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Video: It’s The Perfect Time To Remember How Amazing Streets Of Rage Was, And Still Is

The news that Streets of Rage 4 is happening came rather out of the blue, but the response has been an overwhelmingly positive one. Sega’s side-scrolling fighting franchise has gone down as one of its most beloved series, thanks solely to three solid entries on the 16-bit Mega Drive / Genesis.

Our friend Tyler over at iRetrogamer has decided that now is the perfect time to look back at the impact the original game made when it was released in the early ’90s, amid a flood of Double Dragon clones. While many people cite the second Streets of Rage title as the best, the first was still quite special at the time; Yuzo Koshiro’s amazing soundtrack combined well with some gorgeously gritty visuals and tight gameplay to produce a fighter that put its rivals to shame.

In the video above, Tyler discusses his thoughts on the game, as well as his memories of cleaning the scum from the streets with his late father. Give it a watch and let us know your thoughts on the original Streets of Rage with a comment below.

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Square Enix Collective’s Cinematic Adventure Forgotton Anne Is Headed To Switch

Square Enix Collective has announced that the 2D cinematic adventure Forgotton Anne will be heading to Nintendo Switch in 2019.

The game plays host to a story-driven adventure, set in the hand-crafted, 2D, cinematic Forgotten Lands. Originally launching on other platforms back in May, this game is based on a hidden dimension where all mislaid items from the human world – the odd socks, the lost letters, the missing toys – are sent to linger. It’s the job of the Forgotlings – creatures formed out of all of these missing items – to help the trapped Anne and Master Bonku find their way home.

The game has racked up ‘very positive’ reviews on Steam since release, and has also scored highly on review aggregator Metacritic. Alfred Nguyen, Creative Director and co-founder of the game’s developer, ThroughLine Games, has noted how he believes the game is a “perfect match” for Switch.

“It was always only going to be a matter of time before Forgotton Anne made its way over to Nintendo Switch. We are big fans of Nintendo’s inventive platform and experiencing Forgotton Anne in handheld mode feels amazing even for us and we believe it’s a perfect match for Switch’s fast expanding audience.”

The game will arrive on Switch for the same price as other platforms (£15.99 / $19.99 / €19.99) but will benefit from a 10% discount which will be available for the first two weeks after launch.

Have you played this one before? Will you be tempted to give it a go on Switch? Tell us below.

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Matters Of Import: Banging The Drum With Taiko no Tatsujin On Switch

It’s incredible to think that despite the amazing success and fame of the Taiko no Tatsujin series, only one entry has been released in the west up to now – 2004’s Taiko: Drum Master. Thankfully, that will change later this year with the Nintendo Switch release of Taiko no Tatsujin: Drum ‘n’ Fun, previously launched in Japan as Taiko no Tatsujin: Nintendo Switch Version. Given that the Japanese version is now totally playable in English – and that the tracklisting is pretty much identical – we decided to dive into the import edition to give you a little preview before the western version launches in November.

In case you didn’t know, Taiko no Tatsujin is a rhythm action franchise which began life in arcades way back in 2001. The core gameplay is simple; you hit a drum with two sticks in time with the music. The Switch version naturally retains this setup, with red icons denoting a hit on the drum’s skin while blue icons instruct you to hit the rim of the drum. Large icons call for you to use both sticks to perform the hit, but the game is happy to register a single hit as well.

Given the variety of control inputs available on Switch, it should come as no surprise to learn that you’ve got multiple interface options when approaching this version of Taiko no Tatsujin. When playing in handheld mode you might prefer to use the Joy-Con buttons; both the face and shoulder buttons can be used to perform the two different types of strike and it’s relatively easy to get your timing right using this method. The only problem is that on the harder songs it can be difficult to pick out each strike type, especially when the commands speed up.

Touch controls are a far better option if you’re playing in portable mode, if we’re honest. Here, a drum is shown on-screen and can be tapped with your digit to register a strike; strikes on the rim (blue) are performed by tapping outside of the drum. You can use two fingers in this mode, which drastically improves your input time and makes even the toughest tracks easy to master – assuming you’ve got timing and rhythm, of course.

Much fuss has been made of the game’s motion controls, and on face value, it would certainly seem like Switch is the ideal platform for such a title, given that the Joy-Con can be held like drumsticks. While it’s true that the controllers are ideal for this kind of thing, the usual complaints arise when the action hots up – motion controls simply aren’t accurate enough to pick out the difference between the two strike types (you swing down vertically for red notes, and perform a sort of diagonal slash for blue ones), and when you’ve got notes packed close together, the game often fails to acknowledge more rapid movements. It’s a real shame because the Joy-Con offer the only realistic means of exploiting the game’s multiplayer mode (more on that in a second).

If you’re feeling especially flush then you can opt for what is, without a doubt, the preferred interface method for Taiko no Tatsujin – the drum controller. Manufactured by Hori, this device replicates the drum seen on the arcade original and comes with two plastic sticks. It connects to your Switch dock via a USB lead (so you can’t use it in tabletop mode, sadly) and comes with a selection of controls on the bottom which allow you to navigate menus, take screenshots, pause the game and drop back to the Home menu.

Playing Taiko no Tatsujin with the drum controller is pure bliss; it’s accurate and feels authentic. We didn’t notice too many bum notes, either – on the whole, the drum registered our strikes without any issue whatsoever. It’s a shame then that this peripheral drives up the cost of ownership so sharply; at the moment, Bandai Namco has confirmed that the drum controller is coming to the west, but hasn’t said if some kind of bundle offer will be made available. While the alternate controls are perfectly serviceable – especially the touch-based option – Taiko no Tatsujin was designed to be played with the drum.

The track listing comes with a few Nintendo-centric bonuses, including themes from Super Mario Odyssey, Kirby and Splatoon. The remainder of the roster strikes a mix between Japanese rock and pop (One Night Carnival by Kishidan is a highlight; we have happy memories of the song from the seminal DS title Osu! Tatakae! Ouendan), anime themes, Namco game music (drumming to the Ridge Racer theme is surprisingly good fun) and other tunes. DLC tracks are also available, meaning there’s certainly no shortage of songs here.

Taiko no Tatsujin is a pretty no-frills package. You work your way through the tracklisting earning bronze, silver and gold crowns for your efforts, and doing so unlocks more songs to drum along to. However, there’s no single-player story mode to tie any of this together; you’re just tapping to tunes, improving your score and moving onto the next song. It’s a shame more couldn’t have been made of the solo portion of the title, but we assume the developers have made multiplayer the focus with this particular release, given the wide array of potential control options on Switch.

With this in mind, there’s a cavalcade of mini-games to play with friends, all of which are based around finding the right rhythm. One plays like a smartphone ‘endless runner’ title (aside from the fact that it’s, erm, not endless) where up to four players dash along a pixelated landscape gobbling food to the beat. Another turns you into drum-shaped bumblebees who have to challenge one another to grab the nectar from a flower when it opens – all in time to the music, of course. Another game is about scooping fish from a tank, while yet another sees you slashing wooden logs with your ninja sword. These mini-games aren’t particularly deep, but they’re brilliant fun when played with a room full of friends.

As we’ve already noted, a recently-released patch means that the Japanese edition of Taiko no Tatsujin is fully playable in English – you don’t even have to change anything in the options, as the game detects your console’s default language and alters the text accordingly. There’s literally no barrier to entry whatsoever if you’re an English-language player, and given that the track listing is largely the same, there’s no genuine reason to sit and wait for the western release if you’re dying to play right now, outside of the possibility that it may end up being cheaper than importing from the far east.

Outside of some minor issues with some of the control options and the lack of any real single-player mode to keep solo players invested, we can’t see any reason why seasoned Taiko no Tatsujin fans will be disappointed in this latest offering. If you decide to keep your powder dry until November, then rest assured that you’ll have another couch-play classic in your Switch library – just make sure you buy it with the drum controller for the full experience.

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Izneo Will Bring “The Netflix Of Comics” To Nintendo Switch Next Month

Just last month, we reported on the news that Inkypen – a brand new subscription service that allows for comic book reading on Switch – would be launching in November. Squeezing in just ahead of that release is a direct competitor under the name of Izneo – a similar app that has been described as “the Netflix of comics”.

The app – which is dedicated to comics, mangas, graphic novels and Webtoons – will become available on Switch in October. Already available on computers, smartphones and tablets, the Izneo player will allow Switch owners to access and purchase their favourite content from the app’s catalogue.

This catalogue features thousands of digital comics, all of which will be available to read both online and offline. Titles include Hellboy, Aliens, Buffy, Doctor Who, Blacksad, Largo Winch, and Valerian, not to mention the odd piece of gaming-based literature like Assassin’s Creed.

Luc Bourcier, CEO of Izneo, has said the following:

“We are proud to bring the Izneo reader to Nintendo Switch and offer the best comic books reading experience to gamers. Nintendo’s console is the perfect platform for comic book reading. From gamer to reader the gap just got a little bit smaller!”

The timing of this new launch seems almost too convenient to be a coincidence; InkyPen’s recent announcement caused a good deal of interest among Switch owners thanks to being the only thing of its kind on Switch. It appears that InkyPen adopts a monthly subscription model, whereas Izneo simply sells books for set prices – your reading and purchasing habits may dictate which of these platforms is best suited to your needs.

Are you excited to see new apps like this hit the Switch? Would you use your console for activities other gaming? Let us know below.

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Zen Studios Acquires Bally And Williams Pinball Licence, Tables Headed To Pinball FX3

Zen Studios has revealed that it will soon be bringing tables from the much loved Williams and Bally pinball collection to digital game stores – via Pinball FX3 – thanks to a new global agreement.

The rights to these tables previously belonged to FarSight Studios’ Pinball Arcade, but this deal came to an end earlier this year, leaving the classic tables without a home. Zen Studios’ new deal encompasses the digital rights to the full Williams and Bally pinball library, and the company hasn’t wasted any time in getting the ball rolling.

Fish Tales, Junk Yard, Medieval Madness and The Getaway: High Speed 2 are all headed to Pinball FX3 in 2018, and are available to play right now in public beta form on Steam. Despite the new video above not mentioning any specific platforms, Zen Studios has taken to Twitter to confirm that these releases will indeed be making it to Switch.

Zsolt Kigyossy, Zen Studios’ Managing Director, has said the following about today’s announcement:

“Most of our developers grew up admiring Williams and Bally pinball machines, and we at Zen are devoted to treating these beloved tables with the respect they deserve for years to come in digital form. We have a grand vision for what we can add to these amazing tables on gaming and mobile devices. We are dedicated to providing an amazing experience and new challenges for all players around the world!”

Are you a big pinball fan? Are you excited to see these classic tables come to Switch? Make sure to share your thoughts in the comments below.

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“Relentless” Twin-Stick Shooter HyperParasite Will Soon Invade Nintendo Switch

Houndpicked Games has announced that it will be handling publishing duties for Troglobytes Games’ upcoming twin-stick shooter HyperParasite – which includes a future release on Switch.

HyperParasite is described as a “relentless twin-stick shooter/brawler with rogue-lite mechanics”, and looks full to the brim with funky ’80s-inspired visuals and fast-paced action. The game’s cast of characters features 60 different classes, with players able to exploit their attributes, weapons, and moves inside the comical, brawling action. 

There’s a total of 13 game levels on offer – five main levels and eight sub-levels – with a boss fight featured at the end of each main level and several mini-bosses scattered throughout. Make sure to check out the feature list and screenshots below for more information.

Features include:
– A fresh twist on the genre: hop from one host body to another
– 60 Playable Characters to Body-Snatch and utilise their attributes
– Unique retro 3D-pixelated visual style
– Original retro inspired synth-wave soundtrack
– Cast+weapon includes – cops+guns, Werewolves+claws, robots+lasers, aliens and so much more
– Procedurally generated levels that will play differently each time, challenging even the most seasoned of players
– Extremely fun co-op mode: will the humans handle TWO HyperParasites?

Development has only recently begun on the Switch version of the game, although the final release date is expected to match that of other platforms by launching in 2019.

What are your initial thoughts on this one? Will you be keeping an eye out for more news on this as it develops? Let us know below.

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Suda51 Wants To Develop No More Heroes 3, But Is Focused On Travis Strikes Again For Now

As we’ve already heard, Goichi “Suda51” Suda was out and about at this year’s PAX West, promoting the upcoming Grasshopper Manufacture Switch release, Travis Strikes Again: No More Heroes. In case you missed it, the game will launch on 18th January next year. 

Speaking to Game Informer on this occasion, the head of Grasshopper was quizzed about the possibility of No More Heroes 3 being developed one day. This was his reply:

Yeah, I’d really want to…Those kinds of projects are hard to think about when you’re deep into another game. But Travis Strikes Again is one part of the No More Heroes story, it’s not the end of it.

When asked why Travis Strikes Again wasn’t named No More Heroes 3, Suda explained the game is part of the universe, but not the next main entry in the series. His reasoning for developing this new game was because he wanted to work on a smaller project:

I wanted to make something like an indie game…The kind of game where you look around the room and you can see everyone on the team at once. I wanted to make a game like that without too big of a team.

He also noted how Nintendo approached him about reviving Travis a few months before the official reveal of the Switch in 2017. Suda and his team were sold when they saw the Joy-Con controllers and figured a co-op experience based on No More Heroes would suit the system.

Are you eager to see No More Heroes 3? Will you play Travis Strikes Again when it arrives on Switch early next year? Tell us below. 

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Video: Take A Look At The Frantic Arcade Mode In Battle Princess Madelyn

The last update we got from the developers behind the action-platform Kickstarter title Battle Princess Madelyn was the reveal Don Ramiro from Cursed Castilla would be joining Madelyn on her epic quest to rescue her family from an evil wizard.

The latest update to arrive is the reveal of a new arcade mode. This mode will be a faster experience overall, featuring different level design and more challenges. Here’s the official description from the PR: 

Arcade mode is a showcase of the game’s story mode’s levels with a faster paced game, completely different level structure and style of play for a more difficult style of play. A true homage to games of yesteryear, a real old school experience.

Take a look at the new video above and tell us in the comments if you’ve been anticipating the release of this Ghouls ‘n Ghosts-style game. 

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The World Ends With You: Final Remix Won’t Support The Switch Pro Controller

Recent news Super Mario Party wouldn’t support Switch Pro Controllers somewhat made sense, given the style of the mini-games on offer. Square Enix’s definitive edition of The World Ends With You looks to be following in the footsteps of Nintendo’s title by also not including Pro Controller support. 

During a Nintendo demo event at PAX West 2018, US Gamer was informed The World Ends With You: Final Remix would not support the Pro Controller. As previously announced, the game will utilise solo Joy-Con play with motion reticle aiming and touch-screen controls in handheld mode. The single Joy-Con play style means a second player can easily join in on the fun in co-op. 

Is this news at all a surprise to you? Do you think more games should try to add Pro Controller support when possible? Are you excited about this game’s release next week? Tell us below. 

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Wii U Receives First System Firmware Update Since 2017

Nintendo might be busy preparing for the launch of the Switch online service later this month, but that hasn’t stopped it from rolling out a brand new firmware update for the Wii U. This is the first time the system has received an update since July 2017, according to the patch notes page.

There’s nothing particularly exciting about Version 5.5.3. – with further improvements made to the overall system stability along with other minor adjustments. We’re guessing this has been rolled out to prevent any recent system exploits. Here are the patch notes:

Improvements to system stability and usability:

Further improvements to overall system stability and other minor adjustments have been made to enhance the user experience

Are you surprised to see an update to the Wii U’s firmware after so long? Are you still playing the system on a regular basis or did you buy a Switch and never look back? Tell us in the comments. 

[via en-americas-support.nintendo.com]