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A New Master for Minion Masters with an Inside Look at Morellia

It was a wild couple of months of preparations to release Minion Masters and bring it to Xbox One. That means we can sit back and relax, right? Nope, that’s not the BetaDwarf way. We have too much stuff we want to show you.

We wanted to add something very special to the game after it’s full release, and what is more special than a brand new Master? Nothing, that’s what.

The twisted sister of the Crystal Elf Milloween, Morellia goes by many names – Ruler of the Cursed Lands, Queen of Souls, Dragon Binder – but her personal favourite is Lich Queen.

For Morellia, we had two main goals: To create a master that felt completely different from any existing Master, and one that was also steeped in flavor. Right from the start, we wanted to put emphasis on her talents as a powerful spellcaster with a roster of varied spells to choose from.

Minion Masters - Lich Queen

Minion Masters - Lich Queen

Presenting choices was difficult, as Minion Masters is a fast-paced game where you are already make a lot of decisions and where the game changes constantly throughout the course of a match. Also, having a Master with variable perks is something we had never done before.

We went through a lot of trial and error in the following weeks. We tried adding spells to her deck in response to which cards you played, or depending on which minion was in play. But it didn’t quite feel like Morellia was in charge. We wanted her to feel like she was commanding the situation like the queen she is, and not just reacting to the situation.

Finally, we decided to try something crazy: replacing your entire hand with a new set of options, giving the player full control of Morellia’s abilities, allowing for an impressive amount of adaptability. Morellia finally felt like she was in charge.

We used her Book of the Dead as a way to present these choices. Having Morellia open her book to select a spell felt intuitive and plays well into her fantasy.

Did we mention the book is sentient? The trapped soul within provides running commentary to annoy the oh so serious Lich Queen at every turn.

I hope you enjoyed this little look into Morellia’s design. We are extremely excited to show off Morellia, and we hope you think she is as awesome as we do!

Finally, we would like to formally welcome all Xbox One players who have joined the Minion Masters family over the past month. We have much more in store for you going forward, so we hope you stick around! Our engineers are working tirelessly to improve your play experience and getting rid of bugs, so keep that feedback coming!

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Vigor Update 0.9: Aid is Coming in July to Xbox One

Waiting… waiting never changes. After a burst of new information about the upcoming Summer Release, there’s been next to no news from our side. Indeed, we prepared a handful of minor updates – including the addition of Random Duos – yet there was nothing major on the horizon.

Vigor Update 0.9

Vigor Update 0.9

Right now, we are working hard to create the best possible experience for when the game fully releases as a free-to-play title in Summer 2019. Indeed, we know you would like to take a closer look and give it a try as soon as possible – and that’s one of the reasons we prepared one last major update before the actual release. So, without further ado, let’s see what’s in Update 0.9: Aid that is coming in July.

We listen to the feedback of the community. Sometimes, it may not seem so at first glance, but we really do. Our developers have managed to go through each and every report of wobbly shooting to improve the gunplay – we found some gnomes in the machine, and sent them packing. That means shooting should be much more reliable now, and all the weapons got some more configuration love as well. You should be able to enjoy the gunplay more than ever, and the same goes for the animations and interactions.

Vigor Update 0.9

Vigor Update 0.9

Many of you proposed we should focus on customizations and a possibility to acquire them for Crowns. This is actually something we have already been working on in the background, and Update 0.9 should finally see the Outlander’s shop in the game. Speaking of customizations… what if no one gets to see you in the Encounter? Well, we decided to add an option for you to learn from your mistakes and return to the Encounter as a spectator once you are killed. Learn from the best – see how they play and check out their attire.

Do you still remember the first time you saw Vigor? It was a rough experience, waking up in dark tunnel without any leads for what to do. This should change with a new tutorial that’s going to bring you up to speed. We went through various focus tests and decided to change the structure. You are now going to get a helping hand – yet, it will still be up to you to decide who you going to trust in the outlands.

Vigor Update 0.9

Vigor Update 0.9

As you can imagine, Update 0.9 is going to be a big one. In the meantime, we plan to showcase some more content that is currently being prepared for you. Stay tuned!

That’s all for now! As always, keep sending us your feedback on Twitter and Facebook.

See you in post-war Norway, Outlanders.

Vigor is available now as an Game Preview title for Xbox One via the Microsoft Store. Click here for details.

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Neverwinter: Undermountain Brings Iconic Dungeons & Dragons Campaign to Life

As we were designing an expansion for Neverwinter, we needed a huge space for players to progress to level 80 with a new cap increase. Where better to do so than in the biggest dungeon in the Forgotten Realms? With that idea in mind, Wizards of the Coast’s “Waterdeep: Dungeon of the Mad Mage” book was our tome of choice for research and reference. By offering 23 different levels in the famed dungeon of Undermountain, this D&D Fifth Edition campaign book gave our team so many choices for location and story content, centered around the Mad Mage – Halster Blackcloak – and his vast creation.

It was actually very difficult to select only a few of the levels and monsters covered in the book, which prompted many brainstorm and pitch sessions amongst the team. Everyone spent these meetings advocating the pros and cons of their favorite dungeon environment, stories, and monsters in found in Undermountain. There’s so much great content in the Mad Mage’s dungeon that we wanted to bring to our players in Neverwinter – but not everything could make the cut. Ultimately, we needed five new zones for players to progress from level 70 to 80. Our bottom-line criteria for selecting the final zones were: technical viability, exciting story possibilities, and the roster of monsters which lurked in each respective zone.

Neverwinter: Undermountain

Neverwinter: Undermountain

Firstly, we picked the Catacombs, as it is the actual first level of Undermountain, and a great starting point for the story with mostly humanoid enemies. From there, adventurers delve deeper down into the Twisted Caverns to get a change of scenery and a vastly different ecosystem of massive monsters. After that, players venture into Wyllowood, a magical forest inside of the mountain dungeon – yes, you read correctly, a forest… inside a mountain. Delving even deeper, players enter the Terminus level – a fiery cavern dotted with mithril mines and lava, ruled over by a fallen angel. For the final level of our Undermountain adventure, we selected Vanrakdoom, a dungeon level overtaken by the shadowfell and a shadow dragon. Our Environment team did an amazing job creating all new dungeon and caverns kits from which we built these zones, each of which has its own distinct appearance and monster group.

Speaking of monsters, a dungeon is just a hole in the ground without them. The Neverwinter team created more new monsters for this expansion than we have in any other release since launch. Players will encounter groups of mushroom-like Myconids, spider-herding Ettercaps, deadly Umber Hulks and enormous purple worms – just for starters. Ultimately adventurers will also face off against the apprentices of the Mad Mage, Arcturia and Trobriand. These monsters are of course guarding great treasures, which draws many adventurers into Undermountain – never to return to the surface.

While the Neverwinter team has worked very hard to bring a recreation of Undermountain into our game, the real maestro of Undermountain is Halaster Blackcloak. Following adventurers on their expedition, he can be seen popping in and out of the dungeon, summoning monsters, or just absentmindedly chatting to himself. Halaster has spent centuries trapped in his own dungeon domain, building and altering Undermountain, filling it with magic and monsters, treasures and traps.  The fact that Halaster continually tinkers and changes his dungeon was a key element in our team digging into Undermountain – where we’ve encountered so many possibilities, and so many more levels to explore in future content releases.

Neverwinter is available now as a free to play title for Xbox Live Gold members on Xbox One. You can download it today from the Microsoft Store.

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June 17th : New Preview Alpha Ring 1907 Update (1907.190614-1928)

Starting at 2:00 p.m. PST today, members of the Xbox One Preview Alpha Ring will begin receiving the latest 1907 Xbox One system update (Build: 19H1_RELEASE_XBOX_DEV_1907\18362.5031.190614-1928)

This first update is meant to lay the groundwork for what’s to come in 1907, so while you’ll find fixes and known issues listed below, please keep an eye out for feature announcements as they’re ready to be previewed. Thanks, as always, for your passion for helping make Xbox One system updates the best they can be prior to release to GA!

DETAILS:

  • OS version released: 19H1_RELEASE_XBOX_DEV_1907\18362.5031.190614-1928
  • Available: 2:00PM PDT 6/17/19
  • Mandatory Date/Time: 3:00 AM PDT 6/18/19

Fixes:

 

System

  • Stability fixes to the system.

 

Known Issues:

Audio

  • Headsets are not being assigned to the users profiles and not working correctly.

Profile Color

  • Sometimes users may encounter the incorrect Profile color when powering on the console.
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Next Week on Xbox: New Games for June 18 to 21

Welcome to Next Week on Xbox, where we cover all the new games coming soon to Xbox One! Every week the team at Xbox aims to deliver quality gaming content for you to enjoy on your favorite gaming console. To find out what’s coming soon to Xbox One, read on below and click on each of the game profiles for pre-order details (dates are subject to change).

Bloodstained: Ritual of the Night Games

Xbox One X Enhanced – An exploration-focused, side-scroller action RPG packing all the best features from the metroidvania genre into a single, content-packed game. Play as Miriam, an orphan scarred by an alchemist’s curse which slowly crystallizes her body. She must now battle her way through a demon-infested castle summoned by Gebel, her old friend whose body and mind has become more crystal than flesh.

Neverwinter: UndermountainGames

Team up with Durnan, the proprietor of the famed Yawning Portal, to seek the truth behind the mysterious visions and forces beckoning citizens of the Forgotten Realms to the halls of Undermountain. Neverwinter: Undermountain introduces a new level 80 cap, a complete overhaul of class powers and feats, new Adventure Zones, a new Endgame dungeon, and much more!

Jurassic World EvolutionGames

Xbox One X Enhanced – A new single-player narrative featuring “Jurassic World” character Claire Dearing, voiced by Bryce Dallas Howard herself. Rich in content with seven new story missions with rewards, two new locations, three new dinosaurs, and new game features.

Another Sight Games

Xbox One X Enhanced – A surreal fantasy adventure with steampunk elements set in London in 1899, towards the end of the Victorian era. With an emphasis on culture and character, Another Sight focuses on the relationship between its two protagonists: Kit, a refreshingly intrepid teenager, and Hodge , a mysterious red-furred cat.

Citizens of Space Games

A quirky RPG for all audiences where you’ll recruit citizens of space for battle, traverse the cosmos in search of Earth’s missing pieces, and meet charismatic characters at every turn as you play as an Ambassador of Earth who must put the planet back together.

Antiquia Lost Games

A fantasy RPG featuring beautiful 2D turn-based battles where you’ll become the master of the battlefield by using the characteristics of the three tribes, Fai, Ruta, and Eeth. The game offers a variety of achievements and elements, from weapon refining to harvesting items.

Cybarian: The Time Traveling WarriorGames

Cybarian The Tme Travelling Warrior is a classically inspired arcade action game, with a mixture of modern and retro gaming inspirations, an union of old-school 2D platformers and side-scrolling beat em’ ups in an animated, retro styled pixel art.

Double Cross Games

Explore alternate dimensions, fight interdimensional criminals, and solve crimes in this thrilling action platformer! Developed by 13AM Games, the studio behind award-winning Runbow, Double Cross is an exciting action adventure game that has players take on the role of Zahra, whose job it is to maintain peace and order between all dimensions.

Crash Team Racing: Nitro-Fueled Games

Xbox One X Enhanced – Go fur-throttle with Crash Team Racing Nitro-Fueled. It’s the authentic CTR experience plus a whole lot more, now fully remastered and revved up to the max with all the original game modes, characters, tracks, power-ups, weapons and controls. Additional karts, tracks, and arenas from Crash Nitro Kart- Race.

Captain Cat Games

Captain Cat travels the seven seas in his boat, using his anchor as a hook to fish for the delights and treasures hiding at the bottom of the sea. But navigating the depths of unknown waters is never easy, as there are many mysterious dangers to face along the way. Can Captain Cat overcome them to catch enough fish to satisfy his hunger?

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June 14th : New Preview Alpha Skip Ahead Ring 1910 Update (1910.190611-1923)

Starting at 2:00 p.m. PST today, members of the Xbox One Preview Alpha Skip Ahead Ring will begin receiving the latest 1910 Xbox One system update (Build: 19H1_RELEASE_XBOX_DEV_19H2HOLD_1910\18362.7172.190611-1923).

DETAILS:

  • OS version released: 19H1_RELEASE_XBOX_DEV_19H2HOLD_1910\18362.7172.190611-1923
  • Available: 2:00PM PDT 6/14/19
  • Mandatory Date/Time: 3:00 AM PDT 6/15/19

Fixes:

My Games and Apps

  • We have fixed an issue with certain Games crashing or timing out on launch.
    We have fixed the issue in which My Games and Apps is blank after launching it from Home and/or hitting refresh from the guide.

System

  • Stability fixes to the system.

 

Known Issues:

Audio

  • Headsets are not being assigned to the users profiles and not working correctly.

Profile

  • We are tracking in issue in which the Profile page is blank when you load it from the guide.

Profile Color

  • Sometimes users may encounter the incorrect Profile color when powering on the console.
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E3 2019: Bleeding Edge is Four-on-Four Competitive Brawling Mayhem

Hellblade developers Ninja Theory brought their frantic new team-based brawler, Bleeding Edge, to E3. Bleeding Edge is a MOBA riff, a competitive four-on-four battle with frantic, fast-moving combat and ridiculously huge attack effects.

I played a few rounds of Bleeding Edge on the floor of at the Xbox E3 Showcase. Here are all the details.

Controlled Chaos

My first experience with Bleeding Edge was pure chaos. As two teams experienced the game for the first time, the match was a riot of clashing area attacks, rapid retreats and dashes towards checkpoints, with not enough attention paid to strategy by new players eager to try out all their attack options.

Bleeding Edge

Bleeding Edge

All of which is a good lesson because my next matches were different. Bleeding Edge looks like a colorful, casual game, and certainly can be played without deep commitment to character. But as you’d expect, real communication between teammates is rewarded. A point tally determines who wins, and points are earned from kills (of course) and control point possessions —and the score tallies can shift quickly as the battle moves around a map.

Coordinating control point assaults, not to mention tactical planning for the use of long-range attacks, is essential. Ten characters are divided between three major classes — heavy, support, and assassin — and each has multiple basic and passive abilities, three special attacks and an ultimate, with very little overlap between attacks. All that makes for a pretty wide array of gameplay options.

Mapping Out a Plan

The E3 demo map is fairly contained, with a few half-circle paths that connect to a central corridor dotted with three control points. A few elevated overlooks offer flanking positions, which are helpful for the support characters with ranged and trap attacks. That central corridor, however, is also a live train track, and maintaining a hold on a couple of the control points means standing on or near the track — which is bad news when a deadly train careens down the rails.

Bleeding Edge

Bleeding Edge

Each team spawns essentially on opposite sides of the map, with players riding hoverboards to cover long stretches of ground between spawn and control points. (You can jump on that hoverboard at any time, but it does not provide instant escape if you’re in a jam, as it takes a few seconds to spawn.)

Control points don’t all open at the same time. One will go live and become a battleground, then others go online in sequence. Partway through the match, all the points would shut down at once, forcing each team to reset its placement — and enabling a new scramble to control the first point to light up again. That kept all my matches moving at a fast clip.

Become a Real Witch

The characters in Bleeding Edge are even more over the top than what you’ll find in other modern team-based action games. There’s the witch, Maeve, inspired by Baba Yaga, who uses tricks like trapping opponents in cages. She’s an assassin character, as is Gizmo, a sneering redhead who builds explosives, places turrets, and can become a rough-hewn mech. The assassin Nidhoggr is an android or cyborg metalhead (a literal metalhead, basically) who wields his guitar as an actual axe, while the heavy Buttercup rides around on a single big wheel and likes to use saw blades against opponents.

Bleeding Edge

Bleeding Edge

With the single available map available at E3, I only got a taste of how all these characters and the rest of the roster can interact. The option to play an actual witch in a heavy-hitting brawler is reason enough to keep an eye on Bleeding Edge as it rolls towards release.

Bleeding Edge is coming to Xbox One and Windows 10 PCs, with a Technical Alpha set to open on June 27.

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Spiritfarer Debuts at Xbox E3 2019 Briefing

“Welcome to the big show.”

These were the first words I heard when I walked into rehearsals. We were about to announce our studio’s third game, Spiritfarer, on the biggest stage in the world: E3.

My name is Will Dubé, and I’m the founder of Thunder Lotus Games. Five years ago, I quit my job to put an indie game on Kickstarter. Today, I’m writing to you from beautiful Los Angeles as we introduce our new game, Spiritfarer, to the world on the biggest stage in gaming.

Spiritfarer

Spiritfarer

Spiritfarer is a cozy management game about dying. It’s a game about heritage and what you leave behind. It’s about relationships you create and care for, and the bitter-sweetness of saying goodbye. We’ve all grieved the passing of a loved one. We know that with time, the sadness will pass, and the good times remembered. A laugh, a smile, a thought. This is what the game strives for and why we think it needs to exist. These universal experiences tie us together and make us fundamentally human. They are important emotions that are often held back, or pushed aside in this crazy world we live in.

Spiritfarer holds a special place in my heart. It’s the polar opposite of our previous game, Sundered, and a huge creative risk for our studio. There is no violence in the game, no fail states. You can progress faster or more slowly. I like to joke that the game is rated C for cozy. Its focus is on the Spirits and your relationship to them. What are their final requests? How can you accomplish them? What does it mean to you? To them? How to you choose to build your boat and embark on this adventure? What will you leave behind?

We hope that you’re as excited as we are to bring Spiritfarer into the world. If you’d like to find out more about the game, please visit our website: thunderlotusgames.com.

I wish you all the best and look forward to seeing you in person at conventions and shows around the world.

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E3 2019: Play As Anyone in Watch Dogs: Legion, Coming to Xbox One March 6

Watch Dogs: Legion is coming to Xbox One on March 6, 2020, taking you to a near-future London torn between sinister factions working to keep citizens meek and controlled. Organized criminals vie with a sinister private military for control of the streets, all under the watchful eye of an oppressive surveillance state. The citizens need something to rally around if they’re going to take back the city, and that something is the hacker collective DedSec.

Watch Dogs: Legion

Watch Dogs: Legion

In Watch Dogs: Legion, your mission is to pull together a resistance from the people around you, and use their innate traits to build a group of effective operatives who can hack, fight, and sneak their way through the powerful forces holding London in their grip. You can recruit any character you see in the open world, from former spies to street toughs to panhandlers to sweet old grannies. Everyone around you is a persistent character with a distinct daily schedule, backstory, voice, and personality, with the latter two coming across loud and clear in the game’s cutscenes. They also have specific problems, and if you work to solve them, you can raise their opinion of DedSec and make them more open to joining your ranks.

Watch Dogs: Legion

Watch Dogs: Legion

Once they do, you’ll be able to control them directly, as well as swap between them and any other operatives on your team. You’ll also be able assign them into one of three classes; characters who can deal bonus shotgun damage, for example, might make good Enforcers, tough fighters who can handle heavy firepower. Those who like to stay hidden, meanwhile, can make excellent sneaky Infiltrators, while the technically inclined can manipulate systems and control drones as Hackers. It’s up to you to decide how best to use these skills, and to choose the characters you think would make the best additions to your team.

Watch Dogs: Legion

Watch Dogs: Legion

Whatever role you decide for them, you’ll want to approach dangerous situations carefully, because if a character under your control dies – whether in a firefight or a car accident – they’re gone for good. You can minimize risk through your approach to conflict; opt for hand-to-hand combat instead of pulling a weapon, for example, and your enemies will try to arrest or take you down nonlethally. Pull a gun, however – even a nonlethal one – and your enemies will start shooting, which can have dire consequences for your operative.

Watch Dogs: Legion

Watch Dogs: Legion

Operatives who stay alive can level up, unlocking new abilities and tools that can give your team a diverse set of skills to draw from. And you’ll be able to use those skills in concert with those of your friends in four-player co-op, with persistent progression for your operatives whether you’re playing solo or via Xbox Live.

Watch Dogs: Legion

Watch Dogs: Legion

Watch Dogs: Legion is available now for preorder on Xbox One from the Microsoft Store. Preordering any version of Watch Dogs: Legion will net you the Golden King Pack, which includes three in-game items: the Lux car skin, the Uneasy Lies Mask skin, and the Serpent Sisters pistol skin. You can also grab the Gold Edition, which includes the base game and the Season Pass; the Ultimate Edition, which packs in the Gold Edition’s content plus additional digital content, including four weeks of VIP status to earn experience and currency more quickly; or the Collector’s Edition, which combines the Ultimate content with physical items including an LED Ded Coronet Mask Replica (and instant access to its in-game equivalent), a Steelbook case, stickers, and a propaganda poster. Preordering the Gold, Ultimate, or Collector’s Edition also gets you three-day early access to the game, starting March 3, 2020.

Keep an eye on Xbox Wire and Ubisoft News for much more on Watch Dogs: Legion in very near future.

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E3 2019: EA Unleashes the Force Powers and Fluid Combat of Star Wars Jedi: Fallen Order

Here’s a familiar Star Wars scenario: You’re running from danger and turn a corner only to realize there are a few stormtroopers 10 yards away. They fire blasters, so there are slashes of deadly energy racing towards you at light speed. If stormtroopers weren’t such terrible shots, you’d be dead.

Or maybe you’re young Jedi Cal Kestis, the hero of Star Wars Jedi: Fallen Order. In that case you might use one Force power to slow time, making those blaster shots look like paper streamers fluttering through the air. Then you Force pull a stormtrooper right into your hands, before depositing him in the path of his own blaster fire, which finishes him off. In that case you’re not dead; you’re cheering, because that is awesome.

The Power of the Light Side

Star Wars Jedi: Fallen Order is the new third-person single player game from Respawn Entertainment, the makers of Titanfall and Apex Legends. It is a canonical Star Wars story, which means that the stuff that happens here actually happens — this isn’t some side-pocket narrative wormhole — and characters and aliens introduced here could well end up in a movie down the line. That also means that Cal is necessarily well-defined, so there’s no option to play on the Dark Side of the Force.

EA revealed 15 minutes of gameplay at the EA Play event that marked the beginning of E3 week. But while we haven’t been able to get hands-on with the game yet, another demo session featured about 10 minutes of gameplay that leads up to the previous 15, adding some new context to the story. Here’s what we’ve learned.

Who Is Cal Kestis?

First, a brief backstory. Cal (voiced by Cameron Monaghan) survived the slaughter that followed Order 66, which wiped out most of the Jedi in “Star Wars: Episode III – Revenge of the Sith,” and has been hiding out in the months since. He runs across a former Jedi named Cere. She’s got a ship, the Stinger Mantis, piloted by a gruff four-armed alien named Greez, and thinks she might be able to finish Cal’s training as they journey towards an uncertain future.

There’s another companion who actually goes everywhere with Cal: the droid BD-1, who often rides the young Jedi’s back, as if it was Yoda training Luke on Dagobah. BD-1 has many functions: He can help explore and map environments, dispense stimpacks, and occasionally interact with elements such as electrical panels, which he overrides. BD-1 chirps and whistles much as an R2 droid would, and his sounds were even created by Ben Burtt, who did all the original Star Wars sound design.

Star Wars Jedi: Fallen Order

Star Wars Jedi: Fallen Order

Down and Out on Kashyyk

The extended demo begins with Cal and BD-1 emerging from a river on the Wookiee home planet of Kashyyyk, where a couple of AT-ATs are advancing on a band of rebels. The walkers seem to have trudged up the waterway to this point, because they’re draped in foliage. Cal and BD-1 use the hanging vines and greenery to climb up to the top and enter the massive machine. After making short work of the crew, Cal begins to pilot the AT-AT, firing on the other nearby walker and generally causing some mayhem. This brings him into contact with a very surprised Saw Gerrera, voiced by and featuring the likeness of Forest Whitaker, who played Gerrera in “Rogue One: A Star Wars Story.”

The young Jedi and older guerrilla fighter realize they’re after more or less the same thing: Cal seeks a Wookiee rebel leader named Tarful, “the symbol of the Wookiee resistance,” while Saw is trying to disrupt Imperial supply lines, which means he’s going to free a bunch of Wookiees who are imprisoned in a tree sap extraction plant which doubles as a prison camp. Maybe one of those prisoners knows where Tarful is hiding?

Sounds Like Star Wars

All that info is delivered as a big chunk of exposition which is very easy to listen to thanks in part to the backing of a terrific score. Fallen Order feels like Star Wars in ways video games set in George Lucas’s galaxy haven’t always managed. The sound design is a big part of the reason it all works. The basic audio effects we’ve heard so far are terrific, and the score, by composer Gordy Haab, Nick Laviers, and Stephen Barton is pure Star Wars. It is by turns stirring, epic, martial and even lightly humorous. The music sounds just right.

Star Wars: Jedi Fallen Order

Star Wars: Jedi Fallen Order

An Uncharted Path

Soon, Cal is running towards the extraction plant, and we get a taste of the game’s sense of movement. Cal can wall-run and, thanks to a Force power, double-jump. Fallen Order seems to rely on level design to suggest your path — there are no obvious checkpoints or objective markers. BD-1 can project a map of the area to help you get your bearings, but that’s about it.

Based on what we see in the demo, that’s no problem. There’s a real sense of the Tomb Raider series as Cal explores Kashyyyk. The ideal path forward is always clear, even as it’s easy to see that some alternate routes and hidden explorable areas are likely just out of reach. And when you see a bunch of stormtroopers engaged in a firefight with Saw’s forces, or literally trying to burn out a couple of giant spider-like Wyyyschokks, obviously that’s where you’re going to run.

Going on Offense

We’ve heard game director Stig Asmussen describe Fallen Order as “thoughtful combat.” While we haven’t taken Cal for a spin ourselves — so we don’t know how the combat and Force powers actually feel — it’s not difficult to see what he means. The game doesn’t rely on a patterned combo system. Rather, it’s all moves and counters, for a series of attacks, blocks and parries. Spamming a squad with big lightsaber slashes might look good for a couple seconds, but even basic troopers might also be able to knock Cal on his back. They’re terrible shots, but these Stormtroopers aren’t mere cannon fodder. That said, if you knock a trooper on his back, you can then skewer him with the lightsaber.

Star Wars Jedi: Fallen Order

Star Wars Jedi: Fallen Order

This isn’t a stealth game, exactly, but the element of surprise is useful, and some of the best fun might be found by using the Force to throw unaware enemies out of your path in creative ways. Using the Force is even a part of basic exploration, as Cal can traverse some areas by Force-pulling vines to swing on.

There are a few different meters on screen at any given point. Cal’s health and Force level are obvious, and there’s also something that looks almost like a block or stagger meter. We saw these in action when Cal comes up against a Purge Trooper, who is armed with a double-ended energy weapon and has been trained to track remaining Jedi. Based on Cal’s level in the demo it’s not an easy battle, but the Purge Trooper doesn’t present too difficult an obstacle, especially if players balance Cal’s available meter energy.

Meditate on Your Skills

At a couple points during the demo we saw notifications that Cal has earned a new skill point. While we haven’t seen much to document the skill tree, at one point in the longer playthrough Cal finds a glowing spot where he’s able to meditate, taking him into what looked like a skill tree rendered as a sort of galactic map. The demo didn’t linger on that point, so we aren’t sure how the upgrade and skill unlock path works, and we don’t know if those meditation points will be required for upgrades.

Star Wars Jedi: Fallen Order

Star Wars Jedi: Fallen Order

Since the demo strolled through the Stinger Mantis just long enough to let us understand that it will serve as a home base and a transport around the galaxy, we’ll presume that upgrades and skill unlocks can also be conducted there.

Droid Wars

The longer and shorter demo both end the same way: With Cal having found an imprisoned Wookiee. As he searches for a way to open the prison cell, a KX security droid (like K-2SO in Rogue One) attacks Cal from behind. This looks like a mini-boss, but it’s also the end of the demo.

The game’s references to “Rogue One: A Star Wars Story” help wrap some context around what we’ve seen of Fallen Order. There’s still a lot we don’t know about this game, but the half-hour we’ve seen already suggests that Respawn Entertainment is working to surprise even the most die-hard fans. Just as that film upended some of our assumptions and expectations about this galaxy, Fallen Order looks poised to have us look at lightsaber combat and Force powers in a new light.

Star Wars Jedi: Fallen Order will release on November 15 on Xbox One and is available for pre-order today on the Microsoft Store. Click here for details.