Ahead of the release of The Super Mario Galaxy Movie on 1st April 2026, the voice actor for the newly-confirmed Fox McCloud has been revealed.
The intrepid space pilot will be voiced by Glen Powell, who is perhaps best known for his work on Top Gun: Maverick in 2022. Rather fitting, wouldn’t you say? He’s also appeared in movies such as The Running Man, Twisters, and Hit Man.
Powell revealed the news himself via an Instagram reel below:
Fox McCloud was recently announced via a new official poster for the Mario Galaxy movie, and since he’s being voiced by a fairly well-known actor, we have our hopes up that it’s more than just a quick cameo.
It’s also been confirmed that Pikmin will show up in the movie after the little scamps showed up in a brief teaser video online.
Well well well, what do you make of this? Are you hopeful that Fox McCloud will have a significant role in the Mario Galaxy movie? Let us know.
Recently, one of the key topics surrounding the Switch 2 is its price; specifically whether we can expect it to go up thanks to the insane demand and shortage of RAM.
Well, if you want a glimpse into the potential dark times ahead, then look no further than Sony. The company has announced that the PS5 will be receiving a staggering price increase that is being attributed to “continued pressures in the global economic landscape” (thanks, Push Square). The changes will be effective from 2nd April 2026.
So, the prices of the PS5 consoles and the PS Portal will be as follows:
Hold up, hold up… $900 for the PS5 Pro?! Oh wow, this is getting out of hand now. We can only imagine that PS5 sales are going to absolutely tank from April onwards, which is no doubt good news for Nintendo and the Switch 2 in the short term, but how long can it last?
At £395.99 / €469.99 / $449.99, the Switch 2 is arguably at the absolute limit of what most would deem to be ‘affordable’ in this day and age, and that’s pushing it. If it goes up in price in the near future, we reckon Nintendo will struggle to maintain its early sales momentum.
Oh boy, what are your thoughts on all of this? Let us know with a comment in the usual place.
Yesterday, ahead of next week’s opening for The Super Mario Galaxy Movie, Nintendo pulled back the curtain on a surprise character who’ll be showing up in what we thought would be a Mushroom Kingdom-only affair (Pikmin notwithstanding). Fox McCloud is in the Mario Galaxy Movie.
Yes, Nintendo put out the poster across social media showing the leader of the Star Fox team looking particularly dashing. Put him in an F-18 with Maverick and he’d look right at home. [Update: Well, would you look at that. He’s being voiced by a bona fide wingman!]
As a reminder, here’s the whole thing in all its glory:
“You’re becoming more like your father.” — Image: Nintendo / Illumination
For Star Fox-starved fans who’ve been waiting for 10 years since Star Fox Zero — all through the Switch 1 glory days when we’ve seen most major Nintendo series get at least one new entry — it’s a relief that the platform holder not only remembers the Lylat crew, but has gone and put McCloud in a billion-dollar-grossing movie.
(Okay, it’s not yet a billion-dollar-grossing movie, but let’s not kid ourselves that this isn’t going to be a massive success. My daughter got Birdo in a birthday Happy Meal earlier in the week, asked me who it is and she’s now obsessed with her. This thing is going to do just fine at the box office.)
He’s in it, too — Image: Nintendo / Illumination
Looking at the comments on the article, and ignoring the ones accusing us of spoilers (if you genuinely think that covering a character on a movie poster is a spoiler, maybe it’s time for a brisk, refreshing walk – just whatever you do, don’t walk past a cinema. Or a train station. Or a bus stop…), the sentiment from fans seems to be one of confusion. Why would Nintendo not save this reveal for the movie proper?
The obvious answer? Marketing, baby. Specifically to the hardcore Nintendo fans who might have burned all their hype already. It’s tough to leave the house at the moment, at least where I live, without seeing a poster or some tie-in product in a shop window, so it’s safe to say that awareness of the Galaxy Movie’s impending release is high with the general public.
However, I’d argue that after months of build-up and the token Mario Movie Directs which start with Miyamoto-san who then passes over to Chris-san, who introduces the trailer, etc, etc, excitement has dropped off a tad. Revealing this detail reminds the hardest of core Nintendo fans that, actually, we haven’t seen the whole film already through the trailers.
And them — Image: Nintendo / Illumination
Letting this fox out of the bag has definitely piqued my interest, as it will have most of the people reading this, Star Fox fans or not. If Fox McCloud is in this thing — if it’s not just some cute Pikmin crossovers — there’s potential for other Nintendo characters to show up. There’s a whole galaxy of stars out there, so what’s to stop Samus from showing up in her gunship or a squad of Inklings dropping in to splat Bowser Jr.?
Now, I’m not saying we’re suddenly going to have Link pop up through a warp pipe, but it’s the potential for genuine surprises that’s exciting. And if Fox has his own poster, he must have more than an Arwing flyby cameo. Maybe this won’t be your usual competently executed but formulaic, needle-drop-filled Illumination joint. Perhaps this one might have more surprise and delight for grizzled Nintendo vets!
All in all, I like that they’ve just got out there and presented this pre-release. It arguably shows confidence in the film’s core. It signals that perhaps there’s enough substance in the story and the writing that you don’t need some shlocky twist or character reveal to generate buzz and good word-of-mouth post-release. Maybe it might even be *whisper it*… a good movie!
Here’s hoping. We’ll find out next week.
Hang on, something just occurred to me. Does this mean that Slippy’s in it, too? Oof, on second thoughts, let’s call the whole thing off.
Let us know below if you think Nintendo and Illumination’s marketing teams should have saved this reveal for the picture, and head to the comments to discuss if you think this opens the door for other surprises.
Do you think the Fox McCloud reveal would have been better saved for the Galaxy Movie itself, rather than for a marketing beat? (1,361 votes)
Yes, it would have been amazing in the film itself!55%
Probably, but it’s not the end of the world31%
I don’t know3%
Nah, I’m here for the buzz7%
Absolutely not! Spoilers FTW – show me the post-credits tease now!2%
If there’s one series we’d love to see make an appearance on the Switch 2, then it’s Silent Hill. Both Silent Hill 2 and Silent Hill f have been very well received on other platforms, and with Resident Evil Requiem and Fatal Frame II demonstrating that horror games have a place on Nintendo’s new console, then we’ve got our fingers crossed for some more spooky thrills in the future.
Alas, there’s no sign of any Silent Hill project for the Switch 2 just yet, so for the time being, we’ll have to make do with some free DLC released for Fatal Frame II. Available now, the DLC adds in Silent Hill f-inspired ‘Navy Sailor School Uniform and Fox Mask’ cosmetics.
So basically, you can kind of pretend you’re playing Silent Hill f! Nice. All jokes aside though, it’s nice to see this collaboration between Koei Tecmo and Konami, and who knows, maybe it’s a precursor to some more Silent Hill content on the Switch 2. We’ll keep those fingers crossed.
As for Fatal Frame II, we gave it a score of 7/10 in our review, calling it “solid but uneven remake that nonetheless stands as a strong reminder of the cool ideas that this franchise brings to the table”. It brings heaps of creepy atmosphere to the table though, so if you’re looking for something to give you the willies in April, it might be worth investigating.
Image: Koei Tecmo
Have you got Fatal Frame II for the Switch 2? Will you be playing through it with this new Silent Hill f DLC? Let us know with a comment.
The new open-world action-adventure Crimson Desert launched last week, and although it’s filled with technical issues on platforms such as the PlayStation 5, South Korean publisher and developer Pearl Abyss isn’t ruling out a Switch 2 port.
In fact, according to the company’s CEO Heo Jin-Young, the team has just begun research and development to investigate a Nintendo version of this ambitious title. Here’s what he had to say during a recent shareholders meeting (thanks for the heads up, Nintendo Everything):
“Compared to other consoles, the Switch still has lower specifications, so there are things we would have to give up. Internally, we have begun R&D with interest.”
As noted, there would be some compromises, and the team would essentially have to “give up” certain aspects of the game. This update from the CEO follows rumours last year about the title coming to the Switch 2.
Despite “really poor performance” and graphical issues at launch, our sibling site Push Square still thought Crimson Desert was a fascinating game with a “frankly absurd scope” and a cacophony of systems and mechanics that only begin to take shape hours and hours in to the experience.
Would you be interested in a game like this making its way across to the Switch 2? Let us know in the comments.
Following a successful launch last month, Capcom has rolled out some updates for Resident Evil Requiem.
The latest one is now here for all platforms including the Switch 2. The most notable update is the addition of Photo Mode, which can be accessed game’s pause menu.
Apart from this, it has fixed a bug that made progress impossible “under certain conditions”, corrected typographical errors in some languages and adjusted character expressions in select cutscenes to better convey emotion.
Here’s the full rundown, courtesy of Capcom’s Resident Evil website:
Resident Evil Requiem Title Update – 27th March 2026
– Photo mode has been added. It can be accessed from the pause menu. – Fixed a bug that caused progress to be impossible under certain conditions. – Typographical errors in some languages have been corrected. – Character expressions in some cutscenes have been adjusted to better convey emotion. – A number of issues were fixed to improve gameplay.
This follows the Version 1.1.1 update earlier this month which addressed some progression issues and also made fixes to improve the overall playability of the title.
In our review here on Nintendo Life, we said Resident Evil Requiem set a new benchmark for the series, despite some minor visual and performance issues on the Switch 2.
Will you be giving this update a go? Let us know in the comments.
Nintendo has been releasing all sorts of game updates in recent weeks, and following the launch of Mario Tennis Fever on the Switch 2 last month, this new title has now received its second update.
This latest update contains a character balance adjustments and also makes changes to shot behavior. As usual, there are various other changes to with this to improve the overall gameplay experience. Here’s the full rundown, courtesy of Nintendo’s official support page:
Mario Tennis Fever: Ver. 1.0.2 (Released March 26, 2026)
Changes to Character Specifications
Changed specifications of some characters.
Character
Change(s)
Diddy Kong
Slightly increased the strength of shots and serves.
Dry Bones
The distance the ball can be hit back stably from has been increased slightly.
Slightly increased the ability to aim for the sidelines.
Baby Peach
The distance the ball can be hit back stably from has been increased slightly.
Toad
The distance the ball can be hit back stably from has been increased slightly.
Shy Guy
The distance the ball can be hit back stably from has been increased slightly.
Donkey Kong
The distance the ball can be hit back stably from has been reduced slightly.
Made it so you start running a little later when moving.
The motion extended significantly beyond the hit detection area while moving left or right, so his motion has been adjusted.
Petey Piranha
The distance the ball can be hit back stably from has been reduced slightly.
Made it so you start running a little later when moving.
Rosalina
The distance the ball can be hit back stably from has been reduced slightly.
Wiggler
The distance the ball can be hit back stably from has been reduced slightly.
Changes to Fever Racket Specifications
Changed specifications of some Fever Rackets.
Racket Name
Change(s)
Golden Dash Racket
Effect period has been shortened from 12 seconds to 8 seconds.
Metal Racket
Effect period has been shortened from 10 seconds to 8 seconds.
While the effect is active, you are now able to defeat Spinies from the Spiny Racket.
Star Racket
Effect period has been shortened from 10 seconds to 8 seconds.
While the effect is active, you are now able to defeat Spinies from the Spiny Racket.
Magic Racket
Effect period has been shortened from 15 seconds to 12 seconds.
If the racket is already a Frying Pan, the motion of it transforming into a Frying Pan will no longer occur. (You still take damage to your HP.)
Ghost Racket
Effect period has been shortened from 15 seconds to 12 seconds.
For lobs, the time for it to disappear has been lengthened by 0.5 seconds, giving you slightly more time to see the trajectory of the shot.
Inky Racket
The time from when ink gets on the screen to when it starts dripping down has been cut in half.
Changes to Shot Behavior
Made an adjustment so sliding and leaping do not occur when you perform a charge cancel. (However, the behavior remains the same as Ver. 1.0.1 for multiball.)
Other Changes
Fixed a bug where ratings were not being adjusted on the last day of each month at 5 P.M. (Pacific time).
Fixed a bug where the event would not proceed after the “In the Sky” battle in Adventure. Also adjusted it so the event will progress if you resume from save data following that point where the event does not proceed.
Several other adjustments and fixes have been made to improve the gameplay experience.
Have you tried out this game on the Switch 2 yet? Let us know in the comments.
Classification boards around the globe often reveal game announcements ahead of schedule, and it looks like it might have happened again this week.
If you were a fan of Dante’s older adventures on the Switch, according to a new listing on the Taiwan Digital Game Rating Committee, Devil May Cry 5 Devil Hunter Edition is on its way to the Switch 2 at some point in the future.
Devil May Cry 5, starring young devil hunter Nero and the legendary Dante, originally made its debut on the PlayStation 4, Xbox One and PC in 2019 and runs on Capcom’s RE Engine. It was followed up by a Special Edition for the PlayStation 5 and Xbox Series X|S in 2020.
2026 is a good year for spooky farm sims, and Perfect Garbage’s Grave Seasons will be bringing a fresh twist to the genre when it launches on Switch on 14th August 2026.
Published by Blumhouse Games, Grave Seasons might look like a cute little pixel art farm sim where you grow crops and build relationships with the residents of Ashenridge, but there’s more growing under the surface.
For one, your character has escaped from jail. Their aim is to rebuild their life in this unusual town, and what better way to do that then start a farm? Oh, and not only is this town a little bit weird, but there’s a serial killer on the loose.
The people of Ashenridge are being murdered, so rather than hide away and embrace your new life, you’ll also need to try and uncover the identity of this supernatural killer and protect the other villagers, which you can do by crafting items to ward off the killer.
And yes, there’s romance, and you can even date the murderer if you so wish. What will happen to everyone else in this scenario? We’re not sure we’re brave enough to find out…
Our friends at IGN have shared an exclusive look at Grave Seasons, featuring 11 minutes of gameplay, so check that out if you’re curious.
Bethesda has dropped its much-anticipated update for Fallout 4: Anniversary Edition on Switch 2, bringing NVIDIA DLSS support for both 40fps and 60fps modes.
The developer promised to bring DLSS, along with performance and stability reports, just a day after the game’s launch back in February. And a month later, Bethesda has delivered.
It’s a pretty meaty patch, so while DLSS is the headline here, crashes, memory handling, visual stability, and some missing button prompts have also been fixed.
For the full rundown of what’s been added with this patch, you can head to Bethesda’s social media or just read on here:
Fallout 4 – Nintendo Switch 2 March 26th Update
Today we released an update for Fallout 4 on the Nintendo Switch 2, bringing DLSS support, and a mix of other performance and stability improvements.
Highlights
NVIDIA DLSS Support
Added NVIDIA DLSS support on for 40 fps and 60 fps modes which improves image quality and performance
DLSS automatically disengages for UI-heavy screens (such as the Pip‑Boy) to ensure text remains sharp
Fixes & Improvements
Stability
Fixed numerous crashes that could occur during normal gameplay
Fixed crashes that occurred while saving or overwriting existing save files.
Fixed a crash caused by loading autosaves created during certain main quest moments.
Fixed crashed caused by docking or undocking the system during gameplay.
Improved overall memory handling to reduce long‑session instability.
Performance & Visuals
Addressed environmental flicker and lighting inconsistencies in certain interiors and weather conditions.
Fixed missing or incorrect visual effects such as water puddles, bullet holes, blood splatter, surface decals, and terrain textures.
Improved visual stability when scrolling weapons at workbenches.
User Interface & Menus
Fixed missing button prompts in trade menus.
Resolved issues where HUD elements did not respect opacity settings.
Fixed visual artifacts when reading notes or magazines at higher frame rates.
Improved frame rate option behavior when switching between docked and handheld modes.
Fixed cases where UI text or icons appeared incorrectly in certain languages.
Save & Load
Fixed issues where the Load menu could become inaccessible in rare cases.
Save files now properly update and display correct location names.
“Exit saves” are now reliably created when quitting to the main menu.
Improved stability when approaching the save limit.
Controls & Input
Improved controller handling when switching between Joy‑Cons and wireless controllers.
Fixed cases where input was not properly restored after controller re‑sync dialogs.
Localization
Fixed missing or incorrect characters in Japanese and Traditional Chinese in crafting menus.
Improved font handling and text clarity across supported languages.
System keyboard now supports a broader range of characters when naming characters or items.
Quests & Gameplay
Addressed issues with missing or unresponsive NPCs in rare scenarios.
Improved consistency of quest-related environmental triggers and visual effects.
Have you been playing Fallout 4 on Switch 2? Excited to try out the new update? Let us know in the comments.