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The Inevitable SNES Classic Mini Hack Is Now Complete

Last week we reported on Russian hacker Alexey ‘Cluster’ Avdyukhin’s intention to modify his popular hacking tool hakchi2 to add support for the SNES Classic Mini. 

He’s stayed true to his word that this work would take around a week and now v2.20 of hakchi2 has been released which offers the following exciting features:

+ SNES Classic Mini support.
+ Automatic ROM conversion to special SNES Classic Mini’s format. ~75% of games are working fine. You can use RetroArch mod for problem games.
+ For expert users: you can select SNES game and press Ctrl+Alt+E to show hidden Preset ID editor.
+ Individual profiles for different consoles, so you can use the same hakchi2 for both NES, SNES, Famicom and Super Famicom. You can select console type using “Settings menu”.
+ 7-Zip compression support for all platforms and emulators. You can compress or decompress any game using only one checkbox.
+ Group operations. Now you can select multiple games in the main window, right click on them and do mass compression or mass cover downloading only for selected games. Hold control to select individual games.
+ For expert users: NAND dump, NAND-B dump and memboot features. Don’t use it if you don’t known what is it.

While we don’t advocate the use of unofficial ROMs for the system, it is nonetheless an interesting development that raises the question over whether Nintendo should have released the NES and SNES Mini with integrated storage and official ‘eShop’ add-on options.

Let us know what you think of this update with a comment below. Will you be giving it a try or are you happy with the 21 games which come as standard on the SNES Mini?

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Sega Confirms Sonic Forces Is 720p, 30fps On Nintendo Switch

Sonic Forces may not be the blue hedgehog’s first game on Switch – that honour falls to the amazing Sonic Mania – but it’s likely to be the one that Sega hopes will find the larger audience, given the hype which has surrounded its development.

Fairly early on, it was rumoured that the game wouldn’t be hitting that magical 60 fps mark, based on preview builds shown at E3. Another rumour was that the game would run at 720p in both docked and handheld forms.

At the time, it was hard to totally verify these points, but a recent interview with Sonic Team Head Takashi Iizuka, producer Shun Nakamura, director Morio Kishimoto, lead programmer Hiroki Tokunaga and art director Yoshitaka Miura has confirmed the details – the game does indeed run at 720p regardless of how you play it, and the frame rate is 30, not 60 (although the team insist that the controls “run” at 60fps, apparently).

While it’s obvious that the Switch version of the game isn’t the lead one – Sonic Forces is also coming to Xbox One and PS4, lest we forget – it’s a shame Sega couldn’t boost the docked mode up to 1080p. However, Sonic Team state that Switch development has been “smooth” thanks to the fact that a proprietary engine is being used, and that while the resolution is lower on Nintendo’s console, the game should look the same as the other versions.

Meanwhile, Iizuka also hinted in another interview which took place during the Tokyo Game Show that Sonic Forces and Sonic Mania may share a connection:

Last month, in August, was released a game called Sonic Mania that got a really warm welcome from everyone in the community from all the fans, especially abroad, a lot of people enjoyed playing it. And I really hope that if you played Sonic Mania, you get to play Sonic Forces too because you may think those titles are unrelated, but actually they may not be… definitely I want you guys to check out both titles because there’s something going on between the two. And I’m going to keep it at this right now.

What do you make of this news? Will it impact your purchasing choice, or are you not concerned as long as Sonic Team can iron things out, gameplay-wise? Let us know with a comment.

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Fire Emblem Heroes: a new update and more events

Fire Emblem Heroes: a new update and more events

To celebrate the 1.8.0 update for the Fire Emblem Heroes game, from 10/9/17 at 12:00 am to 10/22/17 at 11:59pm PT, you can get Orbs up to 10 times from a Log-In Bonus! These Orbs can be obtained from your Present List.

Features of version 1.8.0:

The Sacred Seal Forge Opens Up
A new option, Sacred Seal Forge, has been added to the game. Using it, you will be able to both create new Sacred Seals and enhance existing Sacred Seals.

You can access these functions after clearing the Intermission map, named “Awakening Ancient Power”, which appears after clearing Chapter 13, “Diabolical Bloodline”, in the Main Story mode.

Sacred Coins, Badges, and Great Badges are what you use to power the Sacred Seal Forge.

Beginning with version 1.8.0, Sacred Coins can not only be earned through the Arena Assault mode, but also through quests, Tempest Trials, and other new places in game. Badges and Great Badges can still be earned in Training Tower, but starting from version 1.8.0, you’ll earn even more of them.

Use Sacred Seals to enhance your army’s strength on the battlefield! Please note:

  • The Sacred Seal Forge can be accessed from a new Sacred Coin icon on the Home menu, or by going to Advanced Growth in the Allies menu.
  • Sacred Seals that can be created and enhanced will continue to be added to the game.
  • You cannot own more than one of each Sacred Seal.

It’s Easier to Change Teams

  • Before going into battle, you can now quickly move from the confirmation screen to the Edit Team screen.
  • After you decide on your team, tap the back arrow to return to the confirmation screen.

Quick Questing
Three new functions have been added to make quests easier to access.

  • You can now move to the appropriate map directly from the quest list.
  • Symbols have been added to mark maps that have quests to complete. (Quests available across multiple difficulties will only be marked at the easiest difficulty.)
  • Quest information can now be checked before deployment.

Now that quests are easier to access, try and earn even more rewards!

Easy Auto-Battle
An Auto-Battle button has been placed on the menu at the bottom of the battle screen. Activate it by accessing the Settings screen and setting your preferred option for Auto-Battle Button.

  • If the Auto-Battle Button is switched on, the weapon triangle will no longer be displayed while playing Arena Assault.

Take advantage of special events!

Voting Gauntlet: The Blood of Dragons
10/9/17 at 12am to 10/14/17 at 8:59pm PT

Eight Special Heroes from The Blood of Dragons are going head to head! Get in on the action before it ends on October 14 at 8:59pm PT.

Bound Hero Battle: Minerva & Maria
10/11/17 at 12am to 10/17/17 at 11:59pm PT

Sister princesses of Macedon from the Fire Emblem: Mystery of the Emblem game appear in battle in Special Maps – it’s Bound Hero Battle: Minerva & Maria!

Challenge your skills on Hard through Infernal difficulties! You can also obtain Orbs the first time you clear the battle.

As with other Hero Battles, if any of your allies fall in battle, it’s game over, so proceed with caution. Bound Hero Battles also have a special rule: you cannot use a Light’s Blessing or an Orb to continue a battle if you lose, so make your moves on the field very carefully!

Summoning Focus: Minerva & Maria’s Battle
10/11/17 at 12am to 10/17/17 at 11:59pm PT

Check out this summoning focus featuring sisters Minerva and Maria, as well as Palla, the eldest of the Whitewings, from the Fire Emblem: Mystery of the Emblem game – part of the Bound Hero Battle: Minerva & Maria! For new summoning events, the first time you summon, you won’t have to use Orbs!

Learn more about these updates and events, and more about the game at the official site.

Game Rated:

Fantasy Violence
Suggestive Themes
Partial Nudity
Digital Purchases

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Metal Gear Solid Parody Never Stop Sneakin’ Is, Erm, Sneakin’ To Switch Soon

The developer behind 2012’s Dust: An Elysian Tail has revealed that its next project to coming exclusively to the Nintendo Switch.

Never Stop Sneakin’, as you can see from the trailer above, it a parody of Konami’s seminal Metal Gear Solid, lampooning elements from the 1998 PlayStation outing – even the visuals look like they’re straight out of a 32-bit game.

Developer Humble Hearts has peppered the plot with aspects that Kojima himself would be proud of; time-travel, preposterously-named vampire-like enemies and – wait for it – a vice-president who is a helicopter. Even the music which plays over the trailer apes the James Bond-style theme which opened Metal Gear Solid 3: Snake Eater.

Humble Hearts’ Dean Dodrill had this to say:

I had several goals I wanted to accomplish with my sophomore effort as a game developer. I wanted to try something in a completely different aesthetic, and go fully-polygonal in the process. I wanted to create something procedural and infinitely re-playable, and design engaging combat with the simplest controls possible. I think I’ve accomplished these things, and it’s been a thrill to create something completely different from [Dust: An Elysian Tail].

It looks amazing – and it’s a Switch exclusive. What do you make of this announcement?

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Review: Metal Slug X (Switch eShop / Neo Geo)

It remains to be seen how many Neo Geo titles HAMSTER will ultimately bring to the Switch, but there’s been no sign of the publisher slowing down in recent times. This has ensured that a good range of titles are available, but it has resulted in some that are surplus to requirements. There’s little reason to download Fatal Fury 2 when the Special update is also available, and now Metal Slug 2 becomes a game to skip in favour of its updated version: Metal Slug X.

At its core this is the same globetrotting game as Metal Slug 2, providing frantic run and gun action and featuring humorous character designs and detailed background art. Four characters are available to choose from and the challenge can be tackled solo or in co-operative two-player mode. Vehicles (tanks, planes camels) pop up every now and then allowing for an alternative way to blast away at the bad guys and rescue the POWs . A number of changes have been made to the game, however, with the biggest one being the reduction in slowdown.

The original version of Metal Slug 2 suffered frequent slowdown, sometimes slight, other times the action would slow to a crawl. It was quite off-putting and reduced the enjoyment the game provided. Slowdown is still present in Metal Slug X, but it doesn’t happen as often nor is it as extreme. There’s a dip in performance should a lot of activity be occurring on screen, but overall this is a much smoother experience.

There are other changes too, including colour palette differences to the stages; the opening mission takes place at night rather than during the day for instance. The opening stage also sees you fighting different enemies; the original had local thugs, but here a number of them have been replaced with soldiers.  Additionally the end of level boss is taken from the first game, with the one that featured in MS2 being used as a mid-level boss in a later mission.

Elsewhere there is an increase in enemy numbers, a few new ones (like mummified dogs!) and the surprising foes that turned up at the end of the original game now make their presence known much earlier. This makes for a tougher, more chaotic adventure but there are new weapons to help you out, including the Enemy Chaser (homing missiles) and the Iron Lizard – a wheeled weapon that will scuttle along the ground towards your enemies. Powered up versions of weapons are also available, which come in very handy if you find yourself surrounded.

Energized, adventurous music and a variety of explosions and screams enhance the onscreen chaos, with the action entertaining throughout by providing a variety of different dangers for you to contend with. Soldiers may run or jump at you, ride bikes or just stay put; some shoot, some lob grenades at you. Tanks take time and/or precious grenades to get past and other times you’ll be hopping over rockets as you blast at the hovercraft below. Aircraft and helicopters attack from the sky, requiring you to run around shooting above, whilst avoiding the fire they rain down on you. 

The game can get very tough, but a visit to the options menu will allow you to change the difficulty (eight settings) and adjust the number of lives available. Unlimited continues removes the challenge from the game, but you can always limit yourself to how many you use. For an enforced challenge there are the usual ACA Hi score and Caravan modes that work particular well here. With only one credit to try and beat the game, Hi Score requires you to be less reckless than you might otherwise be, whilst Caravan sees you trying to work out how best to rack up that score as you attempt to move up the online leaderboard.

Conclusion

The original version of Metal Slug 2 suffered horrendous slowdown, and whilst Metal Slug X doesn’t completely fix the problem it reduces it enough for the quality of the game to shine through, with bright (recoloured) cartoony visuals and great music enhancing the frantic gameplay. Some enemy changes increase the difficulty, but this is offset somewhat by the inclusion of new weapons. Show restraint with your use of credits and the game can be very challenging with numerous attacks coming from all directions. If you just want to see events unfold, however, additional credits are just a button press away. The ACA Hi Score and Caravan modes work well with this game, adding to the replayability, but it’s also enjoyable to replay the regular arcade mode. Whether you’ve handed a Joy-Con to a friend or are playing solo, Metal Slug X provides quality “fun and gun” action.

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ARMS Version 3.2 Trailer Shows Off ‘Badge Stash’ Achievements and Mysterious New Character

As part of the Nintendo World Championships 2017 we were promised a new trailer and details for the upcoming ARMS update to version 3.2; it was delivered.

The trailer below briefly focuses on familiar content, but then moves on to show off ‘Badge Stash’, which is an achievements-based system to work through and unlock; it then seems you can apply badges to your profile for when you play online.

In addition we get a brief glimpse at what seems to be a new character, seemingly a robotic Spring Man.

The update is coming to ARMS ‘later this month’ for free. What do you think of it?

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The King Of Fighters ’95 Is Your Next HAMSTER ACA Release on Switch

HAMSTER’s strange and random time-hopping will return in the coming week when The King of Fighters ’95 joins the Switch eShop line-up on 12th October.

The second game in the series brings a rather welcome option that would go to become a series staple: You are not confined to pre-determined teams, so you can pick any characters from the roster to make your own dream trio. The Sports Team from the previous game didn’t make the play-offs and has been replaced with the “Rival Team” made up of series favourite Iori Iagami, along with Billy Kane and Eiji from Fatal Fury and Art of Fighting fame respectively.

Another solid (if already outclassed) entry in the series awaits next week. Are there any good arcade memories of this one among you NL readers? Will you pick up this entry to add to your growing list of Neo Geo titles?

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North America Gets a Neat Halloween-Themed Splatoon 2 Splatfest

As we publish this European gamers are battling it out in a Splatoon 2 Splatfest, but the theme is oddly all about toilet roll. North American gamers can consider themselves lucky, then, as their next Splatfest will have a Halloween theme.

The Nintendo Versus Twitter account shared the good news.

So, will you be Team Vampire or Team Werewolf?

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Feature: The Biggest Nintendo Switch Retail Games of 2017 – Fall / Winter Edition

We’re heading into what is known by some as the ‘silly season’ in the games industry. Publishers are understandably eager to get in on the Holiday gravy train, and as a result we have an influx of games to consider. Therefore, it’s a good time for our Nintendo Switch Fall / Winter edition of the ‘biggest games’ series, accounting for just a few months of titles still due in 2017. This is the retail edition, though we’ll be tackling the tough task of shortlisting download games in a separate eShop list.

Naturally a number of titles from our previous Summer list have since hit stores, but we’re not exactly short of games nevertheless. The line-up isn’t as jam-packed as other consoles, but the quality is arguably high; it’s also a far cry from recent years where we’ve had to combine retail and eShop lists for Wii U and 3DS – there’s no such shortage of options this time around.

Below, then, are what we think are the ten biggest Switch retail games still due this year, along with some honourable mentions that are jostling for a position.

Please note that some of the links below are affiliate links. If you click them and make a purchase we may receive a small percentage of the sale which helps support the site. Please read our FTC Disclosure for more information.

Nintendo and Koei Tecmo solidified a development relationship with Hyrule Warriors, which brought The Legend of Zelda and the Omega Force-led Warriors franchises together. Along with a lot of DLC that release was evidently a success, so there’s optimism that Fire Emblem will be a strong fit for that formula; already out in Japan, this one will also have a version on the New Nintendo 3DS. 

After an exciting reveal at the start of the year, E3 brought us much more of this game as we saw how the next ‘sandbox’ Mario title will work. With Cappy and the ability to control various items and characters at its core, this looks wildly inventive and fun to play; Nintendo’s shown plenty of it in recent times too, and excitement is certainly palpable as it nears release.

A return to the styling of the original Xenoblade Chronicles – which explains its positioning as a direct sequel – this looks to be another enormous and ambitious title from Monolith Soft. The story looks to be full of drama, and along with familiar mechanics there are some new approaches in combat, particularly. We shared some impressions on this one just recently.

There’s plenty of buzz around this as a Holiday release, the first time the game will be playable on Nintendo hardware and on the go. On Switch it’ll include an exclusive Link outfit and weapon activated by amiibo (or found somewhere in the game world), along with motion controls utilising the Joy-Con. We were rather impressed in our first impressions, and it should provide a sizeable adventure to fill the winter months.

DOOM – Holiday

A surprise announcement in the most recent Nintendo Direct and the second Bethesda-published game on the Switch, this is arguably one of the most demanding games for the hybrid hardware. With fast paced and stylish shooting action, this was critically acclaimed on other hardware in 2016 and will be an intriguing arrival on Nintendo’s system.

The download-only original was the earliest success story on the eShop, developed by a small UK team and published by Nintendo. It offers charming solo and co-op puzzle solving, and this retail version includes more than 30 new stages, new challenges and remixes of the original levels. It’s also worth noting that those with the download version will be able to buy the extras as DLC.

As with every major Sonic game fans are daring to dream with this title. Very much taking the Generations approach in bringing modern and classic Sonic together, it also features an extended cast of allies and enemies. In addition players can create their own characters with distinct abilities, which is sure to lead to some interesting fan art. Opinion is a tad divided based on previews and footage to date; here’s hoping for the best.

An intriguing announcement when it was made, the Switch will get its own version in what is a multiplatform revival for the Rockstar-published detective game. As one of the highest profile games of the last generation it’ll be fascinating to see how it stacks up, while there’s also the promise of Switch exclusive features and control options.

WWE 2K18 – Fall / Autumn

It’s the first official wrestling game on Nintendo hardware in quite some time, which is enticing in its own right. Pleasingly the feature set looks to match up to other console versions, though we’re yet to get a finalised release date for the Switch. With plenty of career and customisation options this should keep wrestling fans busy for a while once it eventually arrives.

This narrowly edged out LEGO Marvel Super Heroes 2, which is in the honourable mentions below. We’ll have the third Nintendo hardware version of the first game and the first instance of Resident Evil Revelations 2 (as it skipped Wii U); both will also be available separately as downloads. These will have some potentially fun Switch-only features such as Joy-Con pointer and motion controls, along with use of the IR sensor and amiibo.


Honourable Mentions


That’s a batch of retail releases due on Switch before the year is out. Vote for your favourites and chat about your most anticipated games in the comments, and of course let us know of any major releases we’ve missed!