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Build-A-Bear Workshop Is Launching A Super Mario Range Of Soft Toys

Build-A-Bear Workshop’s quest to licence every popular media property under the sun is set to continue with the announcement of a Super Mario range of stuff-em-yourself toys.

The store – which already sells a handsome line of Pokémon plushes – is releasing a series of themed teddies, as well as a range of accessories. The standard bear can be outfitted as either Mario, Luigi or Princess Peach, provided you buy the right clothes. Bowser and Yoshi are also part of the range.

If you visit your local store you get the chance to fill their flaccid skins with soft, white fluff. Kinky. More boring types can simply order the pre-stuffed teddies online. Toad only comes pre-stuffed, so we sadly won’t get the pleasure of inserting a cold metal pipe up his backside and watching him slowly – and painfully – inflate. Boo.

Which one is best? The following image should give you the answer.

Jennifer Kretchmar, chief product officer at Build-A-Bear Workshop, had this to say, presumably in-between rubbing her hands with glee at the thought of all that sweet, sweet cash the company will make off the back of these infernal things:

Super Mario is a classic game franchise many of our guests know and love, and we’ve had a lot of fun bringing these characters into furry-friend form. Like Build-A-Bear, Nintendo’s characters appeal to everyone, so we couldn’t wait to team up for the first time and offer another way for guests to enjoy the timeless brand with a new collection.

Will you be adding these to your cavern of soft toys, the door to which is locked whenever you have visitors over? Yep, we will be too.

The range will be available in-store this weekend.

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Switch Continues To Soar As It Sells Over 55K In South Korea In Just Three Days

Hot off the heels of Switch’s impressive global sales of 10 million units in its first nine months, the hybrid wonder continues to break records and sell like hot cakes the world over. Over in South Korea, it’s been revealed Switch has sold over 55,000 units in just three days.

The figure, which was revealed by Nintendo Of Korea and subsequently shared by a user on the Resetera forums, confirms the plucky console has even broken plenty of South Korean sales records. 

Switch has not only beaten the launch week sales for DS, 3DS and Wii, it’s smashed the monthly launch figures for each one as well. South Korean gamers have had to wait nine months to catch up with the rest of us, but it looks like our friends overseas are showing Switch just as much love right from the off.

Switch is going from strength to strength in 2017, but how do you think it’ll perform in 2018? Go on, treat us to a comment below.

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Nintendo Switch is Still Number One in the Japanese Charts

It’s the middle of the week, which means we get an updated look at what’s hot and what’s not in Japan; though the software charts have new challengers to Nintendo games, hardware is still very much the dominion of a certain hybrid system.

Kicking off with software, two new releases on PS4 push Pokémon Ultra Sun and Ultra Moon down to third place, though the standard editions have now passed one million physical retail sales (the combined pack has added plenty more). There are three evergreen Switch releases up next, with Super Mario Odyssey creeping towards the one million landmark in Japan; results are below with lifetime sales in brackets.

  1. [PS4] Yakuza: Kiwami 2 (Limited Edition Included) (Sega, 12/07/17) – 131,931 (New)
  2. [PS4] Earth Defense Force 5 (D3 Publisher, 12/07/17) – 111,075 (New)
  3. [3DS] Pokemon Ultra Sun and Ultra Moon (Nintendo, 11/17/17) – 106,094 (1,050,168)
  4. [NSW] Super Mario Odyssey (Nintendo, 10/27/17) – 95,816 (949,470)
  5. [NSW] Splatoon 2 (Nintendo, 07/21/17) – 50,594 (1,460,370)
  6. [NSW] Mario Kart 8 Deluxe (Nintendo, 04,28,17) – 33,315 (894,553)
  7. [PS4] Kamen Rider: Climax Fighters (Limited Edition Included) (Bandai Namco, 12/07/17) – 21,971 (New)
  8. [NSW] Xenoblade Chronicles 2 (Limited Edition Included) (Nintendo, 12/01/17) – 19,678 (117,409)
  9. [3DS] Kirby: Battle Royale (Nintendo, 11/30/17) – 19,325 (47,348)
  10. [NSW] The Legend of Zelda: Breath of the Wild (Limited Edition Included) (Nintendo, 03/03/17) – 14,342 (682,992)
  11. [PS4] Dead Rising 4: Frank’s Big Package (Capcom, 12/07/17) – 13,029 (New)
  12. [3DS] Animal Crossing: New Leaf Amiibo+ (Nintendo, 11/23/16) – 11,878 (306,517)
  13. [PS4] Call of Duty: WWII (SIE, 11/03/17) – 11,589 (318,089)
  14. [3DS] Pokemon Ultra Sun and Ultra Moon Double Pack (Nintendo, 11/17/17) – 11,198 (290,149)
  15. [3DS] Style Savvy: Styling Star (Nintendo, 11/03/17) – 9,649 (70,704)
  16. [NSW] Sumikko Gurashi: Sumikko Park he Youkoso (Nippon Columbia, 12/07/17) – 9,435 (New)
  17. [NSW] Pokken Tournament DX (Nintendo, 09/22/17) – 8,362 (139,637)
  18. [PS4] Nioh Complete Edition (Koei Tecmo, 12/07/17) – 8,021 (New)
  19. [NSW] 1-2-Switch (Nintendo, 03/03/17) – 7,604 (295,470)
  20. [PS4] Horizon: Zero Dawn Complete Edition (SIE, 12/07/17) – 7,309 (New)

Moving on to hardware the Switch has gained more sales once again, likely the result of increasing availability. It’s particularly impressive momentum, and in second place there’s a revived PS4 Pro courtesy of a Monster Hunter: World edition that was released last week (though the game isn’t included). Switch still out-performed both PS4 models despite their increases, and momentum is positive for most systems with New 2DS LL and New 3DS LL (XL) also improving sales. Results are below with last week’s sales in brackets.

  1. Switch – 164,908 (124,770)
  2. PlayStation 4 Pro – 45,163 (8,244)
  3. PlayStation 4 – 40,524 (25,163)
  4. New 2DS LL – 27,074 (20,712)
  5. New 3DS LL – 15,059 (12,431)
  6. PlayStation Vita – 8,483 (6,127)
  7. 2DS – 3,192 (2,747)
  8. Xbox One – 406 (295)
  9. New 3DS – 248 (348)
  10. Xbox One X – 75 (213)
  11. Wii U – 70 (45)
  12. PlayStation 3 – 48 (48)

Despite the absence of big-hitting new retail games it was still a good week for Nintendo, especially in terms of Switch hardware sales.

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Reminder: Time is Running Out to Get the Pre-Purchase Discount on Mutant Mudds Collection

We’ve seen various developers and publishers make use of the option to pre-purchase eShop games on the Switch, and Atooi got creative in turning Mutant Mudds Collection pre-orders into ‘early bird discounts’. In case you missed this little nugget of news last week, we thought a little reminder would be useful.

If you buy the game before 14th December you can pay $9.99USD / £7.29 / €8.69, a saving of a third on the standard price of $14.99USD / £10.99 / €12.99. It’s not clear – according to Atooi itself – when on 14th December the price will Switch, so the best bet if you want the deal is to purchase when your calendar still says it’s the 13th.

We’ve seen other developers also offer launch discounts on Switch eShop games; with intense competition on the store we’re seeing promotions more frequently. Are you tempted to pre-load Mutant Mudds Collection and get the discount? We certainly recommend it in our review.

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Wasteland 2: Director’s Cut Will Bring Post-Apocalyptic Turn-Based Strategy to Switch

With the positive momentum around the Switch and the evident eagerness of its growing userbase to play a lot of games on the device, plenty of developers are jumping on board. Another with a project in the works is inXile Entertainment, which is working on Wasteland 2: Director’s Cut for the system.

The studio’s Brian Fargo posted the tease on Twitter.

For those of you wondering where the first game is, that’s a title from 1988; though the original classic is included with Steam purchases of Wasteland 2 we wouldn’t expect it in this console release.

The post-apocalyptic setting is used to introduce a broad range of scenarios within a role-playing experience, with turn-based strategy at the heart of gameplay. The Directors Cut arrived on PS4 and Xbox One back in October 2015, so hopefully the port will come across in good shape.

Are you excited about this one coming to the Switch?

Thanks to everyone that sent this in.

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Build-A-Bear Workshop announces new licensed partnership with Nintendo

Build-A-Bear Workshop announces new licensed partnership with Nintendo

Build-A-Bear Workshop, Inc., an interactive destination where Guests can create personalized furry friends, today announced a new licensed partnership with Nintendo, unveiling three new Make-Your-Own Super Mario furry friends—plus, a pre-stuffed Toad, sound chips and accessories. This is the first time Super Mario products have been offered at Build-A-Bear Workshop.

Starting today, one of the most beloved Nintendo characters, a few of his friends—and a foe, of course—are joining the fun at buildabear.com (U.S.)

Full-sized, Make-Your-Own Friends

  • Meet Mario Bear: With his sewn-on overalls, iconic mustache and a Super Mario logo on his paw pad, 16-inch Mario Bear is ready to jump into his next adventure. A Super Mario Bros. Theme Song sound chip is also available.
  • Beware of Bowser: The troublemaking King of the Koopas is ferociously fun when downsized to furry friend form. With his awesome back shell and a cool Super Mario graphic on the paw pad, 15-inch Bowser is an epic addition to your collection, especially when you add his 5-in-1 Sounds.
  • It’s Mario’s closest buddy! Kind-hearted and easygoing, Yoshi is always ready for adventure! Now you can add Mario’s comrade to your collection.

Pre-Stuffed Plush and Accessories

Complete your Super Mario team with costumes, wrist accessories and sound chips for your own real-life Mushroom Kingdom!

  • Toad: This cute and helpful Toad always has positive words of encouragement for Mario. This pre-stuffed furry friend features Toad’s signature red and white polka dots, blue vest and white pants. Protect the Mushroom Kingdom and add Toad to your collection!
  • Super Mario Wrist Accessory Set (3 pack): Power up your furry friend’s accessories by adding this awesome three-piece set to your collection! This plush wrist accessory set comes with a Yoshi egg, a Super Star and a Super Mushroom.
  • Red Super Mario Hoodie: Jump into fun with this adorable red hoodie! With a fun Mario and Yoshi graphic on the front, this warm hoodie for your furry friend will delight Super Mario fans of all ages.
  • Luigi Costume: Okie dokie! Dress your furry friend just like Luigi, with his signature green hat and blue overalls.
  • Princess Peach Costume: Our princess might be in another castle, but your furry friend will be positively peachy in your arms when dressed in this two-piece Princess Peach costume!
  • Super Mario Bros. Theme Song: Power up your all-star team and head to the castle by adding the Super Mario Bros. Theme Song to your furry friend! This iconic theme will play anytime you give your furry friend a hug!
  • Bowser 5-in-1 Sounds: Bwahahaha! Your Bowser furry friend will be the ultimate boss when you add his signature 5-in-1 sounds!

“Super Mario is a classic game franchise many of our Guests know and love, and we’ve had a lot of fun bringing these characters into furry friend form,” said Jennifer Kretchmar, chief product officer, Build-A-Bear Workshop. “Like Build-A-Bear, Nintendo’s characters appeal to everyone, so we couldn’t wait to team up for the first time and offer another way for Guests to enjoy the timeless brand.”

The complete Build-A-Bear Workshop Nintendo collection is available online now at buildabear.com and buildabear.co.uk. Mario Bear, Yoshi, Bowser (select stores only) and all outfits and accessories will begin rolling out in U.S., U.K. and Canada stores this weekend.

“Bringing beloved characters like Mario, Yoshi and Bowser to Build-A-Bear aligns our shared goal of engaging kids and families in fun and new ways,” said Tom Prata, Nintendo of America’s Senior Vice President of Strategic Initiatives. “Now, even the youngest member of the family can interact with Nintendo by creating their own powered-up furry friend.”

For more information about Build-A-Bear, visit buildabear.com, and follow the brand on Facebook, Twitter, YouTube and Instagram.

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Xenoblade Chronicles 2: Director Takahashi on the first post-launch update

Xenoblade Chronicles 2: Director Takahashi on the first post-launch update

Greetings to everyone playing Xenoblade Chronicles 2. This is Director Takahashi at Monolith Soft. Today I’d like to talk about the main updates that will be seen in the Ver. 1.1.1 update, which will be distributed next week on Friday, December 22.

In addition to some bug fixes, we will address the following points:

  • An easy mode will be added to Tiger! Tiger!
  • When you press the X button, the Skip Travel screen will open the map to your current location. We hope this will make it easier to spot Skip Travel locations and Salvage Points on the map.
  • An additional 1:1 zoom on the mini map will be displayed by pressing the L Stick. This will allow improved visibility of your surroundings and make it easier to check quest locations.

We will further improve the convenience of the mini map as we add more quests and additional elements for second playthroughs next year for all players (not just those who purchased the Expansion Pass!) We appreciate your continued patience.

  • In your second playthrough, you will be able to have “those” Blades join your party! You can also dispatch Blades like Pyra and Dromarch as a Merc Group, and unlock the “LV 4 Special” of a certain Blade.
  • We will distribute the following useful items to those who purchased the Expansion Pass:

– Driver Essentials Set: 10 x Rare Core Crystal, 1 x Legendary Core Crystal, 3 x Overdrive Protocol

– Upgrade Parts for Poppi: 30,000 ether

– Pyra’s Favorite Things: 5 x Jenerossi Tea

– Nia’s Favourite Things: 5 x Ardainian Bear Carving

Monolith Soft will continue to add improvements that will make the world of Xenoblade Chronicles 2 even more enjoyable for a long time. And even though there may be times when we cannot address every need immediately because we are working on these improvements in parallel with the Expansion Pass, we truly appreciate your continued support for Xenoblade Chronicles 2!

For more information about Xenoblade Chronicles 2, visit the official site.

My Nintendo™ is celebrating with a special December calendar and wallpapers featuring imagery from the Xenoblade Chronicles 2 game. Redeem your points for these rewards today!

Game Rated:

Language
Suggestive Themes
Use of Alcohol and Tobacco
Violence

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Plan The Ultimate Portable Heist As Payday 2 Steals A February Release Date

If you’re a Switch owner and you haven’t had the pleasure of planning out your very own virtual heists in Payday 2 then you’re in for a treat as Strarbreeze Studios unique shooter is set to arrive on Switch in 2018. In fact, you won’t have to wait long – that vague ‘winter release’ window we were given earlier in the year has transformed into 23 February 2018 for Europe and 27 February for the US and Australia.

If you’re new to Payday 2’s special brand of co-operative fun, you and up to three other players team up to plan and execute a robbery. Your journey into virtual larceny starts as you scout out the location of your heist (ranging from small jewelry stores to hitting convoys of security trucks in a busy city street) before donning a mask, battling police and looking after a set of drills as they bore they way into many a safe. It’s proved a hit on other platforms, and it’s going to be right at home on Switch.

There will be both digital and physical versions, so all you box collectors can add one more case to your collections. Are you a prospective robber looking to try Payday 2 for the very first time or will you be double dipping back into a life of crime?

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Review: The End Is Nigh (Switch)

Balancing the difficulty in a platform game is a fine art. Even though the genre has pretty-much existed since the inception of modern video games, developers are still often guilty of not providing enough of a challenge or making levels almost impossible to complete. Even in recent times, only a select few titles have been able to truly craft what can be classified as platforming perfection.

The End Is Nigh is the latest title from Edmund McMillen (one of the masterminds behind The Binding of Isaac series and also Super Meat Boy) and co-creator Tyler Glaiel. Published on the Switch eShop by Nicalis, this latest release is described as a spiritual successor to Super Meat Boy. It’s easy to see why, as the game emulates the punishing yet addictive platform action players were first exposed to back in 2010, and somewhat expands on the concept by including subtle adventure elements.  

The story in The End Is Nigh is focused on a little anthropomorphic globule named Ash, who is one of few who has survived the end of the world and must now endure a lifetime of pain and suffering. It’s the player’s job to make Ash’s existence more bearable by guiding him on an epic quest as he evades an endless swarm of decaying, mutant-like creatures and attempts to make a friend out of the human remains he finds along his journey. In contrast to the violent yet colourful tones of Super Meat Boy, the themes within The End Is Nigh are much bleaker, with plenty of morbid settings and some highly explicit humour thrown in for good measure.

Just like Super Meat Boy, there is very little room for error in The End Is Nigh. This is a precision platformer where you’ll be required to make leaps of faith and avoid lethal projectiles on a regular basis. If Ash hits an enemy, is impaled by spikes, crushed by a block, falls off a ledge or suffers one of the many other painful deaths, he’ll be reset back to the start of an area. Fortunately, the character movement – including the basics like running and jumping – feel exactly like the mechanics in Super Meat Boy, allowing you to alter the height of Ash’s jumps and speed of his movement. The controls provide pinpoint accuracy and a high level of responsiveness to ensure you can’t blame failures on the controller. Ash has also been given a few previously unseen moves, including the ability to hang from ledges and what can be described as a ground pound. During certain parts of levels these moves becomes essential to master in order to keep Ash alive.

Learning from your mistakes is a big part of the experience in The End Is Nigh. Just like it was in Super Meat Boy, replaying a section multiple times over is quite common; in some cases it’s best to take a break and come back to it when you’ve cleared your mind. As stressful as certain areas may be, the game never pushes the limits. Any seasoned platform game enthusiast should never feel too out of their depth. Provided you’ve got the necessary skills, the speed and understand the patterns of each level, it’s more a matter of perseverance.  

The main difference in The End Is Nigh is how levels string together. There are more than 600 levels – each offering unique challenges – with no menu breaks in between. It’s a seamless transition from one screen to the next. This design also means you can backtrack within areas, enter levels from both sides of the screen and even via different pathways. Occasionally you’ll be required to backtrack to obtain a collectible that is only reachable from a particular angle or in order to make progress in an entirely different direction. The game’s map, located in the pause menu, gives you an indication of the area you are in and the current chapter. Every time you make it to a new area you’ll reach what is essentially a checkpoint that allows you to warp back to the start point.

If the game wasn’t already challenging enough, there are hundreds of collectibles in the form of “squishy tumors” (again, this fits in nicely with the suitably miserable themes) and twenty plus game cartridges – with each including achievements and even more levels for players to work through. The main levels are enough of a task, but if you are out to push your platform skills to the absolute limits the long list of collectibles should keep you busy for quite a while. The multiple endings that can be unlocked also further the challenge.

The visual presentation in The End Is Nigh fits well with the overall theme. Surprisingly, the apocalyptic backdrops are diverse enough to distinguish each section apart and Ash, the enemies and the many hazards are easy to spot. In the pause menu there’s an anti-aliasing option which can be turned on or off. With it enabled the smoother picture makes the game look similar to a classic but high quality flash game, which is fitting given McMillen’s past development history prior to the breakout success of Super Meat Boy. Disabling the anti-aliasing option results in the game sharing a closer resemblance with a sprite based game. Either way, the game runs flawlessly in both the docked and handheld mode. The soundtrack and sound effects reinforce all the key themes, and are definitely up to the high standards you would expect from a developer of this calibre. 

Conclusion

There’s no doubt about it – The End Is Nigh delivers excellent platforming. It’s a manageable challenge from start to finish, and a game that becomes more and more enjoyable as you slowly adapt to its seemingly unforgiving design. At the same time you’ll never feel completely unstoppable like you would in other notable platform titles. It keeps you on your toes from start to finish and has a balance few other games associated with this genre manage to achieve.

Where The End Is Nigh falls short is the fact it doesn’t expand a great deal on the initial foundations laid by Super Meat Boy many years ago. What we have here is a spiritual successor, but with the open-ended adventure elements not having as much of an impact on the game as you may expect. The main character and settings in this aren’t quite as likable as Meat Boy and his own game world, either. In saying this, if you are a fan of the source material and happen to enjoy well-crafted and tough platform games, check this one out. 

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Review: ACORN Tactics (Switch eShop)

Thanks to Fire Emblem, strategy role-playing games have found themselves in a position far-removed from the niches they once resided in. With consoles and handhelds in particular, there’s been an emphasis in keeping the complexity and deep thinking that’s involved intact, but introducing them to players in a way that isn’t as daunting. With its silly B-movie sci-fi story and easily comprehensible design, ACORN Tactics looks to take a stab at introducing Switch players to the world of SRPGs via mechs and alien invasions.

ACORN Tactics takes place in a post-apocalyptic world where humanity is forced to live on man-made islands and outposts in a never-ending sea. Shortly after being introduced to your battalion, a mysterious alien lands atop one of the many stations strewn about the ocean, which then sends you on a 25-mission campaign to study the blob-like creatures, stop them from encroaching on the last remnants of the world and maybe stop a full-scale invasion in the process. At no point is the story or history of this world truly fleshed out, instead they’re more of a means to an end than anything else.

ACORN Tactics plays out like your standard strategy role-playing game – you’re placed upon a board game-style map replete with tiles upon which your blob investigation will take place. The various islands make for an interesting setting as it helps both confine battles and promote a natural progression, complete with bottlenecks and the like while waves bob up and down beneath you. After a few short tutorial missions, you’re then tasked with systemically eradicating all the enemies from the map in successively more challenging stages.

Between stages you will be given opportunities to customize your party of mechs based on weaponry, movement speed and armor. The artillery is pretty stock standard, from close-ranged shotguns to distance shooting snipers and everything in between. You can name them and give them personalized paint jobs, a cute touch that gets you invested in your army. As you progress further your battalion will level up, making them hardier for the challenges ahead. To round out the package, there’s options to research various things that will power-up your crew with perks and enhancements that you’ll need for the road ahead. This felt a bit arbitrary as having enough coin to fund this research was always within grasp, but it does make you feel invested in your team.

For better or worse, ACORN Tactics feels like a standard SRPG affair. You must be mindful of your surroundings and chose each move carefully. At first you only start with a squadron of three, but as the story progresses your limit is raised, which gives you ample opportunity to mix and match with various mechs. Permadeath is included, manifesting in some painful hits every time you lose a leveled up soldier in the heat of battle. They’re easily replaced back at your base, but starting from scratch can make for an unintended challenge. Your enemies have fairly rote approaches which can be exploited, meaning they never use any peculiar or sneaky tactics that might surprise the player. After the main campaign is over, you can keep working on your strategies in randomized battles that are much harder than those you initially encounter. They don’t re-invent the wheel, but are a nice way to pick-up-and-play the game and keep investing in your contingent.

ACORN Tactics has a curious design to it, in that the battles look like an odd juxtaposition of more realistic areas and playable characters that fight off very cartoony looking aliens. During conversations and return trips to your base, you’re treated to goofy-looking bean people that take the serious situations you find yourself in with a giant grain of salt and supply it with witty and humorous dialog. It’s by no means off-putting, but it lacks a visual cohesiveness. The package is rounded out with a mix of militaristic tunes and B-movie-like songs that fit the game nicely.

Conclusion

ACORN Tactics has its heart in the right place, but it plays it very safe. It’s a very solid strategy RPG, taking elements of games such as Fire Emblem and Advance Wars and wrapping it in its own aesthetic. However, for as liberally as it borrows from its inspirations, it never goes above and beyond and does anything that might be construed as unique. Without many peers at the outset of the Switch’s life, ACORN Tactics might be the kind of game to sate your SRPG cravings until something meatier comes along.