But getting the micro console itself is just the start of your journey. Here are some amazing accessories to go with your Super NES Classic Edition that will enhance your experience exponentially.
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Let us know if you plan to pick up some of these lovely accessories to go with your SNES Mini with a comment below.
Famed accessory maker 8Bitdo is releasing special wireless controllers for the SNES Classic Edition.
The pads are available in two designs – North American SNES (purple buttons) and Super Famicom / Euro SNES (four-colour buttons) – and each comes with a 2.4G wireless adapter.
The internal rechargeable battery means you don’t need to rely on AAs, and you can use the pad to access the console’s home screen by pressing down and select, which is handy.
The controllers ship on December 10th. Will you be placing a pre-order? Let us now with a comment.
Please note that some of the links below are affiliate links. If you click them and make a purchase we may receive a small percentage of the sale which helps support the site. Please read our FTC Disclosure for more information.
We do like our Switch logos to be nice, don’t we? On the one hand it’s understandable, as like all of our gaming systems it’s a big part of our life – we want it to be as good as possible, and that includes the ‘look’ of our download collection on the HOME screen.
A few developers have fallen foul of this, with iffy logos ranging from games like LEGO Worlds (since fixed), SteamWorld Dig 2 (due for a change in an update) and then – most famously to date – Snake Pass. The latter had a nice logo at launch relatively early in the system’s life, and then developer Sumo Digital changed it to one that’s rather ugly; the internet then did its thing.
While other developers have bowed to consumer demand, however, Sumo Digital – which started the whole HOME logo saga – dug its heels in. It’s been an odd little drama, but now the publisher has had a change of heart. It’s told Kotaku that the decision has been made to change the logo back to the original, albeit it’ll have to wait for an update that’s due early next year.
The reaction to the icon change has been interesting, and as this is our first self-published title, it’s definitely a valid part of our learning experience. It’s also testament to the passion that players have for Nintendo and Switch that a detail like icons are part of the overall gaming experience and connection they have with the handheld.
We’ve definitely taken the feedback on board and will be changing the icon back with the next update which is due early next year. It’ll mean the branding isn’t unified but our focus is on our players and community so we’re OK with that.
Interestingly, that branding reference is related to the fact the same current logo is used on PS4 and Xbox One, but Nintendo gamers have made a bigger fuss. The Kotaku article raises an interesting point on that side – the reaction seems in part to be a resistance to the Switch HOME screen looking like “the bargain bin of mobile F2P games”. Another perspective suggests the logo looks like a dodgy ad that pops up online. The interesting thing is that Nintendo fans seems to be more vocal about these things online, perhaps showing their eagerness for the Switch – as a platform – to be as good as it can be.
In any case, Snake Pass will have its nice old logo back, eventually.
Level-5’s Yo-Kai Watch drew plenty of comparisons to Pokémon when it first came West, thanks to its monster-gathering mechanics and playground appeal, but it really started to resemble Nintendo’s Pocket Monster powerhouse with the split release of its 2016 sequel: Yo-Kai Watch 2: Bony Spirits and Yo-Kai Watch 2: Fleshy Souls. And just as with Pokémon since the Gold and Silver days, a third incarnation followed soon after to cap off the generation, localized as this latest title in the series: Yo-Kai Watch 2: Psychic Specters. Adding in new quests, new Yo-Kai, and some fantastic new areas to explore, this is undoubtedly the best of the bunch, and a wonderful game besides — a polished, charming RPG that stands among the 3DS’ best.
Right off the bat, it’s worth noting that if you’ve played either Bony Spirits or Fleshy Souls, Psychic Specters is very nearly the same game; there are some notable additions that we’ll cover later on, but for the most part the story and structure remain the same. You’ll play as an elementary school boy or girl in the town of Springdale, and along with your faithful Yo-Kai friends — ghostly, thoroughly endearing creatures from Japanese folklore — you’ll set off on a new adventure to uncover the mystery behind some unsettling, very likely Yo-Kai-related occurrences in Springdale and beyond.
At least, you will after a bit of a warm up. Yo-Kai Watch 2 kicks off with some disreputable demons stealing both your character’s Yo-Kai Watch and their memory, so you’ll spend the first few hours more or less repeating some familiar beats from the first game: meeting key Yo-Kai like Whisper and Jibanyan, unmasking the cheeky spectres causing arguments and anomalies around town, and gradually exploring more and more of Springdale.
The basic gameplay template remains largely unchanged from the first title as well: it’s a Pokémon-style monster-friend-‘em-up, where you’ll roam the city taking on quests, meeting new Yo-Kai to add to your 6-member team, and challenging opposing Yo-Kai, in both smaller encounters and larger boss battles that advance the episodic plot.
These battles are one area in which Yo-Kai feels completely different to its Pocket Monster inspirations. Instead of commanding your team by selecting moves from a menu, as in Pokémon or most turn-based RPGs, your Yo-Kai will act on their own, using either physical attacks, special moves, or buffs/debuffs as they see fit. Each Yo-Kai also has its own ‘Soultimate’ power, however, and this you can control; by selecting a Yo-Kai with a full Soul gauge and playing a quick mini-game on the touchscreen — tapping spheres, spinning a circle, or tracing shapes, for instance — you can unleash these powerful moves, complete with an always-charming cut-in cutscene.
Soultimates aren’t the only source of interactivity in Yo-Kai combat, either; though you’ll usually fight enemies in groups of three, your own six-monster team is arranged in a circle, with three active at any one time, and you can ‘spin’ this circle around using the touchscreen (or shoulder buttons) whenever you like during a fight. Placing Yo-Kai of the same Tribe (think type) next to each other can yield bonuses, and between making sure healers are in the front line when needed, cycling in charged-up Yo-Kai to trigger series of Soultimates, and pulling out ‘Inspirited’ Yo-Kai to ‘Purify’ them with more mini-games, there’s always something to do; we never felt uninvolved.
Aside from a few new touchscreen mini-games and the addition of tag-team ‘M Soultimate’ moves, not much in combat has changed since the first Yo-Kai Watch, but that’s just fine by us. It might not be for everyone, and there will absolutely be moments when you wish you could just order your demons directly, but we still love the kinetic nature of Yo-Kai battles. It feels utterly unique as an RPG combat style, and — especially thanks to the ability to speed up fights with ‘X’ — stays fun and engaging throughout.
We mentioned that Yo-Kai Watch 2 starts off with strong déjà vu, and while that’s certainly true it doesn’t stick around for long. The first game’s Springdale setting still features in the story, but after five or so hours in you’ll start unlocking new towns — like sleepy rural Harrisville and seaside San Fantastico — and soon after, the ability to time-travel to the Springdale of 60 years ago.
Between the time-traveling element and these new locations, there’s tons of new real estate to explore in this second Yo-Kai adventure. Wandering Harrisville’s rice paddies and riverbed, tumbling down San Fantastico’s breezy hills, and diving into the sepia-toned Springdale of the past is a blast, and feels just as special as discovering Springdale for the first time. The outstanding presentation plays a big part, too; everything looks fantastic, and really comes to life with the 3D effect on, while the new music fits right in with returning tunes from the first game’s soundtrack.
And as much as there is to do in and around Springdale — including excellent new mechanical additions like Challenge Doors and “Name That Yo-Kai” quiz spots — one of the most impactful changes in Yo-Kai Watch 2 is how you get between them, on the vastly expanded train system. Before you can warp from point to point using helpful mirror Yo-Kai, you’ll have to get around town just like everyone else: by buying a ticket and hopping aboard the fully-realized rail system.
This is admittedly a divisive point, because it’s basically the opposite of ‘fast travel’; riding Springdale’s rails means watching the train journey unfold stop-to-stop, with a prompt to alight or remain on the train at every station and the possibility for chats, cutscenes, or Yo-Kai battles between each stop. A journey between Springdale Central and Harrisville, with nearly a dozen stops and one line change, can easily take 15 real-world minutes — and that’s assuming you don’t get on the wrong train!
But what they lack in speed, the trains more than make up for in fun. We loved exploring the system, hopping on and off to take in the scenery at different stations along the way, and watching our character have heart-to-hearts with Jibanyan, Whisper and other Yo-Kai friends. It’s the kind of beautifully inefficient, stop-and-smell-the-roses mechanic that’s there purely for the fun of it, and it also plays into one of Yo-Kai Watch’s biggest strengths as a series: the feeling of wonder and adventure that comes from a child-sized sense of scale. Taking a train to visit grandparents all alone is a big event in the life of a kid, and that’s exactly how it feels here: a real journey with hurdles, inconveniences and surprises along the way.
That feeling carries over into plenty of other aspects of the game as well, and it makes Psychic Specters incredibly charming to play through. Earning pocket change instead of massive amounts of money from battles and quests, clambering up and tip-toeing along low walls to find secrets, or being able to kick empty soda cans endlessly along the road — and into open recycling bins for a bonus! — all contribute to the sense of being a small kid in a big world. If Pokémon games feel like the globe-spanning adventures you wished you had as a child, Yo-Kai feels like the ones you actually went on; just with a few more monsters at your side.
We’d be remiss not to mention those monsters specifically, in fact, because the lovable Yo-Kai themselves are the real stars of the show. From twin-tailed cats to macho tofu, samurai cicadas to dream-eating doggos, incontinent elephants to buff blowfish, there’s a Yo-Kai for almost everything, and each one has a ton of personality. Coming across new creatures is reason enough to search everywhere the titular Yo-Kai Watch indicates paranormal presence, and they’re as diverse in character as they are in stats and techniques. We still wish they were easier to befriend — it’s luck based and only slightly improved from the first title — but even with the ones that got away we never had any trouble assembling a six-specter team we loved.
All that was true of the first two Yo-Kai Watch 2 releases, of course, so what’s new in Psychic Specters? The biggest addition is that a new train’s come to the Springdale system — the ghoulish Hexpress night service, which heads directly to Gera Gera Resort. This all-new area is Disney World for the demonic set, complete with an unearthly amusement park, traditional restaurant, Kabuki theatre, and Spirited Away-style bathhouse. The neon-lit nighttime colours and fantastical setting really set Gera Gera Resort apart, and it’s a fantastic way to extend the post-game fun; right from the moment you hop on the Hexpress there are lots of problems to solve, spirits to help and foes to battle, and the otherworldly escape makes a great contrast to the more earthly trappings of the main game.
Outside of Gera Gera Resort, there are also a handful of quests exclusive to Psychic Specters sprinkled throughout the game. Most of the new vignettes focus on the backstories of major characters in the game — like Whisper, Darknyan, Dame Dedtime — or on fun, fanservicey missions (like rounding up human actors for a Yo-Kai movie shoot), and they’re all a good time. There are also a few new exclusive Yo-Kai — variations on Kyubi and Venoct, some bosses, and the newly befriendable Wicked tribe — though for us these feel like less of a selling point, especially since the Wicked tribe has some of the least exciting designs in the Yo-Kai kingdom.
Elsewhere, the local-multiplayer Blasters mode — where you take direct control of a Yo-Kai and run around the city battling gargantuan oni in an overhead beat-‘em-up — has been expanded with quite a few new bosses. This can be fun with the right crowd — we think younger players especially will have a great time in four-player co-op — so it’s nice to have more bosses to battle, and linking up with Bony Spirits or Fleshy Souls will let you fight new exclusive enemies in those games as well. Along with Psychic Blasters, Psychic Specters also includes the bevy of multiplayer features from earlier games, so you can link up to battle (either casually or in ‘official’ league matches) and trade, locally and online.
In terms of updates, then, Psychic Specters adds quite a bit on top of the Bony Spirits and Fleshy Souls formula. It’s definitely the best of the trio, but whether or not that’s enough to warrant a purchase if you’ve already played through either of its previous iterations will likely come down to how much you enjoy the Yo-Kai world; Gera Gera Resort and the new backstory-focused quests are perfect for players keen to soak up as much of the Yo-Kai universe as possible. Best of all, there’s an option to import save data from Bony Spirits or Fleshy Souls before you begin, so you won’t have to play through the main quest again to access any of the new content; you can pop in Psychic Specters and hop right on the Hexpress, with all your Yo-Kai friends along for the ride.
Though there were plenty of teething issues with it—who could forget that tiny file size limit?—the Wii Shop Channel marked a milestone moment for Nintendo, as the company made its first notable foray into digital game distribution. Considering the age of the Wii, and the fact that all other online services for the console have been disabled, it was only a matter of time before Nintendo would announce the end of the Wii Shop Channel, and now that day has finally come.
On January 31st, 2019, the Wii Shop Channel will close its doors for good, though the date for adding points to your account is coming much sooner. Users will be able to add funds to their accounts until March 27th, 2018; after that, you won’t be able to buy games from the shop on either the Wii or the Wii U. It’s a shame to see it come to an end, but this was inevitable. If there were any Virtual Console or WiiWare games you were thinking of getting, now might be a good time to jump on those.
What do you think? What was your favorite WiiWare game? Will this spur you to buy something from the shop? Share your thoughts in the comments below.
The latest notable news in ARMS was the recent addition of Lola Pop—a brand new, clown-themed fighter—alongside an associated stage, new ARMS, and various balancing tweaks. Nintendo sure isn’t slowing down with the updates though, as it’s already prepped and released a new patch that makes a series of notable tweaks to the core game.
The biggest change is that Sparring Ring has now been added as a fully playable stage, and can be accessed in Ranked Matches. Also, there have been a series of bug fixes and tweaks to Ninjara and certain ARMS. Here’s the full list from the patch notes:
· The versus stage Sparring Ring can now be selected.
It’s a square stage without gimmicks, used in the Warm-Up minigame.
Enjoy some serious bouts while enjoying the soundtrack of the ARMS Official Song (Electro-dance Ver.).
Sparring Ring will also appear as a stage in Ranked Match.
· Fixed an issue in Hedlok Scramble where sometimes Guardian and Clapback ARMS would fail to expand.
· Fixed issue where the rewards for 1-on-100 would change if played while searching for a Ranked Match.
· Adjusted some fighters and ARMS as shown below.
Fighters / Arms
Adjustments
Ninjara
After getting some advice from a Ninja College alum, distance traveled when performing a mid-air mist warp has increased. Mid-air mist warp” refers to the ninja technique performed by dashing after jumping.
Increased retraction speed. Adjusted how damage multipliers for Rush attacks function.Total damage when connecting with all hits is unchanged.
Funchuk
Increased the time span from exceeding a target until retraction. Adjusted how damage multipliers for Rush attacks function. Total damage when connecting with all hits is unchanged. Fixed issue during online play when Rush damage would increase under certain conditions. Fixed an issue where at times an opponent’s throw could be deflected with a successfully completing throw attack.
Clapback
Decreased Rush attack damage.
Chilla
Decreased curving.
Phoenix Thunderbird
Decreased homing.
Nade Tribolt Chakram
Decreased speed of charge attacks.
What do you think? Do you like the changes that have been made? How long do you think it’ll be before another new fighter gets added? Share your thoughts in the comments below.
New fun in Super Mario Run – limited time pricing!
The new Super Mario Run update is here, and there are LOTS of new things to discover. Plus, take advantage of the $4.99 USD limited time special pricing – check it out:
Remix 10
It takes one Rally Ticket to play through one set of 10 short, fast-paced courses. Daisy is lost somewhere along the way, so if you play enough courses you’ll be able to find her! There are also tons of 10-course sets to play—and you can even unlock decorations, buildings, and more.
World ★
Buy the game now and World ★ will become available once you complete certain challenges of the original courses. There are some new courses to explore, including a forest, a ship packed with coins, and a whole airship armada. Each course adds a whole new level of fun!
Princess Daisy
Beat short courses in Remix 10 mode to unlock Princess Daisy as a playable character. Using the new action “double jump”, you can enjoy the course with a different gameplay feel from previous characters.
Get wicked and complete the ultimate YO-KAI WATCH™ experience. The strange but friendly troublemakers, Yo-kai, are back in a time-traveling adventure, and this time their mysterious world is packed with exclusive quests, Wicked Yo-kai to befriend, new areas to explore, and a revamped Blasters action co-op mode* featuring new bosses.
On January 30, 2019, we plan to close the Wii Shop Channel, which has been available on Wii systems since December 2006. We sincerely thank our loyal customers for their support.
You can still add Wii Points until March 26, 2018, and purchase content on the Wii Shop Channel until January 30, 2019. In the future, we will be closing all services related to the Wii Shop Channel, including redownloading purchased WiiWare, Virtual Console titles, and Wii Channel, as well as Wii System Transfer Tool, which transfers data from Wii to the Wii U system.
If you have Wii Points to spend, content you want to re-download, or content you’d like to transfer from a Wii system to a Wii U system, we recommend you do so while the services are still available.
The world’s biggest sports gaming franchise comes to Nintendo Switch
EA SPORTS FIFA 18 for the Nintendo Switch console is the most immersive, social, and authentic soccer game ever created for Nintendo players. Play for fun or compete for glory, on the big screen TV or on the go!
Features:
Immersive Presentation and Gameplay: With advanced rendering, FIFA 18 on Nintendo Switch delivers authentic soccer atmospheres, no matter where you play. Experience realistic pitch environments, unique physically based rendering for all characters, and new gameplay mechanics.
Your Favorite FIFA Modes, on Nintendo Switch: With FIFA Ultimate Team (FUT),Career Mode, and Switch Kick-off, FIFA 18 on Nintendo Switch is the deepest portable FIFA experience ever.
Your FIFA, Your Way: With a variety of controller and display configurations available(including split Joy-Con support), FIFA 18 offers a responsive and engaging gaming experience – no matter how you play.
Switch Kick-off: Exclusive to the Nintendo Switch, Switch Kick-off is a head-to-head mode that, for the first time, logs your stats and tracks your performance against your friends in a local leaderboard. This is a “couch co-op mode” unique to Nintendo Switch.
To learn more about the game, or to purchase the digital version, please click here.