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My Time at Portia Bringing Dungeon Exploring Fun To Switch Later This Year

UK publisher Team17 and China-based independent developer Pathea Games have today launched their charming sandbox simulation RPG, My Time At Portia, into Steam Early Access. But if you’re not a Steam gamer, then the good news is that it will be coming to the Switch eShop later this year also.

In this game you arrive in the enchanting town of Portia, and you get to set up shop in a derelict workshop left to you by your Pa. It’s down to you to gather resources and put his trusty old workshop handbook and workbench to good use, as you craft your home back to shape and make it your own. Then convert the empty woodland around your new residence into a quaint little farm, where you can grow your own crops using clever planter boxes and cultivation techniques.
 
As well as developing your own workshop, you’ll be able to take on daily commissions and villager requests which enable you to craft your way into the hearts of the local community. The town of Portia is filled with a vibrant cast of unforgettable faces all with exciting stories to share, energetic personalities and individual behaviours. Make sure you take the time to get to know them all – who knows, maybe romance could be in the air.

On the outskirts of town, you’ll discover ancient ruins and dungeons to explore. Here you can mine for resources and face fearsome monsters and bosses that stand between you and the secrets of Portia.
 
Watch the trailer above and let us know if you plan to pick this up later this year with a comment below.

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Rain World’s Developer Is Gauging Interest For A Potential Switch Port

Videocult, the indie developer behind the tactical stealth platformer Rain World is gauging interest for a new port, suggesting the twisted adventures of the slugcat could be making their way to Nintendo Switch in the future. It proved to be one of the most acclaimed indie games to hit PC and PS4 last year, so it would certainly feel right at home on Switch.

If you’ve not come across it before, Rain World casts you as a cross between a slug and cat, which has been separated from its family following a devastating flood. It’s a stealth based affair, where you’ll need to use guile and ingenuity to sneak up on your own prey while avoiding a bestiary of deadly predators. It’s got a real 16-bit era vibe, and seems a perfect fit for Switch’s growing family of ‘Nindies’.

Have you played Rain World before? Do you think it would be a good match for Nintendo Switch. Tell all in the comments below…

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The Creator Of Smartphone Hit Downwell Has Joined Nintendo

Ojiro “Moppin” Fumoto – best known for the award-winning mobile title Downwell – has joined Nintendo.

Fumoto made the announcement via his Twitter account, and his profile now features the text “Downwell / Nintendo”.

While “serious” gamers often look down on smartphone titles, Downwell is one of those rare cases of a mobile game being really good. Despite its simple controls, it delivers one of the most intense and challenging gameplay experiences you can have on a smartphone, and boasts some striking pixel visuals which call to mind the twitch arcade classics of yesteryear. It’s since been ported to Windows, PS4 and PS Vita.

This (very roughly) translates as: 

I got a job on the Nintendo DS! I’ll do my best to

It will be interesting to see how Nintendo uses Fumoto’s unique talents, and it’s good to know that the company is hiring such fresh talent. 

Welcome aboard, Moppin!

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Samurai Shodown II Slashes Its Way To The Switch eShop Next Week

Hamster is bringing SNK’s 1994 title Samurai Shodown II to the Switch eShop. If the first game was revolutionary this first sequel somehow managed to surpass expectations thanks to gameplay refinements such as the very welcomed inclusion of rolling and ducking which enable you to safely dodge incoming projectile attacks. You may even have the honour of being challenged to fight against the game’s iconic umpire, Kuroko!

The old roster has been expanded with four new comers joining up with all the original cast: no-nonsense Genjuro Kibagami would become a recurring character in the series; Tam Tam got replaced with the cute catgirl Cham Cham and her monkey sidekick Pako Pako; Neinhalt Sieger (which translates from German as “non stop winner”) is spreading peace and love by punching people with a giant steam-powered iron fist and finally there’s the hilarious Nicotine Caffeine, who was named after those same nasty habits sported by game director Yasushi Adachi.

You can add some over the top “Engrish” to round up the whole package. While still on the subject of translations, the original Japanese name for the game is Shin Samurai Supirittsu: Haōmaru Jigokuhen which translates as “True Samurai Spirits: Haohmaru Hell Change” which we still believe around the NL office is a reference to Haohmaru’s very bad hair day displayed in the game’s cover.

There is no other way around this: Samurai Shodown II remains the finest game in whole series. Any fond memories of this one back in the day? Will you be slashing you way to the eShop on February first? Fight fair in the comments below.

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Cross Platform Parties Are Coming To Rocket League This Year

Rocket League coming to the Switch was a huge win for Nintendo, with a multiplayer focus that paired perfectly with the Switch’s on-the-go mentality. The inclusion of cross-platform play was a great boon, too, as it allowed new Switch users to connect with the massive fanbase that has existed on other platforms since the game came out years back.

Psyonix is clearly not planning on dropping support for Rocket League on Switch or any other platform soon, and recently announced some plans for how it will improve it later on this year. A cross-platform party system will be showing up soon, which will allow players from different consoles in the same party to seamlessly move between matches. There’s no news on when we can expect to see it, but hopefully the wait won’t be too long.

What do you think? Do you play Rocket League often? Would you take advantage of this new party system? Share your thoughts in the comments below.

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Former Metroid Prime Developer Reflects On Cut Content From The Trilogy

The announcement of Metroid Prime 4 was one of the most surprising reveals at E3, and though the game is nothing more than a logo at the moment, it’s still exciting that Nintendo is choosing to continue one of its most critically acclaimed series. The Metroid Prime trilogy was a major moment in Nintendo history, as a relatively mature series being developed by an outside studio.

John Matthews is a developer who worked at Retro as the Technical Lead Engineer for all three of the games, and Shinesparkers recently got ahold of him for an interview about the development of the trilogy. Interestingly enough, he mentioned how Metroid Prime 2: Echoes was originally supposed to be a multiplayer title, with a single player focus being decided on relatively late in production. Here’s what was said:

Well, I just feel that the game should have been either one or the other. Metroid Prime Hunters did this really well – it knew it was a multiplayer game and spent all its marbles there. When we started development on Prime 2, multiplayer was actually going to be the focus (I think we internally thought of the project as Metroid Prime 1.5). We were even going to have the ability to play as a Space Pirate and have things like wall grabs and such.

As we moved back towards a primarily single-player focus, we should have ditched multiplayer altogether. There was a ton of effort put forth to make multiplayer happen: we had to actually author third person Samus animations, we had to have support for multiple “players” in a game world, we needed to author all new lower quality effects, add game modes, et cetera et cetera. It’s all work that took quality and mindshare away from the single player.

Plus, as a Metroid fan, I just feel like single-player is how the IP should stay – seeing multiple people run around as Samus never felt right.

Metroid Prime 2 was also supposed to have more visually distinct light and dark worlds, but the time and budget ended up hamstringing development. Here’s what he said:

As for improvements? It’s hard because development is so iterative – many good things are built on the backs of failures. And many failures are the result of unmovable limitations. Like, for instance, I would have loved more differentiation between the light and dark worlds of Prime 2, but there was not time or money for it. We wanted to go the route of reusing environments between light and dark, because we could make a schedule work that way – we thought it would be great! More bang for the buck!

But of course, we could never find a technical solution to make the dark world variants different enough to be interesting, and it turns out that completely dark worlds are just not fun – the first concepts had Samus pretty much walking around with a spotlight emitting from her, and it was just impossible to play.

So, the artists had to do a ton of work to make the dark world variants work and, well, it was a ton more work than anyone had budgeted for and was completely unplanned. In fact, the Sanctuary Fortress was the only area built with this plan in mind, which is why both light and dark actually look visually distinct and amazing. But there was no time (immovable limitation) to really rebuild the rest of the game, but at least we got the Sanctuary Fortress. So what’s the solution? Plan better? Have less content? Be smarter? It’s hard to know, with the info we would have had then, what we reasonably could have done differently.

Another fascinating tidbit was that Metroid Prime 3: Corruption was supposed to be oriented around Samus actually being a bounty hunter, with the player picking up jobs and flying all over the galaxy. Nintendo ended up shooting down the idea because they had a different definition of what a bounty hunter does. Here’s what he said:

I don’t recall any code being written to support the concept, but I remember it being documented and thought through extensively. The inventory system as it was would not have needed significant changes to support the design, and while my recollection is hazy, I believe that the whole misunderstanding of the “bounty” in “bounty hunter” was discovered and talked through pretty quickly after we presented the game concept to Japan. I don’t know how much of the story was fleshed out at this point, Dark Samus or otherwise. I just remember that the original core concept revolved around Samus and her ship doing jobs around the galaxy to both get stronger.

What do you think? Which game from the original trilogy was your favorite? What do you hope Metroid Prime 4 will be like? Share your thoughts in the comments below.

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Shape your fate and restore the world in LOST SPHEAR

Shape your fate and restore the world in LOST SPHEAR

Enter the world of LOST SPHEAR, where an ominous force known as Lost threatens the fabric of reality. Kanata, an unlikely hero, awakens with a restorative ability known as Memory that allows him to replace what was Lost, giving players the power to shape the world as they see fit. Gather a group of adventurers and harness mechanized Vulcosuits to turn the tide in battle!

Features

  • Freely explore a vast and visually stunning world.
  • Uncover the secrets behind a mysterious world-fading phenomenon.
  • Experience an evolution of the fan-favorite ATB battle system with the freedom of strategic movement.
  • Assemble your party from a diverse group of playable characters encountered along your journey.
  • Brand-new orchestral music by I Am Setsuna composer, Tomoki Miyoshi.
  • Over 40 hours of RPG gameplay.

To purchase the game, or download the free demo, please visit https://www.nintendo.com/games/detail/lost-sphear-switch .

Game Rated:

Fantasy Violence
Language

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Make the most of My Nintendo with our top five tips!

Make the most of My Nintendo with our top five tips!

As you may know, you can earn My Nintendo points in all kinds of ways, including completing missions, playing mobile games like Animal Crossing™: Pocket Camp , and visiting Nintendo eShop. Check out the Missions page any time for more ways to earn points.

Tip 1:
Earn Gold Points on eligible purchases of packaged versions of Nintendo Switch™ games.

You’ll earn Gold Points on eligible digital game purchases automatically, but you can also earn some points for games you buy at the store.

How to get your points:

  1. Insert the Game Card into the Nintendo Switch console.
  2. Highlight the game icon on the Nintendo Switch HOME menu.
  3. Press the + or – button to access the software Options menu.
  4. Highlight “My Nintendo Rewards Program,” then select “Earn Points (Game Card version only).”
  5. Select the Nintendo Account where you want to apply the Gold Points.


Gold Points can be redeemed for rewards such as downloadable mini-guides for the Legend of Zelda™: Breath of the Wild, Mario Kart™ 8 Deluxe, Splatoon™ 2, or Super Mario Odyssey™ games! Check out these and other rewards on the My Nintendo site.


Tip 2:
You can earn 30 Platinum Points per week by signing in to the official Nintendo website.

See that “log in” menu on the top right of the page on Nintendo.com? Log in to score points, as well as view your total My Nintendo point balance, plus notifications about new games and more.

Tip 3:
Redeem regular Platinum Points for rewards you can use in Nintendo-published mobile games.

After earning points for completing missions, you can use them on the My Nintendo website toward special in-game rewards for mobile games such as Animal Crossing™: Pocket Camp (check out the OK Motors cap and jacket!), Super Mario Run (spruce up your Kingdom with a gold Mario statue!), and Fire Emblem Heroes (10 Orbs to summoning units and other features). Check out the “Redeem points” page any time to redeem points for a variety of rewards.

Tip 4:
Set your Mii™ character by linking your Nintendo Network ID and earn more Platinum Points.

Did you know that you can display your Mii character on the My Nintendo site? By linking your Nintendo Network ID to your Nintendo Account, you can display your Mii character that is associated to your Nintendo Network ID. Linking will also earn you 100 Platinum Points! Visit support to see how to link these to your Nintendo Account.
Bonus tip: you may find a surprising way to earn more points on the site, too.

Tip 5:
You can always redownload your digital rewards.

Don’t worry about losing digital rewards such as wallpapers and digital games. Once you redeem your points for an item, you can find it again on the Points History page of My Nintendo, accessible via the Point Summary link on the main menu.

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Retro Styled Platformer Miles & Kilo Heading To Switch eShop Soon

If you enjoyed retro styled platformer Kid Tripp then you might be interested to know that publisher Four Horses is bringing sequel Miles & Kilo to the Switch eShop in the not-too-distant future.

Miles & Kilo takes all the great features of Kid Tripp, turns them up to 11 and throws in a dog for good measure… a bit like Shadow Dancer was to the Shinobi series we guess!

In the game you can play like a regular platformer with full control of Miles, so you can spend as long as you like carefully picking your way through the levels. There is also the option to turn on Autorun and go for your fastest times, the choice is yours. 

Do you plan to pick up Miles & Kilo when it pops up on the Switch eShop later this year?

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The Fall Part 2: Unbound Is Set To Take Over The Switch This February

Canadian developer Over The Moon has announced that its latest project The Fall Part 2: Unbound will be launching on Nintendo Switch on February 13th.

As a sequel to The Fall, which was originally released on Wii U, this game combines haunting metroidvania exploration with brain teasing point-and-click adventure puzzles. As you can see from the trailer above, there is also a large amount of thoroughly chilling sci-fi present throughout.

The Fall Part 2: Unbound is said to pick up right where its predecessor left off, following the exploits of A.R.I.D., a rogue AI who’s rewritten its protocol to follow one rule: ‘save myself’. The new parameters of A.R.I.D.’s programming have given her the ability to possess new hosts, essentially appearing to control them at her own will by overriding their natural human instincts. Creepy stuff.

Are you considering giving this one a go when it launches next month? Let us know your thoughts in the comments.