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Review: Chess Ultra (Switch eShop)

Chess is one of the world’s oldest and most finely crafted games. Its strategies and complexities have fascinated players for decades (centuries, even), and at a professional level commands extraordinary dedication and expertise. For the majority of us it’s an engaging game that is nevertheless quite casual, as we leave ‘Grandmaster’ strategies to the finest of minds.

Its grand old allure suits gaming systems rather well. Yes, you can play chess for free in web browsers and mobile apps, but a bit of prestige around the experience can also be rather appealing. Pure Chess (developed by VooFoo Studios but published by Ripstone) tapped into that on Wii U and 3DS, and now Ripstone has released Chess Ultra on Switch, developed by its own team and seemingly aiming to right the relatively few wrongs of its Pure predecessor.

At its core the idea is the same – matches are presented across beautifully rendered and stylish settings, four of them in this case, with variations in piece styles and material also available. From a grand manor house to trendy public spaces and the rather eerie ‘Gomorrah’ setting, you have pleasing options to add visual pizzazz to your game. You can choose between camera angles and even move it to a limited degree with the right analogue stick, while there’s a lovely soundtrack to add to the ambience. It’s an attractive and classy way to play chess either on the TV or portable screen.

It’s a familiar approach, then, so what matters – and justifies spending money on a game like this – is the feature set. Chess is a complex game, and this title makes a decent effort at embracing that while giving players the flexibility to enjoy it in their own way.

For beginners we have Tutorials, which go through the most elementary of basics – such as how each piece moves – to a few more complex openings and scenarios. It’s a decent set of lessons for those new to chess, though anyone quite familiar and experienced in the game will likely skip through most of this section. The lessons are concise and require active participation, however, so they are indeed ideal for those keen to get into chess but unsure of how to start.

Skilled players have the Challenges to consider, of which there are 80 in total. There are sets of ‘checkmate’ challenges, ranging from 1 move up to 7, in which you need to figure out how to win in each scenario. Particularly fascinating and indeed challenging are Historic alternatives; these give history lessons on legendary matches and then task you with recreating their closing moves. These are definitely there for those ready to really push themselves, as you’re essentially trying to mimic the strategies of some of the game’s greatest ever players.

What matters, of course, is the flexibility on offer for online and offline games, which is where Chess Ultra delivers well, most of the time. Playing offline offers similar opportunities to the aforementioned Pure Chess from Wii U / 3DS – you can play on the TV or with the Switch flat on the table in portable mode. Strangely, playing on the TV won’t allow one player to use a Pro Controller and another use two Joy-Con in a grip, for example – you pass a controller back and forth if you opt for a dual stick option. It’s a silly oversight, albeit not exactly a deal breaker.

The game is also fussy in terms of how you play locally in the portable mode. It makes clear that you should detach the Joy-Con and take one each, and sticks to its guns. The effect is decent, in any case – with the screen flat on a table you position yourselves as you would with a real board, and when the turn changes hands it flips the UI to face the moving player. It’s a simple effect, but a nice one.

Playing solo you can naturally use any controller you want, and if playing the computer AI you can take on one of ten difficulty levels, from ‘Novice’ to ‘Grandmaster’, another feature pretty much lifted from Pure Chess. All of the customisation options can be applied in AI games, and these matches also count towards your Elo rating. This rating is applied across your profile; when you fire up the game you log in with one of the Switch console’s users, and this is automatically your ID and account in the game. It’s a smart implementation of the system-level setup to get you straight into the action. The Elo rating you earn is most relevant, naturally, once you take the game online.

Although this title shares a flaw or two with Pure Chess, it serves up a much improved online experience. It offers cross-platform play like its spiritual successor, boosting your odds of finding opponents, but adds one key thing – real-time games. You can still have matches with no time limits or 24 hours per move, but you can also play a live match. Options include a Blitz timer (5 minutes each), the Fischer timer (30 minutes each with an extra 30 seconds for each move) or the Standard timer typically employed in real world tournaments (45 minutes each). You can choose your settings and then search for opponents, with the game trying to match players with similar ratings. There can be a bit of a wait and in one session we were consistently matched with the same high ranking player, but it’s also possible to be patient and get an even game.

The player base needs to grow, no doubt about it, but when you find a well-matched opponent you can have an enjoyable real-time game of chess. In addition you can set your rules and invite players from your friend list or those you played recently; you can see who’s online but there’s no in-app communication, nevertheless you can send the request and see if they join in. When sending speculative invites 24 hours per move is likely the best choice, but if you have online buddies that you chat with in forums / Discord etc you can easily agree a time and get into a game.

Overall you can, with a bit of patience or organisation, enjoy online chess games at whatever tempo suits you, a clear upgrade over the equivalent options on Wii U and 3DS. On top of that Chess Ultra features Tournaments; you can take part in up to three at a time. You set your preferred play style and timer choice and the game immediately tries to match you up with another 31 players (or less, if you choose) for a bracket format; you can also invite friends and recent opponents, too. Jumping into a tournament with strict time clocks isn’t ideal against random players, as initiating the game is hit or miss. As you can have Tournaments of as little as four players, however, it wouldn’t be too difficult to arrange a competition with some friends for that extra edge. When playing with random opponents in a Tournament the 72 hour moves are almost certainly the way to go for a slower but reliable contest.

All told what we have with Chess Ultra is a polished and well constructed title. It falls short of true excellence due to controller quirks in local multiplayer and a few missing conveniences in online play, such as a notification system or means by which to communicate more directly. Nevertheless it offers plenty of play options in addition to tutorials and challenges to flesh out the experience. As an extra note, too, you can work your way around and play using nothing but the touchscreen, meaning you can just about play it on the Switch as if it were a tablet. Flexibility like that adds to this one’s appeal.

Conclusion

Chess Ultra is a welcome arrival on the Nintendo Switch; it’s a visual treat, while also soothing you with pleasant music as you engage in a tough match. There are plenty of options and variety for online and offline matches, with the former being particularly enjoyable if you’re able to get into a real-time contest. With Tournament play and some well constructed Challenges on board, along with Tutorials for newcomers, it ticks most boxes. It’s another checkmate for the Switch eShop.

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Talking Point: The Case for Super Mario Odyssey as the Greatest Mario Game

Super Mario Odyssey has been out in the wild for a week, and it’s safe to say that its launch couldn’t have gone much better. Critically acclaimed, to the sort of levels seen with The Legend of Zelda: Breath of the Wild, it’s also been a notable commercial success. Switch owners have rushed to buy it, breaking sales records in the US, battling the big boys in the UK charts and smashing it out of the park in Japan, for a few examples. If Nintendo had ambitious targets before release, there’s every chance they’ve been exceeded regardless.

Many players, including some that we know wouldn’t typically lose a weekend to game like this, became utterly immersed when it arrived, and the buzz has been significant. This week we ran polls asking the Nintendo Life community to choose the ‘best Super Mario game‘ – as we write thousands have voted and Odyssey has dominated, taking over 40% of the vote. It’s crushed what was the previous undisputed champ among our readers, Super Mario World.

Now, let’s remember that buzz and hype around a shiny new game plays a part, but even with that in mind the results are eye-opening. It may interest some that in our review for the game this writer originally said the following, a line we took out because it wasn’t the right platform for the debate.

It’s unclear whether Super Mario Odyssey claims the throne as the best Mario game so far, but it’s certainly in the conversation.

That line was originally included partly due to ‘the fear’ that can strike a reviewer. Basically, when awarding a game 10/10, even when happy with the conviction of that decision, there’s always a dread that the popular consensus will be drastically different. It’s not about towing a line with what others say, but a curiosity and uncertainty over an individual’s interpretation of a game’s merits before it’s out in the world. That top mark is always reserved for the best of the best, so whenever it’s in the offing there’s debate and extra thought as a result.

The line was also wrestling with a common issue – how do you compare Mario games? We’re sure some of you had the same thought when voting in our polls. How do you weigh up 2D vs 3D? Even in 3D we have ‘sandbox’ games like 64, Sunshine and Odyssey, and then more structured linear titles like Galaxy 1 & 2. All have their own merits, and so declaring the ‘best’ out of them is tricky.

So, aside from the evidently popular opinion that seems to rate Odyssey as the finest of Mario games (and therefore surely one of the best games ever made), what arguments can be made to justify that? Well, let’s think of some.

In some ways, Super Mario Odyssey is a little like its home system, the Switch. When Nintendo unveiled the Switch fully in its January presentation it tried to pitch it as an accumulation of three decades of hardware development. That does ring true to a certain degree – it has portability to embrace what has always been Nintendo’s most lucrative market, its Joy-Con controllers offer multiplayer out of the box along with motion controls and clever features to use in gameplay, and it also offers conventional console gaming on a TV. That all-in-one approach rightly concerned some, but so far it’s paid off handsomely. The Switch has the DNA and elements of various Nintendo systems.

Odyssey is similar, though the bulk of its inspiration comes from Super Mario 64. It makes no secret of that, and there are bits of Sunshine in there too – that was inevitable with the ‘sandbox’ approach. That said, Nintendo’s teams also included numerous nods and winks to the other 3D Mario games, and of course there are ‘retro’ 2D sequences thrown in. When you add the Cappy ‘capture’ mechanics to that it actually sounds like the game could be overcrowded, full of too many ideas to be cohesive. In fact, pre-review and before experiencing the game, this scribe repeatedly expressed reservations in private about how the game would ‘flow’; would it come together as a cohesive experience, or just be a collection of playgrounds with little to tie them together?

It’s a critic’s job to be, well, a critic, but in hindsight we should have known better. Nintendo’s ‘B teams’ can occasionally put out mediocre games, but the ‘A teams’ very rarely disappoint. Nintendo evidently had its top talent producing Odyssey, and it’s a design masterclass. For veteran gamers it finds ways to surprise and twist conventions, driven not only by the capture mechanic but also the layout of the stages. The further you go, too, the more it trusts your abilities and provides optional tricky areas to tackle, many of which are hived off and essentially take the form of linear levels. As you complete a playthrough you realise that you’re gradually getting the best of both worlds – freedom to explore and experiment, along with linear sequences and challenges to test your platforming skills. There are organic and clever worlds with which to interact, and also delightful levels that have been carefully crafted.

More importantly, Super Mario Odyssey makes Mario playable for everyone. We know some purists don’t like ‘Assist Mode’, but it does no harm as it’s optional. Its clever features, however, mean that this writer knows at least one Switch owner enjoying the game that has never played a Mario title before. They also invested dozens of hours in Breath of the Wild, despite having never played a Zelda game before. Nintendo is creating experiences that are for everyone and can, conceivably, entertain any player willing to give them a try.

What that means, ultimately, is that games are evolving. While playing something like Super Mario World (without save states) there’s the fear of game over. That won’t happen in Odyssey. Without peril, without the fear that makes players focus and become immersed as a result, the design and sheer joy of playing has to stack up. That’s where Super Mario Odyssey succeeds. We’ve read comments online of players that typically enjoy more ‘mature’ games spending an hour simply running and jumping, basking in the pleasure of Mario’s movement. It’s that tight connection between Mario and the controller, placed within colourful, wacky and imaginative worlds, that’s so captivating.

That, we’d suggest, is Super Mario Odyssey’s greatest triumph. Other Mario games typically cater to specific types of gamers, due to the level of challenge, the way they control, or indeed the structure they follow. The Switch masterpiece, by contrast, can be enjoyed by anyone at their own speed. It’s the ultimate entry point for those yet to fall in love with Mario games, and the culmination of 32 years of progress for those that have played them all.

Perhaps it truly is the greatest Super Mario game – so far…

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Spellspire Should Keep Word Wizards Busy on the Switch eShop

10tons has been on a roll lately, releasing new games on an almost weekly basis on the Switch eShop. On 9th November it will be the turn of Spellspire, which will cost $9.99US.

Spellspire casts the player in the role of a nerdy wizard climbing a 100 level tower; plenty of monsters must be defeated and loot collected on the way. Combat uses a word game mechanic, where the player picks letters from a grid of ten to spell out words. These are cast out as spells, with longer words producing more powerful blasts. In between levels the player upgrades the wizard’s gear in the style of a role-playing game.

Take a look at the trailer above and let us know if you plan to pick this up next week.

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Get Ready To Party With This New Trailer For Mario Party: The Top 100

Just when you thought that Nintendo was finished with the 3DS, as units of the Nintendo Switch fly off shelves, here comes Mario Party: The Top 100 to confirm Nintendo’s ongoing commitment to its veteran handheld line.

If you’ve played a Mario Party game in the past, you will likely have a good idea of what to expect here. The clue is in the title of course, but this game will feature 100 minigames from across the IP’s history; examples include Bumper Balls, Hotel Goomba and Three Throw.

To celebrate this impending launch on 10th November, Nintendo has released a lovely new trailer that you can view above. 

Do you plan to pick up The Top 100 next week? As always, let us know your thoughts with a comment below.

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Snipperclips Will Finally Support the Pro Controller and Joy-Con Grip

Snipperclips – Cut it out, together! is a lovely game, and was a deserved launch success on the Switch eShop. Developed by the small UK studio SFB Games and published by Nintendo, it’s set to have a second life as a retail release with the upcoming Plus edition, with that version’s extra levels and modes also being sold as DLC for those that have the original download.

One slightly odd oversight in the original, the sort of missing feature common in games that arrive on a new console’s launch day, was support for the Joy-Con Grip and Pro Controller. It’s a game that needs to be enjoyed in co-op and taps into the idea of taking a Joy-Con each, but those with extra controllers haven’t had the luxury of using larger pads for a more comfortable experience.

Well, that oversight will be fixed soon – Nintendo’s Assistant Manager of Product Development Todd Buechele said as much to IGN:

We actually have always wanted to support them, even from the beginning. It was just something that we ended up having to shelve at the time, and that was actually one of the key targets when we looked at Snipperclips Plus.

It will actually be a default in Snipperclips Plus, and then we are releasing a patch for Snipperclips next week that will bring Pro Controller and Grip support to all players who have already downloaded the game.“It’s a free update, so that capability will be there very soon.

Snipperclips Plus is due out on 10th November, so it won’t be long before the new content is available; we’ll be sure to check it out and let you know what we think.

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Retro-Bit’s Super Retro-Cade Adds Technos Classics To Its Lineup

Retro-Bit has revealed that select Technos titles will be featured on its forthcoming Super Retro-Bit micro-console.

The company lifted the lid on the new system a short time ago, and announced that it would come pre-loaded with Capcom and Data East titles such as Strider, Final Fight, Joe & Mac and many more besides.

Technos is of course most famous for its seminal Double Dragon series, which will feature in the Super Retro-Cade’s lineup. Other genre classics such as Combatribes and Renegade will also make the cut.

The console launches this year for $59.99. Does this news put you any closer to ordering one yourself? Let us know with a comment.

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Video: You Might Want To Make A Drink Before Watching This Metroid History Feature

While Mario and Zelda are often cited as Nintendo’s biggest franchises, few video game series attract as loyal and dedicated a following as Metroid

Since the first NES game in the ’80s players have become hopelessly immersed in the world of Samus Aran, and after a long period without any new games, we’ve been gifted the superb Metroid: Samus Returns and have Metroid Prime 4 to look forward to.

Given the status of the franchise, it should come as no great shock to learn that Slope’s Game Room’s latest “Complete History” video – which focuses on Metroid, obviously – is over an hour long. It goes into incredible detail regarding Samus’ adventures and outings, and although it will take up your entire lunch hour (and more) it’s well worth a watch.