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Japan’s Upcoming Splatfest Pits Agility Against Endurance

After Europe’s interesting Splatfest theme last weekend we learnt that North America would be receiving a much more fitting Halloween-inspired contest at the end of this week. Now it’s Japan’s turn to show off its theme for the occasion – Agility vs Endurance. 

The Japanese Twitter account for Splatoon 2 announced the festival.

It would appear that players are being asked to decide which of two options suits them best – whether or not this is supposed to be based on their play-style or general life habits is a mystery. The account also shared a rather wonderful illustration to support the Splatfest which you can view at the top of this article; the fact that the European edition didn’t get the same artistic love is perhaps for the best this time around.

What are your opinions on the recent Splatfest themes? Would you have preferred a different option for your region? Let us know in the comments.

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The Latest Zelda: Breath of the Wild Free Gift Actually Has a Fun Tip

The Legend of Zelda: Breath of the Wild has all sorts of quirky and fun things to do, with obvious examples like shield surfing, propelling mine carts with bombs and more. One of the quirkier little tricks is easily forgotten, though, and the latest ‘Tips from the Wild’ news post on Switch provides a handy pointer and gift.

It focuses on the fact that having a Rock Octorok (found in the Death Mountain region) suck up a rusty weapon will turn it into a shiny new bit of kit. Launching the game from the news post grants you a Rusty Broadsword with 6 power with which to try it out, and you can redeem the gift as often as you like.

This writer had actually forgotten this feature of the game, so we’ll file this as one of the ‘better’ Tips from the Wild posts. What other little tips would make for a good free gift in the game?

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Review: Pankapu (Switch eShop)

If you could only pick one genre that Nintendo systems have nailed down during their history, it would probably be the platformer. With the hat flinging, overall wearing mascot going on his own three dimensional odyssey at the end of this month, the Nintendo Switch has had a slew of top drawer 2D side scrollers to keep fans jumping for joy, whether it be the pixel art masterpiece and genre love letter Shovel Knight or Ubisoft’s talismanic Rayman coming late to the hybrid’s platform party.

While it wouldn’t be fair to suggest there is no more room for anyone else to bring a new IP along for the ride, it is both a critically and commercially daunting task to stand up and rub shoulders with some of the best examples of the genre, not just on Switch but in general. 

Pankapu, from French developer Too Kind, is the most traditional of 2D side scrolling platformers, and the game fits right into the console’s library in terms of its aesthetics.

What is immediately striking about Pankapu is its glorious, hand drawn art style and vivid colour palette. Golds and purples in particular positively burst from the Switch’s handheld screen, complimented by lighting effects and character animations that wouldn’t look out of place in any top class anime. The first hour or so with the title, then, is an admittedly beautiful if slightly cliche affair. Drawing inspiration from the aforementioned sprites and environments, mechanically it also takes a few cues from some legacy titles. From being accompanied by a floating side kick constantly demanding your attention, to collecting health fragments and unlocking special sword abilities, to a giant tree at the centre of the opening area, there is more than a hint of influence from a certain little Hylian adventurer early on in your quest. 

The game unfolds as the quest of warrior Pankapu on a ‘save the world’ affair, told as a bed time story to a young boy called Djaha’Rell by his father to help him sleep. Travelling across the dreamworld realm of Omnia, you will slay enemies in order to reach antagonist Gangreyn and find out what can be done to stop the nightmares before they invade humans. 

Throughout the game the player will find items that will, in turn, reveal the narrator Djaha’Rell’s own story. Panpaku himself is a silent hero, aided by your best friend and golden arachnid side kick, Chii. Chii is your voice and – as well as offering advice and in some sections – can sometimes transform to help you across certain terrain. 

Controlling Pankapu himself is pretty solid, but juggling abilities are a bit inconsistent – timing jumps while slashing your sword can be clunky, while charging an attack takes a little too long and affects the flow of the game. Felling standard (and the limited variety of) enemies reaps no financial or experience based rewards, so it’s up to the three main abilities – called Aegis that are unlocked as you progress – to add spice to the side scrolling sauce. 

As a warrior Pankapu wields a sword at the beginning of the game, gaining strength and courage from the Bravery Aegis, offering more of a melee based combat for close enemies. The Archer Aegis allows for long range attacks using a bow, as well as increased speed, and the Faith Aegis is more akin to a Mages skill set- being able to self heal, teleport and manipulate mechanical objects. The learning of these different skills, being able to switch on the fly and mastering their power prove vital in defeating Gangreyn. 

Exotic alternative names for upgrades and characters aside, the progression through Pankapu’s lush world also consists of collecting Mudjins – of which there are eleven in each level. These are cute, charming representations of positivity, and revisiting levels to collect them all uncovers secrets and treasure. There are loads of hidden paths and extra trinkets to find, and finding key areas and items will reward the player with backstory.

Although there isn’t much variety in terms of enemies, and certain foreground landscapes can feel a little intrusive, overall the game offers decent level design and immaculate presentation, with colourful narrative storyboards and a suitably elegant soundtrack. The titular hero has a fluid, floaty movement to him, and holding A will allow for higher jumps. There’s a pretty familiar moveset of jump and projectile based attacks to learn, and there are some frustrating sections – particularly where space is scarce and enemies are plentiful.

Regular checkpoints throughout the levels ensure progress is feasible, and from manipulating light sources to reveal your path to navigating the various caverns and outside environments, the experience is always visually pleasing. The difficulty does ramp up in the later stages, and boss battles are pretty albeit standard set pieces of observing attack patterns and slashing away to reduce an energy bar. At times the action flows and has a degree of satisfying kinetic energy that rewards the demanding precision, and this is where Pankapu shines, only to be halted abruptly by the occasional cheap surprise or cluster of enemies, which are easier to avoid than confront. Given the combat and ability system, that aspect of the game can feel a little conflicted. 

Conclusion

If you need a 2D platforming fix you can’t go far wrong with Pankapu. While the polished, crisp, beautiful presentation and gameplay are engaging enough, it is nevertheless slightly let down by a few elements that affect the beat by beat and overall flow of the game. The charming characters and parallel narrative are intriguing, and while the resonant themes, fantastical atmosphere and wonderful locales enchant and are especially vibrant on a big screen, the controls aren’t quite tight or precise enough considering the challenging level design an enemy combat. An enjoyable game, if not quite as strong as it could have been. 

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New Developer Interview: Get the inside story behind the making of Kirby Super Star

New Developer Interview: Get the inside story behind the making of Kirby Super Star

He’s pink. He’s cute. He’s Kirby! Learn all about this puffed-up hero an in-depth interview with his creator, Masahiro Sakurai, and find out how they brought two player co-op gaming to the Kirby series in the Kirby Super Star™ game. https://www.nintendo.com/super-nes-classic/interview-kirby

To play Kirby Super Star and many more classic titles, check out the Super NES Classic Edition system, now available for a suggested retail price of just $79.99. This miniaturized version of the original system lets you plug-and-play 21 classic Super NES™ games.

Learn more on the official site at http://www.nintendo.com/super-nes-classic.

ESRB for Super NES Classic Edition:

Mild Blood
Suggestive Themes
Violence

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Random: Nineties Kids, Rejoice – Tamagotchis Are Making A Comeback

Bandai is reviving its Tamagotchi virtual pet to celebrate the 20th anniversary of the brand.

Created by Akihiro Yokoi, the pebble-shaped toy launched in Japan in 1996 and North America a year later, and sold millions. Each was equipped with a crude LCD screen, and the objective was to hatch a virtual pet and look after it. These pets would evolve depending on how well you performed that task.

Bandai is launching a new model in North America this November for around $15 (around £11). 

Several revisions of the original toy have appeared over the years (we even got a host of video games on Nintendo systems), but this model sports a more basic design in order to appeal to those who grew up with Tamagotchi back in the ’90s. It’s smaller than the original, but doesn’t have a backlight. Retro.

Were you one of those kids? Will you be buying one of these?

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Video: Huey Games Shows Off Footage of Hyper Sentinel on Nintendo Switch

The Switch eShop already has a number of retro games available through the HAMSTER Neo Geo and arcade ports, while a number of titles can certainly be described as having a retro style. Hyper Sentinel will eventually add to the latter list, with its goal of bringing its own ‘Neo Retro’ approach to the shoot ’em up genre.

Publisher Huey Games has now released a video showcasing the game running on the Switch hardware itself, also demonstrating the control schemes and different visual filters that can be applied.

For those of you in the UK, it’s worth noting that it’ll be playable on Switch at this weekend’s PLAY Expo event in Manchester.

So, are you interested in this one?

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Pokémon Global Link Will Soon Update For Ultra Sun And Ultra Moon

The release of Pokémon Ultra Sun and Ultra Moon is just over a month away and, to prepare for these new entries to the series, the Pokémon Global Link will soon be undergoing some rather major maintenance.

From November 10th until November 17th (the release date for Ultra Sun and Ultra Moon) the Pokémon Global Link will be down meaning that players will not be able to access the site as usual. It also means that functionalities such as the QR Code Rental feature, Online Competitions, and Ratings Battles will not be available during that time. Some particularly good news to come from this, however, is that if you register your new Pokémon Ultra Sun and Ultra Moon games to the service when it re-opens you will receive a “special gift”.

This maintenance is fairly standard procedure; when new Pokémon games are released the Global Link goes through various changes to support the new titles. Eventually support for older titles is discontinued but online functionalities within the games themselves can still be accessed as usual.

Do you use the Pokémon Global Link? Are you looking forward to the newest Pokémon titles? Let us know all your thoughts in the comments.

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Review: Earth Atlantis (Switch eShop)

From the NES heyday shoot ’em ups like Gradius, and moving through the console generations with various sequels, Nintendo players have seemingly often had a soft spot for the genre. Right up to the recent tide of Neo Geo classics released on the Switch, including Blazing Star and Alpha Mission II, the genre continues to be well represented; while these titles are good for scratching that nostalgic itch, the contemporary scene is rather strong. With the rise off download stores and smaller studios, the retro classics on the eShop have recently been joined by the likes of Sine Mora EX and Graceful Explosion Machine – each offering their own aesthetic and gameplay twists on one of the most straightforward of straight up (or left to right) genres. 

While the shmup’s mantra is often ‘go in one direction and shoot anything that moves’, Thai developer Pixel Perfex’s new title Earth Atlantis reminds us that there can be more beneath the surface. Although it never tries to shy away from its roots, Earth Atlantis is also an exploratory and even reflective experience at times, but more on that later. 

Somewhat reassuringly (considering the genre) the backstory is as brief as it is shallow – after a catastrophic global event at the turn of the century leaves 96% of the earth under water and inhabited by a wide range of aquatic beasts, it is up to you to choose a submarine and go about taking them out, one by one. The quick introduction allows players to get straight in and focus on the key elements and mechanics.

Going up, down, left or right at your own pace – and taking in the scenery at times – is a welcome change to the frantic pace autoscrollers in the genre are known for, and all round movement feels good. Use ZL or B to turn your ship around, and A or ZR  to shoot. There is only ‘quest mode’ open and one ship available from the outset, but new ships are available after fulfilling certain objectives – how to acquire them would spoil the surprise. Even so, the final number of vehicles available is low with no customisation options. ‘Hunter mode’ opens up after successfully completing the game – essentially a ‘Rush mode’ to kill all bosses on a single life as quickly as possible. There is also a visual log of the boss monsters you have defeated. 

The enemies range from relatively harmless minions that regularly drop weapon upgrades – adding firepower and eventually an extra direction to your ships arsenal – to tougher foes, while you can seek out barrels or crates to find homing missiles, bombs or a burst of electricity. The main antagonists of Earth Atlantis are 38 giant ‘boss monsters’. Without spoiling too much, these range from a static biomechanical octopus and a raging, spinning armoured king prawn to more organic types, such as a squid or sea turtle – with many more besides.

The difficulty of these boss battles fluctuates a fair bit, with one taking us over a dozen attempts after a gritty and intense war of attrition; we’d then casually cruise past the next few bosses on the first attempt, only to once more get hopelessly obliterated with an almost instant kill attack from another. It seems like the developer has taken this on board, as a rapid patch increased item drops and weakened certain bosses. While the battles are tough, and sometimes frustratingly so, with persistence and patience slaying each beast is immensely satisfying. 

Changing course from the more traditional titles in the genre, the exploration elements of Earth Atlantis are well balanced, opening up new areas after defeating bosses, with  ‘bullet hell’ tropes taking a bit of a back seat. That’s not to say that things don’t get hectic – weaving and dodging through waves of enemies feels great and is initially necessary when the one sub to choose from has limited range, but nonetheless is a tense and fulfilling experience due to decent manoeuvrability. The more low key moments are a good mix of open areas and maze like rock formations. The mini map can also be turned on or off with X for a ‘pure’ experience, as it shows boss and power up locations; this reviewer felt that, although useful, this map somewhat imposed on the overall presentation, so the option to disable it is welcome. 

Anyone who is reading this review after seeing screenshots or watching any footage has no doubt noticed a glaring omission – the visuals. The game has won Asian video game convention awards since its reveal, and it’s easy to see why. The sepia toned, meticulous line drawing aesthetic is instantly striking, but look a little closer and you’ll realise that there are a wealth of subtle details that make the game stand out. The glorious depth of field and parallax is simply stunning, as broken buildings, scaffolding, famous landmarks and narrow caverns make up the one vast, semi-metroidvania style world. Whether it’s noticing a majestic and docile beast swimming peacefully in the distance posing no threat, or navigating the abandoned structures in tighter areas, the visuals in both handheld and especially docked – as the game felt slightly faster and smoother on the TV – are a delight. Animations are fluid, and the game shows no slowdown during more intense moments. 

Despite the soundtrack being hand picked from licensed music, the boss battle tracks in particular are suitably orchestrated, brutal and epic, akin to something from Shadow of the Colossus. Disappointingly there’s only a single overworld track, but it’s appropriately ambient with a light sprinkling of more modern electronica sound effects. 

Conclusion

Even if you’re not a 2D ‘shmup’ veteran, or are looking for something a little off the beaten, sidescrolling track, there is plenty to enjoy here – we have tight controls, plenty of unique monstrous bosses to defeat and exploration of a broken but beautiful submerged world. While it lacks a few options, has occasional boss fight difficulty spikes and is not the relentless action that some genre fans prefer, Earth Atlantis has enough old school shoot ’em up substance to back up its glorious and organic style. 

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Feature: We Try Out Upcoming Switch eShop Titles from Merge Games

While a little bare at launch, Nintendo Switch’s library of eShop titles has exploded in recent weeks, now making it a virtual hotspot for new and exclusive releases. Joining the party with a few titles of its own is Merge Games, a game publisher that has been working with a number of different indie developers to bring some of the best and brightest new titles to the Switch eShop. We recently caught up with Merge Games to give some of its upcoming releases a go.

Release date: October 11, 2017
Physical release: November 16, 2017

Imagine, if you will, a world in which the Global Postal Service has failed to such an extent that drastic measures have to be taken. You may wonder how we could ask you to imagine such a dire situation when it is so far removed from reality, but know that developer Prospect Games has come up with the perfect solution – sentient, self-delivering packages. In an attempt to put this theory to the test, Prospect Games created Unbox: Newbie’s Adventure, a mail delivery simulator disguised as a colourful, humorous, 3D platforming adventure.

Originally released on Steam in September of 2016 and bouncing its way to home consoles throughout 2017, Unbox fits comfortably as part of the resurgence of the 3D platformer genre that was so popular in the polygonal days of the ’90s. Drawing obvious inspiration from titles such as Banjo-Kazooie and Super Mario 64, this title encourages exploration and collection while simultaneously guiding the player through its open world with objectives and missions.

Well, we’ve actually been able to publish our Unbox: Newbie’s Adventure review ahead of its release, so click the link for our full lowdown on its positives and negatives.

Release date: October 18, 2017

Just in time for Halloween and the spooky season, developer Baroque Decay has a treat for action and horror game fans who have a preference for pixel art. Borrowing gameplay elements from early Legend of Zelda titles and combining them with stealth horror, Switch owners can look forward to the upcoming release of The Count Lucanor. While at first it may look like a brightly coloured adventure title, what lies beneath the surface is a dark and at times unsettling story of survival.

Taking on the role of a young boy named Hans, players are tasked with exploring the titular Count‘s labyrinthine castle, picking up clues that will help in revealing the Count’s true name. In order to move forward in his quest, Hans must solve a series of puzzles and find hidden keys strewn about the castle. The exploration felt a bit like going through the world map in a Metroidvania game, where each time we opened a new door or unblocked a passageway it seemed to connect to another untouched part of the castle. This aspect of the exploration made us genuinely want to keep digging deeper, with the knowledge that if we found one more key then we might be able to get to that treasure chest that’s just out of reach.

From what we saw there doesn’t seem to be any combat involved, requiring players to solve puzzles and escape enemies using stealth and by keeping their wits about them. The most important tool at our disposal was a pocket full of candles that could be held or placed strategically throughout the castle in an effort to illuminate potential threats. The candles were also useful in marking the paths that we had already explored to circumvent any potential backtracking. While we never felt like Hans was growing stronger as you would expect of the hero in a more traditional exploration based game, we did feel as though we were becoming more resourceful with each new inventory item that we picked up.

Our time with The Count Lucanor was short, but it was just enough to get a feel for what the full package had in store. It’s an adventure game that looks inviting from the outside, but it definitely has a dark side to it waiting to be explored. Assuming this one hits the projected release date, it’s definitely a game we’ll be looking forward to playing in time for Halloween.

Release date: Q4 2017

Starting at the top with Unbox and working our way down, we can safely say that we’ve landed on the darkest of Merge’s three upcoming Switch titles with The Long Reach. Developed by the small team at Painted Black Games, The Long Reach is a side-scrolling adventure game that explores the human psyche through a sci-fi and horror narrative. It’s also pretty funny at times, making good use of well-written dialogue and gallows humour necessary to get you through what would otherwise be an entirely bleak drama.

The gameplay is simple, consisting mostly of running back and forth in 2-dimensional settings and interacting with people and objects around you to solve puzzles. In terms of gameplay, The Long Reach isn’t a huge departure from previous titles in the adventure genre, but it recognizes its limitations and makes up for them with a strong narrative. Even though it utilizes a pixelated art style, it is very effective in conveying different environments that feel unique, and the sound design is put to good use in creating an eerie atmosphere. We definitely recommend playing with headphones to enhance the feeling that there’s someone or something lurking around the corner or breathing down your neck.

We were immediately sucked into the story and kept playing with the excitement of always wanting to know what was in the next room or who was hiding around the corner. Without realizing it we ended up demoing The Long Reach for nearly an hour before we were finally told that we were playing the completed game and not just a demo build. It was explained that this is the type of game that is meant to be played in one sitting, so the whole experience only lasts a few hours. It was at this point that we put our controller down at the risk of spending another few hours playing through the entire story. Given the option though, we wish we could have stayed.


So there you go, three more intriguing Switch eShop titles. Let us know which of these will be going on your wishlist.

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Preview: Fire Emblem Warriors Could Be The Best Musou Game Yet

Despite its incredible popularity in Japan, Koei Tecmo’s Warriors (or, if you prefer, Musou) series has never really captured western hearts and minds in quite the same way. To the outside observer, the series appears to be little more than mindless button-bashing, with no tactical nuance or depth. As fans of the franchise will tell you, this couldn’t be further from the truth and despite the odd bum outing (what series doesn’t have those?), we’ve seen some addictive and compelling adventures over the years – the most obvious of which (from a Nintendo perspective) is of course Hyrule Warriors, which arrived on Wii U and was later ported to 3DS.

Despite being a solid game, Hyrule Warriors didn’t seem to change the western perception of the Musou franchise all that much; when Fire Emblem Warriors was confirmed there were a few grumbles and complaints within the Nintendo ranks about “another” Musou crossover title. However, having played the game over the past week we’re happy to report that such scepticism is largely unwarranted; in fact, by fusing Intelligent Systems’ famous turn-based strategy universe with the combat action the Warriors series is famed for, we could finally have the game which shows the doubters just how deep and involving it can be.

True, the seemingly mindless but incredibly enjoyable hack-and-slash action is present and correct, aided immeasurably by some impressive performance on Switch, even when played in handheld mode. Everything shifts along at an urgent pace, with attacks filling the screen and enemies scattering like rag dolls. This much we expect from a Warriors game, but Omega Force and Team Ninja haven’t lazily slapped the Fire Emblem name on this in the expectation that the characters and lore alone will sell the concept; they have thoughtfully taken elements from the franchise and adapted them into the core mechanics. So it’s possible to issue orders to units from the grid-based map screen, switch between active characters at the push of a button and even team-up for more potent attacks, building your bond level as you go. The all-important weapon triangle appears too, and must be taken into account when attacking certain units.

Fan-service is everywhere in this title, and while it’s great to see so many famous faces and observe how they interact in the bonkers dimension-skipping storyline, it does feel somewhat forced at points; this zany plot was the only reasonable way in which the developers could possibly have Chrom, Marth and Corrin all inhabiting the same battlefield at once, but it pushes the realms of plausibility at more than one point, even for a game set in a magical fantasy realm filled with dragons and monsters. Thank goodness then for the bonus History Mode, which allows you to revisit classic battles from past Fire Emblem games without having to put up with all the portal-based hokum seen in the main Story Mode.

Another big talking point with Fire Emblem Warriors is that it’s the first Switch title to offer players the opportunity to select the kind of performance they want. “Quality” improves the visuals at the expense of frame rate, while “Performance” drops the detail in order to hit 60fps. Having experimented with both we found ourselves favouring the latter, as smoothness always trumps visual fidelity in our book, but it’s nice to have the option all the same. Even when playing with “Quality” mode enabled, the 30fps frame rate is acceptable; however, when playing with two people in splitscreen things become noticeably choppier.

We’ll save a more detailed analysis for the full review, but at the moment Fire Emblem Warriors is effortlessly soaking up the majority of our spare time, which is no mean feat when you consider the abundance of amazing Switch games on offer right now. Hopefully this entry will help the Warriors series gain some semblance of respect amongst western players, because it’s certainly shaping up to be one of the best instalments we’ve ever played.