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3 Teams features that help keep online classrooms connected

For many educators, the shift to remote and hybrid learning has meant increasingly long hours and creative lesson planning to ensure an inclusive learning experience for all students. These stories are the inspiration behind creating new ways to improve learning experiences for educators and students alike.

A new set of Microsoft Teams updates can help by making it easier for educators and students to stay engaged and empowered. More than just video calls, Teams is a comprehensive learning hub that integrates with learning management systems (LMS), giving educators what they need to create inclusive, student-centered classrooms.

“I started using Teams with OneNote Class Notebook. [Teams] gives me options—it’s a chat space, our assignments, the grade book—so it’s really like an LMS. I’ve loved using these tools not only for my classes, but in my other roles as an administrator, as a student advisor, and as a researcher in my field.”

– Valentina DeNardis, Director of Classical Studies at Villanova University

With the current need to limit in-person interaction, schools are recognizing that orientation shouldn’t be one single event, but an ongoing program that keeps students engaged throughout the year. So, how will institutions continue to present all their welcome and informational sessions each quarter or semester when classes may be online or hybrid, and when many students may not physically travel to campus?

See how everything comes together in Teams with the following updates that help students feel connected and give educators the confidence to run successful classrooms from anywhere.

1. Together Mode Together Mode offers an alternative to Gallery View, the video conferencing feature that frames students in a grid format. If selected, this option will bring students out of their individual tiles and transport them into a shared setting, whether an auditorium, a conference room, or coffee shop—all Together Mode virtual venues coming this fall. This helps faculty set the tone for their meetings and brings an in-person feeling to the virtual classroom.

2. Professional Development Training With dozens of on-demand resources and tailored group sessions guided by Microsoft Store associates, professional development training on Teams and other tools helps support inclusive, student-centered learning. The sessions are not only beneficial for faculty but for the whole school, as they help educators learn new ways of engaging with students through technology.

3. Education Insights Organized by class, Education Insights offers a window into students’ activity, from attendance to engagement in class conversations. With spotlights on important trends, the Education Insights dashboard helps educators understand the needs of their classes and save themselves time in planning, providing feedback, and offering help where needed.

“I’ve loved having the Insights tool within Teams. I think it’s especially useful during remote learning because it can be hard to gauge how much students are engaged with the course material. If you see a student slipping, you can use the Insights tool in Microsoft Teams to see how often they’re logging in and working with the material.”

– Valentina DeNardis, Director of Classical Studies at Villanova University

We hope these and other new Teams features help your faculty continue to connect and collaborate with their classrooms, leading to a more positive and productive experience for students.

Start integrating these rich education resources with your institution’s LMS. And if you don’t have Teams yet, get your school signed up for free today.

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Esports, livestreams, news and more – all in one place

We are proud to announce the launch of the MSN Esports Hub, a one-stop destination for information related to top esports titles! The data is powered in part by a combination of Microsoft Bing web-scale aggregation and cutting-edge machine learning courtesy of Microsoft Research. Fans of League of Legends, Valorant, CS:GO, DotA2, Overwatch, Fortnite, PUBG, Call of Duty, Rainbow Six, and Rocket League can watch the most popular streamers, catch up on the latest news, and stay-up-to-date with upcoming tournaments in a fast, intuitive experience on both desktop and mobile.
 

 

One Stop Esports Shop

The esports hub is powered partially by Bing data to provide you with a broad range of information for the games you are interested in. The home page provides a quick snapshot of the top information and allows you to filter to specific games and dive deeper into specific areas of interest.

We believe that what matters most to gamers is the game, not the platform, so we provide streams from both YouTube and Twitch, with more platforms coming soon. We also leverage machine learning and web-scale aggregation to provide fresh content from hundreds of news sites, including top esports content providers like DotEsports, GamesRadar, ESTNN, GosuGamers, and many more.
 

 

More Ways to Find Streams and Streamers to Love

Searching for streams on Twitch, YouTube, and Facebook Gaming is easy, right? You just choose a title and you see the most popular streamers currently online. There’s only one problem. This creates a center of gravity whereby popular streamers always show up at the top of the results and get more viewers, making them even more popular. What if you want to find terrific emerging streamers or perhaps content by streamers who play the maps, modes, and characters you are interested in?

Microsoft Research has developed technology to watch tens of thousands of streamers in real-time, apply cutting-edge machine vision models, and extract out the same kind of information that a human can. Which streamers are currently playing your favorite Overwatch hero or League of Legends champion? Which Fortnite players have the most eliminations in the mid-game? We know the answers to these questions at any given moment and provide you with sorts and filters to bring the most relevant streams to the top of your page.  

We are actively working on new machine vision models and would love to get your suggestions on what to watch for next. Send us your suggestions on Twitter or chat with us on our Discord!
 

Tournaments, Top to Bottom

Esports is rapidly growing in audience with around half a billion fans around the world. That’s something like 20% of all gamers worldwide! With so many events happening in so many countries and at so many levels of competition, it’s hard to keep up. We are collecting data from studios, esports websites, esports data aggregators, and amateur event organizers to provide you with a full picture of what is going on. Whether it’s an amateur tournament in your neighborhood or the League of Legends World Championships, our goal is to make sure you know about it. Find out important dates, prize pools, and even register to compete! It’s all here for you. There are more online competitions now than ever; over the last 12 months we tracked more than 1275 tournaments.
 

 

All the Match Information, Before, During, and After the Game

With so many events happening, there is so much to watch! We provide you with detailed schedules for your favorite titles and teams. See what is coming up, watch live games, and get detailed stats on Bing after the event is over, including in-game stats, MVP players, rankings, and win percentages for various champions, maps, and more! We have information on more than 23K in more than 100 regions.
 

Match-information-and-news-on-esports-hub.png

 

Fresh and Relevant esports News

It’s tough finding the best news for your favorite games. There are plenty of sites out there, but sometimes it takes days for them to publish articles and the quality can vary from place to place. We have leveraged machine learning and Microsoft Bing search technology to identify fresh content from more than 3K publishers around the web. This results in more than 500 articles a day on average. We take that mass of information, identify the games being discussed, cluster similar articles, then present you with fresh and relevant content the moment you land on the page. You can read more from the Microsoft News team here.
 

Made by Fans, for Fans

Our team at Microsoft is comprised of esports fanatics from Bing, Microsoft Research, MSN, Xbox, and others around the company. We have been quietly working for several years now to bring together the necessary technologies to make this possible, basing our work on conversations with fans, streamers, pro teams, and everyday viewers like you! We would love to know what you think about our new hub. Please check it out, share your thoughts on Twitter and, if you really want to get involved, join the conversation with our engineers on our Discord. We are excited to chat with you and would love to get your feedback to help shape the future of this and other Microsoft esports offerings!
 

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Microsoft Forms now available for personal use: Survey or quiz your friends and family

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Today, we’re excited to announce the availability of Microsoft Forms for personal use. Forms enables you to create a survey or quiz on any topic and works on any device via the web and the Office mobile app– making it easy to capture the information you need anywhere, anytime.  

Microsoft Forms mobile and desktop view

With easy-to-use tools and clear design suggestions, you can gather input and make plans for a variety of activities –survey your neighborhood friends for a weekly running time, coordinate your holiday gathering with family, or even host a virtual trivia night with friends from any location. Working through virtual learning this year? Use Forms to engage with students or create fun and interactive quizzes with the option to add video. Parents needing to organize fundraisers or other school activities can use Forms to easily collect information and ideas from other families.   

Forms for personal use is available today and complements our existing experiences for business and education. It is free for anyone with a Microsoft account, with premium features such as an expanded number of respondents and more templates available to Microsoft 365 Personal and Microsoft 365 Family subscribers.  

Templates and themes offer creative design and AI-powered intelligence  

With Forms, you can easily create, run, and analyze the results of your surveys and quizzes. Leveraging built-in intelligence, Forms does the heavy lifting for you by making smart template suggestions as you go, including recommended themes, plus additional questions and answer options based on what you type in the title.  

You can customize each form for any scenario – from holiday planning to sports team organization – by selecting from a variety of themes and templates. The dozen templates available include invitations for holiday and birthday parties, feedback surveys, and even a t-shirt size sign-up form to help with team orders. Themes vary from events to holidays, travel, learning, food, and more – or you can use your own photos to personalize your form.  

Once your form is ready, you can share it out via a link or QR code that can be accessed from virtually anywhere – from any device at any time. With real-time responses and automatically generated charts, your results are at your fingertips; Forms makes it easy for you to understand the results quickly and easily. Plus, you can export your results directly to Excel for additional analysis.  

Ready to get started? Simply sign in with your Microsoft account (or set one up) at forms.microsoft.com and see what you can create! More information is also available on the Microsoft Forms website.

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Microsoft and Open Data Institute join to launch Peer Learning Network for Data Collaborations

Today, in partnership with the Open Data Institute (ODI), we are delighted to announce an open call for participation in a new Peer Learning Network for Data Collaborations. Peer learning networks are an important tool to foster the exchange of knowledge and help participants learn from one another so they can more effectively address the challenges they face.

In April, with the launch of Microsoft’s Open Data Campaign, we committed to putting open and shared data into practice by addressing specific challenges through data collaborations. For a data collaboration to achieve its goals, there are many factors that must come together successfully. Oftentimes, this process can be incredibly challenging. From aligning on key outcomes and data use agreements to preparing datasets for use and analysis, these considerations require time and extensive coordination.

Drawing from the legal expertise of our team and the technical expertise of our colleagues, we want to share some of these learnings and best practices to help other collaborations succeed.

The Peer Learning Network for Data Collaborations will be comprised of up to five existing or recently established data collaborations that are interested in exploring facets of trust, including how to manage different trust environments and issues associated with trust and trustworthiness. For example, where privacy considerations are critical to sharing data, what are the governance and technology mechanisms that can be most effective? Or where the data collaboration is working with less sensitive datasets, what principles can apply to foster data accessibility? The Peer Learning Network will explore these types of questions and more.

Awardees will have the opportunity to:

  • receive up to £20,000 for their time over the six months of the peer learning network
  • learn about and receive guidance from the ODI and Microsoft on different technical approaches, governance mechanisms, and other means for managing data collaborations
  • connect with peers also working on these challenges

For the purpose of the Peer Learning Network, data collaborations are defined as:

  • involving a collaboration of companies, research institutions, non-profits, and/or government entities
  • addressing a clear societal or business-related challenge
  • are working to make their data as open as possible in the context of the collaboration (collaborations working with restrictions related to privacy or commercial sensitivity are encouraged to apply)
  • ultimately demonstrate increased access to, and/or meaningful use of, data in reaching the specific goal

To learn more about the Peer Learning Network and to participate in an informational webinar on October 29, 2020, please sign up here.

We’re excited about this new initiative and look forward to sharing learnings so other data collaborations can benefit and accelerate their work.

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Microsoft partners with Salesforce to deliver Microsoft Teams integration for sales and service

Addressing customer demands, giving teams a shared view of every customer, and making collaboration and meetings between teams easier is the goal with our collaboration with Salesforce.

We are pleased to announce the availability of the Salesforce in Microsoft Teams pilot. The integration will be offered to Sales and Service Cloud customers with Enterprise or Unlimited edition at no additional cost.

For many teams – including the sales teams present at many organizations – there is no more critical data than customer data, typically stored within a customer relationship management (CRM) application. A close connection between customer information and the conversations around them can improve the productivity for any team that works with customers, which is why we are pleased to see the integration from Salesforce with Microsoft Teams – now you can interweave key customer and case records within your Microsoft Teams.

By connecting Salesforce CRM with Microsoft Teams, our joint customers can now benefit from a close connection of the chat and workspace capabilities of Teams alongside key information and actions from Salesforce – which makes team collaboration more focused and effective.

– Doug Camplejohn, Sales Cloud Executive Vice President and General Manager, Sales Cloud, Salesforce

For sales teams, the integration will help bring sales teams together more easily and help make up for some of the hallway discussions that are now missing from many salespeople’s daily routine in light of the current work-from-home environment. For service teams, the integration will enable better coordination and faster response times to open cases, allowing for more team collaboration both within the service department and outside.

It all starts with the conversations that teams and individuals can have in chat. With a Salesforce message extension integration, now you can integrate key customer details right inline within a conversation, keeping details right in context and alongside your conversations. Relevant details around customer contact information are displayed within the broader chat stream. Administrators can also choose and determine the level of visibility for this information – whether details can be shared within a secured team, or whether they require a Salesforce log-in to display.

Add connected records inline within your conversationsAdd connected records inline within your conversations

In addition, you can now pin customer information as a Tab in a channel. Within this Tab, you can see and update key vendor information, related contacts, and view updates and activities all in one place. This facilitates a workflow where you use a team or channel per customer to holistically manage all aspects of that relationship. Add the corresponding Salesforce display as a Tab, and you’ll have an integrated workspace that brings together chat files, and more alongside key customer information stored within the Salesforce CRM.

sfcontact4.png

With these capabilities, it is now possible to design customer-focused workspaces within Microsoft Teams, featuring the Salesforce app and integration.

To get started, Salesforce customers will need to contact their customer success representatives or account executives to have them provision integration capabilities for Microsoft Teams. After this, team owners can add the Salesforce application to their team from AppSource or the Microsoft Teams store.  We look forward to seeing more integrations that help you build the ultimate workspace for collaborating around customers.

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Microsoft’s 2020 Diversity & Inclusion report: a commitment to accelerate progress amidst global change

Today, I am sharing Microsoft’s 2020 Diversity and Inclusion report, which comes at a time marked by the ongoing COVID-19 pandemic, amplified acts of racial injustice, and the reality of global uncertainty.

This year’s report focuses on three core areas in addition to the data: the ways that diversity and inclusion is integrated into our employee pandemic response, our commitments to addressing racial injustice, and our investment in the Allyship at Microsoft learning path. The report also includes:

  • For the first time, our data on the number of employees in the U.S. who self-identify as having a disability;
  • An expanded look at our global equal pay data including 10 of the largest markets outside of the U.S.;
  • A closer look at our Inclusion Index and the various ways we receive insights on how employees experience our efforts to strengthen our culture of inclusion; and
  • A more global mix of employee voices and experiences across a range of communities, identities, and geographies.

The data shows steady progress

Microsoft started publicly sharing its annual workforce demographics in 2014. This year’s report reflects the trends and learnings over our five most recent demographic data disclosures.

The following data reflects Microsoft only; it does not include our broader family of companies[1] (LinkedIn, GitHub, and our minimally integrated gaming studios), nor does it include new acquisitions and joint ventures.

  • Diverse representation: Overall, we have seen some modest gains since 2019 including among women who now represent 28.6% of the global Microsoft workforce, an increase of 1.0 percentage point since last year. However, racial and ethnic minority communities have largely seen incremental progress and there is still much work to be done.
  • Black or African American employees represent 9% of our U.S. workforce, up 0.3 percentage points since 2019.
  • Hispanic and Latinx employees represent 6% of our U.S. workforce, up 0.3 percentage points since 2019.
  • Native American, Alaska Native, Native Hawaiian, and Pacific Islander employees represent 7% of our U.S. workforce, and this number has remained the same since last year.
  • Asian employees, which include more than a dozen different ethnic groups, represent 7% of our U.S. workforce, an increase of 1.6 percentage points compared to 2019.
  • We see clear opportunity to improve representation across all levels and roles, especially for Black and African American and Hispanic and Latinx employees. We are prioritizing our recent commitments to strengthen our intentional career planning and talent development efforts on the path to senior leadership.
  • Black and African American employees are 9% of our U.S. workforce and 5.2% of individual contributors, but only 2.9% of managers, 2.6% of directors, and 2.9% of partners + executives.
  • Hispanic or Latinx employees are 6% of our U.S. workforce and 6.8% of individual contributors, but only 5.4% of managers, 4.8% of directors, and 4.4% of partners + executives.
  • According to a survey of Microsoft’s employees in the U.S., 1% self-identify as having a disability. Learn more about why we’re including this data and how it will guide us moving forward from Microsoft Chief Accessibility Officer Jenny Lay-Flurrie.

Continuing to accelerate leadership and talent development, systems of accountability, and strengthening our culture of inclusion are in addition to the comprehensive work we already have underway.

Our pandemic response

When the COVID-19 pandemic started to rapidly shift how we live and work, it amplified differences in our lived experiences, revealing many social inequities that could previously remain hidden from work. When school closures and caregiving restrictions upended family dynamics and divisions of labor, we supported our workforce through caregiver leave programs, which gave all employees flexible time off to help manage remote learning transitions and balance care for loved ones. We also supported our employees through the transition to remote work by helping to cover costs of ergonomic office furniture and ensuring that everyone could access a variety of tools and resources to support mental well-being and mental health. Empathy for one another has been essential as we each navigate this challenging year and balance work life.

Our commitments addressing racial injustice

In June, our CEO Satya Nadella outlined our commitments to increase diversity in representation and strengthen our culture of inclusion within our company, engage our ecosystem to drive change, and strengthen the communities in which we live and work. These efforts, focused on addressing the unique experience of Black and African American communities in the U.S., include short- and long-term, multi-year, sustained actions to accelerate our diversity and inclusion work.

We are early in our journey – only a quarter has passed since we shared our commitments, but our actions have been intentional and steadfast. While our representation goals span a five-year commitment, we are taking steps forward and wanted to share a few examples of our updates:

  • In an effort to increase representation within our company and strengthen our culture of inclusion, we are expanding our internal programs for midlevel and director level employees, which provide opportunities for career advancement while also helping to support managers in nurturing diverse talent. This  builds on the work we have already established in career and talent development.
  • As we look to engage our ecosystem, we are working with partners in banking and business to create opportunities. One example is the Clear Vision Impact Fund, which we launched in partnership with Black-owned and operated Siebert Williams Shank Bank, with an initial $25 million anchor investment. The fund will support the growth and operating capital in small- and medium-sized businesses, with a focus on minority-owned businesses.
  • To help  strengthen our communities, in August we announced a  community skills program that will provide $5 million in grants to nonprofits serving communities of color. We are also expanding the pipeline of diverse talent through ongoing work with Historically Black Universities and Colleges (HBCUs), and we have created a new grant program to help HBCU faculty advance their work around data and computer science.

Our progress will be ongoing, and we will continue to provide our employees updates in our Town Hall and employee Q&As and on our intranet.We will also provide comprehensive updates on our progress in future annual diversity and inclusion reports.

Understanding our investment in allyship

At Microsoft, we believe everyone at every level plays a role in creating a diverse and inclusive work environment, and that allyship behavior is key. An ally is someone who makes the intentional decision to understand, empathize, and act in support of someone else. It is not an identity – rather it is a lifelong commitment and practice.

Grounded in neuroscience, the Allyship at Microsoft learning path helps us understand ourselves and encourages us to take responsibility for our individual learning. What started in July 2019 as a voluntary learning program has since evolved into a required training that provides our more than 160,000 global employees a shared language and understanding of the role we each play in creating a culture of inclusion. This is especially important for a global organization, and at a time when there are many interpretations in broader society of what allyship means. We are already seeing positive progress as our communities adopt the training: By September of this year, just two months after the first four introductory courses of the program were made mandatory for all core Microsoft employees, 24% – or more than 35,000 members of the workforce – had completed those modules.

I encourage you all to read the full report to explore much more detailed data, insights, employee stories, initiatives and learnings.

[1] For data on the broader Microsoft family of companies, please visit pages 9-11 of the report.

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Fundraising and Engagement for Microsoft Dynamics 365 Sales announced

Since 2017, Microsoft’s Tech for Social Impact initiative has been working to empower the nonprofit sector. As part of that effort two years ago, we released our Common Data Model for Nonprofits, a set of best practices represented as data entities, attributes, and relationships.

The Common Data Model is essentially a Rosetta Stone that helps nonprofits relate data across applications and platforms, and it is the foundation for all of the technology we create for the sector.

Nonprofits represent a wide diversity of mission types and beneficiaries served, but these organizations share many scenarios common to all. Every nonprofit has to fundraise and partner with constituents and donors. At the same time, donors want to understand how their contributions drive impact. This requires nonprofits to support strong, diversified funding portfolios grounded in transparent data and reporting.

Our top priority is getting technology into the hands of nonprofits to help them be more successful. The tech sector has a responsibility to provide an easier and less costly path for nonprofits to modernize its fundraising and constituent management programs. And with the impact COVID-19 has had, there has never been a more critical time to deliver on that vision.

That is why I’m announcing a new milestone in that journey today, with the release of Fundraising and Engagement for Microsoft Dynamics 365 Sales, a Microsoft solution built with MISSION CRM.

Engagement and impact delivered

Fundraising and Engagement is a comprehensive solution designed to help fundraisers, marketers, and development operations staff transform the way they work with workflows and business logic to match their priorities.

The solution supports the most common fundraising scenarios across multiple donation types and channels—including major and annual giving, recurring gift and membership programs, opportunity and designation management, and household and life event management.

Marketers can leverage campaign, package, and appeal workflows, along with insights and campaign segmentation tools available on the Microsoft platform, to execute informed campaigns. Finance, database administrators, and business analysts will love that payment processing, data management, and business intelligence are powered by Microsoft Azure and Microsoft Power BI.

The Common Data Model removes the silos between all of these activities. Since alignment of funding to programs and projects is at the core of the solution, it can deliver proactive insights and business intelligence to transform reporting, strengthen existing relationships and uncover new opportunities for growth.

The solution leverages Microsoft Dynamics 365 Sales Enterprise and Azure, and as part of Microsoft’s ecosystem of products, it integrates with Microsoft Teams, Microsoft Dynamics 365 Customer Insights, Microsoft Dynamics 365 Marketing, Microsoft Dynamics 365 Finance, Power BI, and Microsoft Power Platform through the Common Data Service to deliver the most robust digital platform available to nonprofit organizations.

Nonprofits can now transform how they manage their full lifecycle of fundraising. This is an incredibly powerful application that allows organizations to truly digitize their operations without requiring substantial investments in customized solutions.

Customer spotlight: Right To Play

MISSION CRM’s work with Right To Play offers an early look into the value of this new solution. Since 2017, Right To Play has been working with MISSION CRM to digitize its operations in support of an outreach initiative to acquire new donors.

Before working with MISSION CRM, Right To Play had been handling the initiative manually, leading to challenges and delays. Payment confirmation often took a full day, and the organization had a difficult time projecting revenues, adding high volumes of new donors, and rolling out programs to help more children.

Fundraising and Engagement has automated many processes and improved workflows to allow Right to Play to focus on relationships and programs. Today, donor information is imported directly into the system, so Right To Play can dynamically assess revenue streams. The solution also facilitates greater transparency with stakeholders about program results and challenges. Donors know exactly where their dollars are going and the impact they are having.

Fundraising and Engagement has enabled Right To Play to scale from 100 to more than 3,000 new stakeholders per month, managing a broad and international portfolio of donors, engaging them in new ways—and building better programs and serve more than two million children each and every week.

Partnership with MISSION CRM highlights opportunity for ISVs

Right To Play’s story shows how the shift from paper or manual processes to truly digital workflows can improve both operational efficiency and programmatic efficacy, while allowing an organization to more quickly and transparently tell that impact story to donors.

Historically, realizing that kind of digital transformation in a nonprofit has come with a unique set of challenges. Nonprofits haven’t had a wealth of choice in configured solutions. Many have had to adopt a hodgepodge of applications for different fundraising needs.

This patchwork approach obscures insights, creates manual workarounds, and is expensive to maintain. Integrating applications to create efficiency and insight can require costly development or significant manual effort every month. Many nonprofits are unable to make those investments.

MISSION CRM was one of the first ISVs that engaged with Microsoft around the Common Data Model concept to solve this problem. In partnering to build Fundraising and Engagement, Microsoft and MISSION CRM bring together a mature data model built on the most secure, scalable platform to raise the standard of what technology can deliver to the sector and really light up any nonprofit organization.

Delivering this on a rich cross-cloud ecosystem makes it easy for partners to integrate with and innovate from a trusted platform supported by Microsoft. Partners effectively require only a single integration point with Microsoft to provide interoperability and exchange of data. This allows Microsoft and its partners to innovate towards productivity, online collaboration, rich data insights, operations and financials, and program design.

Three years of TSI: looking ahead

Three years ago, we started the Tech for Social Impact initiative. At the time, Microsoft worked with about 60,000 nonprofits worldwide. Today, we work with more than 200,000 organizations, and our engagement with the sector overall has deepened dramatically.

And we’re just getting started. As a platform company, Microsoft is committed to building a vibrant ecosystem with diverse expertise to deliver the most effective range of solutions. We have fostered strategic partnerships with industry-leading technology companies including Blackbaud, whose world class fundraising solutions are powered on Azure and enhanced with connectors that make it simple to integrate Blackbaud’s fundraising solutions with applications on Microsoft Power Platform and in Microsoft Office 365.

Other partners are delivering integrated solutions as well, including Adobe through our participation in the Open Data Initiative. Still others have aligned their existing solutions to the Common Data Model, including Unit4 with Oracle’s NetSuite not far behind. We have 20 launch partners such as m-hance, Barhead, Quantiq, and Avanade who are building industry-specific solutions on the Common Data Model that are interoperable with Fundraising and Engagement.

Our goal is to create an ecosystem of solutions aligned to Common Data Model. As beneficial as the Common Data Model is, it still is only a model. To truly realize its promise, it needs to be used and adopted widely. Taken together, our nonprofit partner ecosystem now has more than 200 ISVs, developers, and systems integrators supporting nonprofits worldwide.

graphical user interface, applicationgraphical user interface, application

In this challenging time, we recognize that it’s not just about the technology. Applications tailored for nonprofit workflows go a long way to reduce the cost of modernizing the digital ecosystem at any charitable organization, just as important is the ability to adopt and effectively use this technology. That is why we combine all of our technology offerings with free training and affordable, ethical pricing. To help nonprofits get started with Fundraising and Engagement, we are announcing a grant available by end of this calendar year. Qualified nonprofits can get Dynamics 365 Sales Enterprise free for up to five users, as well as Microsoft Power Apps (per App plan) free for up to 10 users. Sign up for alerts to receive a notification when the offers are ready.

The solution we are announcing today is part of this broad commitment to the nonprofit technology ecosystem. We are committed to working with tech companies large and small to align their solutions to Common Data Model, and we’ll have more of those to announce later in 2020.

Ultimately, people don’t go to work for a nonprofit to worry about technology. They are focused on the mission of their organizations. Working with our partners around the world, Microsoft is delivering tools for nonprofits that reflect their business and those priorities right out of the box.

Learn more

To learn more, join us October 27, 2020 for the “Introducing Fundraising and Engagement for Dynamics 365 Sales” launch event. In this virtual session with live Q&A, you’ll get a deep dive into Fundraising and Engagement with Microsoft experts and Microsoft partner MISSION CRM, see a demo, and hear a panel discussion with Big Brothers Big Sisters of Canada on the impact this solution is having on their organization.

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Dyslexia Awareness Month: Support students with built-in accessibility tools

Inclusive, student-centered learning environments increase success by empowering every learner to achieve more, regardless of their ability. This year, many students are missing the in-person support they would typically receive with the shift to remote and hybrid learning. For one school, this was an opportunity to prove how innovation, dedicated educators, and the right tools can help all students find success.

Hamlin Robinson, a Seattle-based school serving students with dyslexia and other language-based learning differences, understood that it would need accessible, inclusive technology to help its students succeed during remote learning. As we recognize Dyslexia Awareness Month, we’re spotlighting Hamlin Robinson’s commitment to supporting students, across a wide range of learning needs.   

The school was drawn to Microsoft Teams because of its built-in Learning Tools like Immersive Reader, which helps improve reading comprehension for students with visual impairments, hearing loss, cognitive disabilities, and more. The tool uses proven learning techniques to create a tailored experience to meet the unique learning needs of every Hamlin Robinson student. Through the Immersive Reader, students gain confidence and independence as they grow their reading skills. Students with dyslexia, in particular, benefit from features that range from Focus Mode, which helps sustain attention and improve reading speed, to Read-Aloud Math, which helps students both see and hear math equations out loud.

Hamlin Robinson students are noticing the difference. The tutor of one seventh-grader at the school said her student feels less pressured when typing using Immersive Reader than when writing by hand. The typing allows the student to share his thoughts more freely, knowing he can refine them more easily than if he was using a pencil and eraser. “His ideas are flowing in ways that I have never seen before,” the tutor noted.

As we spread awareness about learning differences this October, we believe the right tools, technologies, and educators can enable success in any learning environment. To learn more about Hamlin Robinson’s approach to accessibility, read the full story of the school’s transition to remote learning. And if you don’t have Microsoft Teams yet, remember that students and educators at eligible institutions can sign up for free.

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Wrist-worn VR controller from Microsoft Research simulates forces such as momentum and gravity

When you reach out an empty hand to pick an apple from a tree, you’re met with a variety of sensations—the firmness of the apple as you grip it, the resistance from the branch as you tug the apple free, the weight of the apple in your palm once you’ve plucked it, and the smooth, round surface under your fingertips.

In recent years, steady progress in haptic controllers from Microsoft Research has moved us toward a virtual reality (VR) experience in which those feelings will be on par with the awe-inspiring and realistic visual renderings being produced today by head-mounted displays. With previous devices such as NormalTouch, we can simulate a virtual object’s surface inclination and texture on the tip of an individual’s index finger. CLAW enables a person to feel she’s grabbed an object between her fingers to explore its compliance and elasticity, and TORC allows a new level of dexterity, parallel to real life. Using these prototypes, an individual can feel the skin of a virtual apple, squeeze the virtual fruit, and move it around in her hand. However, to facilitate a complete interaction with that apple in its virtual surroundings, we also have to take into account the dynamics of the objects in the space. Now, with Haptic PIVOT, we bring the physics of forces to VR controllers. Worn on the wrist, PIVOT is a portable device with a haptic handle that moves in and out of the hand on demand.

If Sir Isaac Newton were to have found the inspiration for his laws of motion and gravity from a virtual apple falling from a virtual tree, he would have needed a controller like PIVOT. By grounding PIVOT to the wrist, we’re able to render the momentum and drag of thrown and caught objects, which are governed by Newton’s laws, including simulating speeds of objects upon reaching the hand: The robotized haptic handle deploys when needed, approaching and finally reaching the hand, creating the feeling of first contact—going from a bare hand to one holding an object—thus mimicking our natural interaction with physical objects in a way that traditional handheld controllers can’t. We studied the performance and limits of PIVOT and co-authored “Haptic PIVOT: On-Demand Handhelds in VR” with fellow Microsoft researchers Mike Sinclair and Christian Holz, who is now with ETH Zurich, and Róbert Kovács, Alexa Fay Siu, and Sebastian Marwecki, who were interns at the time of the work. This week, we’re presenting Haptic PIVOT at the 2020 ACM Symposium on User Interface Software and Technology (UIST).

Haptic PIVOT serves on-demand control and haptic rendering of virtual objects as the hand reaches for them. PIVOT comprises a haptic handle that is deployed (left) and retracted (right) via a motorized hinge. A passive radioulnar hinge allows for natural hand tilting.

From the physical to the virtual—on demand

At the core of PIVOT’s design is its hinge mechanism and haptic handle. The haptic handle is interchangeable and can be swapped out for existing controllers. However, for our work with PIVOT, we outfitted a prototype handle with capacitive touch sensors that detect contact and release of objects; a voice coil actuator for providing vibrotactile feedback; and a trigger switch for control input. The haptic handle operates via a modified servo motor (driving the hinge) and can be summoned into individuals’ hands on demand, keeping their hands free when not in use. This capability makes PIVOT ideal for augmented reality or blended scenarios. An individual can be typing on a keyboard, using a mouse, or working with other physical objects in her environment. Whenever needed, a quick flick of the wrist can initiate PIVOT to rotate the handle into the person’s palm so she can interact with virtual objects. The handle can be retracted with another flick of the wrist. Both summoning actions are detected by an internal accelerometer.

Haptic PIVOT leaves individuals’ hands free until they need the controller, at which point a quick flick of the wrist will pivot the haptic handle into their hand. Such on-demand capability can be helpful in augmented or mixed-reality scenarios.

The haptic handle’s motor stops running once the handle has been grabbed, as sensed by the capacitive sensors, and thanks to a passive radioulnar hinge, individuals can move their wrists freely from side to side (up to 60 degrees) and up and down while continuing to hold the handle. To prevent the haptic handle from hitting the thumb as it moves between its resting and activated positions, the motorized hinge is slanted toward the hand, as opposed to perpendicular to it, and a 190-degree range was set to prevent the handle from getting in the way when not in use.

May the forces be with you

The true power of PIVOT shines when interacting with virtual objects. Take picking the apple from the tree as an example. A combination of mechanics, electronics, firmware, and software works together from the moment the apple enters reaching range to the moment it’s resting in the palm of the individual’s hand.

Computer-vision tracking of the hand via a head-mounted display such as Microsoft HoloLens or a consumer VR tracker worn on the back of the hand allows for absolute position tracking so our control system can detect when an individual begins reaching for the target—in this case, the apple. When the apple is within a 30-centimeter radius of collision, PIVOT moves the haptic handle into a preparation position. As the individual’s hand closes in on the apple, within 10 centimeters of it, the handle moves proportionally closer and then finally lands in her palm at the same time she wraps her fingers around the virtual fruit. The handle moves as fast as the individual, providing a very realistic simulation of impact. The four capacitive touch areas along the surface of the handle register that contact with the handle has been made, and a signal is sent via serial communication interface to the virtual hand, which closes around the apple just as the hand grasps the handle. With polling that takes less than 1 millisecond, the interface offers a latency that supports the immediacy needed to delivery haptic response times that align with user expectations.

When reaching out for a virtual object (left), PIVOT rotates its haptic handle toward the individual’s hand in proportion to the distance to the virtual object (right).

As the individual pulls the apple from the tree, she encounters the expected resistance from the branch on which it’s attached as PIVOT uses its motor to pull the haptic handle away from the hand. She experiences the resistance until the apple is detached—an action accompanied by a “thud” sensation generated by the voice coil actuator—at which point, she then feels the impact and weight of the apple in her palm. Instead of pulling the handle away, PIVOT presses it into the palm, creating a sense of momentum and weight. PIVOT can render such forces on the palm and fingers because it’s grounded on the wrist and not in the palm. With a simple rotation of the hand and release of the handle, the individual can drop a bad apple to the ground or a good one into a basket with others. Additionally, when worn on both wrists, PIVOT can facilitate two-handed interactions, such as picking up that basket of apples by the handles. The devices render the feeling of holding by synchronizing the haptic feedback in each device.

Wearing PIVOT on both arms enables haptic feedback for bimanual interactions. Here, the individual is stretching and compressing a basket, which is rendered as synchronized push-pull forces on both hands.

Play ball!

In making the design decision to ground PIVOT to the wrist, one of the first things we considered was baseball. From pitching to a batter to throwing a runner out at second, there’s a lot happening in the arm, and the same could be said of other sports. Introducing the wrist form factor, or design, into our offerings presented an opportunity to provide a wider range of actions without interfering with the physical environment around the player.

With PIVOT, individuals can catch and throw virtual objects. The reaction time of catching a flying virtual object is significantly shorter than grabbing a stationary virtual object (we can simulate the catch of a 55.9-mph throw through visuo-motor illusions!). Like with simulating the grasp of a nonmoving object, the simulation of catching objects requires that PIVOT and the visual input are aligned correctly to accurately render when object meets hand. For high speeds, a larger collision radius can be implemented to increase the responsiveness of the device.

As is the case with dropping an apple into a basket, throwing relies on PIVOT sensing the motion of the hand and the release of the haptic handle, which coincides with the release of the virtual object. Upon release, the handle is driven out of the palm by the motor at the physically correct angular speed, up to 0.55 milliseconds/degree. In other words, the handle can go from grasp to fully retracted (at approximately 190 degrees) in 340 milliseconds, the time it takes to blink an eye. Throwing, catching, and passing objects among people not only enables simulation for sports games, but can also extend to collaboration in the virtual workplace, where factory workers or industrial designers can feel the forces of virtual designs or products in a completely new way, even before manufacturing them.

PIVOT not only enables grasping virtual objects, but dropping, throwing, and catching them, as well.

The ultimate frontier

Touch is the ultimate frontier in rendering. Once you’ve achieved incredibly realistic visual renderings of objects in virtual and augmented reality, next you want to simulate natural interactions with these virtual objects. That’s when haptics takes center stage.

Today, VR’s visual renderings are immersive, sophisticated, and appealing—so much so that when you put on a VR headset and are transported into a virtual world in which an apple hangs from a tree branch, you can’t help but grab it. But when you reach for that apple and don’t feel its smoothness and firmness, the pullback of the branch when you try to pluck it, or its weight in the palm of your hand, the illusion is shattered. With haptic controllers like PIVOT, Microsoft researchers are working to solve the challenge.

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The importance of bringing broadband to libraries during COVID-19

Books are amazing things: little worlds of knowledge or fantasy you can pick up and take with you. Libraries have always acted as custodians of that wisdom and wonder – but here in the 21st century, there’s a lot more to what they can offer.

And the role of the public library has evolved over time. “We continue to do all the things that we traditionally did, but we’ve expanded our role as the world has shifted and become more digital,” says Michelle Jeske, the Denver City Librarian and president of the Public Library Association.

As we move online at an even faster rate, knowledge, entertainment and opportunities for education and employment are found on the internet. Those living in well-connected, affluent places may have come to take internet access for granted. But there is a digital divide in the U.S. that has left people at a disadvantage – particularly since the arrival of COVID-19.

Digital divide

Finding ways to overcome that divide in a sustainable, community-led way could help bring the benefits of the internet to those who need it most. One solution is to use technologies such as TV white space to facilitate wireless broadband – as Microsoft’s Airband Initiative is doing. With this program, broadband is brought directly to individuals and, more economically, to a community hub such as a library, which can then act as a wireless hot spot.

[READ MORE: Microsoft Airband: An annual update on connecting rural America]

In 2019, Microsoft Philanthropies donated $400,000 to the Public Library Association to support more widespread connectivity alongside $20,000 each from Microsoft’s Airband and TechSpark initiatives. The money is helping the association deliver much-needed tech equipment – typically laptops and portable Wi-Fi hot spots – to a network of public libraries in communities in rural parts of the country.

The rollout of hot spots has become even more important now, and the PLA has become a key partner to Microsoft in its global aim to give 25 million people access to digital skills training.

“Suddenly, the lifeline for so many people across this country has been cut off,” says Jeske, who, as Denver City Librarian, oversees a system that serves over 4.4 million people a year. “Public libraries had to shut their doors for public health reasons, so it was great that we had this platform to jump off from.”

Some of the support from Microsoft is being used to extend Wi-Fi outside of buildings in libraries that previously didn’t have that ability – so people with their own devices can plug into those access points.

In Denver, Jeske says, “We are now offering laptop use outside of 12 of our 26 locations, because it’s safe.”

[READ MORE: The path to prosperity through access to high-speed internet]

Benefits in kind

Deploying fast broadband infrastructure in places with low population density is expensive for network operators.

Vaughn Public Library in Ashland, Wisconsin, is one of the libraries taking part in the Microsoft program. Nestled on the southern shores of Lake Superior, this town looks much different than it did decades ago, when its business was paper mills. Ashland’s population is now 8,000, down from about 12,000.

The director of library services at the Vaughn Public Library Foundation, Sarah Adams, has recently introduced a program to get people started on the path to digital literacy. She says she is driven by a real passion to improve access to learning and technology for all.

“If you don’t understand how to navigate a form, or maybe just know which website is the actual website you need, you can find yourself locked out of things that might improve your life,” she says.