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Opinion: By Definition, Pokémon TCG Is No Longer A Hobby

Pokemon
Image: Zion Grassl / Nintendo Life

A couple of months ago, I opened a pack of Pokémon cards and pulled the super-rare Secret Illustration Rare’ (SIR) Charizard card.

There’s even a video someone gave me of them rushing up to the commotion. “The $600 Charizard!” you can hear me yelling in the footage. My friends were cheering. It was awesome.

But there’s a big problem with this amazing memory — and it’s twofold.

First off, and embarrassingly, I probably spent a little over $600 chasing this card (even though I didn’t buy anywhere near as many packs as $600 sounds like it should be). Yikes.

But here’s the worst part: I’m still up big.

Pokemon
Image: The Pokémon Company

How is that possible? Traditionally, trading cards are worth oodles on their release day, then drop in value like a brick in just days, if not hours, later. But lately, Pokémon cards have simply cut to the chase when it comes to their long-term values.

It’s wise to not read editorials for up-to-the-minute card prices, but as of this writing, which is only a short few months after this card’s release, this Charizard has a market value of a bit under $900 according to websites that track stuff like that. (That’s somehow already $300 higher than when I pulled it.)

Not only that, but if I were to have the card graded by the most famous trading card authentication and grading service, this Charizard in a ‘gem mint’ condition is currently fetching barely under $2,500!

So why do I consider that “the worst part”?

Well, because it’s not healthy for so many brand new, non-serialised cards like this Charizard to be worth thousands of dollars, is why. The ramifications for the product are damning.

Even compared to the infamous pandemic years, Pokémon fans can totally forget about finding cards in stores these days; adults are brawling in the aisles of stores, all while bots scrape the internet before you can buy cards online. Meanwhile, entire cottage industries have risen around ripping packs, mystery repackages, and famous (and infamous) card streamers.

Heard of the term ‘recession indicator’? If ever there was one, the Pokémon TCG is it. Pokémon TCG should no longer be considered merely a fun hobby people like; it’s firmly a critical part of the world economy. And it’s acting like it.

By the Numbers

Pokemon
Image: Alex Olney / Nintendo Life

While it feels like Pokémon TCG has been non-stop booming for decades now, if you haven’t been paying attention over the past year and a half especially, the overall trading card market is now on a new level. It’s an unprecedented economic level, in fact.

This figure has been oft-reported recently but bears repeating: according to an index by Collectors (the parent company of professional grading company PSA), Pokémon card values collectively rose 282% between the years of 2004-2020, with most of that rise happening near the end, around the pandemic.

CNBC reports that the same index shows an out-of-this-galaxy 1,350% increase between 2020’s high and today.

Here’s a good way to visualise that increase. Below is a screenshot of TCGPlayer.com’s “Top 10 most expensive Pokémon cards” end-of-year recap from 2023, a snapshot in time well into Pokémon’s post-COVID renaissance. (Note: TCG Player is the de facto trading card marketplace, whose data is what much of the world derives a card’s market value from.)

Pokemon
Image: TCGPlayer

In 2023, the top card pullable from a regular pack ended the year averaging resales around $115. Almost every single top chase of 2023 was reselling for no more than double digits.

Now here’s their same list recapping the end of 2025:

Pokemon
Image: TCGPlayer

By 2025, top chases sat comfortably at hundreds, not dozens. The most expensive card, the Umbreon SIR, ended the year averaging over $1,000 resale (it’s way higher today). And indicative of this being a trend versus a handful of outliers, many sets released that year featured several cards worth hundreds, not just one or two.

Roughly one out of ten Pokémon cards that have ever existed was printed in 2025.

All the while, countless chases from years previous didn’t just rise, but compounded in value. In one high-profile example, the fan-dubbed ‘Bubble Mew‘ card from 2024 spent a year comfortably at around $80 resale, yet today is reselling at ~$850.

Also, as you can see, that Charizard from the top of the article has nearly doubled in value already, and cards like the popular ‘Eeeveelution’ variants are similarly bonkers. And do you even want to know what the top cards released in 2026 are doing?

Well, too bad, because a Pokémon card value article wouldn’t be complete without mentioning that, as of this writing, the straight-out-of-the-pack resale prices of 2026’s ‘Pikachu EX’ and ‘Mega Gengar EX’ SIRs are both well over $1,350. And there are way too many cards to list from 2026 that are worth hundreds apiece, too.

If I may speak directly to you here, just for a moment: chat, we’re cooked.

What does this mean for The Hobby™?

It’s not really breaking news to sit here and report, “Number Big!” I get it. We are all numb to reading things like this.

Instead, what I wish to put out into the universe is not that this fervour should be thought of as some kind of moral failing, nor merely to say that long-time, empty-handed fans deserve better than this. (They do, by the way.)

“Recently I started speaking up online about how difficult it’s becoming for younger collectors and families to get Pokémon products because of scalping, products selling out instantly, and release systems that many kids simply can’t access,” says Oscar, a 12-year-old fan who wrote to Nintendo Life about his experience as a young collector.

“As someone who is autistic, this hobby helped me make friends, build confidence and feel accepted…I’ve seen videos of people arguing and fighting over Pokémon cards outside toy shops…I don’t think that’s the environment kids should have to be around just to enjoy a hobby.”

Agreed, but sadly I think it’s time that we all stop thinking of the Pokémon TCG as just a hobby. Because regardless of how we wish to engage with it, by definition, it really isn’t anymore.

Pokemon
Image: Jim Norman / Nintendo Life

There’s hardly anything more imperious than someone bringing dictionary definitions to a debate, but I worry Pokémon fans have been like frogs on a stove for so long that we’ve lost the plot. Thus, it’s actually worth mentioning how Merriam-Webster defines ‘hobby’: “a pursuit outside one’s regular occupation engaged in, especially for relaxation.” The Cambridge dictionary defines it as: “an activity that you do for pleasure when you are not working”.

Pokémon TCG can be pleasurable and exciting, but playing, buying — heck, even absorbing Pokémon TCG from a distance — is hardly passive anymore. It frequently requires job-like dedication at all levels, casual to professional. (The high amount of children who can rattle off up-to-the-minute market values is at least a little disturbing.)

Those circus clips of adults fighting may have overwritten our memories, but remember that even as recently as just over a year ago, the average person could walk into a store and still find something related to the Pokémon TCG, or at least they might in due time. Cards were expensive, but they weren’t expensive. Graded cards, both modern and vintage alike, were worth hundreds.

Yet today, no non-distributor can consistently get cards, because in mint condition, many brand new (not decades old) chases are worth down-payments on cars and houses. ‘Hobby’ is now a misnomer.

But it’s just a bubble, right?

Pokemon
Image: Jim Norman / Nintendo Life

Is this the new normal? The word ‘bubble’ gets thrown around a lot, but the problem with that theory is that this isn’t just happening with Pokémon.

Pokémon TCG is now in a symbiotic and inexorable relationship with the aftermarket

‘Luxury collectables’, which used to logically mean things like turn-of-the-century comics and cards, movie memorabilia, etc., are all on the rise, despite a general economic downturn globally. Even stuff like brand new trading cards from the anime One Piece have skyrocketed, and are competing against Pokémon’s market share, originating cards worth thousands out of those packs, too.

And of course, sports cards remain a massive force, which is no surprise, especially as sports gambling has become shockingly common, a money-milking practice now officially endorsed by various professional sports leagues around the world.

All of this has roughly coincided with, let’s just call it, the recent events of a year and a half ago. Laws on American markets have become deregulated, all while people continue to lose jobs to AI, wealth inequality remains swollen, cryptocurrencies are exploding in value, the world is still grappling with the after-effects of inflation, gas prices make no sense, and on and on and on.

In other words, ‘uncertainty’.

Pokemon
Image: Damien McFerran / Nintendo Life

But Pokémon? Well, that’s at least one small thing in this crazy world that the market can still feel certain about. So here we are.

Because, unlike in the late ’90s, when fads like Beanie Babies, Pogs, and yes, Pokémon cards ruled the world, especially before the internet, there wasn’t such an overeliance on after-markets for the livelihoods of so, so many people. Many streamers, resellers, expos, websites, pseudo-celebrities, actual celebrities, and others now often rely on collectables — especially Pokémon cards — to literally make a living.

And crucially, Pokémon TCG is now in a symbiotic and inexorable relationship with the aftermarket. It benefits heavily from the free exposure, the goliath grading industry, the endless market watching apps and online videos, and the tango between distributors and resellers, all of which help keep the fire burning. Nothing grows a crowd like a crowd.

While people used to openly celebrate whenever someone could quit their job to continue doing a YouTube channel or to run a card shop full-time, it feels a little dystopian to realise that, for many, Pokémon cards are genuinely the best (or only) economic choice right now.

Uh… so now what?

Pokemon
Image: Jim Norman / Nintendo Life

If all this sounds like stress, a bummer, hard work, and like it requires your full attention just to keep up with it…well, it does.

You know, unlike a hobby.

And don’t parse this too closely. Of course you can still enjoy and even love Pokémon in a similar way as anything that’s been consumed by money; hunting for singles and packs, or watching people rip packs on YouTube for free is fun. I still do it. The chase is exciting.

But it’s the constant handwringing about scalpers and the bemoaning of supply and demand on Reddit that suggests fans are still stuck in 2015. All those things suck, but unfortunately, it’s not going back to the way it was; Pokémon is the most popular IP in the world.

Loving Pokémon is like loving caviar. If you’re someone like me who wants to buy packs every now and again, or god forbid, play the damn game, you’d be far more well-adjusted if you accepted this is now a Herculean undertaking. And god help you if you’re attempting to masterset any of the increasingly bigger and bigger sets The Pokémon Company has been putting out to capitalise on all this.

Yet if you still think this is going to go back to the old days eventually, here’s one final, sobering way to contextualise what’s likely to come next: The Pokémon Company reportedly printed 10 billion cards in 2025 alone. (Yes, with a “b”.) And they’ve printed 42 billion since 2022. But before 2022, the number of Pokémon cards that had ever been printed was 43 billion.

Pokemon
Image: Zion Grassl / Nintendo Life

That means that in just four short years, they’ve nearly matched the amount of cards made during the first 25 years combined, and that still hasn’t been nearly enough to keep up with the demand. Roughly one out of ten Pokémon cards that have ever existed was printed in 2025.

I once incorrectly wrote that there was “no demographic for $20 packs.” I was completely wrong. It turns out, based on the normalisation of these sustained 5-to-10x prices for well over a year now, anyone who’s ever bought a pack before the last couple of years might not have represented the norm, judging the market by total volume of sales.

Freakishly, as the majority of lifetime sales have occurred only in the last few years, typical Pokémon fans could be considered ‘early adopters’ to the collectables market, which now is among the most reliable global markets in the face of economic uncertainty everywhere else. Pikachu? That’s the name of our new speculative currency.

So, in light of all of this skyrocketing growth, you may be wondering what I’m going to do with my four-digit Charizard card. Will I sell it and make a big profit, or will I keep it as a point of pride?

Reader, I think all of us are wondering the same exact thing.


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Select Nintendo Classics Games Might Be Getting Special Challenges Soon

Switch 2 SNES NSO
Image: Jim Norman / Nintendo Life

With a Nintendo Direct right around the corner, it was only a matter of time before the speculation began about its contents. It’s been ticking away for a few weeks now with all of those Ocarina of Time rumours, and today, an NSO theory has entered the fray.

As spotted on Bluesky by dataminer @luigiblood, the NES, SNES and Game Boy ‘Nintendo Classics’ libraries have recently been updated with what is apparently a ‘challenge mode’, though it remains inaccessible for the time being. Hmm.

By the sounds of it, we should think of these challenges as something akin to NES Remix, only… not remixed. Luigiblood states that the challenges start from a specific point in select games, and each comes with its own unique success and fail states. It apparently all hinges on the NSO home menu to see and access the missions themselves.

Naturally, we’re taking all of the above with a pinch of salt until Nintendo announces anything official. That said, the currently inaccessible challenges certainly sound like they could be an announcement for tomorrow’s Direct — something to break up what we’re hoping will be a jam-packed show.

So, will we all be firing up NSO next weekend to speed through some SNES Zelda and Mario? We’ll have to wait and see.

Would you be keen for some NSO challenges? Do you think this theory will manifest into reality tomorrow? Let us know in the comments.

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Nintendo Fined €35 Million Over Widespread Joy-Con Defects

Joy-Con
Image: Zion Grassl / Nintendo Life

Nintendo has been fined a whopping €35 million (just over $40 million) thanks to the widespread drifting defects that plagued the original Switch.

As reported by Le Monde (thanks, Games Industry), an investigation by France’s General Directorate for Competition, Consumer Affairs and Fraud Control (DGCCRF) found that Nintendo may have been aware of Joy-Con defects as early as 2018, but failed to properly notify consumers until 2020.

It’s been deemed that Nintendo effectively misled its customers, forcing many to purchase replacement Joy-Con controllers. French consumer association UFC-Que Choisir filed a complaint in 2019 regarding the issue, stating that Nintendo had engaged in “planned obsolescence”, which is when products are produced with a deliberately limited lifespan.

Nintendo remains stubborn over the issue, however, stating that it did not mislead customers and that paying the €35 million fine “does not constitute an admission of guilt and reflects only the amicable resolution of legal proceedings.”

Meanwhile, a social media post from Nintendo Patents Watch notes that a ¥6.4B “loss on litigation” was highlighted on the company’s latest balance sheet. The figure more or less aligns with the fine, and so this is likely what it’s referencing.

What are your thoughts on this whole debacle? Leave a comment in the usual place and let us know.

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Talking Point: Nintendo Direct June 2026 Predictions – What Do You Hope To See?

Nintendo Direct June 2026 Predictions
Image: Nintendo Life

A Nintendo Direct? In June? Who could have possibly guessed!?

Yes, Nintendo has announced its next presentation, promising 50-ish minutes of full-fat Direct goodness followed by an hour and a half of Nintendo Treehouse.

With Star Fox, Rhythm Heaven Groove, and Splatoon Raiders coming in the near future, it’s probably safe to expect those, but 50+95 minutes is a long time to fill!

Following hot on the heels of a Summer Game Fest packed with Switch announcements, a proper summer Nintendo Direct is a thing to savour. Let’s see what Team NL is hoping to get from this not-E3 blowout…

The one last thing – Gavin Lane, Editor

FE
Image: Nintendo

First-party-wise, it’s time for the big guns, Timmy.

Or at least one big gun. As much as I’m a Rhythm Heaven fan, the chance of this particular Switch 1 game making a Tomodachi Life-style dent on the collective consciousness is slim, and Nintendo must know that. I expect it to feature, but it’s not going to be a pillar of the presentation.

Fire Emblem: Fortune’s Wrath Weave is without a release date, so that’s a gimme, and we really haven’t seen much of Splatoon Raiders, so that’s another obvious pick, plus some Switch Online features and a token Nintendo Switch 2 Edition. And the recent Persona stuff, which conspicuously wasn’t announced for Switch 2.

Now is the time to tee up the big September/October/November slate and really flesh out the year, though. Whether it’s a Zelda remake or a Mario, I’m expecting the heavy artillery with some light anniversary theming.

Dusting off something dormant – Matthew Reynolds, Acting Deputy Editor

Duskbloods
Image: FromSoftware

It’s about time we heard about whatever Mario or Zelda has in store for Switch 2, and with the rumours of an Ocarina of Time remake, that feels like that’s a pretty safe bet to keep us going until the next full iteration.

I’m otherwise hoping we’ll see a ‘dormant’ franchise getting dusted off and making a comeback. Golden Sun? Wave Race? Wario Land? Maybe F-Zero?

I’d also love to see more of The Duskbloods, some GameCube bangers (Super Monkey Ball is top of my list), a Mario Kart World update, and of course, new amiibo. Always new amiibo.

First-party frenzy – Ollie Reynolds, Reviews Editor

Luigi's Mansion
Image: q / Nintendo

I feel like third-party studios have been shouldering the weight of the Switch 2 during its first year of sale, so I really want Nintendo to come out and basically say “Oh, you’re worried about the lack of major first-party games? No worries”. Then BOOM – it’s banger after banger after banger.

I’d love to see my beloved Star Fox Adventures added to NSO to complement the upcoming remake, but I fear that might be wishful thinking at this relatively early stage. I do, however, think we’re due a peek at Luigi’s Mansion 4, or whatever it’s going to be called. And do I dare wish for a look at the next 3D Mario..? Yes, I do.

Finally, a proper trailer and release date for the much-rumoured Ocarina of Time remake would be absolutely delicious.

Pulling into port – Jim Norman, Features Editor

TP
Image: Nintendo

I totally agree with my esteemed friends above, and I have high hopes for a first-party blowout tomorrow. I’ll go out on a limb and say that the rumours have misunderstood the assignment, and it’s actually that forgotten Twilight Princess port that’s coming to S2 instead of OOT — gosh, that would be a bummer, wouldn’t it?

But I must admit, I don’t think this’ll be a wall-to-wall Nintendo Fest. Some Elden Ring footage feels about right, an eventual Marvel Rivals reveal, and perhaps that Metaphor: ReFantazio port we’ve long been waiting for. Dare I mention Baldur’s Gate 3? Ooh, the nerve!

If I’m going from the heart, though, I’d love to see a 3D Mario, some Tomodachi Life DLC, and the first rumblings of a Pikmin 5.


So there we are – all aboard the not-E3 hype train! Let us know below what you’re hoping to see from Nintendo’s summer (well, in the Northern Hemisphere) Direct.

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Sea Of Stars’ Final Update And Switch 2 Version Arrive Today

Sabotage Studio has today announced that 2023’s wonderful RPG, Sea of Stars, is getting its final update, with a Switch 2 version launching to mark the occasion.

The Sea of Stars: Sunset Edition — to give the update its official name — is all about bidding farewell to the project that the studio has worked on for the last seven years. It adds a new opening cutscene of the past Solstice Warriors, tweaks the balancing in the game’s Normal and Hard modes, and throws in yet another gorgeous piece of key art by Bryce Kho.

The Switch 2 port will arrive on the eShop today, complete with GameShare for some sweet three-player co-op. What’s more, it’ll be available as a free upgrade to all those with the Switch 1 version, with save data being carried over.

For those after something for the shelf, Sabotage has announced that it is working on a new Collector’s Sunset Edition physical release with iam8bit, set to be shipped later this year.

While we’re sad to see Sea of Stars come to an end, it has been a hell of a ride. Sabotage has teased that it is now full steam ahead on its third game, “Project Sparrow,” so we’ll have that to look forward to down the line.

Will you be checking out this final update? Let us know in the comments.

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Nintendo Direct Announced For Tomorrow, 9th June 2026

Nintendo Direct Switch 2
Image: Nintendo Life

Nintendo has announced that a long-awaited (and much-rumoured) Nintendo Direct is coming our way tomorrow, 9th June.

As revealed on the Nintendo Today! app, the showcase is set to get underway from 3pm BST / 7am PT / 10am ET, offering up 50 minutes of news and announcements about games coming to Switch 1 and 2.

If that wasn’t enough, the Direct will be followed by a 90-minute Nintendo Treehouse: Live, “showcasing gameplay of select titles featured during the Nintendo Direct”. One of the surprise announcements? Let’s hope so!

Here’s the exact time that the show will kick off in your region:

  • North America: 7am PDT / 8am MDT / 9am CDT / 10am EDT
  • UK/Ire: 3pm BST
  • Europe: 4pm CEST / 5pm EEST
  • Asia/Oceania: 11pm JST / 10pm AWST / 12am (Wed) AEST

As for what’ll make an appearance in the showcase, your guess is as good as ours. Nintendo’s first-party release schedule is looking pretty light for the rest of 2026 as it stands, with Fire Emblem: Fortune’s Weave as the last project still shrouded in mystery. Some big releases to prop up the second half of the year would be nice, then. An Ocarina of Time remake, perhaps? We’ll see…

What are you hoping to see in tomorrow’s Direct? Let us know in the comments.

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Switch 2 Absent From Persona 4 And 6 Trailers, And Fans Are Concerned

Persona 4 Revival
Image: Sega

The recent Xbox showcase contained not one, but two trailers for the Persona franchise. We already knew about Persona 4 Revival, but the new glimpse showcased some proper gameplay for the first time along with confirmation that it will launch on 18th February 2027.

Meanwhile, the much-rumoured (and leaked) Persona 6 was also officially revealed with little more than a logo and a few vague, abstract clips. It wasn’t much, but it was enough for fans who have been waiting for years for some information since the release of Persona 5 back in 2017.

The problem, however, is that neither Switch or Switch 2 have been mentioned as target platforms for either titles. That seems… insane, right? Considering how popular the games are in Japan and how much Nintendo consoles dominate in the region, you’d assume these would be an instant lock. Not to mention the persistent requests from Switch fans to release legacy Persona titles on the Switch, which Atlus eventually delivered over the course of 2022 and 2023.

Of course, it’s possible that Sega and Atlus may have carved out some dedicated space in the much-rumoured upcoming Nintendo Direct, which may will take place later this week. After all, fans were similarly dismayed at the lack of Persona 3 Reload on the Switch 2, but it eventually wound up on the console in October 2025 following its initial release in February 2024.

Fans are definitely concerned though, and here’s just a few of the initial reactions over on social media:

Our own community on Nintendo Life is similarly disappointed at the lack of a Switch 2 confirmation, with user HubbaHunt stating “I was really hoping Atlus was going to announce day in date release for Persona 6 and 4 Revival on Switch 2”.

For now, we’d advise patience. We think it highly unlikely that these games will never come to the Switch 2, and we reckon there are two likely possibilities for the time being: the first being that confirmation will come during a Nintendo Direct, and the second being that Revival and 6 will simply arrive on Switch 2 at a later date.

Would you like to see Persona 4 Revival and Persona 6 on the Switch 2? Let us know your thoughts with a comment down below.

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Mini Review: Kabuto Park (Switch) – Gotta Catch ‘Em All In This Cosy, Bug-Battling Deckbuilder

Reading the description for Kabuto Park, I imagined it would be like Animal Crossing’s Bug-Off. But this quick, cosy beetle-collecting game from French developer Doot Tiny Games presents a concept that’s closer to another Nintendo series: Pokémon.

The story is pretty light. Your character, Hana, visits the eponymous park for a month to catch bugs and catch up with friends. It’s played through menus, where you select areas rather than explore them – you’ll unlock four throughout. But the gameplay loop is where Kabuto Park really flies: an addictive combination of catching and battling. Capturing bugs takes the form of a minigame inspired by another very cosy title, Gears of War’s Active Reload.

Its speed scales with area and rarity. You can use Joy-Con, too, and swinging them like a net is fun and responsive. There are three levels of difficulty, from a casual easy mode to a hard mode that demands insect-like reflexes. Watching your collection fill out is satisfying, especially when you get rare bugs or Shinies.

The bug battles take inspiration from sumo fights. Teams of three bugs take turns to ‘PUSH or ‘HOLD’ against each other on a platform, until one team falls off. You and your opponent have sets of cards determined by the bugs in your colony. Beetles have cards like ‘Beetles Kick’, while butterflies have ‘Strong Wind’, and the Energy bar is a timer that determines when you can play a card. Each card is assigned a number – gustier attacks have higher numbers, so you wait longer to play them. The higher your combined Energy, the faster your timer.

Early game, you can flap into battle without much prep, but you’ll soon need to develop stat-based strategies. It’s not too intense on the (hive)mind, though using the Battle menu isn’t all smooth snailing. Selecting a bug from the menu puts them in the team automatically; I wanted to view their stats before I chose them – like seeing your Pokémon’s summary in the PC before adding them to your party. Battle opponents named Ash and Satoshi are also present, for those counting the Pokémon references.

This game has plenty of bugs (insects), yet no bugs (imperfections) that I encountered. Touchscreen controls are there if you’re playing handheld. It looks great too: everything is coloured with a storybook art style, with block-coloured backgrounds, and crayon-texture details that have been carefully considered right down to your creatures’ cute bug-eyes. That’s all set to earworm-worthy music that strikes the balance between catchy and relaxing, complete with nature and insect sound effects.

Kabuto Park’s runtime is less than a day (that oft-misquoted lifespan of a fly), but for a low price, it’s worth it. The cycle between catching and battling is simple yet variegated and captivating. And if you’re a completionist, capturing all the bugs and exploring their various battle tactics — not to mention post-game content that ups the ante — could have you coming back like a moth to a flame.

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Round Up: Every Switch 1 & 2 Announcement From Summer Game Fest’s Weekend Showcases

Summer Game Fest 2026 - Round-Up
Image: Nintendo Life

The big weekend of Summer Game Fest 2026 is behind us, and it sure was a stacked one.

While showcases and streams were gradually trickling out over the last week, this weekend was when most of the biggies came out to play, many of which came loaded with their fair share of Switch news.

To make sure that you don’t miss anything heading to a Nintendo platform, we’ve assembled the following round-up, detailing every Switch-relevant announcement from the last weekend (basically, anything from Geoff’s Opening Show onwards).

Note. With so many showcases to get through, this roundup is a work in progress, and we will be adding to it as soon as possible.

We’ve broken down the announcements by the shows they cropped up in, so let’s start with Mr. Keighley himself, and everything coming our way from the big opening showcase.

Opening Show

While mostly focused on the beefier consoles, Geoff’s opening showcase featured a couple of big hitters heading to Switch 1 and 2. Here they all are, in the order we saw them.

Resident Evil Veronica

Cuphead

Alien: Isolation 2

Fortnite Chapter 7 Season 3

The Zero Point has cracked the sky open, transforming the Island into a warped new reality. Get in, grab power-packing Sprites, and extract them for the next match. Welcome to Fortnite: Runners!

007 First Light – Bawma Will Return

Armatus

“This is it, Warrior. Wake up.”
Battle demonic creatures and master fast-paced combat in the apocalyptic ruins of Paris. The veil is broken, and you are humanity’s last hope.

Armatus launches this winter

Hotwheels Infinite Rush

Sonic Racing CrossWorlds & Pico Park

Attack On Titan 3

Street Fighter 6 – Year 4

Final Fantasy VII Revelation

Day of the Devs

For something with a little more of an indie flair, the Day of the Devs SGF showcase brought all the following Switch announcements.

Super Yooka-Laylee Kart

Trine 6: Together in Time

Trine 6: Together in Time is a co-op puzzle platformer for 1–4 players. Wit, timing, and teamwork collide as you solve perplexing puzzles, engage cunning creatures, and traverse perilous paths in the next adventure through Trine’s iconic fantasy world.

Southeast Asian Games Showcase

The Southeast Asian Games Showcase had a few more upcoming Switch (2) games for us. Here are all the ones that cropped up in this year’s show.

TCG Card Shop Simulator

TCG Card Shop Simulator is a Management Sim game where you run your own card shop. Stock shelves with the latest booster packs, or crack them and collect the cards for yourself. Set your own prices, hire staff, host events, and expand your card shop.

Nightmare Circus

Nightmare Circus is a collision-driven action adventure indie game where you play as a Puppeteer trapped inside the Nightmare Realm. Use momentum-based combat, enhanced magic abilities, and precision positioning to defeat enemies and survive a twisted dark fantasy world.

KuloNiku: Bowl Up!

Utilize long-honed recipes as you prepare unique meals for quirky small-town locals, upgrade and customize your shop, compete in thrilling cooking battles to become top chef, and protect your family’s long-running restaurant!

GigaBash DLC

A battle of cosmic proportions is coming to #GigaBash! The Son of Seven joins the roster, but he isn’t alone. A corrupt, tyrannical force of pure malice has followed him to claim an ancient vengeance. Keep your eyes on the skies. The light reveals all soon.

Kidbash: Super Legend

Building Relationships

First announced in 2024, Building Relationships is returning to SGF with a console release trailer showcasing the romantic dating gameplay and a glimpse behind the world of building

Memoirium

Traverse a chaotic and crumbling realm of dreams composed of liminal spaces. Adapt to the world’s odd rules as a Dreamer, and defy others like you to escape the strange and eclectic subconscious landscape.

Table Flip Simulator

Had a stressful day? Blow off some steam in Table Flip Simulator! This physics-based puzzler allows you to unwind as you throw or smash items with hilarious effects. From working as a barista to becoming the President of Antarctica, you can go beyond flipping the table – the world is yours to wreck!

Mirth Island

Discover Mirth Island, a charming rhythm game where music, friendship, and community take center stage. Join Dodo on a heartwarming adventure to rebuild the local theater, meet unforgettable residents, and prepare for a spectacular grand performance. Sing, dance, and play through a colorful world filled with musical moments and wholesome vibes. Watch the official Mirth Island announcement trailer and get your first look at this cozy rhythm game experience coming soon.

Until Then DLC

Award-winning narrative adventure Until Then brings two new riveting chapters following our beloved characters. Sofia returns home to memories she left behind. Mark meets a new lover and an old friend. On their own, they explore what it means to carry on living in the presence of absence.

Hoa 2

Hoa 2 will transport you to a beautiful world. Explore, interact with nature, solve puzzles and seek to bring life back to a special friend. Continuing the story from the first part, this sequel sees our little fairy return in an amazing new style. In Hoa 2, our courageous protagonist sets forth in a vibrant 3D world, interacting with nature, partnering with fascinating creatures and discovering new secrets and abilities in their quest to aid an old friend.

Wholesome Direct

As ever, the Wholesome Direct had a bunch of Switch (2) titles to its name. Here are all the ones we spotted in this year’s SGF showcase:

Moonlight Peaks

In this heartwarming, supernatural life-sim, you set out to show your skeptical father that a life of compassion is possible – even for the undead. Make friends with local creatures of the night and perhaps find eternal love. Settle down in your family’s haunted cottage, customizing it to suit your own gothic style. And unlock mystical abilities, potions, and spells, all in the name of a bountiful harvest.

Discounty DLC

Will you help Blomkest thrive as a sustainable community or chase endless profits at any cost? Every business owner must eventually answer one important question: People or Profit?

Lou’s Lagoon

Lou’s Lagoon is a cozy exploration and crafting adventure that sees you take to the skies across the Limbo Archipelago in search of your missing Uncle Lou who is missing after a storm. Harness your collection of trusty gadgets to collect resources, clean up the storm damaged islands and unravel the mystery surrounding Lou’s disappearance.

The Wondering Village DLC

The Wandering Village: The Last Leviathan will feature a new giant players can befriend and learn to live on. Levi, a distant relative of Onbu, is a marine creature that feels right at home in the ocean. In addition to keeping Levi fed and free of poison, you also have to make sure to always keep it well hydrated.

Deer and Boy

Deer & Boy is a narrative cinematic adventure that tells a silent story through stunning visuals and evocative music. In this poetic cinematic platformer, a runaway boy meets a fawn. As their bond grows, so do their abilities and the emotional weight of their journey, where silence speaks louder than words.

Momento

Momento is a cozy room decorator with a twist: the choices you make play out over the course of a lifetime.

Froggy Brews

Froggy Brews is a cozy narrative adventure game, where every cup of tea tells a story. Play as a tea-loving frog returning to your old neighborhood that has changed over time. Brew tea for villagers, uncover heartfelt stories, and rediscover your place in this world.

Cozy Grove: Camp Spirit

All those who are lost deserve kindness. Especially these cute ghost bears! Help these creatures find peace in this relaxing sequel to the beloved life-sim game Cozy Grove, where new crafting, building, and camping island adventures await.

Go-Go Town

Step into the role of a hands-on mayor and build your town from the ground up. Plan neighborhoods, automate logistics and grow your community—all while juggling workers, infrastructure, and day-to-day chaos to create your dream town. Play solo for total control, or bring friends for co-op mayhem.

Loftia

Loftia is a cozy MMO world where you can build towards a brighter, more sustainable future. Connect with friends both new and old to farm, craft, explore, decorate and build your dream life in a vibrant solarpunk world. Work together on community projects that evolve the game over time, and create a meaningful impact, together!

Moomin: Midsummer Madness

Moomin: Midsummer Madness is a beautifully illustrated point-and-click adventure! Join the Moominfamily in a delightfully playful tale of curiosity, sympathy, and the small wonders around us.

Hela: Of Mice and Magic

In Hela: Of Mice & Magic, you take on the role of tiny mouse familiars helping restore harmony to a world that is slowly falling out of balance.
Journey through a living natural world, meet its animal inhabitants, solve puzzles through cooperation, brew magical potions, and discover a Nordic-inspired tale where kindness, curiosity, and exploration guide the adventure.

Toem 2

Step back into the shoes of a curious photographer and set off on a brand new adventure all about uncovering hidden details, helping friends along the way, and documenting the world’s little wonders in TOEM 2, the sequel to the acclaimed TOEM.

Walk the Frog

Step into the cozy narrative puzzle game where every level is built from hand drawn sticky notes. Rebuild Froggo’s world, solve relaxing drag and drop puzzles and guide him back home to meet his best friend buddy.

Japanese Rural Life Adventure

A relaxing slow-life sim. Experience the charm of Japanese countryside living in a beautifully crafted pixel-art world.

Hokko Spaces

Introducing Hokko Spaces, a gentle, creative sandbox experience where you can design beautifully detailed miniature diorama-style worlds, set in the cosy world of Hokko Life!

Wild Chorus

A hand-illustrated musical exploration game where you charm Sound Sprites and protect them from Silence, combine them into Melodies and fix the world (and the soundtrack), in whatever way you choose. No musical ability required!

Colorbound

In Colorbound, color is more than just hue. As Anku, an Aymara boy with a unique gift, you’ll harness the power of color to shape the environment itself, uncovering hidden paths to navigate challenging and complex puzzles.

Story Rich Showcase

Coming soon!

Green Games Showcase

Coming soon!

Pride Parade

Coming soon!

Future Games Show – Summer Showcase

Coming soon!

Frosty Games Fest

Coming soon!

Xbox Games Showcase

Coming soon!

PC Gaming Show

Coming soon!

Deutsche Indie Showcase

Coming soon!


We’ll be adding more Switch 1 & 2 announcements soon, so watch this space!

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We’ve A Sneaky Feeling Nightdive’s Latest Remaster Will Be Awesome

Nightdive Studios has shown off its latest upcoming remaster, and it’s a doozy. Thief: The Dark Project, originally released back in 1998 from Looking Glass Studios and Eidos Interactive, is making a comeback later this year on Switch and Switch 2.

Visuals, textures, animations, and more have all been given some TLC for the new release, and those on Switch can also rest easy in the knowledge that the upgrade to Switch 2 will be completely free. We don’t have word on exactly when Thief will launch, but it’s looking like it will arrive quite late in the year, with Nightdive quoting a ‘Winter’ release window.

Thief will also come packed with all additional content and updates included in the 1999 Thief Gold release. For now, let’s check out the key features:

– Advanced NPC AI: A dynamic visibility system and sound simulation allows both players and enemies to detect movement realistically; NPCs will dynamically adapt to sounds the player makes, investigate, and even raising alarms

Keep to the Shadows: Experience one of the first games to use light and sound as core gameplay mechanics; use fire arrows to extinguish torches and moss arrows to dampen loud surfaces

Stealth-Based Combat: Strike unseen from the shadows using Garrett’s blackjack to incapacitate enemies from behind or specialized gas mines and arrows to take them down from range

Misdirection: Flashbombs will temporarily blind and disorient enemies and Noisemaker arrows will distract and draw away guards.

– Tools of a Master Thief: amass a full array of specialized tools including lockpicks, remote cameras, and even rope arrows to access out-of-reach locations

Will you be picking up Thief: The Dark Project later this year? Share your thoughts with a comment down below.