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Random: Model Chrissy Teigen Rants About Animal Crossing: Pocket Camp’s “Jerks”

We quite liked Animal Crossing: Pocket Camp when we reviewed it recently, but it would seem that not everyone is pleased with Nintendo’s latest mobile outing.

Model Chrissy Teigen, for example, has given up on the game because of the “jerks” which populate it and their increasingly selfish demands:

Harsh, but perhaps fair. What do you make of the game? Do you think these animals are all complete jerks? As ever, we’d like to know, so leave a comment.

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Hardware Review: 8Bitdo SN30 Pro Gamepad: The Best Switch Pro Controller?

If you take your video game controllers seriously, then chances are you won’t need any introduction to 8bitdo. This peripheral maker has been crafting superb pads and accessories for some time now, many of which take more than a little inspiration from Nintendo’s own controllers. Over the years we’ve seen excellent replications of the NES, Famicom and SNES pads, all so well made that you’d swear they were first-party products. Now, the company is back with what promises to be its most accomplished pad yet.

8bitdo’s NES30 and SNES30 pads have already been updated to support Switch, but both of those lacked key features, such as motion control and rumble. Now the firm has released the SN30 and SF30 Pro, which remedy this situation whilst adding dual analogue sticks, a Home button and a screenshot button. The only thing missing here is an NFC touchpoint for amiibo figures, but you can’t have everything.

As you can see from the photos on this page, the controller is based on the iconic SNES pad. In terms of build and construction, it’s an amazingly close match to the real thing – right down to the precise D-pad and responsive buttons. The big change is the twin sticks (they’re also a joy to use, it should be stated), which have forced a slight design change on the rear of the controller – there are two “bumps” where the sticks are housed, but they don’t really impact the usability of the pad. The shoulder triggers are also altered slightly; the L and R buttons are thinner than usual and next to them we have the ZL and ZR triggers, which are sculpted so your fingers instinctively rest on them, just like the triggers on the official Joy-Con.

Pairing the SN30 Pro is easy thanks to a familiar four-LED indicator which denotes which player is assigned to which pad. The pads are compatible with Switch right out of the box, so there’s no need to update the firmware – although 8bitdo will no doubt release new firmware in the future to iron out any kinks present. 

Speaking of which, we noticed that when using two or more 8bitdo pads at once there was a noticeable degree of lag, at least in our setup (given how many devices output wireless signals in the average household these days, it’s hard to be sure that it’s the product and not the environment that is at fault). We nevertheless raised this issue with 8bitdo – which has already improved the performance of its previous pads via firmware updates – and were assured that if a problem did exist, it would be patched in a future update.

The controller’s motion controls work as you’d expect, while an internal motor provides some force feedback to accompany the on-screen action. It’s not anywhere near as subtle as Nintendo’s HD Rumble, and our video guru Alex thought it was noisier, too – but your own milage may vary. It’s certainly no worse than other rumble controllers we’ve used in the past.

Of course, being an 8bitdo product, this pad isn’t simply limited to the Switch – it supports Android, MacOS, Windows, Steam and (in the near future) Raspberry Pi-based systems and the Hyperkin Retron 5. There’s even a clip which allows you to bolt the controller onto your smartphone, if you’re that way inclined. The internal rechargeable battery offers around 16 hours of use of a single 2 hour charge, and the unit has a USB Type-C port (and cable) so it’s future-proof – for the next few years, at least.

Please note that some of the links below are affiliate links. If you click them and make a purchase we may receive a small percentage of the sale which helps support the site. Please read our FTC Disclosure for more information.

So, is the SN30 Pro really the best Pro Controller option for Switch? At $50 it’s cheaper than Nintendo’s official pad but lacks NFC support; that may be a deal-breaker for you, or it may be of no real consequence. In its favour, the SN30 Pro is smaller and boasts an iconic design which will make it very appealing to seasoned Nintendo fans, or those who have just taken stock of the lovely SNES Classic Edition.

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Video: Nintendo Goes for Drama in Its Latest Xenoblade Chronicles 2 Story Trailer

Earlier today we shared a lovely video with music from Xenoblade Chronicles 2, which gave an idea of some of the melodic and calmer parts of the game. Of course, it’s also a story full of drama and raging battles, and Nintendo goes for that angle in its latest story trailer.

We think this one has some spoilers, at least in our humble opinion. Granted, some of it won’t mean much without the context of playing the game, but a few scenes are from the latter half of the story. Watch at your own risk.

Are you hyped about this one’s arrival on 1st December?

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We’re A Little Bit In Love With These ARMS Mobile Phone Keychains

In the next thrilling instalment of “Japan gets all the cool stuff”, we have these amazing mobile phone keychains (not sure if it’s even accurate to call them that, but we were stumped on any other description) based on weapons from ARMS, which is officially 2017’s most underrated video game (OK, semi-officially).

Produced by Takara Tomy, each one is an Arm from (ahem) ARMS replicated in painstaking detail. They even come on springy plastic leads which can be stretched, just like the real thing!

We’d love to see these in the west, but we imagine the best option at present is to order them from an importer. Is that what you’ll be doing? Let us know with a comment.

[via takaratomy-arts.co.jp]

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Review: Letter Quest Remastered (Switch eShop)

As many a great philosopher will have once said (we imagine), “words are the world’s most powerful weapon”. Taking that statement rather literally, Letter Quest Remastered is a game that is built around using words and spelling to dish out damage to opponents – longer words with rarer characters within them can net you bigger success (à la Scrabble) but things actually go much deeper than that. We really enjoyed this game when it first appeared on Wii U and are happy to report that it still feels just as fun as it ever was now that it’s on the Switch.

Like a beautiful amalgamation of a hardcore, dungeon-crawling RPG and the world’s most intense spelling bee competition, Letter Quest Remastered sees you slaying monsters, ghosts, and particularly nasty bunnies with your knowledge of language and efficient purchasing of skill upgrades. Levels play out as turn-based battles; you’ll spell a word to deal damage to your opponent, then they’ll hit back and take a chunk out of your health bar. Most levels contain anywhere from one to six-or-so enemies and you’ll have to defeat all of them to progress.

Things get much more complex rather quickly, however – enemies can attack your spelling tiles as well as your health (sometimes restricting their use or even causing you damage if you need to use them); some opponents will have specific requirements such as ‘only takes damage from four letter words’, or ‘takes double damage from words containing two vowels’; and there is a whole shop containing various skills and upgrades that you’ll need to purchase and equip to stand any chance of winning. The game’s harder levels will make you really think seriously about the words you are using and, on certain occasions, you might find yourself needing to save certain available letters for enemies that are coming up next.

The in-game shop we just mentioned can provide you with the skills and attributes you need to progress through the increasingly difficult levels. You can buy upgrades for your starting health, base damage, base defence, chance of dodging enemy attacks, and so on, as well as one-use items such as healing potions that you can take into a level as a safety net. There are also skills that level up with experience that can be equipped or unequipped at will such as ‘regain a small amount of health when the letter ‘E’ is used’, and you can also choose between a wealth of different weapons that contain different bonus qualities.

It is an odd blend of genres and activities but it all comes together really nicely. The game is made up of 40 levels that need to be beaten four times each (with different end-goals and rules in place) totalling 160 in all, and the core idea remains the same throughout all of these. Luckily, though, the variety of ways in which you must defeat opponents, the inclusion of time trial rounds, and super-difficult rounds where the enemies can deal much more damage than usual help to prevent the game becoming anything less than fun. Even if you find yourself needing to grind through earlier levels to earn currency for shop upgrades when you get stuck, you’ll still be able to have a good time doing so as long as you enjoy the use of language.

In a way, this use of language might suggest that Letter Quest Remastered works as an education tool and, if you want to use it in that way, it could act like one. It never pushes that upon you, though; definitions pop up for each word you use and a strong knowledge of ‘bigger’ words would definitely give players an advantage, but you can just throw words around and work on dominating through upgrade powers if you wish. As you play through the game and start to reach the trickier stages, you’ll likely have started to get a hang of spotting potential words from the letters that begin to appear and might even find yourself relying on similar tactics that suit your specific knowledge and play-style.

If you’re wanting a break from the game’s story mode, you can also blast your way through an Endless mode (where you fight through as many monsters as you can before eventually being wiped out), or you can try to work on clearing achievements. Some achievements are in place to give you in-game rewards whilst others are purely for fun (and would have acted as trophies/achievements on other consoles).

Everything looks and sounds rather lovely, too; character models are presented in a very crisp and clear cartoon-like design and the letter tiles stand out nicely (and can be changed should you want to). You actually have the option to choose between two soundtracks for the game – the Remastered version or the original game’s version. We’re partial to the Remastered one ourselves, but having the choice is a nice touch all the same.

In fact, the only thing we found to be frustrating across the entire game’s feel and aesthetics was the fact that button presses aren’t always registered when you are moving between buttons really quickly. Usually this doesn’t cause any bother, but when you are rushing through a time trial and the directional buttons aren’t making the cursor move with every rapid press, it is easy to get slightly frustrated. We should point out that this is only a very minor inconvenience and doesn’t cause issues very often at all, but we do feel it is the one disappointment in an otherwise flawless design for usability.

Conclusion

Letter Quest Remastered not only manages to successfully combine the wild pairing of Scrabble and RPGs, but also manages to make it incredibly fun. You’ll find yourself doing little other than furious spelling and the purchasing of skills and upgrades throughout the entire 10+ campaign, yet these things remain enjoyable and keep you interested from start to finish.

If your confidence in using the English language isn’t as strong as it could be you shouldn’t feel threatened by the idea of this game, it’s worth noting that you can steadily work your way through levels at your own pace and by using the weapon upgrades provided – although we would suggest that people with a natural linguistic flair might get the most enjoyment out of it. Either way, a lot fun is waiting for you in this title and we’d urge you to give it a go.

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Xenoblade Chronicles 2: Behind Yasunori Mitsuda’s music

Xenoblade Chronicles 2: Behind Yasunori Mitsuda’s music

Hello, I’m Yasunori Mitsuda. Xenoblade Chronicles 2 was the biggest and most challenging project I have ever worked on. It consisted of a number of processes, including composing (needless to say), acting as a coordinator (for recording sessions), a producer (managing budgets) and working as a sound director, managing schedules, proofreading every composer’s scores, finaliziing/brushing up the scores and printing them all out, looking at the sound controls for Nintendo Switch, etc. I was careful especially in choosing the musicians, and in being efficient in recording sessions as much as possible. Another point to highlight was that musicians from all over the world were involved, such as a chorus from Slovakia, an orchestra from Japan, vocal songs sung by Ms. Jen Bird, who came all the way from England, and finally the Irish chorus group ANÚNA. One of ANÚNA’s performances is featured in this music video.

All kinds of genres of music were made, so I am sure that the game will not bore you no matter how long you play it.

I was invited by the director [Tetsuya] Takahashi (Taka-san) to be involved in the project of Xenoblade Chronicles 2 back on December 9th 2014, which I was very excited about. Three months later, we held a meeting to discuss the direction of the music, and the sound that Taka-san required. Then after a few more months – when the direction and the amount of music were all set – we held another meeting including ACE and [Kenji] Hiramatsu-san to decide who would write for what. Although generally we divided the music equally, I think the decision was made rather smoothly, considering that we wanted the fans to be satisfied, and we did not want to ruin the image that was already set by the first Xenoblade Chronicles. Each composer was in touch directly with Taka-san to communicate about the music they were working on. For some of the demos, I had phone calls from Taka-san, asking for my opinion on the music in question. Then we’d usually have the same thought and agree on something like, “Yeah, maybe that’s not right.” When Taka-san turns down a demo, he tells the composer exactly what is required in a clear way. He does so by putting himself into the composer’s position, and choosing the words he uses wisely, which makes it easy to make any necessary amendments. Another thing is, when I work with Taka-san I always want to bring in some new musicians or music on board, and for Xenoblade Chronicles 2 I wanted to work with the Irish chorus group ANÚNA. I thought that with ANÚNA, having their distinctive sound, it would be possible to express the mystical and majestic sound which fits well with Xenoblade Chronicles 2 . Surprisingly, ANÚNA were planning on coming to Japan for a different project, so I soon asked for their schedule for a recording session. This was an absolute miracle! The vocal pieces, which ANÚNA sings, are all important town songs, where the lyrics are written by Taka-san himself. Perhaps you may understand the game fully once you understand the meaning of the words…

The first time that I came across the Irish chorus group ANÚNA was from one of their albums released in 1996, called “Deep Dead Blue”. Back then I was totally into the music of Northern Europe, including Finland, Ireland, Scotland and the Mediterranean region. Usually world music consists of a land’s distinctive instruments, whereas ANÚNA found their way of expression through the human voice, which can be considered the original musical instrument. The album “Deep Dead Blue” really gave me a huge impression, as the chorus wasn’t like a classical one, nor Gregorian, or Bulgarian… I felt that ANÚNA was a new type of chorus that I’d never heard before. My attention was drawn to the lead singer, Michael McGlynn, and I dreamt about making music with ANÚNA one day. After 20 years, my dream came true through the making of the game Xenoblade Chronicles 2.

We have recorded four pieces in total, one of which will be released with a beautiful music video featuring ANÚNA. The piece is called “Shadow of the Lowlands”, and it played in the Kingdom of Tantal in the game. I am sure that it will give you a strange, mysterious sensation whilst walking around the Kingdom of Tantal. Please enjoy playing the game, as I am sure it will give you a totally new feeling that you have never felt before.

For more information about Xenoblade Chronicles 2, visit the official site.

Game Rated:

Language
Suggestive Themes
Use of Alcohol and Tobacco
Violence

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Deals: Grab A Cyber Monday Bargain With This Nintendo Switch Bundle From Amazon UK

Are you exhausted from all the excitement of the Black Friday sales dear reader? Well the fun isn’t over yet, tomorrow is Cyber Monday and the deals just won’t stop.

One of the most popular Black Friday deals in the UK this year was a Switch bundle with Super Mario Odyssey for £279.99. So popular it sold out almost as soon as it was made available.

If you missed out, we feel your sorrow. But Cyber Monday will bring you a even better bargain. For only £299 you can get a Nintendo Switch with Neon Joy-Con along with a copy of Super Mario Odyssey and Mario + Rabbids Kingdom Battle. We’ve added it all up, and bought sepately this lot would cost you £359. So you are saving £60 and getting two great games to boot.

Please note that some of the links below are affiliate links. If you click them and make a purchase we may receive a small percentage of the sale which helps support the site. Please read our FTC Disclosure for more information.

This Amazon UK lightning deal will appear at 10am UK time on Monday 27th November. We recommend that you click the link above a few minutes before 10am and keep refreshing Amazon’s page until the deal appears… as it is likely to sell out in a matter of minutes.

Good luck and let us know if you managed to grab this amazing deal with a comment below.

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Soapbox: It Took Nintendo To Turn Me Into A Smartphone Gamer

I love smartphones. From the very first moment I scooped up my T-Mobile G1 (AKA: the HTC Dream) way back in 2008, I knew this piece of technology would change my life forever. Over the years I’ve changed smartphones more often than I have my socks (that’s not actually an exaggeration, which is why my wife and kids find it so hard to occupy the same room as me) and the allure of a shiny new phone (which does exactly the same things as the last one, but ever so slightly faster) never ceases to get my pulse racing. In short, I’m an unashamed slave to smartphone technology.

Given my gaming background you’d logically assume that over years I’d have fully embraced the entertainment potential of the smartphone, too; granted, the lack of physical buttons is an issue when it comes to traditional games, but the likes of Angry Birds, Threes and Canabalt have arguably overcome this to present addictive and compelling gameplay experiences which as rightly snared millions of players. But not me.

I’ve found that gaming always tends to be forgotten on my smartphone; I typically have very few – if any – games installed on my device, with apps such as Twitter, Instagram and WhatsApp being the first things I download when taking stock of a new handset (the exception to this rule being my beloved Sony Ericsson Xperia Play, which quickly became packed with emulators for a whole host of retro systems – that doesn’t really count as smartphone gaming, though). I prefer to game on dedicated hardware, and right now that naturally means Switch. The console’s delightful portability – combined with its amazing library of AAA games – presents a pretty intriguing gameplay proposition; the idea of playing a smartphone title designed to do little more than cynically empty my wallet via in-app purchases doesn’t exactly thrill me in comparison.

Despite this, I’ve found myself increasingly turning to my phone for my gaming fix, and it’s all thanks to Nintendo. The company’s decision to move into the realm of smartphone games with partner DeNA was met with skepticism when it was first announced, and its debut – the non-game Miitomo – did little to change that. However, Super Mario Run and Fire Emblem Heroes have delivered polished experiences which, while still subject to traditional smartphone tropes such as in-app purchases and cool-down timers, have enough of that all-important Nintendo magic to be addictive, compelling and entertaining. Add to this the Niantic-developed Pokémon GO – a game that I have booted up every single day since it launched last year – and it’s impossible for me to ignore the fact that Nintendo, of all companies, has turned me into a dedicated smartphone gamer.

I was perhaps a little in denial of this fact until recently, when I downloaded Animal Crossing: Pocket Camp to my phone. I’ve never been what I’d call a massive fan of the series, despite thoroughly enjoying past entries on the GameCube, DS and 3DS. I could clearly see the appeal of the game, its daily tasks and its massive selection of talking animals. However, having it on my phone takes things to a whole other level; I’m addicted in a way I’d never before believed was possible, certainly not in the smartphone arena. 

Every spare second I have each day is now devoted to running errands, chatting with campmates, trading goods with other players and – most importantly – paying off that accursed loan so I can pimp out my camper van. The cycle of work and reward is perfectly pitched, and while cool-down timers are used quite excessively, it’s not an issue when you can put your phone down for a couple of hours safe in the knowledge that when you next pick it up, there will be more tasks to complete, friends to hand gifts to and items to craft.

Nintendo’s smartphone output may make some of the same mistakes that other mobile games are guilty of – in-app purchases are, sadly, a core part of the experience in the free-to-play market (and are becoming part of paid games too, as those who have been following the Star Wars: Battlefront II debacle will attest) – but I’ve so far managed to play all of the company’s smartphone games without spending a penny. That might make me Nintendo’s worst smartphone gaming customer – the company is in this to make cash, after all – but given that I’ve previously kept mobile games at arm’s length, the Japanese veteran has clearly done something right.

What’s your milage been with Nintendo’s smartphone games? Let us know with a comment.

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Poll: Have Your Say on the Best Main Series 3D Mario and Zelda Games

It’s hard to deny that the Nintendo Switch has been a monumental success since its launch back in March of this year, and that’s not only due to the console’s innovative design and functionality, but also thanks to some of the tremendous software we’ve received on the system. Two notable entries, however, are its launch title The Legend of Zelda: Breath of the Wild, and of course the recently released Super Mario Odyssey. The two flagship Nintendo franchises have certainly lived up to their standards – if not exceeded them – with these inspiring entries, and it’s likely that they’ll battle each other for numerous “Game of the Year” awards in the coming weeks. This got this scribe thinking about the different eras of main series home console 3D Mario and Zelda games, and which franchise “won” each period of time, if any. 

Of course, it could be said that the two shouldn’t be compared, due to one being of the platform genre and the other of adventure, but it’s interesting to see which Nintendo frontrunner is hailed as offering the best single player experience of each era. With that in mind, we’d like to ask you the same using our series of polls below. Keep in mind, we’re only counting each franchise’s main series 3D adventures on home consoles – not surrounding/spinoff games such as Mario Kart 8 Deluxe and Hyrule Warriors, handheld titles such as Super Mario 3D Land and A Link Between Worlds, or entries that can be played on a different console to the game’s original release (such as on the Virtual Console) – exceptions are made for later ‘HD’ iterations.

So, let’s go back to when the true main series home console 3D battle began.

The Polygonal Period (1996 – 2001)

The Nintendo 64’s release proved to be both evolutionary and revolutionary for Nintendo’s two franchise giants; Super Mario 64 and The Legend of Zelda: Ocarina of Time marked the first time each series graced our screens in the three-dimensional space. But it wasn’t just the transition to 3D that turned heads, for both titles have been and still are regarded as two of the greatest games of all-time due to them simply being stellar titles all round. It came as no surprise that both games were eventually ported onto Nintendo’s handheld systems for the newer generation of gamer to experience for themselves.

It’s no secret that Super Mario 64 was the stepping stone for which Mario has been conveyed in a 3D space ever since – just look at the basic controls of Super Mario Odyssey, a game released more than two decades later from Mario’s first 3D outing. In addition, it’s a known fact that Ocarina of Time used the base engine of Super Mario 64 throughout its development, further demonstrating the Nintendo 64 launch title’s brilliance as a 3D game both from player and developer perspectives. However, many of us who lived through this fantastic era of gaming were lucky enough to experience two Zelda 3D adventures, the second being The Legend of Zelda: Majora’s Mask – another game that was ported onto a handheld Nintendo system. Majora’s Mask used the same engine as its predecessor (it can therefore be argued that Super Mario 64 technically also played a pivotal role in shaping Majora’s Mask), and despite its relatively short development time proved to be one of the most unorthodox and therefore memorable titles in Zelda history. 

So, the Nintendo 64 received two sensational main series Zelda entries, but they arguably wouldn’t have been where they were if it weren’t for the console’s single stellar main series Mario entry, Super Mario 64 – which has paved the way for Mario games ever since. With that said, which franchise do you think won this era? 

The Legacy of the Lunchbox (2001 – 2006)

The Nintendo GameCube was a fantastic system and is arguably one of the most underrated Nintendo consoles to date, offering some of Nintendo’s greatest games. Unfortunately though, the much anticipated new Zelda release back then wasn’t met with smiles all round, due to The Legend of Zelda: The Wind Waker presenting Link and his world in the form of cartoon. In hindsight, The Wind Waker is arguably one of the best 3D Zelda experiences to date, so much so in fact that it was remade on the Wii U in delightful HD. Speaking of which, the GameCube saw the release of yet another Zelda game towards the end of its run, and that was Ocarina of Time 2 – just kidding, it was The Legend of Zelda: Twilight Princess (we love this game, so don’t get too annoyed at that joke). Twilight Princess was a welcome addition to the system’s library (and like Breath of the Wild, also served as a launch title for newer hardware, with the Wii), for back then the release of The Wind Waker – and the GameCube’s cutesy design for that matter – drove some gamers away due to it all seeming childish and aimed at children. Twilight Princess helped change this perception, for it presented the series in a much “darker” and “more realistic” tone, which delighted many. And just like the aforementioned, Twilight Princess also received the HD remake it deserved on the Wii U due to its popularity.

The GameCube also received The Legend of Zelda: Master Quest, a reworked version of Ocarina of Time containing remixed puzzles and dungeons with a steep difficulty curve that was intended for the N64. It came bundled with The Wind Waker in some regions – though sold separately in others – and was part of a two-game disc in which the original Ocarina of Time was also contained. Not sure if that counts, but hey it was technically still a – albeit slightly – new Zelda offering and experience to play on Nintendo’s latest system. It should also be noted that the GameCube also saw the release of The Legend of Zelda: Four Swords Adventures, though it’s debatable whether the game is more of a spinoff Zelda title as opposed to a main series one due to its reliance on the Game Boy Advance and completely different take on core Zelda entries.

As for our favourite – or only – plumber in red, the Super Mario series continued with Super Mario Sunshine. Ultimately it’s gone down as a great 3D Mario adventure, but in general seems to be lost in the shuffle when the best home console Mario games are compared. However, many have been vocal about a “Super Mario Sunshine HD” remake, so maybe it’ll get the same treatment that The Wind Waker and Twilight Princess did – except on the Nintendo Switch. Of course, though it was the system’s launch title, we’re not counting Luigi’s Mansion here due to it simply not fitting within the category of main series Mario games.

So again, we got two incredible main series Zelda games (and an additional reworked version of an existing 3D Zelda game if you want to count that) and one main series Mario game on the Nintendo GameCube. Was it Mario or Zelda who took this period in gaming history for you? 

An E-motion-al Era (2006 – 2012)

The Nintendo Wii seemed to be a console that aimed to cater to a wide demographic, but this didn’t stop the big N from releasing some bar-setting titles within its two flagship franchises. The system was also the mark of Nintendo revolutionising once again, for its motion control approach played a part in its Mario and Zelda outings – for better or worse.

For starters, Twilight Princess was a launch title on the console, a similar approach to what we’ve seen with The Legend of Zelda: Breath of the Wild on both Wii U and Switch platforms. Twilight Princess was originally planned for a 2005 GameCube release, but was delayed by a year so that it could be refined with additional content and also ported onto the upcoming Wii, leading to its dual-release. The game was virtually the same as its GameCube counterpart, though it’s been argued that it’s the inferior version due to the whole world being flipped to compensate for its implementation of motion controls. The combination of many believing that the GameCube version “plays better” and that it was dual-released with the Wii version is a large reason as to why the GameCube version is so rare and sought after. Nevertheless, Twilight Princess was a welcome addition on the Wii in general due to allowing the many who would seemingly miss the adventure on the console’s underperforming predecessor to experience Link in almighty wolf form on a shiny new commercial system. 

Where the Wii really stood out, however, was in its two 3D Super Mario adventures, that being Super Mario Galaxy and Super Mario Galaxy 2. This was the first time Nintendo launched two main series Mario games on one system, a formula that The Legend of Zelda franchise was accustomed to since the aforementioned N64 era. Galaxy 1 & 2 were groundbreaking titles, both from gameplay and game design standpoints. Sure, you had your motion controls squeezed in here and there to remind players of the Wii’s flashy new capabilities, but the general consensus was that they were very well implemented and didn’t greatly impact on the player’s experience, unlike Twilight Princess and the other Zelda that came to be, The Legend of Zelda: Skyward Sword. Skyward Sword received mixed reactions due to its overall direction on the series, but more importantly due to its motion controls (YouTube Miyamoto’s unfortunate demonstration of it at E3 2010 if you haven’t already). Nevertheless, it was still enjoyed by plenty and took the Zelda franchise to soaring new heights – literally and figuratively.

Isn’t there a title we’ve missed, you ask? Well of course! In the midst of Super Mario Galaxy 1 & 2 came New Super Mario Bros. Wii, an adventure that allowed players to relive the classic 2D side-scrolling platformer Mario games that rose the Nintendo mascot to stardom in the first place. Despite what many argue, it’s hard not to count NSMBW as a main series home console 3D Mario game since the game is far from a spinoff title, and although presented in 2D, is of course technically a game developed in 3D. It’s arguable that it was actually as “main series” as Mario could get, for Nintendo took the franchise back to its core roots. It was a change of pace from the 3D Marios we were used to within the era of modern gaming, yet the concept still achieved high praise all round due to its innovative take on the classic formula – capturing the attentions of both oldie and newbie Mario players.

Now in this case, we had three titles from Mario and two from Zelda grace the Wii. Was it red or green that stole your heart?

Feeling Blue with U (2012 – 2017)

The Wii U is something this writer likes to call the “GameCube 2.0”. It’s another underrated system of Nintendo’s – with a divisive design, confusing marketing, and a lacklustre scheduled release of games in its opening years that ultimately led to its abysmal sales performance. One title that did the console wonders from the get-go, however, was New Super Mario Bros. U. Much like the aforementioned NSMBW, NSMBU took the NSMBW formula and added a welcomed lick of shiny new HD paint – a first for Nintendo’s flagship series. Nintendo also released New Super Luigi U, a game that was both released as bundled DLC with NSMBU and a standalone retail version, containing redesigned levels specifically for Luigi’s abilities and play style. Both were brilliant games in general, but collectively wasn’t the 3D Mario experience everyone was licking their chops for (as they were 2D platformers in gameplay), and after the buzz around NSMBU and NSLU faded away, the Wii U’s library wasn’t looking too exciting.

Thankfully, sooner or later, along came Super Mario 3D World, a game that’s been hailed as one of the best well-rounded Mario experiences to date due to its hybrid take on both classic and modern Mario game mechanics. Near enough the same time, the aforementioned The Legend of Zelda: The Wind Waker HD came into existence too. It was another first for Nintendo’s other big franchise, for this was the first time any Zelda game could be played in glorious HD. The formula worked so well that Nintendo decided to do exactly the same thing with its other 3D main series Zelda title on the GameCube, resulting in The Legend of Zelda: Twilight Princess HD. Despite both games being ports to a new system, they more than helped keep the Wii U somewhat afloat during its drowning existence, and were received well. Again however, the Wii U’s poor scheduling of new releases led to many complaints, and Nintendo were in dire need to develop and publish some new heavy-hitters.

Cue a trailer that gave the Wii U a sudden glimmer of hope. It was the announcement of the upcoming new Zelda game (then unofficially known as “Zelda U”). It made those growing frustrated with the system hang in there for that much longer, even though the Wii successor offered some incredible titles in Mario Kart 8, Super Smash Bros. for Wii U, Splatoon, and Super Mario Maker, to name a few. Unfortunately though, as you all know by now, “Zelda U” was delayed year after year, and as mentioned earlier eventually launched alongside its Nintendo Switch counterpart on March 23rd 2017. Yes, “Zelda U” became The Legend of Zelda: Breath of the Wild – an absolutely stunning and fresh take on the much-loved Zelda series – but it took far too long for those clinging onto their Wii U consoles for its inevitable release.

Right, so we received two 2D and one “2.5D”-styled main series Mario games, two HD ports of existing main series Zelda entries, and one new and epic 3D Zelda adventure title. Who walked away with it this time round?

The Hybrid Happening (2017 – present date)

So here we are now, the era of Nintendo’s latest hybrid console: the Nintendo Switch. Let’s cut to the chase – The Legend of Zelda: Breath of the Wild and Super Mario Odyssey are already being compared for “Game of the Year”. It’s this notion that motivated the creation of this article, for both games take the Mario and Zelda franchises to never-before-seen horizons – and are even more impressive considering that they can be played on both the big screen as well as on the go in stunning HD. As mentioned, Breath of the Wild was the Nintendo Switch’s launch title, and has kept many sticking around for hours due to its vast lands to explore and copious amounts of current and upcoming DLC. The game shook up the traditional Zelda formula a lot, which both delighted and disappointed many. Regardless, it can’t be argued that the game wasn’t a revolutionary entry in the franchise’s history, though it’s often likened to the original The Legend of Zelda on the NES due to its open world setting – albeit a helluva lot more beautiful to marvel at. 

Despite the world only having a month or so with Odyssey, it’s clear to see that the game is almost a must-have for any Mario fan. Sure, it’s been criticised for a somewhat short campaign, but that’s largely dependent on how the player wishes to play the game – and there’s lots to do post-game too. The game plays tremendously – Mario has never felt better to control – and its worlds are some of the prettiest sights we’ve ever seen in any Super Mario title. It almost feels like a celebration of the entire Mario series, for it – without getting into spoiler territory – contains nostalgic moments and gameplay elements that should put smiles (and perhaps happy tears) on the faces of many who grew up with the moustached hero in his previous adventures.

So, as of the date of this publication, which Nintendo giant deserves to sit on the throne? Yes, it’s been less than a year for both titles, and we’re not sure what the big N will cook up next for each franchise’s main series games – so this one’s extra tough!

Final Verdict

And now for the ultimate poll. Taking everything mentioned above, we ask you to determine which franchise you feel has “won” the main series home console “battle” overall.

Do you agree with some of these results? What’s your favourite main series home console 3D Mario and Zelda game, and era in general? Let us know your thoughts on all of this in the usual spot below.