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Resident Evil Requiem Reaches Another Impressive Sales Milestone

Requiem Leon
Image: Capcom

Capcom has announced that Resident Evil Requiem has now sold over six million units worldwide, which is the fastest that an entry in the series has reached such an impressive milestone.

Released on 27th February 2026, Requiem subsequently managed to surpass 5 million in sales within its first week on store shelves. A further 1 million have been shifted in the roughly two weeks following, which means that while momentum has certainly slowed, fans are still picking the game up in droves.

In terms of total sale figures, Requiem is currently the eighth best-selling in the series, sitting between Resident Evil 5 at 10 million and Resident Evil remake at 5.10 million.

Game director Koshi Nakanishi has since confirmed that work is underway on a story expansion for Requiem, though what this will entail is unknown at the time of writing. A photo mode will also be added in the near future, with a ‘minigame’ promised this coming May. Again, we don’t know what this is, but we’ve got our fingers crossed for Mercenaries Mode.

Capcom has been on a roll recently, and isn’t looking to slow down anytime soon. Just next month in fact, on 17th April, it will launch Pragmata on Switch 2 alongside PC, PS5, and Xbox Series X|S. There’s a free demo available now if you want to try before you buy, and you can also check out our impressions from a previous hands-on event in which we said it “has the potential to be something really special”.

Meanwhile, if you’re likely to be playing Requiem for the foreseeable future, don’t forget that Capcom is planning on launching Grace and Leon amiibo figures on 30th July 2025. Both will unlock in-game cosmetic skins for your weapons, so don’t go expecting any Prime 4-inspired cutscenes from these things.

Have you bought Resident Evil Requiem yet? What are your thoughts on the game? Let us know with a comment in the usual place.

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Feature: Thank You, Mum, For The Last Ocarina Of Time

Ocarina of Time
Image: Omar Hafeez-Bore / Nintendo Life

In the days before Christmas ‘98, after much effort and many calls, my Mum managed to find the last copy of Ocarina of Time in the Birmingham Toys R Us. Condolences to those who missed out, but my Mum was always going to get it. When she really wants something, the world just bends to suit.

Black box, gold lettering, a sleepy Link in an enchanted forest, and permission for me, my brother, and cousin to play on the front room TV all of Christmas day (which felt extra long in that childhood slowtime way). I’ve been Zelda-pilled since, and could chart my growth against releases like height lines on a wall, keeping my inner Kokiri child alive.

Zelda is a home note, heroic and true in this life of loving games – playing, reading, discussing, sometimes writing. And so much of it enabled by a supportive Mum who often called a Game Boy a ‘Playboy’.

You might know about the treat in the credits of Skyward Sword, a sequence showing Not-Princess Zelda’s unseen parallel adventure that had been happening alongside and in between Link’s. Today is Mother’s Day in the UK, but for you, it could be someone else. Either way, it’s nice to think of The Legend of The Legends, who bought us Zelda and other games.

Of course, in my Mum’s adventure, there’d be that Ocarina of Time find, but also so many other instances of her using old school skills to tap into strange markets, hidden from the reach of a Google search.

Sometimes this results in absurd flight deals to Sharm El-Sheikh from Pakistani gentlemen who call themselves Jordan, ringing from websites that look like they were made in GeoCities (thanks, Jordan!). At others, it’d result in a surprise OG Xbox she’d persuaded a nice man in Currys to come with a fridge, or something? Once, Mum secretly enlisted my friend from Manchester to source a PS5 when no one else could and drive it to Birmingham without me knowing in time for a birthday surprise (thanks, Mozo!).

Long, long before that, she asked a kind colleague at South Birmingham College to borrow one of the Dell desktops for our house — home turf! — which was beyond exciting and initially felt as surreal as finding a computer in the park. Then came those innocent digital thrills of just playing around in Windows, a thing you could click and change and do, with hypnotic screensavers of endlessly spreading coloured pipes, and the self-expression of choosing your desktop background.

Later, when we had our own computer, Mum humoured her eldest’s (that’s me) intense sense of importance around getting a horned monitor cover that made the screen look like the head of a cow. Of course.

GoldenEye 007
Image: Gemma Smith / Nintendo Life

How deep goes the well of a parent’s patience! How large the pool of their interest-feigning faces! Mum was endlessly bugged to come in and witness some unintelligible awesome gaming moment, as the official audience of all developments of anything ever. I remember my first time playing GoldenEye and I couldn’t even see the pixels (thanks, N64 bilinear filtering!), which obviously meant her having to come into the room to watch me repeatedly run into the walls in Facility and express encouraging agreement at how ‘realistic’ this looked.

Technology caught up, mind. When Mum was watching HBO’s The Last of Us, she’d be so eager for the next instalments that weren’t released, I’d show her longplays of the game instead. I’m still chuffed that she said, “Omar, I like this better.”

Of course, there were also disagreements, and new, strange versions of age-old familial frictions.

I abused the hallowed respect for undisturbed toilet time to play Pokémon Red at night for stretches long enough my legs would go numb, but shouting “I’m constipated!” to a disbelieving Mum at midnight.

Or the constantly abused “I’m Nearly At A Save Point!” plea for grace (the second or third of the evening), before that count down with one finger on a power button, and the genuine shock when she’d actually press it even though I guiltily knew I’d already saved. (Soz, Mum!)

Ocarina of Time
The correct way to store N64 carts is in an old ice cream tub — Image: Omar Hafeez-Bore / Nintendo Life

Once, one of the students who rented our spare room dobbed me in for playing Duke Nukem 3D‘s Red Light District level, with its shake it baby nipple-pixels that now seem Renaissance quaint (not to my Mum, she was apopleptic).

And sometimes, some sadness. I started to cry when I thought I’d broken my uncle’s Mega Drive II by over-pressing the pill-shaped power and reset buttons. The relief at the return of the glinting Sega logo felt like seeing the flicker of life on a cardiac flatline; Mum had sorted it. Much later, at my grandmother’s house, us kids were allowed to huddle around and play the Mega Drive together in the living room TV in its ornate wooden cabinet, not really understanding the mood or that granddad (burrah-dadee) had died.

Imagine if we could see a real-world Hero’s Path of all those extra journeys made by our single Mum, working so hard to still give her boys “the best”. Dropping me off at Hass’ house when he first got Mario Tennis, or the evening expedition to the guy I’d found in the Bargain Pages who was selling a cheap PC joystick (and a flight game with it so that I could actually use it), or those urgent, last-minute drives to the newsagents before they changed to the new issue of Sonic the Comic, or N64 Magazine.

Ocarina of Time
Image: Zion Grassl / Nintendo Life

Anyway, Zelda is 40 years old, and I’m not far off. Even after all these years, if I ever actually ask my Mum her opinion of Zelda, she always says she loves ‘the colours’. But that doesn’t capture the countless instances of her love around my lifelong hobby, not for the games themselves, but for the ways they gave me joy. Maybe this will give her some, too.

And I’ll get lilies as a backup.


Who gave you your first Zelda game?

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Video: How To Build A ‘Real’ House In Pokémon Pokopia

Pokémon Pokopia has been available on the Switch 2 for over a week now, and if you’re still getting your head around the basics (or haven’t got the game just yet), this quick and easy tutorial about how to make a ‘real’ house for you or your Pokémon offers some handy advice.

We’re not referring to assembly kits here – we’re talking about your very own custom-made house from the floor to the roof.

So, what will it take to get the job done? As our senior video producer Alex Olney explains in the short and simple video above (note: there are some minor gameplay and environmental spoilers), all you’ll need is a door and some connected blocks to get the game to register an “empty house”.

The walls only need to be one block in height, and you’ll need some floor space, but you don’t even need a roof. And that’s it! Just remember, if you remove any blocks, you’ll need to add them back to ensure the build is classed as a home.

Pokemon Pokopia - Nintendo Life
Image: Nintendo Life

After the building phase is complete, you can furnish the space to fulfil the living requirements (that’s three items of furniture for a Pokémon, or a Ditto Flag to make it your home), and you’re good to go!

If you want to learn more about Pokémon Pokopia and how it works, or are just finding the whole thing a tad overwhelming with everything on offer, be sure to check our extensive list of guides here on Nintendo Life. We’ve got tips, the game’s Pokédex, details about the habitats, and much more.

Have you built a house in Pokémon Pokopia yet? Let us know in the comments.

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Mailbox: Senran Kagura Mysteries, First-Party Indies, Miyamoto Tragedies – Nintendo Life Letters

Nintendo Life Mailbox
Image: Nintendo Life

Welcome back, lovely people, for another rummage through the Nintendo Life Mailbox.

Blimey, it’s mid-March already, and Mother’s Day in the UK, no less. Shoutouts to all mothers and motherly types out there who also like to read Nintendo-related correspondence on a Sunday. We love and salute you all!

It’s time for our monthly letters page feature. Got something you want to get off your chest? We’re ready and waiting to read about your game-related ponderings.

Each month we’ll highlight a Star Letter, the writer of which will receive a month’s subscription to our ad-free Supporter scheme. Check out the submission guidelines at the bottom of this page.

Let’s sit back with a warm beverage and go through our dispatch box…

Nintendo Life Mailbox – March 2026

“Miyamoto draws closer” (***STAR LETTER***)

Dear Nintendo Life,
As Shigeru Miyamoto draws closer to retirement, he’s been focusing on non-video game projects, like theme parks and movies. I can’t help but speculate that when people look back at this, it might be seen as a tragedy. Instead of using decades of experience to create his greatest interactive masterpiece, Miyamoto is spending his time on non-interactive projects. Imagine if Michelangelo spent the last years of his life folding napkins instead of working on his magnum opus. Very profitable napkins, but still—just napkins. Of course, Miyamoto has made mistakes; he is only human. But with mistakes comes the opportunity to learn from them. What games could Miyamoto be helping to create if he wasn’t working on non-game projects?
Contemplator

I get the disappointment, but I don’t see it as an ‘Oh man, imagine what James Cameron might have done if he didn’t spend the last 20 years making Avatar movies!’ situation. Whatever the field, people at that level, at that stage of their career, can’t be cajoled into doing something that doesn’t interest them.

If Miyamoto wanted to get his hands dirty directing something, he could, but he’s been in this overseer role for ages now. Institutionally, his fingerprints are all over Nintendo’s output and will be long after he’s gone, and I’d argue that’s more important and ‘one more masterpiece’. – Ed.

“blast that ‘x'”

What do you think happened to the first-party published indies? The 3DS era gave us the Pushmo, BoxBoy, and Dillon series Rusty’s Real Deal Baseball, Pocket Card Jockey, HarmoKnight, NES Remix, and some Kirby minigames. The first half of the Switch era gave us Snipperclips, Flip Wars, Part Time UFO, The Stretchers (which I just discovered was made by the Little Nightmares people), Good Job, some Kirby (Fighters 2 and Super Clash), and another BoxBoy. After that, we basically just got another Kirby (Dream Buffet) and Nintendo World Championships.

I’m not counting:
– live service games with numbers in the title
– retro games like the FireRed and LeafGreen or the first Fire Emblem
– AA games like Famicom Detective Club or Drag & Drive (blast that “x”)
– games that should have been free: you know who you are

And I understand that Cadence of Hyrule was a bit of an isolated incident. Arguably, some of the pressure of “drop the price” could have been alleviated if there had been a first-party Snipperclips-type game for this launch window.

Do you think they just figure we’ve had enough time with Game Builder Garage by now to take care of ourselves? Did some key behind-the-scenes figure leave? Do they not want to price something in a way that will de-normalize $70 and $80 games? Is there a sense that HAL and GameFreak (who made many of those) have now “grown up” such that GameFreak is now making a AAA PS5 game? What’s your hard-hitting journalistic hunch?
Thomystic

It’s just changing times and fortunes. 10 years ago, Nintendo needed to court indies to ensure a flow of good software on its platforms, especially games which showcased a console’s features. When Switch launched, they had to demonstrate how this hybrid system could be all things to all people, and Snipperclips, in particular, helped establish the easy co-op concept.

We all get it now, though. Indie World Showcases are still useful for maintaining dev relationships and highlighting the breadth of quality, but does Nintendo need to be publishing them like they did a decade back? I’m sure we’ll see them get behind more smaller, experimental things, but we’re at a stage where every week there’s more quality indie games launching than there is time to play them. – Ed.

Indie World
Image: Gemma Smith / Nintendo Life

“dropdown”

Why is Senran Kagura Burst on 3DS always in the dropdown menu under games? It was out in 2013. Is there an in joke I missed, or is this page really popular with Nintendo Life readers?
Alan

Ah, yes. We’ve joked about this on staff before, Alan. The games on that tab are ordered by popularity based on weekly page views, and for reasons unclear, SKB is an evergreen hit with fans across the internet.

In fact, I see from poking around in the backend (ahem) that it’s currently the 9th all-time most viewed game page on the entire site. Just above Smash Bros. Ultimate. Why? It’s a mystery, like the changing of the seasons and the tides of the sea. – Ed.

“frankly to the point of joyful tears”

Third Parties are bringing the party

As we stumble ever closer to the one year anniversary of the Nintendi Switch 2 launch, it’s become evident that Third Party support has been utterly vital to sustain excitement for this new console.

Nintendo’s first party efforts have been pretty solid, some neat titles, but nothing earth shattering. Donkey Kong Bananza is the only title of theirs in the last year that truly blew me away, frankly to the point of joyful tears at points

But since then, it’s been Third Party all the way baby. Most recently Square and Capcom have showcased what the Switch 2 is capable of with FF7 Remake and Resident Evil Requiem.The latter is genuinely jaw dropping at times, not lagging too far behind PS5 standard graphics.

And then coming down the track super soon there’s Indiana Jones, FF7 Rebirth, Pragmata and 007 First Light.

We’ve also had some ace Indies: Hades 2, Silksong, Blue Prince and Minishoot Adventures to name a few.

It’s odd isn’t it? Nintendo have struggled historically to garner Third Party support, but with Switch 2, for me at least, Third Party games have been the beating heart that’s kept things ticking along for the Nintendo Switch 2’s maiden year.

And long may it continue. If RE9 can come day and date alongside its PlayStation and Xbox releases for Switch 2, what else is possible? Maybe, we don’t need to worry how long the next big Mario and Zelda take to cook, because Capcom and Square are cooking up a storm already.
YoshiTails

Agreed, you love to see it. After years of Switch ports — impressive and otherwise — arriving years down the line, it’s been a thrill with Requiem to be there day one with the rest of the world.

After leaning heavily on Switch 2 Editions since launch, you’d assume Nintendo has some big games in the chamber for the second half of the year. In the meantime, plenty to be getting on with while we wait for Rhythm Heaven. – Ed.

Switch 2
Image: Zion Grassl / Nintendo Life

Bonus Letters

“I’m going to say something totally crazy: I honestly believe Bubsy would be a more interesting Smash Bros fighter than Waluigi.” – HappySmurf

I’d rather have Q*bert, myself. – Ed.

“Inquiring Minds wants to know: which Nintendo characters do you lovely folks at Nintendo Life Towers (and in the comments) think would like the film K-Pop Demon Hunters, and which ones do you believe would hate it (on a scale of *One* to *Gold-Ten*)?” – Inquiring Minds

Bowser and Daisy are huge fans. Waluigi enjoys it, but I wouldn’t let him borrow your phone, lest he pollute your algorithm with unsavoury searches. Toad finds the whole thing massively overrated, but Strategy has a Bruno Mars-esque swing to it that even he cannot dislike. – Ed.

The majority of those scripts were actually for Splatoon” – HalloweenPeachy

Yeah, I heard that 50% of scripts on the Hollywood blacklist were Splatoon-related. – Ed.

Splatoon amiibo
Image: Damien McFerran / Nintendo Life

That’s all for this month! Thanks to everyone who wrote in, whether you were featured above or not.

Got something you’d like to get off your chest? A burning question you need answered? A correction you can’t contain? Follow the instructions below, then, and we look forward to rifling through your missives.

Nintendo Life Mailbox submission advice and guidelines

  • Letters, not essays, please – Bear in mind that your letter may appear on the site, and 1000 words ruminating on the Legend of Heroes series and asking Alana for her personal ranking isn’t likely to make the cut. Short and sweet is the order of the day. (If you’re after a general guide, 100-200 words would be ample for most topics.)
  • Don’t go crazy with multiple correspondences – Ideally, just the one letter a month, please!
  • Don’t be disheartened if your letter doesn’t appear in the monthly article – We anticipate a substantial inbox, and we’ll only be able to highlight a handful every month. So if your particular letter isn’t chosen for the article, please don’t get disheartened!

How to send a Letter to the Nintendo Life Mailbox

  • Head to Nintendo Life’s Contact page and select the subject “Reader Letters” from the drop-down menu (it’s already done for you in the link above). Type your name, email, and beautifully crafted letter into the appropriate box, hit send, and boom — you’re done!

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Poll: Box Art Brawl – Duel: Mario Hoops 3 On 3

Mario Hoops - BAB
Image: Nintendo Life

Howdy, hoopers! Welcome to another edition of Box Art Brawl.

Before we check up for this week’s one-on-one, let’s remind ourselves what went down last time. It was an East vs West battle, as we matched up two covers from the GameCube’s Tales of Symphonia. Alas, it was not a close one. The European / North American design pulled in a whopping 85% of the vote, leaving Japan with the remaining 15%.

This week, to celebrate the arrival of MAR10 Day (and Bam’s historic NBA performance), we’re checking out Mario Hoops 3 on 3 — or Mario Slam Basketball, for those in Europe. This cracking little hooper launched on DS back in September 2006, meaning we’ve been waiting almost 20 years for a sequel now. Sigh.

There are just two covers to choose between this week, so let’s dribble down and meet them.

North America

Mario Hoops - NA
Image: Nintendo / Launchbox

Oof, talk about covers that go hard. The North American design wastes no time showing us what this one is all about. We’ve got Mario dunking on DK, Luigi showing off some slick shell handles in the background, and… is that Peach with a bomb? All of that on a lush beach court. What’s not to like, eh?

Europe / Japan

Mario Hoops - EU / JP
Image: Nintendo / Launchbox

The European and Japanese covers are a little more stripped back, by comparison, but there’s something eye-catching about their simplicity. A slightly different Mario dunking model still takes centre stage, though the NA court has been replaced by a block red background. Giant “M-A-R-I-O” letters adorn it, each containing a different Hoops character to flex the game’s roster.

Thank you for voting! We’ll see you next week for another edition of Box Art Brawl!

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Cyberpunk 2077 Has “No Plans For Additional DLCs Or Expansions”

Cyberpunk 2077
Image: CD Projekt

Although rumours about a new expansion for The Witcher 3: Wild Hunt have been swirling about, don’t expect to hear anything from CD Projekt’s other game, Cyberpunk 2077.

In response to a fan asking about future DLC, the official Cyberpunk 2077 social media account has ruled out “additional DLCs or expansions”, mentioning how there are “no plans”. However, if “anything changes” in the future, the team would be sure to provide an update. Admittedly, it’s not first time it’s said it’s done with this particular game.

“We have no plans for additional DLCs or expansions. If anything changes, we will inform you all!”

So, to be clear, you’ll just have to make do with what’s already on offer in Night City in the foreseeable future. In saying this, CD Projekt already has more projects in the pipeline for the Cyberpunk universe, including a sequel, but it won’t be showing up any time soon.

This update about Cyberpunk’s future follows previous reports about a Cyberpunk expansion that was supposedly cancelled.

Cyberpunk 2077 finally got a Nintendo release last June, alongside the launch of the Switch 2. This Ultimate Edition comes with the base game and the Phantom Liberty expansion. In our review here on Nintendo Life, we called it a superb port of an incredible RPG.

Have you taken a trip to Night City yet? How would you feel if this is it for Cyberpunk 2077? Let us know in the comments.

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Mario Kart World Hori Racing Wheels Releasing For Switch 2 This Month

Mario Kart World
Image: Nintendo

Remember how the Japanese accessory maker HORI released racing wheels that were compatible with the Switch title Mario Kart 8 Deluxe? Well, a Mario Kart World ‘Deluxe’ model and ‘Mini’ model will be released later this month for the Switch 2.

According to online retailer listings, both of these wheels will go on sale on 23rd March 2026. The Deluxe model will be around $130 USD and the Mini model will set you back $80 USD (or your regional equivalent), with pre-orders now available.

While they might not look much different to the Switch versions, which are already compatible with the Switch 2, these slightly updated wheels now have a ‘C’ button for GameChat (previously the ‘assign’ button on the existing models). There are also Mario Kart World logos included on each wheel!

Here’s the description of the Deluxe and Mini, along with a look:

Hori Mario Kart Racing Wheel Pro Deluxe for Switch 2

“Go big in racing with the HORI Mario Kart Racing Wheel Pro Deluxe for Nintendo Switch™ 2. The larger deluxe version of the Racing Wheel Pro is ideal for Mario Kart World, and compatible with Mario Kart 8 Deluxe and other racing game titles. The ergonomic wheel design with textured rubber grips, pedals and paddles, and convenient onboard controls are built to create an immersive racing experience. Adjust the Dead Zone and 7 levels of sensitivity for smoother handling. Switch between 270- and 180-degree steering outputs. Assign functions to the programmable buttons with ease. Includes the C button for GameChat (*Internet, Nintendo Account and Nintendo Switch Online membership (sold separately) may be required for chat features). Compatible with Nintendo Switch 2, Nintendo Switch and Nintendo Switch – OLED Model.”

Hori Mario Kart Racing Wheel Pro Mini for Switch 2

Enjoy speeding through Mario Kart World with the HORI Mario Kart Racing Wheel Pro Mini for Nintendo Switch™ 2. It is also compatible with Mario Kart 8 and other racing games. The compact ergonomic wheel features, pedals, racing paddles, and convenient onboard controls for an immersive racing experience. Assign functions to the programmable buttons with ease, including the Item button – the Mario “M” mark – in the center of the wheel. Includes the C button for GameChat (*Internet, Nintendo Account and Nintendo Switch Online membership (sold separately) may be required for chat features). Compatible with Nintendo Switch 2, Nintendo Switch and Nintendo Switch – OLED Model.


Of course, like the existing Hori wheels for Switch, these latest ones for the Switch 2 should also be compatible with other racing games on the Switch 2. And as noted in the description above, the wheels are compatible with the original Switch and OLED model.

What are your thoughts about these products returning for Mario Kart World? Do you already have the original wheels? Let us know in the comments.

Please note that some external links on this page are affiliate links, which means if you click them and make a purchase we may receive a small percentage of the sale. Please read our FTC Disclosure for more information.

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Talking Point: What Are You Playing This Weekend? (14th March)

Pokopia
Image: Nintendo

Hello everyone, and welcome to this newfangled concept called ‘the weekend’. It’s a strange one, but we’re here for it.

Before we dive into what we’re playing, let’s see what’s been going on this week, hm? First of all, Nintendo joined hundreds of other companies in North America in suing the government for its extensive use of tariffs. The lawsuit has since been paused, but only pending the results of another case from the Court of International Trade.

It was also MAR10 Day, which means we were treated to a small handful of treats, headlined by the announcement of Yoshi and the Mysterious Book‘s global release date. Mario Wonder – Switch 2 Edition also got a new Overview Trailer, while it was confirmed that new Mario-themed Lego sets will be making their way to stores in 2027.

Finally, it’s been announced that Goro Abe, long-time WarioWare director at Nintendo, has left the company in favour of a role at the Osaka Electro-Communication University.

Gonçalo Lopes, Contributor

I got both Resident Evil Requiem and Planet of Lana II on their home stretch and both are current personal GOTY favourites. One week late Pokémon Pokopia finally showed up and I’m scared on how many hours disappeared on my first play… I might need to take this one on carefully. The rest of the weekend will be spend debating if I should get a new gaming desktop. Things are gonna get really bad out there thanks to this RAM crisis and I want to make sure that I get a future-proof, no compromises work/play environment at home.
Game of the week is Monster Hunter Stories 3: Twisted Reflection. While the main branch grind fest of the Monster Hunter series was perfectly fine for a college student life, at this particular point of my professional life I simply can’t take on such activities. Capcom kindly streamlined the whole thing into a more traditional JRPG series, so I consider the “Stories” spin-off much more manageable. Plus, we get new cool amiibo along with it. Add another excellent Capcom game on Switch 2.

Gavin Lane, Editor

Having finally finished up Star Trek: Voyager – Across The Unknown, I’m tempted to start another journey, but I must resist and crack on with something else. Top of the list is Terminator 2D: NO FATE, a hulking great Collector’s Edition of which was very kindly sent my way a couple weeks ago courtesy of Reef, a good excuse to finally catch up with it. Elsewhere, the NS2 Edition of Hollow Knight is tempting me to push up my 86% completion stat, and I still need to get back to Skate Story. Love that soundtrack.

All of the above is liable to go by the wayside, however. Following the barnstorming success of Katamari Damacy with my kids, I took a cheeky look at the eShop to see if We Love Katamari was on sale. Turns out I already own it, possibly due to a previous sale. So that’s the weekend — and potentially the rest of 2026 — dusted. Have a good one, folks.

Kate Gray, Contributor

Pokopia.

I was not expecting this game to be so fascinating, game-design-wise. You can absolutely see where it’s borrowed ideas from other games — the blocks of Minecraft, through the filter of Dragon Quest Builders, of course; the social dynamics of Animal Crossing (and the SFX, too); the tone of Pokémon Mystery Dungeon… but it all comes together in a really clever, original way. That’s great game design! Good artists borrow, great artists steal, right? And they be stealin’. But in a really smart way. It makes me want to be more brazen about stealing ideas for my own game design — not in an evil way, but as a collaborative process. We’re all just trying to make great games for each other, and we can share that knowledge and creativity with each other to further the medium!

Also it’s just a really good dopamine machine. Hence why I haven’t slept a whole lot lately.

Ollie Reynolds, Staff Writer

I’m playing a lot of Pokémon Pokopia at the moment, and I’m absolutely loving it. I genuinely think you could make a strong case for this being the best Switch 2 exclusive right now – it’s just so polished and engaging.

This apparently didn’t offer up enough cosy vibes, however, so I’ve been playing Story of Seasons: Grand Bazaar on the Switch 2. It’s so lovely! Like Pokopia, all of its core mechanics feel very polished and pleasantly streamlined, and it’s a joy to play.

Alex Olney, Video Producer

It’s hard to imagine being able to peel myself away from Pokopia this weekend, but if I do, I’ll almost certainly be having another pop at Blue Prince. Frankly, there are too many games these days, Nintendo. Please eliminate three.


Those are our plans for the coming weekend. Now it’s your turn to tell us yours, so make sure to get busy with our poll, and let us know all about your weekend gaming plans in the comments!

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Nintendo Shows Off Icon Design Proposals For Switch 2’s ‘C’ Button

Switch 2 C Button
The final design of the C Button — Image: Nintendo

In the end, the ‘C’ button on Switch 2’s Joy-Con was revealed as a way of communicating and chatting with friends and family members.

Now, in a newly translated article via Nintendo Everything, Nintendo has apparently explained why it gave this function a “dedicated button”. It was to make communication as simple as possible, and a dedicated button meant only a “single action” was required to start a conversation.

As for the icon and the final name of this button, apart from being associated with words such as “chat”, “communication” and “conversation”, the ‘C’ was selected to harmonise with the “existing A and B button layout”. Nintendo has even shared a look at some of the other icons it considered before the ‘C’ button was selected:

GameChat
Icon design proposals in place of the C Button — Image: Nintendo

To make use of the Game Chat feature on the Switch 2, you’ll need to have an active Switch Online subscription. In saying this, Nintendo is currently running a “GameChat Welcome Offer”, so until 31st March 2026, you can use GameChat features for free.

Have you made use of this button and feature on the Switch 2 yet? Let us know in the comments.

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Donkey Kong Bananza Producer Can’t Discuss DK’s Future Just Yet, But Is Relieved After Fan Reception

Donkey Kong Bananza
Image: Nintendo

After an incredibly long wait, Donkey Kong made his grand return to the 3D platforming space in Donkey Kong Bananza.

Making this particular IP one of the main titles for the Switch 2’s launch window was arguably a risk for Nintendo but it’s paid off, with the title shifting more than 4 million units worldwide and becoming the second best-selling Switch 2 title to date. It’s also received a bunch of awards since then.

Inevitably, it’s led to the questions about what’s next for DK. While producer Kenta Motokura can’t share “any specifics of future plans” for Donkey Kong right now, he mentioned during the same chat with Game Informer, how relieved he is, as “seeing people have fun once again with the character” (and the success of Bananza) has reminded him of the “potential” of DK, and proves fans will welcome back the king of the jungle with open arms whenever he returns.

Game Informer: It seems that reception for Donkey Kong Bananza has been largely positive from my perspective. How has the reception been for you, and does this indicate that we might not have to wait so long for another mainline Donkey Kong game?

Kenta Motokura: I guess maybe what stands out to me is the idea, first of all, that Donkey Kong, as a character – and this is true for Mario as well – really are a part of Nintendo. And so, for us, it’s almost like we’re borrowing them to create software with. For me, being able to see people have fun once again with the character of Donkey Kong helps me communicate the potential for that character. I have a sense of relief knowing that’s something that people can enjoy in the future as well. Unfortunately, I can’t talk about any specifics of future plans at this time. [laughs]

Although there are no signs of what’s next for DK, at the start of this year, Nintendo actually rolled out a surprise update for Donkey Kong Country Returns HD for the Switch, enhancing the experience on the Switch 2 and also adding Dixie Kong as a playable character.

Bananza also got a paid DLC expansion DK Island & Emerald Rush last year, which allows players to participate in regular in-game events.

What would you like to see next for DK and the rest of his pals? Have you played the Switch 2 exclusive Donkey Kong Bananza yet? Let us know in the comments.