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Zelda: Breath of the Wild Champions’ Ballad DLC Goes Live ‘Tonight’

During today’s festivities for The Game Awards Eiji Aonuma showed off DLC Pack 2 for The Legend of Zelda: Breath of the Wild, The Champions’ Ballad. It looks fantastic, and it’s out ‘tonight’, which means within hours of this post.

The content seems to put you in the shoes of the Champions to complete “The Divine Beast Tamer’s trials”, before Link goes into his sleep 100 years ago. There was also a lot of footage playing as Link, while the story will show us more of all the heroes (including Zelda) prior to the world-changing events on Hyrule. The trailer shows new dungeons and some interesting ideas.

Also, when you clear the challenges you can get the Master Cycle Zero for Link to ride.

We’ll keep an eye out for the DLC going live; are you excited about this?

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Bayonetta 3, The Legend of Zelda DLC news revealed during The Game Awards

Bayonetta 3, The Legend of Zelda DLC news revealed during The Game Awards

Nintendo received a number of honors at The Game Awards in Los Angeles, winning the awards for Game of the Year for The Legend of Zelda: Breath of the Wild, Best Family Game for Super Mario Odyssey and Best Handheld Game for Metroid: Samus Returns. The Legend of Zelda: Breath of the Wild also won the awards for Best Game Direction and Best Action/Adventure Game.

But that’s not the only Nintendo news from the annual awards show. During the event, Nintendo revealed a trailer announcing that the Bayonetta 3 game is currently in development exclusively for the Nintendo Switch system. In addition, the critically acclaimed Bayonetta 2 game, originally a Wii U exclusive, will be launching for Nintendo Switch on Feb. 16. Players who purchase the game in stores at a suggested retail price of $59.99 will receive a free download code for the original Bayonetta game. Consumers looking to purchase the digital versions of the games for Nintendo Switch can do so via Nintendo eShop or Nintendo.com.* Bayonetta, Bayonetta 2 and Bayonetta 3 are developed by PlatinumGames.

Fans of The Legend of the Zelda: Breath of the Wild game got a new look at the game’s second DLC pack, The Champions’ Ballad, as well as the surprise news that it launched shortly after The Game Awards livestream. In this second of two DLC packs that are part of the game’s Expansion Pass, players are granted access to a large new adventure featuring a never-before-seen dungeon, new insights into the background of the game’s four Champions, as well as a new high-mobility means of transportation. Once players complete the adventure, they will have the opportunity to traverse the enormous world of Hyrule on top of a motorcycle called Master Cycle Zero. The DLC will also grant access to nine new armor items for players to find, as well as the Ancient Saddle and Bridle items. Players who purchase the Expansion Pass for $19.99 receive The Champions’ Ballad DLC Pack 2, as well as The Trial of the Sword DLC Pack 1, which launched earlier this year. For more information about what is included in the Expansion Pass, visit http://www.zelda.com/breath-of-the-wild/expansion-pass.

Players who have yet to experience the game can purchase The Legend of Zelda: Breath of the Wild – Explorer’s Edition, a limited bundle that includes the critically acclaimed Nintendo Switch game, a 100-page explorer’s guide and a two-sided map at a suggested retail price of $59.99.

In addition, some of the games that were nominated for awards this year are from franchises featured in the Cyber Deals sale currently featured in Nintendo eShop and at Nintendo.com. Fans can save on select games featuring Mario, Link and more fun characters at https://nintendo.com/tga.

The event also featured a live performance of the “Jump Up, Super Star!” song from the Super Mario Odyssey game, with vocals by the game’s original singer.

“We are absolutely humbled that voters chose Nintendo for these awards,” said Reggie Fils-Aime, Nintendo of America’s President and COO. “We plan to continue this strong momentum as we head into 2018.”

The Game Awards can be viewed in their entirety by visiting http://thegameawards.com/.

Games Rated:

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Outlast I and II To Scare Their Way Onto Switch in Q1 2018

On a day where the announcements and Nintendo news keeps coming, developer Red Barrels has only gone and dropped a terrifying bombshell with the reveal that Outlast and Outlast II are coming to Nintendo Switch in Q1 2018.

The news came from Red Barrels official Facebook page, with the first Outlast shown running in handheld mode in a revealing photo. Yes, the actual Outlast franchise is going portable for the very first time, so you’ll able to tentatively explore Mount Massive Asylum and the Supai region of Arizona in docked mode or away from you TV. Jump scares on the toilet, anyone?

Red Barrels has also confirmed Outlast III is on the cards, but it’ll first be focusing its attention on a brand new project, which it describes as a, “distinct experience set in the Outlast universe.” The post adds: “We can’t say more right now, we first need to make sure we can make it work.”

With Resident Evil already making a bloody splash on Switch with the Revelations Collection, could this be the start of a horror takeover? Sound off in the comments below… if you dare.

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Video: Digital Foundry Gives Its Full Tech Analysis of Resident Evil Revelations 1 & 2 on Switch

A little while ago Capcom released Resident Evil Revelations and Resident Evil Revelations 2 on the Switch, with some unique features such as amiibo support, HD Rumble (which is quite well done) and motion controls. We reckon they’re pretty good experiences – the first is solid as expected, and the second is pretty impressive considering its roots on PS4 and Xbox One.

Now Digital Foundry has done its analysis. It’s a mixed bag all told, which isn’t entirely surprising, but there’s praise for the way the experience stacks up in portable mode in particular.

Check it out below.

Have you tried either of these titles out on the Switch?

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Reminder: Join Us for The Game Awards – Here’s Hoping for Nintendo Wins and Reveals!

The Game Awards are today / tomorrow depending on the region, and should bring some Nintendo goodness. The big N has been very active in the show over the last few years, and let’s not forget it showed off The Legend of Zelda: Breath of the Wild twice, most notably in its near final form last year. If Nintendo is planning a high profile reveal of the Champions’ Ballad DLC, it seems like a decent bet for the show.

Nintendo of America has been promoting the event on social media, and let’s not forget that the big N is in the running for a whole bunch of awards, with Breath of the Wild and Super Mario Odyssey both shortlisted for Game of the Year.

It’s normally an entertaining watch, and your humble scribe will be awake in the wee hours here in Scotland to host a live stream / blog / chat.


When is The Game Awards?

The live stream kicks off at 5.30pm Pacific / 8.30pm Eastern / 1:30am UK / 2.30am CET; our live blog will go live one hour before then.


So there you have it, see you then!

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Video: Yooka Laylee Runs Surprisingly Well on Switch Compared to the Xbox One Version

Yooka-Laylee is finally making its way to Switch, but the big question on literally some people’s minds is ‘how does it look?’ and ‘how well does it run?’.

Well thankfully we can say that on the whole the Switch version holds up surprisingly positively compared to the Xbox One version. There are some notable downgrades but all in all the compromises seem more than fair. You can see it all for yourself in the video above.

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You’ll Need To Buckle Up The Next Time You Use One Of Tokyo’s Mario Kart Tours

Back in 2014 we reported on a Tokyo-based group of tourist event organisers that set up a Mario Kart-themed tour of the city – in actual karts! 

Well, fast forward three years and the the city is awash with colourful convoys, so much so that the Japanese tourist ministry is bringing in new laws to ensure blue shell-flinging drivers are safe before they hit the roads; seatbelts will be mandatory and the karts will need to meet safety standards.

A loophole in the current system enables operators to classify karts as both scooters and four-wheeled vehicles – since scooters don’t require seat belts and cars don’t require helmets, tourists have been cruising through traffic without a safety conscious care in the world.

However, the Mario Kart tour craze hasn’t been an entirely clean ride. Nintendo itself sued one company earlier this year for copyright infringement (which it lost a month later), while a spate of real-life accidents involving kart drivers ultimately led the Japanese government to enforce more stringent rules.

What do you think of Mario Kart tours? Would you go on one, or would buckling up spoil the fun? Comments at the ready.

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Hardware Review: Retro-Bit Super Retro-Cade: A Treasure Trove Of Vintage Gaming Goodness

It’s fair to say they we weren’t all that impressed by the Retro-Bit Generations, 2016’s attempt to bring a selection of classic Data East, Capcom and Jaleco titles to the home. An odd library, terrible emulation and general sloppiness made it a product to avoid, despite the tantalising promise of having 100 classic games in a single micro-console. 

Retro-Bit has listened to the lukewarm feedback it received and is back with a successor which shares many of the same games, but features superior performance and a few new (and hitherto unreleased in the domestic arena) titles which will make this a system of interest for seasoned retro gamers. But is it worth your hard-earned cash this Christmas? That’s what we’re here to tell you, silly!

What is the Retro-Bit Super Retro-Cade?

Like its forerunner, the Super Retro-Cade is a micro-console which plugs into your television via HDMI or composite AV. It comes pre-installed with more than 90 games covering a wide range of formats, including the NES, SNES and even arcade. Two six-button pads are bundled in the boxed (with generously long leads, yummy) and the console has a SD card slot for transferring save data. The case design is practically identical to the Generations, but it now comes in white. The pad design is entirely different however; gone are the 6-button Genesis / Mega Drive-style pads seen before, replaced with a controller which looks like the SNES pad and the original 3-button Genesis controller had a baby. Also included in the box are AV leads (for both HDMI and composite) and a power adapter.

Retro-Bit Super Retro-Cade: What games are included?

Over 90 titles come pre-loaded on the Super Retro-Cade, taken from the back catalogues of Capcom, Data East, Irem and Technos – four of the most notable coin-op makers of the ’80s and ’90s (Jaleco is absent this time around). Some of these titles were included on the Generations – such as Knights of the Round, Captain Commando and Ghouls ‘n Ghosts – so those of you who (unwisely) purchased last year’s model will experience some duplication. If you’re coming to the Super Retro-Cade entirely fresh then this obviously isn’t an issue, and the selection of games included here is undeniably impressive.

Capcom’s arcade offerings include Final Fight, Strider, Forgotten Worlds, 1942, Gun.Smoke, Mercs, Mega Twins, Three Wonders, Armored Warriors, Side Arms and Bionic Commando, as well as many others. Data East’s Bad Dudes Vs. DragonNinja, Super Burgertime, Midnight Resistance, Boogie Wings and Joe & Mac: Caveman Ninja all make the cut, while Irem contributes the likes of Mr. Heli, Image Fight, Ninja Spirit and X-Multiply. Technos games predictably include brawlers such as Double Dragon, Double Dragon 3, The Combatribes and Renegade.

Coin-op games take up the vast majority of the Super Retro-Cade’s library, but home console versions are also featured – sometimes duplicating content. There are two versions of Mercs, for example (arcade and Genesis / Mega Drive), but given that the Sega port has an exclusive mode, it’s not a massive issue. We also get two versions of Strider – arcade and NES – but the latter is a very different game, so again, it’s not really the problem it initially appears to be. Elsewhere, we have Mega Man 2, Mega Man 3, Final Fight 3, Mighty Final Fight, Joe & Mac (and its tropical sequel) – all games that are worth a look and, in their original cart format, would cost you an arm and a leg to acquire.

What’s really cool about this particular console is that it is giving several arcade games their domestic debuts. Capcom’s Armored Warriors – a side-scrolling fighter which serves as the forerunner to the one-on-one scrapper Cyberbots, released in 1995 – has never been ported to any home system. Neither has Data East’s insanely brilliant shooter Boogie Wings (known as The Great Ragtime Show in Japan), which allows you to hook objects with your plane and even leap from your craft in order to control other vehicles (and even animals). While it could be argued that these relatively obscure coin-ops lack the brand-recognition of games which are notably absent (there’s no Street Fighter II, for example), the fact that they can be experienced in the home for the first time ever (outside of legally-questionable emulation, of course) is cause for celebration, whichever way you look at it.

Retro-Bit Super Retro-Cade: Performance

One of the big issues with the Retro-Bit Generations was the quality of the emulation; many titles suffered from crippling performance issues such as slow-down, glitchy music and – in the case of Capcom’s arcade shooter Varth – the wrong screen orientation. The good news is that on the whole, such problems have been eradicated with the Super Retro-Cade. The console appears to be Android-based (at least judging from UI elements) and uses emulators (in the case of the some of the arcade games, the MAME decryption screen even appears upon loading – oops).

On the Generations, we noticed serious issues with games like R-Type III on the SNES, so we were quick to test these on the Super Retro-Cade. The good news is that R-Type III no longer suffers from awkward slowdown, and the music no longer fluctuates depending on the intensity of the on-screen action. Varth is also displayed in its proper vertical orientation, too. Emulation isn’t perfect across the board – Double Dragon and Midnight Resistance are noticeably choppy and Boogie Wings has some very minor audio and frame-rate problems – but it’s a massive improvement over the Generations. NES, SNES and Genesis emulation is nigh-on perfect, and pretty much all of the Capcom CPS-1 and CPS-2 titles run flawlessly, too.

The menu system is also a big improvement over the one seen on the Generations. Games are laid out in a grid system which gives a better overview of the titles included, and it’s possible to filter them based on a series of criteria, including genre, system, publisher and name. Each game has an info screen where you can load save states and read a short description, but rather annoyingly each one defaults to a hideously stretched full-screen display once loaded. It’s not possible to set the screen aspect ratio to “original” on a global level, so before you load up a new game you have to make sure you enter the options menu (press Select) and pick the “original” setting. In-game, pressing Start and Select at the same time brings up a pause menu from where you can save and load game states, reset the game’s settings to default and drop back to the main menu.

Retro-Bit Super Retro-Cade: Conclusion

The Super Retro-Cade rights many of the wrongs present in the Generations from last year. Performance – while still not perfect across the board – is much improved, and we still can’t quite believe there’s now a legal way to play the sublime Boogie Wings in the comfort of your own home. It’s disappointing that so many key Capcom, Data East, Irem and Technos titles didn’t make the cut however (why no arcade R-Type, R-Type II and R-Type Leo?), and that Retro-Bit has used so many of the same games that were present on the Generations. It’s also a pity that titles like Double Dragon suffer from seemingly inexplicable emulation problems when later – and more advanced – games like Capcom’s CPS-2 Armored Warriors run as smooth as butter. It may well take a third attempt from Retro-Bit to finally crack this intriguing concept, but we’d argue that it’s worth the $60 asking price just to play Boogie Wings on your TV. 

Did we mention that we really like Boogie Wings?

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Soapbox: No, HD Wii Games Coming to Nvidia Shield Doesn’t Foretell a Switch Virtual Console

I think it’s fairly safe to say most of the people reading this want a Virtual Console presence on the Switch, or at the very least wouldn’t actively dislike the idea. And so mutterings are afoot saying that the recent reveal of Wii games coming to the Nvidia Shield in China could be pointing to just such a service on Switch.

I’m not saying these games won’t come to Switch, it seems like a no-brainer, but in the video above I detail why the chances of any Virtual Console being tied to this reveal are, in my view, slim.