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Review: The Mummy Demastered (Switch eShop)

There are a few different ways this review could have started. Lamenting that officially licensed video games based on blockbuster movies have had a rough history (to put it politely), or the even more disappointing tales of movies that have used gaming franchise IPs as source material. Whichever way you cut the proverbial cheese, the two mediums just can’t seem to get into a groove. The irony is that the more executives and film studios try, the worse it seems to get, and on the other side games based directly on movies have often been confined (recently) to mobile. Of course, historically there are exceptions and noble attempts, which gives hope whenever these tie-ins come around.

Californian developer WayForward certainly has a very good pedigree when it comes to 2D action platformers, so when the relatively surprising announcement arrived regarding its most recent title – The Mummy Demastered – there was at least cautious optimism. What was more interesting was that it was connected to this summer’s Universal monster movie reboot of The Mummy. As the genesis of the studio’s grand plan to build a new ‘Dark Universe’, the rebooted Mummy movie nevertheless got buried by Wonder Woman at the box office and in publicity, seemingly passing by quite quietly. This in turn makes it all the more fantastic that not only did this game see the light of day at all, but judged on its own merits (to cut a long story short), it’s brilliant.

To the well informed, this should come as little surprise, considering the developer has the acclaimed Shantae series, DuckTales: Remastered, DS gem Aliens: Infestation and many more on its CV. The pleasant surprise comes from how the game has taken influences from the glory days of 16-bit two dimensional classics that don’t involve an Italian plumber, and delivers something so well crafted and fun that it has every right to stand alongside prestigious contemporaries such as Axiom Verge and Cave Story; it maybe even gets close to what a certain shovel wielding hero managed to achieve for side scrolling platformers in 2014.

The Mummy Demastered – at its core – takes cues from series such as Contra, Castlevania and Metroid. Based around a squad of elite paramilitaries known as the Prodigium Organisation, they are burdened with the task of finding and eliminating the recently resurrected ancient princess Ahmanet. Guided by a mysterious chap via a codec-like intercom, you assume the role of an unnamed masked trooper looking for the rest of your team and start out with a gun, infinite ammo, and not much else. Taking down beasties, sword flinging skeletons and other bigger, badder and generally more creepy crawlies, you will traverse platforms, interior and exterior environments, learn new abilities, pick up health upgrades and additional weapons (of which you can only carry a certain amount, requiring you to switch at designated locations), while you unlock new areas and explore an ever expanding, large and varied interconnected world.

The overall presentation of The Mummy Demastered is stellar. Whether it be graveyards, forests doused in moonlight or the gloomy London Underground, each environment is beautifully detailed. The incredible soundtrack, courtesy of Gavin ‘Monomer’ Allen, is a blend of pounding and ominous yet ambient techno and neo-gothic synth chiptune, suiting both the environments and atmosphere perfectly. From the architecture and vehicles to the rolling or crouching of the titular hero, animations are superb – whether bobbing when idle or swaying when undead, all of the sprites have a kinetic energy and pace to them that is smooth and mostly seamless in motion. Insects flutter and scuttle, sand or mist drapes outside scenery and smog engulfs underground passages.

Controls are also tight – simply running and shooting is as effective as it is risky, but holding ZR will ‘anchor’ the character to allow free aiming in 45 degree increments. Combined with a changeable jump distance and various abilities later on that require a greater amount of dexterity, everything feels natural and effective. Platforming and shooting is immensely satisfying, especially when dealing with the range of supernatural foes. With some enemies continually respawning you’d be forgiven for thinking that things get stale or predictable. Despite sometimes needing to do a little resource farming the gunplay is fluid and brisk, which is handy as some enemies can hone in on your specific location from various directions. There is also an unobtrusive mini map (which can also be accessed in full by pressing ‘-‘) providing just enough geography to not get frustrating while avoiding handholding. Some of the enemy placement can feel a little cheap considering their speed, but the action is always plentiful, tense, and sometimes tactical.

The crux of the Mummy Demastered is the manner in which it handles life and death. Starting out with an upgradable health counter, if (when) you die, you will become an undead reincarnation, and you will then start again from your most recent save point but stripped of all your gear. The kicker is that locating and defeating your zombified predecessor will allow you to reclaim all the weapons, ammo and health upgrades you had on your previous run. Despite being reminiscent of the developer’s previous movie IP tie-in Aliens: Infestation – where if a marine falls in battle, another is drafted in to take their place – in that case the number of chances was finite.

The emphasis here is as much on survival as it is about progression, as there is no limit to the amount of times you can die and therefore revive. The parallel micro-management of not only journeying through the meaty adventure, but also being more mindful around hazards or enemies than in the average run and gun, is as refreshing as it is enthralling. Die twice in the same place, for example, and you’ll have two of your previous avatars to dispose of.

Taking on the game’s massive bosses is a visual spectacle, too. They’re often articulate, gorgeously rendered and sometimes ruthlessly tough monsters that are on the bullet sponge side, but nonetheless enjoyable. Despite the game running almost completely fine in handheld mode, they truly are worth savouring and tackling on the big screen.

While the game is technically and aesthetically superb, the minor letdowns are the characters themselves. Your mentor / guide is distant, the antagonist pops up and disappears at regular intervals and as a masked, nameless recurring paratrooper; as a result it is difficult to apply any kind of personality to proceedings. However, if you aren’t that interested in another protagonist or universe to rival the caliber found in broader adventures elsewhere, then it’s even more negligible, as there is a rich, challenging and thoroughly enjoyable experience on offer here.

Conclusion

They say don’t judge a book by its cover, and you shouldn’t judge this game based on its movie tie-in; with The Mummy Demastered, WayForward may have reached its apex. It deserves to stand on its own as one of the best recent examples of not only a pixel art aesthetic, but as an excellent combination of run ‘n gunning, platforming and exploration. The game benefits from paying homage to multiple 16-bit ancestors rather than strictly sticking to its celluloid source material; The Mummy Demastered is a polished, accomplished and satisfying adventure that will entertain more than just Metroidvania fans.

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Feature: Five Things We Expect from the Animal Crossing Mobile Direct

Nintendo, to date, has released three core smart device games as part of its mobile strategy (plus the Switch Parental Controls and Nintendo Switch Online apps) but Animal Crossing is arguably the best fit yet. Miitomo was a spin on social media that somewhat lost steam, Super Mario Run gained some early momentum but structural flaws / pricing arguably held it back, and Fire Emblem Heroes has managed some solid if unspectacular success (driven largely by the Japanese market). The Animal Crossing IP seems like a smart angle for mobile, and as a result could be the most intriguing of these releases to date.

The structure of the series is certainly tailored to the mobile space – limiting your progress to time frames, the gradual unlocking of new areas and content, accumulating resources, saving virtual cash for that Majora’s Mask t-shirt you really fancy, and just the general combination of mooching about and busy-work. Combine those factors with the IP’s delightful charm and it’s easy to see why it’s successful; Animal Crossing: New Leaf, let’s not forget, shifted over 11 million units on 3DS and went borderline viral on social media back in 2013 (late 2012 in Japan). The ingredients are all there for a potentially lucrative mobile release, while fans will simply hope that the balancing of the app makes it a fun game for everyone.


When is the Animal Crossing Mobile Nintendo Direct?

The Nintendo Direct will be aired at 8pm Pacific / 11pm Eastern on 24th October, which is 4am UK / 5am CEST on 25th October, and noon Tokyo time. It’s scheduled to be about 15 minutes long.


So, what can we expect? For starters, Nintendo has been very clear that there won’t be any Switch or 3DS news, though naturally some will conveniently ignore that. Nevertheless, let’s break down what we actually expect / hope to see in this Nintendo Direct.

A Charming Presentation

Above is the Animal Crossing Direct from November 2016, advertising the ‘welcome’ update that, to be blunt, somewhat defied the odds in supporting New Leaf surprisingly late in the game’s lifecycle. In fact, at this point it wasn’t clear when the Animal Crossing mobile app was due and we half expected it to tie-in to this update, but no such link existed. With Nintendo adamant that we shouldn’t expect Switch or 3DS news today, it looks like the new app will be standalone in that respect.

In any case, the presentation of that Direct was undoubtedly quirky and entertaining. It was typical Nintendo, all cheesy jokes and knowing winks. It’d be nice to see something similar in this mobile Direct, an informal and light-hearted approach to what is actually a rather significant reveal for the company.

An Extensive Animal Crossing Game / App

Maybe this prediction will be wrong, but we wouldn’t be surprised if the end result is a fairly meaty Animal Crossing game / experience for mobile. That may not be to everyone’s tastes, but it’s hard to see Nintendo putting out a half-baked minigame spin-off, though it’s admittedly done that in the past.

When you look at Super Mario Run and Fire Emblem Heroes, in different ways they aim to offer relatively conventional gaming experiences. Mario’s release has a solo campaign with multiple worlds, while Heroes also has a story to get through along with various challenge arenas and side areas. Both apps also have grind-focused modes that re-use assets to stage limited content as ‘new’, but in general Nintendo has stuck to its policy of attempting to produce meaningful gaming experiences suitable for mobile.

Will it be as big as a traditional retail entry in the series? That seems highly unlikely in terms of the solo play, but it wouldn’t be surprising if there’s quite a lot of depth to building up a town and/or business and interacting with lots of visitors. It could even spin away a little in the manner of Animal Crossing: Happy Home Designer, but even that release had quite a lot of content to work through. How the mobile game will be structured is something else entirely, but Nintendo and DeNA’s previous attempts with Mario and Fire Emblem suggest that it could be a relatively meaningful interpretation of Animal Crossing on smart devices.

A Sizzle Reel of Animal Crossing History

This partly falls into the first point, but gets its own brief mention because Nintendo often does a good job on this score, particularly when it can make a fuss over nostalgia and history. Animal Crossing may be younger than a lot of other Nintendo franchises, but plenty are fond of its history across multiple hardware generations. Expect cuteness and flashback footage of older games.

Social Media Integration

A no-brainer, of course, so what’ll be intriguing is how far the game / app goes with the likes of Twitter, Facebook and more. One of the key drivers that helped Animal Crossing: New Leaf take off on 3DS was its use of the portable’s limited-but-functional image sharing capabilities. It wasn’t very snappy or efficient – though, to be fair, we’re going back four years – but it did mean that players could take funny images from the game and share them on social media. This was pure gold for Nintendo – often people shared humorous and charming snaps, and the popularity of the feature effectively served as free advertising.

As we’ve seen with other apps and indeed with the Capture options on the Switch, Nintendo is now very comfortable integrating social media apps into its games and services. It’s also started to embrace the power of these tools for spreading the word about games, so we can expect image (maybe even video?) sharing to be quick and easy, along with visual filters and other quirks of modern online life. If this isn’t worked into the experience it’ll feel like a missed opportunity.

Microtransactions

Former company President Satoru Iwata once dismissed the idea of microtransactions in a ‘main’ 3DS Animal Crossing game and was resistant to bringing games to mobile, but both policy and the nature of business changed. Nintendo has not only embraced smart devices in recent years, but also microtransactions in some forms. The company hasn’t gone as far as many of its contemporaries, but for example it did allow a ‘Gacha’ model in Fire Emblem Heroes, where you gamble orbs in the hope of getting a good ‘drop’. Oh, and you can buy the orbs. That’s monetisation; that’s business; that’s life.

We’d be surprised if microtransactions aren’t a notable component of Animal Crossing on mobile, especially after the issues Nintendo encountered in trying to sell Super Mario Run at a ‘premium price’. A low cost of entry – or even free-to-play – with in-app purchases is the standard in mobile gaming, and you don’t need to be a genius to link the in-game economies of Animal Crossing games with the potential to make a lot of real money from players.

The question, as always, will be balancing. How much can players get for free, how much grinding is required to keep playing for free or a low amount of money, and how will microtransactions be structured? Will it be a luck-of-the-draw gacha system, or more likely a simple case of Virtual Currency used to buy furniture, enhancements, outfits and more in-game? It’s a tricky area right now, with plenty of attention on downright dodgy attempts to add loot boxes and microtransactions into retail games. Let’s not forget, though, we’re talking about an Animal Crossing mobile title. It’s hard to see Nintendo taking a pass on the potential profits that the IP can bring.

You don’t have to like it, but that’s the modern gaming reality.


Finally, a brief sixth thing – amiibo. We’ve had various Animal Crossing amiibo figures and a lot of cards, so the question is whether Nintendo will try to support these in the app. It’s not impossible, especially on Android, but Apple in particular has often locked NFC capabilities up on its devices. It’d be a logistical challenge – and Apple may be softening its policies – but isn’t completely impossible.

So, those are some of the areas we think could come up in the Animal Crossing Mobile Direct. As always we’ll be hosting the live stream with a blog and chat so we hope to see you then; in the meantime let us know what you expect to see in the broadcast.

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Nintendo’s European eShop Halloween Sale is Now Live

Nintendo has been teasing its Halloween eShop discounts for about a week, and the roll-out has kicked off in Europe. It promises ‘over 100’ discounts across Switch, 3DS and Wii U, with some that may be genuinely tempting.

Below are some highlights from Nintendo’s news post and from our own browsing (UK prices).

Switch eShop

3DS eShop

Wii U eShop


Some of those discounts are modest and we’ve been relatively picky for the shortlist, so it’s worth checking out the eShop for yourself. Let us know in the comments if you’re tempted by any deals, or of any others you think should be included in the lists above.

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Attack On Titan 2 Will Launch in March on Nintendo Switch

Attack on Titan 2 should be an interesting release next year on Switch, PS4, Xbox One and PC, as the follow-up to the ‘main’ predecessor developed by Koei Tecmo and the Omega Force team. A live stream (in Japanese) revealed more on the title today, including the release window – it’s due to arrive in March 2018.

If you want to know more including the playable cast and some new gameplay features, check out the video and PR blurb below.

Delving deeper into the series’ fascinating narrative, the game will have fans experiencing the gripping events of the anime’s second season along with versatile action gameplay, all new challenges, and a wide selection of playable characters from Attack on Titan, including some new faces from the second season!

During the broadcast, KOEI TECMO introduced a selection of playable characters in ATTACK ON TITAN 2, while simultaneously unveiling the ability for players to create their own Custom Scout. They also confirmed that players will be able to play as; Eren Jaeger, Mikasa Ackerman, Armin Arlert, Levi, Miche Zacharias, Nanaba, Gelgar, Ymir and Christa Lenz.
 
ATTACK ON TITAN 2 will feature enhanced Titan movements and attacks, requiring more precise maneuvers from players. Additionally, it introduces the Monocular; allowing scouts better analyzation based on pinpointing Titan positions from afar and attack strategy utilizing their Omni-Directional Mobility Gear.
 
Outside of their excursions, Scouts can also deepen their relationships with fellow comrades by training and preparing for battle with the new and improved Town Life gameplay. Strengthening relationships is an important element of ATTACK ON TITAN 2, providing a greater insight into the series’ cast in a way that has yet to be experienced.

Are you excited that this one is making its way to the Switch?

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OJO, The ‘World’s First’ Switch Micro-Projector, Launches Its Indiegogo Campaign

Just recently we shared a reminder about the OJO, a portable projector being plugged as an ideal solution for the Nintendo Switch. It’s setup to function as a Switch dock, though it can work with other devices too, and the idea is sure to be tempting to some.

Well, the Indiegogo campaign is now live – it has a limited run ‘Super Early Bird’ option (200 units) at $269USD for shipping before the end of the year, and then an ‘Early Bird’ option (500 units) at $299USD for early 2018; both are still available at the time of publication. It seems the recommended price outside of the campaign will be $369USD.

You can see the pitch video below.

Also, here’s the spec sheet put forward by the company.

Of course this isn’t the only option out there and opinion is divided on the technology on offer (and even the veracity of all the images on the campaign page); this one primarily pitches itself as a dock and designed with the Switch in mind.

Naturally everyone backs crowdfunding campaigns at their own risk, as there’s little guarantee that the product will meet expectations. There have been success stories, but recent controversies such as those with SFANS remind us that they can also go wrong.

It’ll be interesting to see how this one turns out – does the idea tempt you?

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Out Today: Enticing Switch eShop Titles Arrive to Stretch Your Bank Account

As we’ve mentioned previously, eShop release dates are getting a little bit more dynamic than they used to be. This is a good thing, as it reflects the positive third-party support coming the Switch’s way, and with crowded weekly schedules and occasional multi-platform launches publishers are more than happy to break the ‘release on a Thursday’ eShop download model.

As a result today (24th October) brings us four new games, though it’s three in Europe. For those of you that have lost track, below is a reminder of what’s coming – they should go live at some point today (likely morning in the US, early afternoon in Europe).

Sure to be tempting with Halloween around the corner. Forget the questionable movie, this promises “a 16-bit-inspired battle against the undead in a 2D, nonlinear, action-packed adventure”. WayForward has earned plenty of credibility over the years and this looks enticing; our review will be with you later today.

A strategy and adventure game set in the crime-ridden city of Freeburg. You assume the role of Police Chief Jack Boyd – voiced by Jon St. John (Duke Nukem) – and have to tackle a wide range of crimes, assigning officers to certain jobs and facing numerous moral dilemmas along the way. The ultimate aim is to raise $500,000 in 180 days, but you can choose to do that in any way you wish.

Knight Terrors (Nicalis) – £2.69 / $2.99USD

This budget title offers simple controls but arcade-style challenge; you have to dodge dangers and also destroy any creatures that come your way. It could be a bit of fun for Halloween, but we’ll brave the horror and let you know what we think in a review.

Just Dance 2018 (Ubisoft) – $59.99USD (NA-only)

The popular series (we assume) continues with this latest entry, including over 40 tracks at launch on the cartridge and over 300 more through ‘Just Dance Unlimited’. It even has a ‘Mario dance’, above, which is both humorous and slightly worrying.


[Update: we should mention that prior to these titles Nights of Azure 2: Bride of the New Moon also arrived in North America this week for $59.99USD] Also of note, Violett will be another early arrival this week in Europe, due on 25th October.

So, are you tempted by any of these titles?

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Time Recoil is Bringing Twin-Stick Shooting to the Switch This Week

Finnish indie game developer 10tons has been on a roll lately with the recent releases of Sparkle 2, Neon Chrome and JYDGE on the Switch eShop. Next up is Time Recoil, a twin-stick shooter that will launch on Switch this Thursday for $13.99. Euro pricing is to be confirmed.

In this one killing the baddies triggers time slowdown, and additional kills extend the slowdown period and charge a special move. The more the player is able to kill the more powerful the special move becomes, all the way to full time freeze.

In this tale of rebellion and revenge, the player is a member of a rebel organisation fighting against a mad scientist dictator, Mr. Time. The rebels use a time machine to travel through time to locate and eventually kill this foe before he finds the rebels and destroys them.

If you are a fan of twin-stick shooters this might be worth investigating later this week. Let us know if you are ready to take on the dreaded Mr. Time with a comment below.

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Video: A New Theory on How Pauline Got Her Name

With just days to go until Super Mario Odyssey hits the shelves, there’s a lot of excitement and buzz in the air. While most of the game will be kept under lock and key until 27 October, Nintendo has made a few things public. One of the bigger revelations made earlier this year, when Odyssey was unveiled, was that Pauline would be making a return. Not only would she be featured in the game, but will fill the role of mayor of New Donk City. Many gamers were surprised at the news. Pauline had stayed in the Donkey Kong series of games, but had never been seen in the Super Mario series, where Princess Peach is the main lady in need of rescue.

Pauline has been featured prominently in marketing for Super Mario Odyssey. Most notably, as the vocalist for the theme song to the game, “Jump Up Super Star” which has even been released on the iTunes Store. It’s funny to think about, but really, Pauline has been around just as long as Mario. They were first both featured in Donkey Kong – all the way back in 1981. Donkey Kong has served as a cornerstone for Nintendo with so much history and lore packed into one game. It was the start for Mario, Nintendo’s first true hit and even resulted in a lawsuit over whether or not the concept of the game was public domain or not. 

There is, though, even more history that has been overlooked, at least in my opinion. While the history and development of Donkey Kong, Mario and other characters have been well known and documented in interviews and publications, very little was ever mentioned about Pauline. There is a theory though that she was inspired by a series of films in the early 20th Century.

“The Perils of Pauline” were a set of serial films from the mid-1910s that featured a young woman, named Pauline, falling into all sorts of danger. The dramatic ending of each instalment would always result in her rescue. Though the film looks simplistic today, 100 years ago they proved to be extremely popular. The actress who played Pauline, Pearl White, soon became the most famous silent film star of the day, save for maybe, Lillian Gish. The “Pauline” series was so popular it was remade over and over again, using the same “Perils of Pauline” title. Some of those films made their way over to Japan, where the road to all things Nintendo eventually go. Could these films have influenced the naming of Pauline? It all could be a crazy coincidence, but if that’s all it is, its a rather noticeable one. 

To see some of the different “Perils of Pauline” films and determine for yourself if that’s how Nintendo named the character, check out the video below. It’s also filled with some other trivia you may or may not know. 

For more things Nintendo, retro or Japan, be sure to check out GTV.

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Nintendo Switch v4.0.0 Update Brought Surprise GameCube Controller Adapter Support

The Nintendo Switch v4.00 system update is the gift that keeps on giving; aside from adding the ability to capture video gameplay clips and enabling the use of wireless headphones with a USB adaptor, it seems there was a rather fun secret addition that wasn’t in Nintendo’s patch notes. It turns out you can now use the Wii U GameCube controller adapter with the system, so you can use the best gaming controller ever made (well, according to some) on your Switch.

If you have one of these adapters simply plug it into your Switch dock, go over to the controller settings page from the main menu and press L+R. Hopefully this is paving the way for an updated version of Super Smash Bros. for Switch, or if we’re really optimistic it could be an early hint at GameCube games getting lined up to launch the hybrid’s Virtual Console.

We’ve had some reports from readers that third-party GameCube controller adapters aren’t working, however; let us know if you have given this a try yet with a comment below.

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Nintendo’s the name – scary is our game!

Nintendo’s the name – scary is our game!

Keep an eye out for monsters and mayhem this Halloween on Nintendo.com. Here’s a p(eek!) at some of the creepy fun you can find.

Want to create an army of Minions to spook trick-or-treaters? Visit Play.Nintendo.com to download a special stencil that can turn a jack-o’-lantern into a Goomb-a-lantern! Plus, there’s a terrifying trivia quiz about creepy creatures, and polls about which Yo-kai you’d want to trick-or-treat with, and which video game villain is the scariest.

Are you brave enough to explore the spooky new rewards from My Nintendo? Check out our Halloween top picks, including deals like redeeming My Nintendo points for 40% savings on The Legend of Zelda™: Majora’s Mask 3D for the Nintendo 3DS™ family of systems.

You can also show off your love for all things Halloween with seasonally fun My Nintendo Nintendo 3DS HOME Menu themes. You can redeem your My Nintendo points for these seasonal and spooky Halloween themes to decorate your HOME Menu:

  • Mario’s Halloween – This theme features pumpkin folders and costumed Mario and enemies. You’ll hear Boo’s laugh when exiting Sleep Mode.
  • NES™ Halloween Link – Creepy foes, folders with a key design, and spooky music await. Scroll the Touch Screen to see 8-bit Link walk in the graveyard.
  • Animal Crossing™: New Leaf Autumn Leaves – This fall-inspired theme features Isabelle and friends raking up fallen leaves. Keep an eye out for Mr. Resetti and his brother, Don Resetti!

As for scary fun with spooky games…we’ve got you covered there, too. Get ready for frights on the Nintendo Game Store with a curated list of creepy titles like YO-KAI WATCH™ 2: Psychic Specters and Luigi’s Manion™: Dark Moon for the Nintendo 3DS family of systems, and Mario + Rabbids® Kingdom Battle for the Nintendo Switch system. You can catch these games and more on Nintendo eShop, where the spooky music of the month is the Twisted Mansion song from Mario Kart 8 Deluxe. From all of us at Nintendo to you…have a happy Halloween!