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First Rainway Trailer Features Switch Heavily, Despite It Not Being Listed As A Supported Platform

The team behind streaming app Rainway have released the first official trailer for the service, which shows how you can take your PC games with you where ever you go.

The Switch features quite heavily, as several of the individuals in the trailer are seen using Nintendo’s console to stream games from their PC at home via wireless or cellular connections. We’re not sure we’d play video games whilst walking down a busy street but hey, at least it shows off the potential of the service.

The fact that Switch is showcased in this commercial is interesting as the console isn’t included among the platforms in the “coming soon” section at the end.

Naturally, the developer has been quizzed on this:

Switch has a web browser, although accessing it is quite a faff. It would seem that Rainway isn’t looking to get its service onto the eShop at present, and is instead using the browser to deploy its streaming system to Switch. Nintendo can’t really prevent that, unless it wants to totally disable the browser on the Switch.

Whatever happens, this is going to be interesting to watch. Let us know your thoughts with a comment.

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Feature: Rare’s Local Game Shop Faces An Uncertain Future, Like Many Indie Retailers

Those of you with long memories will recall that we ran a feature some time ago about Extreme Gamez, a small UK indie video game store. This particular shop might not seem especially noteworthy at first glance, until you realise that it is situated in one of the most historically important towns in the UK, at least when it comes to video game history. Ashby-de-la-Zouch may be famous for its imposing ruined castle and its connection with Sir Walter Scott’s historical romance Ivanhoe, but if you’re a gamer of a certain age then the name will have a very different meaning: the town is the birthplace of Ultimate Play the Game, the company founded by Tim and Chris Stamper that would eventually become Rare, one of the most prolific supporters of the NES, Game Boy, SNES and Nintendo 64. 

Rare’s original headquarters are just around the corner from Extreme Gamez, and store owner Stuart Benson says that during the time the studio was part-owned by Nintendo (when it was located a little further afield, in nearby Twycross) staffers would regularly visit to purchase sealed copies of the latest Rare masterpiece, to be placed in the company’s vault (presumably Nintendo was rather stingy when it came to handing out free copies). This changed when Microsoft took over but Benson reveals that some ex-Rare staffers – many of whom still live locally – continue to visit the store; Playtonic’s Steve Mayles and Kev Bayliss are regular faces.

However, our recent visit to Ashby (which is technically our local indie game store as well – we’re based 15 minutes down the road in Loughborough, Leicestershire) wasn’t merely to chat about the store’s long history, but also to discuss a somewhat uncertain future. Just after Christmas Benson posted a rather worrying message on the store’s Facebook account which painted a dire picture; following “a hard couple of years in retail” changes were being made to the store’s loyalty reward system to ensure that it could keep trading.

Extreme Gamez isn’t alone; while the UK games retail sector remains relatively steady, the way in which we buy our games is pushing indie stores out of the picture; Benson himself admits that as digital has taken over he’s seen footfall in store plunge dramatically. While Ashby is expanding all of the time, it isn’t a massive city like London or Birmingham (the 2011 census says the population was just 12,370) and cannot provide a constant stream of potential customers through the door. As more and more of his regular patrons have swapped physical games for digital downloads, Benson has seen revenue drop alarmingly.

Switch has provided a lifeline; the console has constantly been in high demand since launch, while the SNES Classic Edition has also brought in some much-needed cash – although Benson notes that like the NES Classic, the long-term effects of such a release are limited as buyers can’t return to the store and buy new games for it. However, they can visit and purchase an authentic SNES console and games, and the retro side of things has given the business a boost. Extreme Gamez has a “retro loft” as well as glass cabinets packed with vintage goodies like NES, Game Boy, N64, Atari 2600 and Mega Drive / Genesis cartridges. It’s also one of the few stores in the country where you can demo the latest releases on modern consoles alongside a fully-working Vectrex system from the early ’80s. This part of the games market is growing all the time, but the key problem is acquiring stock; you can’t simply order 50 copies of Secret of Mana from a wholesaler when you need them, for example.

Benson is therefore at something of a crossroads. Small indie stores like his cannot hope to compete with the “big boys” like Amazon, GAME and the various UK supermarkets when it comes to pure buying power, and as a result physical retail is become less tenable. Online isn’t really a sensible option either; Benson says that the amount of cash required to build a successful website would cripple a store of this size, and even then the same problem would remain – established players like Amazon already sell games dirt cheap anyway. Retro and merchandising are potential lifelines; the store has recently expanded its merchandise section and is packed with Zelda, Mario and other Nintendo-related items, as well as pop culture icons such as Teenage Mutant Ninja Turtles figures and movie collectables. Transitioning into these areas could be the future for Extreme Gamez.

Ultimately, small independent video game stores like this one – at one point the lifeblood of the games retail sector – could go the way of other high street media retailers; we’ve seen DVD and CD sellers all but vanish from the high street here in the UK, with only HMV managing to keep its head above water. Having said that, the rise of vinyl could potentially show the way for store owners like Benson; the burgeoning interest in vintage tech and retro gaming’s almost evergreen appeal mean that shops which focus on ‘classic’ entertainment may be able to carve out a profitable niche for themselves – but can this revival possibly support enough shops of this kind in the UK? 

Benson has watched many of his competitors fall by the wayside throughout 2017 and says that many others are likely to succumb in the next twelve months. His final message is clear; if you value the experience of visiting a physical, bricks-and-mortar store then you need to show your support by spending money in these places rather than online; otherwise the risk is there that these shops will simply no longer exist at all.

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Power Spikes II Is Serving Up Futuristic Volleyball On Switch Next Week

Hamster is taking a break from fighting games next week to bring to the Switch a game of volleyball. If you have worn out the ARMS volleyball mini-game, Video System’s (of Aero Fighters fame) 1994 Power Spikes II might just be up your court. 

This sequel brings several features from the Super Nintendo Hyper V-Ball game to the Neo Geo system, with the biggest addition being the futuristic Hyper League joining with the more traditional male and female competitions. 

Instead of traditional points, in Hyper League you must use your special shots to take energy out of the opponent’s team before they do the same to you. Consider Power Spikes II the 2020 Super Baseball or Soccer Brawl equivalent for volleyball games.

All these futuristic sports games just remind us how insanely good Speedball 2: Brutal Deluxe still is. If you are looking for more traditional alternative and are taking a cue from Alex’s latest GameCube video, Sega’s Beach Spikers remains a solid option.

Any volleyball fans out there in the comments section? What are your favourite volley video games of all time? Will you pick Power Spikes II on January 18th? Jump serve your comments below.

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Punch-Out!! Meets MadWorld In Pato Box For Nintendo Switch

Just when you thought that games couldn’t get any weirder – or any more awesome – here comes Pato Box. This brawler is developed by Bromio and has been on Steam Greenlight for a while, but now it’s headed to the Switch eShop, too.

Pato Box is an adventure and fighting game inspired by the Punch-Out!! series, taking place in the building of a corrupted corporation. Judging from the video above there is also a bit of a MadWorld vibe going on too, which we just love.

In the game you play as none other than Patobox himself, a boxing champion with a special distinction of having a duck’s head in a man’s body. He has been betrayed by members of Deathflock, the same company that has been sponsoring him during his career. Patobox will find retribution by finding Deathflock’s henchmen while discovering the dark secrets the company hides and the truth behind his treason one fight at a time.

Well it all sounds rather intriguing to us. Let us know if this will be on your instabuy list when it pops up on the Switch eShop to buy later this year.

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Atooi Is Gauging Interest For A Chicken Wiggle Kickstarter

Although Nintendo maintains that the 3DS will be supported for the foreseeable future, it’s really only a matter of time before the handheld fades forever into the background. That’s why it was risky for Atooi to release Chicken Wiggle, a cute Super Mario Maker-like platformer, on the eShop so late in the game, particularly when indies are performing so well over on the Switch eShop. No doubt aware of this, Jools Watsham of Atooi has taken to Twitter to see if fans would be interested in seeing the game on the new platform.

The port would be called Chicken Wiggle: Re-Hatched, and would enter a Kickstarter with a relatively low, five figure goal. Levels made in the 3DS version would be playable on the Switch version, and vice versa, and brand-new HD art would be produced for the port, as well. Though the jury’s still out on whether this will get off the ground, it would certainly be nice to see the game given another shot after the less than stellar launch on 3DS.

What do you think? Would you get Chicken Wiggle on the Switch? Would you contribute to a Kickstarter for the game? Share your thoughts in the comments below.

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Action-Adventure Platformer The Forbidden Arts Will Set the Switch Alight Next Year

Stingbot Games has revealed that its forthcoming Steam Early Access title, The Forbidden Arts, will arrive on Nintendo Switch in “early 2019”.

Players take control of a character called Phoenix, taking on quests, solving puzzles, and discovering long-forgotten secrets whilst battling enemies in a grand adventure of ancient magic. Phoenix has the power of an “inner flame”, allowing him to discover new ways to take down enemies and bosses. You can watch a trailer for the title below.

With a focus on discovery and exploration, The Forbidden Arts is said to be full of action, suspense, comedy, and unexpected twists and turns. The games takes place in a magical realm combining eastern and western culture, brought to life by a colourful art style and acoustic guitar soundtrack.

It may still be a long way away from seeing a release on Switch, but will you be keeping an eye out for more news on this one? Let us know in the comments.

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Intergalactic Twin-Stick Shooter Last Encounter Aims Its Cross Hairs On Switch

Good news for fans with an unhealthy love of all things twin-stick related because the genre-mashing co-op adventure Last Encounter will soar its way into the Nintendo Switch eShop later this year. Coming from new Croatian indie studio Exordium Games, Last Encounter takes the classic top-down, twin-stick setup of your classic shmup and gently mixes in local co-op, a roguelike gameworld an an overflowing arsenal of customisable weapons.

You can tackle the entire game solo or team up with up to three other players, unlocking and mixing up dozens of weapon components to create the best death-spraying ship in all the galaxy. There’ll be plenty of vessels to choose from, each with its own unique abilities and levelling system, while those aforementioned weapons can be customised right down to bullet types and spray patterns.

It’s not due out on Nintendo Switch until Q2 2018, but it’s already blipping rapidly on our ‘nindie’ radar for this year. Will you be adding this one to your digital collection? Share your thoughts below…

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Review: RXN -Raijin- (Switch eShop)

Appearing suddenly on the eShop with very little fanfare, RXN -Raijin- is an interesting beast from Gulti Games – a team forged from the remnants of Japanese arcade manufacturer Seibu Kaihatsu – previously known for its work on the Raiden series. Created in part to celebrate the studio’s 10th anniversary, this vertically-scrolling shooter harks back to arcade converts such as Radiant Silvergun and Ikaruga, doubling down on that core shoot, dodge and destroy mantra.

Derived from the name of the Japanese god of thunder, lightning and storms, RXN -Raijin- follows a group of three pilots who use their mechs (called the RXN, naturally) to hunt down the mysterious Ulka, a group of organic and mechanical monsters under of the control of the maniacal Yukata. While plot and backstory are often considering some of the least important aspects of an old school shmup, RXN still makes the effort to include an overarching story, but it becomes increasingly difficult to follow. With the English language option on, small windows of dialogue appear in the top right of the screen during battle, which are either too fleeting to catch, or simply distract you from the firefight you’re engaged in.

Not that it really matters; the dialogue is littered with cryptic heroism rhetoric and the story is negligible at best, but the Japanese anime theme song and voice acting are typically over the top and the soundtrack alternates between wailing metal guitar solos and grimy early ’90s drum and bass reminiscent of Squarepusher or Aphex Twin. Of course, there’s the triumphant end of level brass as well for good measure.

In terms of visuals, it’s a mixed bag. On the one hand, when the game hits top gear, it’s a glorious light show of bombs, lasers flailing in all directions trying to take down massive, multi-limbed robots and beautiful manta rays. However, both in-game and in the menus, the RXN shows a few blemishes. The static anime characters are well drawn, but are reduced to small text windows during gameplay. You are able to view your mech in both aircraft and humanoid form in a gallery. 

You can rotate it and see it transform, but there’s no bio or weapons detail, nor do the models have much function, detail or variety in terms of colour palette or textures. When there are no enemies on screen at the beginning or the end of a chapter, it’s easy to see the basic scrolling backgrounds, with some fuzzy edges and plain architecture. The biggest issue inherent with this genre is the slowdown, and unfortunately, RXN is no exception. When things get too hectic, the framerate drops for a significant length of time, putting the game practically into slow motion. It’s occasional but noticeable.

The game has upwards of 50 chapters of varying difficulty, and some even branch off on their own or offer alternative paths before meeting again. On the surface there appears to be a wealth of content, but in reality the levels are incredibly brief. Most can be completed in under a few minutes and consist of merely one or two waves of enemies. There’s also a lot of asset repetition throughout, so you’ll likely play a level that is aesthetically almost identical anywhere from one to five stages later. There isn’t a large number of different enemy types either, some levels are cleared without even defeating any enemies and bosses turn up more than once during your journey.

The variety and impact of the weapons in RXN are the clear highlight. Each of the thee pilots has variations on the four different weapon types, including a group of laser firing drones for ranged warfare, rockets or pulse guns for close quarters and a forward facing laser for a more focused attacks. Learning how to maximise the efficiency and timing of these weapons is the key to success as each one can be levelled up by filling a percentage meter in the bottom right of the screen. In addition to the standard arsenal, and at the sacrifice of a third of your health, you are able to perform a spectacular devastating kakusei (Japanese for ‘awakening’) move by pressing X, wiping out all bullets and damaging all enemies on screen. The combination of strategic movement and weapon selection make for some thrilling, albeit short lived, skirmishes.

The longevity of RXN relies on the need to level up all three pilots in order to progress later on. So you’ll have a pilot with a particular weapon that’s much more effective than another, and therefore you have to replay a level each character in tandem, or plough through the campaign, running the risk of hitting a chapter or a particularly bullet sponge-centric boss that’s too tough. Maxing out the three characters will take a fair while, but outside of the branching paths, there isn’t much in terms of deviating from the repetition of collection.

Conclusion

When it’s firing on all cylinders, running fast and smooth with massive and beautiful enemies getting obliterated by hundreds of lasers firing in all directions to furious metal guitar solos, RXN -Raijin- is everything an old school shmup fan needs, and a strong call back to what made the genre so revered in the first place. Unfortunately, the game also has some missteps ranging from the tolerable multi-pilot levelling system to infuriating slow down. The structure and chapter length suit short sessions, but may leave some players wanting more to chew on. At times thrilling, and at others confounding, it’s a flawed but nonetheless enjoyable straight-up shmup.

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Nintendo of Russia Appears to Confirm Incoming Nintendo Direct

It feels like we have been eagerly awaiting the announcement for a January Nintendo Direct for several decades now; the first rumours and whisperings surrounding the topic only started to appear in November but the level of hype around the event has been even higher than usual. Whilst we are still waiting for a finalised time and date, a message posted from an official Nintendo of Russia social media account seems to confirm the news we’ve all been waiting for.

The message came as a reply to a fan on VK – a social media website in Russia. The user in question posted a comment asking for news on the rumoured January Direct and, rather surprisingly, the Nintendo page replied with a message roughly translating to “Kirril, good afternoon! Follow the news – soon expected!”

This certainly appears to cement the fact that a Nintendo Direct is indeed coming very shortly; an official statement on the time and date of the presentation will hopefully be announced in the coming days. Until then, though, perhaps we can all take a breath, relax, and be happy at the fact that more Nintendo goodness is on its way.

Will you be making sure to watch the Nintendo Direct when it (almost) inevitably appears in the coming days? 

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Random: This Fan-Made Tourism Guide for Majora’s Mask Will Make You Yearn For A Zelda-Themed Holiday

The Zelda games have always offered up the best kind of locales to visit on your Nintendo console of choice – whether it be a weekend away in Ocarina Of Time‘s Deku Tree or some dune-surfing in Breath Of The Wild‘s Gerudo Wasteland – but, being fictional places, there’s a frustrating lack of holiday literature on in the world of Zelda tourism.

Until now, that is.

You can now enjoy visitclocktown.com, a fan-made website apparently sponsored by the Clock Town Of Tourism, which covers – in an impressive amount of detail – every possible facet of the time-inspired hamlet from Majora’s Mask. You can read a message from the mayor himself (“Our friendly community will welcome you with open arms.”), check out Things To Do (visit the Astral Observatory or the Mighty Training Center) and plenty more besides. It’s just a cute little website curated by someone who really loves Link’s other big N64 outing.

Question is, what do you guys think? Is Majora’s Mask deserving of such tourism focus, or should another entry in the Zelda series be getting some love? Let us know…