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Guide: Super Mario Odyssey: Moon Kingdom Power Moon Locations And Walkthrough

Welcome to our ultimate guide for collecting every Power Moon from the Moon Kingdom in Super Mario Odyssey! Below, you’ll find maps detailing the exact location for all 38 of the Power Moons located in this Kingdom, as well as descriptions on how to get each and every one of them.

The numbers on the maps correspond to the relevant Power Moon listed below and, whilst most of them appear in that spot from the beginning (or after you’ve completed the story at least), it is worth nothing that sometimes you are required to perform a specific action to make it appear. Use a combination of our maps and walkthrough information to grab each of the Power Moons with ease. Enjoy!

Moon Kingdom Power Moons (1-27)

1. Shining Above the Moon: Just behind the Odyssey to the right-hand side you should find a small crater with a shadow in the middle. Stand on this shadow and jump directly upwards to reveal a hidden block – if you jump up onto this block, and then directly up again, you should also reveal a second one. Jump up onto that one and do the process once more to find a Power Moon floating high above you.

2. Along the Cliff Face: Head to location 2 on our map and spin the camera around to view the cliff face below and find a large 2D section inside the wall. You’ll find a small ledge with a green pipe to enter this section – head inside and make your way to the end for a Power Moon.

3. The Tip of a White Spire: For this Power Moon you’ll need to jump up onto the roof of the Wedding Hall. If you’re facing the hall from the front, head around to the right-hand side and jump up onto the roof, looking out for the white spires that are dotted around the structure. One of them on this side of the building will be glowing and, if you throw Cappy at it by holding down the ‘Y’ button for a few seconds, a Power Moon will pop right out.

4. Rolling Rock on the Moon: Search around location number 4 on our map to find a small rock in the middle of a crater. If you kick this rock around – you’ll need to do this for quite some time – it will eventually burst open to reveal a Power Moon.

5. Caught Hopping on the Moon!: At location 5 on our map you’ll find a rabbit bouncing around. As always you’ll need to capture the rabbit for a Power Moon, using Cappy to stun it if necessary.

6. Cliffside Treasure Chest: Way out to the west you’ll spot a treasure chest sitting on its own distant platform. Capture one of the Rocket Flowers sitting on the mainland nearest the platform and use the speed it generates to perform a super-long long jump. Open up the treasure chest for this Power Moon.

7. Moon Kingdom Timer Challenge 1: At location 7 on our map you’ll find a scarecrow sitting on a slightly lowered ledge. Throw Cappy at the scarecrow, and then perform a series of long jumps over the platforms that appear, to grab the Power Moon waiting for you.

8. Taking Notes: On the Moon’s Surface: Head to location 8 on our map on the eastern side of the middle part of the Kingdom to find a glowing treble clef. If you touch this treble clef, a series of music notes will appear – you’ll need to collect all of these before the timer runs out to get this Power Moon. If you can execute two perfectly positioned long jumps, you should be able to collect all of the notes with two swift movements.

– The next five Power Moons are all located in the magma-filled section just beyond the Quiet Wall checkpoint flag. The location for this area is marked as ‘X’ on our map above. As this area has no map within the game, we’ll guide you through these ones with descriptions alone.

(X) 9. Under the Bowser Statue: As you drop into this area right at the very beginning, look closely at the Bowser statue on the right and you’ll notice that it can actually be captured. Jump up to its head and throw Cappy at it to take control, moving it forwards slightly to reveal a Power Moon underneath.

(X) 10. In a Hole in the Magma: On the lowest level of the area, capture any of the Parabones flying around and fly to the far end with the Spark Pylon inside a cage. To the right of this cage you should be able to spot a round hole in the magma on the floor – fly down this hole to collect a key which will unlock a Power Moon right beside the cage.

(X) 11. Around the Barrier Wall: In the area with the Banzai Bills, capture the first one that appears and fly to the right, following the golden rings until you make it past the first long wall. If you quickly turn to the left here to examine the back of the wall you just flew by, you’ll notice a Power Moon sitting on a small ledge.

(X) 12. On Top of the Cannon: In the area with the Banzai Bills, capture the first one and follow the path through the golden rings and breakable walls until you come across the second Banzai Bill cannon. Crash directly into this cannon, making sure to land Mario safely on the top. If you perform a ground pound in the centre of the top of this cannon, a very sneakily hidden Power Moon will pop out.

(X) 13. Fly to the Treasure Chest and Back: Whilst standing at either of the Bonzai Bill cannons, look over to where you first entered the area (made obvious by the large green pipe and Bowser statues). You’ll notice an alcove that is exactly level with the height of the Banzai Bills. Capture one and fly over to this alcove, using the boosts available to ensure you make it in time. Break open the treasure chest in the alcove for a Power Moon.

14. Up in the Rafters: For this Power Moon, you’ll need to climb all the way to the very top of the Wedding Hall building from the outside. You can achieve this by using backflips, wall jumps, and Cappy dives, or alternatively you can capture the frog sitting behind the hall in the northwest for added height in your jumps. Make your way up to the giant golden bell and drop through the hole in the floor directly underneath it. You’ll find yourself on top of some rafters inside the hall – walk over these rafters to collect the Power Moon in plain view.

15. Sneaking Around in the Crater: If you look in the large crater near the Odyssey (at location 15 on our map) you should notice a glowing bump moving around in the ground. Stun the bump with Cappy, and then perform a ground pound on it, to reveal a Power Moon.

16. Found on the Moon, Good Dog!: Right next to the Crazy Cap store in this Kingdom you should spot a dog in a space helmet (as you do). Befriend this dog by playing with it and get it to follow you. As you walk around it will find hidden goodies underground – usually within craters. Eventually it will dig up a Power Moon for you – it found ours at location 16 on our map in the northeast corner of the section with the store.

17. Moon Shards on the Moon: At location 17 on our map you’ll find the first of five Moon Shards that you’ll need to collect for a Power Moon. The other four are all located in various places on the roof of the Wedding Hall. Jump up onto the roof – using the frog sitting behind the hall in the northwest if necessary – and explore every nook and cranny to find them all.

18. Moon Quiz: Amazing!: To get this Power Moon you’ll first have to complete the task for Power Moon 24. When you’ve done that, return to the Sphynx to answer a series of questions. If you answer of all the Sphynx’s questions correctly, it’ll reward you with a second Power Moon. The answers to the questions are: Sheep, Moon, Below the bell, Floating on airship sails.

19. Thanks, Captain Toad!: Just to the south of the Odyssey, you’ll spot a whole bunch of characters from various Kingdoms all hanging out together to look at the Earth. Just behind them, and behind a small ridge, you’ll also find Captain Toad – chat to him for a Power Moon.

20. Shopping in Honeylune Ridge: You can purchase this Power Moon in this Kingdom’s Crazy Cap store for 100 gold coins.

21. Walking on the Moon!: At location 21 on our map you’ll find a Koopa who will offer you a walking challenge for a Power Moon. The trick to being successful is to use the scenery to remember the walking path – make sure to memorise the parts of the ridge on the right hand side where you’ll need to cross over, and also remember that you’ll need to walk directly around the top-left edge of the crater on the opposite side as reference points.

22. Moon Kingdom Regular Cup: At location 22 on our map (just in front of the Wedding Hall) you’ll find a Koopa who will challenge you to a race to win a Power Moon. The race isn’t too much of a challenge if you make sure to consistently use long jumps to travel – they can help you to dive from higher sections to lower ones very quickly, and are also much quicker than running on flat sections.

23. Doctor in the House (see location 14): For this Power Moon, you’ll first need to be wearing the Doctor Headwear and Doctor Outfit (if you need help with this, check out our Super Mario Odyssey Outfit Guide). When you have this complete outfit equipped, head inside the main room of the Wedding Hall and talk to the Shiverian who mentions that he’s feeling ill. Seeing you in your doctor’s outfit will magically make him feel better and he’ll give you a Power Moon for your troubles.

24. Sphynx’s Hidden Vault: Warp to the Quiet Wall checkpoint flag and run around the structure in front of you to the right to find a Sphynx. If you answer its question correctly, you’ll gain access to a treasure vault containing a Power Moon. If you’re struggling, the answer you need is ‘Rocket Flower’.

25. A Tourist in the Moon Kingdom!: For this Power Moon, you will first need to have spoken to the Tostarenan in the Sand Kingdom who was hoping for a taxi. If you have done this, you may have noticed him (and his taxi) sitting in obvious spots in various Kingdoms. Each time you talk to him, he’ll move to a different Kingdom (giving you a hint as to which one each time) and eventually, he’ll wind up here. If you’ve found him enough times, he’ll be waiting for you at location 25 on our map.

26. Peach in the Moon Kingdom: For Peach to appear in the Moon Kingdom, you will first need to make sure that you have already found her in every one of the previous Kingdoms. If you have, she’ll be waiting for you beside the giant golden bell on top of the Wedding Hall. Use backflips, wall jumps, and Cappy dives, or alternatively capture the frog sitting behind the hall in the northwest to jump up there and chat to her for a Power Moon.

27. Found with Moon Kingdom Art: You’ll find this Kingdom’s hint art wall inside the Wedding Hall. When you enter, look to the right of the door ahead of you which takes you to the main room and check the art on the wall. You’ll recognise the Wooded Kingdom – fly there and warp to the Iron Road Entrance checkpoint flag. From there, head up the steps and walk around to the left of the red metal structures. You should come across the scarecrow in the picture and, if you ground pound the exact spot that is indicated, you’ll reveal the Power Moon.

Moon Kingdom ‘Moon Rock’ Power Moons (28-38)

These Power Moons will become available to you when you have smashed the Moon Rock located in this Kingdom.

28. Mysterious Flying Object: Head beyond the Wedding Hall to the northeast to find a glowing UFO. You’ll need to sneak up close to the UFO and hit it with Cappy to get the Power Moon – it can be incredibly tricky to find the exact location from which to throw Cappy, so you may need some patience for this one. If the UFO flies away, simply walk a few steps away from its original location and move the camera away from it, then look back again to reset everything and try again.

29. Hidden on the Side of the Cliff: Warp to the Ever-After Hill checkpoint flag and walk directly northwest. If you look over the cliff here, you’ll see a Power Moon floating above the Sphynx below. If you can, jump down to make contact with the Power Moon from above – don’t worry if you fail, though; you should be able to jump up onto the Sphynx’s head, backflip, and then wall jump from the wall behind it to make contact from the ground.

30. Jumping High as a Frog: Your first step for this Power Moon is to capture the frog that is sitting behind the Wedding Hall in the northwest. When you have your frog, make your way south, and then east, until you reach location 30 on our map. In this location, a Power Moon is hovering high up in the air over a platform that is slightly separated from the mainland. You’ll need to shake the controller to make use of the frog’s highest jumping ability to reach it.

31. Moon Kingdom Timer Challenge 2: Head south along the bridge from the Ringing-Bells Plateau checkpoint flag to find a scarecrow at the other end. Throw Cappy at the scarecrow and then perform long jumps to make it across the slanted platforms to the Power Moon.

32. Walking on the Moon: Again!: Head to location 32 on our map and chat to the Koopa there to start a second walking challenge for another Power Moon. As before, the trick to being successful is to use the scenery to remember the walking path – make sure to memorise the parts of the ridge on the right hand side where you’ll need to cross over, and also remember that you’ll need to walk directly around the top-left edge of the crater on the opposite side as reference points.

33. Moon Kingdom Master Cup: Head to location 33 on our map (just in front of the Wedding Hall) and talk to the Koopa there to enter a second race to win another Power Moon. The key to the race is to consistently use long jumps to travel – they can help you to dive from higher sections to lower ones very quickly, and are also much quicker than running on flat sections. When you are travelling up the wall-jumping section, make sure to turn your body at the top, using a Cappy dive to throw you towards the goal rather than loitering in the air for several valuable seconds.

34. Taking Notes: In Low Gravity: Enter the green pipe that is sitting on a ledge just over the cliff to the west of the Odyssey. Make your way over to the left side of this section and, from there, turn around and jump up to get yourself on top of the rock that is at the very top of the screen. You’ll notice that a treble clef has appeared there – touch it, and then collect all of the music notes that appear, to receive a Power Moon.

35. Center of the Galaxy: Run around to the back of the tall column to the east of the Odyssey to find a flower trampoline that will take you to the area above. When you get there, enter the grey warp pipe and make your way around the circular, gravity-based 2D section. Right in the centre, you should spot a Power Moon.

36. Edge of the Galaxy (see location 35): In the same area as Power Moon 35, make your way to the ledge that you would use to drop down to the first Power Moon (at the top of the circle) and then jump upwards to spot two spinning planets above. There is a Power Moon in between these planets and, if you can make clever use of the gravitational force between them, you should be able to jump in a path that takes you directly through the Power Moon.

37. Navigating Giant Swings: At location 37 on our map (on top of a tall section that requires wall jumps to access) you’ll find a grey warp pipe. Enter the pipe and make your way right to the end of this area, timing your jumps so that the moving platforms come to meet you as you land, to find this Power Moon.

38. A Swing on Top of a Swing (see location 37): In the same area as Power Moon 37, make your way through the room until you pass by the second Astro-Lanceur enemy (space-octopus-things). A Power Moon is sitting just above the blue swinging platforms just beyond this enemy. To reach it, you’ll have to jump up onto the first blue platform and then perform a backflip at just the right time to land safely on the upswing of the platform above it. When you manage it, hop over to the gold platform nearby to collect the Power Moon.


We hope that you have found this guide on collecting all Power Moons in Super Mario Odyssey’s Moon Kingdom useful. Let us know if you’ve managed to grab them all with a comment below.

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Out Today: Pinball Galore and Edmund McMillen’s Latest Arrive on the Switch eShop

As is now our routine we have a mini Nintendo Download Update on a Tuesday, due to the crowded Switch eShop line-up now typically bringing us some goodies a little earlier in the week.

This time around it’s no different, with some rather tempting and even high profile arrivals on the store. Without further unnecessary pre-amble, let’s get to it.

The End is Nigh (Nicalis) – £13.49 / €14.99 / $14.99USD

A game by Edmund McMillen, this follows protagonist Ash and his attempt to navigate a post-apocalyptic world packed with hazards and enemies. A mature hardcore platformer that boasts of “600+” levels and lots to collect, fans of McMillen and Team Meat’s previous work in the genre will no doubt be very tempted.

Pinball FX3 (Zen Studios) – Free-to-start

An exciting arrival for pinball fans, it’s a platform / community with a whole lot of tables and packs to buy. Aside from that it’s all about the infrastructure to add a competitive element to the play, with various online options, multiplayer and challenge modes. You can get three tables for free (though two are only free for a limited time, so be sure to grab the Carnivals and Legends pack right away from the eShop), with many more available to buy, while the TATE vertical layout will be worth trying out.

Stern Pinball Arcade (FarSight Studios) – Free-to-start (PAL only)

Yep, it’s a battle of pinball games. In this case the focus is realism and accuracy, with this game seeking to digitally recreate classic real-life tables. As with Pinball FX3 there are lots of options to buy individually, with two distinct price brackets of premium and slightly less expensive tables. You get Mary Shelley’s Frankenstein included with the free download.

Plantera Deluxe (Ratalaika Games) – £4.99 / €4.99 (Previously released in NA)

A rather cute and relaxing game in which you tend to a garden and some animals; it’s rather simplistic but can be a pleasurable game with the right mindset. We gave a modest recommendation to the Wii U version.

Party Planet (Mastiff) – $39.99USD – $39.99USD (North America only)

The big offering here is 30 minigames for multiplayer shenanigans, including the likes of Fruit Invaders, Viking Defence and Super Vegan Anaconda – the latter of which wins the award for best-named mini-game of all time.


Those are the new games out today, while the slate for 14th December is looking rather busy once again. So, will you download any of these titles?

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Review: 80’s Overdrive (3DS eShop)

Franchises like Gran Turismo and Forza may rule the roost these day but whisper the name Out Run or Top Gear into the ear of a seasoned player and they’ll gladly forget all of those hyper-real visuals and authentic physics engines and reminisce instead about the good old days when blue skies and sprite-scaled cars were the pinnacle of the racing genre.

Those nostalgic individuals are the target audience for 80’s Overdrive, a 2D love-letter to the arcade driving simulations of yesteryear. The objective is simple – finish each race ahead of 9 other opponents – but there are some welcome wrinkles in the template which allow this seemingly straightforward speed-fest to draw you in for much longer than you might expect.

80’s Overdrive will certainly strike a chord with fans of coin-op racers from the 16-bit era; the pixel-rich visuals look amazing and the autostereoscopic 3D effect works brilliantly, giving real depth to the fast-moving cars, gloriously undulating hills and plethora of trackside objects. Sprite scaling is smooth and convincing, while the cars which populate each circuit are packed with detail. The controls are precise and responsive – even if it’s not true analogue control we’re talking about here (you’re just as well off using the D-pad) – and even novice drivers will be expertly dodging and weaving in and out of traffic after a few races.

The game’s Career Mode is where you will undoubtedly be spending the majority of your time. You purchase a car and then take it out to compete in a range of ranked road races. Each one carries an entry fee, but the cash prize for winning is more than worth the initial outlay, and from time you time you’ll get the chance to earn bonus money by collecting items, causing a certain amount of damage to a rival or – most usually of all – finishing dead last. These variables add a little spice to the racing action.

Finishing in the points boosts your global ranking which not only pushes you up the leaderboard but also unlocks other races around the world. The cash you earn can be used to enhance your current vehicle, giving it a faster top speed, better steering and more stability – the last one being especially important as it reduces your recovery time should you get into a bump. It’s also possible to equip nitro boost which can be deployed a limited number of times per each race, provided you’re hitting your top speed.

A range of cars are available which are based on real-world vehicles. With names like the Testosterando and De Loan you’re left in no doubt exactly which famous four-wheeled steeds these are supposed to be imitating, and even those with more ambiguous names are clearly modelled on famous rides from the likes of Ferrari, Porsche and Lamborghini. Buying every car in the game costs a lot of cash and upgrading them all to the maximum is similarly expensive; for a long time we stuck with the cheapest car and simply boosted its performance in every possible area, but the allure of owning a Countach-lookalike proved to be too much and we eventually caved. In-between races you’ll also have to replenish your fuel and repair any damage you may have sustained during your previous races.

Progression through the early stages of the Career Mode is relatively easy; should you find yourself in a position where you don’t have enough cash to enter a race then you’ll endure the ignominy of having to clean your rival’s cars using the touch screen, but this doesn’t happen often. The easier tracks can be conquered without too much trouble, but later circuits introduce tighter bends and faster opponents, as well as police cars which attempt to ram you off the road when you overtake them. It’s here that 80’s Overdrive begins to reveal its rather cheap side; rather than give the other racers (some of which are hilariously based on famous ’80s icons, it should be noted) smarter AI, the developer simply turns the tables against you. 

Police cars ignore the other drivers and dart in front of you in an attempt to slow you down, which of course means you fall way behind the rest of the group – which is almost always tightly packed together, so you can find yourself going from first to dead last in the blink of an eye, with no chance of regaining the lead. Colliding with trackside scenery often means the contest is effectively over (thankfully you can restart the entire race without any penalty so you don’t lose money) and it’s not uncommon to see other racers drive clean through traffic – however, for the most part, it should be said that your rivals do slow down and react to oncoming cars, giving you the opportunity to dart ahead. However, to counter this, it’s also abundantly clear that they’re capable of taking even extreme corners at full speed while you have to either take your foot off the gas or tap the brakes.

Unfair AI is hardly new in this genre – Mario Kart has been pulling this trick for decades – but here it feels especially unfair, particularly on the later races. Upgrading your car is essential for success in the latter stages of the Career Mode, and there are strategies you can employ to ensure you keep ahead of the pack and out of trouble. But even then, all it takes is one chance encounter with the police to send you to the back of the grid and totally ruin what was an otherwise fine driving performance, and while this doesn’t break the game as such, it does become moderately annoying over time.

In addition to the Career Mode there’s also a Time Attack feature which takes inspiration from the branching pathways seen in Out Run, as well as a Level Editor. You’re able to select the “theme” of the circuit, its length, the number of straights, bends and hills included, as well other aspects. You can share these tracks with other racers using a code, all of which adds a welcome degree of longevity to the game once you’ve finished all of its other modes.

It would be remiss of us to conclude this review without also mentioning the excellent soundtrack, which contains suitably atmospheric tracks from the likes of Angst78, Aceman, Karolis, Vectorwolf and Vocoderion. Some of the songs featured here even come dangerously close to matching Sega’s MIDI-based masterpieces from its coin-op days, which is high praise indeed. Elsewhere, sound effects are workmanlike rather than striking, but the engine sounds are decent, conveying a good sense of the power contained within these fictional beasts.

Conclusion

80’s Overdrive really nails the presentation side of things with its eye-catching 2D visuals, superb 3D effect and pumping soundtrack. It also controls well and the Career Mode is challenging enough to keep you glued to your 3DS for quite some time. The Out Run-style Time Attack mode and the Level Editor extend the lifespan of this title further, but the occasionally cheap difficulty level has an annoying habit of ruining your race as well as your mood. This is a relatively minor complaint in the grand scheme of things however, and fans of old-school arcade racers will almost certainly forgive this issue in order to play a true tribute to the classics of old.

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The Detective Pikachu Movie Has Received a Release Date

Last week, we received the news that Ryan Reynolds would be voicing the starring role of Detective Pikachu in the upcoming movie. Following on from previous news, it seems that the film has more or less filled out its cast and is nearing the production phase of development. To back this up, word has recently broken that the release date has been set.

Detective Piakchu will be releasing on 10th May, 2019. It stood to reason that this would probably be a summer blockbuster, though the timing of its release certainly raises some eyebrows. Marvel’s Avengers 4—the conclusion of the current Marvel Cinematic Universe—will be releasing one week earlier, and that likely will dominate the box office for weeks. Hopefully, Detective Pikachu finds its niche, because if it does succeed, perhaps more Pokémon movies could be made.

What do you think? How will this movie perform? Will you go see it when it releases? Share your thoughts in the comments below.

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Happy Holidays, Animal Crossing fans!

Happy Holidays, Animal Crossing fans!

Did you already download the Animal Crossing: Pocket Camp game on your mobile device? If not, you can build your own dream campsite and invite adorable animal friends to hang out! You can also visit your friends’ campsites, craft your own furniture, and lots more.

Now is the perfect time to join in the fun, as a limited-time holiday event just started. Unlock seasonal outfits and collect in-game candy canes to craft cute holiday-themed items.

Find out how to craft furniture and decorate your campsite in festive colors.

To help everyone get into the holiday spirit, we’re giving away a Santa hat for your campsite manager. . Be sure to check your in-game mailbox!

By the way, did you know that linking your Nintendo Account to the Animal Crossing: Pocket Camp game can help save your in-game progress? Sign up today and keep your camp safe!

My Nintendo is also offering some fun Nintendo 3DS Animal Crossing rewards this month.

Cute Animal Crossing HOME menu themes:
Animal Crossing – Winter Frolics theme
Animal Crossing: New Leaf – Jingle’s Toy Day theme
Animal Crossing: Isabelle theme

Want to catch up on other Animal Crossing games? You can redeem your My Nintendo points and get the following discounts to help you get started:

20% discount on Animal Crossing: New Leaf
40% discount on Animal Crossing: Happy Home Designer

You can also redeem your Gold Points to get this full digital guidebook, too!

Online Access – Animal Crossing: New Leaf Prima Official Game Guide

Game Rated:

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Nintendo Switch sells 10 million worldwide

Nintendo Switch sells 10 million worldwide

Despite launching in March, a month not usually reserved for home console launches, and with the busy holiday shopping season still in full swing, the Nintendo Switch system has already sold 10 million units to consumers around the world, according to Nintendo’s internal sales figures.

Nintendo Switch is a home console that can be played on a TV, and also taken instantly on the go – it lets people play their favorite games anytime, anywhere and with anyone. And since every Nintendo Switch system comes bundled with two Joy-Con controllers, players can easily share the fun of compatible multiplayer games with friends and family* right out of the box.

The robust and diverse library on Nintendo Switch features two of the most acclaimed video games of all time in Super Mario Odyssey and The Legend of Zelda: Breath of the Wild. At The Game Awards last week in Los Angeles, Super Mario Odyssey won the award for Best Family Game. The Legend of Zelda: Breath of the Wild was honored with the awards for Game of the Year, Best Action/Adventure Game and Best Game Direction.

Nintendo Switch is also home to fun multiplayer games like Mario Kart 8 Deluxe, Splatoon 2 and ARMS that can be played online** or with friends and family in the same room, as well as an ever-growing list of great third-party games like Mario + Rabbids Kingdom Battle, FIFA 18, Rocket League, L.A. Noire, The Elder Scrolls V: Skyrim, Golf Story and Stardew Valley, Nintendo Switch is truly for any player.

“As you can see in people’s living rooms, on a plane or riding the subway, fans all over the world can enjoy playing Nintendo Switch wherever they go,” said Nintendo of America President and COO Reggie Fils-Aime. “The response from fans has been great, and we’re doing our very best to satisfy demand during the holiday shopping season.”

After a record-breaking 2017, Nintendo Switch will continue its momentum in 2018. The system will see the launch of Nintendo-published games like Kirby Star Allies, Bayonetta, Bayonetta 2 and a new game in the beloved Yoshi franchise, in addition to big third-party games like Wolfenstein II: The New Colossus from Bethesda, Mega Man 11 from Capcom, PROJECT OCTOPATH TRAVELER (working title) from Square Enix, Shovel Knight: King of Cards from Yacht Club Games and Runner3 from Choice Provisions.

Nintendo Switch is available at a suggested retail price of $299.99. For more information about Nintendo Switch, visit https://www.nintendo.com/switch/.

Remember that Nintendo Switch features parental controls that let adults manage the content their children can access. For more information about other features, visit http://www.nintendo.com/switch/.

*Additional games, systems and accessories may be required for multiplayer mode and are sold separately.

**Nintendo Account is required. Online services and features, including online gameplay, are free until the paid Nintendo Switch Online Service launches in 2018.

Games Rated:

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Review: Mutant Mudds Collection (Switch eShop)

The Mutant Mudds series has seen its fair share of love from critics and players alike over the last few years; the wonderful Mutant Mudds won us all over when it originally released on 3DS (and then again in a deluxe version for Wii U), and then Mutant Mudds Super Challenge came along, taking everything we already knew and loved and turning every aspect up to eleven. Now we have Mutant Mudds Collection on Switch – a package which includes both of these games in their entirety and throws in a brand new puzzle game for good measure. Lovely stuff!

From the main menu you’ll have the option to jump into any of the two previously released titles as you see fit; there are online leaderboards for each game and you can have up to three save files on them, too. If you’re unfamiliar with the series, the Mutant Mudds games are retro-inspired platformers that are essentially moulded around a very simple set of controls and rules. You work your way through a number of levels with only a hover jump, three lives and a water gun to see you through, jumping back and forth between sections at different levels of depth from the screen.

The general layout of each level is fairly similar; with a limited set of actions you’ll never be left wondering what to do and even the enemy types don’t vary all that much. Despite this, things get fiendishly tricky rather quickly and reaching the end of each level with all 100 golden diamonds in your possession can be a huge challenge. The difficulty comes in the precision that you must achieve and the need to master your hover jump and water gun skills to absolute perfection.

The first game, Mutant Mudds Deluxe, is made up of an initial twenty levels – each containing hidden exits that make you play through harder sections to reach a second end-goal – as well as a kind of alternate universe which sees you play through much harder versions of the original twenty levels. The game starts with a tutorial to help you to learn the basics (you’ll definitely want to start with this game if you’ve never played any entries to the series before), and then you’re away – running and gunning your way through various muddy monsters.

Mutant Mudds Super Challenge is a completely different beast entirely; the basic idea, controls, look, and feel are identical to the first game in many ways, but the overall difficulty is increased to a rather staggering degree. This game also introduces boss fights (which add a nice – but challenging – change to the usual gameplay), more collectables to find in each level, and twenty unlockable characters for you to find within the game’s courses. We should point out that we’re not exaggerating the difficulty level here in any way; the first game was already tough in its later stages, but Super Challenge is really designed for the hardcore platforming fans out there – you should expect to die a lot.

There is also a third option to select on the main menu: Mudd Blocks. This is a puzzle game that has been newly released for this collection and features several ways to play. The basic idea is to create chains of coloured blocks that will all explode and clear from the screen when a bomb is thrown down towards them and, if you love your old school-styled vertical monitor displays, there is also support for a TATE mode layout. There is an ‘endless mode’, where you simply aim for a high score, two-player versus and co-op offerings which see the game be played in split-screen, and several different other ways to play which are easily the best of the bunch.

‘Rescue’ has you trying to break someone out of a cage in what turns out to be a rather stressful back and forth of making sure to damage the cage when possible, but also keeping the surrounding blocks safe from reaching the top of the screen and ending the game. Another of our favourites, ‘Numbers’, sees you having to blow up particular blocks in a set order – the moment you destroy a block that isn’t next numerically, you lose. If you already own both of the main games Mudd Blocks might not be quite enough to warrant another purchase to those inclined not to double / triple dip, and we would say that more detailed in-game instructions showing how the game actually works wouldn’t go amiss. It is, however, a very welcome addition that makes this collection just that little bit more special.

The overall aesthetic of this package is as wonderful as the games have always been; the retro feel has been captured perfectly with bright, vibrant, sprite-based visuals and a cracking chiptune soundtrack. The game feels particularly good in handheld mode, although it does also work absolutely fine on the TV; it’s just a shame that the 3D display features can’t be realised on Switch. It is evidently clear that the levels were made for the 3DS – the changes in depth worked wonders with the stereoscopic display of that console – but, of course, this just isn’t possible on Switch.

In a way, Mutant Mudds shouldn’t be as great as it is. The levels are arguably quite repetitive (particularly in the first game), and the lack of new enemy types or changes in the actions that you must perform is something that we’d usually consider for criticism. However, everything about how this game plays is marvellous; the tightness of your character’s controls and the satisfaction you feel from jumping around each level give it that quality it needs to be considered a truly great platformer. The games are super tough, and many players will struggle to see them through to 100% completion, but they are pure, addictive fun.

Conclusion

Mutant Mudds Collection gives Nintendo Switch owners the chance to own two fantastic platforming games in one handy, portable package, as well as a nice extra in the new puzzle game, Mudd Blocks. The difficulty of these games may well put a reasonable amount of players off – Mutant Mudds Super Challenge in particular is one nasty fiend – but the overall quality of the two original titles places this collection amongst the best within its genre that the eShop can offer. If you love platformers, and you don’t mind a hefty challenge, do yourself a favour and buy this game.

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Capcom Could Be Bringing Even More Ports To Nintendo Switch

It was only a few hours ago we reported on Square Enix expressing renewed interest in opening up its digital back catalogue to Switch thanks to a very strong first nine months for the console, and now it looks like it’s not the only Japanese publishing powerhouse potentially planning exciting things for Nintendo’s premier hardware.

According to a tweet by Dr Serkan Toto – the Tokyo-based CEO for games consultancy firm Kantan Games – Japanese financial newspaper The Nikkei conducted in an interview with Capcom CEO Kenzo Tsujimoto in which the big cheese revealed Nintendo Switch’s handheld/tabletop premise has turned out better than expected. More importantly, he added that Capcom is now considering bringing even more titles to the platform – more specifically, those that have yet to make an appearance on a Nintendo console.

With Capcom already digging deep into its portfolio with the very successful ports of Resident Evil Revelations Collection and the 12-game-strong 30th Anniversary Street Fighter Collection (due out next year), it’s clear Capcom is all in when it comes to Switch.

So what franchises could Capcom be potentially considering? We’re quietly hoping for the first two Dino Crisis because dinosaurs, but what do you want to see it bring in 2018 and beyond? Sound off, below! 

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Review: Plantera Deluxe (Switch eShop)

Gardening is said to be good for your health. It can relieve stress, help combat anxiety and depression, and improve your overall mental wellbeing. Studies conducted in the past have proven caring for a plant or garden is therapeutic and can better a person’s quality of life. So how does a video game about a virtual garden sound? In Plantera Deluxe you’ll start out with some carrots and eventually have an entire orchard filled with fruit trees, berry shrubs, vegetable patches and even animals populating the space.  

It’s a relatively basic concept and one that doesn’t require too much input from the player as it is an incremental game. Depending on your own play style, you’ll either be doing a lot of button pressing or finger tapping when you visit your garden. When you aren’t about, light blue creatures referred to as “helpers” will continue to care for your garden while you’re away from the game. This means, when you return, you’ll receive a large sum of money based on your garden’s earnings.

Despite its simple premise, Plantera is still a very addictive game that can be hard to put down. If you’re a bit lost to begin with you can always refer to the game’s extensive help menu. Here you’ll be informed about the basics as well as the finer points of the game. To start out, you only have a single patch of veggies. From here onwards, you earn money every time you grow and pick the fruit and vegetables from your garden. This is tied to a levelling system, so as you plant more trees and grow more fruit and vegetables you’ll unlock more vegetation, animals and helpful items such as manure to speed up the growth of plants and the overall cycle enabling you to earn more money at an even faster rate.

Although you can play this title at a relaxed pace, it’s hard not to get caught in the moment. Before you know, you’ll likely be repeatedly tapping buttons to assist your helpers as they pick the fruit and vegetables in your garden. Animals and insects that inhabit your garden provide additional coin. Chickens will lay eggs and cows will drop bottles of milk while tapping on a butterfly will award you with even more cash. Friendly horses are included in the deluxe version of the game as well. There are also predators that put your garden and animals that reside within it at risk. These include rogue moles, rabbits that eat most of the plants, wolves and foxes that scare your animals and pesky magpies that steal the fruit from the trees. Fortunately, you can hire the services of dogs to scare away certain predators and also erect scarecrows to deal with the threats from above. It’s this part of the game that can be slightly stressful at times, as it definitely works against the idea that gardens are a place of relaxation.

You’ll quickly get to a point in the game where you realise your garden has become too crowded. This is when it’s time for an expansion. By clicking on one of the signposts on either side of the garden, you can expand the boundaries for a hefty sum of money. Once you’ve done this, you continue expanding with more trees, bushes and vegetable patches. Within a few casual sessions you should have a reasonably sized garden, and be earning a lot more coin than you were when you originally started out. You can also have a bigger garden in the deluxe edition of the game, and even decorate your garden in a special Christmas theme.

Star shards are what add longevity to the game, which is an added bonus considering how few unlocks there actually are. Once you have unlocked every item, you’ll receive a yellow star shard, making it worth more when sold. When five star shards have been gathered you then unlock a green star shard, making it worth even more again. If you can obtain five green shards you’ll earn the ultimate super star upgrade, further increasing the value of items. This entire process adds an extra sense of purpose to your progression. The 21 achievements also add extra life to the game, with standard objectives included such as expanding the garden multiple times, planting a total of 100 plants, buying hundreds of animals, collecting 500 butterflies or bashing 50 moles.

Plantera has already had countless releases, including on the 3DS and Wii U eShop. The deluxe addition on the Switch doesn’t really change the game, but at least looks fantastic on the big screen and in the handheld mode. Aesthetically, the vivid and colourful sprites work well with the ambiance provided by the game’s soundtrack. The ability to use buttons or the touchscreen controls is also a thoughtful inclusion; however both of these options have issues. The analogue control is not as smooth as it could be, and the touch controls lack precision. Ideally, if you have a compatible stylus on hand, that’s an option to consider. Else you’ll just have to stick it out with the default controls.

Conclusion

Plantera Deluxe is definitely a relaxing change of pace from the average video game experience. Often we’re encouraged by games to work hard for a reward, whereas in this game, you can to some extent step back and let nature take its course. Of course, if this isn’t your style, you can also actively participate in your garden’s development on a regular basis to accelerate the process and ultimately unlock new content or earn more coin at an increased rate. How you approach this title is up to yourself. Some might find it to be a shallow experience, or even resent this type of game because of its mobile and free-to-play heritage, but if you’re willing to give it a chance on the Switch, it’s a great game suitable for everyone and perfect for unwinding in between sessions of major releases. 

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Review: River City: Rival Showdown (3DS)

Following on from last year’s River City: Tokyo Rumble, Natsume is taking the rough ‘n’ tumble Kunio-Kun out for another spin in a follow up action game. River City: Rival Showdown largely follows the same beats as its predecessor, but refines many of its ideas down into a tighter and more enjoyable experience. Though it still isn’t perfect, particularly in terms of its difficulty curve, this is a worthy entry in the series and an excellent 3DS beat ’em up, to boot.

River City: Rival Showdown sees you take control of Kunio-Kun, the baddest kid on the streets, as you defend your turf against the encroaching threat of a pair of powerful twin brothers. After they wipe the floor with you in an initial encounter, you’re given three days to prep before they battle you again. In this time, you can explore around town beating up thugs, eating ramen noodles, and buying new outfits in your bid to be the toughest fighter out there.

Essentially, it’s a retro beat ‘em up, with open world and RPG elements sprinkled in for good measure. You’ll run around the city as Kunio-Kun and fight hordes of rival gang members from other neighborhoods and schools through a combination of punches, kicks, throws, and special moves. Chaining together combos and flooring groups of enemies can be immensely satisfying, and things get more interesting as you level up Kunio and unlock new abilities. It’s a simplistic form of combat to be sure, but it’s easy to pick up and still poses enough of a challenge that seasoned gamers won’t be turned off too early.

You have three days to train up Kunio as much as you can before the big confrontation, and what you do with that time is largely up to you. ‘Events’ will be taking place in various other parts of town – denoted by an exclamation point – and you can choose which ones to walk to. Usually these result in some story-based fight, the outcome of which will effect which of the multiple endings you’ll receive upon completing the game. Along the way, of course, you can pick fights with thugs you find in the streets, or they’ll pick fights with you. And when you’re not brawling it out, you can eat some stat boosting food at a restaurant or kit Kunio out in new clothes that raise stats and add other effects. All of this combines for a satisfying feedback loop that empowers the player at a decent rate while also keeping the pressure on to always be improving.

Issues do exist, however, with large difficulty spikes that persist throughout your adventure. The random fights you get into when traversing the world are just that, so you never know whether you’ll be fighting a squad you can take or one that will positively steamroll you. It’s not uncommon for you to get in a fight with a group of thugs that you knock out in about three hits each, only to be followed a few minutes later by a squad of iron-skinned superhumans that easily overcome your pathetic resistance. This can lead to uneven pacing, as you receive experience and money in stints that vary from you rapidly progressing in a short window of time to more or less halting progress altogether. A more smoothly judged difficulty curve would be appreciated here, and while the option to run away from fights is always there, it runs counter-intuitive to the point of the core mechanics.

There’s some multiplayer options here, too, which help pad out the package. If another friend has a copy of the game, you can choose to tackle the story mode in co-op, but the real meat comes in with the new Double Dragon Duo mode. This one can be played through download play, too, and it essentially crosses over beat ’em up gameplay with a fighting game. You pick from a roster of characters and duke it out in a 2D ring, punching and kicking your foe (or bludgeoning them with the crowbar that drops in the middle) while utilizing a range of character-specific moves to gain the edge. It’s great and provides a mostly distinct experience form the main mode, yet there’s enough similarities that it doesn’t feel out of place as an additional piece of the main package.

From a presentation perspective, River City: Rival Showdown is rather forgettable, but it nonetheless gets the job done. The story mode sees 2D sprites moving about on more or less photorealistic backdrops, making it feel a bit like a diorama in motion. The issue with this is that the environments lack significant detail and feel rather static and lifeless, like you’re moving in front of a picture instead of a place. Granted, the visuals aren’t all that important in a release like this, but it still feels like more could’ve been done on this front to make the game feel a little more animated. The soundtrack is similar; there’s a few catchy beats here or there, but the largely-synth based music is mostly just there to fill space. It manages to set a good pace and tone for the action, though, which is a nice plus.

Conclusion

All told, River City: Rival Showdown is a worthwhile beat ’em up game, certainly worth the price of admission. Though the oscillating difficulty curve and the ho-hum presentation hold it back from true greatness, this is a game that no beat ’em up fans will want to miss out on, and it also stands as a great entry point for those looking to try out the genre or this particular series. We’d give this one a strong recommendation; between the meaty campaign and the fun side mode, River City: Rival Showdown will likely hold your attention for some time.