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Zany Sports Title Nippon Marathon Sprints Onto Switch This Autumn

PQube and Onion Soup Interactive have announced today that the “multiplayer Japanese sports extravaganza” Nippon Marathon will be coming to the Switch later this year.

Currently available on Steam Early Access, the four-player racer tasks you with getting ahead of your rivals by any means possible while avoiding hazards and changes in the environment. It all looks a bit bonkers if you ask us.

Here’s some PR:

San! Ni! Ichi! Hajime!!! Stretch your muscles and embark upon the ultimate marathon of Japan in a raucous ragdoll party multiplayer racer where anything can happen. Hurdle barrels, outrun Shiba Inu and dive out of the paths of bicycles – all while chucking fruit at your opponents and dashing across planks precariously balanced over waterfalls – in an unreal experience that must be played to be believed.

Four-player madness!
You can’t spell Nippon Marathon without ‘P’, ‘A’, ‘R’, ‘T’ and *checks letters* ‘I’, we suppose… Solo play is supported, but grab up to four pads and enjoy the supreme silliness of gaming’s greatest marathon.

See all of Japan!
Cross the entirety of the land of Nippon in a series of creative courses spanning busy city streets, village lanes, bustling markets, mountaintop shrines, supermarkets and even unsafe sake distilleries! Four courses will be available at the launch of Early Access, with more being added on the road to completion.

Wacky characters!
Go toe-to-toe with some of the coolest contestants who ever did, er… contest! Lobster-man J DARWIN, onesie-obsessive Elizabeth Nishibori, school uniform fan Zenbei “Xen Bae” and the completely normal Snuguru Maestro are among the challengers vying for the podium!

Epic pratfalls!
Swinging poles! Giant face-slapping fish! Cyclists! Shiba Inu! Panes of glass! Traffic! False doors! Barrels! Rolling beams! Wobbly planks! Flying fruit! More Shiba Inu! EARTHQUAKES!!!!! Dodge and dive over the lot or suffer the painful and embarrassing consequences of physics-based collisions…

Tons of surprises!
You never know what will happen next in Nippon Marathon. Perhaps you’ll find time for an impromptu spot of slot machine fun? Maybe a news anchor will jetpack in to interview you on the racetrack? Heck, anything is possible…

Drop-in/drop-out play!
Need a bathroom break to squeeze pineapple juice out of your foam lobster claws? Random pedestrian passing by your couch and wants to play? Whatever the cause, hop in and out for the ultimate, flexible party get-together!

Our friends over at Eurogamer played it recently and did a good job of communicating how utterly insane it all is:

Let us know if you’ve already played the game on Steam and what you think of it. The Nintendo Switch, PS4 and Xbox One versions are expected in Autumn this year.

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Super Famicom Exclusive JRPG La Wares Translated Into English

Hot on the heels of its complete English translation of Princess Minerva last year, Dynamic Designs is back with a new translation release for yet another Japan only Super Famicom JRPG; Shin Seikoku: La Wares now joins the ever growing list of Super Famicom games that is now accessible to any English fluent retro enthusiast.

In this 1995 J-Force-developed, Yukata-published RPG you get a fairly unique mix of medieval fantasy combined with mecha armour. The game is an official adaptation of popular Japanese pen and paper RPG brand Wares Blade, featuring Golems (mechs) from an ancient civilization that can only be piloted by certain people and shape the entire concept of civilization and warfare. The combat takes place in a Dragon Quest/Phantasy Star first-person viewpoint, but it’s divided into classic party combat in the dungeons and Golem combat in boss fights and over-world encounters.

The game kicks off with an introduction to the current state of the realm, a plot by a shady bunch to revive one of the eight sacred Golems and the unlikely pair of main protagonists: The young bandit Chiffon and tomboy princess Michelda. You can sample the new English translation in the prologue below.

If the characters and box artwork style look familiar, you are probably a Sailor Moon fan. No, those designs are not just inspired by Kazuko Tadano, those are her actual creations! She was part of the team working in the game and these certainly translate her style very well. If you happen to have the original Super Famicom cartridge around, you can use the translation patch along with your RetroN 5 or Retro Freak clone console.

Was La Wares one of the many JRPGs that caught your eye back in the day? Will you give this game a spin now that the English translation joins up with the original Romanian translation was released back in 2015? Or perhaps you prefer something a little more recent like the (surprisingly similar) Lost Sphear? Polish those Golems and drop us a comment below.

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Two New Hamster ACA Titles Dropping Next Week On Switch eShop

Data East’s love affair with the Nintendo Switch is set to continue next week thanks to Hamster’s Arcade Archives label. Magical Drop III drops onto the eShop giving puzzle lovers who keep wandering why Taito’s Puzzle Bobble is still a no show on the system something to look forward to. This charming third entry in the popular series not only brings the addictive multiplayer versus mode, but also a great big chunk of single-player story mode if you prefer to mix and match those bubbles alone.

Another slice of retro arcade action is also seeing release next week with Irem’s Heroic Episode (also know as Youjyuden in Japan) joining the rest of the ACA library. At first you may be fooled into thinking this is Irem’s answer to Capcom’s Commando set in a heroic fantasy world. However, once you beat the first level boss, your character stands on a cliff, spreads his wings and jumps over the edge! The game then becomes a more traditional TATE scrolling shmup, thus combining both run-n-gun and scrolling shmup genres into a single package.

Both titles will be released on 22nd February at the regular $7.99 / €6.99 / £6.29 price point. Will you be inserting coins in any of these two next week? Ponder your comments while gazing at the ridiculously awesome arcade flyer for Youjyuden.

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Weirdness: Switch’s HD Rumble Helps Australian Man Discover Tumour In His Hand

The Switch’s HD Rumble is pretty impressive – but as Australian programmer Chris discovered, it has added benefits.

Posting on Reddit, Chris explained that as a huge Nintendo fan, he bought a Switch early on. During one of his many heated Mario Kart 8 Deluxe sessions, he noticed a pain in his right hand:

As soon as I played Mario Kart I started getting a shooting pain from my right palm to the first joint in my index finger when the controller vibrated, especially when collecting coins.

He shrugged it off initially. Speaking to Kotaku, Chris said:

I’m a programmer, and it was a pretty busy time at work, so I just put it down to [a repetitive stress injury] or something similar. I thought maybe it’d go after a few quieter days. I would’ve definitely used it as an excuse if I had been losing races against friends, but I’m currently unbeaten, so no one really knew about it.

However, his wife – who played Mario Kart with him – picked up on his complaints of pain. What was strange was that when using other controllers with rumble, such as the Xbox One pad, Chris didn’t experience any discomfort. It was only when playing Mario Kart 8 – which uses a short, sharp rumble effect when picking up coins – that he felt the issue.

Eventually, Chris sought medical help:

After a few weeks with the pain still there, and a small bruise-like mark showing on my palm. I definitely knew something was wrong, but the doctors told me to just keep an eye on it, especially when they found out that I use my hands a lot at work.

Six months later, and Chris had a small lump on his hand. He returned to the doctor and was told it was a tumour which had around a 5 percent chance of being cancerous:

According to the UltraSound and a MRI they’re thinking it might either be a vascular malformation or a giant cell tumour. They won’t know until they take it out.

He’s due to have it removed next week, and credits Nintendo’s console with detecting the issue:

I definitely believe that if it hadn’t been for the Switch I wouldn’t have gone to the doctors until the mark started to raise from my palm months later.

Another selling point for Switch!

Thanks to SLIGEACH_EIRE for the tip!

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Guide: Bayonetta 2 Secret Accessories, Weapons, Characters, And Costumes – How To Unlock Them All

Bayonetta 2 sure does like its secrets. There are an absolute ton of different items to unlock in the hack and slasher, which either make life easier or much prettier for you.

We also want to make life easier for you, so that’s why we’ve rounded up all of the secret accessories, weapons, characters, and costumes in Bayonetta 2 to help you unlock them.

Secret Accessories

Accessory How to Unlock Halo Cost
Bracelet of Time Beat Story Mode on 2nd Climax with at least Gold on every chapter. 200,000
Climax Brace Acquire 50 Umbran Tears of Blood. 500,000
Climax Brace II Complete Story Mode on 2nd Climax with at least Platinum rank on every chapter. 500,000
Eternal Testimony Acquire 25 Umbran Tears of Blood. 500,000

Secret Weapons

Weapon How to Unlock
Handguns Beat Story Mode on any difficulty.
Scarborough Fair Purchase Super Mirror.
Shuraba Purchase Super Mirror.
Chain Chomp Beat Story Mode on 3rd Climax.
Rodin Beat Rodin.
Umbran Armour Beat Story Mode Chapter 14 on any difficulty and purchase the Earrings of Ruin.

Secret Characters

Character How to Unlock
Jeanne Beat Story Mode on any difficulty.
Rosa Beat Story Mode on 3rd Climax.
Balder Beat Balder’s Verse in Tag Climax.
Rodin Beat Rodin’s Verse in Tag Climax.

Secret Costumes

Costume How to Unlock
Rakshasa Umbran Elegance Purchase Rakshasa.
Kafka Umbran Elegance Purchase Kafka.
Chernobog Umbran Elegance Purchase Chernobog.
Takemikazuchi Umbran Elegance Purchase Takemikazuchi.
Chain Chomp Umbran Elegance Purchase Chain Chomp.
Super Mirror 2 Progress in Story Mode.
Schoolgirl Couture Bullet Purchase Super Mirror 2.
Police Woman Couture Bullet Purchase Super Mirror 2.
Witch Apprentice Couture Bullet Purchase Super Mirror 2.
Metal Witch Couture Bullet Purchase Super Mirror 2.
Dress Couture Bullet Purchase Super Mirror 2.
Uniformed Couture Bullet (Jeanne) Purchase Super Mirror 2.
Super Mirror 64-2 Progress in Story Mode.
Mushroom Kingdom Princess Couture Bullet Purchase Super Mirror 64-2.
Sarasaland Princess Couture Bullet Purchase Super Mirror 64-2.
Hero of Hyrule Couture Bullet Purchase Super Mirror 64-2.
Galactic Bounty Hunter Couture Bullet Purchase Super Mirror 64-2.
Super Mirror Beat Story Mode on 2nd Climax.
Old-Old Hairstyle Couture Bullet Purchase Super Mirror.
Nun-Old Hairstyle Couture Bullet Purchase Super Mirror.
Uniformed-Old Hairstyle Couture Bullet (Jeanne) Purchase Super Mirror.
Super Mirror 64 Beat Story Mode on 3rd Climax.
Sarasaland Princess-Old Hairstyle Couture Bullet Purchase Super Mirror 64.
Hero of Hyrule-Old Hairstyle Couture Bullet Purchase Super Mirror 64.
Galactic Bounty Hunter-Old Hairstyle Purchase Super Mirror 64.
Mushroom Kingdom Princess Use compatible Princess Peach amiibo.
Sarasaland Princess Use compatible Daisy amiibo.
Hyrule Costume Use compatible Link amiibo.
Galactic Bounty Hunter Use compatible Samus amiibo.
Fox McCloud Use compatible Fox McCloud amiibo.
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Looks Like The Studio That Ported LA Noire Is Working On Dark Souls Remastered

Yes, it wasn’t a fever dream – Dark Souls: Remastered really is coming to Nintendo Switch and it’s just over three months out. And as we drag our hollowed form towards that release date, more details are beginning to emerge regarding its development, including who might be dealing with the porting process.

According to a listing the Australian Classification Board (which deals with game ratings Down Under), China-based studio Virtuos is listed as a developer. Neither the developer nor publisher Bandai Namco has officially confirmed the news, but if true, it could be another reason to be excited for the first portable Souls.

The studio has a lot of experience porting titles to console, and that includes the Nintendo Switch version of L.A. Noire that made a respectable impression on us last year. It’s also believed that Polish porting studio QLOC and some members of FromSoftware are also working on the ports.

Let us know what you make of the news, and whether it gives you more reason to check out Dark Souls Remastered when it hits Switch on 25th May, 2018… 

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Runner3 Completes Development, Submitted to Nintendo

Runner3 is one of the higher profile indie games on the horizon for the Switch, continuing the rhythm-platformer gameplay in what seems like an even more outlandish adventure than the last. The game was promised for a 2018 release date, and it seems that the developers are closing in on announcing that release date, as it’s just been confirmed that Runner3 is currently under review at Nintendo.

A post recently appeared on the official devblog confirming that Runner3 has gone gold and that Nintendo is in the process of ensuring it’s fit for a release. Assuming all goes well, Choice Provisions will then commence the printing of the game on physical cartridges and have the release date announced shortly after. Hopefully this all means that we’ll be seeing the game sometime this spring, but the wait may turn out to be longer than that.

What do you think? Will you be picking up Runner3? Which Bit.Trip game was your favorite? Share your thoughts in the comments below.

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Mega Man Legacy Collection Might Be One Release on Switch

Yesterday brought with it the fascinating news that the upcoming re-release of the Mega Man X series will likely be split between two separate collections, echoing the predecessor collection for the classic Mega Man series. It was assumed that Mega Man Legacy Collection would simply be re-released in two parts as it appeared on other platforms, but a new ratings listing seems to indicate otherwise.

The ESRB recently published a rating for Mega Man Legacy Collection 1 & 2, indicating it will be a single release. If this turns out to be an accurate listing, then that would mean that Capcom will be tossing the full Mega Man classic series onto one cartridge. It wouldn’t be too surprising if this did come to pass, but nothing’s official until we hear about it from Capcom. Given the recent influx of Mega Man news, it probably is gearing up for an announcement.

What do you think? Would you buy a complete Mega Man Legacy Collection? Which Mega Man game is your favorite? Share your thoughts in the comments below.

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Review: Fe (Switch eShop)

Having cut its teeth with many a black-humoured title in the past – including the wickedly clever Stick It To The Man and the upcoming Flipping Death – you’d think that Swedish developer Zoink Games had found its niche and settled itself in for the long haul. But then along comes Fe, a game that trades funny bones for heart strings and ends up offering one of the most unique experiences on Nintendo Switch.

Song is the central theme at play here. No, this isn’t a pop-addled karaoke sim, but rather an action-platformer that uses the voice of its titular character to interact with the dark and mysterious world around it. Fe starts off with just a single language to its name, but as you explore further you’ll encounter more creatures and unlock new vocal melodies, which in turn reveal extra abilities and means of exploring forests, mountains, rivers and beyond.

It’s a bold move to have a game completely void of dialogue or a text-driven narrative, but it’s a decision that works because Fe – much like fellow silent experiences such as Journey or Proteus – uses the simple yet poignant themes of its story to drive it forward. Fe’s forest home is under attack as a race of cycloptic creatures known as the Silent Ones begin to take over, capturing creatures and placing a chokehold on the natural world around them. It’s a plot that’s clearly juggling a few messages – from the destruction of nature through urbanisation, to the concept of being part of an interconnected whole – but it never forces one or more of them down your throat, instead it lets the simplicity of its allegory take the reins.

Fe’s rural locale is an open-world of sorts, a semi-linear sandbox that you can explore and uncover at your own pace. There’s always a gentle hand guiding you in the right direction – both in the form of creature encounters that lead you in a given direction or by holding the sing button (ZR) to call in a bird that will then flap away and show you where to go next. For a game intriguing enough to accommodate younger players, it’s nice to see Zoink Games offering a means of navigating a world that could have been overtly obtuse.

Every creature you meet speaks one of six languages – and each one is unlocked as you push further into its colourful, contrasting setting. With a series of pink crystals serving as the main source of collectibles – which enable you to unlock further abilities as you progress – there’s plenty of room for replayability as you return to old areas with new powers, such as the power to glide across large gaps on wind currents or reach high ledges with spring-loaded plants.

To ‘connect’ with a given creature, you’ll hold ZR then tilt the Joy-Con to find the right frequency. It’s not particularly challenging as the HD Rumble gently reminds you where the sweet spot is, but it’s a neat way to bring Switch’s handheld gyroscopes into a title designed to be multiplatform. Each animal also plays its part in the Nordic ecosystem you’re exploring, and connecting with them offers a plethora of new powers. Giant birds can be used to cross unpassable gaps, while stags can be used to skewer those pesky Silent Ones.

These passive powers only last as long as you’re around a given creature, but there are plenty of more active abilities you’ll unlock once you’ve collected enough pink crystals and made an offering to the giant tree at the heart of Fe’s world. These powers open up how you explore Fe’s world, so whether you’re clambering up trees or gliding across great distances, you’re never left feeling unempowered as you explore deeper and further.

Without the ability to fight for itself, Fe instead has to rely on using other animals or, more often than not, falling back on good ol’ stealth. The almost mechanical Silent Ones – which can insta-kill you on sight – are a constant danger, so you’ll use small black bushes to conceal yourself or scurry up a nearby tree. With so much cover available, much of the dread these Doctor Who-esque foes exude tends to evaporate, although there are some more tense moments where you’re forced to sneak by with an item needed to free a creature or complete a task.

This being a platformer at heart, there’s plenty of ledge hopping to be had. Unfortunately, it’s an area that Fe finds a little difficult to nail. It’s by no means broken, but it can feel unintuitive at times, including the awkward power to climb trees that requires you to jump up until you reach its peak (which often leads to one jump too many and a long plummet down). It’s an issue that becomes less of a problem the further you progress, but it makes the first few hours something of a mechanical slog.

Visually, Fe looks pretty good on Nintendo Switch, with no real slow down or screen tearing encountered during our playthrough. It’s noticeable a little fuzzier in presentation in both tabletop and handheld mode when compared to the versions running on other consoles, but the contrasting light and dark shades of its colour palette works to lessen the impact of this graphical optmisation.

Conclusion

Poignant and moving in both theme and execution, Fe is one of the most unique platformers on Nintendo Switch. Its platforming can be a little hit and miss, and its stealth feels a little too forgiving at times, but that doesn’t stop its world and the unique vocal premise from bewitching you with a dark and Gothic Nordic fairytale. While it’s not as groundbreaking as other dialogue-less games such as Journey, it’s still one of the most intriguing worlds to explore on Switch, and proof Zoink Games is more than just a one joke pony.

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Bayonetta blasts onto the Nintendo Switch system with two stylish games

Bayonetta blasts onto the Nintendo Switch system with two stylish games

Time to check your style and hone your reflexes. Both the original Bayonetta™ and the Bayonetta 2™ games are now available for the Nintendo Switch™ system. The deadly witch is back and ready to dispatch her enemies in creatively devastating ways.

Bayonetta
See how the saga started! Bayonetta has lost her memory after being asleep at the bottom of a lake for 500 years. The Umbran Witch must now summon Infernal Demons, dodge enemy attacks to slow down time, and defend against the armies of Paradiso as she uncovers the truth of her long-lost past. Deftly change weapons to take out your foes in the most stylish way possible!

Bayonetta 2
Bayonetta sets on a quest to save her friend’s soul, and it will take all the pistols, whips, hammers, flamethrowers, and poison bows at her disposal to do it. This sequel takes the original game’s stylized action and massive scale and amplifies them to ridiculous levels. You’ll also be able to team up with other Umbra Witches in a two-player cooperative mode that can be played via local wireless* or online.**

Purchasing Info:
There are a few ways to purchase both games for one low price. Buying the retail version of the Bayonetta 2 game will also grant you a download code for the original Bayonetta game. Or, if you decide to buy digitally, buying the digital version of one game will automatically grant you a discount on the other game.

Please visit the official site (http://bayonetta2.nintendo.com ) for more details!

*Additional games and systems required for multiplayer mode. Sold separately

** Nintendo Account required. Online services and features, including online gameplay, are free until the paid Nintendo Switch Online Service launches in September 2018.

Game Rated:

Blood and Gore
Intense Violence
Partial Nudity
Strong Language
Suggestive Themes