers second quarter results

REDMOND, Wash. — Jan. 29, 2020 — Microsoft Corp. today announced the following results for the quarter ended December 31, 2019, as compared to the corresponding period of last fiscal year:

  • Revenue was $36.9 billion and increased 14%
  • Operating income was $13.9 billion and increased 35%
  • Net income was $11.6 billion and increased 38% GAAP and 36% non-GAAP
  • Diluted earnings per share was $1.51 and increased 40% GAAP and 37% non-GAAP

“We are innovating across every layer of our differentiated technology stack and leading in key secular areas that are critical to our customers’ success,” said Satya Nadella, chief executive officer of Microsoft. “Along with our expanding opportunity, we are working to ensure the technology we build is inclusive, trusted and creates a more sustainable world, so every person and every organization can benefit.”

The following table reconciles our financial results reported in accordance with generally accepted accounting principles (GAAP) to non-GAAP financial results. Additional information regarding our non-GAAP definition is provided below. All growth comparisons relate to the corresponding period in the last fiscal year.

Three Months Ended December 31,
 ($ in millions, except per share amounts) Revenue Operating Income Net Income Diluted Earnings per Share
2018 As Reported (GAAP) $32,471 $10,258 $8,420 $1.08
  Net Impact of the Tax Cuts and Jobs Act (TCJA) 157 0.02
2018 As Adjusted (non-GAAP) $32,471 $10,258 $8,577 $1.10
2019 As Reported (GAAP) $36,906 $13,891 $11,649 $1.51
Percentage Change Y/Y (GAAP) 14% 35% 38% 40%
Percentage Change Y/Y (non-GAAP) 14% 35% 36% 37%
Percentage Change Y/Y (non-GAAP) Constant Currency 15% 39% 39% 41%

GAAP results include a net income tax charge related to the TCJA of $157 million for the second quarter of fiscal year 2019. This net income tax charge is excluded from our non-GAAP results.

Microsoft returned $8.5 billion to shareholders in the form of share repurchases and dividends in the second quarter of fiscal year 2020.

“Strong execution from our sales teams and partners drove Commercial Cloud revenue to $12.5 billion, up 39% year over year,” said Amy Hood, executive vice president and chief financial officer of Microsoft.

Revenue in Productivity and Business Processes was $11.8 billion and increased 17% (up 19% in constant currency), with the following business highlights:

  • Office Commercial products and cloud services revenue increased 16% (up 18% in constant currency) driven by Office 365 Commercial revenue growth of 27% (up 30% in constant currency)
  • Office Consumer products and cloud services revenue increased 19% (up 20% in constant currency) with continued growth in Office 365 Consumer subscribers to 37.2 million
  • LinkedIn revenue increased 24% (up 26% in constant currency)
  • Dynamics products and cloud services revenue increased 12% (up 15% in constant currency) driven by Dynamics 365 revenue growth of 42% (up 45% in constant currency)

Revenue in Intelligent Cloud was $11.9 billion and increased 27% (up 28% in constant currency), with the following business highlights:

  • Server products and cloud services revenue increased 30% (up 32% in constant currency) driven by Azure revenue growth of 62% (up 64% in constant currency)
  • Enterprise Services revenue increased 6% (up 7% in constant currency)

Revenue in More Personal Computing was $13.2 billion and increased 2% (up 3% in constant currency), with the following business highlights:

  • Windows OEM revenue increased 18% (up 18% in constant currency)
  • Windows Commercial products and cloud services revenue increased 25% (up 27% in constant currency)
  • Surface revenue increased 6% (up 8% in constant currency)
  • Search advertising revenue excluding traffic acquisition costs increased 6% (up 7% in constant currency)
  • Xbox content and services revenue decreased 11% (down 9% in constant currency)

Business Outlook

Microsoft will provide forward-looking guidance in connection with this quarterly earnings announcement on its earnings conference call and webcast.

Quarterly Highlights, Product Releases, and Enhancements  

Every quarter Microsoft delivers hundreds of products, either as new releases, services, or enhancements to current products and services. These releases are a result of significant research and development investments, made over multiple years, designed to help customers be more productive and secure and to deliver differentiated value across the cloud and the edge.

Here are the major product releases and other highlights for the quarter, organized by product categories, to help illustrate how we are accelerating innovation across our businesses while expanding our market opportunities.

Environmental, Social, and Governance (ESG)

To better execute on Microsoft’s mission, we focus our Environmental, Social, and Governance (ESG) efforts where we can have the most positive impact. To learn more about our latest initiatives and priorities, please visit our investor relations ESG website.

Webcast Details

Satya Nadella, chief executive officer, Amy Hood, executive vice president and chief financial officer, Frank Brod, chief accounting officer, Keith Dolliver, deputy general counsel, and Michael Spencer, general manager of investor relations, will host a conference call and webcast at 2:30 p.m. Pacific time (5:30 p.m. Eastern time) today to discuss details of the company’s performance for the quarter and certain forward-looking information. The session may be accessed at http://www.microsoft.com/en-us/investor. The webcast will be available for replay through the close of business on January 29, 2021.

Non-GAAP Definition

We recorded a net charge of $157 million during the three months ended December 31, 2018 related to the TCJA.

We have provided non-GAAP financial measures related to the TCJA to aid investors in better understanding our performance. We believe these non-GAAP measures assist investors by providing additional insight into our operational performance and help clarify trends affecting our business. For comparability of reporting, management considers non-GAAP measures in conjunction with GAAP financial results in evaluating business performance. The non-GAAP financial measures presented in this release should not be considered as a substitute for, or superior to, the measures of financial performance prepared in accordance with GAAP.

Constant Currency

Microsoft presents constant currency information to provide a framework for assessing how our underlying businesses performed excluding the effect of foreign currency rate fluctuations. To present this information, current and comparative prior period results for entities reporting in currencies other than United States dollars are converted into United States dollars using the average exchange rates from the comparative period rather than the actual exchange rates in effect during the respective periods. All growth comparisons relate to the corresponding period in the last fiscal year. Microsoft has provided this non-GAAP financial information to aid investors in better understanding our performance. The non-GAAP financial measures presented in this release should not be considered as a substitute for, or superior to, the measures of financial performance prepared in accordance with GAAP.

Financial Performance Constant Currency Reconciliation

Three Months Ended December 31,
 ($ in millions, except per share amounts) Revenue Operating Income Net Income Diluted Earnings per Share
2018 As Reported (GAAP) $32,471_ $10,258_ $8,420_ $1.08_
2018 As Adjusted (non-GAAP) $32,471_ $10,258_ $8,577_ $1.10_
2019 As Reported $36,906_ $13,891_ $11,649_ $1.51_
Percentage Change Y/Y (GAAP) 14%_ 35%_ 38%_ 40%_
Percentage Change Y/Y (non-GAAP) 14%_ 35%_ 36%_ 37%_
Constant Currency Impact $(465) $(408) $(285) $(0.04)
Percentage Change Y/Y (non-GAAP) Constant Currency 15%_ 39%_ 39%_ 41%_

Segment Revenue Constant Currency Reconciliation

Three Months Ended December 31,
 ($ in millions) Productivity and Business Processes Intelligent Cloud More Personal Computing
2018 As Reported $10,100_ $9,378_ $12,993_
2019 As Reported $11,826_ $11,869_ $13,211_
Percentage Change Y/Y 17%_ 27%_ 2%_
Constant Currency Impact $(183) $(165) $(117)
Percentage Change Y/Y Constant Currency 19%_ 28%_ 3%_

 Selected Product and Service Revenue Constant Currency Reconciliation           

Three Months Ended December 31, 2019
Percentage Change Y/Y (GAAP) Constant Currency Impact Percentage Change Y/Y Constant Currency
Office Commercial products and cloud services 16% 2% 18%
Office 365 Commercial 27% 3% 30%
Office Consumer products and cloud services 19% 1% 20%
LinkedIn 24% 2% 26%
Dynamics products and cloud services 12% 3% 15%
Dynamics 365 42% 3% 45%
Server products and cloud services 30% 2% 32%
Azure 62% 2% 64%
Enterprise Services 6% 1% 7%
Windows OEM 18% 0% 18%
Windows Commercial products and cloud services 25% 2% 27%
Search advertising excluding traffic acquisition costs 6% 1% 7%
Surface 6% 2% 8%
Xbox content and services (11)% 2% (9)%

About Microsoft

Microsoft (Nasdaq “MSFT” @microsoft) enables digital transformation for the era of an intelligent cloud and an intelligent edge. Its mission is to empower every person and every organization on the planet to achieve more.

Forward-Looking Statements

Statements in this release that are “forward-looking statements” are based on current expectations and assumptions that are subject to risks and uncertainties. Actual results could differ materially because of factors such as:

  • intense competition in all of our markets that may lead to lower revenue or operating margins;
  • increasing focus on cloud-based services presenting execution and competitive risks;
  • significant investments in products and services that may not achieve expected returns;
  • acquisitions, joint ventures, and strategic alliances that may have an adverse effect on our business;
  • impairment of goodwill or amortizable intangible assets causing a significant charge to earnings;
  • cyberattacks and security vulnerabilities that could lead to reduced revenue, increased costs, liability claims, or harm to our reputation or competitive position;
  • disclosure and misuse of personal data that could cause liability and harm to our reputation;
  • the possibility that we may not be able to protect information stored in our products and services from use by others;
  • abuse of our advertising or social platforms that may harm our reputation or user engagement;
  • the development of the internet of things presenting security, privacy, and execution risks;
  • issues about the use of AI in our offerings that may result in competitive harm, legal liability, or reputational harm;
  • excessive outages, data losses, and disruptions of our online services if we fail to maintain an adequate operations infrastructure;
  • quality or supply problems;
  • the possibility that we may fail to protect our source code;
  • legal changes, our evolving business model, piracy, and other factors may decrease the value of our intellectual property;
  • claims that Microsoft has infringed the intellectual property rights of others;
  • claims against us that may result in adverse outcomes in legal disputes;
  • government litigation and regulatory activity relating to competition rules that may limit how we design and market our products;
  • potential liability under trade protection, anti-corruption, and other laws resulting from our global operations;
  • laws and regulations relating to the handling of personal data that may impede the adoption of our services or result in increased costs, legal claims, fines, or reputational damage;
  • additional tax liabilities;
  • damage to our reputation or our brands that may harm our business and operating results;
  • exposure to increased economic and operational uncertainties from operating a global business, including the effects of foreign currency exchange;
  • uncertainties relating to our business with government customers;
  • adverse economic or market conditions that may harm our business;
  • catastrophic events or geo-political conditions that may disrupt our business; and
  • the dependence of our business on our ability to attract and retain talented employees.

For more information about risks and uncertainties associated with Microsoft’s business, please refer to the “Management’s Discussion and Analysis of Financial Condition and Results of Operations” and “Risk Factors” sections of Microsoft’s SEC filings, including, but not limited to, its annual report on Form 10-K and quarterly reports on Form 10-Q, copies of which may be obtained by contacting Microsoft’s Investor Relations department at (800) 285-7772 or at Microsoft’s Investor Relations website at http://www.microsoft.com/en-us/investor.

All information in this release is as of December 31, 2019. The company undertakes no duty to update any forward-looking statement to conform the statement to actual results or changes in the company’s expectations.

For more information, press only:

Microsoft Media Relations, WE Communications for Microsoft, (425) 638-7777, rrt@we-worldwide.com

For more information, financial analysts and investors only:

Michael Spencer, General Manager, Investor Relations, (425) 706-4400

Note to editors: For more information, news and perspectives from Microsoft, please visit the Microsoft News Center at http://www.microsoft.com/news. Web links, telephone numbers, and titles were correct at time of publication, but may since have changed. Shareholder and financial information, as well as today’s 2:30 p.m. Pacific time conference call with investors and analysts, is available at http://www.microsoft.com/en-us/investor.



https://www.sickgaming.net/blog/2020/01/...r-results/

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  Fedora - 4 cool new projects to try in COPR for January 2020
Posted by: xSicKxBot - 01-30-2020, 05:29 AM - Forum: Linux, FreeBSD, and Unix types - No Replies

4 cool new projects to try in COPR for January 2020

COPR is a collection of personal repositories for software that isn’t carried in Fedora. Some software doesn’t conform to standards that allow easy packaging. Or it may not meet other Fedora standards, despite being free and open source. COPR can offer these projects outside the Fedora set of packages. Software in COPR isn’t supported by Fedora infrastructure or signed by the project. However, it can be a neat way to try new or experimental software.

This article presents a few new and interesting projects in COPR. If you’re new to using COPR, see the COPR User Documentation for how to get started.

Contrast


Contrast is a small app used for checking contrast between two colors and to determine if it meets the requirements specified in WCAG. The colors can be selected either using their RGB hex codes or with a color picker tool. In addition to showing the contrast ratio, Contrast displays a short text on a background in selected colors to demonstrate comparison.


Installation instructions


The repo currently provides contrast for Fedora 31 and Rawhide. To install Contrast, use these commands:

sudo dnf copr enable atim/contrast
sudo dnf install contrast

Pamixer


Pamixer is a command-line tool for adjusting and monitoring volume levels of sound devices using PulseAudio. You can display the current volume of a device and either set it directly or increase/decrease it, or (un)mute it. Pamixer can list all sources and sinks.

Installation instructions


The repo currently provides Pamixer for Fedora 31 and Rawhide. To install Pamixer, use these commands:

sudo dnf copr enable opuk/pamixer
sudo dnf install pamixer

PhotoFlare


PhotoFlare is an image editor. It has a simple and well-arranged user interface, where most of the features are available in the toolbars. PhotoFlare provides features such as various color adjustments, image transformations, filters, brushes and automatic cropping, although it doesn’t support working with layers. Also, PhotoFlare can edit pictures in batches, applying the same filters and transformations on all pictures and storing the results in a specified directory.


Installation instructions


The repo currently provides PhotoFlare for Fedora 31. To install Photoflare, use these commands:

sudo dnf copr enable adriend/photoflare
sudo dnf install photoflare

Tdiff


Tdiff is a command-line tool for comparing two file trees. In addition to showing that some files or directories exist in one tree only, tdiff shows differences in file sizes, types and contents, owner user and group ids, permissions, modification time and more.

Installation instructions


The repo currently provides tdiff for Fedora 29-31 and Rawhide, EPEL 6-8 and other distributions. To install tdiff, use these commands:

sudo dnf copr enable fif/tdiff sudo dnf install tdiff


https://www.sickgaming.net/blog/2020/01/...uary-2020/

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  News - Video: Watch Several Full Scenes From The Sonic The Hedgehog Movie
Posted by: xSicKxBot - 01-30-2020, 05:29 AM - Forum: Nintendo Discussion - No Replies

Video: Watch Several Full Scenes From The Sonic The Hedgehog Movie

Yes, this is a real scene from the film...
Yes, this is a real scene from the film…

The Sonic the Hedgehog movie is rapidly approaching and a number of complete scenes are starting to find their way online. If you want a sneak peek at the film before you head off to the cinema, sit back and enjoy these clips.

We start with this one, where Sonic confronts Dr. Robotnik and kicks his friends off the roof of a super-high building. As you do.


Next up, Fluffy Sonic!


And finally, a scene called ‘This One is Cute’, where Sonic and Tom find themselves in a pretty sticky situation.


What do you think? Are you enjoying the humour? Do you think Sonic’s redesign is looking good? The film arrives in theatres on 14th February – so that’s just a couple of weeks away!



https://www.sickgaming.net/blog/2020/01/...hog-movie/

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  News - F9: Fast & Furious 9 Posters Reveal Cast Ahead Of New Trailer
Posted by: xSicKxBot - 01-30-2020, 05:28 AM - Forum: Lounge - No Replies

F9: Fast & Furious 9 Posters Reveal Cast Ahead Of New Trailer

Fast & Furious 9 hits theaters this summer, and the first trailer arrives later this week. Continuing the series' trend of using unconventional titles, the movie is simply called F9, and ahead of the trailer, new character posters have been released.

The posters reveal all the new movie's main cast members, standing against a variety of colorful smokey backgrounds. There's Vin Diesel as Dominic Toretto, Michelle Rodriguez as Letty Ortiz, Tyrese Gibson as Roman Pearce, Jordana Brewster as Mia Toretto, Chris "Ludacris" Bridges as Tej Parker, and Nathalie Emmanuel as Ramsey, plus John Cena, who will be making his debut in the Fast franchise. Check the posters out below.

No Caption Provided
Gallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7

The trailer will be revealed as part of a concert titled The Road to F9, which is taking place in Miami. The concert begins at 12 PM PT / 3 PM ET on Friday, and you can livestream the event on the Fast Saga YouTube page. The show will feature performances from Cardi B--who is rumored to be in the movie--Wiz Khalifa, Charlie Puth, Ozuna, and of course, Ludacriss.

F9 is directed by Justin Lin, who has helmed four of the previous films in the series. The cast also includes Guardians of the Galaxy's Michael Rooker, plus Charlize Theron and Helen Mirren, who will be reprising their roles from The Fate of the Furious as cyberterrorist Cipher and Magdalene Shaw--Deckard Shaw's mother--respectively.

The movie hits theaters on May 22. For more check out GameSpot's guide to the biggest upcoming movies of 2020.


https://www.gamespot.com/articles/f9-fas...0-6473183/

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  Rocket League Monthly 3v3 Tournament (US) - CASH PRIZES - Item Giveaways - and more!
Posted by: SickProdigy - 01-29-2020, 09:22 PM - Forum: Rocket League - Replies (1)

Hello everyone.

Welcome to SickGaming's Official Monthly 3v3 Rocket League Tournament! (US)

I've been collecting tons of items throughout my years of playing Rocket League and I've decided to give it back to the community.
(Not without a little work)
Through winning this tournament, you can get your hands on some mula, or some awesome UNIQUE in game items.
I'm ranked CHAMP, so there's not much more to this game for me besides getting some people together of similar interest, and battling it out. (In a tournament) It's nicer to have comms but not a MUST. At least be competent with Quick-Chat call outs.

Tournament Info
Dates: March 7, 2020 (Every First Saturday of the Month!)
Time: 9 PM - 11 PM EST
Servers: US
Bracket Size: 7 So far!
Best of 1, Semi-Finals Best of 3
DFH Stadium

1st Place Prize: $100 Paypal/Facebook
2nd Place Prize: 15 Rare Items or Higher
3rd Place Prize: 15 Low Level Items

We are always accepting new teams.

If you wish to enter.
Comment below with the following criteria.

Code:
1. Name of your Team: (Please nothing vulgar, PG-13 at least) 2. Name of players: 3. Ranks of Players: (In Same Order)

Feel free to join our discord to enter also:
https://discord.gg/eQj8wyY

We will update everyone on winners and prizes here.

Teams Entered:
1: The Smart Ones
2: Nerdscape Studios Gaming (NSG)
3: Avitium Esports
4: Brute Force Gaming
5: Newton International Gaming
6: RUTHLESS FEWW
7: SG Staff

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  [Oracle Blog] Java and the New Duke Personality
Posted by: xSicKxBot - 01-29-2020, 06:04 PM - Forum: Java Language, JVM, and the JRE - No Replies

Java and the New Duke Personality

For 24+ years, Java technology has advanced the world we interact with every day.  With Oracle’s stewardship, Java technology continues to offer developers innovative functionality to build out the next generation of applications that bring utility to us, both personally and professionally.


And during the history of Java, it’s been represented by the highly recognized Duke personality.  Back in the early days of Java development, Sun Microsystems’ Green Project team created its first working demo—an interactive handheld home entertainment controller called the Star7. At the heart of the animated touch-screen user interface was a cartoon character named Duke.


The jumping, cartwheeling Duke was created by one of the team’s graphic artists, Joe Palrang. Joe went on to work on popular animated movies such as Shrek, Over the Hedge, and Flushed Away.


Duke was designed to represent a “software agent” that performed tasks for the user. Duke was the interactive host that enabled a new type of user interface that went beyond the buttons, mice, and pop-up menus of the desktop computing world.


Duke was instantly embraced. In fact, at about the same time Java was first introduced and the first Java cup logo was commissioned, Duke became the official mascot of Java technology. In 2006, Duke was officially “open sourced” under a BSD license. Developers and designers were encouraged to play around with Duke and for the first time had access to Duke’s graphical specifications through a java.net project. Efforts around Duke are now hosted as “Project Duke” at OpenJDK.


At Oracle, we celebrate Duke, too. A living, life-size Duke was a popular feature at every JavaOne developer conference, and now at Oracle’s flagship developer event…Oracle Code One.


This year, Oracle is releasing a new Duke personality that embodies the open and innovative spirit and how Java continues to propel itself into the future. Please help us welcome Cloud Surfer Duke!




https://blogs.oracle.com/java/java-and-t...ersonality

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  Microsoft - Using AI to advance the health of people and communities around the world
Posted by: xSicKxBot - 01-29-2020, 06:03 PM - Forum: Windows - No Replies

Using AI to advance the health of people and communities around the world

The health of people and communities around the world has been improving over time. For example, the steep decline in child and maternal mortality is a key indicator of positive momentum.

However, progress has not been equal across the globe, and there is a great need to focus on societal issues such as reducing health inequity and improving access to care for underserved populations. While researchers work to unlock life-saving discoveries and develop new approaches to pressing health issues, advancements in technology can help accelerate and scale new solutions.

That is why we are launching AI for Health, a new $40 million, five-year program to empower researchers and organizations with AI to improve the health of people and communities around the world. The program is underpinned with a strong foundation of privacy, security and ethics, and was developed in collaboration with leading health experts who are driving important medical initiatives. AI for Health is the fifth Microsoft AI for Good program, a $165 million initiative to empower researchers, nonprofits and organizations with advanced technologies to help unlock solutions to the biggest challenges facing society today.

The AI for Health initiative will focus on three key areas:

  • Quest for discovery. Accelerating medical research to advance prevention, diagnoses and treatment of diseases
  • Global health insights. Increasing our shared understanding of mortality and longevity to protect against global health crises
  • Health equity. Reducing health inequity and improving access to care for underserved populations

AI for Health is a philanthropic initiative that complements our broader work in Microsoft Healthcare. Through AI for Health, we will support specific nonprofits and academic collaboration with Microsoft’s leading data scientists, access to best-in-class AI tools and cloud computing, and select cash grants.

I am honored to lead AI for Health as part of my mission at Microsoft to fuse AI and data to address the world’s greatest challenges. As a tech company, it is our responsibility to ensure that organizations working on the most pressing societal issues have access to our latest AI technology and the expertise of our technical talent.


The Role of AI in Health

Over the last 30 years, health professionals around the world have reduced the number of annual child and maternal deaths by half. This monumental achievement demonstrates that great progress can be made when the global health community works together to create positive change, but we have an opportunity go further, to accelerate research and scale new solutions. This is where AI for Health can help.

Child and maternal mortality

While great progress has been made in reducing child and maternal mortality, these improvements have not been equal across the globe. For example, Finland’s child mortality rate is 43.7 compared to Somalia’s at 1,899.2 per 100,000 live births, and the U.S. maternal mortality rate is 29.9 compared to Chad’s at 383.3 per 100,000 live births. Even in countries such as the U.S. that have made great progress in reducing child mortality, the probability of a child surviving to their fifth birthday depends heavily on the zip code where that child was born and varies dramatically by demographics.

child and maternal mortailty

There are real health issues in which AI can play an important role, and it may be our best option to accelerate research or expand the reach of new solutions, especially in areas that may lack attention from the commercial health sector.

For example, technology can help scale screenings for diabetic retinopathy – an issue facing 463 million people – to expand the reach of ophthalmologists, as there are only 210,000 in the world. Or in cases such as Sudden Infant Death Syndrome (SIDS), where it is tough for organizations to invest in research given the size of the affected population, but there are huge knock-on effects to better understand and mitigate against general infant death.

diabetes slide

But to truly make an impact, we need to make sure that medical experts and researchers have access to the best technical talent possible, people who can provide their expertise to get the most value out of technology. Currently, AI talent is disproportionately concentrated in the tech industry.

More than 50% of AI professionals work in tech, and less than 5% are operating within the health and nonprofit sectors. As a result, medical researchers are hampered due to AI talent shortages worldwide.

AI Professionals

To succeed, we recognize there must be a balance between privacy and innovation. Therefore, we are working hard to deliver advanced privacy technologies based on the work Microsoft and academic researchers invented years ago, called differential privacy, which makes it possible to extract useful insights from datasets while guaranteeing the privacy of individuals. This is being undertaken in collaboration with Microsoft and Harvard’s Institute for Quantitative Social Science.

At Microsoft and across the tech industry, we also have a responsibility to ensure that new technology is human-centered and developed in a manner consistent with broadly held societal values. We are taking a principled and transparent approach to the development of technology, and we are hopeful the world will see what a compelling force for good AI can be when it’s used responsibly in partnership with innovative organizations.

Empowering Grantees

Microsoft has a unique opportunity to extend its contribution to the world by dedicating data science expertise, technology and resources to help solve pressing health issues. The AI for Health program will operate via collaborations that leverage our best AI tools and technical expertise from Microsoft to further quests for medical discovery, uncover global health insights and increase health equity across underserved populations. A handful of our current projects include:

We are also deepening our explorative partnerships with three leading nonprofits –  BRAC, PATH and St. Jude Children’s Research Hospital – to propel additional advancements in the important fields of maternal mortality, tuberculosis treatment and pediatric cancer.

You can explore the below Power BI, an interactive visual analysis of global health information.

We look forward to working with researchers, academics, nonprofits, health industry professionals and policymakers around the world as we accelerate research and insights, such as the work we have undertaken in the SIDS space to improve data quality and collection with the Scarlett’s Sunshine on Unexpected Death Act. Together, we can improve the health of people and communities globally.

Tags: , , ,



https://www.sickgaming.net/blog/2020/01/...the-world/

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  News - Destiny 2 Update 2.7.1
Posted by: xSicKxBot - 01-29-2020, 06:03 PM - Forum: Lounge - No Replies

Destiny 2 Update 2.7.1

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PlayStation Xbox Live Steam Stadia Battle.net

Activities


Pit of Heresy


  • Improved some performance issues in the Chamber of Suffering encounter that could reduce framerates.
  • Fixed an issue where players could die when transitioning from the Necropolis encounter to the Tunnels of Despair.
  • Fixed an issue where players could get out of the environment in the Tunnels of Despair.

Garden of Salvation


  • Improved a performance issue that could occur when chunks of land return, or are removed during the Sanctified Mind encounter.
  • Improved the visual indication for when a tether source hub is on or off.
  • Added text notification when a Vex sacrifices on a relay.

Nightfall: The Ordeal


  • Reduced weekly completions needed to bring it in line with other challenges.
      • Players now need three completions on Adept, two completions on Hero, or one completion on Legend or Master.

Director


  • Players can now shortcut directly to their Roster by selecting their empty fireteam slots, or by invoking the Roster shortcut on Director Map screens.
  • When an activity is selected, fireteam leaders can navigate left and right to get to Quests and Roster respectively, then back to return to the selected activity.

Rewards


Weapons


  • Seasonal Bow mods should now work reliably with Hush.
  • Fixed an issue where Onslaught would reduce damage at 2x Rampage stacks despite not increasing Rate of Fire.
  • Adjusted scope feedback and camera shake on Hard Light firing.
  • Eriana’s Vow no longer gets more ammo when swapping from other Special ammo weapons in Gambit. Starting ammo in Gambit increased from six to ten.
  • Fixed an issue where swapping from Two-Tailed Fox to another Power weapon would generate more ammo than intended.
  • Fixed an issue where Leviathan’s Breath started PVE activities with more ammo than intended.
  • Fixed an issue where Xenophage started PVE activities with more ammo than intended.

Armor


  • The Empowered Finisher Dawn mod will no longer consume Super energy if you do not have a mod equipped that is capable of benefiting from the Charged with Light buff.
  • The Ever Ready Dawn mod will now stack correctly with weapon dexterity leg armor mods applicable to the weapons it covers.
  • The Heavy Handed Dawn mod will no longer trigger after the death of Telesto bolts. Increased the number of enemies that must be near the player to trigger the ammo-granting benefit from two to three.
  • Several class item armor mods will now correctly provide diminishing returns when multiple copies of the mod are equipped. These mods include Perpetuation, Innervation, Invigoration, Insulation, and Absolution.
  • Wormgod Caress and Winter’s Guile no longer retain the status of their buff if the armor piece is unequipped.
  • The perk on Synthoceps now deactivates immediately when the armor piece is unequipped.
  • The Transcendent Blessing Outlaw mod will now correctly appear in players’ inventory; previously, it would only be visible in the mod flyout when socketing a mod.
  • Grenade Launcher Scavenger will no longer award Special ammo for Grenade Launchers when the player picks up Primary ammo bricks.
  • The last finisher removed from favorites will no longer override the fallback default class finisher.
  • Giddy Laugh rare emote now has a valid icon and can be selected for equipping on the emote wheel.
  • Shadowkeep campaign Exotic armor no longer has a potential to show up in Xur’s weekly inventory.
  • Gunsmith now properly assesses the owned status of Unflinching Machine Gun and Unflinching Hand Cannon mods.

Power and Progression


  • Fixed an issue that caused the amount of XP earned not to show up next to the XP progress bar.
      • NOTE: This issue may still exist for players after they reach Seasonal Rank 100, but all XP earned will still apply to Seasonal Ranks above 100.
  • Changed the progress bar description on the Weekly Strike challenge from “Bounties completed” (which was incorrect) to “Strikes completed”.
  • Completion values for some of the destination Obelisk Weekly Bounties have been reduced.
  • Fixed an issue where the “Green with Envy” pursuits could stop progressing correctly.
  • Players who were in this state should have their progress updated retroactively.

Combat


Gameplay


  • Fixed an issue in which Roaring Flames was buffing Solar Weapon Damage while standing in a Well of Radiance.
  • Fixed an issue in which Sunbreaker Titans were able to self-heal by bouncing a Throwing Hammer off a wall.
  • Fixed an issue that prevented Warlocks from using Blink after switching weapons or cancelling sprint.
  • Fixed an issue that would sometimes cause the Sunbreaker Titan’s Mortar Blast to deal little to no damage.
  • Fixed an issue that allowed Sunbreaker Titans to gain stacks of Roaring Flames by destroying Telesto projectiles.
  • Increased the Sunbreaker Titan’s Mortar Blast damage by 70 percent in PvE.
  • Players will remain in spaceflight instead of going to a black screen when they load into a PvP match faster than their peers.

Bounties and Pursuits


  • Fixed an issue that could prevent players from obtaining the Black Armory Key Mold quest from Ada-1 on multiple characters.
  • Acquisition of Black Armory rare bounties significantly improved.
      • Players that complete all available weekly and daily bounties will acquire a rare bounty within five days.
  • Black Armory Keys taking up space in Pursuits will be removed if a player has already completed the Mysterious Box Izanagi’s Burden quest chain and unlocked the Exotic in their Collections.
  • The Gambit Prime “Collector” bounty will now progress from picking up Luna destination materials.
  • Fixed an issue affecting the “Newest” sorting option in Pursuits.
      • Newly acquired quests, or quests that get updated, will now be properly sorted to the top.

General


  • In Collections, the “Playin’ the Odds” Gambit emblem will now properly register as unlocked and can be reacquired accordingly.
  • Fixed an issue that was impacting the Unveiling Triumph.
      • Eris is now ready to present her final Lore entry to players who need it.
      • The Unveiling Lore Triumph now correctly reads #/11 Lore pieces and will unlock upon obtaining the final Lore piece.
  • Fixed an issue where certain randomized dialogue would play more or less frequently than intended.
  • Fixed an issue that was causing notifications to appear again after transferring items using the Bnet D2 API.
  • Improved performance when receiving certain messages from the server.
      • Largest impact will be in the Tower, but should help everywhere.
  • Fixed an issue that caused FOTL items to be stuck in the postmaster as invisible items for some players.

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https://www.sickgaming.net/blog/2020/01/...ate-2-7-1/

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  News - Bedrock: Minecraft 1.14.20
Posted by: xSicKxBot - 01-29-2020, 06:03 PM - Forum: Minecraft - No Replies

Bedrock: Minecraft 1.14.20

Mojang brings fixes with this latest release.  Those on the Nintendo Switch will have to wait just a bit longer before you receive this update.

  • Crashes / Performance
    • Fixed several crashes that could occur during gameplay
    • Fixed several crashes that could occur when loading into world on Nintendo Switch
    • Placing a compass and locator map in the crafting grid no longer causes the game to crash (MCPE-57882)
    • Fixed a crash that could occur when travelling through a Nether Portal with another entity (MCPE-58568)
    • Fixed a crash that could occur when converting a world with fireworks equipped in a crossbow
    • Fixed a crash that could occur with raids on converted worlds
    • Fixed a crash that could occur when loading the ‘Extreme Speed Runner’ Marketplace world on PlayStation 4 and Xbox One
  • General
    • Classic skin choices no longer revert after reloading the game (MCPE-55278)
    • Fixed .mcworld and .mctemplate files not importing on devices running iOS 13
    • Fixed the LittleBigPlanet world and textures not being usable if the game was installed from disc
    • Fixed issues with the ‘Chroma Hills’ texture pack not loading on Nintendo Switch
    • Split-screen players can no longer be left in a limbo state when joining the game while the primary player quits at the same time
  • Gameplay
    • Projectiles can now be shot through the gap between two honey blocks
    • Players no longer bounce when being pushed and pulled by honey blocks and pistons (MCPE-53815)
  • Mobs
    • Fixed an issue that prevented mobs from spawning under transparent blocks (MCPE-59682)
      • Please note, that this fix will revert the changes made in MCPE-54241, which will require further work and will be fixed in a future update
    • Bees no longer fly in and out of a beehive or nest that is on fire (MCPE-53872)
    • Fixed tamed wolves not breeding by increasing their breeding priority (MCPE-59570)
    • Tamed parrots sitting on the player’s shoulder are now transitioned after world conversion
    • Fixed Pillagers not attacking players after world conversion
    • Fixed players not obtaining Bad Omen when killing a Pillager Captain after world conversion
  • Items
    • Tridents no longer bounce continuously on the sides of honey blocks (MCPE-53626)
    • Honey Bottles now show the proper item tooltip (MCPE-61195)
    • Undyed Shulker Boxes now retain their color after world conversion (MCPE-36744)
  • User Interface
    • A confirmation prompt now appears if purchasing Realms on Nintendo Switch
    • Fixed an issue that could cause text to overlap when using different window resolutions in the Marketplace
  • Commands
    • Beehives and bee nests now have proper textures when placed with the ‘/setblock’ command
    • Defining an execute location no longer breaks the “detect” argument
  • Add-Ons
    • Fixed an issue that could sometimes prevent Behavior Pack animations from working on Android (MCPE-56117)
    • The sensing component (used for ranged attacks) now calculates the view direction like it used to, making it so mobs can see their target on the y-axis
    • Fixed an issue that was preventing players from being teleported and rotated smoothly
    • Fixed the order of ‘on_exit’ and ‘on_entry’ events being reversed in animation controller state transitions
    • Local space for particles attached to entities will once again inherit the locator’s bone rotation

All versions of 1.14 are compatible with multiplayer.  Happy gaming!



https://www.sickgaming.net/blog/2020/01/...t-1-14-20/

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