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Marvelous Is Working On “Unannounced” Nintendo Switch Titles

Marvelous has revealed that it is working on new Switch titles in a recent interview with Nintendo Dream magazine in Japan.

During the chat, the company was asked if it had any Switch projects underway that hadn’t previously been revealed. Marvelous replied that this is indeed the case, but couldn’t give any more information beyond that.

Marvelous is of course famous for publishing the Senran Kagura series, as well as the farming franchise Story of Seasons / Bokujō Monogatari.

What do you think Marvelous is working on right now? Another Switch Senran Kagura title? Or perhaps something new entirely? Let us know with a comment.

[via nintendoeverything.com, hiro155.blog.fc2.com]

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One Of The Devs Behind Mother 3 And The Mana Series Is Working On A New Game For Switch

Nintendo Switch continues to attract more and more developers to the platform, and that includes veterans who have helped create some of Nintendo’s most beloved titles. Enter one Shinichi Kameoka, the man who served as a producer on Mother 3 on the Game Boy Advance, who has revealed he and his studio Brownies are working on a new title for Switch.

The confirmation was made to Source Gaming in an interview, however, it has been confirmed that the game won’t be a traditional RPG in the vein of Mother 3, but something more unusual like 2017’s Egglia: Legend of the Redcap. Even if it’s nothing like that classic GBA outing, we’re just excited to see what Kameoka-san will be bringing to Nintendo’s hybrid platform.

What do you think Brownies new title will be? What do you hope to see from this veteran developer? Share your thoughts below…

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Nintendo Applies For New N64 Trademark – Is Another Classic Edition On The Way?

With the NES and SNES Classic Editions proving to be commercially successful, it’s almost inevitable that Nintendo will produce another ‘recooked’ version of one of its vintage platforms. Given that Nintendo Co., Ltd. has just applied for an N64 trademark in Japan, one might assume that the 64-bit console – home to iconic games such as Super Mario 64, GoldenEye 007 and Banjo-Kazooie – is next.

The trademark covers elements such as “video game program, controller for game machine, joystick for video game machine, TV game machine” and more. If you can read Japanese, the full application is below.

Before we get too excited, it’s worth noting that Nintendo applied for a trademark relating to the Game Boy last year, sparking rumours that the popular handheld would be next – but we’ve yet to see a Game Boy Classic Edition appear.

In fact, this isn’t even the first time that the N64 trademark has been renewed – a similar filing took place in Europe last year. Do you think we’ll see it soon, or are these trademarks just a case of Nintendo protecting its history? Let us know with a comment.

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Deals: This Splatoon 2 amiibo Pre-order Is Totally Off The Hook

If you’ve been enjoying Splatoon 2 lately and are looking forward to the upcoming Octo Expansion, you will likely be interested in Pearl and Marina amiibo which are now available on the Nintendo UK Store for pre-ordering.

Pearl is the cute and sassy MC, while Marina is the dazzling DJ genius. They are known as the pop idol-duo ‘Off the Hook’. Together, they host the Inkopolis News and Splatfest events; in which Inklings pick one of two sides and battle the opposing team in Turf War. Fans love them for their unique, futuristic sound.

Please note that some of the links on this page are affiliate links. If you click them and make a purchase we may receive a small percentage of the sale which helps support the site. Please read our FTC Disclosure for more information.

A few of the older Splatoon 2 amiibo are currently available on the Nintendo UK Store too, so if you missed them the first time around. Here is another chance to rectify this situation.

Will you be picking up this lovely pair of amiibo? Let us know in the comments below…

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New Mario + Rabbids Donkey Kong DLC Trailer Introduces Rabbid Cranky And New Ways To Play

Ubisoft has released a brand new trailer to showcase the upcoming Mario + Rabbids Kingdom Battle: Donkey Kong Adventure DLC.

Players will embark in an epic battle against a vengeful Rabbid Kong who uses his new powers to take over a mysterious island. Donkey Kong and Rabbid Peach are present, alongside a brand new Rabbid hero, Rabbid Cranky, and these will all team up on a journey across four brand new environments. 

As you can see from the trailer, we can expect to see a brand new island (where these new environments will be set); new ways to play (including an entirely new throwing and banana-swinging mechanic for Donkey Kong); and all the hilarious craziness that we saw in the original game.

Mario + Rabbids Kingdom Battle: Donkey Kong Adventure is set to release on the Switch eShop next month in June as part of the game’s Season Pass.

Will you be diving back into the whacky world of the Rabbids?

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Twin-Stick Switch Shooter Sleep Tight Arrives On 26th July With 12 Playable Characters

Following on from its reveal back in November, developer We Are Fuzzy has revealed the cutesy twin-stick shooter Sleep Tight will awaken on the Nintendo Switch eShop on 26th July. Not only that, but the game – which has been designed by developers with experience at Bungie, Ubisoft and Pixar – will come with 12 unique playable kids you can use to keep back the monsters besieging your bedroom.

With plenty of base building action to be had (with everything from pillow forts to water balloons on hand to keep you safe until sunrise, there’s clearly going to be plenty of variety in gameplay to go hand-in-hand with those eye-catching Pixar-esque looks.

What do you make of Sleep Tight’s cutesy gameplay? Worth getting out of bed for? Share your thoughts with the NL community below…

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Review: The Adventures of Elena Temple (Switch eShop)

Before the arrival of extensive open-world gaming, cutting-edge 3D graphics and online multiplayer connectivity, video games were much more humble. Life was simpler and the games of yesteryear were a reflection of this. The Adventures of Elena Temple by GrimTalin is for anyone who has a yearning for the past. It’s intended to be the gaming equivalent of comfort food, providing you with a nostalgic feeling that will bring back fonder memories.  

The game is modelled on challenging old school platform games of the ’80s, with minor puzzle elements thrown in for good measure. You take control of Elena Temple as she navigates more than 50 rooms of a dungeon filled with coins and other treasures as she searches for an exit. Much like a scene out of Indiana Jones, each room is filled with dangerous enemies and obstacles. You’ll spend most of your time shooting snakes with a pistol, destroying pots, jumping between moving platforms, avoiding lethal arrows and hitting switches to access special areas. The open exploration means you have some control over how you progress through the dungeon. There’s also a map if you need some guidance.

The quality of the platform action is on par with the source material it has been inspired by. It’s well executed for most parts, with responsive and precise character movement that makes exploring each room relatively easy if you’re veteran of the genre. If you aren’t familiar with this type of game, the general brutality of it can be punishing at times when you’re required to simultaneously avoid spikes, large cogs and jump across gaps. Fortunately, if Elena is injured she resets in the same room – meaning you can make as many errors as you want.

About the only notable problem is linked to the confined spaces Elena occasionally operates within. This falls back on the level design which is not as refined as what is featured in more prominent platform games of this particular era, or currently on the market. Sometimes movement is restricted because of poor placement of certain platforms, walls or excess spikes – which seems to make some challenges a little bit harder. Despite a limitless amount of retries, the overall sense of accomplishment you get from completing a room should still be satisfying enough. One other factor to note is how the game is relatively short – so expect a few hours at best. Other than the minor issues, the actual gameplay is hard to fault.

What’s likely apparent from the screenshots of The Adventures of Elena Temple is the unique visual presentation of the title. The 8-bit look of the game is so important, there’s an entire story to explain it. You’re not just exploring dungeons as Elena in order to get a dose of nostalgia; you’re actually playing on classic gaming devices in notable locations such as your bedroom or family living room (as is displayed by background photos). The systems featured are parody takes on the Game Boy, Game Boy Advance SP, old computers and even Apple devices. There are seven simulated machines in total, with screen dimensions varying in size. This is especially noticeable when playing in docked mode.  

What this allows you to do as the player is select which system you want to play the game on, with each one offering a different visual style. It’s also explained in the main menu how this title was apparently a classic that nobody ever played, yet somehow kept getting ported across to different platforms of the time, despite poor business decisions. Of course, this is all intended as extra fictional padding to help you further immerse yourself in this retro world. Arguably, the best filters on offer are the Game Boy ones, providing crisp pixel presentation and 8-bit sound effects and music. Regardless of preference, the game plays exactly the same across the seven simulated machines, with the ability to save & exit and then continue from the same point on a completely different machine. The purpose here is to simply satisfy your thirst for nostalgia – with the machine you decide to use up to you. Admittedly, each one does feel like a tacky knock-off of the real thing. 

Conclusion

The Adventures of Elena Temple does a solid job recreating a certain era of platform gaming, despite minor problems linked to level design. What’s unfortunate is how more time, effort and focus seems to have gone into the fictional history of the game and the machines it can be played on for the sake of nostalgia, rather than the gameplay. It’s nice there is reasoning behind the visual filters, but this and the silly story comes across as overbearing when the actual gameplay perfectly captures the feeling of nostalgia. It’s a pity the developer didn’t just release the game in its rawest form, cutting out the excess trimmings and adding in more playable content. 

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Atlus Insists It Is Still “Hard At Work” On Persona Q2 For Nintendo 3DS

Atlus announced Persona Q2 for the 3DS in August of last year as a sequel to Persona Q: Shadow of the Labyrinth, but since then we’ve heard very little about the new game.

Today, Kazuhisa Wada – who is in overall charge of the entire Persona series – told Dengeki magazine that the company is “hard at work” on the sequel. We’d have preferred something a little more detailed but it’s good to know that Persona Q2 hasn’t been entirely forgotten, at least.

The thing is, will there still be much of a market for a 3DS RPG when Atlus eventually gets around to releasing this game? Let us know if you’ll be buying it by posting a comment below.

[via nintendoeverything.com]

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Drum Roll, Please – Gal Metal Is Coming To Western Switch Consoles This Year

Long-time fans of the site will know that we’ve carried a torch for Gal Metal for some time now; we’ve covered the Japanese release of the game, spoken to the man behind it and kept out fingers crossed that it would hit a wider audience at some point soon.

That time has come as XSEED and Marvelous Europe have confirmed that they are bringing Tak Fujii’s game to North America and Europe respectively this Fall.

We reviewed the Japanese version back in February, and said:

If you can embrace the vivid and wacky art style of the comic panel segments and strive for percussive nirvana, there is a refreshing, deceptively deep and gratifying experience here. What stops it from being truly great are the minor inconsistencies of the motion controls, the completely bonkers alien invasion plot and the slow, text-heavy teen melodrama stories. Even so, the game mostly succeeds by subverting many stale genre tropes. It will take time to master your set list and the absence of more contemporary music is initially jarring, but this is a title that is rewarding as well as just really fun. For those who are about to rock, we salute you.

If you’re still interested – and you should be – here’s some PR from XSEED, which is handling North American distribution of the game:

Planet Earth is on the brink of invasion after humanity ruined the peace and quiet of the universe with the broadcast of metal music on the Voyager probe’s Golden Record. Aliens picked up the signal and couldn’t stop headbanging, and now they’re dying off because of it, so they want revenge! A few rogue extraterrestrials make their way to the source of the music and abduct two high school students from the Tokyo suburb of Kichijoji: an unnamed boy, and a drummer named Rinko from an outrageous girls-only metal club. The aliens needed an emissary with whom to discuss the terms of their revenge, and felt either of these two would serve nicely; however, being unable to choose between them, the aliens simply decided to merge their souls into a single being! Now, working together, the all-in-one pair must team up with the other members of K.M.G. (the Kichijoji Metal Girls) and rid the planet of these eight-tentacled extraterrestrials using the power of metal. It’s time to rock these music-hating creeps all the way back to whatever planet they came from!

Gal Metal is a rhythm game designed for Nintendo Switch™ that turns each Joy-Con™ into a drum stick. Players will take hold of the Joy-Cons to rock along with the music as they create their own complex performances and rack up millions of points using personal free-form drum lines based on over a dozen different beats. With Nintendo Switch™ Pro Controller support on offer as well, players will be able to choose how they want to jam and earn metal power to use against the alien invaders in this uniquely adlib-friendly rhythm experience.

Will you be picking this up, or have you already invested in the Japanese verison? Drum a few notes in the comments section to tell us.

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Video: Get Another Glimpse Into The Wacky Levels Of Splatoon 2’s Octo Expansion

Nintendo has slowly but surely been drip-feeding new details about the hotly anticipated Octo Expansion for Splatoon 2. The latest video shows a new escort mission, where you’ll be guiding a ball through a maze, using both your steady stream of ink and various contraptions around the course like a larger than life version of Mouse Trap.

Check out the video below for a brief glimpse at the shenanigans to come:

Are you looking forward to Splatoon 2’s Octo Expansion? How does this new level shape up? Share your thoughts with us below…