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That Freedom Planet Tease Really Was A Joke, But Dev Is Now Exploring Options

Last week Nintendo Life reported on a Facebook post from the official Freedom Planet page that subtly hinted that the Sonic-inspired platformer might be Nintendo Switch-bound. Well, turns out our cautious yet excited take was spot on because indie developer GalaxyTrail really was just pulling out collective leg.

In a second post on its page, the studio addressed the light-hearted trolling. “About our previous post: We want everyone to know they we’ve heard you loud and clear about the Switch,” it wrote on Sunday. “(We’ve now counted literally thousands of requests sent to us!) We’re currently exploring all of our options to offer you the game and the sequel on the Switch. The best we could give you so far was a silly pun though. “

So it really was, as we sadly suspected, just a little joke, but Galaxy Trail does leave us with a glimmer of hope, saying: “Stay tuned for more news about ports, while our programmers work diligently to bring you FP2, we’re still working to offer you the game you love on every platform we can, even toasters if we can manage it! (Those have screens now right?)”

Were you excited to see Freedom Planet make the leap from Wii U to Switch? We certainly thought it felt like a no brainer. Let us know your thoughts below…

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Super Chariot Arrives On The Switch Later This Year

One of the better co-op games to grace the Wii U was that of Chariot, a bizarre platformer that saw you playing as a princess and her fiancé as they lug her father’s corpse through a cave system. The colorful graphics and enjoyable gameplay were definitely highlights, and naturally the co-op focus of the game seemed to make it a perfect fit for the Switch. Evidently, the developers were aware of this, as Super Chariot is now on the way to the platform.

Though it sounds like a sequel, Super Chariot is an enhanced re-release of Chariot, with the Royal Gadget Pack DLC included. The included DLC adds in another playable character and a slew of new items, and though it might not be that much extra content, it’s more than enough reason to justify picking this one up for the Switch. No release date has been given yet, but expect to see this one before the end of the year.

What do you think? Will you get Super Chariot? What did you think of the Wii U release? Share your thoughts in the comments below.

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Rumour: Another 2D Metroid Has Begun Development

E3 2017 was amazing for many reasons, one of which is that this was finally the year that Metroid made a comeback. After the bombshell announcement that Metroid Prime 4 is on its way to the Switch, it was also announced that Metroid: Samus Returns would be coming out in the fall. If recent rumblings are to be believed, then, it would seem that this isn’t the end of Nintendo’s plans for Samus in the near future.

A NeoGAF member who was talking about Samus Returns as early as 2016 has come forward saying that another 2D Metroid has just entered the earliest stages of development, with a team from an external developer. Understandably, this is to be met with some skepticism—as the source is a message board poster who has had some accurate predictions—but it would certainly be an interesting development, if true. There was a gap of over a decade between the last two 2D Metroids, but given the ending of Samus Returns and the excellent reception that the game received, perhaps Nintendo is planning to double down on Samus’ 2D adventures.

What do you think? Would you buy another 2D Metroid? What did you think of Samus Returns? Share your thoughts in the comments below.

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Three classic Nintendo 3DS games are now only $19.99 each

Three classic Nintendo 3DS games are now only $19.99 each

Starting on Feb. 5, Super Mario 3D Land and The Legend of Zelda: A Link Between Worlds, two of the most acclaimed Nintendo 3DS games of all time, and Ultimate NES Remix, a wildly fun mashup of classic NES games starring classic Nintendo characters, are joining the Nintendo Selects library and will be available at a suggested retail price of only $19.99 each.

The Nintendo Selects library features a wide variety of games for various Nintendo systems, which can each be purchased for the suggested retail price of only $19.99. In addition to the newly added Super Mario 3D Land, The Legend of Zelda: A Link Between Worlds and Ultimate NES Remix games, other games in the library include classics like Animal Crossing: New Leaf – Welcome amiibo, Kirby: Triple Deluxe, Mario & Luigi: Dream Team and Luigi’s Mansion: Dark Moon. For a full listing of games in the Nintendo Selects library, visit https://www.nintendo.com/nintendo-selects.

“For people that received a Nintendo 3DS or Nintendo 2DS system as a holiday gift, these three games are ideal ways to start their gaming library,” said Doug Bowser, Nintendo of America’s Senior Vice President of Sales and Marketing. “We’re excited to offer these must-have games for a new, low price.”

In Super Mario 3D Land, players run, jump and power up with Mario through multiple colorful worlds. The game is a fun combination of 3D gameplay combined with the more traditional linear designs of classic 2D Super Mario games.

Set in the world of the classic Super NES game The Legend of Zelda: A Link to the Past, The Legend of Zelda: A Link Between Worlds continues the adventure of the legendary hero of Hyrule. In this critically acclaimed tale, Link can transform into a living painting to cross into a dark parallel world, travel along walls and solve challenging puzzles.

Fans who love retro games and the NES Classic Edition system will also love Ultimate NES Remix, which features rapid-fire challenges and mashups from some of the most recognizable games on the Nintendo Entertainment System. Players take on creative and nostalgic challenges from classic games like Super Mario Bros. 3, Metroid, The Legend of Zelda and Punch-Out!!

Anyone looking to play these games on a shiny new system can pick up one of the many systems in the Nintendo 3DS family:

  • A white-and-red Nintendo 2DS system pre-loaded with the New Super Mario Bros. 2 game is available at a suggested retail price of $79.99.*
  • A blue-and-black Nintendo 2DS system pre-loaded with the Mario Kart 7 game is available at a suggested retail price of $79.99.
  • A white-and-orange New Nintendo 2DS XL system that plays all Nintendo 3DS games in 2D is available at a suggested retail price of $149.99.
  • A black-and-turquoise New Nintendo 2DS XL system is also available at a suggested retail price of $149.99.
  • The space-themed New Galaxy Style New Nintendo 3DS XL is available at a suggested retail price of $199.99.

Remember that Nintendo 3DS family of systems features parental controls that let adults manage the content their children can access. For more information about other features, visit https://www.nintendo.com/3ds.

*Nintendo 2DS plays Nintendo 3DS games in 2D only

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Make the most of your Nintendo Switch

Make the most of your Nintendo Switch

You can have fun wherever, whenever with your Nintendo Switch system. Here are a few features that can help you get the most fun possible out of your system!

Easy-peasy digital downloads

The Nintendo eShop on Nintendo Switch is a one-stop shop for entertainment. You can find games that can be purchased digitally and downloaded directly onto your system, like Super Mario Odyssey™ and ARMS™. The Nintendo eShop is also the place to find free game demos for some of the hottest games for Nintendo Switch, including Pokkén Tournament™ DX, Snipperclips™—Cut it out, together!, and Just Dance 2018.

Free rewards program

You can get an annual birthday discount, reward offers, and more with the My Nintendo rewards program. Earn points when you buy digital games for your Nintendo Switch system, then redeem those points for cool My Nintendo rewards like digital content and discounts. A Nintendo Account is required to start using My Nintendo. For help creating a Nintendo Account, click here. For a list of current available rewards, click here.

In-game extras with amiibo

You can tap compatible amiibo™ figures and cards (sold separately) to score all sorts of in-game perks in compatible games like new characters, game modes, outfits, power-ups, or more. In The Legend of Zelda™: Breath of the Wild game, you can tap a Wolf Link amiibo figure to make Wolf Link appear in the game. Or, you can tap a Zelda 30th Anniversary series amiibo figure to get helpful in-game items…or even a treasure chest! It’s easy to tap amiibo figures and cards with the NFC touchpoint that is built into the right Joy-Con™ controller.

Multiplayer fun for friends and family

Gearing up for family game night? You can connect up to eight Joy-Con controllers to one Nintendo Switch system and compatible games, so all four players can play in their preferred play style and get in on the action with games like Mario Kart 8™ Deluxe. The 1-2-Switch™ game gets players off the couch and into a world of wild face-to-face games. Most games in 1-2-Switch have you looking directly at the other player and not at the TV screen! Each game uses different features of the Joy-Con controller, such as motion control, HD Rumble, or the IR Motion Camera. For intense ink-splatting action, you can check out the Splatoon™ 2 game’s local and online* multiplayer modes. Want to organize a serious tournament? Up to 10 docked Nintendo Switch systems can connect via wired LAN (additional accessories required; sold separately).

Top Picks and #Nindies

Not sure which game to play next? Turn to the Game Store on Nintendo.com to explore our curated lists of games, like the Nintendo Switch top pick games of 2017. The #Nindies Hits list puts a spotlight on some of the hottest indie games available on Nintendo Switch.

Nintendo Switch news feed

The world of video games moves fast! Luckily, the Nintendo Switch news feed can keep you in the loop. You can keep up to date on the latest game releases, videos, special offers, and more. In-game events like Splatfest (Splatoon 2) and Party Crash (ARMS) are listed on the news feed as well. If you want to check it out, just click on News from the HOME Menu.

*Nintendo Account required. Online services and features. including online gameplay, are free until the paid Nintendo Switch Online Service launches in 2018.

Additional accessories may be required for multiplayer mode. Games, system, and some accessories sold separately.

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Mercenaries Saga Chronicles Brings A Trilogy Of Tactical RPGs To Your Switch In February

Two entries in the Mercenaries Saga have already appeared on 3DS – 2015’s Mercenaries Saga 2: Order Of The Silver Eagle and 2016’s Mercenaries Saga 3: Gray Wolves Of War – and now we’ll finally be getting the first as all three arrive in the newly minted Mercenaries Saga Chronicles.

Due next month, the trilogy of tactical RPGs will see Will Of The White Lions make its console debut on Nintendo Switch with a handful of technical tweaks to make it fit Nintendo’s new hardware (including refitting all three games to a 16:9 resolution). Across the collection you’ll get access to a total of 82 campaign chapters, in which your decisions lead to different routes and endings, and variable terrains for employing a variety of tactics in its addictive Free Battles.

Mercenaries Saga Chronicles will battle its way onto Nintendo Switch in February. Does its tactical RPG wares take your fancy? Tell us your thoughts below..

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Indie Sports Curio Disc Jam To Fling Itself Onto Nintendo Switch on 8th February

While it seemed likely that indie sports sim Disc Jam would eventually make its way onto Nintendo Switch, we’ve long been waiting on confirmation of a firm date. Well, thanks to an eShop listing we now know its due to hit North American Switches on 8th February 2018.

If you’re not familiar with the game (it’s been out on PS4 and PC since March last year), it’s a spiritual successor to Windjammers and combines the 1v1/2v2 setup of a tennis match and adds in the wall-bouncing of air hockey. It received a mixed response from critics, but we think it’s got great potential to follow in Rocket League‘s footsteps on Switch.

No word on a European release date just yet, but we imagine it will clock in or just after the North American release. We’ll keep you updated once we know more. So will you be throwing discs like a Tron-like gladiator when Disc Jam hits next month? Comment like a pro below… 

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Review: Nightmare Boy (Switch eShop)

Despite the console only being less than year old, we Switch owners aren’t exactly short of top notch Metroidvania games to call upon. Axiom Verge and and Steamworld Dig 2 spring instantly to mind – probably using hard-won jump-boots. All of which means that when an interesting-but-flawed take on the genre such as Nightmare Boy comes along, it can be a little difficult to sell it. We’ve already been spoiled.

Nightmare Boy doesn’t do itself any favours with a slow, confusing start. Our young protagonist Billy finds himself catapulted into a nightmare world when his pillow is possessed by a malevolent force. Once there he assumes the likeness of a local dark prince and sets about trying to escape. That’s what I managed to glean from the opening story sections at any rate. To be honest, it was hard not to glaze over given the clunky and needlessly drawn-out writing.

Some measure of leeway needs to be given to developer The Vanir Project here, as English is clearly not its first language. Whether this is a case of a poor translation job or just poor writing translated adequately, we’re not sure. Frankly, it’s beside the point. All that really matters is that Nightmare Boy fails to engage with its narrative, and there’s far too much semi-coherent babbling to cycle through.

Which is a shame, because Nightmare Boy’s world is extremely imaginative. Its characters have a grotesque carnival-meets-Alice in Wonderland feel to them. While it isn’t exactly easy on the eye – there’s a real overabundance of clashing colours and busy backgrounds here – it certainly stands out from the me-too cute mascot crowd.

We can’t say we’re huge fans of the visible scan line effect that’s slapped on top either, which seems to be an affectation too far. Given that the graphics are hyper-detailed rather than classic pixel art, we’re not sure what the intention was here. Like its presentation, Nightmare Boy’s gameplay is a real mixed bag of intriguing ideas, unusual elements and poor execution. The nightmare world it takes place in is lavishly laid out, with hub screens that are several screens tall and wide, twisting tunnel sections, vertigo-inducing drops, simple physics puzzles and towering boss creatures.

There are novel flourishes aplenty. For example, throughout the early part of the game you’ll notice cute little native creatures ambling around in the background, and will be amused/horrified when you realise that you can kill them. Your actions here will come back to haunt you (or maybe not) when you encounter a representative who confronts you with your wanton carelessness.

The controls are pretty standard platforming fare, with a steadily unlocking roster of moves and abilities that you gain as you meet characters and free imprisoned kids (yep, it’s pretty dark). There’s a certain floatiness to the jumping controls that works okay in general navigation, but fails pretty hard when the going gets tough with some extremely challenging platforming sections. An early encounter with some moving platforms and a spike pit springs to mind, necessitating countless restarts.

This isn’t helped by an old school save system that requires you to get to a specific room and spend some in-game currency to record your progress. Nor is the situation helped by those aforementioned busy visuals, which can actively get in the way of you figuring out what’s going on. Combat, which is divided between a melee attack and a limited projectile, sees you taking an abundance of knocks that you often don’t even see coming. 

Also hampering things is the fact that Nightmare Boy doesn’t run too smoothly in handheld mode, with some noticable slowdown when things get a bit busy. We would love to tell you that it runs better in docked mode, but there’s a bug in our launch version that prevents the game from working on our TV. All of which is pretty indicative of our overall feelings about Nightmare Boy. It’s a Metroidvania game with real ambition and a fair number of intriguing ideas. Unfortunately, its execution ranges from half-baked to borderline broken.

We reckon The Vanir Project has something interesting here, amid its stream of ideas. But those ideas badly need sifting and editing, then tightening and polishing into solid gameplay mechanics. As it stands, there’s scant room for a middle-of-the-road Metroidvania on the Switch eShop.

Conclusion

Nightmare Boy throws a whole heap of platform-adventure ideas at the wall, but only a few of them manage to stick. It’s a Metroidvania with a distinctive style all of its own, but there are some glaring issues with its narrative, controls, pacing and performance. If you’re after something completely different in the platformer category and have a high frustration threshold, however, there’s a certain amount of quirky fun to be had here.

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Guide: How To Get All The New Armour And Gear In Zelda: Breath Of The Wild’s Champions’ Ballad DLC

The Legend Of Zelda: Breath Of The Wild‘s latest and final DLC the Champions’ Ballad (here’s how to beat it) didn’t only contain a new dungeon, side quests, and the Master Cycle Zero. It also contains a bunch of exciting new armour and gear.

We want to help you get all of it. So without further ado, here’s a list of each new piece of armour and gear in the Champions’ Ballad and what you have to do to unlock it.

The Island Lobster Shirt (From Wind Waker)

To unlock the Island Lobster Shirt from Wind Waker, head to the west most point of Cora Lake and use Magnesis to pull a chest out of the water. Open it to get the Island Lobster Shirt.

Ravio’s Hood (From A Link Between Worlds)

To get Ravio’s Hood from A Link Between Worlds, travel to the Spring of Courage and climb on top of the platform on the stone dragon’s right claw. Use Magnesis and look below and you’ll see the treasure chest containing Ravio’s Hood.

Zant’s Helmet (From Twilight Princess)

To grab Zant’s Helmet from Twilight Princess, travel to the very north of Tobio’s Hollow and use Magnesis to find a chest hidden in the pool of water. Pull it out to get Zant’s Helmet.

Phantom Ganon’s Set (From Ocarina Of Time)

First you have to get the quest EX Treasure: Dark Armour by visiting Deya Village Ruins and interacting with a journal in the ruins of the right most house. This starts the quest.

To get Phantom Ganon’s Armour from Ocarina of Time, head to Sarjon Bridge and use Magnesis underneath it to pull a chest out of the water. This contains Phantom Ganon’s Armour.

For Phantom Ganon’s Skull, go to Corta Lake and jump off the waterfall to the south. Use Magnesis at the bottom to pull a chest out of the water containing Phantom Ganon’s Skull.

Finally, to get Phantom Ganon’s Greaves, go to the west most point of Ebara Forest and look for three giant statues. Use Magnesis behind the statue with a broken head and pull up the chest containing Phantom Ganon’s Greaves.

Royal Guard Set

The Royal Guard Set is an armour set worn by Hyrule’s Royal Guard. Here’s how to get each of the pieces:

To get the Royal Guard Uniform, fast travel to Hyrule Castle and enter the Dining Hall on the east side. Exit this room into a hallway and run the length of it until you see a crumbling wall on your left. Blow this up to find the chest containing the Royal Guard Uniform.

For the Royal Guard Cap, head to the second floor of the sanctum near where you fight Calamity Ganon. To the right of the stairs near the main hall, you’ll see a chest beneath a statue that contains the Royal Guard Cap.

Finally, to get the Royal Guard Boots, go to the Guard’s Barracks in Hyrule Castle and defeat the two Lizalfos guarding a chest. Inside are the Royal Guard Boots.

Ancient Bridle And Saddle

The Ancient Bridle is in a chest beneath a giant tree at the top of Satori Mountain. You’ll know you’re there if the ground is covered in pink petals. Pull the chest out of the earth using Magnesis to get the Ancient Bridle.

As for the Saddle, travel to Malanya Spring and use Magnesis to pull up a chest hidden directly behind Malanya’s flower bud. This chest contains the Ancient Saddle.

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Guide: How To Beat The Divine Trial Dungeon In Zelda: Breath Of The Wild’s Champions’ Ballad DLC

The Legend of Zelda: Breath Of The Wild‘s final DLC, the Champions’ Ballad, is out now, and it offers a challenging dungeon known as the Divine Trial. But it’s challenging to even get that far. First you have to defeat five separate trials – four of which relate to the fallen champions.

Do so though, and you unlock the crown jewel of this DLC – the Master Cycle Zero. This nippy little racer lets Link travel across whats left of Hyrule in style.

We want to help you unlock it faster, so we’ve created this guides series to walk you through the DLC step by step.

Before You Begin

You first have to defeat the four divine beasts and then tackle the Divine Beast Tamer’s Trial on the Great Plateau to unlock the next phases of the trial. We say phases, because the next section is split up into four, and you can complete them in any order. Each of the four trials is based on one of the champions. 

This guide tackles the Divine Trial, but we’ve also covered Mipha’sRevali’sDaruk’s, and Urbosa’s Songs, so head to one of those if you haven’t completed them yet. You can perform them in any order, so just pick your favourite champion and go from there.

The Divine Trial

To start the Divine Trial, head back to the Shrine of Resurrection and place the Sheikah Slate back in its slot. This will cause the Shrine of Resurrection to sink into the ground, wherein lies the labyrinth that serves as the Divine Trial. It shares the appearance of the Divine Beasts.

Head straight in to the guidance stone to download the dungeon map. Be careful of a tiny guardian on your left though – just take it out with your bow as you pass. Once downloaded, the map will let you control certain aspects of the Divine Beast. More on that later.

The First Lock

Head straight past the guidance stone until you see a ramp. Head up it and follow it to the right until you reach a door on your left. Don’t go through it just yet though, instead glance up and you’ll see a metallic object you can manipulate with Magnesis. You won’t be able to reach it just yet though, so open the map and rotate the beast clockwise. This will bring the metallic object closer. 

Pull out Magnesis and drag the object from the far right to the far left and immediately rotate the beast anti clockwise again. This may take a few attempts, but your goal here is to push the metallic object into the hole to its left. The best way to do this is to grab it and start pulling left as it gets near the hole, then it should slip inside as it rotates past.

Ensure the beast is rotating anti clockwise and run into the centre of the room. Let the ground carry you up and to the left and when the opportunity arises, jump and glide to the stairs you should see on your left. Climb to the top and glance left where you’ll see another metallic object. Whip out Magnesis and pull it out, dropping it to the ground.

Drop down yourself and pick it up again. In front of you to the right, you should see a hole that it will fit in. Grab it and push it in there. Turn around, and you’ll see a piece of metal spinning around the room. Grab that, and pull it towards you so that it becomes stuck next to the metal on the floor, which will make the room behind you start spinning.

Wait until the door at the end of the room is directly ahead of you and use Stasis on the spinning piece of metal to temporarily fix the room in place. Head inside the room and interact with the terminal to open the first lock.

Treasure Chests

In the first room where you first rotated the Divine Beast, head inside while the beast rotates counter clockwise and immediately turn left. Let the ground carry you upwards and glance towards the door. You’ll see a chest on the frame, so wait until you have an opportunity and run over to open it.

For the second chest, let the frame of the door to the first lock carry you upwards counter clockwise. As you reach the top, jump and glide to the platform on your right. Ahead, you should see a spinning grate with a treasure chest behind it. Whip out stasis and try and stop it when the the chest is accessible, then crawl in and open it.

The Second Lock

To get to the second lock, just run straight ahead and enter the room directly across from the first lock. You’ll know it because it’s surrounded by lava. Once inside, run ahead until you see a rotating block of spikes. There is a diagonal path running through it that you can safely traverse though, so stand right in front of it and wait for an opportunity to cross. Make sure the beast is rotating clockwise too.

At the other side, wait on the platform until the flames disperse and head past them. In this next section, you’ll see two rotating cogs and a windy chute. To the right, a ball is waiting behind a grate. Whip out stasis and stop the larger cog when the smaller of the two chutes is just next to it, at which point the ball will roll into the chute.

Let the divine beast rotate counter clockwise until you see the ball roll into the bottom of the chute. Now, switch to clockwise and let the ball roll around the next corner. Rotate counter clockwise once more and the ball will drop safely out of the chute and onto the floor.

Pick up the ball and carry it back up the ramp, then up the ramp on your right where you’ll see a chute leading to a hole on the other side of the lava. Place the ball in the chute and it will roll down the chute, land in the hole, and open the gate to the terminal. Cross the lava once more, enter the now open door to your left, and interact with the terminal to open the second lock.

Treasure Chests

Before you enter the room containing the second lock, let the doorway carry you up counter clockwise. When it’s about halfway, you should see a chest on a platform to your right. Jump and glide over to it to grab it.

The Third Lock

After you’ve opened the second lock, let the door frame carry you up clockwise and glide onto the platform on your left. Head right and run across the rotating pole, using Stasis to temporarily freeze the cog in the middle. This will allow you safe passage to the other side. Defeat the guardian and head down the ramp to your right.

Just ahead, you should see a metal pillar sticking out of the wall. Grab it with Magnesis and lift it upwards. You’ll see another, larger metal pillar above. Slot it inside this pillar. Now, grab the larger pillar with Magnesis and slide it across as far to the right as you can and hold it there until the smaller metal pillar slips into the square shaped hole. This will spin the wall to your right, providing access to the room with the terminal to open the third lock.

You may have to kill a few guardians behind you to enter the room safely. Once inside, head towards the fan and to your left you should see a ladder. Climb it, make sure the beast is rotating clockwise, and glide to the second set of stairs to the right of the room. 

Climb these and then switch to counter clockwise and glide to the moving platform in the centre of the room. Wait till the platform is on the right hand side and use Stasis to stop the fan, then glide down to the platform just behind it to the right. Here you’ll find a terminal. Interact with it and you’ll open the third lock.

Treasure Chests

Just before you drop down to enter the room with the third lock inside, glance up and to your right. You’ll see a treasure chest so just grab it with Magnesis and pull it down to you.

Before you enter the room with the third lock, let the doorframe carry you upwards clockwise until you reach a cog at the tip of the door. Leap over to the cog and switch to counter clockwise. let the cog carry you to its peak and leap onto a platform behind it. You’ll see another chest.

When you enter the room, whip out Stasis and freeze the fan. Jump and glide to the platform behind it and kill the guardian to safely grab the chest behind it.

The Fourth Lock

Leave the room with the third lock terminal and climb up the ladders to your right. At the top, head up the ramp ahead and follow it to the right past the remains of the guardian you defeated earlier. Head down this second ramp and whip out Stasis. Freeze the cog on your left just as the odd block out is about to interact with the smaller cog to your right.

This will raise a platform below you. Jump onto it, let it carry you up to the door above, and pass through it into the next room. Follow the stairs down to your left and climb own the ladders. Use Cryonis to freeze a block of ice just beneath the pillar in the centre of the room. This will cause it to spin.

Make sure the beast is spinning clockwise and run around to the left. A platform will raise out of the water so jump on it and let it carry you upwards. You’ll soon see another room so jump across to it and follow the corridor along. At the end you should see an object that looks like an upside down hammer. Use Stasis to freeze it and start whacking it on the right hand side to create momentum.

This will stop the flow of water to your left, so drop down and turn around. Run beneath the platform with the hammer and through a grate. Climb the stairs on your right and step on the switch at the top. This will reveal a metal ball to your right. 

Grab it with Magnesis and lift it over the block to the left of it. Rest it on the platform. Step off the switch and wait for the ball to roll down and stop still. Step back on the switch and the ball will shoot into the next room pinball style. This will cause the water level to raise once more.

Once the water level is at its peak, use Cryonis to freeze a block of ice to your right and climb on top of it. Jump to the platform across and interact with the terminal to open the fourth, and final, lock.

Treasure Chests

Right after the hammer starts spinning, the water will shut off. This drains the floor below so drop down to the left of the hammer and you’ll see a treasure chest below.

Monk Maz Koshia

Leave the room and head left. Stop at the bottom of the ladders and whip out Magnesis. Grab the cog just above and pull it to the huge door on the left. Make sure it aligns with the holes on the door and slot it into place, at which point it will open the door to the end of the dungeon.

Head inside and interact with the monk as you do with any shrine. Instead of receiving a reward, you’ll be teleported to a floating platform high above Hyrule. Here you’ll have to face the Monk Maz Koshia itself.

Maz Koshia will teleport towards you, attempting a downward strike. If you can flurry rush, do so, but if not just dodge it and shoot him in the face with your bow or whack him with your weapon as many times as you can before he backs off.

He will now use a similar attack pattern to Thunderblight Ganon, teleporting towards you in three stages. Time your dodge just right to initiate a flurry rush and whack him. This should bring him to three quarters of his health, triggering a cutscene.

Maz Koshia will now summon a bunch of clones and surround you. Avoid their attacks and pick them off with your bow until you hit the real one, then pound on him with your weapon while he’s stunned. Alternatively, you can wait until all of the clones have attempted an attack, at which point you’ll have a brief moment to assault the real Maz Koshia. Repeat this until he’s at half health.

Another cutscene will trigger in which Maz Koshia greatly increases his size and summons a bunch of metal spiked balls. Dodge each of them as they try and hit you until there’s only one left. Grab it and hold it near Maz Koshia as he attempts a lightning attack. This will turn it back on him, stunning him so you have an opportunity to hit him a few times. Rinse and repeat until Maz Koshia falls.

The Master Cycle Zero

Following a brief cutscene in which the Monk Maz Koshia congratulates you on your courage, you’ll get to see the official inauguration of the divine champions and learn more about the attire they wear. Towards the end, a photo of the group is taken and Kass provides it to you after the cutscene.

Following this cutscene, you’ll have your very own Divine Beast – the Master Cycle Zero. You can summon it at any moment by using the new rune. The Master Cycle Zero does require fuel to function, but luckily for you any item can serve as fuel. Just drop an item near it when you’ve dismounted and the motorcycle will gobble it up for fuel. Be careful you don’t accidentally lose any items you want to keep though!