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Video: Digital Foundry Gives Its Tech Analysis for Xenoblade Chronicles 2

Xenoblade Chronicles 2 arrived recently, pretty much the last major retail release on the Switch for this year. It’s another triumph for Monolith Soft and Nintendo, and is sure to keep fans busy into 2018. That said, one thing we said in our review was that, although it’s a handsome game in various ways, it has one of the “biggest docked / portable gulfs yet on the Switch”. It looks pretty nice on a TV, but detail and resolution are rather different on the portable.

Now our chums at Digital Foundry have done their thing and given a tech analysis on the Switch title. It’s an interesting watch and puts some more detail and numbers on the resolution, framerate and so on. Check it out below.

We think anyone playing the game will accept that it has some technical flaws – on the other hand it’s a sizeable and ambitious title, so it’s unsurprising. Perhaps, like with the year’s other massive adventure in The Legend of Zelda: Breath of the Wild, there’ll be some updates and patches to smooth out some issues.

Let us know how you’re getting on with the game, or if you’re planning to pick it up for the festive period.

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Reminder: Dimension Drive is a Tempting Shoot ’em Up Option on Switch This Week

Each week brings a dizzying range of new titles on the Switch eShop, a number of which we’ve already covered in news posts in recent times – the likes of Slain: Back from Hell and The Sexy Brutale are right around the corner. Another title that deserves a nod to be on the radar, also out this week, is Dimension Drive.

As you can see in the video it’s a shoot ’em up, with the twist that you have to switch between two sides of the screen. You have limited energy on each side, meaning that you need to alternate back and forth while trying to deal with the various things trying to kill you. It has four difficulty settings and 13 stages (with another 13 to play ‘mirrored’) along with support for local co-op.

Developed by 2Awesome Studio, it’s the work of two engineers that once worked at the European Space Agency. We gave a PC build a whirl and spoke to the studio’s David Jimenez a little while ago.

Is this one in the reckoning for your eShop purchases this week?

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It’s Film vs. Book in the Next European Splatoon 2 Splatfest

The Splatoon 2 Splatfest events have been pretty darn quirky so far, with topics ranging from fun to outright bizarre. The next event in Europe is playing things relatively safe, though it’s still a good showdown.

Kicking off on 9th December at 3pm UK / 4pm CET, it’s a battle of films against books.

So, will you be Team Film or Team Book?

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Zelda: Breath of the Wild Broadcast Confirmed for Japan on 12th December

The Legend of Zelda: Breath of the Wild could lift a number of Game of the Year awards over the coming weeks, a fitting reward for a wonderful adventure. It’s not over, of course, with the Champions’ Ballad DLC due in December; the question is when in December.

Well, those of us hoping for a look at it should keep an eye on a Japanese broadcast scheduled for 12th December at 9pm JST, which is 1pm CET / noon UK and 4am Pacific / 7am Eastern. It’s not particularly easy to access Niconico, but we can certainly give it a go or hope that regional Nintendo subsidiaries serve up any localised trailers or footage that’s required. The DLC isn’t confirmed for the Japanese broadcast – which has a theme of celebrating the adventure of the game – but it seems like a reasonable bet.

We still have our money on a debut trailer (and potentially release details) coming out in The Game Awards this week – the event starts on 7th December at 5:30pm Pacific / 8:30pm Eastern / 01:30am UK (8/12) / 02:30 CET (8/12). Nintendo has been active in the show over the last couple of years, and has also been promoting the event through social media. The timing seems ideal, and we’ll certainly be live streaming and live blogging the awards here on Nintendo Life – the big N will likely win its share of awards.

One thing’s for sure, it can’t be too long until we learn more about the story-based DLC coming to Breath of the Wild.

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Feature: Nodding Heads Games and the Quest to Bring Ancient India to Consoles

Nodding Head Games is a console developer based in India, with a talented team that has experience with companies like Rockstar, Ubisoft, EA and Zynga. It’s aiming to be one of the first studios out of India to release a high profile game on consoles, and to do so with a tale rooted in ancient Indian history. Raji: An Ancient Epic is a project with some well known supporters, and is currently seeking support via a Kickstarter campaign; if successful the game would come to the Switch (and other systems) in 2019.

The game has a mix of mythology and architecture from India, as well as popular gameplay elements such as environmental puzzles and close combat. It’s already been in development for some time, with the studio’s employees self-funding up to this point; it looks rather impressive.

To learn more we caught up with Nodding Heads Games Founder and Game Designer, Avichal Singh.

First of all, congratulations on the launch of your Kickstarter.

Thank you!

When did the studio start?

The idea of setting up shop was conceived a couple of years ago, we would most likely call this a dream. However, this became a reality on the 10th of January, 2017. The founders Shruti, Avichal and Ian had gone over several hours of conversation and iterations before coming up with their first title for the studio, “Raji: An Ancient Epic”. A game which would represent lore, myths and culture from India, allowing you to play as Raji, a young tribal girl blessed by the gods… Her destiny, to rescue her brother from the clutches of the demon lord Mahabalasura whilst bringing an end to his regime and saving humanity from the demonic onslaught.

What’s the reception been like regarding the demo and from Kickstarter so far?

We’ve received an overwhelming response to our Kickstarter demo, many YouTubers and those who are genuinely interested in something fresh and new have been doing live streams. And what’s fascinating is being able to see how others tackle the different scenarios along with their prefered tactics. 

We were at both the Nasscom Game Developer Conference and Indian Gaming Expo earlier this month where we had a modest booth showcasing Raji. We were inundated and rushed off our feet both days of the conference owing to the crowd’s reaction towards Raji. Many were queuing to play the game and everyone we spoke to fell in love with the artstyle and was hooked on the setting/backstory of our game. 

Our aim is to provide a fresh and unique universe, and it’s great to see our audience being drawn to the same. We’ve had lots of constructive feedback regarding the combat and the controls, which we will be definitely incorporating post-Kickstarter when we start full production on the game.

Our reception on Kickstarter has been positive, we’ve received loads of encouraging feedback  as well as constructive comments. We’ve re-worked our Kickstarter page couple of times to highlight and clarify some of the content after receiving feedback. And we’re currently over a third of the way to our goal with 9 days to go. While this is fantastic we undoubtedly need our audience to reach out to one and all, casting the net further. As of now, the deadline is achievable and we’re working very hard behind the scenes to reach out to as wide an audience as we can to spread the word.

Where did the idea to make a game come from?

The idea to make “Raji: An Ancient Epic” came from a vacation trip to Jaisalmer, Rajasthan, back in 2014. The architecture from the medieval era in this small town captivated us and inspired us to make a game that can represent India. 

What is the main focus of Raji’s gameplay?

The focus of Raji’s gameplay is on fluid and gritty combat, enticing environmental puzzles and an emotional story which unfolds itself as Raji overcomes several hardships whilst finding her younger brother. A few elements which will stand out in the game are as following. Use of Indian themed weapons, these weapons function differently to their western counterparts, while the Chakra will be a high skill based throwing disc, Sword and Shield will act out as a “dance form”. Whereas the Gada (Indian mace) will displace enemies when meeting them.  

Favor of the Gods allows Raji to seek blessings of the Gods who grant her several elemental powers like ice, fire, lightning, rage, etc. These abilities combined with the weapons allow Raji to switch between different gameplay styles, allowing for diversity.

Mandala puzzles are aesthetically appealing yet sometime challenging, these give the player a pause for thought. We have planned three types of Mandala puzzle, the first one involves hand drawn symmetric patterns which look complex yet fascinating, the second being asymmetric mandalas which tell a short story from the universe of Raji while the third are the most magnificent of all, allowing the player to arrange the environment piece by piece. These puzzles will be used to provide a memorable experience to the player.

Sibling Storytelling, Raji: An Ancient Epic will also follow the story of siblings. A sister looking out for her younger brother, amidst the chaos and turn of drastic events. We are planning a dedicated level and mechanics which will allow us to focus on the emotional bond of Raji and Golu, not through just cinematics but also through actual gameplay. We feel our story will allow for a gripping experience along with the combat and the puzzle elements we’re providing in the game.

How important is it to represent Indian culture in Raji?

We feel there is a definitive need to represent Indian culture through Raji, this adds to the authenticity of the game. We do not want the game just to be aesthetically Indian themed, we want the players to feel a presence, to marvel in the majestic splendor both environmental and cultural. Another aspect to Raji’s universe is the Original Soundtrack, we feel that this adds another layer of mysticism which has been crafted using traditional instruments. Then there’s the “Mandalas”, these are unique mechanics to this particular universe, the lore and the mythological creatures take influences from epics like “Ramayana” and “Mahabharata”

What gaming genres or franchises are popular in India?

Genres like MOBA, FPS, Third Person Shooters and Action Adventure and franchises like Counter Strike, DOTA, LOL, COD, Battlefield, Assassin’s Creed, Tomb Raider, Uncharted, FIFA, Cricket are popular in India.

What  games or elements from popular culture have influenced Raji?

To speak of games that have influenced Raji, being gamers from ourselves, who knows what we’ve added to the game subconsciously!? The emotions inspired from Ico, Shadow of Colossus, Brothers: A Tale of Two Sons, a hint of gritty combat from Dark Souls, Bloodborne, fluidity of combat from Devil May Cry, Bastion, God of War, the aesthetic feeling from Journey, Transistor… And when you sit down and say, well, we liked this from that and that from this, you soon start realising that you’re going to need a larger canvas… one that’s ever expanding. Ultimately we have been influenced by other games and genres, and yet we’re implementing a lot which we feel has not yet been seen or done in Raji.

When was the decision made to bring the game to Switch?

There were two points when we knew that the game has to come to Switch, at first when Unreal Engine 4 announced the engine will be able to supported on Switch. At this point we were still focusing our demo build on PC but this news meant that porting to Switch was now easier than ever. Fast forward to September 2017, our game went live on Square Enix Collective platform to collect feedback from the community there. Our trailer was uploaded by a YouTuber called Dante Nintendo Switch World on his channel. The trailer on his channel unexpectedly went a touch viral and we received way too many comments asking if the game will be released on Switch or not. We had planned Switch to be a stretch goal, but looking at the response ever since the Square Enix Collective trailer we decided that the game must come to Nintendo Switch, as there is definitely a community waiting for the game.

What was your interest or exposure to the rumors of the NX / Switch?

When we heard of Nintendo Switch we were intrigued to know how would it perform in a already dense market where PS4 and Xbox have occupied most households. Though when the Switch was revealed and it banked on the ease and convenience of playing your game seamlessly, we were very impressed. We are glad that it has gone out to make its own market.

How hard has it been to buy a Switch in India?

While Switch is available online, it is costlier than the default price that goes by in UK or US. We haven’t seen the console in any of the major electronic shops or malls either, hence it is not accessible option.

Nintendo historically has been slow to bring the 3DS and Wii U to the Indian market – how has that affected your decision to bring it to Switch?

It is true that Nintendo has been historically slow to introduce its consoles to India, the same goes for Switch. However this has not affected the team’s decision to bring the game to Switch, as were always aiming for an International audience.

What Nintendo games did you play growing up?

The team grew up on Mario, Zelda, Donkey Kong, Contra, Pac Man, Ice Climber, Excitebike, Lode Runner, Duck Hunt, Bomberman, Kung Fu Master, Mario Kart and probably a few more that we’re not able to recall at this moment! 


We’d like to thank Avichal Singh for their time. You can check out the Kickstarter campaign for Raji: An Ancient Epic right here.

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Review: Snow Moto Racing Freedom (Switch)

Without the spectre of Wave Race lurking over its shoulder (unlike label-mate Aqua Moto Racing Utopia), Snow Moto Racing Freedom would seem to be free to carve out its own arcade racing niche on Switch.

In this case developer Zordix shifts its attention from jet-ski to snowmobile racing, and the result is a slightly rough arcade racer with an admittedly distinctive flavour.

First impressions aren’t particularly great, even coming straight off the underwhelming Aqua Moto Racing Utopia. While that game was at least quite vibrant, Snow Moto Racing Freedom’s bland graphics lack detail and visual variety. There are only so many shades of white you can throw at the screen before you crave some colour.

It’s an unwieldy beast to control, too; these snowmobiles are inherently slippery customers thanks to the snowy surfaces. With all of the power supplied from the rear and blade-like steering skis at the front, you’ll initially find yourself fish-tailing between under and oversteer to an alarming degree.

Get used to the peculiar handling model, though, and Snow Moto Racing Freedom turns out to be reasonable fun. 

You basically need to approach these machines as exaggerated supercars rather than off-road hatchbacks. Lay on all the power you dare in the straights, then lift off entirely (with the odd blip of the throttle) in the corners – always taking into consideration the effect that bumps and surface types will have on your traction. 

There are additional controls to consider for these unique machines. Holding ZL on the ground or in the air will enable you to turn the machine much sharper than usual, while the right stick enables you to pull off a variety of poses and stunts to help fill your turbo metre.

Talking of which, this turbo metre is a much more flexible tool than it is in Aqua Moto Racing Utopia. You don’t have to exhaust it all in one button press, for one thing, and you have access to it far more often. Besides straights, it’s particularly useful for getting you up momentum-sapping hills.

You’ll get to employ these varied techniques across two main types of race. There are point-to-point Sprint races, where you and a group of AI rivals criss-cross an open environment and through narrow checkpoints. Then there are the Snocross tracks – tight, compacted, painted-out courses that rather resemble BMX bike races.

There are multiple single player championships dedicated to these two disciplines. After a few of these you’ll earn enough points to unlock the Freedom League, which combines courses from the two.

Mercifully, unlike Aqua Moto Racing Utopia, Snow Moto Racing Freedom doesn’t lean too heavily on its stunt system. While it’s functional within the context of the races, it remains somewhat clumsy and awkward in isolation, so a dedicated stunt category wouldn’t have been welcome.

Like Aqua Moto Racing Utopia, though, there’s a highly physical sense of hustle and bustle to the racing; it can be maddening. When you’re struggling against the nature of the course and the vehicle handling as much as any opposition, being full-on clouted just as you’re lining up a big jump rarely feels fun.

Course resets aren’t particularly punitive, however, and you can freely restart any championship race without penalty. But that seems to suggest that the developer recognises there’s just a little too much chaos to its racing model.

You also get split-screen multiplayer for up to four players across each of the game’s courses. Tacked onto that is a rather superfluous Leisure mode that allows you to free-ride across several featureless environments. Why would you want to do this? No idea, but we prefer the goofy party games of Aqua Moto Racing Utopia. 

Conclusion

Snow Moto Racing Freedom is another scrappy, challenging and rough-around-the edges extreme sports racer from Zordix. It’s not going to win any technical awards, and it takes real patience to master its awkward handling and unforgiving physics.

For those who crave something different from the racing genre norm, a little perseverance will yield a surprisingly entertaining arcade experience for one to four players, albeit one that could leave some feeling cold.

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Guide: Super Mario Odyssey: Seaside Kingdom Power Moon Locations And Walkthrough

Welcome to our ultimate guide for collecting every Power Moon from the Seaside Kingdom in Super Mario Odyssey! Below, you’ll find maps detailing the exact location for all 71 of the Power Moons located in this Kingdom, as well as descriptions on how to get each and every one of them.

The numbers on the maps correspond to the relevant Power Moon listed below and, whilst most of them appear in that spot from the beginning (or after you’ve completed the story at least), it is worth nothing that sometimes you are required to perform a specific action to make it appear. Use a combination of our maps and walkthrough information to grab each of the Power Moons with ease. Enjoy!

Seaside Kingdom Power Moons (1-26)

1. The Stone Pillar Seal: The first four Power Moons are obtained by unblocking seals dotted around the Kingdom. The first is directly north of the Odyssey in the direction of Bowser’s footprints – simply head over to it, capture a Gushen to boost yourself to the top, and grab the Power Moon. 

2. The Lighthouse Seal: The second seal is at the top of the lighthouse in the west. To get there, though, you’ll have to go past the lighthouse on the right hand side and make your way down the well. Dive down and capture a Cheep Cheep to make your way through and, when you reach the other side, enter the green pipe to reach the top of the lighthouse and grab your Power Moon.

3. The Hot Spring Seal: The third seal is in the hot spring on the east side of the Kingdom. Capture a Gushen before heading up to the top so that you can wash away all of the lava. Once you’ve cleared the lava, you should be able to see this Power Moon glistening below the water.

4. The Seal Above the Canyon: For the fourth seal, head to location number 4 on our map in the southeast to find a tunnel with spiky shells rolling down it. To get this Power Moon, you simply need to run past these shells and make it all the way to the top. When you get there, smash your way through the crates to find the Moon.

5. The Glass Is Half Full!: After unblocking all four seals, you’ll need to take on the giant, uppity-looking octopus sitting in the middle of the Kingdom. You’ll need to chase the octopus all over the Kingdom as a Gushen, using your abilities to fly above it, spray water at its head, and eventually ground pound it several times to defeat it. Do this and you’ll receive a Power Moon.

6. On the Cliff Overlooking the Beach: From the Odyssey, look to the south and you should be able to see a Power Moon on a high cliff. Capture a Gushen from the sea nearby and use it to boost up to the Power Moon by climbing up ledges in the cliff face – there is a small pool along the way where you can re-water your Gushen if you run out.

7. Ride the Jetstream: Just behind the Odyssey to the west, you should be able to find a large, square-shaped hole. Capture a Gushen and head inside this hole – you’ll need to boost up and over into the small pool, then up once again to collect the Power Moon

8. Ocean-Bottom Maze: Treasure: Head to location number 8 on our map and dive down underwater. You’ll find a series of green pipes that all take you into an underwater 2D section. Start by going into the southwestern one and jump onto the wall on the left. Jump again to reveal some hidden blocks that will create a path to the Power Moon. Now exit and swim up to the northeastern pipe – entering here will allow you to run down to the left, then over to the right, to collect your Power Moon.

9. Ocean-Bottom Maze: Hidden Room: In the same location as the previous Power Moon, head into the southeastern green pipe and jump up to the Koopa above. Jump on the Koopa once, and then kick his shell off the edge to the left. This will smash a block at the bottom of the area that can be entered by ducking down with Mario after running at the gap. You’ll find a Power Moon waiting inside this hidden area.

10. Underwater Highway Tunnel: At around location 10 on our map you should find an underwater tunnel with three Cheep Cheeps swimming back and forth across its entrance. Head inside this tunnel and use your ground pound – or a Cheep Cheep’s spin attack – on the square patch of bricks in the floor to reveal another tunnel. You’ll find a Power Moon inside.

11. Shh! It’s a Shortcut!: Just to the south of the Ocean Trench East checkpoint flag you should find an underwater tunnel (there’s a coin floating in a bubble at its entrance). Capture a Cheep Cheep and make your way through the tunnel – you should find a Power Moon about halfway through.

12. Gap in the Ocean Trench: Almost as north as you can get – at location 12 on our map – you should find a Sphynx hidden away down in the depths of the sea. Just above the Sphynx, on the wall behind its head, you should spot a small tunnel. Swim inside, turn right, and then go down, to collect a Power Moon.

13. Slip Through the Nesting Spot: Dive underwater at location 13 on our map and look around very carefully for a small tunnel just behind a spout that is shooting out bubbles. Inside you’ll find a deadly Maw-Ray – swim towards its lair and turn to the right to find a Power Moon.

14. Merci, Dorrie!: Head towards the purple Dorrie (the purple half of the Crazy Cap store is on its back so you can find it easily on your map). A Power Moon is floating underneath this Dorrie under the water.

15. Bonjour, Dorrie!: There is a Power Moon floating high above the yellow Dorrie (you can find Dorrie on your map because the gold coin half of the Crazy Cap store is on its back). You can either use a Gushen to reach the Moon from Dorrie’s back, or fly down to the Moon using Glydon who is sitting at the top of the Lighthouse.

16. Under a Dangerous Ceiling: For this Power Moon, you’ll have to head directly underneath the western side of the small island indicated by the number 16 on our map above. On the underside of this island you’ll find a group of Komboos (the seaweed things) hanging from the island above. Deal with these and then ground pound the glowing patch on the ground below them for a Power Moon.

17. What the Waves Left Behind: Head to the collection of tiny rock islands on the eastern side of the Kingdom. At the one indicated by the number 17 on our map above, you should find a Komboo sitting inside a tiny pool of water. Take out the Komboo using Cappy, and then ground pound in the water there for a Power Moon.

18. The Back Canyon: Excavate!: Make you way to the very southeastern point of the map – you’re heading for location number 18 above but to access it you’ll need to go further around to the bottom corner of the map. You’ll find a little hidden section of land with Moonsnakes and steps leading upwards. Climb the steps until you reach a glowing patch of ground right next to a Moonsnake – ground pound this spot for a Power Moon.

19. Bubblaine Northern Reaches: Head right to the very north of the map, aiming for location 19 above. You’ll find four bumps in the sand underwater, one of which will be glowing. Ground pound or spin attack this bump to summon a bunch of Komboos – one of the other bumps will now be glowing. Keep hitting the glowing bumps as they appear, making sure to keep yourself safe from the Komboos who will quickly gang up on you, and eventually you will be rewarded with a Power Moon from the middle bump.

20. Wriggling on the Sandy Bottom: Tucked away underwater underneath the northern side of the Lighthouse island is a red hat door. Dive down to find it, head inside, and use Cappy to stun the glowing mound of sand that is moving around inside. A Power Moon will pop out when you manage to ground pound it.

21. Glass Palace Treasure Chest: Capture a Cheep Cheep and head to the eastern side of the large central island. Under the island you’ll find a tunnel full of Komboos – make your way through and keep looking over to the left as eventually you’ll see a second tunnel heading off in that direction. Swim through this tunnel and hit the treasure chest you find there to reveal a Power Moon.

22. Treasure Trap Hidden in the Inlet: Starting from the Odyssey, run over to the west keeping an eye on the bottom of the cliff to your left. You eventually spot a short but wide cave underwater – dive down here and walk through into this cave. You’ll need to hit the treasure chests here in order – back, left, right, then front, to get the Power Moon.

23. Sea Gardening: Inlet Seed: Power Moons 23-26 require you to find seeds that are scattered around the Kingdom, and then take them to the roof of the building at location 23 on our map. The Inlet Seed is located underwater in the narrow strip between the island where the seeds need to be planted, and the one where the Odyssey is sitting to the east of it. Collect the seed, throw it into one of the flower pots, and wait for it to fully grow to claim the Power Moon.

24. Sea Gardening: Canyon Seed (see location 23): Power Moons 23-26 require you to find seeds that are scattered around the Kingdom, and then take them to the roof of the building at location 23 on our map. The Canyon Seed is just a little further along the path that you need to take for Power Moon 18 so follow the steps for that Moon above and keep walking a little further to find it. When you’ve collected it, throw it into one of the flower pots and wait for it to fully grow to claim the Power Moon.

25. Sea Gardening: Hot-Spring Seed (see location 23): Power Moons 23-26 require you to find seeds that are scattered around the Kingdom, and then take them to the roof of the building at location 23 on our map. The Hot-Spring Seed is sitting on a small bit of land sticking out from the northeast side of the Hot Spring Island (the furthest main northeastern island). Collect the seed, throw it into one of the flower pots, and wait for it to fully grow to claim the Power Moon.

26. Sea Gardening: Ocean Trench Seed (see location 23): Power Moons 23-26 require you to find seeds that are scattered around the Kingdom, and then take them to the roof of the building at location 23 on our map. The Ocean Trench Seed is located on a small platform that is sitting right next to the giant Sphynx underwater – the Sphynx is deep down underwater near location 12 on our map above. Collect the seed, throw it into one of the flower pots, and wait for it to fully grow to claim the Power Moon.

Seaside Kingdom Power Moons (27-52)

27. Seaside Kingdom Timer Challenge 1: Head into the water at location 27 on our map, looking out below for a thin crack in the floor – you should see a giant red button through the gap. When you’ve found it, swim down and hit the button to reveal extra platforms in the 2D section on the wall beside you. Quickly head inside and make your way to the Power Moon – this could take a couple of attempts.

28. Seaside Kingdom Timer Challenge 2: Dive underwater at location 28 on our map to find a scarecrow. Throw Cappy at the scarecrow to begin a timer challenge – you only need to swim in a straight direction to get the Power Moon but you have very little time to do so. The best tactic is to use ‘ZL’ and ‘Y’ to perform quick dashes through the water.

29. Found on the Beach! Good Dog!: On the beach surrounding the Odyssey you should be able to find a dog. Spend some time with the dog and play catch with it by throwing Cappy at for it to catch. After a while of playing, the dog will start digging up patches of glowing sand with goodies inside. Eventually, one of these patches will contain a Power Moon – just be patient and keep playing, running around to new areas of the beach, until it finds it (in our game it found it at location 29 on our map).

30. Moon Shards in the Sea: Under the water at location 30 on our map, you’ll find a scarecrow. Throw Cappy at the scarecrow and dive down through the gate that opens. Inside you’ll need to find five Moon Shards – all whilst dodging the attacks of the Maw-Ray. Make sure to keep on top of your oxygen by using the bubbles as you explore and don’t worry if you lose all of your health from Maw-Ray attacks – the shards you collect will stay in your collection and you can re-enter. When you have all five you’ll be rewarded with a Power Moon.

31. Taking Notes: Ocean Surface Dash: On the beach at location 31 on our map above you’ll find a glowing treble clef and a Rocket Flower on a small sand ramp. Line yourself up so that you can collect the Rocket Flower and sprint through the treble clef – the music notes you need to collect will all appear in a straight line going into the water from this direction. When you have collected all of the notes, you’ll be rewarded with a Power Moon.

32. Love by the Seaside: Warp to the Rolling Canyon checkpoint flag and capture a nearby Goomba. You’ll need to stack up several Goombas for this Power Moon so hop onto its nearby buddies – you should be able to spot around five of them. Now waddle your way through the canyon with the spiky shells that are rolling down – you’ll eventually find a Goombette on the left hand side of the canyon. Walk near her to be rewarded with a Power Moon.

33. Lighthouse Leaper: For this Power Moon, capture the Glydon who is sitting at the very top of the Lighthouse, and glide down to the east, landing right in front of the snail sitting on the beach in front of the Glass Palace.

34. Good Job, Captain Toad!: Capture a Gushen and look out for the platforms sticking out of the cliff behind the Odyssey. Boost up to these to find that one of them has a small body of water in it – land here to replenish your water supply, and then boost up, and then to the left, to find another small platform with a Power Moon sitting in open space. Using the same technique again, launch yourself skywards from this platform and continue your journey to the left. You’ll need to fly around a slight corner in the cliff face before eventually getting your first view of Captain Toad’s little platform. Land there and talk to him for this Power Moon.

35. Ocean Quiz: Good!: If you’ve already spoken to the Spyhnx – and therefore added Power Moon number 40 to your collection – talk to the Sphynx again to start a second quiz. If you’re looking for the answers, they are: Four, Attack, Resort Outfit, To Ask Questions. Get all of these right and the Sphynx will give you a Power Moon.

36. Shopping in Bubblaine: You can purchase this Power Moon from the snail sitting on the back of the yellow Dorrie. It’ll cost you 100 gold coins.

37. Beach Volleyball: Champ: Head to the beach at location 37 on our map in the southwest to find a volleyball court. Walking onto the court will begin a game and you only need to hit the ball 15 times for this Power Moon. To do so, keep your eye on the shadow of the ball on the floor, making sure you get there in time to make contact with it. If you’re a little too far away from the ball – throw Cappy at it to try and hit it that way.

38. Beach Volleyball: Hero of the Beach! (see location 37): Giving the Jump-Rope challenge from the Metro Kingdom a pretty serious run for its money as one of the hardest Power Moons in the game, this task requires you to hit the ball back 100 times. Head to the volleyball court (directions are explained in Power Moon 37 above) and play another game. The best advice for this Power Moon is to try and keep Mario in the middle of the court at all times, using Cappy to hit the ball back. If you stay in the middle, Cappy will always be able to reach the ball wherever it lands after one quick step from Mario. 

39. Looking Back in the Dark Waterway: Head up to location 39 on our map to re-enter the waterway that originally took you to the lighthouse. Inside, immediately after the set of three Cheep Cheeps near the entrance, look over to the left to find a Power Moon sneakily hidden in a small alcove.

40. The Sphynx’s Underwater Vault: For this Power Moon you’ll need to talk to the giant Sphynx underwater at location 40 on our map. Answer his question – the answer is Bubblaine – and then enter the chamber that appears to find a treasure chest containing a Power Moon.

41. A Rumble on the Seaside Floor: Just behind the Odyssey to the west, you’ll find a green pipe sticking out of the wall. Inside, you’ll need to use the HD Rumble in your controller(s) to find the Power Moon hidden underground – ground pound where the vibration is strongest to get it.

42. A Relaxing Dance: For this Power Moon you’ll need to be wearing Resort Hat and Resort Outfit (available from this Kingdom’s purple Crazy Cap store). When you’re wearing them, head to the beach house in the southwest (where the seeds need to be planted on the roof) and talk to the Bubblainian to gain access to the locked door just behind it. Inside, walk onto the stage to perform a little dance and claim your Power Moon.

43. Wading in the Cloud Sea: Right beside the beach house in the southwest, use a parasol to jump up to a small archway with a rocket on top. Capture the rocket to arrive in a new, cloudy area. Use Cappy to show paths through the clouds, making your way to the end to find this Power Moon.

44. Sunken Treasure in the Cloud Sea (see location 43): In the same area as Power Moon 43, keep an eye out on the left hand side as you’ll eventually come across a path that will take you over to a green, square-shaped section. Use Cappy to show you safe places to step, and make your way over to this green square – a treasure chest containing a Power Moon is sitting inside it.

45. Fly Through the Narrow Valley: Capture a Gushen and head to the southwest of the Beach House – you should spot a small path leading up to a cave in the cliff wall. Go into the cave and use your Gushen to boost upwards and find the red hat door. Inside, use the Gushens to travel through the area, replenishing your water supply when you can. When you are reaching the very end you’ll need to drop down to find this Power Moon (which is a strong possibility anyway as its very easy to run out of water). Just before the very final platform, dropping down to the depths below will reveal a hidden area with a Power Moon. 

46. Treasure Chest in the Narrow Valley (see location 45): In the same area as Power Moon 45, you simply need to make it to the final platform. To do so, you’ll need to be extremely careful with your water supply as you near the end of the area – make sure to only use as much as you really need to.

47. Hurry and Stretch: Warp to the Hot Spring Island checkpoint flag and jump off the southwestern corner of the island. Right down on the seafloor, you’ll find a red hat door – head inside and capture the Uproot near the entrance. You’ll need to move through this area with decent speed as the lava below you will start to rise – this Power Moon is at the very end of the trial.

48. Stretch on the Side Path (see location 47): In the same area as Power Moon 47, just before you make it to the very end of the area with the Uproot, you should notice an extra path on the right with a Power Moon floating above it. Make sure to head over to this path to grab this Power Moon.

49. Secret Path to Bubblaine!: To get this Power Moon, you’ll need to enter Bubblaine through a warp painting from a different Kingdom. Depending on your choices throughout the game, the warp painting you need will either be located in Bowser’s Kingdom, or the Mushroom Kingdom.

In Bowser’s Kingdom, head to the Main Courtyard Entrance checkpoint flag and run around to the back of a building on the left. If the painting here depicts the Seaside Kingdom’s water arches, jump inside to be warped to this Power Moon.

If a different Kingdom is shown instead, head to the Mushroom Kingdom and run south from the Odyssey to find a painting in the middle of a group of trees. This should take you to the Seaside Kingdom if the previous painting lead elsewhere.

50. Found with Seaside Kingdom Art: The hint art for this Power Moon can be found at location 50 on our map above, just above a ledge behind the Odyssey to the west. You’ll notice that it seems to display the word ‘KEEP’ which isn’t as immediately clear as other hints have been. This actually refers to a spot in the Metro Kingdom – right next to the scooter near the entrance of the Kingdom – where the words ‘Keep Clear’ are painted on the road. You’ll need to ground pound the floor just above the two ‘E’s in this spot to get this Power Moon.

51. Seaside Kingdom Regular Cup: Head to location 51 on our map above (in the north) and talk to the Koopa to challenge him to a race. The easiest way to win this one is to swim up to the surface at the start, capture one of the Gushens on your way to the goal, and boost your way over to the area just to the right of the canyon with spiky shells inside. You’ll notice a cliff with Luncheon Kingdom forks sticking out – use Cappy on these forks to climb up directly to the goal, cutting out a huge chunk of the course and easily beating the other Koopas.

52. Peach in the Seaside Kingdom: To find Princess Peach, jump into any of the four fountains that are shooting upwards through the sky to land on the area where the giant octopus was originally sitting in the centre of the Kingdom. Talk to her to receive a Power Moon.

Seaside Kingdom ‘Moon Rock’ Power Moons (53-71)

These Power Moons will become available to you when you have smashed the Moon Rock located in this Kingdom.

53. Above the Parasol: Catch!: Warp to the Beach House and jump onto the parasol next to the wall to make contact with this Power Moon.

54. What Shines Inside the Glass: Jump into any of the four fountains that are shooting upwards into the sky to land onto the area where Princess Peach is standing. Dive down to the bottom of the water here to locate this Power Moon.

55. A Fine Detail on the Glass (see location 54): There is a Power Moon on the outside of the central structure where Princess Peach is standing (on the eastern side). Either jump into any of the four fountains shooting up to the sky to land next to Princess Peach, looking for the Moon below and jumping down, or use a nearby Gushen to boost yourself up onto the structure, and from there boost up again to reach the Power Moon.

56. Underwater Highway West: Explore!: Make your way over to the small island with the waterway that originally lead you to the Lighthouse. If you look down into the water below (towards location 56 on our map above) you’ll see a Power Moon on a small ledge underwater.

57. Underwater Highway East: Explore!: Head to location 57 on our map above (to the east of Hot Spring Island) and head underwater. It can be slightly tricky to see depending on the angle you approach it from, but a Power Moon can be found amongst some underwater plants on a small ledge.

58. Rapid Ascent on Hot Spring Island: Capture a Gushen and boost it up to the pool in the middle of the Hot Spring Island. Boost up again – shaking your controller(s) for maximum ‘boostage’ – to make contact with a Power Moon that is floating above the water.

59. A Light Next to the Lighthouse: Warp to the Lighthouse and hold down the ‘Y’ button to throw Cappy at the glowing pole on its eastern side. After a few seconds of spinning on the pole, a Power Moon should pop out.

60. The Tall Rock Shelf in the Deep Ocean: At location 60 on our map, dive down deep underwater. You’ll find several clusters of sparkly, blue platforms here and one of these clusters has a small point protruding from it that will be glowing. When you find the glowing point, hold down ‘Y’ to throw Cappy at it for a few seconds to receive a Power Moon.

61. At the Base of the Lighthouse: Literally “at the base of the Lighthouse” (at point 61 on our map) there is a small glowing patch of sand in the middle of some sparkly blue platforms. Ground pound this spot for a Power Moon.

62. Bird Traveling Over the Ocean: There is a glowing bird travelling around the Seaside Kingdom and, if you can make contact with it, you’ll receive a Power Moon. It flies across almost the entire Kingdom and the easiest ways to catch it are to either use Glydon (who is sitting at the top of the Lighthouse) to glide towards it, or by using a Gushen to bash it from below when it flies low enough. We managed to get it at location 62 on our map by using a Gushen, but any tactic is fine. Just make sure not to warp anywhere after touching the bird as the Power Moon will reset – you need to touch the bird, and then the Moon, without warping.

63. Caught Hopping at Glass Palace!: You’ll find a rabbit near the Glass Palace checkpoint (likely around location 63 on our map). Use Cappy to stun the rabbit as it runs away and then bump into it to receive a Power Moon.

64. Seaside Kingdom Timer Challenge 3: Warp up to the Lighthouse and throw Cappy at the scarecrow. Make sure to perform a long jump off the platform that appears towards the Power Moon right down below. Keep holding the stick in the direction of the Moon as you fly to reach it in time.

65. Taking Notes: Ocean-Bottom Maze: Head underwater at location 65 on our map to find several green warp pipes. Enter the northeastern pipe to find a glowing treble clef inside the 2D section underwater. Collect all of the music notes that appear to receive a Power Moon.

66. Taking Notes in the Sea: Head underwater at location 66 on our map and you should spot a glowing treble clef sitting on top of an underwater pillar. Capture one of the nearby Cheep Cheep before touching it, and then use its superior swimming ability to collect all of the music notes that appear once you do. Get them all in time and you’ll be rewarded with the Power Moon.

67. Seaside Kingdom Master Cup: Head to location 67 on our map (in the north) and talk to the Koopa to challenge him to a second race. The easiest way to win this one is to swim up to the surface at the start, capture one of the Gushens on your way to the goal, and boost your way over to the area just to the right of the canyon with spiky shells inside. You’ll notice a cliff with Luncheon Kingdom forks sticking out – use Cappy on these forks to climb up directly to the goal, cutting out a huge chunk of the course and easily beating the other Koopas.

68. Aim! Poke!: You’ll find a grey warp pipe underwater at location 68 on our map above (within the small islands just north of the Rolling Canyon). Enter this pipe, capture the Pokio (bird) inside, and use its poking ability to send the rolling bombs towards the bricks at the other end of the room. You’ll eventually dislodge a ramp – just keep sending bombs up this ramp until you break the remaining bricks and you’ll be able to access the Power Moon hovering behind the bars.

69. Poke! Roll! (see location 68): In the same area as Power Moon 68, capture the Pokio and turn around to face the grey pipe. You’ll notice a curve that goes around the back wall, leading to a block. Stand on the left hand side (near the start of this curve) and poke a bomb so that it flies around the curve and smashes the block on the other side. A Power Moon is waiting inside when you manage it.

70. The Spinning Maze: Search!: Just to the northwest of the Lighthouse, under the water, you should be able to spot a grey warp pipe. Head inside and make your way around the maze, collecting all five Moon Shards as you go. When you’ve collected all five, you’ll be rewarded with a Power Moon.

71. The Spinning Maze: Open! (see location 70): In the same area as Power Moon 70, make your way to what would be the top-right corner of the maze when looking at it from where you begin. After spinning the yellow walls in that corner, you’ll be able to fall right through the floor to a hidden area with a treasure chest containing a Power Moon.

We hope that you have found this guide on collecting all Power Moons in Super Mario Odyssey’s Snow Kingdom useful. Let us know if you’ve managed to grab them all with a comment below.

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Talking Point: What Games Are You Playing This Weekend – Countdown to the Holidays

Over the past couple of months we’ve brought back WGAYPTW™, in which a number of our team talk about the games they’ll be playing over the weekend. With Switch and 3DS releases we haven’t exactly been short of options, and as we head into December there’s plenty to play.

The big arrival this week is certainly Xenoblade Chronicles 2, but every week also brings a whole lot of eShop titles. Without any further ado let’s get to this week’s picks.

Anthony Dickens

Having finally completed that really difficult level in Super Mario Odyssey, I’ll be mainly going back over the Kingdoms to hoover up as many Power Moons and Purple Coins as I can get my hands on. I’ve found this to be a totally refreshing experience as it doesn’t matter if you play the game for 15 minutes or 5 hours straight, you’ll always find new things and get a sense of achievement. Seriously going to have to consider this against Breath of the Wild for game of the year. Aside from that, I’ll also be brushing up on my Rocket League skills and maybe dabble in some Resident Evil Revelations.

Tom Whitehead

Having battled through Xenoblade Chronicles 2 for review I’ll be jumping into some different games this weekend. I just bought Resident Evil Revelations and Resident Evil Revelations 2 for Switch (with the EU discount deal) and have really enjoyed the motion aiming so far (portable and TV), which reminds me of the glory that is Resident Evil 4: Wii Edition. I’ll be writing about that over the weekend, but I’m mainly working through the first one right now; having reviewed it on both 3DS and Wii U back in the day I’m enjoying another run, especially with the awesome new controls.

I recently cleared the brilliant RIVE on Switch, too, but will go back to try out some Challenges. Away from my Switch I’ll likely get into more Football Manager on PC, and continue my playthrough of Telltale’s The Walking Dead. That’s enough for one weekend!

Mitch Vogel

A friend recently convinced me to pick up Stardew Valley, and that’s likely what’ll consume most of my time this weekend. I’m not one for Harvest Moon-esque games, but there’s something about Stardew Valley that is so amazingly addictive. I don’t think anything has hooked me like this since Breath of the Wild. It’s really a simple game on the surface, but perhaps that’s what I find so appealing. Playing through a relaxing game like this is a nice change of pace. 

Aside from that, I’ll be putting some time into Splatoon 2; the latest update got me back into playing. I really do love playing through Salmon Run. Though it’s exceedingly difficult and I tend to lose more than I win, it’s quite a rush, and is my favorite shooter “horde mode” by far.

Ron DelVillano

After reviewing entirely too many of them, I’ve secretly become a huge fan of the licensed LEGO titles – so much so that I picked up a copy of LEGO Marvel Super Heroes 2 for Nintendo Switch during a recent Black Friday sale. So while the rest of you are exploring the world of Alrest in Xenoblade Chronicles 2, I’ll be causing havoc in Chronopolis as Silk and Howard the Duck. I’m also hoping to finally finish Breath of the Wild and clean up some more moons in Super Mario Odyssey, but those blocky heroes are really calling to me.

Ryan Craddock

Another weekend approaches and, once again, Super Mario Odyssey will likely take up most of my spare time. I’m nearing the end of my Power Moon hunt now; there are just a handful of Kingdoms remaining for me to completely explore before I get my hands on every last Moon and the scary prospect of life after Odyssey is starting to creep in. Of course, by “every last Moon”, I actually mean “every last Moon apart from the jump-rope one and the volleyball one because they are actual demons from the darkest depths of Hell”.

If I have any extra spare time on top of this, though, I’d really like to finally get stuck into Metroid: Samus Returns. I’ve had the game sitting in my house since release but I haven’t managed to get the time to start it. At the very latest I’d like to be playing this – or even have completed it – over the holidays and, now that I’ve laid down that goal for the whole world to see, there’s absolutely no backing out!

Tony Stephenson (Mr Facebook)

Well, after failing miserably at trying to finish The Legend of Zelda: Tri Force Heroes at an event last weekend, I think it is only right I get something finished at least. My 3DS needs some loving so the priority for me will be to finish Metroid: Samus Returns. Only 17 more pesky Metroids to gather, it should only take an hour or so, right? Also, my Ever Oasis save file has been neglected for an age. A truly beautiful game, it’s like they made a new 3DS Zelda game and gave it the wrong name! I’m close but those sand alligator thingies are being a pain. 

As for the Switch, I think a good session on Splatoon 2 is in order. I’m yet to play the new stage and need to get my rank up to A on Rainmaker. Perhaps some Salmon Run as well if I can get my team organised. Probably get Power Moon collecting in Odyssey for a bit as well, I’m sadly lacking at around 250 – need to hit that 500 mark. Oh, then there is Golf Story – I think I’d better take Monday off and make it a long weekend!


That’s what some of us will be playing this weekend – share your plans in the comments below!

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The Symphony of the Goddesses Producer Hopes to Move On to Mario in the Future

The Symphony of the Goddesses concerts have been an ongoing success for quite a few years, combining iconic music from The Legend of Zelda franchise with orchestral arrangements and performances. It sets off around the world each year – though a hiatus seems likely in 2018 – and often shakes things up to keep fans interested; here are some thoughts on the current run.

The producer and creative force behind the tour is Jason Michael Paul, who has built a career on reimagining and establishing game music in live performances. Speaking to Games Industry.biz, he spoke a little about the changes to incorporate The Legend of Zelda: Breath of the Wild.

Part of my model is to make it so that when I come to the same city, it is never the same show. It will always be different. For example, I brought back Ballad of the Wind Fish, but with visuals this time. The show is formatted so that I can move things around. And of course, the overtures are updated, and we introduce new songs from new releases. Breath of the Wild will play a big part in this performance. So we continually add new material.

The game’s music (BoTW) allowed us to try something different. We’ve got the grass blowing in the wind to set the stage, and then the piano comes in and then the ducks quacking… combined with the symphony performance, it really works well.

We’ve been having a lot of fun. Breath of the Wild has enabled us to do things that we’ve never been able to do before. We’ve combined in-game sound effects with the live performance.

Paul admits he’s eager to push forward with new projects, and doesn’t seem entirely in agreement with the plan to give the Symphony of the Goddesses tour a hiatus. Nevertheless he’s hopeful of continuing a partnership with Nintendo.

Well… I have been proposing a lot of projects to Nintendo, and to be honest it’s a little frustrating. I have all these wonderful ideas and I’ve created this wonderful machine. But now we are talking about a hiatus [for the Zelda event]. Here we are on this high where we are doing over 70 shows a year with The Legend of Zelda, and then we’ve got nothing. But I am doing other things. I am working with Bethesda on the hopes of an Elder Scrolls concert. Nothing is confirmed at this point, but I am hopeful.

I am also pleased to say I am going in a different direction, in that I am producing the first ever National Geographic symphony.

I recently put together a really nice proposal for a Super Mario symphony. And we’ll see. Hopefully it will stick. I also had another concept called Super Smash Symphony, but that’s not going to happen. It’s too complicated.

It’s well worth checking out the interview (link below) as it includes plenty of positive words about Nintendo and its iconic game creators. Here’s hoping that more music from the company’s biggest franchises will go on tour in the future.

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The Sexy Brutale Will Bring Mystery to the Switch Next Week

The best download titles find a clever hook, and then naturally use a lot of solid design and skill to make it work. For The Sexy Brutale (developed by Cavalier Game Studios) it’s all about repeating the same 12 hours over and over again, during which you need to solve and prevent the murders of multiple guests in a casino hotel.

It’s a quirky premise and game, but a rather brilliant one according to our chums at Push Square. It seems to nail the gameplay and formula, so we were pleased earlier in the year when it was confirmed to be coming to the Switch. It’s now popped up in the ‘Coming Soon’ section of the European eShop, confirmed for a 7th December release priced at £17.99 in UK money.

Will you be checking this out on the Switch eShop?