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Letter Quest Remastered Will Bring Wordy Delights to Switch Very Soon

Some wordy Wii U owners may remember Letter Quest Remastered, the rather charming word game / puzzler / RPG that arrived in mid-2016; it was rather good. The good news is that Digerati Distribution and Bacon Bandit Games have confirmed it’s coming to the Switch, all set for release on 23rd November.

Below is a trailer and some details on what it’ll have to offer.


Play as the curiously adorable grim reapers, Grimm and Rose, as they embark on a perilous quest for pizza. Use the awesome power of words to battle a motley crew of monsters and make your way through 40 stages of letter-slinging brawls.  

Key features

  • Story mode: Spell your way to victory (and pizza) across 40 stages
  • Collect all four stars on every stage for 100% completion
  • Think fast to complete time trials and prove your word mastery on extra challenging hard stages
  • Earn gems to spend on different upgrades, books, weapons, and special items
  • Endless mode: See how long you can survive against a constant conveyor belt of baddies
  • Quests: 70 additional challenges to complete for extra gems
  • Built-in dictionary of over 192,000 English words
  • For players of all abilities, from novice noun hounds to legendary lexicographers
  • Can be played using touchscreen controls when using Nintendo Switch in handheld mode

Spell out your purchasing intentions for this in the comments below.

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Review: Maria The Witch (Switch eShop)

Bayonetta. Twinrova. Gruntilda Winkybunion. There have been some truly terrific witches on Nintendo consoles over the years. Whether friend or foe, ally or adversary, these spell casting sorceresses have entertained, antagonised and tormented audiences for decades. 

In addition, the notion of video game phenomena has been thrown around more and more since the rise in popularity of social media, digital distribution and smart devices. For every FarmVille there’s a Minecraft. For every Angry Birds there’s a World of Warcraft and so on. 

Imagine the giddy excitement when a game was announced to be coming to the Nintendo Switch that combined the elements of an intriguing, mystical protagonist with the gameplay of an addictive pop culture sensation. An enchanting tale of righteousness over evil in a beautiful world, filled with fun and magic. 

Misleading and slightly facetious hyperbole aside, Maria The Witch is a port of a 2016 mobile game (also released on Xbox One this year) that comes from Italian developer Nap Games. The player (tries to) control Maria, a young and enthusiastic trainee working for the post service. She is also a witch that is having a bit of trouble controlling her preferred method of transport – a devilishly temperamental broomstick. Unfortunately, Chaos is strewn across the (as far as we are aware, unnamed) kingdom thanks to a dastardly duo named Zaki & Mia – two wicked and savage thieves who have stolen and scattered precious mail across the worlds. Only by tracking down the anime legend lookalike Zaki and his hovering rodent friend will Maria restore peace and happiness to the kingdom and its recipients alike. 

The overall presentation of the game is at least pleasant. The instantly forgettable looping soundtrack and varied yelps of the failing heroine notwithstanding, Maria the Witch is a deceptively passable game in terms of its visuals, at least initially. A brief yet bold pair of storyboard panels set the tone, with a range of soft pastel colours and whimsical characters to make up a Studio Ghibli vibe. Then, it’s straight down to that mail retrieving business. A simple and consise controls tutorial screen is presented – press Y for left, A for right; then the nature of the game hits home. It’s a clone of the aforementioned ‘phenomenon’ – 2013’s Flappy Bird, and brings little else along for the ride. 

Instead of tapping the touch screen to maintain altitude in a linear fashion (in fact, there are no touch inputs at all, but we’ll get to that), pressing Y or A will make a meter in the top right hand corner of the screen empty and fill. This will give Maria and her trusty broomstick boost and travel in more of an arc shape. Holding the button down will do a loop de loop. Despite the game’s narrative attempting to justify the haphazard movement of said broom, playing the game is frustration exemplified; the sporadic sensitivity and inconsistencies in the physics are sure to annoy.

If the monotony of trying to keep a steady line doesn’t get you, the bland level design – with a just a few moving obstacles and enemies – will do just that. Misinterpreting challenge and ending up being just plain irritating, bumping into anything will result in a retry. Clouds electrocute, floating black beasties vaporise and traveling through portals straight into autorunning lava sections will halt your progress again and again. 

When you crash – and you will, a lot – you will be reminded every single time of the controls, in a level of condescension that will jeopardise the wellbeing of your cherished hybrid system. As an incentive, or maybe as a reward for your perseverance, there are coins to collect in each level which, when you land on a safe strip of ground, can be exchanged for a checkpoint. 

The main objective is retrieving and delivering mail, and there are up to three stars in each level across the four worlds; these are needed in order to unlock later areas, as well as play random slot games where you can gain the ability to keep items after crashing, affect enemies or get more coins. 

When navigating the menus and world map, you will be required to move the (very slow) hand curser to the action you desire using the right analogue stick; despite the fact that the interface still has ‘tap to do X action’ prompts, the Switch version has no touch interface at all. Equally curiously, the R and ZR triggers – instead of face buttons – are used to retry or restart a level. 

There are more examples, but this is generally an awkward experience from to finish. An admittedly reasonable looking if not memorable mobile title nosedives its way onto console, with no optimisation, consideration or attention to detail. As mentioned, the backgrounds (especially when the switch is docked) are rather nice, until you see the thin dark lines that expose the cut and paste nature of the scenery. 

Conclusion

Cute visuals can’t prevent Maria the Witch from being anything other than an incredibly lazy port of an already mediocre and generic mobile clone. A derivative, boring and regularly frustrating experience that has had no care applied in bringing it to Nintendo Switch. The laborious gameplay and obtuse controls, combined with bland, uninspired level design and by-the-numbers progression, reduce it to being one of the most disposable titles on the system. Don’t let the admittedly pleasant art style fool you – Maria the Witch really isn’t worth taking for a spin. 

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Vostok Inc Will Have a Bit of Exclusive Content on Nintendo Switch

Vostok Inc is on our radar of upcoming Switch eShop titles because, well, it’s a bit crazy. It’s a twin-stick space shooter with cool customisations, and also a quirky experience all about capitalism and exploiting planets to become disgustingly rich.

Nosebleed Interactive and Wired Productions have now confirmed that its strange game will have exclusive content on the Switch in the form of Pluto, now re-classified as a planet. We’ll let the trailer and press release explain things…

Pluto is – and always has been – a planet, and a huge part of our solar system since its discovery in 1930 by Clyde Tombaugh. Its heart shaped expression, first seen from across the solar system on July 13th 2015, made us fall in love with Pluto all over again. Long distance relationships do work! Whether it’s 4.4bn km or 7.4bn km away, Pluto has a place in our hearts, and now a place in our game: Vostok Inc.

In Vostok Inc, you play as a corrupt, narcissistic yuppie hoping to make as much money as possible in a greed-driven, twin-stick shooter without a conscience. As the newly-appointed CEO of Vostok Inc., you have one goal: to become filthy, stinking rich. Piloting your very own ship, explore and exploit more than 40 planets across six different solar systems in your quest to earn ludicrous amounts of MOOLAH!

Start by landing on any planet to begin colonization, build factories and rake in the big bucks. Once the MOOLAH starts flowing, you’ll be able to upgrade your ship’s weapons and augmentations. Increase profits even further by finding and recruiting managers, consultants, and executives scattered throughout the galaxy.

So there you have it, a fun little extra for the Switch version. We’ll keep an eye out for a release date on Vostok Inc.

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Mantis Burn Racing Swerves Onto the Switch Next Week

Most genres and game styles are now covered on the Switch eShop, and VooFoo Studios is looking to tick the overhead racing box with Mantis Burn Racing; the good news is that the wait is almost over.

It’s been confirmed that it’ll arrive on 23rd November, priced at £14.99 / $19.99 USD / €15.99. It promises to be a strong version of the game, with assurances on high framerates and plenty of content – it’ll have all of the previous DLC included, along with local multiplayer options and cross-play support for online races.

If you want to know more about this one you can check out our interview with VooFoo Studios; in the meantime let us know whether you’ll be tempted to pick this up.

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VS. Super Mario Bros. Arcade Archives Release Set for Festive Arrival on Switch

Since the arrival of Arcade Archives Mario Bros. back in September, the series of six additional confirmed games has gone completely quiet. The Nintendo classics are being produced by HAMSTER, which has brought us plenty of Neo Geo titles in the ACA series on the Switch eShop.

Based upon a printed Holiday booklet in Japan, it looks like the next release – VS. Super Mario Bros. – will be a festive arrival on 22nd December; that’s the Japanese date, but it’d make sense for the Western stores to follow suit. For those that don’t know, this is an arcade two player competitive version of the iconic NES platformer, but with tougher difficulty and some different stage designs.

As you can see the listing also highlights upcoming ACA releases and seemingly suggests that the arcade original of Double Dragon will arrive at the end of the year; none of this is officially announced, so it shouldn’t be taken as 100% confirmation as yet.

For fans of pitch-perfect retro arcade ports the Switch is proving to be a fantastic device. Would you pick up VS. Super Mario Bros. for some friendly festive competition?

Thanks to everyone that sent this in.

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Nintendo Promises More SNES Classic Edition Stock Is On The Way

Did you miss your chance to pick up a SNES Classic Edition the first time around? You had to be quick on the pre-orders as they sold out almost immediately and mostly ended up on a certain well known auction site, but such is life.

Thankfully, Nintendo of America has promised that more stock of the Super NES Classic (and indeed the Nintendo Switch) will be made available in time for the holiday season. Speaking to the Washington Post, NoA President Reggie Fils-Aimé did say there will be a regular supply of both consoles on store shelves for the rest of the year. So that all sounds very promising.

Let us know if you missed bagging a Super NES Mini the first time around, will you be trying to get one for MSRP this time around?

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Guide: The Top Nintendo Black Friday 2017 Deals in the US

It’s that time, once again, when shoppers around the world prepare to brave the crowds in search of bargains. The Black Friday festivities are mostly based in crowded stores, though plenty of deals can also be hunted down online. For gamers, it’s often a time of year for stocking up on goodies ahead of the festive season; the official day is Friday, 24th November, but discounts arrive over the broader Black Friday ‘weekend’.

From a Nintendo perspective this festive season has a few big hitters aside from the obvious with the incredibly popular Nintendo Switch. One of which is the Super Nintendo Entertainment System Classic Edition, which has unfortunately been difficult to track down after initial stock sold through; more is promised before Christmas. Pokémon Ultra Sun and Ultra Moon is also big news, and as a result 2DS and 3DS bundles and deals are sure to be prominent. On top of that, game discounts and neat merchandise will be ever-presents for Nintendo.

We’ve compiled some of the best deals and most useful links for Black Friday so far; we’ll be updating frequently so be sure to bookmark this page if you’re keen to find a bargain.

We’ll be updating this guide every few hours as the discounts pick up speed.

Please note that some of the links below are affiliate links. If you click them and make a purchase we may receive a small percentage of the sale which helps support the site. Please read our FTC Disclosure for more information.

Hardware Deals

2DS Consoles

Accessory Deals

Switch Accessories

Found a deal we don’t have? Tell us about it so we can add it!

Here are some quick links to US retailers with the biggest deals:

Nintendo Switch Black Friday Deals

The Nintendo Switch has been hot all through the year. Launched back in March, the portable console hybrid has really begun to pick up pace in recent months. While we doubt there will be any crazy deals on Switch hardware this year, you may well be able to get a good deal on a bundle that includes some games.

Super NES Classic Edition – Will I Be Able to Get One?

If you want a Super NES Mini all hope is not lost, but it’s going to be difficult. More stock roll-outs are expected through December, so it’ll be a case of keeping vigilant and being ready to pounce. The Nintendo of America Twitter account will hopefully be quick with any stock announcements, and when retailers give advance warning we’ll share news.

Don’t give up yet!

New 2DS XL or New Nintendo 3DS? Which is the Best Deal?

For the most part the ‘original’ 3DS and 3DS XL aren’t seen too often nowadays, though some XL models may be available at bargain prices.

The choice of whether to go for a New Nintendo 3DS model is about convenience, primarily. If you have amiibo and enjoy those features, New systems are ideal with their in-built scanner, whereas the older 3DS XL and 2DS require an accessory to use the figures and cards. Aside from that the main benefits of the New 3DS (that are actually used) are improved 3D stability, making it far more effective than older models, and slightly quicker performance with eShop downloads.

New this year is the New 2DS XL, with a price that sits snugly between the standard 2DS and the New 3DS XL. It has all the same functionality as the New 3DS XL with the exception of 3D visuals on the top screen, and Nintendo will likely push hard with this model. 

If you can live without those New extras or are buying for a young gamer in particular, the 2DS is still a good bargain option. With a low price and deals / bundles taking it lower, it strips away the 3D effect and clamshell design but delivers a sturdy and solid bit of kit.

When Is Black Friday 2017?

The big day is set for Friday, 24th November – a day after Thanksgiving in the US. That said, there are pre-Black Friday deals, especially online; we’ll report some of the better deals in news articles. Cyber Monday is also a time for discounts, which will take place on Monday, 27th November.

Looking for PS4 bargains? Our buddies at Push Square can help you with their US Black Friday PlayStation Deals guide.

As always, point us to any great deals that are missing, and we’ll update this guide right up to and during the big day as more discount deals go live.

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Guide: Super Mario Odyssey: Wooded Kingdom Power Moon Locations And Walkthrough

Welcome to our ultimate guide for collecting every Power Moon from the Wooded Kingdom in Super Mario Odyssey! Below, you’ll find maps detailing the exact location for all 76 of the Power Moons located in this Kingdom, as well as descriptions on how to get each and every one of them.

The numbers on the maps correspond to the relevant Power Moon listed below and, whilst most of them appear in that spot from the beginning (or after you’ve completed the story at least), it is worth nothing that sometimes you are required to perform a specific action to make it appear. Use a combination of our maps and walkthrough information to grab each of the Power Moons with ease. Enjoy!

Wooded Kingdom Power Moons (1-27)

1. Road to Sky Garden: You’ll receive this Power Moon when you first defeat the giant Piranha Plant which is essential to the story.

2. Flower Thieves of Sky Garden: You’ll receive this Multi Moon when you defeat the Broodals boss for this Kingdom.

3. Path to the Secret Flower Field: This Power Moon is found whilst on your way to the Secret Flower Field, heading towards the Kingdom’s second boss.

4. Defend the Secret Flower Field!: You’ll receive yet another Multi Moon by defeating the Kingdom’s second boss.

5. Behind the Rock Wall: Find the rock wall that is covering the 2D Mario section (located at number 5 on our map). In front of the wall is a Sherm (those awesome tank fellas) – capture a Sherm and use it to blast the rocks on the wall. The top-left area of the wall contains a Power Moon.

6. Back Way Up the Mountain: Travel to the Iron Mountain Path Station 8 checkpoint and jump down to the area containing an Uproot and several grey blocks. Capture the Uproot and use it to smash all of the blocks – revealing a path in the process. Enter the green pipe in this pathway and make your way through the 2D section – your Power Moon will be waiting for you at the other end.

7. Rolling Rock in the Woods: One of the tiny rocks in the forest area where the Odyssey landed contains a Power Moon and, if you kick it around for long enough, you’ll receive your prize. The rock in question is located near the hopping rabbit.

8. Caught Hopping in the Forest!: In the forest area where the Odyssey is sitting, you should be able to find a rabbit hopping around. Chase the rabbit (using Cappy to stun it if necessary) and make contact with it to receive a Power Moon.

9. Thanks for the Charge!: In the Forest Charging Station area, you should see three stations all lined up in a row. The one on the right has a glowing spot where the robots should be standing. Ground pound this spot to reveal a Power Moon.

10. Atop the Tall Tree: Head to location number 10 on our map to find a section of the forest containing large trees and Uproots. Capture an Uproot and use its stretching ability to climb up the platforms on the tree in the southeastern corner. Upon reaching the top you’ll discover a nut – hit the nut with the Uproot to burst it open and receive your Power Moon.

11. Tucked Away Inside the Tunnel: At location number 11 on our map you should be able to find a tunnel that is tucked away almost underground. Make your way through the tunnel, capturing or defeating the Hammer Bro if necessary, and exit on the other side to find an Uproot nearby. Take this Uproot back into the tunnel until you reach the point where the Hammer Bro was originally standing (near the end of the flow of the water). If you extend your Uproot fully by shaking your controller, you should just be able to reach a metal platform above this area by jumping out of the Uproot capture. Smash the nut on this platform for a Power Moon.

12. Over the Cliff’s Edge: From the Summit Path checkpoint, drop down to the area containing a Sherm tank and run around the corner to the southeast. You’ll find a number of ledges leading to a hidden pathway containing falling blocks and bars to swing from. Make your way to the end of this area to find a nut containing a Power Moon.

13. The Nut ‘Round The Corner: Go to the Iron Path: Entrance checkpoint and head southwest to discover two Uproots walking along a ledge. Capture one of these Uproots and follow the ledge around the right hand side to find an area with falling blocks. If you use the Uproot to reach the area on the other side of these blocks you’ll find a nut containing a Power Moon.

14. Climb the Cliff to Get the Nut: The game intends for you to climb a series of platforms to reach this but there is a quicker way. Start by warping to the Iron Mountain Path, Station 8 checkpoint and then jump off the western wall, falling just past the crumbling, yellow blocks. Just below these blocks is a small cliff with a fireball-throwing Hammer Bro (you may have to bend your fall with the control stick or use a dive to jump back towards this area). Run along this cliff area to find a nut at the end – smash it open and you’ll get the Power Moon.

15. The Nut in the Red Maze: At location 15 on our map you’ll find a red maze that can only be travelled through by using an Uproot to move the platforms inside. Inside this maze, in the top-right-hand corner is a nut. Use your Uproot to smash this nut open and be rewarded with a Power Moon.

16. The Nut at the Dead End: Head to the Iron Road Halfway checkpoint and jump up onto the next little bit of land with the watering can robot. You’ll notice a small gap between the back wall and a fence on its left – jump through this gap to find an Uproot sitting below. Use the Uproot to climb onto the ledge leading away from the area you started in and travel around the corner to eventually stumble across a nut. Smash the nut to reveal a Power Moon.

17. Cracked Nut on a Crumbling Tower: Head to the platforms at the far northern point of the map (you get here by running along a flower bridge which is created by stepping on a P Switch near the Iron Road Halfway Point checkpoint). When you reach the northern area, jump across the platforms and make your way to the top of the tower to find a nut containing a Power Moon.

18. The Nut that Grew on the Tall Fence: Head to the Iron Mountain Path, Station 8 checkpoint and look over to the west. You’ll notice a platform not too far away – reach this platform by jumping over the railing, throwing Cappy forward, diving onto Cappy, and then throwing and diving again. Run to the end of the platform you reached and drop down. If you turn around you’ll notice a nut which can be smashed to get a Power Moon.

19. Fire in the Cave: Warp to the Iron Road: Entrance checkpoint and head to the left of the moving platforms in front of you. You’ll notice a small path with a scarecrow on it – throw Cappy at the scarecrow to open the door just behind it. When you go inside, you’ll need to defeat a Hammer Bro without Cappy – a simple jump on its head will do the trick – to receive a Power Moon.

20. Hey Out There, Captain Toad!: Head to the Observation Deck checkpoint and capture the Glydon sitting nearby. Far out to the east you’ll see a distant platform – use Glydon’s glide to fly over there and talk to Captain Toad when you arrive. He’ll give you a Power Moon for your troubles.

21. Love in the Forest Ruins: Right next to the Forest Charging Station area is a place full of Goombas and a Goombette standing on a high platform. Capture one Goomba and jump up on to the centre platform. From here, you can keep jumping off onto other Goombas’ heads to build a tower. When your Goomba tower is tall enough, waddle over to the Goombette to receive your Power Moon.

22. Inside a Rock in the Forest: Near the Odyssey, in the opening forest section, is a pile of rock not breakable by Mario alone. To break this rock, and grab the Power Moon inside, you’ll need to smash it open with the help of a Sherm tank. Head to the Forest Charging Station checkpoint and go to the area with all of the Goombas nearby. From there, you can capture a Sherm and start travelling towards that rock by dropping down over ledges. When you arrive at the rock, blast it open to reveal the Power Moon.

23. Shopping in Steam Gardens: In the main forest area near the Odyssey you’ll notice the Crazy Cap store – buy this Power Moon for 100 Gold Coins.

24. Nut Planted in the Tower: Head inside the tower that houses Power Moons 24, 25, and 2 on our map above. Whilst you are on the flower path that extends from the second P Switch, you should notice an alcove within the tower’s central column. Jump inside and break open the nut inside to receive this Power Moon.

25. Stretching Your Legs: Inside the same tower as Power Moon number 24, you should notice a shadow in the centre of the circular platform right at the very top. Stretch directly upwards as an Uproot here to reach a Power Moon floating in the air.

26. Spinning-Platforms Treasure: Head to the Observation Deck and capture Glydon who is sitting nearby. Glide off the eastern side of the deck and turn yourself back around 180 degrees to see a whole bunch of platforms and bars that Mario can swing from below. Amongst all of this is a green pipe – use Glydon to land near the pipe and enter it. Inside will be a nut containing the Power Moon.

27. Make the Secret Flower Field Bloom (see location 4): Head back to the Secret Flower Field after you’ve defeated the boss inside and throw Cappy at the circular flower patches. When all of the flowers have bloomed, you’ll receive a Power Moon.

Wooded Kingdom ‘Deep Woods’ Power Moons (28-36)

These Power Moons are located in the ‘Deep Woods’ section (accessed by jumping off the wall behind the Odyssey into the fog below). The eight Power Moons available in this area are made slightly harder to obtain thanks to the fact that the game’s map and compass do not work here. As such, we can only rely on descriptions to help you for these ones.

28. Rolling Rock in the Deep Woods: One edge of the Deep Woods is lined by a low level of rock that you can walk along. Walk along beside this rock border until you find a small grey rock and give it a kick. If it starts glowing, you have found the right one – now just keep kicking it until a Power Moon eventually bursts out.

29. Glowing in the Deep Woods: Near the river you should be able to find a scarecrow. Throw Cappy at the scarecrow and look around to find a Power Moon that has appeared in the distance. You’ll need to use a series of long jumps to reach it before the scarecrow’s timer runs out.

30. Past The Peculiar Pipes: There is a green warp pipe on top of a small hill that is right on one of the Deep Woods’ edges. Enter this pipe to activate a pipe puzzle. You’ll notice that more pipes appear but only one of them is the correct path – if you select the wrong one you’ll be sent back to the beginning. You’ll need to guess your way through several of these puzzles before finding the Power Moon.

31. By the Babbling Brook in Deep Woods: For this Moon you’ll need to capture the T-rex. This can be done by making him chase you and running behind a tree – he’ll crash straight into the tree and be knocked out. Capture him and take him up to the mouth of the river. If you head left from the river mouth and smash the rocks nearby, you should uncover a glowing patch of ground. Ground pound this spot to find the Power Moon.

32. The Hard Rock in Deep Woods: Capture the T-rex (see Power Moon number 31 if you need help with this) and take him down to the bottom of the Deep Woods where you are able to jump off the edge. Near one of the beanstalks in this area is some hard rock that can be smashed with your dino buddy – take them out and ground pound the glowing spot that is revealed to claim this Power Moon.

33. A Treasure Made from Coins: For this Power Moon you’ll first need to find a Coin Coffer. These are almost invisible – their outline shimmers slightly as you approach – and you can find them between the river and the green pipe in the wall at the far edge of the woods. Capture one and take it to the river – somewhere in the water you should come across a small plant that is surrounded by coins lying flat underwater. You’ll need to keep flinging coins from the Coin Coffer at the plant until it is fully sprouted to get the Power Moon. Word of warning, though – this uses up an awful lot of your coins (we’re talking several hundred) so make sure you’re suitably prepared.

34. Beneath the Roots of the Moving Tree: On one edge of the Deep Woods you’ll notice some steps leading up to a lone tree that looks a little like a Christmas tree. You can actually capture this tree, so move it away from the wall to reveal the Power Moon.

35. Deep Woods Treasure Trap: One of the largest trees in the Deep Woods has a green pipe in its base – look for this pipe and head inside. You’ll find three chests that need to be hit in a specific order – middle, left, then right – in order to get the Power Moon.

36. Exploring for Treasure: At the mouth of the river you’ll notice a locked door – talk to the robot standing nearby whilst wearing the Explorer’s outfit (available from this Kingdom’s Crazy Cap store) to have him open the door. There is a Power Moon waiting inside.

Wooded Kingdom Power Moons (37-54)

37. Wooded Kingdom Timer Challenge 1: Standing close to the Iron Path: Halfway Point is a scarecrow. Throw Cappy at the scarecrow and fling yourself across each of the bars to reach the Power Moon at the top.

38. Wooded Kingdom Timer Challenge 2: You’ll find a scarecrow in one of the Forest Charging Station stations (yep, we just said “station stations”). Throw Cappy at it and jump from platform to platform to get the Power Moon.

39. Flooding Pipeway: Dive into the lake near where Talkatoo is sitting to find a green warp pipe. Head inside and make your way to the end to receive the Power Moon.

40. Flood Pipeway Ceiling Secret (see location 39): In the same area as Power Moon number 39, keep heading through the hidden room until you come across three gold coins hovering in the air just below what looks like a gap in the ceiling. Perform a backflip into the gap, and then do a wall jump, to find yourself in a hidden area with a Power Moon.

41. Wandering in the Fog: Capture the rocket at the Forest Charging Station to enter a bonus area containing five Moon Shards to collect. You’ll see the first one as you move forward and the second is on the platform below you to your right. From that platform, move left up the path to find the third between the flying Goombas. Capture one of these Goombas and fly to the platform hovering by itself in the fog to find the fourth, fly underneath the platform you started on to the find the fifth.

42. Nut Hidden in the Fog (see location 41): In the same location as Power Moon number 41, capture a flying Goomba and allow it to fall slightly into the fog so that you can see the bottom of the platforms. One of the platforms has a small alcove with a nut inside – fly over to it and break it open to get the Power Moon.

43. Flower Road Run: Warp to the Summit Path checkpoint and run past the really steep hill on the right hand side. You’ll come across a gap in the walls with coins inside that allow you to wall jump to the top – head up here and enter the secret door. Inside, hit the P Switch and follow the flower road to reach the Power Moon at the end.

44. Flower Road Reach (see location 43): Inside the same area as Power Moon number 43, make sure to capture one of the Goombas when you come across them. Start jumping onto other Goombas to create a tower, and then waddle over to the pillar nearby. Jump off the top of the Goomba pile onto this pillar to grab the Power Moon.

45. Elevator Escalation: Head to the Summit Path checkpoint and grab one of the flowers to sprint up the steep hill. Instead of heading to the next area on the left, however, stay to the right to find a hidden area. Enter the puzzle room and use the Sherm tanks inside to make your way through the room. A Power Moon is waiting for you at the end.

46. Elevator Blind Spot (see location 45): In the same area as Power Moon number 45, capture the first Sherm tank and then turn around. On a tiny platform you’ll notice a small rock – shoot this rock to reveal a secret Power Moon.

47. Walking on Clouds: Start by collecting a seed from the robot standing next to the Secret Flower Field entrance. Walk over to the Observation Deck with your seed and use the P Switch to head up to the top. On top of the Observation Deck, throw the seed into the large pot to create a beanstalk – jump onto this beanstalk and climb to the top to reach a hidden area. Use the Uproot in this area to navigate the room and collect the Power Moon at the end.

48. Above the Clouds (see location 47): In the same area as Power Moon number 47, look out for a small shadow on the red and green platform near the end of the room. If you extend into the sky as an Uproot underneath this shadow, you’ll be able to reach a hovering Power Moon.

49. Secret Path to the Steam Gardens!: The ‘Secret Path’ Power Moons can be rather complicated. To get this Power Moon, you’ll need to travel to the Wooded Kingdom through a warp painting from one of two Kingdoms. The Kingdom the corresponding warp painting will appear in depends on the choices you made in the main story.

If you decided to travel to the Lake Kingdom before you went to the Wooded Kingdom, the warp painting you need will be in the Metro Kingdom. Find the warp painting there, just behind the Odyssey, to travel to a cage within the Wooded Kingdom containing this Power Moon.

If you went to the Wooded Kingdom before travelling to the Lake Kingdom, the portrait will be in the Snow Kingdom. Capture the Ty-Foo (the big cloud-like dudes) located on a thin path not far from the Odyssey and fly in a north-easterly direction until you find some wooden blocks that can be blown to the side. Blow them as far as they can go and use Mario to jump up onto them – and then the snow platform – to find the warp painting.

50. Found with Wooded Kingdom Art: Head to location 50 on our map to find a tree with some hint art on its side. It depicts a Koopa in the Sand Kingdom. Head to the Sand Kingdom and locate the Koopa who tasks you with a walking challenge (location 45 on the maps in our Sand Kingdom Power Moon guide). From here, you’ll need to walk strictly north until you reach the very top of the Kingdom – you’ll notice two small bushes sitting next to each just like in the hint art. Ground pound in front of them to receive the Power Moon.

51. Swing Around Secret Flower Field: Warp to the Secret Flower Field checkpoint and head towards the open area just before it. On your left you’ll see a pole that you can climb – climb this and follow the wall up and above the entrance to the Secret Flower Field below. When you’ve reached the other side, climb down this second gold pole, jump over the falling platforms, swing across the bars, grab the key, hit the P-Switch, and follow the flower road that appears to reach the Power Moon.

52. Jammin’ in the Wooded Kingdom: Warp to the Summit Path checkpoint and jump down to the stream below. You’ll notice a Toad wearing headphones on a nearby platform. Talk to the Toad and play him track 76 ‘Above the Clouds’ to receive the Power Moon.

53. Wooded Kingdom Regular Cup: Find the Koopa at the Forest Charging Station to start a race challenge. The best trick here is to immediately head left and jump over the railing, using Cappy throws and dives to reach the area below and cut out the beanstalk route that the Koopas all take. Make your way to the goal first to get the Power Moon.

54. Peach in the Wooded Kingdom: In this Kingdom, Peach is located on the Observation Deck. Use the P Switch at the top of the ramp near the Summit Path to get to the top if you haven’t already. Talking to Peach will reward you with a Power Moon.

Wooded Kingdom ‘Moon Rock’ Power Moons (55-76)

These Power Moons will become available to you when you have smashed the Moon Rock located in this Kingdom. 

55. High Up in the Cave: Inside the cave that was originally guarded by a Sphynx (location 55 on our map) a Power Moon is hovering high up in the air. Take an Uproot inside to stretch up and reach it.

56. Lost in the Tall Trees: Warp up to the Observation Deck checkpoint and capture Glydon who is sitting nearby. If you look very closely to the southwest you’ll find a wooden box in the trees. Glide over to this box and smash it open to receive a Power Moon.

57. Looking Down on the Goombas: Warp up to the Observation Deck checkpoint and capture Glydon who is sitting nearby. To the west, you should notice a nut sitting on a high, thin pillar (to the left of the giant cage). Glide over to this spot and break open the nut to get the Power Moon.

58. High Up on a Rock Wall: Located just before the maze where you need an Uproot to move the platforms inside, you should notice three grey blocks attached to the wall. Use an Uproot to climb up onto these three blocks, and then extend again to hit the nut above – a Power Moon will be yours when you smash through.

59. The Nut in the Robot Storeroom: Warp to the Iron Road: Entrance checkpoint and take an Uproot into the robot storeroom which is located nearby (where you initially planted a giant beanstalk to reach the top). Use the Uproot to break open the nut that is attached to the wall above the door inside to receive your Power Moon.

60. Above the Iron Mountain Path: An easy way to get this Power Moon is to warp to the Observation Deck and capture Glydon. Looking to the northwest you should just be able to see the Power Moon hovering beyond the railings below. Glide down to it and make sure to make contact with it.

61. The Nut Under the Observation Deck: Warp to the Iron Mountain Path, Station 8 checkpoint and capture an Uproot below. Take the Uproot up the ramp, turning right and passing the P Switch to find a robot in front of a railing. Walk towards the railing and around the corner – if you fully extend the Uproot in the corner formed by the red metal structure you should discover some hidden blocks. Jump up onto the hidden blocks and extend again to break open the nut attached to the wall and receive your Power Moon.

62. Bird Traveling the Forest: A glowing bird can be found flying around the Wooded Kingdom and, if you can hit it with Cappy, a Power Moon will pop out. The trick is to follow the bird’s flight path and stand in an area where it gets relatively close to a platform, waiting for it to circle around to your chosen spot. We managed to grab it at location 62 on our map.

63. Invader in the Sky Garden: Warp to the Sky Garden Tower and climb up the stairs to find a new enemy at the top. Capture a Goomba and jump onto other Goombas to form a tower. When you’re tall enough, jump out of the Goomba tower and ground pound the enemy from above to defeat it. You’ll receive a Power Moon for winning the battle.

64. Hot, Hot, Hot from the Campfire: Next to Talkatoo you’ll find a Volbonan (the adorable forks from the Luncheon Kingdom) who needs fire to cook. You can find a Fire Bro right next to Power Moon number 14 in our guide and, after capturing it from that location, you can easily jump back down to where the fork is located. Light the little pile of wood with a fireball to receive your Power Moon.

65. Wooded Kingdom Timer Challenge 3: Warp to the Iron Mountain Path, Station 8 checkpoint and jump over the railing to the west. You should find a scarecrow near some falling platforms. Throw Cappy at the scarecrow and make your way over the platforms and bars to reach the Power Moon.

66. Moon Shards in the Forest: Make your way to the maze after the Iron Road: Entrance checkpoint and capture an Uproot. Inside the maze you’ll find five Moon Shards that need to be collected. Grab all five to receive a Power Moon.

67. Taking Notes: On Top of the Wall: Near the Odyssey is a small bump that allows you to jump up to the wall that surrounds this area’s edge. Jump up onto the edge and follow it around until you reach location 67 on our map. Touching the glowing treble clef here will make an awful lot of notes appear back down the path you just climbed. To get them all, you’ll need to roll all the way down as you’ll run out of time otherwise – just keep trying it over and over if necessary, learning how much pressure to apply to the control stick with each turn.

68. Taking Notes: Stretching: Warp to the Iron Mountain Path, Station 8 checkpoint and jump over the railing to the northwest. Below the section with the scarecrow is a glowing treble clef (this is near the area with a Fire Bro and Power Moon number 14). Capture an Uproot below this area and use its stretch to climb back up. Touch the treble clef and use the Uproot’s stretch ability to touch all of the music notes that appear.

69. Wooded Kingdom Master Cup: At the Forest Charging Station, you’ll need to challenge the Koopa to a second race. To win you’ll need to make use of a couple of shortcuts – the major one being to jump over the railing to the left at the beginning of the race, using dives to reach the area below. You can also skip the entire maze section by using a long jump and a dive to jump from the platform just in front of it to the other side. If you win, you’ll receive a Power Moon.

70. I Met an Uproot!: For this Power Moon you’ll need to take an Uproot all the way to location 70 on our map. You can find an Uproot near the Iron Road: Entrance checkpoint – go through the maze, trigger the P-Switch, walk along the flower path that appears, and jump across the falling platforms to get there. You’ll find a Bonneter here who wants to see an Uproot up close – approach him and you’ll receive your Power Moon.

71. Invisible Road: Danger!: Head inside the grey warp pipe near the Secret Flower Field Entrance. Inside you’ll come across lots of invisible walk ways that can only be seen when covered in the goop from the Piranha Plants. Make your way to the end of the room and defeat the giant Piranha Plants to get the Power Moon.

72. Invisible Road: Hidden Room (see location 71): In the same room as Power Moon number 71, make your way to the central platform that spins around. Directly opposite from where you first get onto this platform you’ll notice a hole in the wall – walk over to this hole to find a hidden Power Moon inside.

73. Herding Sheep Above the Forest Fog: You’ll find a grey warp pipe in the area full of Goombas near the Forest Charging Station which will take you to one of the most simultaneously hilarious and aggravating secret rooms in the entire game. Inside, you’ll need to guide the sheep to the goal to receive a Power Moon. If you walk next to the sheep on its left hand side, it’ll walk to the right, and vice versa. You can also throw Cappy at the sheep to launch it forward around the course but be very careful with this. The trick is to line up every shot with Cappy in perfect, straight lines to ensure that the sheep doesn’t go flying through the air at a strangely satisfying, yet completely useless, diagonal arch.

74. Herding Sheep on the Iron Bridge (see location 73): In the same room as Power Moon number 73, jump down from the sheep goal onto a small grey platform and enter the green warp pipe nearby. You’ll find a second sheep that needs to be thrown into the goal – use the P-Switch to reveal a new platform and line up two perfect Cappy shots with the sheep to see it launch into the goal for a second Power Moon.

75. Down and Back Breakdown Road: Warp to the Iron Road: Entrance checkpoint and enter the grey warp pipe below the moving platforms in the distance (on the left). Inside this room, run past all the Bullet Bills that are flying in your direction to reach the key at the end. A Power Moon will appear back where you started.

76. Below Breakdown Road (see location 75): In the same area as Power Moon number 75, make it all the way to the end of the room and allow the giant Bonzai Bill to smash the rocks where the key is located. Below this area you’ll find a second giant Bonzai Bill – capture this lower one, and fly it in the direction it initially starts to head towards. Eventually you’ll reach the platform you started on and should find some brown bricks that can be smashed – fly into the bricks to uncover a secret Power Moon.

We hope that you have found this guide on collecting all Power Moons in Super Mario Odyssey’s Wooded Kingdom useful. Let us know if you’ve managed to grab them all with a comment below.

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Video: Party Planet’s Debut Trailer Shows Off 30 Mini-Games And 4-Player Action

The debut gameplay trailer for the upcoming Switch title Party Planet has just gone live, and shows off a selection of the 30 crazy mini-games included within.

The title offers 4-player action in mini-games such as Fruit Invaders, Viking Defence and Super Vegan Anaconda – the latter of which wins the award for best-named mini-game of all time.

Party Planet launches on December 12th in both digital and physical forms, and is a GameStop exclusive in North America. Will you be picking it up?

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Aperion Cyberstorm is Flying Onto the Switch in Early 2018

We first played Aperion Cyberstorm – by aPriori Digital – back in 2015, and had a lot of fun with its stylish twin-stick shooting. That was on Wii U, but the realities of making games with limited resources and the rapid decline of the console saw it fall off the radar, which was a real pity.

Well, the game is still very much alive, and it’s coming to Nintendo Switch in early 2018; importantly it’s still coming to the Wii U as well, so those with the previous system won’t miss out.

This bullet-hell shooter has various modes for single or multiplayer, with up to five able to take part. On the Switch it’ll support various configurations and controls, and in a particularly nice touch it’ll have accessibility options including ‘lefty-flip’ controls and optional settings for resizing text, auto-fire and so on. Some details and a trailer are below.


  • 5 players using either dual Joy-Con or horizontal Joy-Cons + Pro controllers
  • Handheld, table-top, and TV mode supported
  • Accessibility options that allow for Auto-fire, Auto-abilities, and Text Resizing
  • 60 FPS across all modes

Whether alone, or with your friends, this couch coop shooter is packed to the jets with a stacked roster of modes and options for endless variety! Uncover a conspiracy in Campaign, survive waves of enemies in Onslaught, or fight for the crown in Versus.

But what if you’re in the woods with no one around for miles? We’ve got you covered. Alongside the laundry list of customisation in Versus is the option to add AI players to spice things up. True five player battles are always possible! 

We’ve added a ton of features to the game since our last major announcement, including AI players for constant five player battles in versus, unlockable maps as a reward for making it through each of the game’s three modes, unlockable difficulty and Boss Rush modes, and additional customisation options to suit as many players as possible.

The game also records the types of kills you get in each mode once you make a player profile, for those who like to know the nitty-gritty of how many thousands of enemy they exploded.


If you’re in the UK you’ll also be able to go hands on with the game at the upcoming Hyper Japan event in London.

We think it’s certainly one to watch; let us know if it’s caught your eye in the comments.