Posted on Leave a comment

N.E.R.O.: Nothing Ever Remains Obscure Brings Gorgeous Storytelling To Switch

Game publisher Soedesco has announced that N.E.R.O.: Nothing Ever Remains Obscure, which previously launched on Xbox One, PC, and PlayStation 4, is headed to Switch this October.

In the game, players assume the role of a young boy, wandering through a mysterious dreamlike world to explore the touching story of his family. The game blends exploration-style gameplay within phosphorescent environments with interactive puzzle solving.

Our friends over at Push Square praised the game’s beautiful scenery in a review for the game, but noted that the puzzle gameplay actually gets in the way of the storytelling. 

“N.E.R.O. intrigues as an interactive visual novel, but it fails in its attempts to be a game. The puzzles here are laughably easy, and they subsequently get in the way of the storytelling. There are some beautiful cutscenes and an interesting story here, but they’re too often impeded by unenjoyable gameplay.” – Push Square

It’s an intriguing title, but one that seems to have a few issues bringing it down. Maybe this is one for you to consider if you’re sold on the storytelling premise alone.

The game is set to launch with both physical and digital editions on 26th October.

What do you think? Are you sold on the beauty alone, or would you need to be more convinced on the gameplay side of things? Let us know below.

Posted on Leave a comment

Review: Super Destronaut DX (Switch eShop)

Some say that imitation is the sincerest form of flattery, and one of retro gaming’s founding fathers Space Invaders has endured plenty of sycophancy over the last four decades. After appearing on the Wii U in 2015 and proclaiming the inclusion of a pixelated duck in its 2016 sequel before utilising the 3DS hardware a year later, Super Destronaut comes to the Switch complete with its current-gen ‘DX’ suffix and a coat of fluorescent paint to brighten up the tried-and-tested arcade classic formula.

Right from the off, developer Petite Games have brazenly embraced the concept of the retro shooter, using a garish colour palette, pixelated sprites and a glorious electro soundtrack. As cool and old-school as the tunes are, at times the music speeds up and slows down in a manner that might even give an aspirin a headache, but at least there’s soothing but sparse voice work to increase the production value.

Aesthetically, the playing field is a mix of scrolling wireframe models, bold, neon pixel art aliens and fireworks. Lots of fireworks. While this can be quite pretty when things start off at a leisurely pace, the combination of particles, lights and enemy fire can distract and cause a number of frustrating game overs.

The alien intruders themselves are actually cute, quirky and quite likeable. Each has their own colour and groovy animation as they go from side to side. They are also equipped with specific power-ups – such as homing missiles – or have certain attack patterns, and they generally try to cause you as much hassle as possible. While most of the enemy fire is straightforward, overbearing special effects can obscure your view, and this – along with the limited movement of your ship – makes some attacks almost impossible to avoid. In addition, translucent ghosts are a hazard, as are the waves that descend from the top of the screen; needless to say, the action is pretty unrelenting.

So, Super Destronauts on the surface is an unashamedly derivative but decent enough arcade shooter which has its roots firmly planted in nostalgic soil, but is there anything in terms of modes or mechanics to make it stand out? Challenge mode does exactly what it says on the tin. The 30 stages wildly fluctuate in terms of difficulty and range from the pretty standard jaunt of reaching a certain score to reaching a certain score within a set time limit. There are other objectives to complete, such as getting your multiplier to a particular level or collecting a variety of power-ups. On the plus side, all of these are available from the beginning, meaning that if certain stage doesn’t really appeal, you can always move on.

Time attack gives you 90 seconds to go for a high score, and there’s a local multiplayer mode thrown in as well. As with the challenge mode, things get repetitive quickly, regardless of whether you’re playing alone or with a friend. Finally, hardcore mode gives you just one life to rack up your best score.

With no online multiplayer, your other option is to reach for the top of the various online leaderboards. Killing enemies without getting hit will increase your multiplier and in turn allow you to reach astronomical scores to post for all to see. Whether this is enough to keep you coming back after you’ve completed all of the challenges or have a buddy to play with is up to you; while the core of Super Destronaut DX is functional – even fun in short bursts – it is unlikely to keep your attention for long, especially considering the stern competition on Switch right now.

Conclusion

If Space Invaders floats your intergalactic boat, Super Destronaut DX will definitely scratch your itch and the attempts to nudge and wink its way through your fond memories of neon lights and electro tunes are admirable. However, unless you’re a high score hunter or a multiplier maniac who has had their fill of more interesting shooters or music-based games on the system like Just Shapes And Beats or Lumines Remastered, Super Destronaut DX will end up being a brief time killer, but not much else.

Posted on Leave a comment

BAFTA-Nominated Interactive Drama 1979 Revolution: Black Friday Hits Switch Next Month

Indie publisher Digerati has announced that 1979 Revolution: Black Friday will be coming to Switch following its initial PS4 and Xbox One-only reveal.

Created by iNK Stories, 1979 Revolution: Black Friday immerses players in the turbulent real-world events of the Iranian uprising. Based on true stories and historical events, the game is an interactive drama about choice, consequence, chaos, and order, with players taking on the role of a young photojournalist named Reza Shirazi. Armed with your camera, you must capture the emotionally-charged stories and events unfolding on the Iranian streets and in the shadows. 

If you’re interested in this one, the game’s key feature list should give you a good idea of what to expect:

– Critical Choices: The choices you make will shape your experience in the revolution, and the fates of those around you – both in the present and the future.
Cinematic Experience: Branching cinematic story told through motion captured animation and voice over performances. Discover the rarely seen world of Tehran in the 1970s, through a striking visual style.
Exploration: Explore the world of the collapsing city under martial law: covert headquarters, rioting protests, bustling city streets and more.
– Photography: Take photos of the period accurate in-game world and compare them to the original archival photos captured by celebrated photojournalists.
Unique Gameplay: Including urban triage, interactive action scenes and photo processing.
Key Collectables: Discover and unlock more than 80+ unique stories that color and enhance your experience of the Iranian Revolution, including primary sources such as archival videos, home movies, graffiti, photographs and more.
– Based on True Events: Based on real first-hand testimonies of freedom fighters, witnesses and casualties of the revolution which helped define the 21st century, as well as those who were imprisoned in Iran’s notorious Evin Prison.

This multi-award winning and BAFTA-nominated interactive experience is scheduled to launch on Switch on 2nd August. Pre-orders should go live today on the North American eShop – and tomorrow in Europe – with a 20% discount being applied to the usual $11.99 price tag.

Do you like the sound of this one?

Posted on Leave a comment

Guide: Octopath Traveler Beginner’s FAQ – Best Character, Breaks & Boosts, And Path Actions Explained

Square Enix has kindly graced the Nintendo Switch with a brand new JRPG epic – and an exclusive one, no less – with the launch of Octopath Traveler last week. It artfully combines old school aesthetics with modern day trimmings to revitalise one of our favourite genres of all time.

While it’s not the most difficult JRPG to get into, those who aren’t used to the genre still might feel a little out of depth when they first dive in. That’s why we’re here though, to guide you through the opening few hours.

Octopath Traveler – What’s The Best Character?

There isn’t so much a best character in Octopath Traveler, but there are a few that stand out as more friendly to beginners. We’ll categorise them below.

Beginner Characters – New To JRPGs

Character Class Strengths Weaknesses
Olberic Warrior – High health, defence, damage
– Pick fights with NPCs (less grinding)
– Taunts
– Can’t cast spells or heal
– Limited ranged options
Cyrus Scholar – High damage
– Casts spells
– Can see weaknesses
– Low health and defence
Tressa Merchant – Starts with lots of item
– Casts wind magic
– Can rest to restore health and SP
– Low damage

Intermediate Characters – Played A JRPG Before

Character Class Strengths Weaknesses
Ophilia Cleric – Heals from the get go
– Easy to pick up
– Low damage
Therion Thief – Can steal items
– Picks locks
– Can’t heal at the  start
– Difficult opening boss
Alfyn Apothecary – Heals from the get go
– Can create items
– Cures status effects
– Concocting items is quite complex

Expert Characters – Played A Whole Lot Of JRPGs

Character Class Strengths Weaknesses
Primrose Dancer – Casts debuffs
– Can recruit NPCs as party members
– Complex
– Limited offensive options
H’aanit Hunter – Close and ranged attack options
– Can capture enemies as pets
– Can heal
– Quite complex to learn
– Lacks AoE options at the beginning

Octopath Traveler – How Does Combat Work?

While combat in Octopath Traveler seems like standard JRPG fare with its turn-based attacks, using skills, casting spells, and consuming items, there are actually a few fresh mechanics that you’ll have to learn if you want to survive the game’s many challenges. These are: Breaks, Boosts, and Vulnerabilities.

Attack, Skills, Items, & Defend

Just before we get onto the new features, let’s have a quick reminder of the more standard JRPG combat mechanics. After all, this might be your first JRPG!

An attack is a standard strike with your weapon, and the damage is determined by your weapon’s damage rating. These are typically your weakest form of attack but cost nothing to pull off.

A skill requires SP points and can perform a variety of different effects, from damaging enemies, weakening them, or strengthening you in a variety of different forms. SP recharges when you rest, level up, or use a particular item.

You can buy items in shops, and their effects are wide and varied. They can heal you, recharge your SP, or cure a negative status effect. Conversely, they can also have negative effects on enemies, from dealing straight up damage to inflicting a negative status effect. When used properly, they can pretty much do anything you can do – particularly when using Alfyn, who can combine items to create entirely new items.

Defending is as the name suggests – for a single turn, you’ll receive reduced damage when attacked. So it’s best used when an enemy is about to hit you with a powerful attack and you can’t break them. Also, your next turn will come around faster following a defend.

Vulnerabilities

As the name suggests, vulnerabilities are types of attack or weapons that enemies are particularly weak against in Octopath Traveler. Typically, you have to strike an enemy with a weapon or skill they’re vulnerable against to learn their weaknesses, but certain skills and characters (Cyrus) can make this a bit easier.

When we say weak against, we mean that these enemies will take extra damage from these attacks. Not only that, but strike them with a weapon they’re weak against, and you can trigger a break – one of the most vital combat mechanics in the entire game.

Breaks

Breaks are incredibly useful in that they temporarily stun an opponent and allow you to deal far greater damage to them. They’re great for interrupting a boss’s powerful attack that may take a few turns to charge, and for opening up an enemy to a powerful boosted attack – possibly finishing them off in a single attack.

To trigger a break, you have to attack an enemy with a weapon or attack that they’re vulnerable against the number of times depicted on the shield icon to the bottom left of their sprite. If the shield displays a ‘1’, you need only strike them once, while a ‘4’ requires 4 strikes.

Boosts

Put simply, boosts increase the power of your attacks, spells, and skills. Standard attacks, skills, and spells that deal damage will simply have their damage boosted, while buffs and debuffs will last a few more turns when boosted.

To perform a boost, you need boost points. You earn a single point for each combat turn that you do not use a boost. So you can attack, use a skill, cast a spell, defend, or use an item to earn a boost point – provided you don’t boost any of these.

You can select the power of your boost too, from x2 all the way up to x4. The damage of the attack or number of turns a buff or debuff will last is boosted incrementally with the power of your boost. 

The maximum number of boost points you can hold at any moment is five, and the most you can use for a single boost is three.

Octopath Traveler – What Are Path Actions?

Path actions are special skills that you perform outside of combat to various different aims. Each character has a different path action they can perform.

Character Path Action Function
Alfyn Inquire Gain knowledge from NPCs
Cyrus Scrutinize Gain knowledge from NPCs
H’aanit Provoke Use beasts to provoke enemies in battle
Olberic Challenge Challenge NPCs to a duel
Ophilia Guide Guide NPCs
Primrose Allure Allure NPCs to follow her
Therion Steal Steal NPC’s belongings
Tressa Purchase Purchase items from NPCs

Octopath Traveler – How Often Should I Upgrade My Equipment?

The golden rule here is: as often as you can afford. However, having enough restorative items is arguably more important, as that’s what’s going to keep you alive for longer in dungeons.

A good rule of thumb is to regularly stock up on HP and SP restorative items (you’ll want a solid baseline of perhaps five each), and a few cures for any negative status effects you might face during a dungeon, then spend any excess cash on upgrades.

If you have the stomach for it, you could grind for the cash to spend on the latest equipment upgrades whenever you first encounter them. That would also help you progress faster through future zones.

Octopath Traveler – How Often Should I Heal And Save?

You really want to save and heal as often as possible in Octopath Traveler. While it’s not quite as punishing as certain classic JRPGs, it is modelled off them. You don’t want to be caught with your pants down, as it were.

Ensure you heal up as soon as your health has dropped by at least half, and save at literally every single opportunity. If you die, it’s game over and you can lose a lot of progress if you’re not careful.

If you’re in real danger, you can fast travel out of dungeons to heal, stock up on supplies, and rest. We recommend doing that over risking getting to the end. Chances are if you’re struggling at this point, the boss will wipe you out anyway.

Octopath Traveler – I’m Lost And I Don’t Know Where To Go, What Should I Do?

If you’re stuck, refer immediately to your journal. This keeps track of all of your primary quests so you can easily see where you have to head next. Alternatively, you can check the world map, which will help you determine where you have to head next, and the recommended level you should be when you get there.

Posted on Leave a comment

Make Your Official NES, SNES And Mega Drive Controllers Wireless With 8BitDo DIY

8BitDo has been gracing Nintendo fans with a whole range of controllers and accessories for some time now, with fancy wireless setups for the NES and SNES-themed pads, Switch controller alternatives, and more. Now, though, the company is giving you the opportunity to mod your own official controllers from home.

To celebrate its fifth birthday, 8BitDo has launched a range of do-it-yourself mod kits for your original NES, SNES and Mega Drive controllers. These packs allow you to convert your official, wired controllers into Bluetooth devices, allowing you to use them wirelessly with Nintendo Switch, Windows, macOS, and more.

8BitDo claims that your controllers are easy to modify, with no tricky soldering or the like required to make your wireless dreams come true. The video below shows the DIY process taking place and it really is incredibly simple – only a screwdriver (which even comes in the box) required.

There are options for your original NES, SNES, and Mega Drive controllers, as well as for the new NES and SNES-style controllers that come with the recently-released ‘mini’ console variants, all available to order now for $19.99 a pop. If you’re sick of using wires, or have a dodgy controller with a temperamental cable, this could be a perfect solution.

Would you like a set of wireless controllers for your classic consoles? Let us know if you’ll be giving this small DIY project a go in the comments.

Posted on Leave a comment

A Digital Copy Of Super Smash Bros. Ultimate Will Use Up Over Half Of Your Switch’s Memory

Nintendo fans around the world are positively bursting with excitement about Super Smash Bros. Ultimate at this point; the latest entry to the series will re-introduce every character that has ever graced the franchise’s games and we only have a handful of months to wait until it releases. If you’re hoping to buy the game digitally, though, you might want to check your current Switch storage space.

Details have emerged on the Japanese My Nintendo store, giving us some key information on what to expect when buying a copy of the game. The page states that “16 GB or more” free space will be required for download, and with the likelihood of future updates – and possibly DLC – this number will likely rise quite dramatically over time.

Of course, the Switch comes with 32 GB internal memory as standard – some of which is already used up for essential, undeletable things like the operating system – meaning that you’ll be taking up over half of the console’s space with a digital copy of the game. This isn’t the first time this has happened on Switch, with games like NBA 2K18 taking up crazy amounts of space, but you’ll need to make sure you have the capability to store the game on your system or compatible SD card if you’re hoping to buy it this December. If you find yourself in this predicament, our super handy micro SD card guide might be of use to you.

For the sake of comparison, though, Super Smash Bros. for Wii U uses 15.7 GB, meaning that this new release is only slightly bigger in size. When thinking about the huge amount of content present in Ultimate, as well as the upgraded visual quality, it’s clear that Nintendo is still very much on top of compressing its games to an incredible standard. 

Will you be downloading your copy of Super Smash Bros. Ultimate? Or were you looking to secure a physical edition anyway? Let us know with a comment below.

Posted on Leave a comment

Review: Adventure Time: Pirates of the Enchiridion (Switch)

Adventure Time is one of the best modern cartoons currently on the air. It’s nearing the end of its long run with its ninth and final season, but you’d be hard-pressed to find a show that’s so consistently funny for viewers of all ages while mixing in emotionally mature themes and content in one accessible package. The gaming references, catchy tunes, and lovable characters certainly help as well.

Despite that success and familiarity, there just haven’t been a lot of good Adventure Time games. This might have something to do with their often bizarre and wordy subtitles (presenting Adventure Time: Hey Ice King! Why’d You Steal Our Garbage?!! as Exhibit A) but they’re also usually based on derivative interpretations of gaming’s most basic concepts. Unfortunately, to that end, Adventure Time: Pirates of the Enchiridion is no different.

In Pirates of the Enchiridion, Jake and Finn wake up to see that the entire Ice Kingdom has melted, which has transformed the entire kingdom of Ooo into a giant ocean. So you set sail on a makeshift boat to find out what’s happened and try to restore things to how they once were. It’s a great setup that feels like it would have fit right in as an episode on the show, which is a great testament to how well it respects the source material.

Make no mistake: fans of Adventure Time will likely have trouble not smiling while playing Pirates of the Enchiridion. All of the show’s original cast have reprised their roles as Finn, Jake, BMO, and company to deliver a well-written, silly, and often hilarious adventure full of shenanigans. While you’re sailing around the open world, Jake and Finn will often burst out into song about your next objective because, well, pirates + Adventure Time = lots of singing. It just fits.

At its core, Pirates of the Enchiridion is a turn-based RPG with light exploration elements sprinkled on top. Combat is extremely basic with each of your party members having access to basic attacks, items, and some special attacks. Your entire party shares an energy pool for special attacks and each character has their own Limit Break-style meter below their avatar that slowly builds across fights. If you save that up, you can unleash a massively devastating attack to deal lots of damage.

Other than being able to use items on the same turn that you attack, and characters going into an uncontrollable “Flipping Out” mood if hit too many times in a row, the team at Climax Studios has done very little to iterate or innovate on standard turn-based RPG mechanics. For example, you can’t even see the turn order – a mechanic that’s essentially become standard ever since the PS2 days of JRPGs. Perhaps the laid-back and simplistic design will at least serve as a good entry point to the genre for younger fans of the show that may not have experience with many games of the genre.

Despite the opening moments, very little of the game actually takes place on your boat. Generally speaking, it’s more like a vehicle that gets you from one objective to the next, sort of like the King of Red Lions in The Legend of Zelda: The Wind Waker, except flooded Ooo is a far less interesting setting than the Great Sea.

While the target audiences are admittedly very different, there is one key difference between Pirates of the Enchiridion and other licenced RPGs such as the two South Park titles. What those games did well – that this game seems to miss the mark on – is that, if you remove all of the South Park brand and content, stripping them bare to their core ideas, both games are still solid and fun RPGs. The combat systems, progression, and general flow and pacing are so good in and of themselves, that the South Park setting just enhances it to make them great games. Pirates of the Enchiridion, on the other hand, feels like it’d be entirely lifeless if it couldn’t ride on the coattails of its licensing.

Conclusion

Adventure Time: Pirates of the Enchiridion feels like a return to the old days of licensed video games. The developers took a classic genre in the turn-based RPG, boiled it down to its core mechanics, and plastered the Adventure Time setting and characters onto it with far too few original ideas. Even though it feels like a faithful recreation of the show’s personality and charm thanks to the original cast and solid writing, the uninspired gameplay drags down any goodwill it builds between encounters.

Posted on Leave a comment

Super Smash Bros. Ultimate Will Be Playable At San Diego Comic-Con This Week

Nintendo will be making an appearance at this year’s San Diego Comic-Con from 19th July to 22nd July, bringing several awesome games along for the ride for attendees to enjoy.

The star of the show will no doubt be the highly anticipated Super Smash Bros. Ultimate, but other titles available to play in Nintendo’s ‘Gaming Lounge’ include Mario Tennis AcesSuper Mario Odyssey, Mario Kart 8 Deluxe, Captain Toad: Treasure Tracker, and Donkey Kong Country: Tropical Freeze – as well as Team 17’s Overcooked! 2 and the upcoming FIFA 19.

Fans who want a chance to skip the queue and jump into a game of Super Smash Bros. Ultimate early can tweet the Nintendo of America Twitter account (@NintendoAmerica) with the hashtag #BringMeSmash. Apparently, if one of Nintendo’s ‘roaming teams’ sees the tweet, they might show up with a golden ticket to allow the tweeter to skip ahead and get hands-on time with the game.

Tickets to the event have now sold out, so those hoping to go in light of this news will sadly miss out. For those of you who have already secured your attendee badges, however, make sure to try out the latest and greatest Nintendo games while you’re there!

Are you going to the San Diego Comic-Con? Or are you – like most of us here at Team NL – stuck in a completely different country wishing that Smash Bros. would come to you instead? Let us know with a comment.

Posted on Leave a comment

Runbow Deluxe Edition Sprints Towards 10th August Release Date On Switch

Runbow finally made its way over to the Switch on 3rd July, bringing its chaotic multiplayer mayhem to a whole new audience, and the long-promised Deluxe Edition is now just around the corner, too.

This fancy boxed version contains a physical version of the main game, the Satura’s Space Adventure DLC, all four costume and music packs, and two sticker sheets. The icing on the cake, though, is the inclusion of the game’s soundtrack on CD – something we described as “scarily catchy” in our review.

The game will hit stores on 10th August at €29.99 / $ 29.99 / £24.99 and you can already secure your pre-order from Headup Games’ GameFairy store.

Are you a big Runbow fan? Have you been waiting for this deluxe edition to arrive? Let us know if you’ll be securing a copy with a comment below.

Posted on Leave a comment

Never Lose Your Switch Again With This Handheld Mode Protective Case

Gaming accessory maker snakebyte has unveiled the ‘Tough:Case’ for Nintendo Switch, giving players a way to keep their console safe from nasty bumps while playing in handheld mode – and making sure that you’ll never misplace it ever again.

Designed to fit perfectly around both the tablet part of the system and its connected Joy-Con, the Tough:Case cradles the console when in handheld or tabletop modes, aiming to prevent any damage to the console that could come as a result of dropping or knocking. 

The rugged design is made out of a protective rubber shell which includes a scratch-resistant polycarbonate back cover. Quickly wrapping around the console, the case is designed to be strong enough to protect, but light enough to never intrude on console controls during intense gaming sessions. 

It probably goes without saying, but this could be a great solution for any younger players who use the Switch almost like a tablet, or even those who find themselves prone to accidents. Nick Repenning, CEO for snakebyte USA, said the following:

“The Nintendo Switch is on course to become the best-selling console in 2018, and seeing more and more gamers use their Switch hardware in the wild is now a very common site. The Tough:Case offers Switch owners superb protection, guarding their console from damage and managing to look stylish in the process. We think it will prove a must-have accessory for all handheld lovers.”

Shipping is expected to begin this August for both the black and delightfully bright ‘strawberry pink’ versions. No pricing details or product listings have been shared just yet, but you can keep an eye on snakebyte’s website if you’re interested.

Will you be rocking a bright pink Switch in the future? Or is this one a little bold for your tastes? Share your thoughts with us down below.