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Review: Kona (Switch eShop)

Kona seems to intent on reclaiming the term ‘walking simulator,’  which has become a bit of a slight of late. Describing a game as such instantly paints a picture of a barely-interactive first-person ‘experience’ that’s more concerned with narrative than gameplay.  And while it still ticks many of the aforementioned walking simulator boxes, Kona also stakes out territory in a bunch of other interesting genres.

The game’s cinematic story combines elements of film noir, horror, and whodunnit mystery. There’s even a little of the Coen Brothers’ fatalistic quirkiness in here, right down to the presence of a deadpan narrator who lends colour and shade to your discoveries.

You play the part of hard-bitten private investigator Carl Faubert, who picks up a seemingly innocuous case of vandalism in a remote Canadian mining community. This deserted, frozen landscape is equal parts beautiful and foreboding as you start to piece together an increasingly strange tale. Canadian politics, native folklore, family drama, and dark fantasy are all woven in.

As you wander around Kona’s deserted cabins, abandoned stores and icy tundras, you’ll encounter numerous clues about what’s going on and who’s been doing what to whom. Interacting with these elements by hitting ‘A’ will gradually fill in Faubert’s scrapbook-like journal, which you can pore over at your leisure.

The game revels in its 1970 setting. You have access to a Poloroid camera for recording particularly strange occurrences, while Faubert also has access to a beat up old pick-up truck for travelling between snowbound locations. The driving mechanic is a little clumsy, with poor visibility and ponderous handling, but it actually suits the setting quite well.

Indeed, the free-roaming scope of Kona works to set it apart from other walking simulators. Your ability to wander around this open environment – as compact as it is – and pick up clues on a whim feels empowering, making you feel like you’re actually directing the investigation rather than observing it.

Another element that deepens your connection to Kona’s world is a light survival game element. Faubert is vulnerable to the elements and the effects of stress, and it’s up to you to manage both. The former is the better defined system, and requires you to light fires as you encounter them in the environment. Stepping into a chilly log cabin, lighting a few logs and locating the light switch is a strangely comforting part of each stage of your investigation, and it works to draw you further into Kona’s world.

Managing your stress level is relatively ill defined by comparison. Just chowing down on the odd dose of medication and keeping warm generally does the trick. In truth, both systems are fairly inconsequential when it comes down to it. You’re essentially monitoring two gauges in addition to the health bar, and if you’re thorough with your looting and purposeful with your movements you won’t be in any real danger.

Kona also steps into first-person action territory from time to time, as you take up arms (a hammer, a hatchet, or even a gun) to fend of certain creatures. Make no mistake, this is hardly DOOM or even Resident Evil, and it all feels a bit awkward. However, it does work to strengthen that feeling of agency within this narrative-driven world. Add in a dose of point-and-click adventure-style item collection and environmental manipulation – find the wire to power the generator to raise the lift to collect a crowbar to move a rock – and Kona soon reveals itself to be an impressively immersive game.

There are a few technical things that break that sense of immersion, however. Given the game’s heavy reliance on interaction prompts, it’s a little puzzling how imprecise it can be to centre and activate the appropriate one. We would often find ourselves shuffling around in small circles, rotating our view just to try and open a cupboard. Technically, too, the game struggles a little on Switch. The graphics have obviously been simplified from the console and PC versions. They still manage to create a moody atmosphere, even if they occasionally fall short of the game’s stylish cinematic framing devices.

What’s more of a problem is a clumsily handled loading system that rears its head whenever you move across the invisible barriers separating each major section. At these moments the whole game grinds to a halt without warning while a circular symbol appears to let you know the game hasn’t crashed. It looks and feels a bit like a broadband advert, which is a bit of a mood spoiler.

Conclusion

Kona is a walking simulator that makes an admirable attempt to increase the usual level of interactivity and player agency. While not all of those attempts pay off, and it suffers from some disappointing technical issues, it remains a highly absorbing and atmospheric adventure-survival experience.

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THQ Nordic Is Reviving Its Nickelodeon Back Catalogue For Modern Systems

Publisher THQ Nordic has announced that it is partnering with children’s media company Nickelodeon to revive some of the popular licensed games released during the “old” THQ era.

Childhood favourites set to be resurrected include:

  • Avatar: The Last Airbender
  • Back At The Barnyard
  • Catscratch
  • Danny Phantom
  • El Tigre
  • Invader Zim
  • Jimmy Neutron
  • My Life As A Teenage Robot
  • Rocket Power
  • Rocko’s Modern Life
  • Rugrats
  • SpongeBob SquarePants
  • Tak And The Power Of JUJU
  • The Fairly OddParents (US only)
  • The Ren & Stimpy Show
  • The Wild Thornberrys

Jon Roman, Senior Vice President of “Toys” at Nickelodeon, had this to say: 

The appetite for Nickelodeon content old and new continues to grow and it’s exciting to bring our beloved content to new audiences through this partnership with THQ Nordic. These titles were popular when they were first released and we can’t wait for fans around the world to rediscover their favorites.

Not to be outdone, Adrienne Lauer, VP Digital Sales & Business Development Americas at THQ Nordic, added:

This one hits close to home! We are very proud of signing this agreement, which was originally executed by the “former” THQ Inc. We believe the combination of strong licenses and solid, crisp gameplay was one of THQ Inc’s trademark strategies, and we intend to continue this tradition. I am confident we chose one of the strongest partners for doing just that. It is a perfect fit for our “asset care” strategy: bringing back fan-favorites, continuing to support legacy games and make them available on current and even next-gen platforms.

While previous THQ efforts based on these franchises weren’t exactly AAA gold, it’s nice to see them get a new lease of life. 

We don’t know the formats these will be coming to yet as THQ Nordic says it will release information regarding “on-shelf availability” in the coming months, if Switch isn’t included then we’ll eat our hat.

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Kirby Star Allies Gobbles Its Way To The Top Of The Japanese Charts

The Media Create data for the Japanese multiformat charts is in, hot off the digital presses, and it shows Kirby Star Allies arriving on Japanese shores with quite the impressive debut. It enters the charts at number one, with 222,031 copies sold in its first week.

Splatoon 2 has also had a great week, surging back up the charts to number two 30,471 copies sold last week. Attack On Titan 2 entered the chart at number three on PS4 with 28,480 copies sold, with the Switch version coming in not too far behind with 22,941. Here’s the top 20, with lifetime sales shown in brackets:

 [Switch] Kirby Star Allies – 222,031 (New)
2 [Switch] Splatoon 2 (Bundle Version Included) – 30,471 (2,136,957)
3 [PS4] Attack on Titan 2 (Limited Edition Included) – 28,480 (New)
4 [Switch] Attack on Titan 2 (Limited Edition Included) – 22,941 (New)
5 [PS4] Hokuto ga Gotoku (Limited Edition Included) – 20,448 (143,563)
6 [PS4] Monster Hunter: World (Limited and Bundle Editions Included) – 166,614 (1,970,886)
7 [Switch] Mario Kart 8 Deluxe (Nintendo, 04/28/17) – 15,408 (1,415,211)
8 [PSV] Attack on Titan 2 (Limited Edition Included) – 15,621 (New)
9 [Switch] The Legend of Zelda: Breath of the Wild (Limited Edition Included) – 10,434 (918,501)
10 [Switch] Super Mario Odyssey (Bundle Version Included) – 9,076 (1,657,931)
11 [PS4] Winning Post 8 2018 – 8,459 (New)
12 [3DS] Pokemon Ultra Sun / Ultra Moon – 7,708 (1,592,916)
13 [PS4] Devil May Cry HD Collection – 6,280 (New)
14 [PS4] Rainbow Six Siege Advanced Edition – 5,978 (22,211)
15 [3DS] Future Card Buddyfight: Tanjou! Oretachi no Saikyou Body! – 5,362 (New)
16 [PS4] Gal Gun 2 (Limited Edition Included) – 5,362 (New)
17 [PSV] Winning Post 8 2018 – 3,837 (New)
18 [Switch] Winning Post 8 2018 – 3,745 (New)
19 [Switch] Mario + Rabbids Kingdom Battle – 3,728 (167,333)
20 [PS4] The Silver 2425 – 3,550 (New)

In hardware, Switch remained on top of the charts, with Kirby and Splatoon 2 driving new units sales well beyond PS4 and PS4 Pro:

1 Switch – 54,342 (45,084)
2 PlayStation 4 – 14,349 (14,251)
3 PlayStation 4 Pro – 8,278 (14,112)
4 New 2DS LL – 4,937 (5,413)
5 New 3DS LL – 3,664 (4,074)
6 PlayStation Vita – 3,644 (5,476)
7 2DS – 547 (761)
8 Xbox One – 80 (78)
9 Xbox One X – 74 (104)

What do you make of this week’s Japanese charts? A great debut for Kirby and AOT2, and Splatoon 2 riding high again. Be sure to share your thoughts with the community below…

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Video: Here’s How To Use An Xbox One Or PS4 DualShock 4 With Your Nintendo Switch

We love the Switch Pro Controller – in fact, personally we think it’s the best controller on the market, at least for our needs. But if you don’t want to fork out heaps of cash and you happen to have another console’s controller to hand, you might feel inclined to use that if the humble Joy-Con don’t cut it for you.

That’s why we assume 8Bitdo created this handy USB Wireless Adapter, which – as well as having a catchy name – allows you to connect various controllers up to your Switch through the mysterious sorcery of Bluetooth. That includes Xbox One, PS4 DualShock 4 and – yes! – even your dusty old Wii U Pro Controller or Wii Remote.

Make sure you check out the video above to see it in action with as little latency as possible.

Please note that some of the links on this page are affiliate links. If you click them and make a purchase we may receive a small percentage of the sale which helps support the site. Please read our FTC Disclosure for more information.

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Vivendi Sells Ubisoft Stock As French Publisher Forms Deal With New Investor Tencent

In a shock move in the ongoing Ubisoft takeover saga, French multinational corporation Vivendi has sold its entire 27.27 percent stake, effectively ending its year-long attempt to take a controlling investment in the Assassin’s Creed and Tom Clancy publisher. The stock sale, which amounts to around 30.5 million individual shares, was announced yesterday, following months of negotiations and takeover attempts throughout 2017 and the beginning of 2018. The exiting deal with Vivendi also ensures the multinational cannot attempt to re-buy stock from Ubi for five years.

The move has also made way for another shock announcement, with Ubi announcing the arrival of some new investors, including one that sees Chinese gaming giant Tencent acquiring five percent in the French publisher. The new partnership will see Tencent, “operate, publish and promote several of Ubisoft’s most successful titles on PC and mobile in the Chinese market,” said Ubi in an official statement.

“We are honored to start this new chapter of our relationship with Ubisoft, and to be able to bring many of Ubisoft’s creative and renowned titles to our Chinese customers,” added Martin Lau, president of Tencent, in the same press announcement.

What’s your take on the big talking point with Ubisoft and the end of the Vivendi saga? Also, what do you think about Tencent working with Ubi on the incredibly valuable Chinese market? We want to hear your views…

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Aqua Moto Racing Utopia Is Finally Ready For Release On Wii U

Zordix Games has revealed that Aqua Moto Racing Utopia is now complete and ready for release on Wii U, and that the game will be available on the console’s eShop “soon”.

Aqua Moto Racing Utopia has had a very interesting few years indeed. We initially heard about the game being developed for Wii U way back in February of 2014, but as the next few months went by with no news, we started to worry about what might be causing such a delay.

Jumping way forward to November 2017 we finally saw the game arrive on Switch in Europe, with a North American release arriving just last month. In a slightly surprising move, but one that is definitely commendable, Zordix has seemingly stuck with its original promise from all those years ago, following up on the recent Switch release with a version on Wii U.

This Wii U edition appears to contain all the bells and whistles present in other versions – you can check out our review of the Switch version of the game if you’d like to know more.

Have you already played the game on Switch? Have you been desperately hoping to see this Wii U release? Let us know down below.

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Action Platformer Shadow Bug Will Put Your Speedrunning Skills To The Test Next Week

Two-man indie developer Muro Studios has announced that Shadow Bug will arrive on Nintendo Switch on 30th March.

In the game you control the overpowered ninja hero Shadow Bug, saving your home forest from the evil factory by slicing monsters to pieces. The game takes you on an adventure through a variety of attractive, twisted landscapes, placing an emphasis on action and speedrunning as you slash your way through.

Shadow Bug revolves around a movement mechanic that sees you attacking the enemies around you to dash forwards, theoretically creating some interesting ways to whizz around each level.

FEATURES

– A completely new take on platformer games.
– 36 hand crafted levels filled with action, exploration and puzzles.
– Unique core mechanic: move by attacking enemies.
– Breathtaking soundscape with an epic soundtrack and immersive sound effects.
– Leaderboards for speedrunning levels.
– Mesmerising art with picturesque parallax backgrounds and mystical silhouettes.
– 6 memorable boss fights.

The game is set to launch in North America and Europe for $8.99 / €8.99.

Is this one going on your wishlist? Let us know what you think about the game in the comments below.

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Top-Down Adventure Crashlands Will Bring Sci-Fi Survival To Switch In 2018

Yesterday’s Nindies Showcase unveiled a treasure trove of new indie games headed to the Nintendo Switch eShop, but that’s far from the only announcements. Along with the confirmation Morphies Law is still coming (despite its absence from the Showcase), developer Butterscotch Shenanigans has confirmed its own sci-fi survival adventure, Crashlands, is also headed to Switch.

Set to arrive in 2018, Crashlands casts you as Flux Dabes, an intergalactic delivery trucker who ‘crash lands’ (geddit?) on an alien planet and must survive so he can complete said delivery on time. It’s a survival game and a top-down shooter all rolled into one, and it should add another string to Switch’s growing Nindies bow.

Let us know what you think of Crashlands, and whether you think it’ll be a good fit for Switch…

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What Happened To Morphies Law In The Nindies Showcase?

We saw lots of amazing games that are coming to the Switch eShop in the next few months in yesterday’s Nindies Showcase, but eagle-eyed readers might have noticed the absence of the eagerly anticipated competitive shooter Morphies Law, which was so prominently featured in the previous Nindies Showcase. So what happened?

This ambitious game from developer Cosmoscope was originally planned for release in Winter last year, but it seems the development team needs a little bit more time to get this shooter ready for prime time:

As Miyamoto-san famously said “A delayed game is eventually good, a bad game is bad forever.” And while this isn’t necessarily true in today’s world of updates and patches, we’re glad to see this game shouldn’t be released as an unfinished mess on day one!

Let us know your thoughts on this news with a comment below. Are you looking forward to this one?

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SteamWorld Dig 2 And Stardew Valley Are Some Of The Best Selling Indie Games On Switch

As part of a press briefing at GDC 2018 – where it was also revealed that the Nintendo Switch eShop will receive an update to improve game visibility – Nintendo revealed the top ten selling indie games, and it’s a who’s who of independently-developed hits. Here’s the list (in no particular order):

There are some expected big hitters in there, such as the brilliant Celeste, the ever-engrossing Stardew Valley and the superior sequel, SteamWorld Dig 2. There are also a few surprising entries, such as Fast RMX and NBA Playgrounds (presumably driven by the fact they were released early in Switch’s life cycle where there were fewer games to choose from on the eShop).

Nintendo also revealed digital third-party unit sales surpassed those of physical units in the North America – a first for the region. “This means we’re setting a very similar course to the likes of EA, Activision, Ubisoft, Take Two – all those guys are 50-60 of their total revenue is digital,” comments senior manager for publisher and developer relations Damon Baker. “It’s really encouraging to see this resonating with a Nintendo audience as well.”

What do you make of the list? Are there any indie games you think should have sold more and made the top ten? Share your thoughts below…