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Hardware Review: The Sega Saturn Bluetooth Pad Doesn’t Live Up To Its Inspiration

Despite this being a Nintendo site, we’ve never made any secret of the fact that we hold a tremendous amount of affection for the Kyoto company’s erstwhile rival, Sega. Here in Europe – where Nintendo Life is headquartered – Sega was the dominant force during the late ’80s and early ’90s. While the NES, SNES and Game Boy were popular, chances are if you were a serious gamer, you had either a Master System or Mega Drive under your telly and enjoyed the likes of Wonder Boy III: The Dragon’s Trap, Sonic the Hedgehog, Streets of Rage 2 and Shining Force after you got home from school each day.

Times have changed since then. Sega’s retreat from the hardware arena may have been a sad moment, but its resurrection as a third-party publisher helped keep the company alive and has given an even wider audience the chance to enjoy the firm’s output of titles. However, Sega knows the value of nostalgia – it was one of the first to support the Wii Virtual Console for example, and more recently scored a critical hit with its 3D Classics series – so it should come as no surprise to find that it has regularly mined its back catalogue to generate extra revenue.

Sega Forever is perhaps the most concerted effort yet by the company to not only monetize its past glories but ensure they are available to as many people as possible. Exclusive to smart devices like Android and iOS phones and tablets, the Sega Forever range is made up of stone-cold gems – mainly from the Mega Drive / Genesis era – all of which are entirely free to download and play. For a small fee, you can remove the rather annoying adverts which are plastered over each game, and – despite a rather bumpy start – the level of emulation is now pretty satisfactory; Sega should certainly be applauded for ensuring that these games are available and accessible.

The big problem with Sega Forever – and retro games on smartphones in general – is one of control. These titles were designed to be played with a physical controller and require precise and accurate input. It seems that Sega is aware of this, as it has licenced the production of a Bluetooth pad which is marketed as the ultimate interface for the Sega Forever range (on Android, at least – it doesn’t appear to be compatible with iOS devices at the moment). It’s perhaps worth noting at this stage that this pad is manufactured by gift company Paladone Products, rather than produced by Sega itself.

Encouragingly, Sega has chosen what is perhaps the greatest of all its controllers as the basis for this new device. The Sega Saturn pad is simply fantastic; it has the six-button layout essential for fighting games like Street Fighter II, as well as two easy-to-reach shoulder buttons. Best of all is the rolling D-Pad which made Sega’s 32-bit underdog the console of choice for fans of 2D titles. Even today, in an era where analog control is king, the Saturn pad feels amazing.

The first problem with this new controller is that it’s not an exact replica of the original; it’s heavier and thicker, for starters. The D-Pad is still a ‘rolling’ one rather than a Nintendo-style ‘cross’, but doesn’t feel as responsive as the original. We found that the Up and Right directions were often unresponsive and needed a really hard push to register. It’s possible to become accustomed to this over time, but the bottom line is that the D-Pad isn’t as good as the one on the original controller – and given the fact that that was one of the most appealing things about the Saturn pad, that’s a crying shame.

Elsewhere, things don’t really improve. The six-button setup doesn’t feel as responsive as before, with each button feeling soft and spongy. To make matters significantly worse, there’s a fault with the controller involving the Z and C buttons; when any other input on the pad is pressed and then either of these buttons is held down, the controller thinks they’re still depressed even after you release your finger. To illustrate the impact of this fault, imagine you’re playing Sonic the Hedgehog and you’re pushing right on the D-Pad. Pressing C to jump will only work once – because the pad thinks you’re still pressing C when you release your finger from the button. In short, it makes many games totally unplayable. (On a side note, we installed an input tester to ensure this fault wasn’t something to do with the Sega Forever range or the other titles we downloaded, and it delivered the same issue).

Despite being listed on the packaging as being compatible with all of the Sega Forever games released so far, the controller works less than perfectly with several titles. We fired up Streets of Rage in the hope that the pad would improve our criminal-busting skills, but the in-game settings refused to allow us to map the pad’s buttons to exactly how we wanted, which is a real shame. The first time we loaded up Sonic CD, on the other hand, it thought that we were pushing right on the D-pad even when we weren’t touching it. Clearly, some of these issues may simply be down to the rather inconsistent nature of Bluetooth gamepad support in Android, but nonetheless, they’re frustrating problems that show how awkwardly controller support has been factored into these games.

There are positives to mention here; the bolt-on phone holder can be rotated a full 360 degrees, so if you’ve got any games which use a portrait orientation, they’re perfectly playable. You can totally detach the holder the use it as a desk stand for your handset, too. The fact that the unit is powered by two AAA batteries may be both a blessing and a curse; you don’t need to worry about charging it as long as you have a supply of batteries to hand, but we imagine that many users would have prefered an internal power unit instead.

When we first clapped eyes on this controller we thought our prayers had been answered, but sadly it would seem that Paladone Products has created a half-baked device which will it no doubt hopes will sell on the Sega brand alone. It’s a real shame that Sega lacks the capabilities to manufacturer such a controller itself – even the upcoming Mega Drive Mini is being produced by a third-party – because we’re sure if it were Sega behind the wheel, the end result wouldn’t be quite as crushingly disappointing. As it stands, Paladone’s controller is one to avoid, even if you’re a diehard fan of the firm once known as Service Games.

The SEGA Smartphone Controller for Android is available for pre-order now, with an RRP of £29.99.

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Nintendo Shares August Switch eShop Highlights Reel To Showcase Top Indie Hits

August has been a pretty stellar month for eShop releases, and Nintendo has shared another highlights video to plonk some of the best ones right before your very eyes.

We get quick glimpses of Dead Cells, Overcooked 2, Prison Architect: Nintendo Switch Edition, Minit, Morphies Law, Iconoclasts, and Flipping Death, all of which are great ways to spend your time if you’re looking for a new game to play.

As it so happens, we’ll be sharing our monthly Nintendo Life eShop Selects feature over the weekend, listing our top picks from all of August’s gems. You can check out our July picks right here, but make sure to keep an eye out over the next couple of days to see which games top the list this month (spoiler: one of the games mentioned above seems to have made it into our top three).

Have you played any of these games? Are there any that you’d like to recommend to other readers? Share your top picks in the comments below for others to discover!

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Video: Upcoming Switch Racer V-Rally 4’s Drifting Mode Will Test Your Skills To The Max

Bigben and Kylotonn Racing Games have released yet another trailer for the upcoming Switch racer V-Rally 4, this time showing off the final mode (or ‘discipline’) we can expect to see in the game.

‘Extreme-Khana’ is said to be the “most demanding and spectacular discipline” in the game. Drivers must complete acrobatic courses as quickly as possible while providing the best show they can, all without making a single mistake. Dominating these challenges requires a well-rounded knowledge of the game, as well as a lot of practice across all disciplines.

We’ve already seen the V-Rally Cross’ and ‘Buggy’ modes, as well as the ‘Rally’ and ‘Hillclimb’ variants, so this final video rounds off the five different options in style. If you’re interested in picking this game up when it does arrive on Switch, these sets of trailers should give you plenty to sink your teeth into while you wait.

V-Rally 4 is scheduled to be available on 11th September on other platforms, with the Switch version still reportedly coming “at a later date”. Hopefully, with that initial release date being just around the corner, we’ll soon hear of a confirmed date for Nintendo’s console, too.

Do you like the look of V-Rally 4? Have you been waiting for this one since it was first announced? Tell us below.

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Video: Devolver Digital Celebrates The Launch Of The Messenger With Short Live Action Film

Yesterday saw the release of The Messenger, an “epic ninja adventure” that has been received exceptionally well by players and critics alike almost immediately. To celebrate, a short film has been released featuring all the live action ninja fighting you could possibly hope for.

Titled Shinobi No Kikan, this film was directed and produced by Imagos Films. Sabotage and Devolver Digital, the game’s developer and publisher, have said that the film acts as “an abridged story of the game’s hero”, mixing live action, animated sprites, and gameplay to present the tale of a seemingly impossible quest. You can check it out for yourself below.

If you’ve missed our coverage of the game, or want to know a little more, feel free to check out our recently posted review. We awarded it an ‘excellent’ 9/10, saying the following:

“2D side-scrolling action games like The Messenger may be a dime a dozen these days, but you’d be missing out on something special by passing this one up. Featuring a surprisingly long campaign, an incredible soundtrack and tight, challenging level designs, The Messenger stands as a shining example of great game design. We’d highly recommend you pick this one up; it’s the very definition of a modern classic.”

Have you been playing The Messenger? What are your thoughts so far?

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Random: Have $22,000? Then Why Not Treat Yourself To This Solid Gold Mega Man Statue

Capcom is releasing a solid gold Mega Man statue that would look great on any collector’s shelf. The catch? It costs nearly $22,000.

To celebrate the character’s 30th anniversary – which actually took place in December last year – this statue has now been put up online for pre-order. It measures in at approximately 100mm (which is just under 4 inches), is made up of 99.99% pure gold, and weighs 90g. As mentioned above, as lovely as it is, the thing isn’t cheap, costing a whopping 2.4 million yen (approx. $21,673 / £16,711). If you’re planning to go through life without a family, mortgage, vehicle, or food, this one might be for you.

If that model is slightly too expensive, a smaller model is also on offer. At 60mm tall, weighing just a third of the original model at 30g, this smaller variant will cost you 690,000 yen (approx. $6,227 / £4,800).

If you’re sitting on an actual goldmine, or if you’d like to check out the product listings for yourself, pre-orders are being taken right here. They come with their display cases as standard, which you’d certainly be hoping for considering the price.

Are you a Mega Man fan? Would you like to have one of these on your shelf at home? Feel free to share your thoughts with us in the comments below.

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Review: Lifeless Planet: Premiere Edition (Switch eShop)

On its barren surface, Lifeless Planet: Premiere Edition is a difficult game to quantify. Is it a sandbox exploration title? A walking simulator? A puzzle-platformer? A sci-fi adventure with a splash of horror? In truth, it’s an amalgamation of all these things, but it only ever dips its toes into these creative sources and ends up feeling shallow and undefined as a result.

Part of this is clearly a conscious decision on the part of indie developer David Board – the one-man outfit behind Stage 2 Studios – with a veil of mystery and the unknown permeating every corner of its alien world. It makes sense for the game to keep you guessing as to its true nature, but much like the story that ties its disparate parts together, that dissonance never really comes together and you’re left feeling rather unsure about what you just spent three-to-four hours playing.

But, for all its faults, there’s something rather compelling about it. Sure, it might look like something you’d find on a PC Gamer magazine demo disc from the early 2000s, but there are some vistas scattered throughout the game that are so captivating that we found ourselves stopping to marvel at them while exploring the barren alien wasteland around us. It’s indicative of Lifeless Planet’s entire ethos: a crude experience, but one with fleeting yet impactful moments of brilliance.

You’ll explore its story in the boots of an American astronaut who crashlands on said alien world. What was meant to be a lush and verdant new home reveals itself to be a dead wasteland seemingly devoid of life. With your remaining crew missing and potentially lost forever, it’s up to you to unravel the mysteries unfolding before you. And there are some intriguing, almost Lost-esque clues dotted around, very much like narrative breadcrumbs.

If this really is an extraterrestrial world, then why is there a human settlement here? Why are there records and flags suggesting this was the work of the Soviet Union? And where have all the men, women and children gone? Is it all just an elaborate hoax? These are the mysteries that Lifeless Planet lays before you in its first hour, and they make for an interesting way to draw you further into its world. The problem is that the world in question is such a largely uninspiring place to inhabit.

The game more than lives up to its name; the titular planet feels empty. And while it’s obvious the lack of detail is a necessary sacrifice in order to enable a single developer to create sandbox environments as open as these, it just seems a little redundant when you discover these ‘open’ areas are actually quite linear with only one true route from end to another. Even the interior environments you encounter look like something out of the fan-made Counter-Strike map community. It’s all just a little too low-fi.

However, it’s still quite fun to explore. There’s something paradoxically satisfying about running around an alien landscape, using the single boost of your jetpack to jump from one rocky outcrop to another. You occasionally get access to a souped-up version of your jetpack when traversing much larger areas – making for some of the game’s most enjoyable sections – but these more engaging platforming set-pieces are few and far between as you’re too often stipped back to your basic level of thrust. Sure, the controls are a little clunky and it’s way too easy to overshoot your jumps, but it’s still a memorable way to break up the long periods of hiking through another barren gulley.

There’s no combat to speak of, although there are dangers that we won’t spoil here, so expect to be caught out by the occasional jump scare. In fact, we’re impressed with how well the game builds a sense of growing foreboding. Rich Douglas’ score has multiple personalities, slipping from chilled-out resonance to a sinister crescendo, and it does a wonderful job of elevating the game in which it resides. It’s by far Lifeless Planet’s strongest addition.

Conclusion

While its crude looks and disparate gameplay elements can make for a spartan experience, there’s still something bizarrely compelling about Lifeless Planet: Premiere Edition. There’s nothing particularly remarkable about its occasional platforming and simple environmental puzzle solving – and its story never truly offers the payoff its mysteries set in place – but you’ll still enjoy the short time you spend with it. An ambitious little curio, even four years after its original release, but one that sets its sights a little too high for its own good.

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Random: Talented Individual Finishes Super Mario 64 With Nintendo 64 Mouse

If you’re not familiar with the Nintendo 64 mouse, after this video you certainly will be. YouTube channel Critbox has managed to complete Super Mario 64 using this rare and official peripheral. 

Exclusive to Japan, the mouse was bundled with the 1999 Nintendo 64DD title, Mario Artist: Paint Studio. It has two buttons – acting as A and B – and relies on swiping movements to mimic the analog stick on the Nintendo 64 controller. Unsurprisingly, Critbox found the mouse to be exceptionally accurate when firing Mario out of cannons. 

Is this the most impressive gaming feat yet? This follows a Mexican speedrunner who completed the infamous Turbo Tunnel in Battletoads blindfolded and various other people in the past who have beat games using DDR dance mats and racing wheels. 

Take a look at the supercut video above and tell us if you’re impressed. 

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Switch Retail Game Sales In Japan Surpass Lifetime Wii U Retail Sales In 18 Months

Given the success of the Nintendo Switch right now, it’s no surprise it continues to break existing sales records. 

According to Game Data Library, Switch retail game sales in Japan have already smashed lifetime Wii U retail game sales within the country. Compared to the five years it took the Wii U to reach this amount, the Switch hit this milestone in about 18 months. 

Taking into account the combined retail and digital game sales for Wii U in Japan, the total is 15 million. In comparison, the Switch was already at the 16 million mark in June, and is estimated to be at anywhere between 18 – 19 million in sales by now. 

Nintendo’s hybrid system has made headlines in recent months for being the top-selling system and shifting more retail and digital sales than other platforms. It’s also been doing particularly well in Japan, with games like Octopath Traveler selling out time and time again. 

Are you surprised, impressed or even relieved by this latest milestone? Tell us below. 

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Nintendo Power Podcast episode 8 available now!

Nintendo Power Podcast episode 8 available now!

Nintendo Power Podcast is the official podcast of Nintendo of America, in which guests such as Nintendo employees and developers discuss the world of Nintendo each month.

In Episode 8, host Chris Slate (previously editor-in-chief of the Nintendo Power™ magazine) is joined by Toph, a competitive Super Smash Bros.™ player and commentator, and JC Rodrigo from Nintendo Treehouse to discuss recent Super Smash Bros. Ultimate announcements, the competitive scene and their favorite fighting games. The guests also answer listener questions, take the Warp Zone quiz and more.

Nintendo Power Podcast is available on Apple Podcasts, YouTube, SoundCloud and Google Play Music and on the Nintendo Switch system in News.

We hope you enjoy the show!

–Your friends at Nintendo

Games Shown:

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Competition: Win A Copy Of Realpolitiks For Switch

To celebrate the launch of Realpolitiks on Nintendo Switch publisher Forever Entertainment has supplied us with 10 codes for North America and 10 codes for Europe. There will be no democracy here though, to be in with a chance of winning you’ll need to answer the question below and our RNG systems will do the rest. Good luck!

About The Prize

Realpolitiks is a streamlined real-time grand strategy game that allows you to become the leader of any contemporary nation. Dive deep into the issues of the modern world, with its current geopolitical borders, using your country’s power and economic strength to engage in military conflicts and international affairs. 

Find Out More

Read our full review of Realpolitiks

How To Win

It’s simple, login or register and answer the question, we’ll randomly select the winner(s) and contact them via email.

Enter The Competition

Please login and then answer the following simple question:

Rules

Closing date for entry is midnight Mon 3rd September 2018, winners will be contacted via email, prizes will then be provided by download code or gifted directly to the console. You may only enter once, duplicate entries will be removed. Please read our full competition terms and conditions before entering.